mirror of
git://source.winehq.org/git/wine.git
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810d385b9e
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2495 lines
90 KiB
C
2495 lines
90 KiB
C
/*
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* Direct3D bytecode output functions
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*
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* Copyright 2008 Stefan Dösinger
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* Copyright 2009 Matteo Bruni
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "wine/debug.h"
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#include "d3d9types.h"
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#include "d3dcompiler_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(bytecodewriter);
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static BOOL array_reserve(void **elements, unsigned int *capacity, unsigned int count, unsigned int size)
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{
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unsigned int max_capacity, new_capacity;
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void *new_elements;
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if (count <= *capacity)
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return TRUE;
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max_capacity = ~0u / size;
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if (count > max_capacity)
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return FALSE;
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new_capacity = max(8, *capacity);
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while (new_capacity < count && new_capacity <= max_capacity / 2)
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new_capacity *= 2;
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if (new_capacity < count)
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new_capacity = count;
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if (!(new_elements = d3dcompiler_realloc(*elements, new_capacity * size)))
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{
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ERR("Failed to allocate memory.\n");
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return FALSE;
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}
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*elements = new_elements;
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*capacity = new_capacity;
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return TRUE;
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}
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/****************************************************************
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* General assembler shader construction helper routines follow *
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****************************************************************/
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/* struct instruction *alloc_instr
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*
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* Allocates a new instruction structure with srcs registers
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*
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* Parameters:
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* srcs: Number of source registers to allocate
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*
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* Returns:
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* A pointer to the allocated instruction structure
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* NULL in case of an allocation failure
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*/
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struct instruction *alloc_instr(unsigned int srcs) {
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struct instruction *ret = d3dcompiler_alloc(sizeof(*ret));
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if(!ret) {
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ERR("Failed to allocate memory for an instruction structure\n");
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return NULL;
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}
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if(srcs) {
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ret->src = d3dcompiler_alloc(srcs * sizeof(*ret->src));
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if(!ret->src) {
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ERR("Failed to allocate memory for instruction registers\n");
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d3dcompiler_free(ret);
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return NULL;
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}
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ret->num_srcs = srcs;
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}
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return ret;
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}
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/* void add_instruction
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*
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* Adds a new instruction to the shader's instructions array and grows the instruction array
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* if needed.
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*
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* The function does NOT copy the instruction structure. Make sure not to release the
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* instruction or any of its substructures like registers.
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*
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* Parameters:
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* shader: Shader to add the instruction to
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* instr: Instruction to add to the shader
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*/
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BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr) {
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if(!shader) return FALSE;
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if (!array_reserve((void **)&shader->instr, &shader->instr_alloc_size,
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shader->num_instrs + 1, sizeof(*shader->instr)))
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return FALSE;
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shader->instr[shader->num_instrs] = instr;
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shader->num_instrs++;
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return TRUE;
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}
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BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, float z, float w) {
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struct constant *newconst;
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if(shader->num_cf) {
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struct constant **newarray;
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newarray = d3dcompiler_realloc(shader->constF,
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sizeof(*shader->constF) * (shader->num_cf + 1));
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if(!newarray) {
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ERR("Failed to grow the constants array\n");
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return FALSE;
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}
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shader->constF = newarray;
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} else {
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shader->constF = d3dcompiler_alloc(sizeof(*shader->constF));
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if(!shader->constF) {
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ERR("Failed to allocate the constants array\n");
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return FALSE;
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}
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}
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newconst = d3dcompiler_alloc(sizeof(*newconst));
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if(!newconst) {
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ERR("Failed to allocate a new constant\n");
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return FALSE;
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}
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newconst->regnum = reg;
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newconst->value[0].f = x;
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newconst->value[1].f = y;
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newconst->value[2].f = z;
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newconst->value[3].f = w;
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shader->constF[shader->num_cf] = newconst;
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shader->num_cf++;
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return TRUE;
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}
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BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, INT w) {
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struct constant *newconst;
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if(shader->num_ci) {
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struct constant **newarray;
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newarray = d3dcompiler_realloc(shader->constI,
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sizeof(*shader->constI) * (shader->num_ci + 1));
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if(!newarray) {
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ERR("Failed to grow the constants array\n");
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return FALSE;
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}
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shader->constI = newarray;
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} else {
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shader->constI = d3dcompiler_alloc(sizeof(*shader->constI));
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if(!shader->constI) {
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ERR("Failed to allocate the constants array\n");
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return FALSE;
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}
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}
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newconst = d3dcompiler_alloc(sizeof(*newconst));
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if(!newconst) {
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ERR("Failed to allocate a new constant\n");
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return FALSE;
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}
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newconst->regnum = reg;
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newconst->value[0].i = x;
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newconst->value[1].i = y;
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newconst->value[2].i = z;
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newconst->value[3].i = w;
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shader->constI[shader->num_ci] = newconst;
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shader->num_ci++;
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return TRUE;
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}
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BOOL add_constB(struct bwriter_shader *shader, DWORD reg, BOOL x) {
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struct constant *newconst;
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if(shader->num_cb) {
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struct constant **newarray;
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newarray = d3dcompiler_realloc(shader->constB,
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sizeof(*shader->constB) * (shader->num_cb + 1));
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if(!newarray) {
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ERR("Failed to grow the constants array\n");
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return FALSE;
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}
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shader->constB = newarray;
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} else {
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shader->constB = d3dcompiler_alloc(sizeof(*shader->constB));
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if(!shader->constB) {
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ERR("Failed to allocate the constants array\n");
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return FALSE;
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}
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}
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newconst = d3dcompiler_alloc(sizeof(*newconst));
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if(!newconst) {
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ERR("Failed to allocate a new constant\n");
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return FALSE;
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}
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newconst->regnum = reg;
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newconst->value[0].b = x;
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shader->constB[shader->num_cb] = newconst;
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shader->num_cb++;
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return TRUE;
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}
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BOOL record_declaration(struct bwriter_shader *shader, DWORD usage,
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DWORD usage_idx, DWORD mod, BOOL output,
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DWORD regnum, DWORD writemask, BOOL builtin) {
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unsigned int *num;
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struct declaration **decl;
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unsigned int i;
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if(!shader) return FALSE;
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if(output) {
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num = &shader->num_outputs;
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decl = &shader->outputs;
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} else {
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num = &shader->num_inputs;
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decl = &shader->inputs;
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}
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if(*num == 0) {
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*decl = d3dcompiler_alloc(sizeof(**decl));
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if(!*decl) {
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ERR("Error allocating declarations array\n");
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return FALSE;
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}
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} else {
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struct declaration *newdecl;
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for(i = 0; i < *num; i++) {
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if((*decl)[i].regnum == regnum && ((*decl)[i].writemask & writemask)) {
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WARN("Declaration of register %u already exists, writemask match 0x%x\n",
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regnum, (*decl)[i].writemask & writemask);
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}
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}
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newdecl = d3dcompiler_realloc(*decl,
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sizeof(**decl) * ((*num) + 1));
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if(!newdecl) {
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ERR("Error reallocating declarations array\n");
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return FALSE;
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}
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*decl = newdecl;
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}
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(*decl)[*num].usage = usage;
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(*decl)[*num].usage_idx = usage_idx;
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(*decl)[*num].regnum = regnum;
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(*decl)[*num].mod = mod;
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(*decl)[*num].writemask = writemask;
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(*decl)[*num].builtin = builtin;
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(*num)++;
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return TRUE;
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}
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BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD mod, DWORD regnum) {
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unsigned int i;
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if(!shader) return FALSE;
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if(shader->num_samplers == 0) {
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shader->samplers = d3dcompiler_alloc(sizeof(*shader->samplers));
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if(!shader->samplers) {
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ERR("Error allocating samplers array\n");
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return FALSE;
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}
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} else {
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struct samplerdecl *newarray;
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for(i = 0; i < shader->num_samplers; i++) {
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if(shader->samplers[i].regnum == regnum) {
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WARN("Sampler %u already declared\n", regnum);
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/* This is not an error as far as the assembler is concerned.
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* Direct3D might refuse to load the compiled shader though
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*/
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}
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}
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newarray = d3dcompiler_realloc(shader->samplers,
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sizeof(*shader->samplers) * (shader->num_samplers + 1));
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if(!newarray) {
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ERR("Error reallocating samplers array\n");
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return FALSE;
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}
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shader->samplers = newarray;
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}
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shader->samplers[shader->num_samplers].type = samptype;
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shader->samplers[shader->num_samplers].mod = mod;
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shader->samplers[shader->num_samplers].regnum = regnum;
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shader->num_samplers++;
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return TRUE;
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}
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struct bytecode_buffer
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{
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DWORD *data;
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unsigned int size, alloc_size;
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HRESULT state;
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};
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struct bc_writer;
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typedef void (*instr_writer)(struct bc_writer *writer, const struct instruction *instr,
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struct bytecode_buffer *buffer);
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struct bytecode_backend
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{
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void (*header)(struct bc_writer *writer, const struct bwriter_shader *shader,
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struct bytecode_buffer *buffer);
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void (*end)(struct bc_writer *writer, const struct bwriter_shader *shader,
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struct bytecode_buffer *buffer);
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void (*srcreg)(struct bc_writer *writer, const struct shader_reg *reg,
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struct bytecode_buffer *buffer);
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void (*dstreg)(struct bc_writer *writer, const struct shader_reg *reg,
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struct bytecode_buffer *buffer, DWORD shift, DWORD mod);
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void (*opcode)(struct bc_writer *writer, const struct instruction *instr,
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DWORD token, struct bytecode_buffer *buffer);
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const struct instr_handler_table
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{
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DWORD opcode;
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instr_writer func;
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} *instructions;
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};
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struct bc_writer
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{
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const struct bytecode_backend *funcs;
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const struct bwriter_shader *shader;
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HRESULT state;
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/* Vertex shader varying mapping. */
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DWORD oPos_regnum, oD_regnum[2], oT_regnum[8], oFog_regnum, oFog_mask, oPts_regnum, oPts_mask;
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/* Pixel shader varying mapping. */
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DWORD t_regnum[8], v_regnum[2];
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};
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/* shader bytecode buffer manipulation functions.
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* allocate_buffer creates a new buffer structure, put_dword adds a new
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* DWORD to the buffer. In the rare case of a memory allocation failure
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* when trying to grow the buffer a flag is set in the buffer to mark it
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* invalid. This avoids return value checking and passing in many places
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*/
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static struct bytecode_buffer *allocate_buffer(void) {
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struct bytecode_buffer *ret;
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ret = d3dcompiler_alloc(sizeof(*ret));
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if(!ret) return NULL;
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ret->state = S_OK;
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return ret;
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}
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static void put_dword(struct bytecode_buffer *buffer, DWORD value) {
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if(FAILED(buffer->state)) return;
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if (!array_reserve((void **)&buffer->data, &buffer->alloc_size, buffer->size + 1, sizeof(*buffer->data)))
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{
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buffer->state = E_OUTOFMEMORY;
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return;
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}
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buffer->data[buffer->size++] = value;
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}
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/* bwriter -> d3d9 conversion functions. */
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static DWORD sm1_version(const struct bwriter_shader *shader)
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{
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switch (shader->type)
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{
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case ST_VERTEX:
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return D3DVS_VERSION(shader->major_version, shader->minor_version);
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case ST_PIXEL:
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return D3DPS_VERSION(shader->major_version, shader->minor_version);
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default:
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ERR("Invalid shader type %#x.\n", shader->type);
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return 0;
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}
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}
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static DWORD d3d9_swizzle(DWORD bwriter_swizzle)
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{
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DWORD ret = 0;
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if ((bwriter_swizzle & BWRITERVS_X_X) == BWRITERVS_X_X) ret |= D3DVS_X_X;
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if ((bwriter_swizzle & BWRITERVS_X_Y) == BWRITERVS_X_Y) ret |= D3DVS_X_Y;
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if ((bwriter_swizzle & BWRITERVS_X_Z) == BWRITERVS_X_Z) ret |= D3DVS_X_Z;
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if ((bwriter_swizzle & BWRITERVS_X_W) == BWRITERVS_X_W) ret |= D3DVS_X_W;
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if ((bwriter_swizzle & BWRITERVS_Y_X) == BWRITERVS_Y_X) ret |= D3DVS_Y_X;
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if ((bwriter_swizzle & BWRITERVS_Y_Y) == BWRITERVS_Y_Y) ret |= D3DVS_Y_Y;
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if ((bwriter_swizzle & BWRITERVS_Y_Z) == BWRITERVS_Y_Z) ret |= D3DVS_Y_Z;
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if ((bwriter_swizzle & BWRITERVS_Y_W) == BWRITERVS_Y_W) ret |= D3DVS_Y_W;
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if ((bwriter_swizzle & BWRITERVS_Z_X) == BWRITERVS_Z_X) ret |= D3DVS_Z_X;
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if ((bwriter_swizzle & BWRITERVS_Z_Y) == BWRITERVS_Z_Y) ret |= D3DVS_Z_Y;
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if ((bwriter_swizzle & BWRITERVS_Z_Z) == BWRITERVS_Z_Z) ret |= D3DVS_Z_Z;
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if ((bwriter_swizzle & BWRITERVS_Z_W) == BWRITERVS_Z_W) ret |= D3DVS_Z_W;
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if ((bwriter_swizzle & BWRITERVS_W_X) == BWRITERVS_W_X) ret |= D3DVS_W_X;
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if ((bwriter_swizzle & BWRITERVS_W_Y) == BWRITERVS_W_Y) ret |= D3DVS_W_Y;
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if ((bwriter_swizzle & BWRITERVS_W_Z) == BWRITERVS_W_Z) ret |= D3DVS_W_Z;
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if ((bwriter_swizzle & BWRITERVS_W_W) == BWRITERVS_W_W) ret |= D3DVS_W_W;
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return ret;
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}
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static DWORD d3d9_writemask(DWORD bwriter_writemask)
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{
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DWORD ret = 0;
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if (bwriter_writemask & BWRITERSP_WRITEMASK_0) ret |= D3DSP_WRITEMASK_0;
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if (bwriter_writemask & BWRITERSP_WRITEMASK_1) ret |= D3DSP_WRITEMASK_1;
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if (bwriter_writemask & BWRITERSP_WRITEMASK_2) ret |= D3DSP_WRITEMASK_2;
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if (bwriter_writemask & BWRITERSP_WRITEMASK_3) ret |= D3DSP_WRITEMASK_3;
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return ret;
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}
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static DWORD d3d9_srcmod(DWORD bwriter_srcmod)
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{
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switch (bwriter_srcmod)
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{
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case BWRITERSPSM_NONE: return D3DSPSM_NONE;
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case BWRITERSPSM_NEG: return D3DSPSM_NEG;
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case BWRITERSPSM_BIAS: return D3DSPSM_BIAS;
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case BWRITERSPSM_BIASNEG: return D3DSPSM_BIASNEG;
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case BWRITERSPSM_SIGN: return D3DSPSM_SIGN;
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case BWRITERSPSM_SIGNNEG: return D3DSPSM_SIGNNEG;
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case BWRITERSPSM_COMP: return D3DSPSM_COMP;
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case BWRITERSPSM_X2: return D3DSPSM_X2;
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case BWRITERSPSM_X2NEG: return D3DSPSM_X2NEG;
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case BWRITERSPSM_DZ: return D3DSPSM_DZ;
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case BWRITERSPSM_DW: return D3DSPSM_DW;
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case BWRITERSPSM_ABS: return D3DSPSM_ABS;
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case BWRITERSPSM_ABSNEG: return D3DSPSM_ABSNEG;
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case BWRITERSPSM_NOT: return D3DSPSM_NOT;
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default:
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FIXME("Unhandled BWRITERSPSM token %#x.\n", bwriter_srcmod);
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return 0;
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}
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}
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static DWORD d3d9_dstmod(DWORD bwriter_mod)
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{
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DWORD ret = 0;
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if (bwriter_mod & BWRITERSPDM_SATURATE) ret |= D3DSPDM_SATURATE;
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if (bwriter_mod & BWRITERSPDM_PARTIALPRECISION) ret |= D3DSPDM_PARTIALPRECISION;
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if (bwriter_mod & BWRITERSPDM_MSAMPCENTROID) ret |= D3DSPDM_MSAMPCENTROID;
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return ret;
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}
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static DWORD d3d9_comparetype(DWORD asmshader_comparetype)
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{
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|
switch (asmshader_comparetype)
|
|
{
|
|
case BWRITER_COMPARISON_GT: return D3DSPC_GT;
|
|
case BWRITER_COMPARISON_EQ: return D3DSPC_EQ;
|
|
case BWRITER_COMPARISON_GE: return D3DSPC_GE;
|
|
case BWRITER_COMPARISON_LT: return D3DSPC_LT;
|
|
case BWRITER_COMPARISON_NE: return D3DSPC_NE;
|
|
case BWRITER_COMPARISON_LE: return D3DSPC_LE;
|
|
default:
|
|
FIXME("Unexpected BWRITER_COMPARISON type %#x.\n", asmshader_comparetype);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static DWORD d3d9_sampler(DWORD bwriter_sampler)
|
|
{
|
|
if (bwriter_sampler == BWRITERSTT_UNKNOWN) return D3DSTT_UNKNOWN;
|
|
if (bwriter_sampler == BWRITERSTT_1D) return D3DSTT_1D;
|
|
if (bwriter_sampler == BWRITERSTT_2D) return D3DSTT_2D;
|
|
if (bwriter_sampler == BWRITERSTT_CUBE) return D3DSTT_CUBE;
|
|
if (bwriter_sampler == BWRITERSTT_VOLUME) return D3DSTT_VOLUME;
|
|
FIXME("Unexpected BWRITERSAMPLER_TEXTURE_TYPE type %#x.\n", bwriter_sampler);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static DWORD d3d9_register(DWORD bwriter_register)
|
|
{
|
|
if (bwriter_register == BWRITERSPR_TEMP) return D3DSPR_TEMP;
|
|
if (bwriter_register == BWRITERSPR_INPUT) return D3DSPR_INPUT;
|
|
if (bwriter_register == BWRITERSPR_CONST) return D3DSPR_CONST;
|
|
if (bwriter_register == BWRITERSPR_ADDR) return D3DSPR_ADDR;
|
|
if (bwriter_register == BWRITERSPR_TEXTURE) return D3DSPR_TEXTURE;
|
|
if (bwriter_register == BWRITERSPR_RASTOUT) return D3DSPR_RASTOUT;
|
|
if (bwriter_register == BWRITERSPR_ATTROUT) return D3DSPR_ATTROUT;
|
|
if (bwriter_register == BWRITERSPR_TEXCRDOUT) return D3DSPR_TEXCRDOUT;
|
|
if (bwriter_register == BWRITERSPR_OUTPUT) return D3DSPR_OUTPUT;
|
|
if (bwriter_register == BWRITERSPR_CONSTINT) return D3DSPR_CONSTINT;
|
|
if (bwriter_register == BWRITERSPR_COLOROUT) return D3DSPR_COLOROUT;
|
|
if (bwriter_register == BWRITERSPR_DEPTHOUT) return D3DSPR_DEPTHOUT;
|
|
if (bwriter_register == BWRITERSPR_SAMPLER) return D3DSPR_SAMPLER;
|
|
if (bwriter_register == BWRITERSPR_CONSTBOOL) return D3DSPR_CONSTBOOL;
|
|
if (bwriter_register == BWRITERSPR_LOOP) return D3DSPR_LOOP;
|
|
if (bwriter_register == BWRITERSPR_MISCTYPE) return D3DSPR_MISCTYPE;
|
|
if (bwriter_register == BWRITERSPR_LABEL) return D3DSPR_LABEL;
|
|
if (bwriter_register == BWRITERSPR_PREDICATE) return D3DSPR_PREDICATE;
|
|
|
|
FIXME("Unexpected BWRITERSPR %#x.\n", bwriter_register);
|
|
return ~0U;
|
|
}
|
|
|
|
static DWORD d3d9_opcode(DWORD bwriter_opcode)
|
|
{
|
|
switch (bwriter_opcode)
|
|
{
|
|
case BWRITERSIO_NOP: return D3DSIO_NOP;
|
|
case BWRITERSIO_MOV: return D3DSIO_MOV;
|
|
case BWRITERSIO_ADD: return D3DSIO_ADD;
|
|
case BWRITERSIO_SUB: return D3DSIO_SUB;
|
|
case BWRITERSIO_MAD: return D3DSIO_MAD;
|
|
case BWRITERSIO_MUL: return D3DSIO_MUL;
|
|
case BWRITERSIO_RCP: return D3DSIO_RCP;
|
|
case BWRITERSIO_RSQ: return D3DSIO_RSQ;
|
|
case BWRITERSIO_DP3: return D3DSIO_DP3;
|
|
case BWRITERSIO_DP4: return D3DSIO_DP4;
|
|
case BWRITERSIO_MIN: return D3DSIO_MIN;
|
|
case BWRITERSIO_MAX: return D3DSIO_MAX;
|
|
case BWRITERSIO_SLT: return D3DSIO_SLT;
|
|
case BWRITERSIO_SGE: return D3DSIO_SGE;
|
|
case BWRITERSIO_EXP: return D3DSIO_EXP;
|
|
case BWRITERSIO_LOG: return D3DSIO_LOG;
|
|
case BWRITERSIO_LIT: return D3DSIO_LIT;
|
|
case BWRITERSIO_DST: return D3DSIO_DST;
|
|
case BWRITERSIO_LRP: return D3DSIO_LRP;
|
|
case BWRITERSIO_FRC: return D3DSIO_FRC;
|
|
case BWRITERSIO_M4x4: return D3DSIO_M4x4;
|
|
case BWRITERSIO_M4x3: return D3DSIO_M4x3;
|
|
case BWRITERSIO_M3x4: return D3DSIO_M3x4;
|
|
case BWRITERSIO_M3x3: return D3DSIO_M3x3;
|
|
case BWRITERSIO_M3x2: return D3DSIO_M3x2;
|
|
case BWRITERSIO_CALL: return D3DSIO_CALL;
|
|
case BWRITERSIO_CALLNZ: return D3DSIO_CALLNZ;
|
|
case BWRITERSIO_LOOP: return D3DSIO_LOOP;
|
|
case BWRITERSIO_RET: return D3DSIO_RET;
|
|
case BWRITERSIO_ENDLOOP: return D3DSIO_ENDLOOP;
|
|
case BWRITERSIO_LABEL: return D3DSIO_LABEL;
|
|
case BWRITERSIO_DCL: return D3DSIO_DCL;
|
|
case BWRITERSIO_POW: return D3DSIO_POW;
|
|
case BWRITERSIO_CRS: return D3DSIO_CRS;
|
|
case BWRITERSIO_SGN: return D3DSIO_SGN;
|
|
case BWRITERSIO_ABS: return D3DSIO_ABS;
|
|
case BWRITERSIO_NRM: return D3DSIO_NRM;
|
|
case BWRITERSIO_SINCOS: return D3DSIO_SINCOS;
|
|
case BWRITERSIO_REP: return D3DSIO_REP;
|
|
case BWRITERSIO_ENDREP: return D3DSIO_ENDREP;
|
|
case BWRITERSIO_IF: return D3DSIO_IF;
|
|
case BWRITERSIO_IFC: return D3DSIO_IFC;
|
|
case BWRITERSIO_ELSE: return D3DSIO_ELSE;
|
|
case BWRITERSIO_ENDIF: return D3DSIO_ENDIF;
|
|
case BWRITERSIO_BREAK: return D3DSIO_BREAK;
|
|
case BWRITERSIO_BREAKC: return D3DSIO_BREAKC;
|
|
case BWRITERSIO_MOVA: return D3DSIO_MOVA;
|
|
case BWRITERSIO_DEFB: return D3DSIO_DEFB;
|
|
case BWRITERSIO_DEFI: return D3DSIO_DEFI;
|
|
|
|
case BWRITERSIO_TEXCOORD: return D3DSIO_TEXCOORD;
|
|
case BWRITERSIO_TEXKILL: return D3DSIO_TEXKILL;
|
|
case BWRITERSIO_TEX: return D3DSIO_TEX;
|
|
case BWRITERSIO_TEXBEM: return D3DSIO_TEXBEM;
|
|
case BWRITERSIO_TEXBEML: return D3DSIO_TEXBEML;
|
|
case BWRITERSIO_TEXREG2AR: return D3DSIO_TEXREG2AR;
|
|
case BWRITERSIO_TEXREG2GB: return D3DSIO_TEXREG2GB;
|
|
case BWRITERSIO_TEXM3x2PAD: return D3DSIO_TEXM3x2PAD;
|
|
case BWRITERSIO_TEXM3x2TEX: return D3DSIO_TEXM3x2TEX;
|
|
case BWRITERSIO_TEXM3x3PAD: return D3DSIO_TEXM3x3PAD;
|
|
case BWRITERSIO_TEXM3x3TEX: return D3DSIO_TEXM3x3TEX;
|
|
case BWRITERSIO_TEXM3x3SPEC: return D3DSIO_TEXM3x3SPEC;
|
|
case BWRITERSIO_TEXM3x3VSPEC:return D3DSIO_TEXM3x3VSPEC;
|
|
case BWRITERSIO_EXPP: return D3DSIO_EXPP;
|
|
case BWRITERSIO_LOGP: return D3DSIO_LOGP;
|
|
case BWRITERSIO_CND: return D3DSIO_CND;
|
|
case BWRITERSIO_DEF: return D3DSIO_DEF;
|
|
case BWRITERSIO_TEXREG2RGB: return D3DSIO_TEXREG2RGB;
|
|
case BWRITERSIO_TEXDP3TEX: return D3DSIO_TEXDP3TEX;
|
|
case BWRITERSIO_TEXM3x2DEPTH:return D3DSIO_TEXM3x2DEPTH;
|
|
case BWRITERSIO_TEXDP3: return D3DSIO_TEXDP3;
|
|
case BWRITERSIO_TEXM3x3: return D3DSIO_TEXM3x3;
|
|
case BWRITERSIO_TEXDEPTH: return D3DSIO_TEXDEPTH;
|
|
case BWRITERSIO_CMP: return D3DSIO_CMP;
|
|
case BWRITERSIO_BEM: return D3DSIO_BEM;
|
|
case BWRITERSIO_DP2ADD: return D3DSIO_DP2ADD;
|
|
case BWRITERSIO_DSX: return D3DSIO_DSX;
|
|
case BWRITERSIO_DSY: return D3DSIO_DSY;
|
|
case BWRITERSIO_TEXLDD: return D3DSIO_TEXLDD;
|
|
case BWRITERSIO_SETP: return D3DSIO_SETP;
|
|
case BWRITERSIO_TEXLDL: return D3DSIO_TEXLDL;
|
|
case BWRITERSIO_BREAKP: return D3DSIO_BREAKP;
|
|
|
|
case BWRITERSIO_PHASE: return D3DSIO_PHASE;
|
|
case BWRITERSIO_COMMENT: return D3DSIO_COMMENT;
|
|
case BWRITERSIO_END: return D3DSIO_END;
|
|
|
|
case BWRITERSIO_TEXLDP: return D3DSIO_TEX | D3DSI_TEXLD_PROJECT;
|
|
case BWRITERSIO_TEXLDB: return D3DSIO_TEX | D3DSI_TEXLD_BIAS;
|
|
|
|
default:
|
|
FIXME("Unhandled BWRITERSIO token %#x.\n", bwriter_opcode);
|
|
return ~0U;
|
|
}
|
|
}
|
|
|
|
static DWORD d3dsp_register( D3DSHADER_PARAM_REGISTER_TYPE type, DWORD num )
|
|
{
|
|
return ((type << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK) |
|
|
((type << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2) |
|
|
(num & D3DSP_REGNUM_MASK); /* No shift */
|
|
}
|
|
|
|
/******************************************************
|
|
* Implementation of the writer functions starts here *
|
|
******************************************************/
|
|
static void write_declarations(struct bc_writer *This, struct bytecode_buffer *buffer,
|
|
const struct declaration *decls, unsigned int num, DWORD type)
|
|
{
|
|
DWORD i;
|
|
DWORD instr_dcl = D3DSIO_DCL;
|
|
DWORD token;
|
|
struct shader_reg reg;
|
|
|
|
ZeroMemory(®, sizeof(reg));
|
|
|
|
if (This->shader->major_version > 1)
|
|
instr_dcl |= 2 << D3DSI_INSTLENGTH_SHIFT;
|
|
|
|
for(i = 0; i < num; i++) {
|
|
if(decls[i].builtin) continue;
|
|
|
|
/* Write the DCL instruction */
|
|
put_dword(buffer, instr_dcl);
|
|
|
|
/* Write the usage and index */
|
|
token = (1u << 31); /* Bit 31 of non-instruction opcodes is 1 */
|
|
token |= (decls[i].usage << D3DSP_DCL_USAGE_SHIFT) & D3DSP_DCL_USAGE_MASK;
|
|
token |= (decls[i].usage_idx << D3DSP_DCL_USAGEINDEX_SHIFT) & D3DSP_DCL_USAGEINDEX_MASK;
|
|
put_dword(buffer, token);
|
|
|
|
/* Write the dest register */
|
|
reg.type = type;
|
|
reg.regnum = decls[i].regnum;
|
|
reg.u.writemask = decls[i].writemask;
|
|
This->funcs->dstreg(This, ®, buffer, 0, decls[i].mod);
|
|
}
|
|
}
|
|
|
|
static void write_const(struct constant **consts, int num, DWORD opcode, DWORD reg_type, struct bytecode_buffer *buffer, BOOL len) {
|
|
int i;
|
|
DWORD instr_def = opcode;
|
|
const DWORD reg = (1u << 31) | d3dsp_register( reg_type, 0 ) | D3DSP_WRITEMASK_ALL;
|
|
|
|
if(len) {
|
|
if(opcode == D3DSIO_DEFB)
|
|
instr_def |= 2 << D3DSI_INSTLENGTH_SHIFT;
|
|
else
|
|
instr_def |= 5 << D3DSI_INSTLENGTH_SHIFT;
|
|
}
|
|
|
|
for(i = 0; i < num; i++) {
|
|
/* Write the DEF instruction */
|
|
put_dword(buffer, instr_def);
|
|
|
|
put_dword(buffer, reg | (consts[i]->regnum & D3DSP_REGNUM_MASK));
|
|
put_dword(buffer, consts[i]->value[0].d);
|
|
if(opcode != D3DSIO_DEFB) {
|
|
put_dword(buffer, consts[i]->value[1].d);
|
|
put_dword(buffer, consts[i]->value[2].d);
|
|
put_dword(buffer, consts[i]->value[3].d);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void write_constF(const struct bwriter_shader *shader, struct bytecode_buffer *buffer, BOOL len) {
|
|
write_const(shader->constF, shader->num_cf, D3DSIO_DEF, D3DSPR_CONST, buffer, len);
|
|
}
|
|
|
|
/* This function looks for VS 1/2 registers mapping to VS 3 output registers */
|
|
static HRESULT vs_find_builtin_varyings(struct bc_writer *This, const struct bwriter_shader *shader) {
|
|
DWORD i;
|
|
DWORD usage, usage_idx, writemask, regnum;
|
|
|
|
for(i = 0; i < shader->num_outputs; i++) {
|
|
if(!shader->outputs[i].builtin) continue;
|
|
|
|
usage = shader->outputs[i].usage;
|
|
usage_idx = shader->outputs[i].usage_idx;
|
|
writemask = shader->outputs[i].writemask;
|
|
regnum = shader->outputs[i].regnum;
|
|
|
|
switch(usage) {
|
|
case BWRITERDECLUSAGE_POSITION:
|
|
case BWRITERDECLUSAGE_POSITIONT:
|
|
if(usage_idx > 0) {
|
|
WARN("dcl_position%u not supported in sm 1/2 shaders\n", usage_idx);
|
|
return E_INVALIDARG;
|
|
}
|
|
TRACE("o%u is oPos\n", regnum);
|
|
This->oPos_regnum = regnum;
|
|
break;
|
|
|
|
case BWRITERDECLUSAGE_COLOR:
|
|
if(usage_idx > 1) {
|
|
WARN("dcl_color%u not supported in sm 1/2 shaders\n", usage_idx);
|
|
return E_INVALIDARG;
|
|
}
|
|
if(writemask != BWRITERSP_WRITEMASK_ALL) {
|
|
WARN("Only WRITEMASK_ALL is supported on color in sm 1/2\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
TRACE("o%u is oD%u\n", regnum, usage_idx);
|
|
This->oD_regnum[usage_idx] = regnum;
|
|
break;
|
|
|
|
case BWRITERDECLUSAGE_TEXCOORD:
|
|
if(usage_idx >= 8) {
|
|
WARN("dcl_color%u not supported in sm 1/2 shaders\n", usage_idx);
|
|
return E_INVALIDARG;
|
|
}
|
|
if(writemask != (BWRITERSP_WRITEMASK_0) &&
|
|
writemask != (BWRITERSP_WRITEMASK_0 | BWRITERSP_WRITEMASK_1) &&
|
|
writemask != (BWRITERSP_WRITEMASK_0 | BWRITERSP_WRITEMASK_1 | BWRITERSP_WRITEMASK_2) &&
|
|
writemask != (BWRITERSP_WRITEMASK_ALL)) {
|
|
WARN("Partial writemasks not supported on texture coordinates in sm 1 and 2\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
TRACE("o%u is oT%u\n", regnum, usage_idx);
|
|
This->oT_regnum[usage_idx] = regnum;
|
|
break;
|
|
|
|
case BWRITERDECLUSAGE_PSIZE:
|
|
if(usage_idx > 0) {
|
|
WARN("dcl_psize%u not supported in sm 1/2 shaders\n", usage_idx);
|
|
return E_INVALIDARG;
|
|
}
|
|
TRACE("o%u writemask 0x%08x is oPts\n", regnum, writemask);
|
|
This->oPts_regnum = regnum;
|
|
This->oPts_mask = writemask;
|
|
break;
|
|
|
|
case BWRITERDECLUSAGE_FOG:
|
|
if(usage_idx > 0) {
|
|
WARN("dcl_fog%u not supported in sm 1 shaders\n", usage_idx);
|
|
return E_INVALIDARG;
|
|
}
|
|
if(writemask != BWRITERSP_WRITEMASK_0 && writemask != BWRITERSP_WRITEMASK_1 &&
|
|
writemask != BWRITERSP_WRITEMASK_2 && writemask != BWRITERSP_WRITEMASK_3) {
|
|
WARN("Unsupported fog writemask\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
TRACE("o%u writemask 0x%08x is oFog\n", regnum, writemask);
|
|
This->oFog_regnum = regnum;
|
|
This->oFog_mask = writemask;
|
|
break;
|
|
|
|
default:
|
|
WARN("Varying type %u is not supported in shader model 1.x\n", usage);
|
|
return E_INVALIDARG;
|
|
}
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static void vs_1_x_header(struct bc_writer *This, const struct bwriter_shader *shader, struct bytecode_buffer *buffer) {
|
|
HRESULT hr;
|
|
|
|
if(shader->num_ci || shader->num_cb) {
|
|
WARN("Int and bool constants are not supported in shader model 1 shaders\n");
|
|
WARN("Got %u int and %u boolean constants\n", shader->num_ci, shader->num_cb);
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
|
|
hr = vs_find_builtin_varyings(This, shader);
|
|
if(FAILED(hr)) {
|
|
This->state = hr;
|
|
return;
|
|
}
|
|
|
|
write_declarations(This, buffer, shader->inputs, shader->num_inputs, BWRITERSPR_INPUT);
|
|
write_constF(shader, buffer, FALSE);
|
|
}
|
|
|
|
static HRESULT find_ps_builtin_semantics(struct bc_writer *This,
|
|
const struct bwriter_shader *shader,
|
|
DWORD texcoords) {
|
|
DWORD i;
|
|
DWORD usage, usage_idx, writemask, regnum;
|
|
|
|
This->v_regnum[0] = -1; This->v_regnum[1] = -1;
|
|
for(i = 0; i < 8; i++) This->t_regnum[i] = -1;
|
|
|
|
for(i = 0; i < shader->num_inputs; i++) {
|
|
if(!shader->inputs[i].builtin) continue;
|
|
|
|
usage = shader->inputs[i].usage;
|
|
usage_idx = shader->inputs[i].usage_idx;
|
|
writemask = shader->inputs[i].writemask;
|
|
regnum = shader->inputs[i].regnum;
|
|
|
|
switch(usage) {
|
|
case BWRITERDECLUSAGE_COLOR:
|
|
if(usage_idx > 1) {
|
|
WARN("dcl_color%u not supported in sm 1 shaders\n", usage_idx);
|
|
return E_INVALIDARG;
|
|
}
|
|
if(writemask != BWRITERSP_WRITEMASK_ALL) {
|
|
WARN("Only WRITEMASK_ALL is supported on color in sm 1\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
TRACE("v%u is v%u\n", regnum, usage_idx);
|
|
This->v_regnum[usage_idx] = regnum;
|
|
break;
|
|
|
|
case BWRITERDECLUSAGE_TEXCOORD:
|
|
if(usage_idx > texcoords) {
|
|
WARN("dcl_texcoord%u not supported in this shader version\n", usage_idx);
|
|
return E_INVALIDARG;
|
|
}
|
|
if(writemask != (BWRITERSP_WRITEMASK_0) &&
|
|
writemask != (BWRITERSP_WRITEMASK_0 | BWRITERSP_WRITEMASK_1) &&
|
|
writemask != (BWRITERSP_WRITEMASK_0 | BWRITERSP_WRITEMASK_1 | BWRITERSP_WRITEMASK_2) &&
|
|
writemask != (BWRITERSP_WRITEMASK_ALL)) {
|
|
WARN("Partial writemasks not supported on texture coordinates in sm 1 and 2\n");
|
|
} else {
|
|
writemask = BWRITERSP_WRITEMASK_ALL;
|
|
}
|
|
TRACE("v%u is t%u\n", regnum, usage_idx);
|
|
This->t_regnum[usage_idx] = regnum;
|
|
break;
|
|
|
|
default:
|
|
WARN("Varying type %u is not supported in shader model 1.x\n", usage);
|
|
return E_INVALIDARG;
|
|
}
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static void ps_1_x_header(struct bc_writer *This, const struct bwriter_shader *shader, struct bytecode_buffer *buffer) {
|
|
HRESULT hr;
|
|
|
|
/* First check the constants and varyings, and complain if unsupported things are used */
|
|
if(shader->num_ci || shader->num_cb) {
|
|
WARN("Int and bool constants are not supported in shader model 1 shaders\n");
|
|
WARN("Got %u int and %u boolean constants\n", shader->num_ci, shader->num_cb);
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
|
|
hr = find_ps_builtin_semantics(This, shader, 4);
|
|
if(FAILED(hr)) {
|
|
This->state = hr;
|
|
return;
|
|
}
|
|
|
|
write_constF(shader, buffer, FALSE);
|
|
}
|
|
|
|
static void ps_1_4_header(struct bc_writer *This, const struct bwriter_shader *shader, struct bytecode_buffer *buffer) {
|
|
HRESULT hr;
|
|
|
|
/* First check the constants and varyings, and complain if unsupported things are used */
|
|
if(shader->num_ci || shader->num_cb) {
|
|
WARN("Int and bool constants are not supported in shader model 1 shaders\n");
|
|
WARN("Got %u int and %u boolean constants\n", shader->num_ci, shader->num_cb);
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
hr = find_ps_builtin_semantics(This, shader, 6);
|
|
if(FAILED(hr)) {
|
|
This->state = hr;
|
|
return;
|
|
}
|
|
|
|
write_constF(shader, buffer, FALSE);
|
|
}
|
|
|
|
static void end(struct bc_writer *This, const struct bwriter_shader *shader, struct bytecode_buffer *buffer) {
|
|
put_dword(buffer, D3DSIO_END);
|
|
}
|
|
|
|
static DWORD map_vs_output(struct bc_writer *This, DWORD regnum, DWORD mask, DWORD *has_components) {
|
|
DWORD i;
|
|
|
|
*has_components = TRUE;
|
|
if(regnum == This->oPos_regnum) {
|
|
return d3dsp_register( D3DSPR_RASTOUT, D3DSRO_POSITION );
|
|
}
|
|
if(regnum == This->oFog_regnum && mask == This->oFog_mask) {
|
|
*has_components = FALSE;
|
|
return d3dsp_register( D3DSPR_RASTOUT, D3DSRO_FOG ) | D3DSP_WRITEMASK_ALL;
|
|
}
|
|
if(regnum == This->oPts_regnum && mask == This->oPts_mask) {
|
|
*has_components = FALSE;
|
|
return d3dsp_register( D3DSPR_RASTOUT, D3DSRO_POINT_SIZE ) | D3DSP_WRITEMASK_ALL;
|
|
}
|
|
for(i = 0; i < 2; i++) {
|
|
if(regnum == This->oD_regnum[i]) {
|
|
return d3dsp_register( D3DSPR_ATTROUT, i );
|
|
}
|
|
}
|
|
for(i = 0; i < 8; i++) {
|
|
if(regnum == This->oT_regnum[i]) {
|
|
return d3dsp_register( D3DSPR_TEXCRDOUT, i );
|
|
}
|
|
}
|
|
|
|
/* The varying must be undeclared - if an unsupported varying was declared,
|
|
* the vs_find_builtin_varyings function would have caught it and this code
|
|
* would not run */
|
|
WARN("Undeclared varying %u\n", regnum);
|
|
This->state = E_INVALIDARG;
|
|
return -1;
|
|
}
|
|
|
|
static void vs_12_dstreg(struct bc_writer *This, const struct shader_reg *reg,
|
|
struct bytecode_buffer *buffer,
|
|
DWORD shift, DWORD mod) {
|
|
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
|
|
DWORD has_wmask;
|
|
|
|
if(reg->rel_reg) {
|
|
WARN("Relative addressing not supported for destination registers\n");
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
|
|
switch(reg->type) {
|
|
case BWRITERSPR_OUTPUT:
|
|
token |= map_vs_output(This, reg->regnum, reg->u.writemask, &has_wmask);
|
|
break;
|
|
|
|
case BWRITERSPR_RASTOUT:
|
|
case BWRITERSPR_ATTROUT:
|
|
/* These registers are mapped to input and output regs. They can be encoded in the bytecode,
|
|
* but are unexpected. If we hit this path it might be due to an error.
|
|
*/
|
|
FIXME("Unexpected register type %u\n", reg->type);
|
|
/* drop through */
|
|
case BWRITERSPR_INPUT:
|
|
case BWRITERSPR_TEMP:
|
|
case BWRITERSPR_CONST:
|
|
token |= d3dsp_register( reg->type, reg->regnum );
|
|
has_wmask = TRUE;
|
|
break;
|
|
|
|
case BWRITERSPR_ADDR:
|
|
if(reg->regnum != 0) {
|
|
WARN("Only a0 exists\n");
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
token |= d3dsp_register( D3DSPR_ADDR, 0 );
|
|
has_wmask = TRUE;
|
|
break;
|
|
|
|
case BWRITERSPR_PREDICATE:
|
|
if (This->shader->major_version != 2 || This->shader->minor_version != 1)
|
|
{
|
|
WARN("Predicate register is allowed only in vs_2_x\n");
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
if(reg->regnum != 0) {
|
|
WARN("Only predicate register p0 exists\n");
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
token |= d3dsp_register( D3DSPR_PREDICATE, 0 );
|
|
has_wmask = TRUE;
|
|
break;
|
|
|
|
default:
|
|
WARN("Invalid register type for 1.x-2.x vertex shader\n");
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
|
|
/* strictly speaking there are no modifiers in vs_2_0 and vs_1_x, but they can be written
|
|
* into the bytecode and since the compiler doesn't do such checks write them
|
|
* (the checks are done by the undocumented shader validator)
|
|
*/
|
|
token |= (shift << D3DSP_DSTSHIFT_SHIFT) & D3DSP_DSTSHIFT_MASK;
|
|
token |= d3d9_dstmod(mod);
|
|
|
|
if(has_wmask) {
|
|
token |= d3d9_writemask(reg->u.writemask);
|
|
}
|
|
put_dword(buffer, token);
|
|
}
|
|
|
|
static void vs_1_x_srcreg(struct bc_writer *This, const struct shader_reg *reg,
|
|
struct bytecode_buffer *buffer) {
|
|
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
|
|
DWORD has_swizzle;
|
|
DWORD component;
|
|
|
|
switch(reg->type) {
|
|
case BWRITERSPR_OUTPUT:
|
|
/* Map the swizzle to a writemask, the format expected
|
|
by map_vs_output
|
|
*/
|
|
switch(reg->u.swizzle) {
|
|
case BWRITERVS_SWIZZLE_X:
|
|
component = BWRITERSP_WRITEMASK_0;
|
|
break;
|
|
case BWRITERVS_SWIZZLE_Y:
|
|
component = BWRITERSP_WRITEMASK_1;
|
|
break;
|
|
case BWRITERVS_SWIZZLE_Z:
|
|
component = BWRITERSP_WRITEMASK_2;
|
|
break;
|
|
case BWRITERVS_SWIZZLE_W:
|
|
component = BWRITERSP_WRITEMASK_3;
|
|
break;
|
|
default:
|
|
component = 0;
|
|
}
|
|
token |= map_vs_output(This, reg->regnum, component, &has_swizzle);
|
|
break;
|
|
|
|
case BWRITERSPR_RASTOUT:
|
|
case BWRITERSPR_ATTROUT:
|
|
/* These registers are mapped to input and output regs. They can be encoded in the bytecode,
|
|
* but are unexpected. If we hit this path it might be due to an error.
|
|
*/
|
|
FIXME("Unexpected register type %u\n", reg->type);
|
|
/* drop through */
|
|
case BWRITERSPR_INPUT:
|
|
case BWRITERSPR_TEMP:
|
|
case BWRITERSPR_CONST:
|
|
case BWRITERSPR_ADDR:
|
|
token |= d3dsp_register( reg->type, reg->regnum );
|
|
if(reg->rel_reg) {
|
|
if(reg->rel_reg->type != BWRITERSPR_ADDR ||
|
|
reg->rel_reg->regnum != 0 ||
|
|
reg->rel_reg->u.swizzle != BWRITERVS_SWIZZLE_X) {
|
|
WARN("Relative addressing in vs_1_x is only allowed with a0.x\n");
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
token |= D3DVS_ADDRMODE_RELATIVE & D3DVS_ADDRESSMODE_MASK;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
WARN("Invalid register type for 1.x vshader\n");
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
|
|
token |= d3d9_swizzle(reg->u.swizzle) & D3DVS_SWIZZLE_MASK; /* already shifted */
|
|
|
|
token |= d3d9_srcmod(reg->srcmod);
|
|
put_dword(buffer, token);
|
|
}
|
|
|
|
static void write_srcregs(struct bc_writer *This, const struct instruction *instr,
|
|
struct bytecode_buffer *buffer){
|
|
unsigned int i;
|
|
if(instr->has_predicate){
|
|
This->funcs->srcreg(This, &instr->predicate, buffer);
|
|
}
|
|
for(i = 0; i < instr->num_srcs; i++){
|
|
This->funcs->srcreg(This, &instr->src[i], buffer);
|
|
}
|
|
}
|
|
|
|
static DWORD map_ps13_temp(struct bc_writer *This, const struct shader_reg *reg) {
|
|
if(reg->regnum == T0_REG) {
|
|
return d3dsp_register( D3DSPR_TEXTURE, 0 );
|
|
} else if(reg->regnum == T1_REG) {
|
|
return d3dsp_register( D3DSPR_TEXTURE, 1 );
|
|
} else if(reg->regnum == T2_REG) {
|
|
return d3dsp_register( D3DSPR_TEXTURE, 2 );
|
|
} else if(reg->regnum == T3_REG) {
|
|
return d3dsp_register( D3DSPR_TEXTURE, 3 );
|
|
} else {
|
|
return d3dsp_register( D3DSPR_TEMP, reg->regnum );
|
|
}
|
|
}
|
|
|
|
static DWORD map_ps_input(struct bc_writer *This,
|
|
const struct shader_reg *reg) {
|
|
DWORD i;
|
|
/* Map color interpolators */
|
|
for(i = 0; i < 2; i++) {
|
|
if(reg->regnum == This->v_regnum[i]) {
|
|
return d3dsp_register( D3DSPR_INPUT, i );
|
|
}
|
|
}
|
|
for(i = 0; i < 8; i++) {
|
|
if(reg->regnum == This->t_regnum[i]) {
|
|
return d3dsp_register( D3DSPR_TEXTURE, i );
|
|
}
|
|
}
|
|
|
|
WARN("Invalid ps 1/2 varying\n");
|
|
This->state = E_INVALIDARG;
|
|
return 0;
|
|
}
|
|
|
|
static void ps_1_0123_srcreg(struct bc_writer *This, const struct shader_reg *reg,
|
|
struct bytecode_buffer *buffer) {
|
|
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
|
|
if(reg->rel_reg) {
|
|
WARN("Relative addressing not supported in <= ps_3_0\n");
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
|
|
switch(reg->type) {
|
|
case BWRITERSPR_INPUT:
|
|
token |= map_ps_input(This, reg);
|
|
break;
|
|
|
|
/* Take care about the texture temporaries. There's a problem: They aren't
|
|
* declared anywhere, so we can only hardcode the values that are used
|
|
* to map ps_1_3 shaders to the common shader structure
|
|
*/
|
|
case BWRITERSPR_TEMP:
|
|
token |= map_ps13_temp(This, reg);
|
|
break;
|
|
|
|
case BWRITERSPR_CONST: /* Can be mapped 1:1 */
|
|
token |= d3dsp_register( reg->type, reg->regnum );
|
|
break;
|
|
|
|
default:
|
|
WARN("Invalid register type for <= ps_1_3 shader\n");
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
|
|
token |= d3d9_swizzle(reg->u.swizzle) & D3DVS_SWIZZLE_MASK; /* already shifted */
|
|
|
|
if(reg->srcmod == BWRITERSPSM_DZ || reg->srcmod == BWRITERSPSM_DW ||
|
|
reg->srcmod == BWRITERSPSM_ABS || reg->srcmod == BWRITERSPSM_ABSNEG ||
|
|
reg->srcmod == BWRITERSPSM_NOT) {
|
|
WARN("Invalid source modifier %u for <= ps_1_3\n", reg->srcmod);
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
token |= d3d9_srcmod(reg->srcmod);
|
|
put_dword(buffer, token);
|
|
}
|
|
|
|
static void ps_1_0123_dstreg(struct bc_writer *This, const struct shader_reg *reg,
|
|
struct bytecode_buffer *buffer,
|
|
DWORD shift, DWORD mod) {
|
|
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
|
|
|
|
if(reg->rel_reg) {
|
|
WARN("Relative addressing not supported for destination registers\n");
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
|
|
switch(reg->type) {
|
|
case BWRITERSPR_TEMP:
|
|
token |= map_ps13_temp(This, reg);
|
|
break;
|
|
|
|
/* texkill uses the input register as a destination parameter */
|
|
case BWRITERSPR_INPUT:
|
|
token |= map_ps_input(This, reg);
|
|
break;
|
|
|
|
default:
|
|
WARN("Invalid dest register type for 1.x pshader\n");
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
|
|
token |= (shift << D3DSP_DSTSHIFT_SHIFT) & D3DSP_DSTSHIFT_MASK;
|
|
token |= d3d9_dstmod(mod);
|
|
|
|
token |= d3d9_writemask(reg->u.writemask);
|
|
put_dword(buffer, token);
|
|
}
|
|
|
|
/* The length of an instruction consists of the destination register (if any),
|
|
* the number of source registers, the number of address registers used for
|
|
* indirect addressing, and optionally the predicate register
|
|
*/
|
|
static DWORD instrlen(const struct instruction *instr, unsigned int srcs, unsigned int dsts) {
|
|
unsigned int i;
|
|
DWORD ret = srcs + dsts + (instr->has_predicate ? 1 : 0);
|
|
|
|
if(dsts){
|
|
if(instr->dst.rel_reg) ret++;
|
|
}
|
|
for(i = 0; i < srcs; i++) {
|
|
if(instr->src[i].rel_reg) ret++;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
static void sm_1_x_opcode(struct bc_writer *This,
|
|
const struct instruction *instr,
|
|
DWORD token, struct bytecode_buffer *buffer) {
|
|
/* In sm_1_x instruction length isn't encoded */
|
|
if(instr->coissue){
|
|
token |= D3DSI_COISSUE;
|
|
}
|
|
put_dword(buffer, token);
|
|
}
|
|
|
|
static void instr_handler(struct bc_writer *This,
|
|
const struct instruction *instr,
|
|
struct bytecode_buffer *buffer) {
|
|
DWORD token = d3d9_opcode(instr->opcode);
|
|
|
|
This->funcs->opcode(This, instr, token, buffer);
|
|
if(instr->has_dst) This->funcs->dstreg(This, &instr->dst, buffer, instr->shift, instr->dstmod);
|
|
write_srcregs(This, instr, buffer);
|
|
}
|
|
|
|
static const struct instr_handler_table vs_1_x_handlers[] = {
|
|
{BWRITERSIO_ADD, instr_handler},
|
|
{BWRITERSIO_NOP, instr_handler},
|
|
{BWRITERSIO_MOV, instr_handler},
|
|
{BWRITERSIO_SUB, instr_handler},
|
|
{BWRITERSIO_MAD, instr_handler},
|
|
{BWRITERSIO_MUL, instr_handler},
|
|
{BWRITERSIO_RCP, instr_handler},
|
|
{BWRITERSIO_RSQ, instr_handler},
|
|
{BWRITERSIO_DP3, instr_handler},
|
|
{BWRITERSIO_DP4, instr_handler},
|
|
{BWRITERSIO_MIN, instr_handler},
|
|
{BWRITERSIO_MAX, instr_handler},
|
|
{BWRITERSIO_SLT, instr_handler},
|
|
{BWRITERSIO_SGE, instr_handler},
|
|
{BWRITERSIO_EXP, instr_handler},
|
|
{BWRITERSIO_LOG, instr_handler},
|
|
{BWRITERSIO_EXPP, instr_handler},
|
|
{BWRITERSIO_LOGP, instr_handler},
|
|
{BWRITERSIO_DST, instr_handler},
|
|
{BWRITERSIO_FRC, instr_handler},
|
|
{BWRITERSIO_M4x4, instr_handler},
|
|
{BWRITERSIO_M4x3, instr_handler},
|
|
{BWRITERSIO_M3x4, instr_handler},
|
|
{BWRITERSIO_M3x3, instr_handler},
|
|
{BWRITERSIO_M3x2, instr_handler},
|
|
{BWRITERSIO_LIT, instr_handler},
|
|
|
|
{BWRITERSIO_END, NULL}, /* Sentinel value, it signals
|
|
the end of the list */
|
|
};
|
|
|
|
static const struct bytecode_backend vs_1_x_backend = {
|
|
vs_1_x_header,
|
|
end,
|
|
vs_1_x_srcreg,
|
|
vs_12_dstreg,
|
|
sm_1_x_opcode,
|
|
vs_1_x_handlers
|
|
};
|
|
|
|
static void instr_ps_1_0123_texld(struct bc_writer *This,
|
|
const struct instruction *instr,
|
|
struct bytecode_buffer *buffer) {
|
|
DWORD idx;
|
|
struct shader_reg reg;
|
|
DWORD swizzlemask;
|
|
|
|
if(instr->src[1].type != BWRITERSPR_SAMPLER ||
|
|
instr->src[1].regnum > 3) {
|
|
WARN("Unsupported sampler type %u regnum %u\n",
|
|
instr->src[1].type, instr->src[1].regnum);
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
} else if(instr->dst.type != BWRITERSPR_TEMP) {
|
|
WARN("Can only sample into a temp register\n");
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
|
|
idx = instr->src[1].regnum;
|
|
if((idx == 0 && instr->dst.regnum != T0_REG) ||
|
|
(idx == 1 && instr->dst.regnum != T1_REG) ||
|
|
(idx == 2 && instr->dst.regnum != T2_REG) ||
|
|
(idx == 3 && instr->dst.regnum != T3_REG)) {
|
|
WARN("Sampling from sampler s%u to register r%u is not possible in ps_1_x\n",
|
|
idx, instr->dst.regnum);
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
if(instr->src[0].type == BWRITERSPR_INPUT) {
|
|
/* A simple non-dependent read tex instruction */
|
|
if(instr->src[0].regnum != This->t_regnum[idx]) {
|
|
WARN("Cannot sample from s%u with texture address data from interpolator %u\n",
|
|
idx, instr->src[0].regnum);
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
This->funcs->opcode(This, instr, D3DSIO_TEX & D3DSI_OPCODE_MASK, buffer);
|
|
|
|
/* map the temp dstreg to the ps_1_3 texture temporary register */
|
|
This->funcs->dstreg(This, &instr->dst, buffer, instr->shift, instr->dstmod);
|
|
} else if(instr->src[0].type == BWRITERSPR_TEMP) {
|
|
|
|
swizzlemask = 3 | (3 << 2) | (3 << 4);
|
|
if((instr->src[0].u.swizzle & swizzlemask) == (BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z)) {
|
|
TRACE("writing texreg2rgb\n");
|
|
This->funcs->opcode(This, instr, D3DSIO_TEXREG2RGB & D3DSI_OPCODE_MASK, buffer);
|
|
} else if(instr->src[0].u.swizzle == (BWRITERVS_X_W | BWRITERVS_Y_X | BWRITERVS_Z_X | BWRITERVS_W_X)) {
|
|
TRACE("writing texreg2ar\n");
|
|
This->funcs->opcode(This, instr, D3DSIO_TEXREG2AR & D3DSI_OPCODE_MASK, buffer);
|
|
} else if(instr->src[0].u.swizzle == (BWRITERVS_X_Y | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z)) {
|
|
TRACE("writing texreg2gb\n");
|
|
This->funcs->opcode(This, instr, D3DSIO_TEXREG2GB & D3DSI_OPCODE_MASK, buffer);
|
|
} else {
|
|
WARN("Unsupported src addr swizzle in dependent texld: 0x%08x\n", instr->src[0].u.swizzle);
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
|
|
/* Dst and src reg can be mapped normally. Both registers are temporary registers in the
|
|
* source shader and have to be mapped to the temporary form of the texture registers. However,
|
|
* the src reg doesn't have a swizzle
|
|
*/
|
|
This->funcs->dstreg(This, &instr->dst, buffer, instr->shift, instr->dstmod);
|
|
reg = instr->src[0];
|
|
reg.u.swizzle = BWRITERVS_NOSWIZZLE;
|
|
This->funcs->srcreg(This, ®, buffer);
|
|
} else {
|
|
WARN("Invalid address data source register\n");
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
}
|
|
|
|
static void instr_ps_1_0123_mov(struct bc_writer *This,
|
|
const struct instruction *instr,
|
|
struct bytecode_buffer *buffer) {
|
|
DWORD token = D3DSIO_MOV & D3DSI_OPCODE_MASK;
|
|
|
|
if(instr->dst.type == BWRITERSPR_TEMP && instr->src[0].type == BWRITERSPR_INPUT) {
|
|
if((instr->dst.regnum == T0_REG && instr->src[0].regnum == This->t_regnum[0]) ||
|
|
(instr->dst.regnum == T1_REG && instr->src[0].regnum == This->t_regnum[1]) ||
|
|
(instr->dst.regnum == T2_REG && instr->src[0].regnum == This->t_regnum[2]) ||
|
|
(instr->dst.regnum == T3_REG && instr->src[0].regnum == This->t_regnum[3])) {
|
|
if(instr->dstmod & BWRITERSPDM_SATURATE) {
|
|
This->funcs->opcode(This, instr, D3DSIO_TEXCOORD & D3DSI_OPCODE_MASK, buffer);
|
|
/* Remove the SATURATE flag, it's implicit to the instruction */
|
|
This->funcs->dstreg(This, &instr->dst, buffer, instr->shift, instr->dstmod & (~BWRITERSPDM_SATURATE));
|
|
return;
|
|
} else {
|
|
WARN("A varying -> temp copy is only supported with the SATURATE modifier in <=ps_1_3\n");
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
} else if(instr->src[0].regnum == This->v_regnum[0] ||
|
|
instr->src[0].regnum == This->v_regnum[1]) {
|
|
/* Handled by the normal mov below. Just drop out of the if condition */
|
|
} else {
|
|
WARN("Unsupported varying -> temp mov in <= ps_1_3\n");
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
}
|
|
|
|
This->funcs->opcode(This, instr, token, buffer);
|
|
This->funcs->dstreg(This, &instr->dst, buffer, instr->shift, instr->dstmod);
|
|
This->funcs->srcreg(This, &instr->src[0], buffer);
|
|
}
|
|
|
|
static const struct instr_handler_table ps_1_0123_handlers[] = {
|
|
{BWRITERSIO_ADD, instr_handler},
|
|
{BWRITERSIO_NOP, instr_handler},
|
|
{BWRITERSIO_MOV, instr_ps_1_0123_mov},
|
|
{BWRITERSIO_SUB, instr_handler},
|
|
{BWRITERSIO_MAD, instr_handler},
|
|
{BWRITERSIO_MUL, instr_handler},
|
|
{BWRITERSIO_DP3, instr_handler},
|
|
{BWRITERSIO_DP4, instr_handler},
|
|
{BWRITERSIO_LRP, instr_handler},
|
|
|
|
/* pshader instructions */
|
|
{BWRITERSIO_CND, instr_handler},
|
|
{BWRITERSIO_CMP, instr_handler},
|
|
{BWRITERSIO_TEXKILL, instr_handler},
|
|
{BWRITERSIO_TEX, instr_ps_1_0123_texld},
|
|
{BWRITERSIO_TEXBEM, instr_handler},
|
|
{BWRITERSIO_TEXBEML, instr_handler},
|
|
{BWRITERSIO_TEXM3x2PAD, instr_handler},
|
|
{BWRITERSIO_TEXM3x3PAD, instr_handler},
|
|
{BWRITERSIO_TEXM3x3SPEC, instr_handler},
|
|
{BWRITERSIO_TEXM3x3VSPEC, instr_handler},
|
|
{BWRITERSIO_TEXM3x3TEX, instr_handler},
|
|
{BWRITERSIO_TEXM3x3, instr_handler},
|
|
{BWRITERSIO_TEXM3x2DEPTH, instr_handler},
|
|
{BWRITERSIO_TEXM3x2TEX, instr_handler},
|
|
{BWRITERSIO_TEXDP3, instr_handler},
|
|
{BWRITERSIO_TEXDP3TEX, instr_handler},
|
|
{BWRITERSIO_END, NULL},
|
|
};
|
|
|
|
static const struct bytecode_backend ps_1_0123_backend = {
|
|
ps_1_x_header,
|
|
end,
|
|
ps_1_0123_srcreg,
|
|
ps_1_0123_dstreg,
|
|
sm_1_x_opcode,
|
|
ps_1_0123_handlers
|
|
};
|
|
|
|
static void ps_1_4_srcreg(struct bc_writer *This, const struct shader_reg *reg,
|
|
struct bytecode_buffer *buffer) {
|
|
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
|
|
if(reg->rel_reg) {
|
|
WARN("Relative addressing not supported in <= ps_3_0\n");
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
|
|
switch(reg->type) {
|
|
case BWRITERSPR_INPUT:
|
|
token |= map_ps_input(This, reg);
|
|
break;
|
|
|
|
/* Can be mapped 1:1 */
|
|
case BWRITERSPR_TEMP:
|
|
case BWRITERSPR_CONST:
|
|
token |= d3dsp_register( reg->type, reg->regnum );
|
|
break;
|
|
|
|
default:
|
|
WARN("Invalid register type for ps_1_4 shader\n");
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
|
|
token |= d3d9_swizzle(reg->u.swizzle) & D3DVS_SWIZZLE_MASK; /* already shifted */
|
|
|
|
if(reg->srcmod == BWRITERSPSM_ABS || reg->srcmod == BWRITERSPSM_ABSNEG ||
|
|
reg->srcmod == BWRITERSPSM_NOT) {
|
|
WARN("Invalid source modifier %u for ps_1_4\n", reg->srcmod);
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
token |= d3d9_srcmod(reg->srcmod);
|
|
put_dword(buffer, token);
|
|
}
|
|
|
|
static void ps_1_4_dstreg(struct bc_writer *This, const struct shader_reg *reg,
|
|
struct bytecode_buffer *buffer,
|
|
DWORD shift, DWORD mod) {
|
|
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
|
|
|
|
if(reg->rel_reg) {
|
|
WARN("Relative addressing not supported for destination registers\n");
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
|
|
switch(reg->type) {
|
|
case BWRITERSPR_TEMP: /* 1:1 mapping */
|
|
token |= d3dsp_register( reg->type, reg->regnum );
|
|
break;
|
|
|
|
/* For texkill */
|
|
case BWRITERSPR_INPUT:
|
|
token |= map_ps_input(This, reg);
|
|
break;
|
|
|
|
default:
|
|
WARN("Invalid dest register type for 1.x pshader\n");
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
|
|
token |= (shift << D3DSP_DSTSHIFT_SHIFT) & D3DSP_DSTSHIFT_MASK;
|
|
token |= d3d9_dstmod(mod);
|
|
|
|
token |= d3d9_writemask(reg->u.writemask);
|
|
put_dword(buffer, token);
|
|
}
|
|
|
|
static void instr_ps_1_4_mov(struct bc_writer *This,
|
|
const struct instruction *instr,
|
|
struct bytecode_buffer *buffer) {
|
|
DWORD token = D3DSIO_MOV & D3DSI_OPCODE_MASK;
|
|
|
|
if(instr->dst.type == BWRITERSPR_TEMP && instr->src[0].type == BWRITERSPR_INPUT) {
|
|
if(instr->src[0].regnum == This->t_regnum[0] ||
|
|
instr->src[0].regnum == This->t_regnum[1] ||
|
|
instr->src[0].regnum == This->t_regnum[2] ||
|
|
instr->src[0].regnum == This->t_regnum[3] ||
|
|
instr->src[0].regnum == This->t_regnum[4] ||
|
|
instr->src[0].regnum == This->t_regnum[5]) {
|
|
/* Similar to a regular mov, but a different opcode */
|
|
token = D3DSIO_TEXCOORD & D3DSI_OPCODE_MASK;
|
|
} else if(instr->src[0].regnum == This->v_regnum[0] ||
|
|
instr->src[0].regnum == This->v_regnum[1]) {
|
|
/* Handled by the normal mov below. Just drop out of the if condition */
|
|
} else {
|
|
WARN("Unsupported varying -> temp mov in ps_1_4\n");
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
}
|
|
|
|
This->funcs->opcode(This, instr, token, buffer);
|
|
This->funcs->dstreg(This, &instr->dst, buffer, instr->shift, instr->dstmod);
|
|
This->funcs->srcreg(This, &instr->src[0], buffer);
|
|
}
|
|
|
|
static void instr_ps_1_4_texld(struct bc_writer *This,
|
|
const struct instruction *instr,
|
|
struct bytecode_buffer *buffer) {
|
|
if(instr->src[1].type != BWRITERSPR_SAMPLER ||
|
|
instr->src[1].regnum > 5) {
|
|
WARN("Unsupported sampler type %u regnum %u\n",
|
|
instr->src[1].type, instr->src[1].regnum);
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
} else if(instr->dst.type != BWRITERSPR_TEMP) {
|
|
WARN("Can only sample into a temp register\n");
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
|
|
if(instr->src[1].regnum != instr->dst.regnum) {
|
|
WARN("Sampling from sampler s%u to register r%u is not possible in ps_1_4\n",
|
|
instr->src[1].regnum, instr->dst.regnum);
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
|
|
This->funcs->opcode(This, instr, D3DSIO_TEX & D3DSI_OPCODE_MASK, buffer);
|
|
This->funcs->dstreg(This, &instr->dst, buffer, instr->shift, instr->dstmod);
|
|
This->funcs->srcreg(This, &instr->src[0], buffer);
|
|
}
|
|
|
|
static const struct instr_handler_table ps_1_4_handlers[] = {
|
|
{BWRITERSIO_ADD, instr_handler},
|
|
{BWRITERSIO_NOP, instr_handler},
|
|
{BWRITERSIO_MOV, instr_ps_1_4_mov},
|
|
{BWRITERSIO_SUB, instr_handler},
|
|
{BWRITERSIO_MAD, instr_handler},
|
|
{BWRITERSIO_MUL, instr_handler},
|
|
{BWRITERSIO_DP3, instr_handler},
|
|
{BWRITERSIO_DP4, instr_handler},
|
|
{BWRITERSIO_LRP, instr_handler},
|
|
|
|
/* pshader instructions */
|
|
{BWRITERSIO_CND, instr_handler},
|
|
{BWRITERSIO_CMP, instr_handler},
|
|
{BWRITERSIO_TEXKILL, instr_handler},
|
|
{BWRITERSIO_TEX, instr_ps_1_4_texld},
|
|
{BWRITERSIO_TEXDEPTH, instr_handler},
|
|
{BWRITERSIO_BEM, instr_handler},
|
|
|
|
{BWRITERSIO_PHASE, instr_handler},
|
|
{BWRITERSIO_END, NULL},
|
|
};
|
|
|
|
static const struct bytecode_backend ps_1_4_backend = {
|
|
ps_1_4_header,
|
|
end,
|
|
ps_1_4_srcreg,
|
|
ps_1_4_dstreg,
|
|
sm_1_x_opcode,
|
|
ps_1_4_handlers
|
|
};
|
|
|
|
static void write_constB(const struct bwriter_shader *shader, struct bytecode_buffer *buffer, BOOL len) {
|
|
write_const(shader->constB, shader->num_cb, D3DSIO_DEFB, D3DSPR_CONSTBOOL, buffer, len);
|
|
}
|
|
|
|
static void write_constI(const struct bwriter_shader *shader, struct bytecode_buffer *buffer, BOOL len) {
|
|
write_const(shader->constI, shader->num_ci, D3DSIO_DEFI, D3DSPR_CONSTINT, buffer, len);
|
|
}
|
|
|
|
static void vs_2_header(struct bc_writer *This,
|
|
const struct bwriter_shader *shader,
|
|
struct bytecode_buffer *buffer) {
|
|
HRESULT hr;
|
|
|
|
hr = vs_find_builtin_varyings(This, shader);
|
|
if(FAILED(hr)) {
|
|
This->state = hr;
|
|
return;
|
|
}
|
|
|
|
write_declarations(This, buffer, shader->inputs, shader->num_inputs, BWRITERSPR_INPUT);
|
|
write_constF(shader, buffer, TRUE);
|
|
write_constB(shader, buffer, TRUE);
|
|
write_constI(shader, buffer, TRUE);
|
|
}
|
|
|
|
static void vs_2_srcreg(struct bc_writer *This,
|
|
const struct shader_reg *reg,
|
|
struct bytecode_buffer *buffer) {
|
|
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
|
|
DWORD has_swizzle;
|
|
DWORD component;
|
|
DWORD d3d9reg;
|
|
|
|
switch(reg->type) {
|
|
case BWRITERSPR_OUTPUT:
|
|
/* Map the swizzle to a writemask, the format expected
|
|
by map_vs_output
|
|
*/
|
|
switch(reg->u.swizzle) {
|
|
case BWRITERVS_SWIZZLE_X:
|
|
component = BWRITERSP_WRITEMASK_0;
|
|
break;
|
|
case BWRITERVS_SWIZZLE_Y:
|
|
component = BWRITERSP_WRITEMASK_1;
|
|
break;
|
|
case BWRITERVS_SWIZZLE_Z:
|
|
component = BWRITERSP_WRITEMASK_2;
|
|
break;
|
|
case BWRITERVS_SWIZZLE_W:
|
|
component = BWRITERSP_WRITEMASK_3;
|
|
break;
|
|
default:
|
|
component = 0;
|
|
}
|
|
token |= map_vs_output(This, reg->regnum, component, &has_swizzle);
|
|
break;
|
|
|
|
case BWRITERSPR_RASTOUT:
|
|
case BWRITERSPR_ATTROUT:
|
|
/* These registers are mapped to input and output regs. They can be encoded in the bytecode,
|
|
* but are unexpected. If we hit this path it might be due to an error.
|
|
*/
|
|
FIXME("Unexpected register type %u\n", reg->type);
|
|
/* drop through */
|
|
case BWRITERSPR_INPUT:
|
|
case BWRITERSPR_TEMP:
|
|
case BWRITERSPR_CONST:
|
|
case BWRITERSPR_ADDR:
|
|
case BWRITERSPR_CONSTINT:
|
|
case BWRITERSPR_CONSTBOOL:
|
|
case BWRITERSPR_LABEL:
|
|
d3d9reg = d3d9_register(reg->type);
|
|
token |= d3dsp_register( d3d9reg, reg->regnum );
|
|
break;
|
|
|
|
case BWRITERSPR_LOOP:
|
|
if(reg->regnum != 0) {
|
|
WARN("Only regnum 0 is supported for the loop index register in vs_2_0\n");
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
token |= d3dsp_register( D3DSPR_LOOP, 0 );
|
|
break;
|
|
|
|
case BWRITERSPR_PREDICATE:
|
|
if (This->shader->major_version != 2 || This->shader->minor_version != 1)
|
|
{
|
|
WARN("Predicate register is allowed only in vs_2_x\n");
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
if(reg->regnum > 0) {
|
|
WARN("Only predicate register 0 is supported\n");
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
token |= d3dsp_register( D3DSPR_PREDICATE, 0 );
|
|
break;
|
|
|
|
default:
|
|
WARN("Invalid register type for 2.0 vshader\n");
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
|
|
token |= d3d9_swizzle(reg->u.swizzle) & D3DVS_SWIZZLE_MASK; /* already shifted */
|
|
|
|
token |= d3d9_srcmod(reg->srcmod);
|
|
|
|
if(reg->rel_reg)
|
|
token |= D3DVS_ADDRMODE_RELATIVE & D3DVS_ADDRESSMODE_MASK;
|
|
|
|
put_dword(buffer, token);
|
|
|
|
/* vs_2_0 and newer write the register containing the index explicitly in the
|
|
* binary code
|
|
*/
|
|
if(token & D3DVS_ADDRMODE_RELATIVE)
|
|
vs_2_srcreg(This, reg->rel_reg, buffer);
|
|
}
|
|
|
|
static void sm_2_opcode(struct bc_writer *This,
|
|
const struct instruction *instr,
|
|
DWORD token, struct bytecode_buffer *buffer) {
|
|
/* From sm 2 onwards instruction length is encoded in the opcode field */
|
|
int dsts = instr->has_dst ? 1 : 0;
|
|
token |= instrlen(instr, instr->num_srcs, dsts) << D3DSI_INSTLENGTH_SHIFT;
|
|
if(instr->comptype)
|
|
token |= (d3d9_comparetype(instr->comptype) << 16) & (0xf << 16);
|
|
if(instr->has_predicate)
|
|
token |= D3DSHADER_INSTRUCTION_PREDICATED;
|
|
put_dword(buffer,token);
|
|
}
|
|
|
|
static const struct instr_handler_table vs_2_0_handlers[] = {
|
|
{BWRITERSIO_ADD, instr_handler},
|
|
{BWRITERSIO_NOP, instr_handler},
|
|
{BWRITERSIO_MOV, instr_handler},
|
|
{BWRITERSIO_SUB, instr_handler},
|
|
{BWRITERSIO_MAD, instr_handler},
|
|
{BWRITERSIO_MUL, instr_handler},
|
|
{BWRITERSIO_RCP, instr_handler},
|
|
{BWRITERSIO_RSQ, instr_handler},
|
|
{BWRITERSIO_DP3, instr_handler},
|
|
{BWRITERSIO_DP4, instr_handler},
|
|
{BWRITERSIO_MIN, instr_handler},
|
|
{BWRITERSIO_MAX, instr_handler},
|
|
{BWRITERSIO_SLT, instr_handler},
|
|
{BWRITERSIO_SGE, instr_handler},
|
|
{BWRITERSIO_ABS, instr_handler},
|
|
{BWRITERSIO_EXP, instr_handler},
|
|
{BWRITERSIO_LOG, instr_handler},
|
|
{BWRITERSIO_EXPP, instr_handler},
|
|
{BWRITERSIO_LOGP, instr_handler},
|
|
{BWRITERSIO_DST, instr_handler},
|
|
{BWRITERSIO_LRP, instr_handler},
|
|
{BWRITERSIO_FRC, instr_handler},
|
|
{BWRITERSIO_CRS, instr_handler},
|
|
{BWRITERSIO_SGN, instr_handler},
|
|
{BWRITERSIO_NRM, instr_handler},
|
|
{BWRITERSIO_SINCOS, instr_handler},
|
|
{BWRITERSIO_M4x4, instr_handler},
|
|
{BWRITERSIO_M4x3, instr_handler},
|
|
{BWRITERSIO_M3x4, instr_handler},
|
|
{BWRITERSIO_M3x3, instr_handler},
|
|
{BWRITERSIO_M3x2, instr_handler},
|
|
{BWRITERSIO_LIT, instr_handler},
|
|
{BWRITERSIO_POW, instr_handler},
|
|
{BWRITERSIO_MOVA, instr_handler},
|
|
|
|
{BWRITERSIO_CALL, instr_handler},
|
|
{BWRITERSIO_CALLNZ, instr_handler},
|
|
{BWRITERSIO_REP, instr_handler},
|
|
{BWRITERSIO_ENDREP, instr_handler},
|
|
{BWRITERSIO_IF, instr_handler},
|
|
{BWRITERSIO_LABEL, instr_handler},
|
|
{BWRITERSIO_ELSE, instr_handler},
|
|
{BWRITERSIO_ENDIF, instr_handler},
|
|
{BWRITERSIO_LOOP, instr_handler},
|
|
{BWRITERSIO_RET, instr_handler},
|
|
{BWRITERSIO_ENDLOOP, instr_handler},
|
|
|
|
{BWRITERSIO_END, NULL},
|
|
};
|
|
|
|
static const struct bytecode_backend vs_2_0_backend = {
|
|
vs_2_header,
|
|
end,
|
|
vs_2_srcreg,
|
|
vs_12_dstreg,
|
|
sm_2_opcode,
|
|
vs_2_0_handlers
|
|
};
|
|
|
|
static const struct instr_handler_table vs_2_x_handlers[] = {
|
|
{BWRITERSIO_ADD, instr_handler},
|
|
{BWRITERSIO_NOP, instr_handler},
|
|
{BWRITERSIO_MOV, instr_handler},
|
|
{BWRITERSIO_SUB, instr_handler},
|
|
{BWRITERSIO_MAD, instr_handler},
|
|
{BWRITERSIO_MUL, instr_handler},
|
|
{BWRITERSIO_RCP, instr_handler},
|
|
{BWRITERSIO_RSQ, instr_handler},
|
|
{BWRITERSIO_DP3, instr_handler},
|
|
{BWRITERSIO_DP4, instr_handler},
|
|
{BWRITERSIO_MIN, instr_handler},
|
|
{BWRITERSIO_MAX, instr_handler},
|
|
{BWRITERSIO_SLT, instr_handler},
|
|
{BWRITERSIO_SGE, instr_handler},
|
|
{BWRITERSIO_ABS, instr_handler},
|
|
{BWRITERSIO_EXP, instr_handler},
|
|
{BWRITERSIO_LOG, instr_handler},
|
|
{BWRITERSIO_EXPP, instr_handler},
|
|
{BWRITERSIO_LOGP, instr_handler},
|
|
{BWRITERSIO_DST, instr_handler},
|
|
{BWRITERSIO_LRP, instr_handler},
|
|
{BWRITERSIO_FRC, instr_handler},
|
|
{BWRITERSIO_CRS, instr_handler},
|
|
{BWRITERSIO_SGN, instr_handler},
|
|
{BWRITERSIO_NRM, instr_handler},
|
|
{BWRITERSIO_SINCOS, instr_handler},
|
|
{BWRITERSIO_M4x4, instr_handler},
|
|
{BWRITERSIO_M4x3, instr_handler},
|
|
{BWRITERSIO_M3x4, instr_handler},
|
|
{BWRITERSIO_M3x3, instr_handler},
|
|
{BWRITERSIO_M3x2, instr_handler},
|
|
{BWRITERSIO_LIT, instr_handler},
|
|
{BWRITERSIO_POW, instr_handler},
|
|
{BWRITERSIO_MOVA, instr_handler},
|
|
|
|
{BWRITERSIO_CALL, instr_handler},
|
|
{BWRITERSIO_CALLNZ, instr_handler},
|
|
{BWRITERSIO_REP, instr_handler},
|
|
{BWRITERSIO_ENDREP, instr_handler},
|
|
{BWRITERSIO_IF, instr_handler},
|
|
{BWRITERSIO_LABEL, instr_handler},
|
|
{BWRITERSIO_IFC, instr_handler},
|
|
{BWRITERSIO_ELSE, instr_handler},
|
|
{BWRITERSIO_ENDIF, instr_handler},
|
|
{BWRITERSIO_BREAK, instr_handler},
|
|
{BWRITERSIO_BREAKC, instr_handler},
|
|
{BWRITERSIO_LOOP, instr_handler},
|
|
{BWRITERSIO_RET, instr_handler},
|
|
{BWRITERSIO_ENDLOOP, instr_handler},
|
|
|
|
{BWRITERSIO_SETP, instr_handler},
|
|
{BWRITERSIO_BREAKP, instr_handler},
|
|
|
|
{BWRITERSIO_END, NULL},
|
|
};
|
|
|
|
static const struct bytecode_backend vs_2_x_backend = {
|
|
vs_2_header,
|
|
end,
|
|
vs_2_srcreg,
|
|
vs_12_dstreg,
|
|
sm_2_opcode,
|
|
vs_2_x_handlers
|
|
};
|
|
|
|
static void write_samplers(const struct bwriter_shader *shader, struct bytecode_buffer *buffer) {
|
|
DWORD i;
|
|
DWORD instr_dcl = D3DSIO_DCL | (2 << D3DSI_INSTLENGTH_SHIFT);
|
|
DWORD token;
|
|
const DWORD reg = (1u << 31) | d3dsp_register( D3DSPR_SAMPLER, 0 ) | D3DSP_WRITEMASK_ALL;
|
|
|
|
for(i = 0; i < shader->num_samplers; i++) {
|
|
/* Write the DCL instruction */
|
|
put_dword(buffer, instr_dcl);
|
|
token = (1u << 31);
|
|
/* Already shifted */
|
|
token |= (d3d9_sampler(shader->samplers[i].type)) & D3DSP_TEXTURETYPE_MASK;
|
|
put_dword(buffer, token);
|
|
token = reg | (shader->samplers[i].regnum & D3DSP_REGNUM_MASK);
|
|
token |= d3d9_dstmod(shader->samplers[i].mod);
|
|
put_dword(buffer, token);
|
|
}
|
|
}
|
|
|
|
static void ps_2_header(struct bc_writer *This, const struct bwriter_shader *shader, struct bytecode_buffer *buffer) {
|
|
HRESULT hr = find_ps_builtin_semantics(This, shader, 8);
|
|
if(FAILED(hr)) {
|
|
This->state = hr;
|
|
return;
|
|
}
|
|
|
|
write_declarations(This, buffer, shader->inputs, shader->num_inputs, BWRITERSPR_INPUT);
|
|
write_samplers(shader, buffer);
|
|
write_constF(shader, buffer, TRUE);
|
|
write_constB(shader, buffer, TRUE);
|
|
write_constI(shader, buffer, TRUE);
|
|
}
|
|
|
|
static void ps_2_srcreg(struct bc_writer *This,
|
|
const struct shader_reg *reg,
|
|
struct bytecode_buffer *buffer) {
|
|
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
|
|
DWORD d3d9reg;
|
|
if(reg->rel_reg) {
|
|
WARN("Relative addressing not supported in <= ps_3_0\n");
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
|
|
switch(reg->type) {
|
|
case BWRITERSPR_INPUT:
|
|
token |= map_ps_input(This, reg);
|
|
break;
|
|
|
|
/* Can be mapped 1:1 */
|
|
case BWRITERSPR_TEMP:
|
|
case BWRITERSPR_CONST:
|
|
case BWRITERSPR_COLOROUT:
|
|
case BWRITERSPR_CONSTBOOL:
|
|
case BWRITERSPR_CONSTINT:
|
|
case BWRITERSPR_SAMPLER:
|
|
case BWRITERSPR_LABEL:
|
|
case BWRITERSPR_DEPTHOUT:
|
|
d3d9reg = d3d9_register(reg->type);
|
|
token |= d3dsp_register( d3d9reg, reg->regnum );
|
|
break;
|
|
|
|
case BWRITERSPR_PREDICATE:
|
|
if (This->shader->minor_version == 0)
|
|
{
|
|
WARN("Predicate register not supported in ps_2_0\n");
|
|
This->state = E_INVALIDARG;
|
|
}
|
|
if(reg->regnum) {
|
|
WARN("Predicate register with regnum %u not supported\n",
|
|
reg->regnum);
|
|
This->state = E_INVALIDARG;
|
|
}
|
|
token |= d3dsp_register( D3DSPR_PREDICATE, 0 );
|
|
break;
|
|
|
|
default:
|
|
WARN("Invalid register type for ps_2_0 shader\n");
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
|
|
token |= d3d9_swizzle(reg->u.swizzle) & D3DVS_SWIZZLE_MASK; /* already shifted */
|
|
|
|
token |= d3d9_srcmod(reg->srcmod);
|
|
put_dword(buffer, token);
|
|
}
|
|
|
|
static void ps_2_0_dstreg(struct bc_writer *This,
|
|
const struct shader_reg *reg,
|
|
struct bytecode_buffer *buffer,
|
|
DWORD shift, DWORD mod) {
|
|
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
|
|
DWORD d3d9reg;
|
|
|
|
if(reg->rel_reg) {
|
|
WARN("Relative addressing not supported for destination registers\n");
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
|
|
switch(reg->type) {
|
|
case BWRITERSPR_TEMP: /* 1:1 mapping */
|
|
case BWRITERSPR_COLOROUT:
|
|
case BWRITERSPR_DEPTHOUT:
|
|
d3d9reg = d3d9_register(reg->type);
|
|
token |= d3dsp_register( d3d9reg, reg->regnum );
|
|
break;
|
|
|
|
case BWRITERSPR_PREDICATE:
|
|
if (This->shader->minor_version == 0)
|
|
{
|
|
WARN("Predicate register not supported in ps_2_0\n");
|
|
This->state = E_INVALIDARG;
|
|
}
|
|
token |= d3dsp_register( D3DSPR_PREDICATE, reg->regnum );
|
|
break;
|
|
|
|
/* texkill uses the input register as a destination parameter */
|
|
case BWRITERSPR_INPUT:
|
|
token |= map_ps_input(This, reg);
|
|
break;
|
|
|
|
default:
|
|
WARN("Invalid dest register type for 2.x pshader\n");
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
|
|
token |= (shift << D3DSP_DSTSHIFT_SHIFT) & D3DSP_DSTSHIFT_MASK;
|
|
token |= d3d9_dstmod(mod);
|
|
|
|
token |= d3d9_writemask(reg->u.writemask);
|
|
put_dword(buffer, token);
|
|
}
|
|
|
|
static const struct instr_handler_table ps_2_0_handlers[] = {
|
|
{BWRITERSIO_ADD, instr_handler},
|
|
{BWRITERSIO_NOP, instr_handler},
|
|
{BWRITERSIO_MOV, instr_handler},
|
|
{BWRITERSIO_SUB, instr_handler},
|
|
{BWRITERSIO_MAD, instr_handler},
|
|
{BWRITERSIO_MUL, instr_handler},
|
|
{BWRITERSIO_RCP, instr_handler},
|
|
{BWRITERSIO_RSQ, instr_handler},
|
|
{BWRITERSIO_DP3, instr_handler},
|
|
{BWRITERSIO_DP4, instr_handler},
|
|
{BWRITERSIO_MIN, instr_handler},
|
|
{BWRITERSIO_MAX, instr_handler},
|
|
{BWRITERSIO_ABS, instr_handler},
|
|
{BWRITERSIO_EXP, instr_handler},
|
|
{BWRITERSIO_LOG, instr_handler},
|
|
{BWRITERSIO_EXPP, instr_handler},
|
|
{BWRITERSIO_LOGP, instr_handler},
|
|
{BWRITERSIO_LRP, instr_handler},
|
|
{BWRITERSIO_FRC, instr_handler},
|
|
{BWRITERSIO_CRS, instr_handler},
|
|
{BWRITERSIO_NRM, instr_handler},
|
|
{BWRITERSIO_SINCOS, instr_handler},
|
|
{BWRITERSIO_M4x4, instr_handler},
|
|
{BWRITERSIO_M4x3, instr_handler},
|
|
{BWRITERSIO_M3x4, instr_handler},
|
|
{BWRITERSIO_M3x3, instr_handler},
|
|
{BWRITERSIO_M3x2, instr_handler},
|
|
{BWRITERSIO_POW, instr_handler},
|
|
{BWRITERSIO_DP2ADD, instr_handler},
|
|
{BWRITERSIO_CMP, instr_handler},
|
|
|
|
{BWRITERSIO_TEX, instr_handler},
|
|
{BWRITERSIO_TEXLDP, instr_handler},
|
|
{BWRITERSIO_TEXLDB, instr_handler},
|
|
{BWRITERSIO_TEXKILL, instr_handler},
|
|
|
|
{BWRITERSIO_END, NULL},
|
|
};
|
|
|
|
static const struct bytecode_backend ps_2_0_backend = {
|
|
ps_2_header,
|
|
end,
|
|
ps_2_srcreg,
|
|
ps_2_0_dstreg,
|
|
sm_2_opcode,
|
|
ps_2_0_handlers
|
|
};
|
|
|
|
static const struct instr_handler_table ps_2_x_handlers[] = {
|
|
{BWRITERSIO_ADD, instr_handler},
|
|
{BWRITERSIO_NOP, instr_handler},
|
|
{BWRITERSIO_MOV, instr_handler},
|
|
{BWRITERSIO_SUB, instr_handler},
|
|
{BWRITERSIO_MAD, instr_handler},
|
|
{BWRITERSIO_MUL, instr_handler},
|
|
{BWRITERSIO_RCP, instr_handler},
|
|
{BWRITERSIO_RSQ, instr_handler},
|
|
{BWRITERSIO_DP3, instr_handler},
|
|
{BWRITERSIO_DP4, instr_handler},
|
|
{BWRITERSIO_MIN, instr_handler},
|
|
{BWRITERSIO_MAX, instr_handler},
|
|
{BWRITERSIO_ABS, instr_handler},
|
|
{BWRITERSIO_EXP, instr_handler},
|
|
{BWRITERSIO_LOG, instr_handler},
|
|
{BWRITERSIO_EXPP, instr_handler},
|
|
{BWRITERSIO_LOGP, instr_handler},
|
|
{BWRITERSIO_LRP, instr_handler},
|
|
{BWRITERSIO_FRC, instr_handler},
|
|
{BWRITERSIO_CRS, instr_handler},
|
|
{BWRITERSIO_NRM, instr_handler},
|
|
{BWRITERSIO_SINCOS, instr_handler},
|
|
{BWRITERSIO_M4x4, instr_handler},
|
|
{BWRITERSIO_M4x3, instr_handler},
|
|
{BWRITERSIO_M3x4, instr_handler},
|
|
{BWRITERSIO_M3x3, instr_handler},
|
|
{BWRITERSIO_M3x2, instr_handler},
|
|
{BWRITERSIO_POW, instr_handler},
|
|
{BWRITERSIO_DP2ADD, instr_handler},
|
|
{BWRITERSIO_CMP, instr_handler},
|
|
|
|
{BWRITERSIO_CALL, instr_handler},
|
|
{BWRITERSIO_CALLNZ, instr_handler},
|
|
{BWRITERSIO_REP, instr_handler},
|
|
{BWRITERSIO_ENDREP, instr_handler},
|
|
{BWRITERSIO_IF, instr_handler},
|
|
{BWRITERSIO_LABEL, instr_handler},
|
|
{BWRITERSIO_IFC, instr_handler},
|
|
{BWRITERSIO_ELSE, instr_handler},
|
|
{BWRITERSIO_ENDIF, instr_handler},
|
|
{BWRITERSIO_BREAK, instr_handler},
|
|
{BWRITERSIO_BREAKC, instr_handler},
|
|
{BWRITERSIO_RET, instr_handler},
|
|
|
|
{BWRITERSIO_TEX, instr_handler},
|
|
{BWRITERSIO_TEXLDP, instr_handler},
|
|
{BWRITERSIO_TEXLDB, instr_handler},
|
|
{BWRITERSIO_TEXKILL, instr_handler},
|
|
{BWRITERSIO_DSX, instr_handler},
|
|
{BWRITERSIO_DSY, instr_handler},
|
|
|
|
{BWRITERSIO_SETP, instr_handler},
|
|
{BWRITERSIO_BREAKP, instr_handler},
|
|
|
|
{BWRITERSIO_TEXLDD, instr_handler},
|
|
|
|
{BWRITERSIO_END, NULL},
|
|
};
|
|
|
|
static const struct bytecode_backend ps_2_x_backend = {
|
|
ps_2_header,
|
|
end,
|
|
ps_2_srcreg,
|
|
ps_2_0_dstreg,
|
|
sm_2_opcode,
|
|
ps_2_x_handlers
|
|
};
|
|
|
|
static void sm_3_header(struct bc_writer *This, const struct bwriter_shader *shader, struct bytecode_buffer *buffer) {
|
|
write_declarations(This, buffer, shader->inputs, shader->num_inputs, BWRITERSPR_INPUT);
|
|
write_declarations(This, buffer, shader->outputs, shader->num_outputs, BWRITERSPR_OUTPUT);
|
|
write_constF(shader, buffer, TRUE);
|
|
write_constB(shader, buffer, TRUE);
|
|
write_constI(shader, buffer, TRUE);
|
|
write_samplers(shader, buffer);
|
|
}
|
|
|
|
static void sm_3_srcreg(struct bc_writer *This,
|
|
const struct shader_reg *reg,
|
|
struct bytecode_buffer *buffer) {
|
|
const struct bwriter_shader *shader = This->shader;
|
|
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
|
|
DWORD d3d9reg;
|
|
|
|
d3d9reg = d3d9_register(reg->type);
|
|
token |= d3dsp_register( d3d9reg, reg->regnum );
|
|
token |= d3d9_swizzle(reg->u.swizzle) & D3DVS_SWIZZLE_MASK;
|
|
token |= d3d9_srcmod(reg->srcmod);
|
|
|
|
if(reg->rel_reg) {
|
|
if (reg->type == BWRITERSPR_CONST && shader->type == ST_PIXEL)
|
|
{
|
|
WARN("c%u[...] is unsupported in ps_3_0\n", reg->regnum);
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
|
|
if (((reg->rel_reg->type == BWRITERSPR_ADDR && shader->type == ST_VERTEX)
|
|
|| reg->rel_reg->type == BWRITERSPR_LOOP) && reg->rel_reg->regnum == 0)
|
|
{
|
|
token |= D3DVS_ADDRMODE_RELATIVE & D3DVS_ADDRESSMODE_MASK;
|
|
} else {
|
|
WARN("Unsupported relative addressing register\n");
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
}
|
|
|
|
put_dword(buffer, token);
|
|
|
|
/* vs_2_0 and newer write the register containing the index explicitly in the
|
|
* binary code
|
|
*/
|
|
if(token & D3DVS_ADDRMODE_RELATIVE) {
|
|
sm_3_srcreg(This, reg->rel_reg, buffer);
|
|
}
|
|
}
|
|
|
|
static void sm_3_dstreg(struct bc_writer *This,
|
|
const struct shader_reg *reg,
|
|
struct bytecode_buffer *buffer,
|
|
DWORD shift, DWORD mod) {
|
|
const struct bwriter_shader *shader = This->shader;
|
|
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
|
|
DWORD d3d9reg;
|
|
|
|
if(reg->rel_reg) {
|
|
if (shader->type == ST_VERTEX && reg->type == BWRITERSPR_OUTPUT)
|
|
{
|
|
token |= D3DVS_ADDRMODE_RELATIVE & D3DVS_ADDRESSMODE_MASK;
|
|
} else {
|
|
WARN("Relative addressing not supported for this shader type or register type\n");
|
|
This->state = E_INVALIDARG;
|
|
return;
|
|
}
|
|
}
|
|
|
|
d3d9reg = d3d9_register(reg->type);
|
|
token |= d3dsp_register( d3d9reg, reg->regnum );
|
|
token |= d3d9_dstmod(mod);
|
|
token |= d3d9_writemask(reg->u.writemask);
|
|
put_dword(buffer, token);
|
|
|
|
/* vs_2_0 and newer write the register containing the index explicitly in the
|
|
* binary code
|
|
*/
|
|
if(token & D3DVS_ADDRMODE_RELATIVE) {
|
|
sm_3_srcreg(This, reg->rel_reg, buffer);
|
|
}
|
|
}
|
|
|
|
static const struct instr_handler_table vs_3_handlers[] = {
|
|
{BWRITERSIO_ADD, instr_handler},
|
|
{BWRITERSIO_NOP, instr_handler},
|
|
{BWRITERSIO_MOV, instr_handler},
|
|
{BWRITERSIO_SUB, instr_handler},
|
|
{BWRITERSIO_MAD, instr_handler},
|
|
{BWRITERSIO_MUL, instr_handler},
|
|
{BWRITERSIO_RCP, instr_handler},
|
|
{BWRITERSIO_RSQ, instr_handler},
|
|
{BWRITERSIO_DP3, instr_handler},
|
|
{BWRITERSIO_DP4, instr_handler},
|
|
{BWRITERSIO_MIN, instr_handler},
|
|
{BWRITERSIO_MAX, instr_handler},
|
|
{BWRITERSIO_SLT, instr_handler},
|
|
{BWRITERSIO_SGE, instr_handler},
|
|
{BWRITERSIO_ABS, instr_handler},
|
|
{BWRITERSIO_EXP, instr_handler},
|
|
{BWRITERSIO_LOG, instr_handler},
|
|
{BWRITERSIO_EXPP, instr_handler},
|
|
{BWRITERSIO_LOGP, instr_handler},
|
|
{BWRITERSIO_DST, instr_handler},
|
|
{BWRITERSIO_LRP, instr_handler},
|
|
{BWRITERSIO_FRC, instr_handler},
|
|
{BWRITERSIO_CRS, instr_handler},
|
|
{BWRITERSIO_SGN, instr_handler},
|
|
{BWRITERSIO_NRM, instr_handler},
|
|
{BWRITERSIO_SINCOS, instr_handler},
|
|
{BWRITERSIO_M4x4, instr_handler},
|
|
{BWRITERSIO_M4x3, instr_handler},
|
|
{BWRITERSIO_M3x4, instr_handler},
|
|
{BWRITERSIO_M3x3, instr_handler},
|
|
{BWRITERSIO_M3x2, instr_handler},
|
|
{BWRITERSIO_LIT, instr_handler},
|
|
{BWRITERSIO_POW, instr_handler},
|
|
{BWRITERSIO_MOVA, instr_handler},
|
|
|
|
{BWRITERSIO_CALL, instr_handler},
|
|
{BWRITERSIO_CALLNZ, instr_handler},
|
|
{BWRITERSIO_REP, instr_handler},
|
|
{BWRITERSIO_ENDREP, instr_handler},
|
|
{BWRITERSIO_IF, instr_handler},
|
|
{BWRITERSIO_LABEL, instr_handler},
|
|
{BWRITERSIO_IFC, instr_handler},
|
|
{BWRITERSIO_ELSE, instr_handler},
|
|
{BWRITERSIO_ENDIF, instr_handler},
|
|
{BWRITERSIO_BREAK, instr_handler},
|
|
{BWRITERSIO_BREAKC, instr_handler},
|
|
{BWRITERSIO_LOOP, instr_handler},
|
|
{BWRITERSIO_RET, instr_handler},
|
|
{BWRITERSIO_ENDLOOP, instr_handler},
|
|
|
|
{BWRITERSIO_SETP, instr_handler},
|
|
{BWRITERSIO_BREAKP, instr_handler},
|
|
{BWRITERSIO_TEXLDL, instr_handler},
|
|
|
|
{BWRITERSIO_END, NULL},
|
|
};
|
|
|
|
static const struct bytecode_backend vs_3_backend = {
|
|
sm_3_header,
|
|
end,
|
|
sm_3_srcreg,
|
|
sm_3_dstreg,
|
|
sm_2_opcode,
|
|
vs_3_handlers
|
|
};
|
|
|
|
static const struct instr_handler_table ps_3_handlers[] = {
|
|
{BWRITERSIO_ADD, instr_handler},
|
|
{BWRITERSIO_NOP, instr_handler},
|
|
{BWRITERSIO_MOV, instr_handler},
|
|
{BWRITERSIO_SUB, instr_handler},
|
|
{BWRITERSIO_MAD, instr_handler},
|
|
{BWRITERSIO_MUL, instr_handler},
|
|
{BWRITERSIO_RCP, instr_handler},
|
|
{BWRITERSIO_RSQ, instr_handler},
|
|
{BWRITERSIO_DP3, instr_handler},
|
|
{BWRITERSIO_DP4, instr_handler},
|
|
{BWRITERSIO_MIN, instr_handler},
|
|
{BWRITERSIO_MAX, instr_handler},
|
|
{BWRITERSIO_ABS, instr_handler},
|
|
{BWRITERSIO_EXP, instr_handler},
|
|
{BWRITERSIO_LOG, instr_handler},
|
|
{BWRITERSIO_EXPP, instr_handler},
|
|
{BWRITERSIO_LOGP, instr_handler},
|
|
{BWRITERSIO_LRP, instr_handler},
|
|
{BWRITERSIO_FRC, instr_handler},
|
|
{BWRITERSIO_CRS, instr_handler},
|
|
{BWRITERSIO_NRM, instr_handler},
|
|
{BWRITERSIO_SINCOS, instr_handler},
|
|
{BWRITERSIO_M4x4, instr_handler},
|
|
{BWRITERSIO_M4x3, instr_handler},
|
|
{BWRITERSIO_M3x4, instr_handler},
|
|
{BWRITERSIO_M3x3, instr_handler},
|
|
{BWRITERSIO_M3x2, instr_handler},
|
|
{BWRITERSIO_POW, instr_handler},
|
|
{BWRITERSIO_DP2ADD, instr_handler},
|
|
{BWRITERSIO_CMP, instr_handler},
|
|
|
|
{BWRITERSIO_CALL, instr_handler},
|
|
{BWRITERSIO_CALLNZ, instr_handler},
|
|
{BWRITERSIO_REP, instr_handler},
|
|
{BWRITERSIO_ENDREP, instr_handler},
|
|
{BWRITERSIO_IF, instr_handler},
|
|
{BWRITERSIO_LABEL, instr_handler},
|
|
{BWRITERSIO_IFC, instr_handler},
|
|
{BWRITERSIO_ELSE, instr_handler},
|
|
{BWRITERSIO_ENDIF, instr_handler},
|
|
{BWRITERSIO_BREAK, instr_handler},
|
|
{BWRITERSIO_BREAKC, instr_handler},
|
|
{BWRITERSIO_LOOP, instr_handler},
|
|
{BWRITERSIO_RET, instr_handler},
|
|
{BWRITERSIO_ENDLOOP, instr_handler},
|
|
|
|
{BWRITERSIO_SETP, instr_handler},
|
|
{BWRITERSIO_BREAKP, instr_handler},
|
|
{BWRITERSIO_TEXLDL, instr_handler},
|
|
|
|
{BWRITERSIO_TEX, instr_handler},
|
|
{BWRITERSIO_TEXLDP, instr_handler},
|
|
{BWRITERSIO_TEXLDB, instr_handler},
|
|
{BWRITERSIO_TEXKILL, instr_handler},
|
|
{BWRITERSIO_DSX, instr_handler},
|
|
{BWRITERSIO_DSY, instr_handler},
|
|
{BWRITERSIO_TEXLDD, instr_handler},
|
|
|
|
{BWRITERSIO_END, NULL},
|
|
};
|
|
|
|
static const struct bytecode_backend ps_3_backend = {
|
|
sm_3_header,
|
|
end,
|
|
sm_3_srcreg,
|
|
sm_3_dstreg,
|
|
sm_2_opcode,
|
|
ps_3_handlers
|
|
};
|
|
|
|
static const struct
|
|
{
|
|
enum shader_type type;
|
|
unsigned char major, minor;
|
|
const struct bytecode_backend *backend;
|
|
}
|
|
shader_backends[] =
|
|
{
|
|
{ST_VERTEX, 1, 0, &vs_1_x_backend},
|
|
{ST_VERTEX, 1, 1, &vs_1_x_backend},
|
|
{ST_VERTEX, 2, 0, &vs_2_0_backend},
|
|
{ST_VERTEX, 2, 1, &vs_2_x_backend},
|
|
{ST_VERTEX, 3, 0, &vs_3_backend},
|
|
|
|
{ST_PIXEL, 1, 0, &ps_1_0123_backend},
|
|
{ST_PIXEL, 1, 1, &ps_1_0123_backend},
|
|
{ST_PIXEL, 1, 2, &ps_1_0123_backend},
|
|
{ST_PIXEL, 1, 3, &ps_1_0123_backend},
|
|
{ST_PIXEL, 1, 4, &ps_1_4_backend},
|
|
{ST_PIXEL, 2, 0, &ps_2_0_backend},
|
|
{ST_PIXEL, 2, 1, &ps_2_x_backend},
|
|
{ST_PIXEL, 3, 0, &ps_3_backend},
|
|
};
|
|
|
|
static HRESULT call_instr_handler(struct bc_writer *writer,
|
|
const struct instruction *instr,
|
|
struct bytecode_buffer *buffer) {
|
|
DWORD i=0;
|
|
|
|
while(writer->funcs->instructions[i].opcode != BWRITERSIO_END) {
|
|
if(instr->opcode == writer->funcs->instructions[i].opcode) {
|
|
if(!writer->funcs->instructions[i].func) {
|
|
WARN("Opcode %u not supported by this profile\n", instr->opcode);
|
|
return E_INVALIDARG;
|
|
}
|
|
writer->funcs->instructions[i].func(writer, instr, buffer);
|
|
return S_OK;
|
|
}
|
|
i++;
|
|
}
|
|
|
|
FIXME("Unhandled instruction %u - %s\n", instr->opcode,
|
|
debug_print_opcode(instr->opcode));
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
HRESULT shader_write_bytecode(const struct bwriter_shader *shader, DWORD **result, DWORD *size)
|
|
{
|
|
struct bc_writer *writer;
|
|
struct bytecode_buffer *buffer = NULL;
|
|
HRESULT hr;
|
|
unsigned int i;
|
|
|
|
if(!shader){
|
|
ERR("NULL shader structure, aborting\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
if (!(writer = d3dcompiler_alloc(sizeof(*writer))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
for (i = 0; i < ARRAY_SIZE(shader_backends); ++i)
|
|
{
|
|
if (shader->type == shader_backends[i].type
|
|
&& shader->major_version == shader_backends[i].major
|
|
&& shader->minor_version == shader_backends[i].minor)
|
|
{
|
|
writer->funcs = shader_backends[i].backend;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!writer->funcs)
|
|
{
|
|
FIXME("Unsupported shader type %#x, version %u.%u.\n",
|
|
shader->type, shader->major_version, shader->minor_version);
|
|
d3dcompiler_free(writer);
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
writer->shader = shader;
|
|
*result = NULL;
|
|
|
|
buffer = allocate_buffer();
|
|
if(!buffer) {
|
|
WARN("Failed to allocate a buffer for the shader bytecode\n");
|
|
hr = E_FAIL;
|
|
goto error;
|
|
}
|
|
|
|
/* Write shader type and version */
|
|
put_dword(buffer, sm1_version(shader));
|
|
|
|
writer->funcs->header(writer, shader, buffer);
|
|
if(FAILED(writer->state)) {
|
|
hr = writer->state;
|
|
goto error;
|
|
}
|
|
|
|
for(i = 0; i < shader->num_instrs; i++) {
|
|
hr = call_instr_handler(writer, shader->instr[i], buffer);
|
|
if(FAILED(hr)) {
|
|
goto error;
|
|
}
|
|
}
|
|
|
|
if(FAILED(writer->state)) {
|
|
hr = writer->state;
|
|
goto error;
|
|
}
|
|
|
|
writer->funcs->end(writer, shader, buffer);
|
|
|
|
if(FAILED(buffer->state)) {
|
|
hr = buffer->state;
|
|
goto error;
|
|
}
|
|
|
|
*size = buffer->size * sizeof(DWORD);
|
|
*result = buffer->data;
|
|
buffer->data = NULL;
|
|
hr = S_OK;
|
|
|
|
error:
|
|
if(buffer) {
|
|
d3dcompiler_free(buffer->data);
|
|
d3dcompiler_free(buffer);
|
|
}
|
|
d3dcompiler_free(writer);
|
|
return hr;
|
|
}
|
|
|
|
void SlDeleteShader(struct bwriter_shader *shader) {
|
|
unsigned int i, j;
|
|
|
|
TRACE("Deleting shader %p\n", shader);
|
|
|
|
for(i = 0; i < shader->num_cf; i++) {
|
|
d3dcompiler_free(shader->constF[i]);
|
|
}
|
|
d3dcompiler_free(shader->constF);
|
|
for(i = 0; i < shader->num_ci; i++) {
|
|
d3dcompiler_free(shader->constI[i]);
|
|
}
|
|
d3dcompiler_free(shader->constI);
|
|
for(i = 0; i < shader->num_cb; i++) {
|
|
d3dcompiler_free(shader->constB[i]);
|
|
}
|
|
d3dcompiler_free(shader->constB);
|
|
|
|
d3dcompiler_free(shader->inputs);
|
|
d3dcompiler_free(shader->outputs);
|
|
d3dcompiler_free(shader->samplers);
|
|
|
|
for(i = 0; i < shader->num_instrs; i++) {
|
|
for(j = 0; j < shader->instr[i]->num_srcs; j++) {
|
|
d3dcompiler_free(shader->instr[i]->src[j].rel_reg);
|
|
}
|
|
d3dcompiler_free(shader->instr[i]->src);
|
|
d3dcompiler_free(shader->instr[i]->dst.rel_reg);
|
|
d3dcompiler_free(shader->instr[i]);
|
|
}
|
|
d3dcompiler_free(shader->instr);
|
|
|
|
d3dcompiler_free(shader);
|
|
}
|