mirror of
git://source.winehq.org/git/wine.git
synced 2024-11-05 18:01:34 +00:00
e21aa6a184
- reimplemented Kernel32.CreatePipe purely on top of NTDLL APIs - anonymous pipe handles should have the SYNCHRONIZE bit set
788 lines
22 KiB
C
788 lines
22 KiB
C
/*
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* Server-side pipe management
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*
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* Copyright (C) 1998 Alexandre Julliard
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* Copyright (C) 2001 Mike McCormack
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* TODO:
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* message mode
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*/
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#include "config.h"
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#include "wine/port.h"
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#include <assert.h>
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#include <fcntl.h>
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#include <string.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <sys/time.h>
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#include <sys/types.h>
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#ifdef HAVE_SYS_SOCKET_H
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#include <sys/socket.h>
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#endif
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#include <time.h>
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#include <unistd.h>
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#ifdef HAVE_POLL_H
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#include <poll.h>
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#endif
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#include "windef.h"
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#include "winternl.h"
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#include "file.h"
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#include "handle.h"
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#include "thread.h"
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#include "request.h"
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enum pipe_state
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{
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ps_idle_server,
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ps_wait_open,
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ps_connected_server,
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ps_wait_disconnect,
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ps_disconnected_server,
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ps_wait_connect
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};
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struct named_pipe;
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struct pipe_server
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{
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struct object obj; /* object header */
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struct fd *fd; /* pipe file descriptor */
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struct list entry; /* entry in named pipe servers list */
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enum pipe_state state; /* server state */
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struct pipe_client *client; /* client that this server is connected to */
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struct named_pipe *pipe;
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struct timeout_user *flush_poll;
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struct event *event;
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struct list wait_q; /* only a single one can be queued */
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unsigned int options; /* pipe options */
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};
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struct pipe_client
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{
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struct object obj; /* object header */
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struct fd *fd; /* pipe file descriptor */
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struct pipe_server *server; /* server that this client is connected to */
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unsigned int flags; /* file flags */
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};
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struct named_pipe
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{
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struct object obj; /* object header */
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unsigned int flags;
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unsigned int maxinstances;
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unsigned int outsize;
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unsigned int insize;
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unsigned int timeout;
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unsigned int instances;
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struct list servers; /* list of servers using this pipe */
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struct list waiters; /* list of clients waiting to connect */
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};
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static void named_pipe_dump( struct object *obj, int verbose );
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static void named_pipe_destroy( struct object *obj );
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static const struct object_ops named_pipe_ops =
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{
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sizeof(struct named_pipe), /* size */
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named_pipe_dump, /* dump */
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no_add_queue, /* add_queue */
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NULL, /* remove_queue */
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NULL, /* signaled */
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NULL, /* satisfied */
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no_signal, /* signal */
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no_get_fd, /* get_fd */
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no_close_handle, /* close_handle */
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named_pipe_destroy /* destroy */
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};
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/* server end functions */
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static void pipe_server_dump( struct object *obj, int verbose );
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static struct fd *pipe_server_get_fd( struct object *obj );
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static void pipe_server_destroy( struct object *obj);
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static int pipe_server_flush( struct fd *fd, struct event **event );
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static int pipe_server_get_info( struct fd *fd );
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static const struct object_ops pipe_server_ops =
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{
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sizeof(struct pipe_server), /* size */
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pipe_server_dump, /* dump */
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default_fd_add_queue, /* add_queue */
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default_fd_remove_queue, /* remove_queue */
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default_fd_signaled, /* signaled */
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no_satisfied, /* satisfied */
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no_signal, /* signal */
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pipe_server_get_fd, /* get_fd */
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no_close_handle, /* close_handle */
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pipe_server_destroy /* destroy */
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};
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static const struct fd_ops pipe_server_fd_ops =
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{
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default_fd_get_poll_events, /* get_poll_events */
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default_poll_event, /* poll_event */
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pipe_server_flush, /* flush */
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pipe_server_get_info, /* get_file_info */
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default_fd_queue_async, /* queue_async */
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default_fd_cancel_async, /* cancel_async */
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};
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/* client end functions */
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static void pipe_client_dump( struct object *obj, int verbose );
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static struct fd *pipe_client_get_fd( struct object *obj );
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static void pipe_client_destroy( struct object *obj );
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static int pipe_client_flush( struct fd *fd, struct event **event );
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static int pipe_client_get_info( struct fd *fd );
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static const struct object_ops pipe_client_ops =
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{
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sizeof(struct pipe_client), /* size */
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pipe_client_dump, /* dump */
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default_fd_add_queue, /* add_queue */
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default_fd_remove_queue, /* remove_queue */
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default_fd_signaled, /* signaled */
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no_satisfied, /* satisfied */
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no_signal, /* signal */
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pipe_client_get_fd, /* get_fd */
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no_close_handle, /* close_handle */
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pipe_client_destroy /* destroy */
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};
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static const struct fd_ops pipe_client_fd_ops =
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{
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default_fd_get_poll_events, /* get_poll_events */
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default_poll_event, /* poll_event */
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pipe_client_flush, /* flush */
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pipe_client_get_info, /* get_file_info */
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default_fd_queue_async, /* queue_async */
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default_fd_cancel_async /* cancel_async */
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};
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static void named_pipe_dump( struct object *obj, int verbose )
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{
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struct named_pipe *pipe = (struct named_pipe *) obj;
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assert( obj->ops == &named_pipe_ops );
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fprintf( stderr, "Named pipe " );
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dump_object_name( &pipe->obj );
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fprintf( stderr, "\n" );
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}
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static void pipe_server_dump( struct object *obj, int verbose )
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{
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struct pipe_server *server = (struct pipe_server *) obj;
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assert( obj->ops == &pipe_server_ops );
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fprintf( stderr, "Named pipe server pipe=%p state=%d\n", server->pipe, server->state );
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}
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static void pipe_client_dump( struct object *obj, int verbose )
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{
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struct pipe_client *client = (struct pipe_client *) obj;
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assert( obj->ops == &pipe_client_ops );
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fprintf( stderr, "Named pipe client server=%p\n", client->server );
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}
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static void named_pipe_destroy( struct object *obj)
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{
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struct named_pipe *pipe = (struct named_pipe *) obj;
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assert( list_empty( &pipe->servers ) );
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assert( !pipe->instances );
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async_terminate_queue( &pipe->waiters, STATUS_HANDLES_CLOSED );
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}
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static struct fd *pipe_client_get_fd( struct object *obj )
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{
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struct pipe_client *client = (struct pipe_client *) obj;
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if (client->fd)
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return (struct fd *) grab_object( client->fd );
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set_error( STATUS_PIPE_DISCONNECTED );
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return NULL;
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}
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static struct fd *pipe_server_get_fd( struct object *obj )
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{
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struct pipe_server *server = (struct pipe_server *) obj;
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switch(server->state)
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{
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case ps_connected_server:
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case ps_wait_disconnect:
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assert( server->fd );
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return (struct fd *) grab_object( server->fd );
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case ps_wait_open:
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case ps_idle_server:
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set_error( STATUS_PIPE_LISTENING );
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break;
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case ps_disconnected_server:
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case ps_wait_connect:
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set_error( STATUS_PIPE_DISCONNECTED );
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break;
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}
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return NULL;
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}
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static void notify_empty( struct pipe_server *server )
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{
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if (!server->flush_poll)
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return;
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assert( server->state == ps_connected_server );
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assert( server->event );
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remove_timeout_user( server->flush_poll );
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server->flush_poll = NULL;
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set_event( server->event );
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release_object( server->event );
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server->event = NULL;
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}
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static void do_disconnect( struct pipe_server *server )
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{
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/* we may only have a server fd, if the client disconnected */
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if (server->client)
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{
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assert( server->client->server == server );
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assert( server->client->fd );
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release_object( server->client->fd );
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server->client->fd = NULL;
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}
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assert( server->fd );
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release_object( server->fd );
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server->fd = NULL;
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}
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static void pipe_server_destroy( struct object *obj)
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{
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struct pipe_server *server = (struct pipe_server *)obj;
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assert( obj->ops == &pipe_server_ops );
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if (server->fd)
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{
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notify_empty( server );
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do_disconnect( server );
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}
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if (server->client)
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{
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server->client->server = NULL;
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server->client = NULL;
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}
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async_terminate_head( &server->wait_q, STATUS_HANDLES_CLOSED );
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assert( server->pipe->instances );
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server->pipe->instances--;
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list_remove( &server->entry );
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release_object( server->pipe );
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}
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static void pipe_client_destroy( struct object *obj)
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{
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struct pipe_client *client = (struct pipe_client *)obj;
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struct pipe_server *server = client->server;
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assert( obj->ops == &pipe_client_ops );
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if (server)
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{
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notify_empty( server );
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switch(server->state)
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{
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case ps_connected_server:
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/* Don't destroy the server's fd here as we can't
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do a successful flush without it. */
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server->state = ps_wait_disconnect;
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release_object( client->fd );
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client->fd = NULL;
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break;
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case ps_disconnected_server:
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server->state = ps_wait_connect;
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break;
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case ps_idle_server:
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case ps_wait_open:
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case ps_wait_disconnect:
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case ps_wait_connect:
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assert( 0 );
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}
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assert( server->client );
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server->client = NULL;
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client->server = NULL;
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}
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assert( !client->fd );
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}
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static int pipe_data_remaining( struct pipe_server *server )
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{
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struct pollfd pfd;
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int fd;
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assert( server->client );
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fd = get_unix_fd( server->client->fd );
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if (fd < 0)
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return 0;
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pfd.fd = fd;
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pfd.events = POLLIN;
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pfd.revents = 0;
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if (0 > poll( &pfd, 1, 0 ))
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return 0;
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return pfd.revents&POLLIN;
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}
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static void check_flushed( void *arg )
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{
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struct pipe_server *server = (struct pipe_server*) arg;
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assert( server->event );
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if (pipe_data_remaining( server ))
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{
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struct timeval tv;
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gettimeofday( &tv, NULL );
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add_timeout( &tv, 100 );
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server->flush_poll = add_timeout_user( &tv, check_flushed, server );
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}
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else
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{
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/* notify_empty( server ); */
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server->flush_poll = NULL;
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set_event( server->event );
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release_object( server->event );
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server->event = NULL;
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}
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}
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static int pipe_server_flush( struct fd *fd, struct event **event )
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{
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struct pipe_server *server = get_fd_user( fd );
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if (!server)
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return 0;
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if (server->state != ps_connected_server)
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return 0;
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/* FIXME: if multiple threads flush the same pipe,
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maybe should create a list of processes to notify */
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if (server->flush_poll)
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return 0;
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if (pipe_data_remaining( server ))
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{
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struct timeval tv;
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/* this kind of sux -
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there's no unix way to be alerted when a pipe becomes empty */
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server->event = create_event( NULL, 0, 0, 0 );
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if (!server->event)
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return 0;
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gettimeofday( &tv, NULL );
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add_timeout( &tv, 100 );
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server->flush_poll = add_timeout_user( &tv, check_flushed, server );
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*event = server->event;
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}
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return 0;
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}
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static int pipe_client_flush( struct fd *fd, struct event **event )
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{
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/* FIXME: what do we have to do for this? */
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return 0;
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}
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static inline int is_overlapped( unsigned int options )
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{
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return !(options & (FILE_SYNCHRONOUS_IO_ALERT | FILE_SYNCHRONOUS_IO_NONALERT));
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}
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static int pipe_server_get_info( struct fd *fd )
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{
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struct pipe_server *server = get_fd_user( fd );
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int flags = FD_FLAG_AVAILABLE;
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if (is_overlapped( server->options )) flags |= FD_FLAG_OVERLAPPED;
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return flags;
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}
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static int pipe_client_get_info( struct fd *fd )
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{
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struct pipe_client *client = get_fd_user( fd );
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int flags = FD_FLAG_AVAILABLE;
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if (is_overlapped( client->flags )) flags |= FD_FLAG_OVERLAPPED;
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return flags;
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}
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static struct named_pipe *create_named_pipe( const WCHAR *name, size_t len )
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{
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struct named_pipe *pipe;
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pipe = create_named_object( sync_namespace, &named_pipe_ops, name, len );
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if (pipe)
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{
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if (get_error() != STATUS_OBJECT_NAME_COLLISION)
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{
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/* initialize it if it didn't already exist */
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pipe->instances = 0;
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list_init( &pipe->servers );
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list_init( &pipe->waiters );
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}
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}
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return pipe;
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}
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static struct named_pipe *open_named_pipe( const WCHAR *name, size_t len )
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{
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struct object *obj;
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if ((obj = find_object( sync_namespace, name, len )))
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{
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if (obj->ops == &named_pipe_ops) return (struct named_pipe *)obj;
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release_object( obj );
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set_error( STATUS_OBJECT_TYPE_MISMATCH );
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}
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else set_error( STATUS_OBJECT_NAME_NOT_FOUND );
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return NULL;
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}
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static struct pipe_server *get_pipe_server_obj( struct process *process,
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obj_handle_t handle, unsigned int access )
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{
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struct object *obj;
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obj = get_handle_obj( process, handle, access, &pipe_server_ops );
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return (struct pipe_server *) obj;
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}
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static struct pipe_server *create_pipe_server( struct named_pipe *pipe, unsigned int options )
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{
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struct pipe_server *server;
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server = alloc_object( &pipe_server_ops );
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if (!server)
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return NULL;
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server->fd = NULL;
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server->pipe = pipe;
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server->state = ps_idle_server;
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server->client = NULL;
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server->flush_poll = NULL;
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server->options = options;
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list_init( &server->wait_q );
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list_add_head( &pipe->servers, &server->entry );
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grab_object( pipe );
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return server;
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}
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static struct pipe_client *create_pipe_client( struct pipe_server *server, unsigned int flags )
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{
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struct pipe_client *client;
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client = alloc_object( &pipe_client_ops );
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if (!client)
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return NULL;
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client->fd = NULL;
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client->server = server;
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client->flags = flags;
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return client;
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}
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static inline struct pipe_server *find_server( struct named_pipe *pipe, enum pipe_state state )
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{
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struct pipe_server *server;
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LIST_FOR_EACH_ENTRY( server, &pipe->servers, struct pipe_server, entry )
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{
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if (server->state == state) return (struct pipe_server *)grab_object( server );
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}
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return NULL;
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}
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static inline struct pipe_server *find_server2( struct named_pipe *pipe,
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enum pipe_state state1, enum pipe_state state2 )
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{
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struct pipe_server *server;
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LIST_FOR_EACH_ENTRY( server, &pipe->servers, struct pipe_server, entry )
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{
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if (server->state == state1 || server->state == state2)
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return (struct pipe_server *)grab_object( server );
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}
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return NULL;
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}
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DECL_HANDLER(create_named_pipe)
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{
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struct named_pipe *pipe;
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struct pipe_server *server;
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reply->handle = 0;
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pipe = create_named_pipe( get_req_data(), get_req_data_size() );
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if (!pipe)
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return;
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|
|
if (get_error() != STATUS_OBJECT_NAME_COLLISION)
|
|
{
|
|
pipe->insize = req->insize;
|
|
pipe->outsize = req->outsize;
|
|
pipe->maxinstances = req->maxinstances;
|
|
pipe->timeout = req->timeout;
|
|
pipe->flags = req->flags;
|
|
}
|
|
else
|
|
{
|
|
set_error( 0 ); /* clear the name collision */
|
|
if (pipe->maxinstances <= pipe->instances)
|
|
{
|
|
set_error( STATUS_PIPE_BUSY );
|
|
release_object( pipe );
|
|
return;
|
|
}
|
|
if ((pipe->maxinstances != req->maxinstances) ||
|
|
(pipe->timeout != req->timeout) ||
|
|
(pipe->flags != req->flags))
|
|
{
|
|
set_error( STATUS_ACCESS_DENIED );
|
|
release_object( pipe );
|
|
return;
|
|
}
|
|
}
|
|
|
|
server = create_pipe_server( pipe, req->options );
|
|
if (server)
|
|
{
|
|
reply->handle = alloc_handle( current->process, server,
|
|
req->access, req->inherit );
|
|
server->pipe->instances++;
|
|
release_object( server );
|
|
}
|
|
|
|
release_object( pipe );
|
|
}
|
|
|
|
DECL_HANDLER(open_named_pipe)
|
|
{
|
|
struct pipe_server *server;
|
|
struct pipe_client *client;
|
|
struct named_pipe *pipe;
|
|
int fds[2];
|
|
|
|
pipe = open_named_pipe( get_req_data(), get_req_data_size() );
|
|
if (!pipe)
|
|
{
|
|
set_error( STATUS_NO_SUCH_FILE );
|
|
return;
|
|
}
|
|
|
|
server = find_server2( pipe, ps_idle_server, ps_wait_open );
|
|
release_object( pipe );
|
|
|
|
if (!server)
|
|
{
|
|
set_error( STATUS_PIPE_NOT_AVAILABLE );
|
|
return;
|
|
}
|
|
|
|
client = create_pipe_client( server, req->flags );
|
|
if (client)
|
|
{
|
|
if (!socketpair( PF_UNIX, SOCK_STREAM, 0, fds ))
|
|
{
|
|
int res = 0;
|
|
|
|
assert( !client->fd );
|
|
assert( !server->fd );
|
|
|
|
/* for performance reasons, only set nonblocking mode when using
|
|
* overlapped I/O. Otherwise, we will be doing too much busy
|
|
* looping */
|
|
if (is_overlapped( req->flags ))
|
|
res = fcntl( fds[1], F_SETFL, O_NONBLOCK );
|
|
if ((res != -1) && is_overlapped( server->options ))
|
|
res = fcntl( fds[0], F_SETFL, O_NONBLOCK );
|
|
|
|
client->fd = create_anonymous_fd( &pipe_client_fd_ops,
|
|
fds[1], &client->obj );
|
|
server->fd = create_anonymous_fd( &pipe_server_fd_ops,
|
|
fds[0], &server->obj );
|
|
if (client->fd && server->fd && res != 1)
|
|
{
|
|
if (server->state == ps_wait_open)
|
|
async_terminate_head( &server->wait_q, STATUS_SUCCESS );
|
|
assert( list_empty( &server->wait_q ) );
|
|
server->state = ps_connected_server;
|
|
server->client = client;
|
|
client->server = server;
|
|
reply->handle = alloc_handle( current->process, client,
|
|
req->access, req->inherit );
|
|
}
|
|
}
|
|
else
|
|
file_set_error();
|
|
|
|
release_object( client );
|
|
}
|
|
release_object( server );
|
|
}
|
|
|
|
DECL_HANDLER(connect_named_pipe)
|
|
{
|
|
struct pipe_server *server;
|
|
|
|
server = get_pipe_server_obj(current->process, req->handle, 0);
|
|
if (!server)
|
|
return;
|
|
|
|
switch(server->state)
|
|
{
|
|
case ps_idle_server:
|
|
case ps_wait_connect:
|
|
assert( !server->fd );
|
|
server->state = ps_wait_open;
|
|
create_async( current, NULL, &server->wait_q,
|
|
req->func, req->event, NULL );
|
|
async_terminate_queue( &server->pipe->waiters, STATUS_SUCCESS );
|
|
break;
|
|
case ps_connected_server:
|
|
assert( server->fd );
|
|
set_error( STATUS_PIPE_CONNECTED );
|
|
break;
|
|
case ps_disconnected_server:
|
|
set_error( STATUS_PIPE_BUSY );
|
|
break;
|
|
case ps_wait_disconnect:
|
|
set_error( STATUS_NO_DATA_DETECTED );
|
|
break;
|
|
case ps_wait_open:
|
|
set_error( STATUS_INVALID_HANDLE );
|
|
break;
|
|
}
|
|
|
|
release_object(server);
|
|
}
|
|
|
|
DECL_HANDLER(wait_named_pipe)
|
|
{
|
|
struct named_pipe *pipe;
|
|
struct pipe_server *server;
|
|
|
|
if (!(pipe = open_named_pipe( get_req_data(), get_req_data_size() )))
|
|
{
|
|
set_error( STATUS_PIPE_NOT_AVAILABLE );
|
|
return;
|
|
}
|
|
server = find_server( pipe, ps_wait_open );
|
|
if (server)
|
|
{
|
|
/* there's already a server waiting for a client to connect */
|
|
thread_queue_apc( current, NULL, req->func, APC_ASYNC_IO,
|
|
1, req->overlapped, NULL, (void *)STATUS_SUCCESS );
|
|
release_object( server );
|
|
}
|
|
else
|
|
{
|
|
int timeout;
|
|
if (req->timeout == NMPWAIT_USE_DEFAULT_WAIT)
|
|
timeout = pipe->timeout;
|
|
else
|
|
timeout = req->timeout;
|
|
|
|
if (req->timeout == NMPWAIT_WAIT_FOREVER)
|
|
create_async( current, NULL, &pipe->waiters,
|
|
req->func, req->overlapped, NULL );
|
|
else
|
|
create_async( current, &timeout, &pipe->waiters,
|
|
req->func, req->overlapped, NULL );
|
|
}
|
|
|
|
release_object( pipe );
|
|
}
|
|
|
|
DECL_HANDLER(disconnect_named_pipe)
|
|
{
|
|
struct pipe_server *server;
|
|
|
|
reply->fd = -1;
|
|
server = get_pipe_server_obj( current->process, req->handle, 0 );
|
|
if (!server)
|
|
return;
|
|
switch(server->state)
|
|
{
|
|
case ps_connected_server:
|
|
assert( server->fd );
|
|
assert( server->client );
|
|
assert( server->client->fd );
|
|
|
|
notify_empty( server );
|
|
|
|
/* Dump the client and server fds, but keep the pointers
|
|
around - client loses all waiting data */
|
|
server->state = ps_disconnected_server;
|
|
do_disconnect( server );
|
|
reply->fd = flush_cached_fd( current->process, req->handle );
|
|
break;
|
|
|
|
case ps_wait_disconnect:
|
|
assert( !server->client );
|
|
assert( server->fd );
|
|
do_disconnect( server );
|
|
server->state = ps_wait_connect;
|
|
reply->fd = flush_cached_fd( current->process, req->handle );
|
|
break;
|
|
|
|
case ps_idle_server:
|
|
case ps_wait_open:
|
|
case ps_disconnected_server:
|
|
case ps_wait_connect:
|
|
set_error( STATUS_PIPE_DISCONNECTED );
|
|
break;
|
|
}
|
|
release_object( server );
|
|
}
|
|
|
|
DECL_HANDLER(get_named_pipe_info)
|
|
{
|
|
struct pipe_server *server;
|
|
|
|
server = get_pipe_server_obj( current->process, req->handle, 0 );
|
|
if (!server)
|
|
return;
|
|
|
|
reply->flags = server->pipe->flags;
|
|
reply->maxinstances = server->pipe->maxinstances;
|
|
reply->insize = server->pipe->insize;
|
|
reply->outsize = server->pipe->outsize;
|
|
|
|
release_object(server);
|
|
}
|