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223 lines
7.8 KiB
C
223 lines
7.8 KiB
C
/*
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* IDirect3DVertexBuffer8 implementation
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*
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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/* IDirect3DVertexBuffer8 IUnknown parts follow: */
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static HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface, REFIID riid, LPVOID *ppobj) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DResource8)
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|| IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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return ref;
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}
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static ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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EnterCriticalSection(&d3d8_cs);
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IWineD3DBuffer_Release(This->wineD3DVertexBuffer);
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LeaveCriticalSection(&d3d8_cs);
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IUnknown_Release(This->parentDevice);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */
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static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8 **ppDevice) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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IWineD3DDevice *wined3d_device;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DBuffer_GetDevice(This->wineD3DVertexBuffer, &wined3d_device);
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if (SUCCEEDED(hr))
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{
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IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
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IWineD3DDevice_Release(wined3d_device);
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}
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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DWORD ret;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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ret = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
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LeaveCriticalSection(&d3d8_cs);
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return ret;
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}
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static DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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DWORD ret;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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ret = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer);
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LeaveCriticalSection(&d3d8_cs);
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return ret;
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}
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static void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer);
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LeaveCriticalSection(&d3d8_cs);
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}
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static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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TRACE("(%p)\n", This);
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return D3DRTYPE_VERTEXBUFFER;
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}
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/* IDirect3DVertexBuffer8 Interface follow: */
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static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE **ppbData, DWORD Flags) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, ppbData, Flags);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc) {
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IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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HRESULT hr;
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WINED3DBUFFER_DESC desc;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &desc);
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LeaveCriticalSection(&d3d8_cs);
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if (SUCCEEDED(hr)) {
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pDesc->Type = D3DRTYPE_VERTEXBUFFER;
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pDesc->Usage = desc.Usage;
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pDesc->Pool = desc.Pool;
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pDesc->Size = desc.Size;
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pDesc->FVF = This->fvf;
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pDesc->Format = D3DFMT_VERTEXDATA;
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}
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return hr;
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}
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const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
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{
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/* IUnknown */
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IDirect3DVertexBuffer8Impl_QueryInterface,
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IDirect3DVertexBuffer8Impl_AddRef,
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IDirect3DVertexBuffer8Impl_Release,
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/* IDirect3DResource8 */
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IDirect3DVertexBuffer8Impl_GetDevice,
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IDirect3DVertexBuffer8Impl_SetPrivateData,
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IDirect3DVertexBuffer8Impl_GetPrivateData,
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IDirect3DVertexBuffer8Impl_FreePrivateData,
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IDirect3DVertexBuffer8Impl_SetPriority,
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IDirect3DVertexBuffer8Impl_GetPriority,
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IDirect3DVertexBuffer8Impl_PreLoad,
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IDirect3DVertexBuffer8Impl_GetType,
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/* IDirect3DVertexBuffer8 */
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IDirect3DVertexBuffer8Impl_Lock,
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IDirect3DVertexBuffer8Impl_Unlock,
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IDirect3DVertexBuffer8Impl_GetDesc
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};
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