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git://source.winehq.org/git/wine.git
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279 lines
12 KiB
C
279 lines
12 KiB
C
/*
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* Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include <d3d9.h>
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#include "wine/test.h"
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static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT);
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struct queryInfo
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{
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D3DQUERYTYPE type; /* Query to test */
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BOOL foundSupported; /* If at least one windows driver has been found supporting this query */
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BOOL foundUnsupported; /* If at least one windows driver has been found which does not support this query */
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};
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/* When running running this test on windows reveals any differences regarding known supported / unsupported queries,
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* change this table.
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*
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* When marking a query known supported or known unsupported please write one card which supports / does not support
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* the query.
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*/
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static struct queryInfo queries[] =
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{
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{D3DQUERYTYPE_VCACHE, TRUE /* geforce 6600 */, TRUE /* geforce 2 mx */ },
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{D3DQUERYTYPE_RESOURCEMANAGER, FALSE, TRUE /* geforce 2 mx */ },
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{D3DQUERYTYPE_VERTEXSTATS, FALSE, TRUE /* geforce 2 mx */ },
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{D3DQUERYTYPE_EVENT, TRUE /* geforce 2 mx */, TRUE /* ati mach64 */ },
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{D3DQUERYTYPE_OCCLUSION, TRUE /* radeon M9 */, TRUE /* geforce 2 mx */ },
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{D3DQUERYTYPE_TIMESTAMP, TRUE /* geforce 6600 */, TRUE /* geforce 2 mx */ },
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{D3DQUERYTYPE_TIMESTAMPDISJOINT, TRUE /* geforce 6600 */, TRUE /* geforce 2 mx */ },
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{D3DQUERYTYPE_TIMESTAMPFREQ, TRUE /* geforce 6600 */, TRUE /* geforce 2 mx */ },
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{D3DQUERYTYPE_PIPELINETIMINGS, FALSE, TRUE /* geforce 2 mx */ },
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{D3DQUERYTYPE_INTERFACETIMINGS, FALSE, TRUE /* geforce 2 mx */ },
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{D3DQUERYTYPE_VERTEXTIMINGS, FALSE, TRUE /* geforce 2 mx */ },
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{D3DQUERYTYPE_PIXELTIMINGS, FALSE, TRUE /* geforce 2 mx */ },
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{D3DQUERYTYPE_BANDWIDTHTIMINGS, FALSE, TRUE /* geforce 2 mx */ },
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{D3DQUERYTYPE_CACHEUTILIZATION, FALSE, TRUE /* geforce 2 mx */ },
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};
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static const char *queryName(D3DQUERYTYPE type)
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{
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switch(type)
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{
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case D3DQUERYTYPE_VCACHE: return "D3DQUERYTYPE_VCACHE";
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case D3DQUERYTYPE_RESOURCEMANAGER: return "D3DQUERYTYPE_RESOURCEMANAGER";
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case D3DQUERYTYPE_VERTEXSTATS: return "D3DQUERYTYPE_VERTEXSTATS";
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case D3DQUERYTYPE_EVENT: return "D3DQUERYTYPE_EVENT";
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case D3DQUERYTYPE_OCCLUSION: return "D3DQUERYTYPE_OCCLUSION";
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case D3DQUERYTYPE_TIMESTAMP: return "D3DQUERYTYPE_TIMESTAMP";
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case D3DQUERYTYPE_TIMESTAMPDISJOINT: return "D3DQUERYTYPE_TIMESTAMPDISJOINT";
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case D3DQUERYTYPE_TIMESTAMPFREQ: return "D3DQUERYTYPE_TIMESTAMPFREQ";
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case D3DQUERYTYPE_PIPELINETIMINGS: return "D3DQUERYTYPE_PIPELINETIMINGS";
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case D3DQUERYTYPE_INTERFACETIMINGS: return "D3DQUERYTYPE_INTERFACETIMINGS";
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case D3DQUERYTYPE_VERTEXTIMINGS: return "D3DQUERYTYPE_VERTEXTIMINGS";
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case D3DQUERYTYPE_PIXELTIMINGS: return "D3DQUERYTYPE_PIXELTIMINGS";
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case D3DQUERYTYPE_BANDWIDTHTIMINGS: return "D3DQUERYTYPE_BANDWIDTHTIMINGS";
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case D3DQUERYTYPE_CACHEUTILIZATION: return "D3DQUERYTYPE_CACHEUTILIZATION";
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default: return "Unexpected query type";
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}
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}
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static void test_query_support(IDirect3D9 *pD3d, HWND hwnd)
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{
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HRESULT hr;
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IDirect3DDevice9 *pDevice = NULL;
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D3DPRESENT_PARAMETERS d3dpp;
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D3DDISPLAYMODE d3ddm;
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unsigned int i;
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IDirect3DQuery9 *pQuery = NULL;
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BOOL supported;
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IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
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ZeroMemory( &d3dpp, sizeof(d3dpp) );
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d3dpp.Windowed = TRUE;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.BackBufferFormat = d3ddm.Format;
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hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
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ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr);
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if (FAILED(hr))
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{
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skip("Failed to create a d3d device\n");
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goto cleanup;
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}
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for(i = 0; i < sizeof(queries) / sizeof(queries[0]); i++)
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{
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hr = IDirect3DDevice9_CreateQuery(pDevice, queries[i].type, NULL);
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ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE,
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"IDirect3DDevice9_CreateQuery returned unexpected return value %08x for query %s\n", hr, queryName(queries[i].type));
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supported = (hr == D3D_OK ? TRUE : FALSE);
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trace("query %s is %s\n", queryName(queries[i].type), supported ? "supported" : "not supported");
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ok(!(supported == TRUE && queries[i].foundSupported == FALSE),
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"Query %s is supported on this system, but was not found supported before\n",
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queryName(queries[i].type));
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ok(!(supported == FALSE && queries[i].foundUnsupported == FALSE),
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"Query %s is not supported on this system, but was found to be supported on all other systems tested before\n",
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queryName(queries[i].type));
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hr = IDirect3DDevice9_CreateQuery(pDevice, queries[i].type, &pQuery);
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ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE,
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"IDirect3DDevice9_CreateQuery returned unexpected return value %08x for query %s\n", hr, queryName(queries[i].type));
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ok(!(supported && !pQuery), "Query %s was claimed to be supported, but can't be created\n", queryName(queries[i].type));
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ok(!(!supported && pQuery), "Query %s was claimed not to be supported, but can be created\n", queryName(queries[i].type));
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if(pQuery)
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{
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IDirect3DQuery9_Release(pQuery);
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pQuery = NULL;
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}
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}
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cleanup:
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if (pDevice)
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{
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UINT refcount = IDirect3DDevice9_Release(pDevice);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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}
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static void test_occlusion_query_states(IDirect3D9 *pD3d, HWND hwnd)
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{
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HRESULT hr;
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IDirect3DDevice9 *pDevice = NULL;
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D3DPRESENT_PARAMETERS d3dpp;
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D3DDISPLAYMODE d3ddm;
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IDirect3DQuery9 *pQuery = NULL;
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BYTE *data = NULL;
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float point[3] = {0.0, 0.0, 0.0};
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unsigned int count = 0;
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IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
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ZeroMemory( &d3dpp, sizeof(d3dpp) );
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d3dpp.Windowed = TRUE;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.BackBufferFormat = d3ddm.Format;
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hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
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ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr);
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if (FAILED(hr))
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{
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skip("Failed to create a d3d device\n");
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goto cleanup;
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}
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hr = IDirect3DDevice9_CreateQuery(pDevice, D3DQUERYTYPE_OCCLUSION, &pQuery);
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ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE,
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"IDirect3DDevice9_CreateQuery returned unexpected return value %08x\n", hr);
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if(!pQuery) {
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skip("Occlusion queries not supported\n");
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goto cleanup;
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}
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data = HeapAlloc(GetProcessHeap(), 0, IDirect3DQuery9_GetDataSize(pQuery));
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hr = IDirect3DQuery9_GetData(pQuery, NULL, 0, D3DGETDATA_FLUSH);
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ok(hr == S_OK, "IDirect3DQuery9_GetData(NULL) on a new query returned %08x\n", hr);
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hr = IDirect3DQuery9_GetData(pQuery, data, IDirect3DQuery9_GetDataSize(pQuery), D3DGETDATA_FLUSH);
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ok(hr == S_OK, "IDirect3DQuery9_GetData on a new query returned %08x\n", hr);
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hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_END);
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ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DISSUE_END) on a new not yet started query returned %08x\n", hr);
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hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_BEGIN);
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ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DISSUE_BEGIN) on a new not yet started query returned %08x\n", hr);
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hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_BEGIN);
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ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DQUERY_BEGIN) on a started query returned %08x\n", hr);
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hr = IDirect3DQuery9_GetData(pQuery, NULL, 0, D3DGETDATA_FLUSH);
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ok(hr == S_FALSE, "IDirect3DQuery9_GetData(NULL) on a started query returned %08x\n", hr);
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hr = IDirect3DQuery9_GetData(pQuery, data, IDirect3DQuery9_GetDataSize(pQuery), D3DGETDATA_FLUSH);
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ok(hr == S_FALSE, "IDirect3DQuery9_GetData on a started query returned %08x\n", hr);
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hr = IDirect3DDevice9_SetFVF(pDevice, D3DFVF_XYZ);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
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hr = IDirect3DDevice9_BeginScene(pDevice);
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ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
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if(SUCCEEDED(hr)) {
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hr = IDirect3DDevice9_DrawPrimitiveUP(pDevice, D3DPT_POINTLIST, 1, point, 3 * sizeof(float));
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ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP returned %08x\n", hr);
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hr = IDirect3DDevice9_EndScene(pDevice);
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ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
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}
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hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_END);
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ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DISSUE_END) on a started query returned %08x\n", hr);
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hr = S_FALSE;
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while(hr == S_FALSE && count < 500) {
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hr = IDirect3DQuery9_GetData(pQuery, NULL, 0, D3DGETDATA_FLUSH);
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ok(hr == S_OK || hr == S_FALSE, "IDirect3DQuery9_GetData on a ended query returned %08x\n", hr);
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count++;
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if(hr == S_FALSE) Sleep(10);
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}
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ok(hr == S_OK, "Occlusion query did not finish\n");
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hr = IDirect3DQuery9_GetData(pQuery, data, IDirect3DQuery9_GetDataSize(pQuery), D3DGETDATA_FLUSH);
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ok(hr == S_OK, "IDirect3DQuery9_GetData on a ended query returned %08x\n", hr);
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hr = IDirect3DQuery9_GetData(pQuery, data, IDirect3DQuery9_GetDataSize(pQuery), D3DGETDATA_FLUSH);
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ok(hr == S_OK, "IDirect3DQuery9_GetData a 2nd time on a ended query returned %08x\n", hr);
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hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_BEGIN);
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ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DISSUE_BEGIN) on a new not yet started query returned %08x\n", hr);
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hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_END);
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ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DISSUE_END) on a started query returned %08x\n", hr);
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hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_END);
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ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DISSUE_END) on a ended query returned %08x\n", hr);
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cleanup:
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HeapFree(GetProcessHeap(), 0, data);
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if (pQuery) IDirect3DQuery9_Release(pQuery);
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if (pDevice)
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{
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UINT refcount = IDirect3DDevice9_Release(pDevice);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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}
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START_TEST(query)
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{
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HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
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if (!d3d9_handle)
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{
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skip("Could not load d3d9.dll\n");
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return;
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}
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pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" );
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ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n");
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if (pDirect3DCreate9)
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{
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IDirect3D9 *pD3d = NULL;
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HWND hwnd = NULL;
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pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
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if(!pD3d)
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{
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skip("Failed to create Direct3D9 object, not running tests\n");
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return;
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}
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hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
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if(!hwnd)
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{
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skip("Failed to create window\n");
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IDirect3D9_Release(pD3d);
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return;
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}
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test_query_support(pD3d, hwnd);
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test_occlusion_query_states(pD3d, hwnd);
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DestroyWindow(hwnd);
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IDirect3D9_Release(pD3d);
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}
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}
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