wine/dlls/d3d9/tests/query.c

279 lines
12 KiB
C

/*
* Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include <d3d9.h>
#include "wine/test.h"
static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT);
struct queryInfo
{
D3DQUERYTYPE type; /* Query to test */
BOOL foundSupported; /* If at least one windows driver has been found supporting this query */
BOOL foundUnsupported; /* If at least one windows driver has been found which does not support this query */
};
/* When running running this test on windows reveals any differences regarding known supported / unsupported queries,
* change this table.
*
* When marking a query known supported or known unsupported please write one card which supports / does not support
* the query.
*/
static struct queryInfo queries[] =
{
{D3DQUERYTYPE_VCACHE, TRUE /* geforce 6600 */, TRUE /* geforce 2 mx */ },
{D3DQUERYTYPE_RESOURCEMANAGER, FALSE, TRUE /* geforce 2 mx */ },
{D3DQUERYTYPE_VERTEXSTATS, FALSE, TRUE /* geforce 2 mx */ },
{D3DQUERYTYPE_EVENT, TRUE /* geforce 2 mx */, TRUE /* ati mach64 */ },
{D3DQUERYTYPE_OCCLUSION, TRUE /* radeon M9 */, TRUE /* geforce 2 mx */ },
{D3DQUERYTYPE_TIMESTAMP, TRUE /* geforce 6600 */, TRUE /* geforce 2 mx */ },
{D3DQUERYTYPE_TIMESTAMPDISJOINT, TRUE /* geforce 6600 */, TRUE /* geforce 2 mx */ },
{D3DQUERYTYPE_TIMESTAMPFREQ, TRUE /* geforce 6600 */, TRUE /* geforce 2 mx */ },
{D3DQUERYTYPE_PIPELINETIMINGS, FALSE, TRUE /* geforce 2 mx */ },
{D3DQUERYTYPE_INTERFACETIMINGS, FALSE, TRUE /* geforce 2 mx */ },
{D3DQUERYTYPE_VERTEXTIMINGS, FALSE, TRUE /* geforce 2 mx */ },
{D3DQUERYTYPE_PIXELTIMINGS, FALSE, TRUE /* geforce 2 mx */ },
{D3DQUERYTYPE_BANDWIDTHTIMINGS, FALSE, TRUE /* geforce 2 mx */ },
{D3DQUERYTYPE_CACHEUTILIZATION, FALSE, TRUE /* geforce 2 mx */ },
};
static const char *queryName(D3DQUERYTYPE type)
{
switch(type)
{
case D3DQUERYTYPE_VCACHE: return "D3DQUERYTYPE_VCACHE";
case D3DQUERYTYPE_RESOURCEMANAGER: return "D3DQUERYTYPE_RESOURCEMANAGER";
case D3DQUERYTYPE_VERTEXSTATS: return "D3DQUERYTYPE_VERTEXSTATS";
case D3DQUERYTYPE_EVENT: return "D3DQUERYTYPE_EVENT";
case D3DQUERYTYPE_OCCLUSION: return "D3DQUERYTYPE_OCCLUSION";
case D3DQUERYTYPE_TIMESTAMP: return "D3DQUERYTYPE_TIMESTAMP";
case D3DQUERYTYPE_TIMESTAMPDISJOINT: return "D3DQUERYTYPE_TIMESTAMPDISJOINT";
case D3DQUERYTYPE_TIMESTAMPFREQ: return "D3DQUERYTYPE_TIMESTAMPFREQ";
case D3DQUERYTYPE_PIPELINETIMINGS: return "D3DQUERYTYPE_PIPELINETIMINGS";
case D3DQUERYTYPE_INTERFACETIMINGS: return "D3DQUERYTYPE_INTERFACETIMINGS";
case D3DQUERYTYPE_VERTEXTIMINGS: return "D3DQUERYTYPE_VERTEXTIMINGS";
case D3DQUERYTYPE_PIXELTIMINGS: return "D3DQUERYTYPE_PIXELTIMINGS";
case D3DQUERYTYPE_BANDWIDTHTIMINGS: return "D3DQUERYTYPE_BANDWIDTHTIMINGS";
case D3DQUERYTYPE_CACHEUTILIZATION: return "D3DQUERYTYPE_CACHEUTILIZATION";
default: return "Unexpected query type";
}
}
static void test_query_support(IDirect3D9 *pD3d, HWND hwnd)
{
HRESULT hr;
IDirect3DDevice9 *pDevice = NULL;
D3DPRESENT_PARAMETERS d3dpp;
D3DDISPLAYMODE d3ddm;
unsigned int i;
IDirect3DQuery9 *pQuery = NULL;
BOOL supported;
IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = d3ddm.Format;
hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr);
if (FAILED(hr))
{
skip("Failed to create a d3d device\n");
goto cleanup;
}
for(i = 0; i < sizeof(queries) / sizeof(queries[0]); i++)
{
hr = IDirect3DDevice9_CreateQuery(pDevice, queries[i].type, NULL);
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE,
"IDirect3DDevice9_CreateQuery returned unexpected return value %08x for query %s\n", hr, queryName(queries[i].type));
supported = (hr == D3D_OK ? TRUE : FALSE);
trace("query %s is %s\n", queryName(queries[i].type), supported ? "supported" : "not supported");
ok(!(supported == TRUE && queries[i].foundSupported == FALSE),
"Query %s is supported on this system, but was not found supported before\n",
queryName(queries[i].type));
ok(!(supported == FALSE && queries[i].foundUnsupported == FALSE),
"Query %s is not supported on this system, but was found to be supported on all other systems tested before\n",
queryName(queries[i].type));
hr = IDirect3DDevice9_CreateQuery(pDevice, queries[i].type, &pQuery);
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE,
"IDirect3DDevice9_CreateQuery returned unexpected return value %08x for query %s\n", hr, queryName(queries[i].type));
ok(!(supported && !pQuery), "Query %s was claimed to be supported, but can't be created\n", queryName(queries[i].type));
ok(!(!supported && pQuery), "Query %s was claimed not to be supported, but can be created\n", queryName(queries[i].type));
if(pQuery)
{
IDirect3DQuery9_Release(pQuery);
pQuery = NULL;
}
}
cleanup:
if (pDevice)
{
UINT refcount = IDirect3DDevice9_Release(pDevice);
ok(!refcount, "Device has %u references left.\n", refcount);
}
}
static void test_occlusion_query_states(IDirect3D9 *pD3d, HWND hwnd)
{
HRESULT hr;
IDirect3DDevice9 *pDevice = NULL;
D3DPRESENT_PARAMETERS d3dpp;
D3DDISPLAYMODE d3ddm;
IDirect3DQuery9 *pQuery = NULL;
BYTE *data = NULL;
float point[3] = {0.0, 0.0, 0.0};
unsigned int count = 0;
IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = d3ddm.Format;
hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr);
if (FAILED(hr))
{
skip("Failed to create a d3d device\n");
goto cleanup;
}
hr = IDirect3DDevice9_CreateQuery(pDevice, D3DQUERYTYPE_OCCLUSION, &pQuery);
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE,
"IDirect3DDevice9_CreateQuery returned unexpected return value %08x\n", hr);
if(!pQuery) {
skip("Occlusion queries not supported\n");
goto cleanup;
}
data = HeapAlloc(GetProcessHeap(), 0, IDirect3DQuery9_GetDataSize(pQuery));
hr = IDirect3DQuery9_GetData(pQuery, NULL, 0, D3DGETDATA_FLUSH);
ok(hr == S_OK, "IDirect3DQuery9_GetData(NULL) on a new query returned %08x\n", hr);
hr = IDirect3DQuery9_GetData(pQuery, data, IDirect3DQuery9_GetDataSize(pQuery), D3DGETDATA_FLUSH);
ok(hr == S_OK, "IDirect3DQuery9_GetData on a new query returned %08x\n", hr);
hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_END);
ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DISSUE_END) on a new not yet started query returned %08x\n", hr);
hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_BEGIN);
ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DISSUE_BEGIN) on a new not yet started query returned %08x\n", hr);
hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_BEGIN);
ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DQUERY_BEGIN) on a started query returned %08x\n", hr);
hr = IDirect3DQuery9_GetData(pQuery, NULL, 0, D3DGETDATA_FLUSH);
ok(hr == S_FALSE, "IDirect3DQuery9_GetData(NULL) on a started query returned %08x\n", hr);
hr = IDirect3DQuery9_GetData(pQuery, data, IDirect3DQuery9_GetDataSize(pQuery), D3DGETDATA_FLUSH);
ok(hr == S_FALSE, "IDirect3DQuery9_GetData on a started query returned %08x\n", hr);
hr = IDirect3DDevice9_SetFVF(pDevice, D3DFVF_XYZ);
ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
hr = IDirect3DDevice9_BeginScene(pDevice);
ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
if(SUCCEEDED(hr)) {
hr = IDirect3DDevice9_DrawPrimitiveUP(pDevice, D3DPT_POINTLIST, 1, point, 3 * sizeof(float));
ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP returned %08x\n", hr);
hr = IDirect3DDevice9_EndScene(pDevice);
ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
}
hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_END);
ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DISSUE_END) on a started query returned %08x\n", hr);
hr = S_FALSE;
while(hr == S_FALSE && count < 500) {
hr = IDirect3DQuery9_GetData(pQuery, NULL, 0, D3DGETDATA_FLUSH);
ok(hr == S_OK || hr == S_FALSE, "IDirect3DQuery9_GetData on a ended query returned %08x\n", hr);
count++;
if(hr == S_FALSE) Sleep(10);
}
ok(hr == S_OK, "Occlusion query did not finish\n");
hr = IDirect3DQuery9_GetData(pQuery, data, IDirect3DQuery9_GetDataSize(pQuery), D3DGETDATA_FLUSH);
ok(hr == S_OK, "IDirect3DQuery9_GetData on a ended query returned %08x\n", hr);
hr = IDirect3DQuery9_GetData(pQuery, data, IDirect3DQuery9_GetDataSize(pQuery), D3DGETDATA_FLUSH);
ok(hr == S_OK, "IDirect3DQuery9_GetData a 2nd time on a ended query returned %08x\n", hr);
hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_BEGIN);
ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DISSUE_BEGIN) on a new not yet started query returned %08x\n", hr);
hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_END);
ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DISSUE_END) on a started query returned %08x\n", hr);
hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_END);
ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DISSUE_END) on a ended query returned %08x\n", hr);
cleanup:
HeapFree(GetProcessHeap(), 0, data);
if (pQuery) IDirect3DQuery9_Release(pQuery);
if (pDevice)
{
UINT refcount = IDirect3DDevice9_Release(pDevice);
ok(!refcount, "Device has %u references left.\n", refcount);
}
}
START_TEST(query)
{
HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
if (!d3d9_handle)
{
skip("Could not load d3d9.dll\n");
return;
}
pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" );
ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n");
if (pDirect3DCreate9)
{
IDirect3D9 *pD3d = NULL;
HWND hwnd = NULL;
pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
if(!pD3d)
{
skip("Failed to create Direct3D9 object, not running tests\n");
return;
}
hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
if(!hwnd)
{
skip("Failed to create window\n");
IDirect3D9_Release(pD3d);
return;
}
test_query_support(pD3d, hwnd);
test_occlusion_query_states(pD3d, hwnd);
DestroyWindow(hwnd);
IDirect3D9_Release(pD3d);
}
}