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arb_program_shader.c
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wined3d: Apply shaders in their state handlers.
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2007-01-08 20:56:51 +01:00 |
baseshader.c
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05/49: wined3d: Only add line numbers for new lines in shader_addline().
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2007-01-16 16:02:28 +01:00 |
basetexture.c
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Revert "wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4."
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2006-12-29 11:35:57 +01:00 |
cubetexture.c
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d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture.
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2006-12-06 12:38:51 +01:00 |
device.c
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wined3d: Do not play with WS_VISIBLE, this causes unwanted mapping/unmapping of the window.
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2007-01-15 12:44:18 +01:00 |
directx.c
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wined3d, d3d9: Caps correction.
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2007-01-15 12:44:03 +01:00 |
drawprim.c
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wined3d: Move material applying to the state table.
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2007-01-10 22:00:34 +01:00 |
glsl_shader.c
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wined3d: Add a glsl_dst_param_t type, pass it to shader_glsl_add_dst_param() instead of three separate character arrays.
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2007-01-16 16:13:58 +01:00 |
indexbuffer.c
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
Makefile.in
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wined3d: Create the state table.
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2006-12-07 21:10:07 +01:00 |
palette.c
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
pixelshader.c
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wined3d: Give WINED3DSIO_CRS its own function, properly take the write mask into account.
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2007-01-16 16:05:49 +01:00 |
query.c
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wined3d: Do not block waiting for occlusion query result in GetData.
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2007-01-12 11:24:20 +01:00 |
resource.c
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
state.c
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wined3d: Do not activate / deactivate texture dimensions twice.
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2007-01-10 22:03:28 +01:00 |
stateblock.c
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wined3d: Store the scissor rect in the stateblock.
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2007-01-10 22:01:20 +01:00 |
surface.c
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wined3d: Do not free regularily locked surfaces.
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2007-01-15 12:43:29 +01:00 |
surface_gdi.c
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wined3d: Remove IWineD3DSurface_GetContainerParent.
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2006-12-18 12:02:17 +01:00 |
swapchain.c
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wined3d: Count the framerate per swapchain, not globally.
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2007-01-10 22:00:47 +01:00 |
texture.c
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d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture.
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2006-12-06 12:38:37 +01:00 |
utils.c
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wined3d: Remove dead NV_TEXTURE_SHADER code
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2007-01-10 22:03:50 +01:00 |
vertexbuffer.c
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wined3d: Better tracking of vertex buffer assignments.
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2007-01-15 12:43:40 +01:00 |
vertexdeclaration.c
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wined3d: Make some data const.
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2006-12-14 20:11:41 +01:00 |
vertexshader.c
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wined3d: Give WINED3DSIO_CRS its own function, properly take the write mask into account.
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2007-01-16 16:05:49 +01:00 |
volume.c
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wined3d: Remove IWineD3DVolume_GetContainerParent.
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2006-12-18 12:02:28 +01:00 |
volumetexture.c
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d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture.
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2006-12-06 12:39:14 +01:00 |
wined3d.spec
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WineDirect3DCreate has 3 args in the source.
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2005-03-21 10:52:32 +00:00 |
wined3d_main.c
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wined3d: Add FBO support for offscreen rendering.
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2006-11-17 18:14:13 +01:00 |
wined3d_private.h
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wined3d: Give WINED3DSIO_CRS its own function, properly take the write mask into account.
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2007-01-16 16:05:49 +01:00 |
wined3d_private_types.h
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wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes.
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2006-11-17 18:14:25 +01:00 |