mirror of
git://source.winehq.org/git/wine.git
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1585 lines
56 KiB
C
1585 lines
56 KiB
C
#ifndef _WINE_D3D_H
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#define _WINE_D3D_H
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#include "ddraw.h"
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/* This is needed for GL_LIGHT */
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#include "wine_gl.h"
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DEFINE_GUID(IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
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DEFINE_GUID(IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a);
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DEFINE_GUID(IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
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DEFINE_GUID(IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
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DEFINE_GUID(IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
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DEFINE_GUID(IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 );
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DEFINE_GUID(IID_IDirect3DDevice, 0x64108800,0x957d,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29 );
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DEFINE_GUID(IID_IDirect3DDevice2, 0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
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DEFINE_GUID(IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
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DEFINE_GUID(IID_IDirect3DTexture2, 0x93281502,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
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DEFINE_GUID(IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
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DEFINE_GUID(IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
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DEFINE_GUID(IID_IDirect3DMaterial2, 0x93281503,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
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DEFINE_GUID(IID_IDirect3DExecuteBuffer, 0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
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DEFINE_GUID(IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
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DEFINE_GUID(IID_IDirect3DViewport2, 0x93281500,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
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typedef struct IDirect3D IDirect3D ,*LPDIRECT3D ;
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typedef struct IDirect3D2 IDirect3D2,*LPDIRECT3D2;
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typedef struct IDirect3DLight IDirect3DLight,*LPDIRECT3DLIGHT;
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typedef struct IDirect3DDevice IDirect3DDevice, *LPDIRECT3DDEVICE;
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typedef struct IDirect3DDevice2 IDirect3DDevice2, *LPDIRECT3DDEVICE2;
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typedef struct IDirect3DViewport2 IDirect3DViewport, IDirect3DViewport2, *LPDIRECT3DVIEWPORT2, *LPDIRECT3DVIEWPORT;
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typedef struct IDirect3DMaterial2 IDirect3DMaterial, *LPDIRECT3DMATERIAL, IDirect3DMaterial2, *LPDIRECT3DMATERIAL2;
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typedef struct IDirect3DTexture2 IDirect3DTexture, *LPDIRECT3DTEXTURE, IDirect3DTexture2, *LPDIRECT3DTEXTURE2;
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typedef struct IDirect3DExecuteBuffer IDirect3DExecuteBuffer, *LPDIRECT3DEXECUTEBUFFER;
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/* ********************************************************************
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Error Codes
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******************************************************************** */
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#define D3D_OK DD_OK
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#define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700)
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#define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701)
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#define D3DERR_INVALID_DEVICE MAKE_DDHRESULT(705)
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#define D3DERR_INITFAILED MAKE_DDHRESULT(706)
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#define D3DERR_DEVICEAGGREGATED MAKE_DDHRESULT(707)
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#define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710)
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#define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711)
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#define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712)
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#define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713)
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#define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714)
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#define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715)
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#define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716)
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#define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717)
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#define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720)
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#define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721)
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#define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722)
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#define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723)
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#define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724)
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#define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725)
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#define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726)
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#define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727)
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#define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728)
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#define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729)
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#define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730)
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#define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731)
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#define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732)
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#define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733)
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#define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734)
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#define D3DERR_INVALIDCURRENTVIEWPORT MAKE_DDHRESULT(735)
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#define D3DERR_INVALIDPRIMITIVETYPE MAKE_DDHRESULT(736)
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#define D3DERR_INVALIDVERTEXTYPE MAKE_DDHRESULT(737)
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#define D3DERR_TEXTURE_BADSIZE MAKE_DDHRESULT(738)
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#define D3DERR_INVALIDRAMPTEXTURE MAKE_DDHRESULT(739)
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#define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740)
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#define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741)
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#define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742)
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#define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743)
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#define D3DERR_INVALIDPALETTE MAKE_DDHRESULT(744)
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#define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745)
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#define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY MAKE_DDHRESULT(746)
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#define D3DERR_SURFACENOTINVIDMEM MAKE_DDHRESULT(747)
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#define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750)
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#define D3DERR_LIGHTHASVIEWPORT MAKE_DDHRESULT(751)
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#define D3DERR_LIGHTNOTINTHISVIEWPORT MAKE_DDHRESULT(752)
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#define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760)
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#define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761)
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#define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762)
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#define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763)
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#define D3DERR_INBEGIN MAKE_DDHRESULT(770)
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#define D3DERR_NOTINBEGIN MAKE_DDHRESULT(771)
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#define D3DERR_NOVIEWPORTS MAKE_DDHRESULT(772)
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#define D3DERR_VIEWPORTDATANOTSET MAKE_DDHRESULT(773)
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#define D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774)
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#define D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775)
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/* ********************************************************************
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Enums
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******************************************************************** */
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#define D3DNEXT_NEXT 0x01l
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#define D3DNEXT_HEAD 0x02l
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#define D3DNEXT_TAIL 0x04l
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typedef enum {
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D3DLIGHT_POINT = 1,
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D3DLIGHT_SPOT = 2,
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D3DLIGHT_DIRECTIONAL = 3,
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D3DLIGHT_PARALLELPOINT = 4,
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D3DLIGHT_FORCE_DWORD = 0x7fffffff
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} D3DLIGHTTYPE;
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typedef enum {
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D3DPT_POINTLIST = 1,
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D3DPT_LINELIST = 2,
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D3DPT_LINESTRIP = 3,
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D3DPT_TRIANGLELIST = 4,
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D3DPT_TRIANGLESTRIP = 5,
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D3DPT_TRIANGLEFAN = 6,
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D3DPT_FORCE_DWORD = 0x7fffffff
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} D3DPRIMITIVETYPE;
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typedef enum {
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D3DFILL_POINT = 1,
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D3DFILL_WIREFRAME = 2,
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D3DFILL_SOLID = 3,
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D3DFILL_FORCE_DWORD = 0x7fffffff
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} D3DFILLMODE;
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typedef enum {
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D3DSHADE_FLAT = 1,
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D3DSHADE_GOURAUD = 2,
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D3DSHADE_PHONG = 3,
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D3DSHADE_FORCE_DWORD = 0x7fffffff
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} D3DSHADEMODE;
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typedef enum {
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D3DCULL_NONE = 1,
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D3DCULL_CW = 2,
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D3DCULL_CCW = 3,
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D3DCULL_FORCE_DWORD = 0x7fffffff
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} D3DCULL;
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typedef enum {
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D3DBLEND_ZERO = 1,
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D3DBLEND_ONE = 2,
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D3DBLEND_SRCCOLOR = 3,
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D3DBLEND_INVSRCCOLOR = 4,
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D3DBLEND_SRCALPHA = 5,
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D3DBLEND_INVSRCALPHA = 6,
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D3DBLEND_DESTALPHA = 7,
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D3DBLEND_INVDESTALPHA = 8,
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D3DBLEND_DESTCOLOR = 9,
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D3DBLEND_INVDESTCOLOR = 10,
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D3DBLEND_SRCALPHASAT = 11,
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D3DBLEND_BOTHSRCALPHA = 12,
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D3DBLEND_BOTHINVSRCALPHA = 13,
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D3DBLEND_FORCE_DWORD = 0x7fffffff
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} D3DBLEND;
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typedef enum {
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D3DTBLEND_DECAL = 1,
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D3DTBLEND_MODULATE = 2,
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D3DTBLEND_DECALALPHA = 3,
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D3DTBLEND_MODULATEALPHA = 4,
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D3DTBLEND_DECALMASK = 5,
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D3DTBLEND_MODULATEMASK = 6,
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D3DTBLEND_COPY = 7,
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D3DTBLEND_ADD = 8,
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D3DTBLEND_FORCE_DWORD = 0x7fffffff
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} D3DTEXTUREBLEND;
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typedef enum {
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D3DFILTER_NEAREST = 1,
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D3DFILTER_LINEAR = 2,
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D3DFILTER_MIPNEAREST = 3,
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D3DFILTER_MIPLINEAR = 4,
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D3DFILTER_LINEARMIPNEAREST = 5,
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D3DFILTER_LINEARMIPLINEAR = 6,
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D3DFILTER_FORCE_DWORD = 0x7fffffff
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} D3DTEXTUREFILTER;
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typedef enum {
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D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle */
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D3DRENDERSTATE_ANTIALIAS = 2, /* D3DANTIALIASMODE */
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D3DRENDERSTATE_TEXTUREADDRESS = 3, /* D3DTEXTUREADDRESS */
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D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */
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D3DRENDERSTATE_WRAPU = 5, /* TRUE for wrapping in u */
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D3DRENDERSTATE_WRAPV = 6, /* TRUE for wrapping in v */
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D3DRENDERSTATE_ZENABLE = 7, /* TRUE to enable z test */
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D3DRENDERSTATE_FILLMODE = 8, /* D3DFILL_MODE */
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D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */
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D3DRENDERSTATE_LINEPATTERN = 10, /* D3DLINEPATTERN */
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D3DRENDERSTATE_MONOENABLE = 11, /* TRUE to enable mono rasterization */
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D3DRENDERSTATE_ROP2 = 12, /* ROP2 */
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D3DRENDERSTATE_PLANEMASK = 13, /* DWORD physical plane mask */
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D3DRENDERSTATE_ZWRITEENABLE = 14, /* TRUE to enable z writes */
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D3DRENDERSTATE_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */
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D3DRENDERSTATE_LASTPIXEL = 16, /* TRUE for last-pixel on lines */
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D3DRENDERSTATE_TEXTUREMAG = 17, /* D3DTEXTUREFILTER */
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D3DRENDERSTATE_TEXTUREMIN = 18, /* D3DTEXTUREFILTER */
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D3DRENDERSTATE_SRCBLEND = 19, /* D3DBLEND */
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D3DRENDERSTATE_DESTBLEND = 20, /* D3DBLEND */
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D3DRENDERSTATE_TEXTUREMAPBLEND = 21, /* D3DTEXTUREBLEND */
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D3DRENDERSTATE_CULLMODE = 22, /* D3DCULL */
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D3DRENDERSTATE_ZFUNC = 23, /* D3DCMPFUNC */
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D3DRENDERSTATE_ALPHAREF = 24, /* D3DFIXED */
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D3DRENDERSTATE_ALPHAFUNC = 25, /* D3DCMPFUNC */
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D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */
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D3DRENDERSTATE_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */
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D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog */
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D3DRENDERSTATE_SPECULARENABLE = 29, /* TRUE to enable specular */
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D3DRENDERSTATE_ZVISIBLE = 30, /* TRUE to enable z checking */
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D3DRENDERSTATE_SUBPIXEL = 31, /* TRUE to enable subpixel correction */
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D3DRENDERSTATE_SUBPIXELX = 32, /* TRUE to enable correction in X only */
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D3DRENDERSTATE_STIPPLEDALPHA = 33, /* TRUE to enable stippled alpha */
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D3DRENDERSTATE_FOGCOLOR = 34, /* D3DCOLOR */
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D3DRENDERSTATE_FOGTABLEMODE = 35, /* D3DFOGMODE */
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D3DRENDERSTATE_FOGTABLESTART = 36, /* Fog table start */
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D3DRENDERSTATE_FOGTABLEEND = 37, /* Fog table end */
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D3DRENDERSTATE_FOGTABLEDENSITY = 38, /* Fog table density */
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D3DRENDERSTATE_STIPPLEENABLE = 39, /* TRUE to enable stippling */
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D3DRENDERSTATE_EDGEANTIALIAS = 40, /* TRUE to enable edge antialiasing */
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D3DRENDERSTATE_COLORKEYENABLE = 41, /* TRUE to enable source colorkeyed textures */
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D3DRENDERSTATE_BORDERCOLOR = 43, /* Border color for texturing w/border */
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D3DRENDERSTATE_TEXTUREADDRESSU = 44, /* Texture addressing mode for U coordinate */
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D3DRENDERSTATE_TEXTUREADDRESSV = 45, /* Texture addressing mode for V coordinate */
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D3DRENDERSTATE_MIPMAPLODBIAS = 46, /* D3DVALUE Mipmap LOD bias */
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D3DRENDERSTATE_ZBIAS = 47, /* LONG Z bias */
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D3DRENDERSTATE_RANGEFOGENABLE = 48, /* Enables range-based fog */
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D3DRENDERSTATE_ANISOTROPY = 49, /* Max. anisotropy. 1 = no anisotropy */
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D3DRENDERSTATE_FLUSHBATCH = 50, /* Explicit flush for DP batching (DX5 Only) */
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D3DRENDERSTATE_STIPPLEPATTERN00 = 64, /* Stipple pattern 01... */
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D3DRENDERSTATE_STIPPLEPATTERN01 = 65,
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D3DRENDERSTATE_STIPPLEPATTERN02 = 66,
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D3DRENDERSTATE_STIPPLEPATTERN03 = 67,
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D3DRENDERSTATE_STIPPLEPATTERN04 = 68,
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D3DRENDERSTATE_STIPPLEPATTERN05 = 69,
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D3DRENDERSTATE_STIPPLEPATTERN06 = 70,
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D3DRENDERSTATE_STIPPLEPATTERN07 = 71,
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D3DRENDERSTATE_STIPPLEPATTERN08 = 72,
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D3DRENDERSTATE_STIPPLEPATTERN09 = 73,
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D3DRENDERSTATE_STIPPLEPATTERN10 = 74,
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D3DRENDERSTATE_STIPPLEPATTERN11 = 75,
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D3DRENDERSTATE_STIPPLEPATTERN12 = 76,
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D3DRENDERSTATE_STIPPLEPATTERN13 = 77,
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D3DRENDERSTATE_STIPPLEPATTERN14 = 78,
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D3DRENDERSTATE_STIPPLEPATTERN15 = 79,
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D3DRENDERSTATE_STIPPLEPATTERN16 = 80,
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D3DRENDERSTATE_STIPPLEPATTERN17 = 81,
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D3DRENDERSTATE_STIPPLEPATTERN18 = 82,
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D3DRENDERSTATE_STIPPLEPATTERN19 = 83,
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D3DRENDERSTATE_STIPPLEPATTERN20 = 84,
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D3DRENDERSTATE_STIPPLEPATTERN21 = 85,
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D3DRENDERSTATE_STIPPLEPATTERN22 = 86,
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D3DRENDERSTATE_STIPPLEPATTERN23 = 87,
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D3DRENDERSTATE_STIPPLEPATTERN24 = 88,
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D3DRENDERSTATE_STIPPLEPATTERN25 = 89,
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D3DRENDERSTATE_STIPPLEPATTERN26 = 90,
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D3DRENDERSTATE_STIPPLEPATTERN27 = 91,
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D3DRENDERSTATE_STIPPLEPATTERN28 = 92,
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D3DRENDERSTATE_STIPPLEPATTERN29 = 93,
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D3DRENDERSTATE_STIPPLEPATTERN30 = 94,
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D3DRENDERSTATE_STIPPLEPATTERN31 = 95,
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D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
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} D3DRENDERSTATETYPE;
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typedef enum {
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D3DCMP_NEVER = 1,
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D3DCMP_LESS = 2,
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D3DCMP_EQUAL = 3,
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D3DCMP_LESSEQUAL = 4,
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D3DCMP_GREATER = 5,
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D3DCMP_NOTEQUAL = 6,
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D3DCMP_GREATEREQUAL = 7,
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D3DCMP_ALWAYS = 8,
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D3DCMP_FORCE_DWORD = 0x7fffffff
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} D3DCMPFUNC;
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typedef enum {
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D3DLIGHTSTATE_MATERIAL = 1,
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D3DLIGHTSTATE_AMBIENT = 2,
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D3DLIGHTSTATE_COLORMODEL = 3,
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D3DLIGHTSTATE_FOGMODE = 4,
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D3DLIGHTSTATE_FOGSTART = 5,
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D3DLIGHTSTATE_FOGEND = 6,
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D3DLIGHTSTATE_FOGDENSITY = 7,
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D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
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} D3DLIGHTSTATETYPE;
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typedef enum {
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D3DVT_VERTEX = 1,
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D3DVT_LVERTEX = 2,
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D3DVT_TLVERTEX = 3,
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D3DVT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
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} D3DVERTEXTYPE;
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typedef enum {
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D3DTRANSFORMSTATE_WORLD = 1,
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D3DTRANSFORMSTATE_VIEW = 2,
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D3DTRANSFORMSTATE_PROJECTION = 3,
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D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
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} D3DTRANSFORMSTATETYPE;
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/* ********************************************************************
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Types and structures
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******************************************************************** */
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typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
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typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE;
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typedef DWORD D3DVIEWPORTHANDLE, *LPD3DVIEWPORTHANDLE;
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typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE;
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typedef DWORD D3DCOLOR, *LPD3DCOLOR;
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typedef struct {
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DWORD dwSize;
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DWORD dwCaps;
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} D3DTRANSFORMCAPS,*LPD3DTRANSFORMCAPS;
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#define D3DTRANSFORMCAPS_CLIP 0x00000001
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typedef struct {
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DWORD dwSize;
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DWORD dwCaps;
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DWORD dwLightingModel;
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DWORD dwNumLights;
|
|
} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
|
|
|
|
#define D3DLIGHTINGMODEL_RGB 0x00000001
|
|
#define D3DLIGHTINGMODEL_MONO 0x00000002
|
|
|
|
#define D3DLIGHTCAPS_POINT 0x00000001
|
|
#define D3DLIGHTCAPS_SPOT 0x00000002
|
|
#define D3DLIGHTCAPS_DIRECTIONAL 0x00000004
|
|
#define D3DLIGHTCAPS_PARALLELPOINT 0x00000008
|
|
|
|
|
|
#define D3DCOLOR_MONO 1
|
|
#define D3DCOLOR_RGB 2
|
|
|
|
typedef DWORD D3DCOLORMODEL;
|
|
|
|
typedef struct {
|
|
DWORD dwSize;
|
|
DWORD dwMiscCaps; /* Capability flags */
|
|
DWORD dwRasterCaps;
|
|
DWORD dwZCmpCaps;
|
|
DWORD dwSrcBlendCaps;
|
|
DWORD dwDestBlendCaps;
|
|
DWORD dwAlphaCmpCaps;
|
|
DWORD dwShadeCaps;
|
|
DWORD dwTextureCaps;
|
|
DWORD dwTextureFilterCaps;
|
|
DWORD dwTextureBlendCaps;
|
|
DWORD dwTextureAddressCaps;
|
|
DWORD dwStippleWidth; /* maximum width and height of */
|
|
DWORD dwStippleHeight; /* of supported stipple (up to 32x32) */
|
|
} D3DPRIMCAPS, *LPD3DPRIMCAPS;
|
|
|
|
/* D3DPRIMCAPS.dwMiscCaps */
|
|
#define D3DPMISCCAPS_MASKPLANES 0x00000001
|
|
#define D3DPMISCCAPS_MASKZ 0x00000002
|
|
#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004
|
|
#define D3DPMISCCAPS_CONFORMANT 0x00000008
|
|
#define D3DPMISCCAPS_CULLNONE 0x00000010
|
|
#define D3DPMISCCAPS_CULLCW 0x00000020
|
|
#define D3DPMISCCAPS_CULLCCW 0x00000040
|
|
|
|
/* D3DPRIMCAPS.dwRasterCaps */
|
|
#define D3DPRASTERCAPS_DITHER 0x00000001
|
|
#define D3DPRASTERCAPS_ROP2 0x00000002
|
|
#define D3DPRASTERCAPS_XOR 0x00000004
|
|
#define D3DPRASTERCAPS_PAT 0x00000008
|
|
#define D3DPRASTERCAPS_ZTEST 0x00000010
|
|
#define D3DPRASTERCAPS_SUBPIXEL 0x00000020
|
|
#define D3DPRASTERCAPS_SUBPIXELX 0x00000040
|
|
#define D3DPRASTERCAPS_FOGVERTEX 0x00000080
|
|
#define D3DPRASTERCAPS_FOGTABLE 0x00000100
|
|
#define D3DPRASTERCAPS_STIPPLE 0x00000200
|
|
#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
|
|
#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
|
|
#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
|
|
#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
|
|
#define D3DPRASTERCAPS_ZBIAS 0x00004000
|
|
#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
|
|
#define D3DPRASTERCAPS_FOGRANGE 0x00010000
|
|
#define D3DPRASTERCAPS_ANISOTROPY 0x00020000
|
|
|
|
/* D3DPRIMCAPS.dwZCmpCaps and dwAlphaCmpCaps */
|
|
#define D3DPCMPCAPS_NEVER 0x00000001
|
|
#define D3DPCMPCAPS_LESS 0x00000002
|
|
#define D3DPCMPCAPS_EQUAL 0x00000004
|
|
#define D3DPCMPCAPS_LESSEQUAL 0x00000008
|
|
#define D3DPCMPCAPS_GREATER 0x00000010
|
|
#define D3DPCMPCAPS_NOTEQUAL 0x00000020
|
|
#define D3DPCMPCAPS_GREATEREQUAL 0x00000040
|
|
#define D3DPCMPCAPS_ALWAYS 0x00000080
|
|
|
|
/* D3DPRIMCAPS.dwSourceBlendCaps, dwDestBlendCaps */
|
|
#define D3DPBLENDCAPS_ZERO 0x00000001
|
|
#define D3DPBLENDCAPS_ONE 0x00000002
|
|
#define D3DPBLENDCAPS_SRCCOLOR 0x00000004
|
|
#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
|
|
#define D3DPBLENDCAPS_SRCALPHA 0x00000010
|
|
#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
|
|
#define D3DPBLENDCAPS_DESTALPHA 0x00000040
|
|
#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
|
|
#define D3DPBLENDCAPS_DESTCOLOR 0x00000100
|
|
#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
|
|
#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
|
|
#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
|
|
#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
|
|
|
|
/* D3DPRIMCAPS.dwShadeCaps */
|
|
#define D3DPSHADECAPS_COLORFLATMONO 0x00000001
|
|
#define D3DPSHADECAPS_COLORFLATRGB 0x00000002
|
|
#define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
|
|
#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
|
|
#define D3DPSHADECAPS_COLORPHONGMONO 0x00000010
|
|
#define D3DPSHADECAPS_COLORPHONGRGB 0x00000020
|
|
|
|
#define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040
|
|
#define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080
|
|
#define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
|
|
#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
|
|
#define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
|
|
#define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
|
|
|
|
#define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
|
|
#define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
|
|
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
|
|
#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
|
|
#define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
|
|
#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
|
|
|
|
#define D3DPSHADECAPS_FOGFLAT 0x00040000
|
|
#define D3DPSHADECAPS_FOGGOURAUD 0x00080000
|
|
#define D3DPSHADECAPS_FOGPHONG 0x00100000
|
|
|
|
/* D3DPRIMCAPS.dwTextureCaps */
|
|
#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001
|
|
#define D3DPTEXTURECAPS_POW2 0x00000002
|
|
#define D3DPTEXTURECAPS_ALPHA 0x00000004
|
|
#define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008
|
|
#define D3DPTEXTURECAPS_BORDER 0x00000010
|
|
#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020
|
|
|
|
/* D3DPRIMCAPS.dwTextureFilterCaps */
|
|
#define D3DPTFILTERCAPS_NEAREST 0x00000001
|
|
#define D3DPTFILTERCAPS_LINEAR 0x00000002
|
|
#define D3DPTFILTERCAPS_MIPNEAREST 0x00000004
|
|
#define D3DPTFILTERCAPS_MIPLINEAR 0x00000008
|
|
#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
|
|
#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
|
|
|
|
/* D3DPRIMCAPS.dwTextureBlendCaps */
|
|
#define D3DPTBLENDCAPS_DECAL 0x00000001
|
|
#define D3DPTBLENDCAPS_MODULATE 0x00000002
|
|
#define D3DPTBLENDCAPS_DECALALPHA 0x00000004
|
|
#define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008
|
|
#define D3DPTBLENDCAPS_DECALMASK 0x00000010
|
|
#define D3DPTBLENDCAPS_MODULATEMASK 0x00000020
|
|
#define D3DPTBLENDCAPS_COPY 0x00000040
|
|
#define D3DPTBLENDCAPS_ADD 0x00000080
|
|
|
|
/* D3DPRIMCAPS.dwTextureAddressCaps */
|
|
#define D3DPTADDRESSCAPS_WRAP 0x00000001
|
|
#define D3DPTADDRESSCAPS_MIRROR 0x00000002
|
|
#define D3DPTADDRESSCAPS_CLAMP 0x00000004
|
|
#define D3DPTADDRESSCAPS_BORDER 0x00000008
|
|
#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
|
|
|
|
|
|
/* D3DDEVICEDESC.dwFlags */
|
|
#define D3DDD_COLORMODEL 0x00000001
|
|
#define D3DDD_DEVCAPS 0x00000002
|
|
#define D3DDD_TRANSFORMCAPS 0x00000004
|
|
#define D3DDD_LIGHTINGCAPS 0x00000008
|
|
#define D3DDD_BCLIPPING 0x00000010
|
|
#define D3DDD_LINECAPS 0x00000020
|
|
#define D3DDD_TRICAPS 0x00000040
|
|
#define D3DDD_DEVICERENDERBITDEPTH 0x00000080
|
|
#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100
|
|
#define D3DDD_MAXBUFFERSIZE 0x00000200
|
|
#define D3DDD_MAXVERTEXCOUNT 0x00000400
|
|
|
|
/* D3DDEVICEDESC.dwDevCaps */
|
|
#define D3DDEVCAPS_FLOATTLVERTEX 0x00000001
|
|
#define D3DDEVCAPS_SORTINCREASINGZ 0x00000002
|
|
#define D3DDEVCAPS_SORTDECREASINGZ 0X00000004
|
|
#define D3DDEVCAPS_SORTEXACT 0x00000008
|
|
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
|
|
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
|
|
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
|
|
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
|
|
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
|
|
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
|
|
#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
|
|
#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
|
|
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
|
|
|
|
typedef struct _D3DDeviceDesc {
|
|
DWORD dwSize;
|
|
DWORD dwFlags;
|
|
D3DCOLORMODEL dcmColorModel;
|
|
DWORD dwDevCaps;
|
|
D3DTRANSFORMCAPS dtcTransformCaps;
|
|
BOOL32 bClipping;
|
|
D3DLIGHTINGCAPS dlcLightingCaps;
|
|
D3DPRIMCAPS dpcLineCaps;
|
|
D3DPRIMCAPS dpcTriCaps;
|
|
DWORD dwDeviceRenderBitDepth;
|
|
DWORD dwDeviceZBufferBitDepth;
|
|
DWORD dwMaxBufferSize;
|
|
DWORD dwMaxVertexCount;
|
|
/* *** New fields for DX5 *** */
|
|
DWORD dwMinTextureWidth,dwMinTextureHeight;
|
|
DWORD dwMaxTextureWidth,dwMaxTextureHeight;
|
|
DWORD dwMinStippleWidth,dwMaxStippleWidth;
|
|
DWORD dwMinStippleHeight,dwMaxStippleHeight;
|
|
} D3DDEVICEDESC,*LPD3DDEVICEDESC;
|
|
|
|
typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(LPGUID lpGuid,LPSTR lpDeviceDescription,LPSTR lpDeviceName,LPD3DDEVICEDESC,LPD3DDEVICEDESC,LPVOID);
|
|
typedef HRESULT (CALLBACK* LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset);
|
|
|
|
|
|
/* dwflags for FindDevice */
|
|
#define D3DFDS_COLORMODEL 0x00000001
|
|
#define D3DFDS_GUID 0x00000002
|
|
#define D3DFDS_HARDWARE 0x00000004
|
|
#define D3DFDS_TRIANGLES 0x00000008
|
|
#define D3DFDS_LINES 0x00000010
|
|
#define D3DFDS_MISCCAPS 0x00000020
|
|
#define D3DFDS_RASTERCAPS 0x00000040
|
|
#define D3DFDS_ZCMPCAPS 0x00000080
|
|
#define D3DFDS_ALPHACMPCAPS 0x00000100
|
|
#define D3DFDS_DSTBLENDCAPS 0x00000400
|
|
#define D3DFDS_SHADECAPS 0x00000800
|
|
#define D3DFDS_TEXTURECAPS 0x00001000
|
|
#define D3DFDS_TEXTUREFILTERCAPS 0x00002000
|
|
#define D3DFDS_TEXTUREBLENDCAPS 0x00004000
|
|
#define D3DFDS_TEXTUREADDRESSCAPS 0x00008000
|
|
|
|
typedef struct {
|
|
DWORD dwSize;
|
|
DWORD dwFlags;
|
|
BOOL32 bHardware;
|
|
D3DCOLORMODEL dcmColorModel;
|
|
GUID guid;
|
|
DWORD dwCaps;
|
|
D3DPRIMCAPS dpcPrimCaps;
|
|
} D3DFINDDEVICESEARCH,*LPD3DFINDDEVICESEARCH;
|
|
|
|
typedef struct {
|
|
DWORD dwSize;
|
|
GUID guid;
|
|
D3DDEVICEDESC ddHwDesc;
|
|
D3DDEVICEDESC ddSwDesc;
|
|
} D3DFINDDEVICERESULT,*LPD3DFINDDEVICERESULT;
|
|
|
|
#define D3DVALP(val, prec) ((float)(val))
|
|
#define D3DVAL(val) ((float)(val))
|
|
typedef float D3DVALUE,*LPD3DVALUE;
|
|
#define D3DDivide(a, b) (float)((double) (a) / (double) (b))
|
|
#define D3DMultiply(a, b) ((a) * (b))
|
|
|
|
typedef struct {
|
|
DWORD dwFlags; /* Homogeneous clipping flags */
|
|
union {
|
|
D3DVALUE hx;
|
|
D3DVALUE dvHX;
|
|
} x;
|
|
union {
|
|
D3DVALUE hy;
|
|
D3DVALUE dvHY;
|
|
} y;
|
|
union {
|
|
D3DVALUE hz;
|
|
D3DVALUE dvHZ;
|
|
} z;
|
|
} D3DHVERTEX, *LPD3DHVERTEX;
|
|
/*
|
|
* Transformed/lit vertices
|
|
*/
|
|
typedef struct {
|
|
union {
|
|
D3DVALUE sx; /* Screen coordinates */
|
|
D3DVALUE dvSX;
|
|
} x;
|
|
union {
|
|
D3DVALUE sy;
|
|
D3DVALUE dvSY;
|
|
} y;
|
|
union {
|
|
D3DVALUE sz;
|
|
D3DVALUE dvSZ;
|
|
} z;
|
|
union {
|
|
D3DVALUE rhw; /* Reciprocal of homogeneous w */
|
|
D3DVALUE dvRHW;
|
|
} r;
|
|
union {
|
|
D3DCOLOR color; /* Vertex color */
|
|
D3DCOLOR dcColor;
|
|
} c;
|
|
union {
|
|
D3DCOLOR specular; /* Specular component of vertex */
|
|
D3DCOLOR dcSpecular;
|
|
} s;
|
|
union {
|
|
D3DVALUE tu; /* Texture coordinates */
|
|
D3DVALUE dvTU;
|
|
} u;
|
|
union {
|
|
D3DVALUE tv;
|
|
D3DVALUE dvTV;
|
|
} v;
|
|
} D3DTLVERTEX, *LPD3DTLVERTEX;
|
|
typedef struct {
|
|
union {
|
|
D3DVALUE x; /* Homogeneous coordinates */
|
|
D3DVALUE dvX;
|
|
} x;
|
|
union {
|
|
D3DVALUE y;
|
|
D3DVALUE dvY;
|
|
} y;
|
|
union {
|
|
D3DVALUE z;
|
|
D3DVALUE dvZ;
|
|
} z;
|
|
DWORD dwReserved;
|
|
union {
|
|
D3DCOLOR color; /* Vertex color */
|
|
D3DCOLOR dcColor;
|
|
} c;
|
|
union {
|
|
D3DCOLOR specular; /* Specular component of vertex */
|
|
D3DCOLOR dcSpecular;
|
|
} s;
|
|
union {
|
|
D3DVALUE tu; /* Texture coordinates */
|
|
D3DVALUE dvTU;
|
|
} u;
|
|
union {
|
|
D3DVALUE tv;
|
|
D3DVALUE dvTV;
|
|
} v;
|
|
} D3DLVERTEX, *LPD3DLVERTEX;
|
|
typedef struct {
|
|
union {
|
|
D3DVALUE x; /* Homogeneous coordinates */
|
|
D3DVALUE dvX;
|
|
} x;
|
|
union {
|
|
D3DVALUE y;
|
|
D3DVALUE dvY;
|
|
} y;
|
|
union {
|
|
D3DVALUE z;
|
|
D3DVALUE dvZ;
|
|
} z;
|
|
union {
|
|
D3DVALUE nx; /* Normal */
|
|
D3DVALUE dvNX;
|
|
} nx;
|
|
union {
|
|
D3DVALUE ny;
|
|
D3DVALUE dvNY;
|
|
} ny;
|
|
union {
|
|
D3DVALUE nz;
|
|
D3DVALUE dvNZ;
|
|
} nz;
|
|
union {
|
|
D3DVALUE tu; /* Texture coordinates */
|
|
D3DVALUE dvTU;
|
|
} u;
|
|
union {
|
|
D3DVALUE tv;
|
|
D3DVALUE dvTV;
|
|
} v;
|
|
} D3DVERTEX, *LPD3DVERTEX;
|
|
|
|
typedef struct {
|
|
union {
|
|
LONG x1;
|
|
LONG lX1;
|
|
} x1;
|
|
union {
|
|
LONG y1;
|
|
LONG lY1;
|
|
} y1;
|
|
union {
|
|
LONG x2;
|
|
LONG lX2;
|
|
} x2;
|
|
union {
|
|
LONG y2;
|
|
LONG lY2;
|
|
} y2;
|
|
} D3DRECT, *LPD3DRECT;
|
|
|
|
typedef struct {
|
|
union {
|
|
D3DVALUE x;
|
|
D3DVALUE dvX;
|
|
} x;
|
|
union {
|
|
D3DVALUE y;
|
|
D3DVALUE dvY;
|
|
} y;
|
|
union {
|
|
D3DVALUE z;
|
|
D3DVALUE dvZ;
|
|
} z;
|
|
/* the c++ variant has operator overloads etc. too */
|
|
} D3DVECTOR,*LPD3DVECTOR;
|
|
|
|
typedef struct {
|
|
D3DVALUE _11, _12, _13, _14;
|
|
D3DVALUE _21, _22, _23, _24;
|
|
D3DVALUE _31, _32, _33, _34;
|
|
D3DVALUE _41, _42, _43, _44;
|
|
} D3DMATRIX, *LPD3DMATRIX;
|
|
|
|
typedef struct _D3DCOLORVALUE {
|
|
union {
|
|
D3DVALUE r;
|
|
D3DVALUE dvR;
|
|
} r;
|
|
union {
|
|
D3DVALUE g;
|
|
D3DVALUE dvG;
|
|
} g;
|
|
union {
|
|
D3DVALUE b;
|
|
D3DVALUE dvB;
|
|
} b;
|
|
union {
|
|
D3DVALUE a;
|
|
D3DVALUE dvA;
|
|
} a;
|
|
} D3DCOLORVALUE,*LPD3DCOLORVALUE;
|
|
|
|
typedef struct {
|
|
DWORD dwSize;
|
|
D3DLIGHTTYPE dltType;
|
|
D3DCOLORVALUE dcvColor;
|
|
D3DVECTOR dvPosition; /* Position in world space */
|
|
D3DVECTOR dvDirection; /* Direction in world space */
|
|
D3DVALUE dvRange; /* Cutoff range */
|
|
D3DVALUE dvFalloff; /* Falloff */
|
|
D3DVALUE dvAttenuation0; /* Constant attenuation */
|
|
D3DVALUE dvAttenuation1; /* Linear attenuation */
|
|
D3DVALUE dvAttenuation2; /* Quadratic attenuation */
|
|
D3DVALUE dvTheta; /* Inner angle of spotlight cone */
|
|
D3DVALUE dvPhi; /* Outer angle of spotlight cone */
|
|
} D3DLIGHT,*LPD3DLIGHT;
|
|
|
|
/* flags bits */
|
|
#define D3DLIGHT_ACTIVE 0x00000001
|
|
#define D3DLIGHT_NO_SPECULAR 0x00000002
|
|
|
|
/* Textures */
|
|
typedef HRESULT (CALLBACK* LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext);
|
|
|
|
|
|
/* Statistics structure */
|
|
typedef struct {
|
|
DWORD dwSize;
|
|
DWORD dwTrianglesDrawn;
|
|
DWORD dwLinesDrawn;
|
|
DWORD dwPointsDrawn;
|
|
DWORD dwSpansDrawn;
|
|
DWORD dwVerticesProcessed;
|
|
} D3DSTATS, *LPD3DSTATS;
|
|
|
|
/* Clipping */
|
|
typedef struct _D3DCLIPSTATUS {
|
|
DWORD dwFlags; /* Do we set 2d extents, 3D extents or status */
|
|
DWORD dwStatus; /* Clip status */
|
|
float minx, maxx; /* X extents */
|
|
float miny, maxy; /* Y extents */
|
|
float minz, maxz; /* Z extents */
|
|
} D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
|
|
|
|
typedef struct {
|
|
DWORD dwSize;
|
|
union {
|
|
D3DCOLORVALUE diffuse; /* Diffuse color RGBA */
|
|
D3DCOLORVALUE dcvDiffuse;
|
|
} a;
|
|
union {
|
|
D3DCOLORVALUE ambient; /* Ambient color RGB */
|
|
D3DCOLORVALUE dcvAmbient;
|
|
} b;
|
|
union {
|
|
D3DCOLORVALUE specular; /* Specular 'shininess' */
|
|
D3DCOLORVALUE dcvSpecular;
|
|
} c;
|
|
union {
|
|
D3DCOLORVALUE emissive; /* Emissive color RGB */
|
|
D3DCOLORVALUE dcvEmissive;
|
|
} d;
|
|
union {
|
|
D3DVALUE power; /* Sharpness if specular highlight */
|
|
D3DVALUE dvPower;
|
|
} e;
|
|
D3DTEXTUREHANDLE hTexture; /* Handle to texture map */
|
|
DWORD dwRampSize;
|
|
} D3DMATERIAL, *LPD3DMATERIAL;
|
|
|
|
typedef struct {
|
|
D3DVECTOR dvPosition; /* Lightable point in model space */
|
|
D3DVECTOR dvNormal; /* Normalised unit vector */
|
|
} D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
|
|
|
|
typedef struct {
|
|
DWORD dwSize;
|
|
DWORD dwX;
|
|
DWORD dwY; /* Top left */
|
|
DWORD dwWidth;
|
|
DWORD dwHeight; /* Dimensions */
|
|
D3DVALUE dvScaleX; /* Scale homogeneous to screen */
|
|
D3DVALUE dvScaleY; /* Scale homogeneous to screen */
|
|
D3DVALUE dvMaxX; /* Min/max homogeneous x coord */
|
|
D3DVALUE dvMaxY; /* Min/max homogeneous y coord */
|
|
D3DVALUE dvMinZ;
|
|
D3DVALUE dvMaxZ; /* Min/max homogeneous z coord */
|
|
} D3DVIEWPORT, *LPD3DVIEWPORT;
|
|
|
|
typedef struct {
|
|
DWORD dwSize;
|
|
DWORD dwX;
|
|
DWORD dwY; /* Viewport Top left */
|
|
DWORD dwWidth;
|
|
DWORD dwHeight; /* Viewport Dimensions */
|
|
D3DVALUE dvClipX; /* Top left of clip volume */
|
|
D3DVALUE dvClipY;
|
|
D3DVALUE dvClipWidth; /* Clip Volume Dimensions */
|
|
D3DVALUE dvClipHeight;
|
|
D3DVALUE dvMinZ; /* Min/max of clip Volume */
|
|
D3DVALUE dvMaxZ;
|
|
} D3DVIEWPORT2, *LPD3DVIEWPORT2;
|
|
|
|
#define D3DTRANSFORM_CLIPPED 0x00000001l
|
|
#define D3DTRANSFORM_UNCLIPPED 0x00000002l
|
|
|
|
typedef struct {
|
|
DWORD dwSize;
|
|
LPVOID lpIn; /* Input vertices */
|
|
DWORD dwInSize; /* Stride of input vertices */
|
|
LPVOID lpOut; /* Output vertices */
|
|
DWORD dwOutSize; /* Stride of output vertices */
|
|
LPD3DHVERTEX lpHOut; /* Output homogeneous vertices */
|
|
DWORD dwClip; /* Clipping hint */
|
|
DWORD dwClipIntersection;
|
|
DWORD dwClipUnion; /* Union of all clip flags */
|
|
D3DRECT drExtent; /* Extent of transformed vertices */
|
|
} D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
|
|
|
|
/* flags bits */
|
|
#define D3DLIGHT_ACTIVE 0x00000001
|
|
#define D3DLIGHT_NO_SPECULAR 0x00000002
|
|
|
|
/* maximum valid light range */
|
|
#define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
|
|
|
|
typedef struct _D3DLIGHT2 {
|
|
DWORD dwSize;
|
|
D3DLIGHTTYPE dltType; /* Type of light source */
|
|
D3DCOLORVALUE dcvColor; /* Color of light */
|
|
D3DVECTOR dvPosition; /* Position in world space */
|
|
D3DVECTOR dvDirection; /* Direction in world space */
|
|
D3DVALUE dvRange; /* Cutoff range */
|
|
D3DVALUE dvFalloff; /* Falloff */
|
|
D3DVALUE dvAttenuation0; /* Constant attenuation */
|
|
D3DVALUE dvAttenuation1; /* Linear attenuation */
|
|
D3DVALUE dvAttenuation2; /* Quadratic attenuation */
|
|
D3DVALUE dvTheta; /* Inner angle of spotlight cone */
|
|
D3DVALUE dvPhi; /* Outer angle of spotlight cone */
|
|
DWORD dwFlags;
|
|
} D3DLIGHT2, *LPD3DLIGHT2;
|
|
|
|
typedef struct _D3DLIGHTDATA {
|
|
DWORD dwSize;
|
|
LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */
|
|
DWORD dwInSize; /* Stride of input elements */
|
|
LPD3DTLVERTEX lpOut; /* Output colors */
|
|
DWORD dwOutSize; /* Stride of output colors */
|
|
} D3DLIGHTDATA, *LPD3DLIGHTDATA;
|
|
|
|
typedef struct _D3DPICKRECORD {
|
|
BYTE bOpcode;
|
|
BYTE bPad;
|
|
DWORD dwOffset;
|
|
D3DVALUE dvZ;
|
|
} D3DPICKRECORD, *LPD3DPICKRECORD;
|
|
|
|
|
|
typedef struct _D3DExecuteBufferDesc {
|
|
DWORD dwSize;
|
|
DWORD dwFlags;
|
|
DWORD dwCaps;
|
|
DWORD dwBufferSize;
|
|
LPVOID lpData;
|
|
} D3DEXECUTEBUFFERDESC;
|
|
typedef D3DEXECUTEBUFFERDESC *LPD3DEXECUTEBUFFERDESC;
|
|
|
|
#define D3DDEB_BUFSIZE 0x00000001l /* buffer size valid */
|
|
#define D3DDEB_CAPS 0x00000002l /* caps valid */
|
|
#define D3DDEB_LPDATA 0x00000004l /* lpData valid */
|
|
|
|
#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l /* buffer in system memory */
|
|
#define D3DDEBCAPS_VIDEOMEMORY 0x00000002l /* buffer in device memory */
|
|
#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY)
|
|
|
|
/*
|
|
* Values for d3d status.
|
|
*/
|
|
#define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
|
|
#define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
|
|
#define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
|
|
#define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
|
|
#define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
|
|
#define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
|
|
#define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
|
|
#define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
|
|
#define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
|
|
#define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
|
|
#define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
|
|
#define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
|
|
|
|
#define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000L
|
|
#define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000L
|
|
#define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000L
|
|
#define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000L
|
|
#define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000L
|
|
#define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000L
|
|
#define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000L
|
|
#define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000L
|
|
#define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000L
|
|
#define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000L
|
|
#define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000L
|
|
#define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000L
|
|
#define D3DSTATUS_ZNOTVISIBLE 0x01000000L
|
|
|
|
#define D3DSTATUS_CLIPUNIONALL ( \
|
|
D3DSTATUS_CLIPUNIONLEFT | \
|
|
D3DSTATUS_CLIPUNIONRIGHT | \
|
|
D3DSTATUS_CLIPUNIONTOP | \
|
|
D3DSTATUS_CLIPUNIONBOTTOM | \
|
|
D3DSTATUS_CLIPUNIONFRONT | \
|
|
D3DSTATUS_CLIPUNIONBACK | \
|
|
D3DSTATUS_CLIPUNIONGEN0 | \
|
|
D3DSTATUS_CLIPUNIONGEN1 | \
|
|
D3DSTATUS_CLIPUNIONGEN2 | \
|
|
D3DSTATUS_CLIPUNIONGEN3 | \
|
|
D3DSTATUS_CLIPUNIONGEN4 | \
|
|
D3DSTATUS_CLIPUNIONGEN5 \
|
|
)
|
|
|
|
#define D3DSTATUS_CLIPINTERSECTIONALL ( \
|
|
D3DSTATUS_CLIPINTERSECTIONLEFT | \
|
|
D3DSTATUS_CLIPINTERSECTIONRIGHT | \
|
|
D3DSTATUS_CLIPINTERSECTIONTOP | \
|
|
D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
|
|
D3DSTATUS_CLIPINTERSECTIONFRONT | \
|
|
D3DSTATUS_CLIPINTERSECTIONBACK | \
|
|
D3DSTATUS_CLIPINTERSECTIONGEN0 | \
|
|
D3DSTATUS_CLIPINTERSECTIONGEN1 | \
|
|
D3DSTATUS_CLIPINTERSECTIONGEN2 | \
|
|
D3DSTATUS_CLIPINTERSECTIONGEN3 | \
|
|
D3DSTATUS_CLIPINTERSECTIONGEN4 | \
|
|
D3DSTATUS_CLIPINTERSECTIONGEN5 \
|
|
)
|
|
|
|
#define D3DSTATUS_DEFAULT ( \
|
|
D3DSTATUS_CLIPINTERSECTIONALL | \
|
|
D3DSTATUS_ZNOTVISIBLE)
|
|
|
|
|
|
typedef struct _D3DSTATUS {
|
|
DWORD dwFlags;
|
|
DWORD dwStatus;
|
|
D3DRECT drExtent;
|
|
} D3DSTATUS, *LPD3DSTATUS;
|
|
|
|
|
|
typedef struct _D3DEXECUTEDATA {
|
|
DWORD dwSize;
|
|
DWORD dwVertexOffset;
|
|
DWORD dwVertexCount;
|
|
DWORD dwInstructionOffset;
|
|
DWORD dwInstructionLength;
|
|
DWORD dwHVertexOffset;
|
|
D3DSTATUS dsStatus;
|
|
} D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
|
|
|
|
typedef enum _D3DOPCODE {
|
|
D3DOP_POINT = 1,
|
|
D3DOP_LINE = 2,
|
|
D3DOP_TRIANGLE = 3,
|
|
D3DOP_MATRIXLOAD = 4,
|
|
D3DOP_MATRIXMULTIPLY = 5,
|
|
D3DOP_STATETRANSFORM = 6,
|
|
D3DOP_STATELIGHT = 7,
|
|
D3DOP_STATERENDER = 8,
|
|
D3DOP_PROCESSVERTICES = 9,
|
|
D3DOP_TEXTURELOAD = 10,
|
|
D3DOP_EXIT = 11,
|
|
D3DOP_BRANCHFORWARD = 12,
|
|
D3DOP_SPAN = 13,
|
|
D3DOP_SETSTATUS = 14,
|
|
|
|
D3DOP_FORCE_DWORD = 0x7fffffff,
|
|
} D3DOPCODE;
|
|
|
|
typedef struct _D3DPOINT {
|
|
WORD wCount;
|
|
WORD wFirst;
|
|
} D3DPOINT, *LPD3DPOINT;
|
|
|
|
typedef struct _D3DLINE {
|
|
union {
|
|
WORD v1;
|
|
WORD wV1;
|
|
} v1;
|
|
union {
|
|
WORD v2;
|
|
WORD wV2;
|
|
} v2;
|
|
} D3DLINE, *LPD3DLINE;
|
|
|
|
#define D3DTRIFLAG_START 0x00000000L
|
|
#define D3DTRIFLAG_STARTFLAT(len) (len) /* 0 < len < 30 */
|
|
#define D3DTRIFLAG_ODD 0x0000001eL
|
|
#define D3DTRIFLAG_EVEN 0x0000001fL
|
|
|
|
#define D3DTRIFLAG_EDGEENABLE1 0x00000100L /* v0-v1 edge */
|
|
#define D3DTRIFLAG_EDGEENABLE2 0x00000200L /* v1-v2 edge */
|
|
#define D3DTRIFLAG_EDGEENABLE3 0x00000400L /* v2-v0 edge */
|
|
#define D3DTRIFLAG_EDGEENABLETRIANGLE \
|
|
(D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
|
|
|
|
typedef struct _D3DTRIANGLE {
|
|
union {
|
|
WORD v1;
|
|
WORD wV1;
|
|
} v1;
|
|
union {
|
|
WORD v2;
|
|
WORD wV2;
|
|
} v2;
|
|
union {
|
|
WORD v3;
|
|
WORD wV3;
|
|
} v3;
|
|
WORD wFlags;
|
|
} D3DTRIANGLE, *LPD3DTRIANGLE;
|
|
|
|
typedef struct _D3DMATRIXLOAD {
|
|
D3DMATRIXHANDLE hDestMatrix;
|
|
D3DMATRIXHANDLE hSrcMatrix;
|
|
} D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
|
|
|
|
typedef struct _D3DMATRIXMULTIPLY {
|
|
D3DMATRIXHANDLE hDestMatrix;
|
|
D3DMATRIXHANDLE hSrcMatrix1;
|
|
D3DMATRIXHANDLE hSrcMatrix2;
|
|
} D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
|
|
|
|
typedef struct _D3DSTATE {
|
|
union {
|
|
D3DTRANSFORMSTATETYPE dtstTransformStateType;
|
|
D3DLIGHTSTATETYPE dlstLightStateType;
|
|
D3DRENDERSTATETYPE drstRenderStateType;
|
|
} t;
|
|
union {
|
|
DWORD dwArg[1];
|
|
D3DVALUE dvArg[1];
|
|
} v;
|
|
} D3DSTATE, *LPD3DSTATE;
|
|
|
|
#define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L
|
|
#define D3DPROCESSVERTICES_TRANSFORM 0x00000001L
|
|
#define D3DPROCESSVERTICES_COPY 0x00000002L
|
|
#define D3DPROCESSVERTICES_OPMASK 0x00000007L
|
|
|
|
#define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L
|
|
#define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
|
|
|
|
typedef struct _D3DPROCESSVERTICES {
|
|
DWORD dwFlags;
|
|
WORD wStart;
|
|
WORD wDest;
|
|
DWORD dwCount;
|
|
DWORD dwReserved;
|
|
} D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
|
|
|
|
typedef struct _D3DTEXTURELOAD {
|
|
D3DTEXTUREHANDLE hDestTexture;
|
|
D3DTEXTUREHANDLE hSrcTexture;
|
|
} D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
|
|
|
|
typedef struct _D3DBRANCH {
|
|
DWORD dwMask;
|
|
DWORD dwValue;
|
|
BOOL32 bNegate;
|
|
DWORD dwOffset;
|
|
} D3DBRANCH, *LPD3DBRANCH;
|
|
|
|
typedef struct _D3DSPAN {
|
|
WORD wCount;
|
|
WORD wFirst;
|
|
} D3DSPAN, *LPD3DSPAN;
|
|
|
|
typedef struct _D3DINSTRUCTION {
|
|
BYTE bOpcode;
|
|
BYTE bSize;
|
|
WORD wCount;
|
|
} D3DINSTRUCTION, *LPD3DINSTRUCTION;
|
|
|
|
|
|
/* ********************************************************************
|
|
Direct3D
|
|
******************************************************************** */
|
|
#define STDMETHOD(xfn) HRESULT (CALLBACK *fn##xfn)
|
|
#define STDMETHOD_(ret,xfn) ret (CALLBACK *fn##xfn)
|
|
#define PURE
|
|
#define FAR
|
|
#define THIS_ THIS ,
|
|
|
|
#define THIS LPDIRECT3D this
|
|
typedef struct IDirect3D_VTable {
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
|
|
STDMETHOD_(ULONG, Release) (THIS) PURE;
|
|
/*** IDirect3D methods ***/
|
|
STDMETHOD(Initialize) (THIS_ REFIID) PURE;
|
|
STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE;
|
|
STDMETHOD(CreateLight) (THIS_ LPDIRECT3DLIGHT*, IUnknown*) PURE;
|
|
STDMETHOD(CreateMaterial) (THIS_ LPDIRECT3DMATERIAL*, IUnknown*) PURE;
|
|
STDMETHOD(CreateViewport) (THIS_ LPDIRECT3DVIEWPORT*, IUnknown*) PURE;
|
|
STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE;
|
|
} *LPDIRECT3D_VTABLE,IDirect3D_VTable;
|
|
|
|
struct IDirect3D {
|
|
LPDIRECT3D_VTABLE lpvtbl;
|
|
DWORD ref;
|
|
LPDIRECTDRAW ddraw;
|
|
};
|
|
#undef THIS
|
|
|
|
/* ********************************************************************
|
|
Direct3D2
|
|
******************************************************************** */
|
|
#define THIS LPDIRECT3D2 this
|
|
typedef struct IDirect3D2_VTable {
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
|
|
STDMETHOD_(ULONG, Release) (THIS) PURE;
|
|
/*** IDirect3D2 methods ***/
|
|
STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE;
|
|
STDMETHOD(CreateLight) (THIS_ LPDIRECT3DLIGHT*, IUnknown*) PURE;
|
|
STDMETHOD(CreateMaterial) (THIS_ LPDIRECT3DMATERIAL2*, IUnknown*) PURE;
|
|
STDMETHOD(CreateViewport) (THIS_ LPDIRECT3DVIEWPORT2*, IUnknown*) PURE;
|
|
STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE;
|
|
STDMETHOD(CreateDevice)(THIS_ REFCLSID, LPDIRECTDRAWSURFACE, LPDIRECT3DDEVICE2 *) PURE;
|
|
} *LPDIRECT3D2_VTABLE,IDirect3D2_VTable;
|
|
|
|
struct IDirect3D2 {
|
|
LPDIRECT3D2_VTABLE lpvtbl;
|
|
DWORD ref;
|
|
LPDIRECTDRAW ddraw;
|
|
};
|
|
#undef THIS
|
|
|
|
/* ********************************************************************
|
|
Direct3DLight
|
|
******************************************************************** */
|
|
#define THIS LPDIRECT3DLIGHT this
|
|
typedef struct IDirect3DLight_VTable {
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
|
|
STDMETHOD_(ULONG, Release) (THIS) PURE;
|
|
/*** IDirect3DLight methods ***/
|
|
STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
|
|
STDMETHOD(SetLight) (THIS_ LPD3DLIGHT) PURE;
|
|
STDMETHOD(GetLight) (THIS_ LPD3DLIGHT) PURE;
|
|
} IDirect3DLight_VTable,*LPDIRECT3DLIGHT_VTABLE;
|
|
|
|
struct IDirect3DLight {
|
|
LPDIRECT3DLIGHT_VTABLE lpvtbl;
|
|
DWORD ref;
|
|
|
|
union {
|
|
LPDIRECT3D d3d;
|
|
LPDIRECT3D2 d3d2;
|
|
} d3d;
|
|
int type;
|
|
|
|
D3DLIGHT2 light;
|
|
|
|
/* Chained list used for adding / removing from viewports */
|
|
LPDIRECT3DLIGHT next, prev;
|
|
|
|
/* Activation function */
|
|
void (*activate)(THIS);
|
|
int is_active;
|
|
|
|
/* Awful OpenGL code !!! */
|
|
#ifdef HAVE_MESAGL
|
|
GLenum light_num;
|
|
#endif
|
|
};
|
|
|
|
#undef THIS
|
|
|
|
/* ********************************************************************
|
|
Direct3DMaterial
|
|
******************************************************************** */
|
|
#define THIS LPDIRECT3DMATERIAL this
|
|
typedef struct IDirect3DMaterial_VTable {
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
|
|
STDMETHOD_(ULONG, Release) (THIS) PURE;
|
|
/*** IDirect3DMaterial2 methods ***/
|
|
STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
|
|
STDMETHOD(SetMaterial) (THIS_ LPD3DMATERIAL) PURE;
|
|
STDMETHOD(GetMaterial) (THIS_ LPD3DMATERIAL) PURE;
|
|
STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE2, LPD3DMATERIALHANDLE) PURE;
|
|
STDMETHOD_(HRESULT, Reserve) (THIS) PURE;
|
|
STDMETHOD_(HRESULT, Unreserve) (THIS) PURE;
|
|
} IDirect3DMaterial_VTable,*LPDIRECT3DMATERIAL_VTABLE;
|
|
|
|
#undef THIS
|
|
|
|
|
|
/* ********************************************************************
|
|
Direct3DMaterial2
|
|
******************************************************************** */
|
|
#define THIS LPDIRECT3DMATERIAL2 this
|
|
typedef struct IDirect3DMaterial2_VTable {
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
|
|
STDMETHOD_(ULONG, Release) (THIS) PURE;
|
|
/*** IDirect3DMaterial2 methods ***/
|
|
STDMETHOD(SetMaterial) (THIS_ LPD3DMATERIAL) PURE;
|
|
STDMETHOD(GetMaterial) (THIS_ LPD3DMATERIAL) PURE;
|
|
STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE2, LPD3DMATERIALHANDLE) PURE;
|
|
} IDirect3DMaterial2_VTable,*LPDIRECT3DMATERIAL2_VTABLE;
|
|
|
|
struct IDirect3DMaterial2 {
|
|
LPDIRECT3DMATERIAL2_VTABLE lpvtbl;
|
|
DWORD ref;
|
|
|
|
union {
|
|
LPDIRECT3D d3d1;
|
|
LPDIRECT3D2 d3d2;
|
|
} d3d;
|
|
union {
|
|
LPDIRECT3DDEVICE active_device1;
|
|
LPDIRECT3DDEVICE2 active_device2;
|
|
} device;
|
|
int use_d3d2;
|
|
|
|
D3DMATERIAL mat;
|
|
|
|
void (*activate)(LPDIRECT3DMATERIAL2 this);
|
|
};
|
|
|
|
#undef THIS
|
|
|
|
/* ********************************************************************
|
|
Direct3DTexture
|
|
******************************************************************** */
|
|
#define THIS LPDIRECT3DTEXTURE this
|
|
typedef struct IDirect3DTexture_VTable {
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
|
|
STDMETHOD_(ULONG, Release) (THIS) PURE;
|
|
/*** IDirect3DTexture methods ***/
|
|
STDMETHOD(Initialize) (THIS_ LPDIRECT3DDEVICE, LPDIRECTDRAWSURFACE) PURE;
|
|
STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE, LPD3DTEXTUREHANDLE) PURE;
|
|
STDMETHOD(PaletteChanged) (THIS_ DWORD, DWORD) PURE;
|
|
STDMETHOD(Load) (THIS_ LPDIRECT3DTEXTURE) PURE;
|
|
STDMETHOD_(HRESULT, Unload) (THIS) PURE;
|
|
} IDirect3DTexture_VTable,*LPDIRECT3DTEXTURE_VTABLE;
|
|
|
|
/* The structure is the same as for Direct3DTexture2 */
|
|
|
|
#undef THIS
|
|
|
|
/* ********************************************************************
|
|
Direct3DTexture2
|
|
******************************************************************** */
|
|
#define THIS LPDIRECT3DTEXTURE2 this
|
|
typedef struct IDirect3DTexture2_VTable {
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
|
|
STDMETHOD_(ULONG, Release) (THIS) PURE;
|
|
/*** IDirect3DTexture2 methods ***/
|
|
STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE2, LPD3DTEXTUREHANDLE) PURE;
|
|
STDMETHOD(PaletteChanged) (THIS_ DWORD, DWORD) PURE;
|
|
STDMETHOD(Load) (THIS_ LPDIRECT3DTEXTURE2) PURE;
|
|
} IDirect3DTexture2_VTable,*LPDIRECT3DTEXTURE2_VTABLE;
|
|
|
|
struct IDirect3DTexture2 {
|
|
LPDIRECT3DTEXTURE2_VTABLE lpvtbl;
|
|
DWORD ref;
|
|
|
|
void *D3Ddevice; /* I put (void *) to use the same pointer for both
|
|
Direct3D and Direct3D2 */
|
|
#ifdef HAVE_MESAGL
|
|
GLuint tex_name;
|
|
#endif
|
|
LPDIRECTDRAWSURFACE4 surface;
|
|
};
|
|
|
|
#undef THIS
|
|
|
|
|
|
/* ********************************************************************
|
|
Direct3DViewport
|
|
******************************************************************** */
|
|
#define THIS LPDIRECT3DVIEWPORT this
|
|
typedef struct IDirect3Viewport_VTable {
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
|
|
STDMETHOD_(ULONG, Release) (THIS) PURE;
|
|
/*** IDirect3DViewport methods ***/
|
|
STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
|
|
STDMETHOD(GetViewport) (THIS_ LPD3DVIEWPORT) PURE;
|
|
STDMETHOD(SetViewport) (THIS_ LPD3DVIEWPORT) PURE;
|
|
STDMETHOD(TransformVertices) (THIS_ DWORD, LPD3DTRANSFORMDATA, DWORD, LPDWORD) PURE;
|
|
STDMETHOD(LightElements) (THIS_ DWORD, LPD3DLIGHTDATA) PURE;
|
|
STDMETHOD(SetBackground) (THIS_ D3DMATERIALHANDLE) PURE;
|
|
STDMETHOD(GetBackground) (THIS_ LPD3DMATERIALHANDLE, LPBOOL32) PURE;
|
|
STDMETHOD(SetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE) PURE;
|
|
STDMETHOD(GetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE*, LPBOOL32) PURE;
|
|
STDMETHOD(Clear) (THIS_ DWORD, LPD3DRECT, DWORD) PURE;
|
|
STDMETHOD(AddLight) (THIS_ LPDIRECT3DLIGHT) PURE;
|
|
STDMETHOD(DeleteLight) (THIS_ LPDIRECT3DLIGHT) PURE;
|
|
STDMETHOD(NextLight) (THIS_ LPDIRECT3DLIGHT, LPDIRECT3DLIGHT*, DWORD) PURE;
|
|
} IDirect3DViewport_VTable,*LPDIRECT3DVIEWPORT_VTABLE;
|
|
|
|
#undef THIS
|
|
|
|
|
|
/* ********************************************************************
|
|
Direct3DViewport2
|
|
******************************************************************** */
|
|
#define THIS LPDIRECT3DVIEWPORT2 this
|
|
typedef struct IDirect3Viewport2_VTable {
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
|
|
STDMETHOD_(ULONG, Release) (THIS) PURE;
|
|
/*** IDirect3DViewport methods ***/
|
|
STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
|
|
STDMETHOD(GetViewport) (THIS_ LPD3DVIEWPORT) PURE;
|
|
STDMETHOD(SetViewport) (THIS_ LPD3DVIEWPORT) PURE;
|
|
STDMETHOD(TransformVertices) (THIS_ DWORD, LPD3DTRANSFORMDATA, DWORD, LPDWORD) PURE;
|
|
STDMETHOD(LightElements) (THIS_ DWORD, LPD3DLIGHTDATA) PURE;
|
|
STDMETHOD(SetBackground) (THIS_ D3DMATERIALHANDLE) PURE;
|
|
STDMETHOD(GetBackground) (THIS_ LPD3DMATERIALHANDLE, LPBOOL32) PURE;
|
|
STDMETHOD(SetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE) PURE;
|
|
STDMETHOD(GetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE*, LPBOOL32) PURE;
|
|
STDMETHOD(Clear) (THIS_ DWORD, LPD3DRECT, DWORD) PURE;
|
|
STDMETHOD(AddLight) (THIS_ LPDIRECT3DLIGHT) PURE;
|
|
STDMETHOD(DeleteLight) (THIS_ LPDIRECT3DLIGHT) PURE;
|
|
STDMETHOD(NextLight) (THIS_ LPDIRECT3DLIGHT, LPDIRECT3DLIGHT*, DWORD) PURE;
|
|
/*** IDirect3DViewport2 methods ***/
|
|
STDMETHOD(GetViewport2) (THIS_ LPD3DVIEWPORT2) PURE;
|
|
STDMETHOD(SetViewport2) (THIS_ LPD3DVIEWPORT2) PURE;
|
|
} IDirect3DViewport2_VTable,*LPDIRECT3DVIEWPORT2_VTABLE;
|
|
|
|
struct IDirect3DViewport2 {
|
|
LPDIRECT3DVIEWPORT2_VTABLE lpvtbl;
|
|
DWORD ref;
|
|
|
|
union {
|
|
LPDIRECT3D d3d1;
|
|
LPDIRECT3D2 d3d2;
|
|
} d3d;
|
|
/* If this viewport is active for one device, put the device here */
|
|
union {
|
|
LPDIRECT3DDEVICE active_device1;
|
|
LPDIRECT3DDEVICE2 active_device2;
|
|
} device;
|
|
int use_d3d2;
|
|
|
|
union {
|
|
D3DVIEWPORT vp1;
|
|
D3DVIEWPORT2 vp2;
|
|
} viewport;
|
|
int use_vp2;
|
|
|
|
/* Activation function */
|
|
void (*activate)(THIS);
|
|
|
|
/* Field used to chain viewports together */
|
|
LPDIRECT3DVIEWPORT2 next;
|
|
|
|
/* Lights list */
|
|
LPDIRECT3DLIGHT lights;
|
|
|
|
/* OpenGL code */
|
|
#ifdef HAVE_MESAGL
|
|
GLenum nextlight;
|
|
#endif
|
|
};
|
|
|
|
#undef THIS
|
|
|
|
/* ********************************************************************
|
|
Direct3DExecuteBuffer
|
|
******************************************************************** */
|
|
#define THIS LPDIRECT3DEXECUTEBUFFER this
|
|
typedef struct IDirect3DExecuteBuffer_VTable {
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
|
|
STDMETHOD_(ULONG, Release) (THIS) PURE;
|
|
/*** IDirect3DExecuteBuffer methods ***/
|
|
STDMETHOD(Initialize) (THIS_ LPDIRECT3DDEVICE, LPD3DEXECUTEBUFFERDESC) PURE;
|
|
STDMETHOD(Lock) (THIS_ LPD3DEXECUTEBUFFERDESC) PURE;
|
|
STDMETHOD_(HRESULT, Unlock) (THIS) PURE;
|
|
STDMETHOD(SetExecuteData) (THIS_ LPD3DEXECUTEDATA) PURE;
|
|
STDMETHOD(GetExecuteData) (THIS_ LPD3DEXECUTEDATA) PURE;
|
|
STDMETHOD(Validate) (THIS_ LPDWORD, LPD3DVALIDATECALLBACK, LPVOID, DWORD) PURE;
|
|
STDMETHOD(Optimize) (THIS_ DWORD) PURE;
|
|
} *LPDIRECT3DEXECUTEBUFFER_VTABLE,IDirect3DExecuteBuffer_VTable;
|
|
|
|
struct IDirect3DExecuteBuffer {
|
|
LPDIRECT3DEXECUTEBUFFER_VTABLE lpvtbl;
|
|
DWORD ref;
|
|
|
|
LPDIRECT3DDEVICE d3ddev;
|
|
|
|
D3DEXECUTEBUFFERDESC desc;
|
|
D3DEXECUTEDATA data;
|
|
|
|
/* This buffer will store the transformed vertices */
|
|
void *vertex_data;
|
|
D3DVERTEXTYPE vertex_type;
|
|
|
|
/* This flags is set to TRUE if we allocated ourselves the
|
|
data buffer */
|
|
BOOL32 need_free;
|
|
|
|
void (*execute)(LPDIRECT3DEXECUTEBUFFER this,
|
|
LPDIRECT3DDEVICE dev,
|
|
LPDIRECT3DVIEWPORT vp);
|
|
};
|
|
|
|
#undef THIS
|
|
|
|
/* ********************************************************************
|
|
Direct3DDevice
|
|
******************************************************************** */
|
|
#define THIS LPDIRECT3DDEVICE this
|
|
typedef struct IDirect3DDevice_VTable {
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
|
|
STDMETHOD_(ULONG, Release) (THIS) PURE;
|
|
/*** IDirect3DDevice methods ***/
|
|
STDMETHOD(Initialize) (THIS_ LPDIRECT3D, LPGUID, LPD3DDEVICEDESC) PURE;
|
|
STDMETHOD(GetCaps) (THIS_ LPD3DDEVICEDESC, LPD3DDEVICEDESC) PURE;
|
|
STDMETHOD(SwapTextureHandles) (THIS_ LPDIRECT3DTEXTURE, LPDIRECT3DTEXTURE) PURE;
|
|
STDMETHOD(CreateExecuteBuffer) (THIS_ LPD3DEXECUTEBUFFERDESC, LPDIRECT3DEXECUTEBUFFER*, IUnknown*) PURE;
|
|
STDMETHOD(GetStats) (THIS_ LPD3DSTATS) PURE;
|
|
STDMETHOD(Execute) (THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD) PURE;
|
|
STDMETHOD(AddViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE;
|
|
STDMETHOD(DeleteViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE;
|
|
STDMETHOD(NextViewport) (THIS_ LPDIRECT3DVIEWPORT, LPDIRECT3DVIEWPORT*, DWORD) PURE;
|
|
STDMETHOD(Pick) (THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD, LPD3DRECT) PURE;
|
|
STDMETHOD(GetPickRecords)(THIS_ LPDWORD, LPD3DPICKRECORD) PURE;
|
|
STDMETHOD(EnumTextureFormats) (THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK, LPVOID) PURE;
|
|
STDMETHOD(CreateMatrix) (THIS_ LPD3DMATRIXHANDLE) PURE;
|
|
STDMETHOD(SetMatrix) (THIS_ D3DMATRIXHANDLE, const LPD3DMATRIX) PURE;
|
|
STDMETHOD(GetMatrix) (THIS_ D3DMATRIXHANDLE, LPD3DMATRIX) PURE;
|
|
STDMETHOD(DeleteMatrix) (THIS_ D3DMATRIXHANDLE) PURE;
|
|
STDMETHOD_(HRESULT, BeginScene) (THIS) PURE;
|
|
STDMETHOD_(HRESULT, EndScene) (THIS) PURE;
|
|
STDMETHOD(GetDirect3D) (THIS_ LPDIRECT3D*) PURE;
|
|
} *LPDIRECT3DDEVICE_VTABLE,IDirect3DDevice_VTable;
|
|
|
|
struct IDirect3DDevice {
|
|
/* This are the fields common to all Direct3DDevice implementations */
|
|
LPDIRECT3DDEVICE_VTABLE lpvtbl;
|
|
DWORD ref;
|
|
|
|
LPDIRECT3D d3d;
|
|
LPDIRECTDRAWSURFACE surface;
|
|
|
|
LPDIRECT3DVIEWPORT viewport_list;
|
|
LPDIRECT3DVIEWPORT current_viewport;
|
|
|
|
void (*set_context)(THIS) ;
|
|
};
|
|
|
|
#undef THIS
|
|
|
|
/* ********************************************************************
|
|
Direct3DDevice2
|
|
******************************************************************** */
|
|
#define THIS LPDIRECT3DDEVICE2 this
|
|
typedef struct IDirect3DDevice2_VTable {
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
|
|
STDMETHOD_(ULONG, Release) (THIS) PURE;
|
|
/*** IDirect3DDevice2 methods ***/
|
|
STDMETHOD(GetCaps) (THIS_ LPD3DDEVICEDESC, LPD3DDEVICEDESC) PURE;
|
|
STDMETHOD(SwapTextureHandles) (THIS_ LPDIRECT3DTEXTURE2, LPDIRECT3DTEXTURE2) PURE;
|
|
STDMETHOD(GetStats) (THIS_ LPD3DSTATS) PURE;
|
|
STDMETHOD(AddViewport) (THIS_ LPDIRECT3DVIEWPORT2) PURE;
|
|
STDMETHOD(DeleteViewport) (THIS_ LPDIRECT3DVIEWPORT2) PURE;
|
|
STDMETHOD(NextViewport) (THIS_ LPDIRECT3DVIEWPORT2, LPDIRECT3DVIEWPORT2*, DWORD) PURE;
|
|
STDMETHOD(EnumTextureFormats) (THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK, LPVOID) PURE;
|
|
STDMETHOD_(HRESULT, BeginScene) (THIS) PURE;
|
|
STDMETHOD_(HRESULT, EndScene) (THIS) PURE;
|
|
STDMETHOD(GetDirect3D) (THIS_ LPDIRECT3D2*) PURE;
|
|
|
|
/*** DrawPrimitive API ***/
|
|
STDMETHOD(SetCurrentViewport) (THIS_ LPDIRECT3DVIEWPORT2) PURE;
|
|
STDMETHOD(GetCurrentViewport) (THIS_ LPDIRECT3DVIEWPORT2 *) PURE;
|
|
|
|
STDMETHOD(SetRenderTarget) (THIS_ LPDIRECTDRAWSURFACE, DWORD) PURE;
|
|
STDMETHOD(GetRenderTarget) (THIS_ LPDIRECTDRAWSURFACE *) PURE;
|
|
|
|
STDMETHOD(Begin) (THIS_ D3DPRIMITIVETYPE, D3DVERTEXTYPE, DWORD) PURE;
|
|
STDMETHOD(BeginIndexed) (THIS_ D3DPRIMITIVETYPE, D3DVERTEXTYPE, LPVOID, DWORD, DWORD) PURE;
|
|
STDMETHOD(Vertex) (THIS_ LPVOID) PURE;
|
|
STDMETHOD(Index) (THIS_ WORD) PURE;
|
|
STDMETHOD(End) (THIS_ DWORD) PURE;
|
|
|
|
STDMETHOD(GetRenderState) (THIS_ D3DRENDERSTATETYPE, LPDWORD) PURE;
|
|
STDMETHOD(SetRenderState) (THIS_ D3DRENDERSTATETYPE, DWORD) PURE;
|
|
STDMETHOD(GetLightState) (THIS_ D3DLIGHTSTATETYPE, LPDWORD) PURE;
|
|
STDMETHOD(SetLightState) (THIS_ D3DLIGHTSTATETYPE, DWORD) PURE;
|
|
STDMETHOD(SetTransform) (THIS_ D3DTRANSFORMSTATETYPE, LPD3DMATRIX) PURE;
|
|
STDMETHOD(GetTransform) (THIS_ D3DTRANSFORMSTATETYPE, LPD3DMATRIX) PURE;
|
|
STDMETHOD(MultiplyTransform) (THIS_ D3DTRANSFORMSTATETYPE, LPD3DMATRIX) PURE;
|
|
|
|
STDMETHOD(DrawPrimitive) (THIS_ D3DPRIMITIVETYPE, D3DVERTEXTYPE, LPVOID, DWORD, DWORD) PURE;
|
|
STDMETHOD(DrawIndexedPrimitive) (THIS_ D3DPRIMITIVETYPE, D3DVERTEXTYPE, LPVOID, DWORD, LPWORD, DWORD, DWORD) PURE;
|
|
|
|
STDMETHOD(SetClipStatus) (THIS_ LPD3DCLIPSTATUS) PURE;
|
|
STDMETHOD(GetClipStatus) (THIS_ LPD3DCLIPSTATUS) PURE;
|
|
} *LPDIRECT3DDEVICE2_VTABLE,IDirect3DDevice2_VTable;
|
|
|
|
struct IDirect3DDevice2 {
|
|
/* This are the fields common to all Direct3DDevice2 implementations */
|
|
LPDIRECT3DDEVICE2_VTABLE lpvtbl;
|
|
DWORD ref;
|
|
|
|
LPDIRECT3D2 d3d;
|
|
LPDIRECTDRAWSURFACE surface;
|
|
|
|
LPDIRECT3DVIEWPORT2 viewport_list;
|
|
LPDIRECT3DVIEWPORT2 current_viewport;
|
|
|
|
void (*set_context)(THIS) ;
|
|
};
|
|
#undef THIS
|
|
|
|
|
|
#undef THIS_
|
|
#undef STDMETHOD
|
|
#undef STDMETHOD_
|
|
#undef PURE
|
|
#undef FAR
|
|
#endif
|