mirror of
git://source.winehq.org/git/wine.git
synced 2024-11-05 18:01:34 +00:00
37abfa73f2
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
218 lines
7.3 KiB
Text
218 lines
7.3 KiB
Text
/*
|
|
* Copyright 2022 Rémi Bernon for CodeWeavers
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#pragma makedep header
|
|
|
|
#ifdef __WIDL__
|
|
#pragma winrt ns_prefix
|
|
#endif
|
|
|
|
import "propidl.idl";
|
|
import "inspectable.idl";
|
|
import "asyncinfo.idl";
|
|
import "eventtoken.idl";
|
|
import "windowscontracts.idl";
|
|
import "windows.foundation.idl";
|
|
import "windows.gaming.input.idl";
|
|
import "windows.gaming.input.custom.idl";
|
|
import "windows.gaming.input.forcefeedback.idl";
|
|
|
|
namespace Windows.Gaming.Input.Custom {
|
|
typedef enum WineGameControllerType WineGameControllerType;
|
|
typedef enum WineForceFeedbackEffectType WineForceFeedbackEffectType;
|
|
typedef struct WineGameControllerState WineGameControllerState;
|
|
typedef struct WineGameControllerVibration WineGameControllerVibration;
|
|
typedef struct WineConditionEffectParameters WineConditionEffectParameters;
|
|
typedef struct WineConstantEffectParameters WineConstantEffectParameters;
|
|
typedef struct WineRampEffectParameters WineRampEffectParameters;
|
|
typedef struct WinePeriodicEffectParameters WinePeriodicEffectParameters;
|
|
typedef struct WineForceFeedbackEffectEnvelope WineForceFeedbackEffectEnvelope;
|
|
typedef union WineForceFeedbackEffectParameters WineForceFeedbackEffectParameters;
|
|
interface IWineGameControllerProvider;
|
|
runtimeclass WineGameControllerProvider;
|
|
|
|
/* type-pruning version of AsyncOperationCompletedHandler<T> */
|
|
delegate HRESULT WineAsyncOperationCompletedHandler([in] IInspectable *async, [in] AsyncStatus status);
|
|
|
|
enum WineGameControllerType
|
|
{
|
|
Joystick = 0,
|
|
Gamepad = 1,
|
|
RacingWheel = 2,
|
|
};
|
|
|
|
enum WineForceFeedbackEffectType
|
|
{
|
|
Constant = 1,
|
|
Ramp = 2,
|
|
|
|
Periodic = 10,
|
|
/* same order as PeriodicForceEffectKind */
|
|
Periodic_SquareWave = 10,
|
|
Periodic_SineWave = 11,
|
|
Periodic_TriangleWave = 12,
|
|
Periodic_SawtoothWaveUp = 13,
|
|
Periodic_SawtoothWaveDown = 14,
|
|
|
|
Condition = 20,
|
|
/* same order as ConditionForceEffectKind */
|
|
Condition_Spring = 20,
|
|
Condition_Damper = 21,
|
|
Condition_Inertia = 22,
|
|
Condition_Friction = 23,
|
|
};
|
|
|
|
struct WineGameControllerState
|
|
{
|
|
UINT64 timestamp;
|
|
DOUBLE axes[32];
|
|
BOOLEAN buttons[128];
|
|
Windows.Gaming.Input.GameControllerSwitchPosition switches[4];
|
|
};
|
|
|
|
struct WineGameControllerVibration
|
|
{
|
|
UINT16 rumble;
|
|
UINT16 buzz;
|
|
UINT16 left;
|
|
UINT16 right;
|
|
};
|
|
|
|
struct WineConditionEffectParameters
|
|
{
|
|
WineForceFeedbackEffectType type;
|
|
Windows.Foundation.Numerics.Vector3 direction;
|
|
FLOAT positive_coeff;
|
|
FLOAT negative_coeff;
|
|
FLOAT max_positive_magnitude;
|
|
FLOAT max_negative_magnitude;
|
|
FLOAT deadzone;
|
|
FLOAT bias;
|
|
};
|
|
|
|
struct WineConstantEffectParameters
|
|
{
|
|
WineForceFeedbackEffectType type;
|
|
Windows.Foundation.Numerics.Vector3 direction;
|
|
Windows.Foundation.TimeSpan duration;
|
|
Windows.Foundation.TimeSpan start_delay;
|
|
UINT32 repeat_count;
|
|
FLOAT gain;
|
|
};
|
|
|
|
struct WineRampEffectParameters
|
|
{
|
|
WineForceFeedbackEffectType type;
|
|
Windows.Foundation.Numerics.Vector3 start_vector;
|
|
Windows.Foundation.Numerics.Vector3 end_vector;
|
|
Windows.Foundation.TimeSpan duration;
|
|
Windows.Foundation.TimeSpan start_delay;
|
|
UINT32 repeat_count;
|
|
FLOAT gain;
|
|
};
|
|
|
|
struct WinePeriodicEffectParameters
|
|
{
|
|
WineForceFeedbackEffectType type;
|
|
Windows.Foundation.Numerics.Vector3 direction;
|
|
Windows.Foundation.TimeSpan duration;
|
|
Windows.Foundation.TimeSpan start_delay;
|
|
UINT32 repeat_count;
|
|
FLOAT frequency;
|
|
FLOAT phase;
|
|
FLOAT bias;
|
|
FLOAT gain;
|
|
};
|
|
|
|
struct WineForceFeedbackEffectEnvelope
|
|
{
|
|
FLOAT attack_gain;
|
|
FLOAT release_gain;
|
|
Windows.Foundation.TimeSpan attack_duration;
|
|
Windows.Foundation.TimeSpan release_duration;
|
|
};
|
|
|
|
union WineForceFeedbackEffectParameters
|
|
{
|
|
WineForceFeedbackEffectType type;
|
|
WineConditionEffectParameters condition;
|
|
WineConstantEffectParameters constant;
|
|
WineRampEffectParameters ramp;
|
|
WinePeriodicEffectParameters periodic;
|
|
};
|
|
|
|
[
|
|
uuid(06e58977-7684-4dc5-bad1-cda52a4aa06d)
|
|
]
|
|
interface IGameControllerImpl : IInspectable
|
|
requires Windows.Gaming.Input.Custom.IGameControllerInputSink
|
|
{
|
|
HRESULT Initialize([in] Windows.Gaming.Input.IGameController *outer,
|
|
[in] Windows.Gaming.Input.Custom.IGameControllerProvider *provider);
|
|
}
|
|
|
|
[
|
|
exclusiveto(Windows.Gaming.Input.Custom.WineGameControllerProvider),
|
|
uuid(8967b6ef-a4de-4b9a-984a-9f920b4d1b26)
|
|
]
|
|
interface IWineGameControllerProvider : IInspectable
|
|
requires Windows.Gaming.Input.Custom.IGameControllerProvider
|
|
{
|
|
[propget] HRESULT Type([out, retval] WineGameControllerType *value);
|
|
[propget] HRESULT AxisCount([out, retval] INT32 *value);
|
|
[propget] HRESULT ButtonCount([out, retval] INT32 *value);
|
|
[propget] HRESULT SwitchCount([out, retval] INT32 *value);
|
|
|
|
[propget] HRESULT State([out, retval] WineGameControllerState *state);
|
|
[propget] HRESULT Vibration([out, retval] WineGameControllerVibration *vibration);
|
|
[propput] HRESULT Vibration([in] WineGameControllerVibration vibration);
|
|
|
|
[propget] HRESULT ForceFeedbackMotor([out, retval] Windows.Gaming.Input.ForceFeedback.ForceFeedbackMotor **motor);
|
|
}
|
|
|
|
[
|
|
uuid(27833469-7760-417e-adbe-e011a66e16ee)
|
|
]
|
|
interface IWineForceFeedbackEffectImpl : IUnknown
|
|
requires Windows.Gaming.Input.ForceFeedback.IForceFeedbackEffect
|
|
{
|
|
[propput] HRESULT Parameters([in] WineForceFeedbackEffectParameters parameters,
|
|
[in, optional] WineForceFeedbackEffectEnvelope *envelope);
|
|
}
|
|
|
|
[
|
|
uuid(83f377ee-c799-11ec-9d64-0242ac120002)
|
|
]
|
|
interface IWineAsyncInfoImpl : IUnknown
|
|
{
|
|
[propput] HRESULT Completed([in] WineAsyncOperationCompletedHandler *handler);
|
|
[propget] HRESULT Completed([out, retval] WineAsyncOperationCompletedHandler **handler);
|
|
[propget] HRESULT Result([out, retval] PROPVARIANT *result);
|
|
HRESULT Start();
|
|
}
|
|
|
|
[
|
|
marshaling_behavior(agile),
|
|
threading(both)
|
|
]
|
|
runtimeclass WineGameControllerProvider
|
|
{
|
|
[default] interface Windows.Gaming.Input.Custom.IWineGameControllerProvider;
|
|
interface Windows.Gaming.Input.Custom.IGameControllerProvider;
|
|
}
|
|
}
|