mirror of
git://source.winehq.org/git/wine.git
synced 2024-11-05 18:01:34 +00:00
545 lines
19 KiB
C
545 lines
19 KiB
C
/* WinRT Windows.Gaming.Input implementation
|
|
*
|
|
* Copyright 2022 Rémi Bernon for CodeWeavers
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include "private.h"
|
|
#include "provider.h"
|
|
|
|
#include "wine/debug.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(input);
|
|
|
|
static CRITICAL_SECTION manager_cs;
|
|
static CRITICAL_SECTION_DEBUG manager_cs_debug =
|
|
{
|
|
0, 0, &manager_cs,
|
|
{ &manager_cs_debug.ProcessLocksList, &manager_cs_debug.ProcessLocksList },
|
|
0, 0, { (DWORD_PTR)(__FILE__ ": manager_cs") }
|
|
};
|
|
static CRITICAL_SECTION manager_cs = { &manager_cs_debug, -1, 0, 0, 0, 0 };
|
|
|
|
static struct list controller_list = LIST_INIT( controller_list );
|
|
|
|
struct controller
|
|
{
|
|
IGameController IGameController_iface;
|
|
IGameControllerBatteryInfo IGameControllerBatteryInfo_iface;
|
|
IInspectable *IInspectable_inner;
|
|
LONG ref;
|
|
|
|
struct list entry;
|
|
IGameControllerProvider *provider;
|
|
ICustomGameControllerFactory *factory;
|
|
};
|
|
|
|
static inline struct controller *impl_from_IGameController( IGameController *iface )
|
|
{
|
|
return CONTAINING_RECORD( iface, struct controller, IGameController_iface );
|
|
}
|
|
|
|
static HRESULT WINAPI controller_QueryInterface( IGameController *iface, REFIID iid, void **out )
|
|
{
|
|
struct controller *impl = impl_from_IGameController( iface );
|
|
|
|
TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
|
|
|
|
if (IsEqualGUID( iid, &IID_IUnknown ) ||
|
|
IsEqualGUID( iid, &IID_IInspectable ) ||
|
|
IsEqualGUID( iid, &IID_IAgileObject ) ||
|
|
IsEqualGUID( iid, &IID_IGameController ))
|
|
{
|
|
IInspectable_AddRef( (*out = &impl->IGameController_iface) );
|
|
return S_OK;
|
|
}
|
|
|
|
if (IsEqualGUID( iid, &IID_IGameControllerBatteryInfo ))
|
|
{
|
|
IInspectable_AddRef( (*out = &impl->IGameControllerBatteryInfo_iface) );
|
|
return S_OK;
|
|
}
|
|
|
|
return IInspectable_QueryInterface( impl->IInspectable_inner, iid, out );
|
|
}
|
|
|
|
static ULONG WINAPI controller_AddRef( IGameController *iface )
|
|
{
|
|
struct controller *impl = impl_from_IGameController( iface );
|
|
ULONG ref = InterlockedIncrement( &impl->ref );
|
|
TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
|
|
return ref;
|
|
}
|
|
|
|
static ULONG WINAPI controller_Release( IGameController *iface )
|
|
{
|
|
struct controller *impl = impl_from_IGameController( iface );
|
|
ULONG ref = InterlockedDecrement( &impl->ref );
|
|
|
|
TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
|
|
|
|
if (!ref)
|
|
{
|
|
/* guard against re-entry if inner releases an outer iface */
|
|
InterlockedIncrement( &impl->ref );
|
|
IInspectable_Release( impl->IInspectable_inner );
|
|
ICustomGameControllerFactory_Release( impl->factory );
|
|
IGameControllerProvider_Release( impl->provider );
|
|
free( impl );
|
|
}
|
|
|
|
return ref;
|
|
}
|
|
|
|
static HRESULT WINAPI controller_GetIids( IGameController *iface, ULONG *iid_count, IID **iids )
|
|
{
|
|
FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI controller_GetRuntimeClassName( IGameController *iface, HSTRING *class_name )
|
|
{
|
|
struct controller *impl = impl_from_IGameController( iface );
|
|
return IInspectable_GetRuntimeClassName( impl->IInspectable_inner, class_name );
|
|
}
|
|
|
|
static HRESULT WINAPI controller_GetTrustLevel( IGameController *iface, TrustLevel *trust_level )
|
|
{
|
|
struct controller *impl = impl_from_IGameController( iface );
|
|
return IInspectable_GetTrustLevel( impl->IInspectable_inner, trust_level );
|
|
}
|
|
|
|
static HRESULT WINAPI controller_add_HeadsetConnected( IGameController *iface, ITypedEventHandler_IGameController_Headset *handler,
|
|
EventRegistrationToken *token )
|
|
{
|
|
FIXME( "iface %p, handler %p, token %p stub!\n", iface, handler, token );
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI controller_remove_HeadsetConnected( IGameController *iface, EventRegistrationToken token )
|
|
{
|
|
FIXME( "iface %p, token %I64x stub!\n", iface, token.value );
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI controller_add_HeadsetDisconnected( IGameController *iface, ITypedEventHandler_IGameController_Headset *handler,
|
|
EventRegistrationToken *token )
|
|
{
|
|
FIXME( "iface %p, handler %p, token %p stub!\n", iface, handler, token );
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI controller_remove_HeadsetDisconnected( IGameController *iface, EventRegistrationToken token )
|
|
{
|
|
FIXME( "iface %p, token %I64x stub!\n", iface, token.value );
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI controller_add_UserChanged( IGameController *iface,
|
|
ITypedEventHandler_IGameController_UserChangedEventArgs *handler,
|
|
EventRegistrationToken *token )
|
|
{
|
|
FIXME( "iface %p, handler %p, token %p stub!\n", iface, handler, token );
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI controller_remove_UserChanged( IGameController *iface, EventRegistrationToken token )
|
|
{
|
|
FIXME( "iface %p, token %I64x stub!\n", iface, token.value );
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI controller_get_Headset( IGameController *iface, IHeadset **value )
|
|
{
|
|
FIXME( "iface %p, value %p stub!\n", iface, value );
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI controller_get_IsWireless( IGameController *iface, boolean *value )
|
|
{
|
|
FIXME( "iface %p, value %p stub!\n", iface, value );
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI controller_get_User( IGameController *iface, __x_ABI_CWindows_CSystem_CIUser **value )
|
|
{
|
|
FIXME( "iface %p, value %p stub!\n", iface, value );
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static const struct IGameControllerVtbl controller_vtbl =
|
|
{
|
|
controller_QueryInterface,
|
|
controller_AddRef,
|
|
controller_Release,
|
|
/* IInspectable methods */
|
|
controller_GetIids,
|
|
controller_GetRuntimeClassName,
|
|
controller_GetTrustLevel,
|
|
/* IGameController methods */
|
|
controller_add_HeadsetConnected,
|
|
controller_remove_HeadsetConnected,
|
|
controller_add_HeadsetDisconnected,
|
|
controller_remove_HeadsetDisconnected,
|
|
controller_add_UserChanged,
|
|
controller_remove_UserChanged,
|
|
controller_get_Headset,
|
|
controller_get_IsWireless,
|
|
controller_get_User,
|
|
};
|
|
|
|
DEFINE_IINSPECTABLE( battery, IGameControllerBatteryInfo, struct controller, IGameController_iface )
|
|
|
|
static HRESULT WINAPI battery_TryGetBatteryReport( IGameControllerBatteryInfo *iface, IBatteryReport **value )
|
|
{
|
|
FIXME( "iface %p, value %p stub!\n", iface, value );
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static const struct IGameControllerBatteryInfoVtbl battery_vtbl =
|
|
{
|
|
battery_QueryInterface,
|
|
battery_AddRef,
|
|
battery_Release,
|
|
/* IInspectable methods */
|
|
battery_GetIids,
|
|
battery_GetRuntimeClassName,
|
|
battery_GetTrustLevel,
|
|
/* IGameControllerBatteryInfo methods */
|
|
battery_TryGetBatteryReport,
|
|
};
|
|
|
|
struct manager_statics
|
|
{
|
|
IActivationFactory IActivationFactory_iface;
|
|
IGameControllerFactoryManagerStatics IGameControllerFactoryManagerStatics_iface;
|
|
IGameControllerFactoryManagerStatics2 IGameControllerFactoryManagerStatics2_iface;
|
|
LONG ref;
|
|
};
|
|
|
|
static inline struct manager_statics *impl_from_IActivationFactory( IActivationFactory *iface )
|
|
{
|
|
return CONTAINING_RECORD( iface, struct manager_statics, IActivationFactory_iface );
|
|
}
|
|
|
|
static HRESULT WINAPI factory_QueryInterface( IActivationFactory *iface, REFIID iid, void **out )
|
|
{
|
|
struct manager_statics *impl = impl_from_IActivationFactory( iface );
|
|
|
|
TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
|
|
|
|
if (IsEqualGUID( iid, &IID_IUnknown ) ||
|
|
IsEqualGUID( iid, &IID_IInspectable ) ||
|
|
IsEqualGUID( iid, &IID_IAgileObject ) ||
|
|
IsEqualGUID( iid, &IID_IActivationFactory ))
|
|
{
|
|
IInspectable_AddRef( (*out = &impl->IActivationFactory_iface) );
|
|
return S_OK;
|
|
}
|
|
|
|
if (IsEqualGUID( iid, &IID_IGameControllerFactoryManagerStatics ))
|
|
{
|
|
IInspectable_AddRef( (*out = &impl->IGameControllerFactoryManagerStatics_iface) );
|
|
return S_OK;
|
|
}
|
|
|
|
if (IsEqualGUID( iid, &IID_IGameControllerFactoryManagerStatics2 ))
|
|
{
|
|
IInspectable_AddRef( (*out = &impl->IGameControllerFactoryManagerStatics2_iface) );
|
|
return S_OK;
|
|
}
|
|
|
|
FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
|
|
*out = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG WINAPI factory_AddRef( IActivationFactory *iface )
|
|
{
|
|
struct manager_statics *impl = impl_from_IActivationFactory( iface );
|
|
ULONG ref = InterlockedIncrement( &impl->ref );
|
|
TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
|
|
return ref;
|
|
}
|
|
|
|
static ULONG WINAPI factory_Release( IActivationFactory *iface )
|
|
{
|
|
struct manager_statics *impl = impl_from_IActivationFactory( iface );
|
|
ULONG ref = InterlockedDecrement( &impl->ref );
|
|
TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
|
|
return ref;
|
|
}
|
|
|
|
static HRESULT WINAPI factory_GetIids( IActivationFactory *iface, ULONG *iid_count, IID **iids )
|
|
{
|
|
FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI factory_GetRuntimeClassName( IActivationFactory *iface, HSTRING *class_name )
|
|
{
|
|
FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI factory_GetTrustLevel( IActivationFactory *iface, TrustLevel *trust_level )
|
|
{
|
|
FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI factory_ActivateInstance( IActivationFactory *iface, IInspectable **instance )
|
|
{
|
|
FIXME( "iface %p, instance %p stub!\n", iface, instance );
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static const struct IActivationFactoryVtbl factory_vtbl =
|
|
{
|
|
factory_QueryInterface,
|
|
factory_AddRef,
|
|
factory_Release,
|
|
/* IInspectable methods */
|
|
factory_GetIids,
|
|
factory_GetRuntimeClassName,
|
|
factory_GetTrustLevel,
|
|
/* IActivationFactory methods */
|
|
factory_ActivateInstance,
|
|
};
|
|
|
|
DEFINE_IINSPECTABLE( statics, IGameControllerFactoryManagerStatics, struct manager_statics, IActivationFactory_iface )
|
|
|
|
static HRESULT WINAPI
|
|
statics_RegisterCustomFactoryForGipInterface( IGameControllerFactoryManagerStatics *iface,
|
|
ICustomGameControllerFactory *factory,
|
|
GUID interface_id )
|
|
{
|
|
FIXME( "iface %p, factory %p, interface_id %s stub!\n", iface, factory, debugstr_guid(&interface_id) );
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI
|
|
statics_RegisterCustomFactoryForHardwareId( IGameControllerFactoryManagerStatics *iface,
|
|
ICustomGameControllerFactory *factory,
|
|
UINT16 vendor_id, UINT16 product_id )
|
|
{
|
|
FIXME( "iface %p, factory %p, vendor_id %u, product_id %u stub!\n", iface, factory, vendor_id, product_id );
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI
|
|
statics_RegisterCustomFactoryForXusbType( IGameControllerFactoryManagerStatics *iface,
|
|
ICustomGameControllerFactory *factory,
|
|
XusbDeviceType type, XusbDeviceSubtype subtype )
|
|
{
|
|
FIXME( "iface %p, factory %p, type %d, subtype %d stub!\n", iface, factory, type, subtype );
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static const struct IGameControllerFactoryManagerStaticsVtbl statics_vtbl =
|
|
{
|
|
statics_QueryInterface,
|
|
statics_AddRef,
|
|
statics_Release,
|
|
/* IInspectable methods */
|
|
statics_GetIids,
|
|
statics_GetRuntimeClassName,
|
|
statics_GetTrustLevel,
|
|
/* IGameControllerFactoryManagerStatics methods */
|
|
statics_RegisterCustomFactoryForGipInterface,
|
|
statics_RegisterCustomFactoryForHardwareId,
|
|
statics_RegisterCustomFactoryForXusbType,
|
|
};
|
|
|
|
DEFINE_IINSPECTABLE( statics2, IGameControllerFactoryManagerStatics2, struct manager_statics, IActivationFactory_iface )
|
|
|
|
static HRESULT WINAPI
|
|
statics2_TryGetFactoryControllerFromGameController( IGameControllerFactoryManagerStatics2 *iface,
|
|
ICustomGameControllerFactory *factory,
|
|
IGameController *controller, IGameController **value )
|
|
{
|
|
struct controller *entry, *other;
|
|
IGameController *tmp_controller;
|
|
BOOL found = FALSE;
|
|
|
|
TRACE( "iface %p, factory %p, controller %p, value %p.\n", iface, factory, controller, value );
|
|
|
|
/* Spider Man Remastered passes a IRawGameController instead of IGameController, query the iface again */
|
|
if (FAILED(IGameController_QueryInterface( controller, &IID_IGameController, (void **)&tmp_controller ))) goto done;
|
|
|
|
EnterCriticalSection( &manager_cs );
|
|
|
|
LIST_FOR_EACH_ENTRY( entry, &controller_list, struct controller, entry )
|
|
if ((found = &entry->IGameController_iface == tmp_controller)) break;
|
|
|
|
if (!found) WARN( "Failed to find controller %p\n", controller );
|
|
else
|
|
{
|
|
LIST_FOR_EACH_ENTRY( other, &controller_list, struct controller, entry )
|
|
if ((found = entry->provider == other->provider && other->factory == factory)) break;
|
|
if (!found) WARN( "Failed to find controller %p, factory %p\n", controller, factory );
|
|
else IGameController_AddRef( (*value = &other->IGameController_iface) );
|
|
}
|
|
|
|
LeaveCriticalSection( &manager_cs );
|
|
|
|
IGameController_Release( tmp_controller );
|
|
|
|
done:
|
|
if (!found) *value = NULL;
|
|
return S_OK;
|
|
}
|
|
|
|
static const struct IGameControllerFactoryManagerStatics2Vtbl statics2_vtbl =
|
|
{
|
|
statics2_QueryInterface,
|
|
statics2_AddRef,
|
|
statics2_Release,
|
|
/* IInspectable methods */
|
|
statics2_GetIids,
|
|
statics2_GetRuntimeClassName,
|
|
statics2_GetTrustLevel,
|
|
/* IGameControllerFactoryManagerStatics2 methods */
|
|
statics2_TryGetFactoryControllerFromGameController,
|
|
};
|
|
|
|
static struct manager_statics manager_statics =
|
|
{
|
|
{&factory_vtbl},
|
|
{&statics_vtbl},
|
|
{&statics2_vtbl},
|
|
1,
|
|
};
|
|
|
|
IGameControllerFactoryManagerStatics2 *manager_factory = &manager_statics.IGameControllerFactoryManagerStatics2_iface;
|
|
|
|
static HRESULT controller_create( ICustomGameControllerFactory *factory, IGameControllerProvider *provider,
|
|
struct controller **out )
|
|
{
|
|
IGameControllerImpl *inner_impl;
|
|
struct controller *impl;
|
|
HRESULT hr;
|
|
|
|
if (!(impl = malloc(sizeof(*impl)))) return E_OUTOFMEMORY;
|
|
impl->IGameController_iface.lpVtbl = &controller_vtbl;
|
|
impl->IGameControllerBatteryInfo_iface.lpVtbl = &battery_vtbl;
|
|
impl->ref = 1;
|
|
|
|
if (FAILED(hr = ICustomGameControllerFactory_CreateGameController( factory, provider, &impl->IInspectable_inner )))
|
|
WARN( "Failed to create game controller, hr %#lx\n", hr );
|
|
else if (FAILED(hr = IInspectable_QueryInterface( impl->IInspectable_inner, &IID_IGameControllerImpl, (void **)&inner_impl )))
|
|
WARN( "Failed to find IGameControllerImpl iface, hr %#lx\n", hr );
|
|
else
|
|
{
|
|
if (FAILED(hr = IGameControllerImpl_Initialize( inner_impl, &impl->IGameController_iface, provider )))
|
|
WARN( "Failed to initialize game controller, hr %#lx\n", hr );
|
|
IGameControllerImpl_Release( inner_impl );
|
|
}
|
|
|
|
if (FAILED(hr))
|
|
{
|
|
if (impl->IInspectable_inner) IInspectable_Release( impl->IInspectable_inner );
|
|
free( impl );
|
|
return hr;
|
|
}
|
|
|
|
ICustomGameControllerFactory_AddRef( (impl->factory = factory) );
|
|
IGameControllerProvider_AddRef( (impl->provider = provider) );
|
|
|
|
*out = impl;
|
|
return S_OK;
|
|
}
|
|
|
|
void manager_on_provider_created( IGameControllerProvider *provider )
|
|
{
|
|
IWineGameControllerProvider *wine_provider;
|
|
struct list *entry, *next, *list;
|
|
struct controller *controller;
|
|
WineGameControllerType type;
|
|
HRESULT hr;
|
|
|
|
TRACE( "provider %p\n", provider );
|
|
|
|
if (FAILED(IGameControllerProvider_QueryInterface( provider, &IID_IWineGameControllerProvider,
|
|
(void **)&wine_provider )))
|
|
{
|
|
FIXME( "IWineGameControllerProvider isn't implemented by provider %p\n", provider );
|
|
return;
|
|
}
|
|
if (FAILED(hr = IWineGameControllerProvider_get_Type( wine_provider, &type )))
|
|
{
|
|
WARN( "Failed to get controller type, hr %#lx\n", hr );
|
|
type = WineGameControllerType_Joystick;
|
|
}
|
|
IWineGameControllerProvider_Release( wine_provider );
|
|
|
|
EnterCriticalSection( &manager_cs );
|
|
|
|
if (list_empty( &controller_list )) list = &controller_list;
|
|
else list = list_tail( &controller_list );
|
|
|
|
if (SUCCEEDED(controller_create( controller_factory, provider, &controller )))
|
|
list_add_tail( &controller_list, &controller->entry );
|
|
|
|
switch (type)
|
|
{
|
|
case WineGameControllerType_Joystick: break;
|
|
case WineGameControllerType_Gamepad:
|
|
if (SUCCEEDED(controller_create( gamepad_factory, provider, &controller )))
|
|
list_add_tail( &controller_list, &controller->entry );
|
|
break;
|
|
case WineGameControllerType_RacingWheel:
|
|
if (SUCCEEDED(controller_create( racing_wheel_factory, provider, &controller )))
|
|
list_add_tail( &controller_list, &controller->entry );
|
|
break;
|
|
}
|
|
|
|
LIST_FOR_EACH_SAFE( entry, next, list )
|
|
{
|
|
controller = LIST_ENTRY( entry, struct controller, entry );
|
|
hr = ICustomGameControllerFactory_OnGameControllerAdded( controller->factory,
|
|
&controller->IGameController_iface );
|
|
if (FAILED(hr)) WARN( "OnGameControllerAdded failed, hr %#lx\n", hr );
|
|
if (next == &controller_list) break;
|
|
}
|
|
|
|
LeaveCriticalSection( &manager_cs );
|
|
}
|
|
|
|
void manager_on_provider_removed( IGameControllerProvider *provider )
|
|
{
|
|
struct controller *controller, *next;
|
|
|
|
TRACE( "provider %p\n", provider );
|
|
|
|
EnterCriticalSection( &manager_cs );
|
|
|
|
LIST_FOR_EACH_ENTRY( controller, &controller_list, struct controller, entry )
|
|
{
|
|
if (controller->provider != provider) continue;
|
|
ICustomGameControllerFactory_OnGameControllerRemoved( controller->factory,
|
|
&controller->IGameController_iface );
|
|
}
|
|
|
|
LIST_FOR_EACH_ENTRY_SAFE( controller, next, &controller_list, struct controller, entry )
|
|
{
|
|
if (controller->provider != provider) continue;
|
|
list_remove( &controller->entry );
|
|
IGameController_Release( &controller->IGameController_iface );
|
|
}
|
|
|
|
LeaveCriticalSection( &manager_cs );
|
|
}
|