wine/dlls/d3dcompiler_43
Jeff Smith 0a8610f9ba d3dcompiler_43/tests: Use compare_uint() in compare_float() instead of abs().
The result of abs(INT_MIN) is INT_MIN, which breaks the ulps comparison.
2023-08-08 11:57:30 +09:00
..
tests d3dcompiler_43/tests: Use compare_uint() in compare_float() instead of abs(). 2023-08-08 11:57:30 +09:00
asmparser.c d3dcompiler: Use more consistent integer data types. 2022-02-09 18:44:55 +01:00
asmshader.l d3dcompiler/asm: Parse negative numbers with a whitespace after the sign. 2022-05-17 11:43:30 +02:00
asmshader.y d3dcompiler/asm: Parse negative numbers with a whitespace after the sign. 2022-05-17 11:43:30 +02:00
blob.c d3dcompiler: Use vkd3d_shader_parse_dxbc() in d3dcompiler_strip_shader(). 2023-04-18 10:18:48 +02:00
bytecodewriter.c d3dcompiler: Use more consistent integer data types. 2022-02-09 18:44:55 +01:00
compiler.c d3dcompiler: Store DXBC sections as vkd3d_shader_dxbc_section_desc structures. 2023-04-18 10:18:48 +02:00
d3dcompiler_43.spec d3dcompiler: Make D3DAssemble a private export. 2023-04-27 20:22:47 +02:00
d3dcompiler_private.h d3dcompiler_43: Remove DECLSPEC_HIDDEN usage. 2023-07-11 22:39:35 +02:00
Makefile.in d3dcompiler: Always use vkd3d-shader's preprocessor. 2022-03-28 22:21:47 +02:00
reflection.c d3dcompiler: Use vkd3d_shader_parse_dxbc() in d3dcompiler_shader_reflection_init(). 2023-04-18 10:18:48 +02:00
utils.c d3dcompiler: Use vkd3d_shader_parse_dxbc() in d3dcompiler_shader_reflection_init(). 2023-04-18 10:18:48 +02:00
utils.h d3dcompiler_43: Remove DECLSPEC_HIDDEN usage. 2023-07-11 22:39:35 +02:00
version.rc