wine/if1632/signal.c
Alexandre Julliard 02e90087ff Release 980104
Sat Jan  3 17:15:56 1998  Alexandre Julliard  <julliard@lrc.epfl.ch>

	* [debugger/db_disasm.c]
	Added cpuid and cmpxchg instructions.

	* [if1632/builtin.c] [relay32/builtin32.c]
	Fixed broken -dll option with Win32 DLLs.

	* [include/heap.h]
	Added SYSTEM_LOCK/SYSTEM_UNLOCK macros.

	* [configure.in] [misc/lstr.c]
	Added check for wctype.h.
	Commented out --enable-ipc option (IPC code has been broken for a
	long time anyway).

	* [scheduler/critsection.c] [scheduler/event.c]
	  [scheduler/mutex.c] [scheduler/semaphore.c]
	Implemented Win32 synchronization objects.

	* [scheduler/synchro.c]
	Implemented WaitForMultipleObjects and related functions.

	* [scheduler/thread.c]
	If possible, use clone() in CreateThread().

	* [scheduler/thread.c] [scheduler/process.c]
	Made thread and process waitable objects.
	Thread and process id values are now different from the pointers
	they represent.

	* [win32/k32obj.c]
	Moved to scheduler directory.
	Added function table for waiting operations on objects.

	* [files/file.c] [memory/virtual.c]
	Added new K32OBJ function table.

Sun Jan  1 16:48:23 1997  Andreas Mohr <100.30936@germany.net>

	* [files/file.c]
	Fixed my patch for GetTempFileName16() as needed.
	It was ...Name32A() that didn't work properly, not ...Name16().

	* [graphics/x11drv/brush.c]
	Fixed a BadMatch error.

	* [msdos/int21.c]
	Fixed INT21_FindNextFCB() to get correct volume labels e.g.
	in "file open" dialog.

	* [multimedia/joystick.c] [relay32/winmm.spec]
	Stub JoyGetPosEx().

	* [scheduler/process.c] [relay32/kernel32.spec]
	Implemented RegisterServiceProcess().

Wed Dec 31 11:14:43 1997  Lawson Whitney  <lawson_whitney@juno.com>

	* [if1632/kernel.spec] [if1632/relay.c]
	Define CallProcEx32w - Thanks to Marcus Meissner for his excellent
	CallProc32W.

	* [loader/module.c]
	Take a shot at defining FreeLibrary32W.

Sun Dec 28 12:44:04 1997  Kai Morich <kai.morich@rhein-neckar.netsurf.de>

	* [controls/menu.c]
	Menu modification from WM_INITMENUPOPUP message fixed.
	Menu items now can have different wID and hSubMenu (Win95 behavior).

	* [misc/cpu.c]
	Improved IsProcessorFeaturePresent.

Sun Dec 28 03:21:08 1997  Ove Kaaven <ovek@main.arcticnet.no>

	* [include/winsock.h] [misc/winsock.c]
	Fixed WS_SOL_SOCKET for setsockopt(), and made select() return
	empty fd_sets if timeout.

	* [objects/palette.c]
	AnimatePalette() bailed out if entire palette is animated. Fixed.

	* [objects/dib.c]
	Added some code to SetDIBitsToDevice() and its helpers to fix
	some offseting problems.

	* [objects/cursoricon.c]
	Made CreateCursor32() convert the instance handle properly. Made
	DestroyCursor() return correct success status.

Wed Dec 24 17:56:34 1997  Dimitrie O. Paun  <dimi@cs.toronto.edu>

	* [windows/syscolor.c]
	Added definition of GetSysColorPen16/32. This function does not
	exist in the Win32 API but is a very close (and natural) relative
	to GetSysColorBrush function. Moreover, it is *very* much used 
	within Wine since there are a lot of places where we need to draw
	lines with the standard colors.

	* [controls/button.c] [controls/combo.c] [controls/icontitle.c]
	  [controls/menu.c] [controls/progress.c] [controls/scroll.c]
	  [controls/updown.c] [graphics/painting.c] [misc/tweak.c]
	  [windows/defwnd.c] [windows/graphics.c] [windows/nonclient.c]
	Replaced references to sysColorObjects with the appropriate
	call to GetSysColorBrush32/GetSysColorPen32. There is no need to
	expose the implementation of these functions, even within Wine.
	This makes the code easier to understand, debug, maintain.

	* [controls/uitools.c]
	Modified most of the functions in this file to use the now
	standard pens (i.e. GetSysColorPen32). These functions made
	*heavy* use of standard pens so I expect a lot less
	CreatePen/DeleteObject calls can do only good...:)
	Plus some minor modifications (*no* functional changes though).

	* [controls/updown.c]
	Used the new DrawFrameControl32 function to paint the control.
	I also deleted UDDOWN_DrawArrow since it was no longer required.

Tue Dec 23 00:03:33 1997  Steinar Hamre  <steinarh@stud.fim.ntnu.no>

	* [configure.in]
	Added check for -lw.

	* [include/wintypes.h] [tools/build.c]
	Changes to make the assembly understandable for even sun as.
	".ascii" -> ".string", "call %foo" -> "call *%foo",
	"pushw/popw %[cdes]s" written out to ".byte 0x66\npushl/popl %[cdes]s".

	* [memory/ldt.c]
	#ifdef added so <sys/seg.h> will not be included on Solaris.

Mon Dec 22 18:55:19 1997  Marcus Meissner <msmeissn@cip.informatik.uni-erlangen.de>

	* [configure.in]
	Added XF86DGA check.

	* [multimedia/dsound.c][relay32/dsound.spec][include/dsound.h]
	Started DirectSound. Only stubs for now.

	* [graphics/ddraw.c][include/ddraw.h][relay32/ddraw.spec]
	Started to implement DirectDraw. Mostly stubs, some
	testcases work. Requires the XF86DGA extension to XFree86.
	(check demo/blizdemo.exe from the Diablo CD-ROM).

	* [files/drive.c]
	Return correct "CDFS" fsname so Diablo is a bit happier.

Sun Dec 21 21:45:48 1997  Kevin Cozens <kcozens@interlog.com>

	* [misc/registry.c]
	Fixed bugs in the routines which read the Windows '95 registry
	files. Added extra information regarding the format of the Windows
	'95 registry files.
1998-01-04 17:49:09 +00:00

200 lines
5.7 KiB
C

/*
* Emulator signal handling
*
* Copyright 1995 Alexandre Julliard
*/
#include <stdio.h>
#include <stdlib.h>
#include <signal.h>
#include <string.h>
#include <errno.h>
#include <time.h>
#include <setjmp.h>
#include <sys/time.h>
#include <sys/timeb.h>
#include <sys/types.h>
#include <sys/wait.h>
#if defined(__NetBSD__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__svr4__) || defined(_SCO_DS) || defined(__EMX__)
# if !defined(_SCO_DS) && !defined(__EMX__)
# include <sys/syscall.h>
# endif
# include <sys/param.h>
#else
# include <syscall.h>
#endif
#include "debugger.h"
#include "options.h"
#include "sig_context.h"
#include "miscemu.h"
#include "thread.h"
extern void SIGNAL_SetHandler( int sig, void (*func)(), int flags );
extern BOOL32 INSTR_EmulateInstruction( SIGCONTEXT *context );
/**********************************************************************
* SIGNAL_break
*
* Handle Ctrl-C and such
*/
static HANDLER_DEF(SIGNAL_break)
{
if (Options.debug)
wine_debug( signal, HANDLER_CONTEXT ); /* Enter our debugger */
else exit(0);
}
/**********************************************************************
* SIGNAL_trap
*
* SIGTRAP handler.
*/
static HANDLER_DEF(SIGNAL_trap)
{
wine_debug( signal, HANDLER_CONTEXT ); /* Enter our debugger */
}
/**********************************************************************
* SIGNAL_fault
*
* Segfault handler.
*/
static HANDLER_DEF(SIGNAL_fault)
{
WORD cs;
GET_CS(cs);
if (CS_sig(HANDLER_CONTEXT) == cs)
{
fprintf( stderr, "Segmentation fault in 32-bit code (0x%08lx).\n",
EIP_sig(HANDLER_CONTEXT) );
}
else
{
if (INSTR_EmulateInstruction( HANDLER_CONTEXT )) return;
fprintf( stderr, "Segmentation fault in 16-bit code (%04x:%04lx).\n",
(WORD)CS_sig(HANDLER_CONTEXT), EIP_sig(HANDLER_CONTEXT) );
}
wine_debug( signal, HANDLER_CONTEXT );
}
/***********************************************************************
* SIGNAL_SetContext
*
* Set the register values from a sigcontext.
*/
static void SIGNAL_SetSigContext( const SIGCONTEXT *sigcontext,
CONTEXT *context )
{
EAX_reg(context) = EAX_sig(sigcontext);
EBX_reg(context) = EBX_sig(sigcontext);
ECX_reg(context) = ECX_sig(sigcontext);
EDX_reg(context) = EDX_sig(sigcontext);
ESI_reg(context) = ESI_sig(sigcontext);
EDI_reg(context) = EDI_sig(sigcontext);
EBP_reg(context) = EBP_sig(sigcontext);
EFL_reg(context) = EFL_sig(sigcontext);
EIP_reg(context) = EIP_sig(sigcontext);
ESP_reg(context) = ESP_sig(sigcontext);
CS_reg(context) = LOWORD(CS_sig(sigcontext));
DS_reg(context) = LOWORD(DS_sig(sigcontext));
ES_reg(context) = LOWORD(ES_sig(sigcontext));
SS_reg(context) = LOWORD(SS_sig(sigcontext));
#ifdef FS_sig
FS_reg(context) = LOWORD(FS_sig(sigcontext));
#else
GET_FS( FS_reg(&DEBUG_context) );
FS_reg(context) &= 0xffff;
#endif
#ifdef GS_sig
GS_reg(context) = LOWORD(GS_sig(sigcontext));
#else
GET_GS( GS_reg(&DEBUG_context) );
GS_reg(context) &= 0xffff;
#endif
}
/***********************************************************************
* SIGNAL_GetSigContext
*
* Build a sigcontext from the register values.
*/
static void SIGNAL_GetSigContext( SIGCONTEXT *sigcontext,
const CONTEXT *context )
{
EAX_sig(sigcontext) = EAX_reg(context);
EBX_sig(sigcontext) = EBX_reg(context);
ECX_sig(sigcontext) = ECX_reg(context);
EDX_sig(sigcontext) = EDX_reg(context);
ESI_sig(sigcontext) = ESI_reg(context);
EDI_sig(sigcontext) = EDI_reg(context);
EBP_sig(sigcontext) = EBP_reg(context);
EFL_sig(sigcontext) = EFL_reg(context);
EIP_sig(sigcontext) = EIP_reg(context);
ESP_sig(sigcontext) = ESP_reg(context);
CS_sig(sigcontext) = CS_reg(context);
DS_sig(sigcontext) = DS_reg(context);
ES_sig(sigcontext) = ES_reg(context);
SS_sig(sigcontext) = SS_reg(context);
#ifdef FS_sig
FS_sig(sigcontext) = FS_reg(context);
#else
SET_FS( FS_reg(&DEBUG_context) );
#endif
#ifdef GS_sig
GS_sig(sigcontext) = GS_reg(context);
#else
SET_GS( GS_reg(&DEBUG_context) );
#endif
}
/***********************************************************************
* SIGNAL_InfoRegisters
*
* Display registers information.
*/
void SIGNAL_InfoRegisters( CONTEXT *context )
{
fprintf( stderr," CS:%04x SS:%04x DS:%04x ES:%04x FS:%04x GS:%04x",
(WORD)CS_reg(context), (WORD)SS_reg(context),
(WORD)DS_reg(context), (WORD)ES_reg(context),
(WORD)FS_reg(context), (WORD)GS_reg(context) );
fprintf( stderr, "\n EIP:%08lx ESP:%08lx EBP:%08lx EFLAGS:%08lx\n",
EIP_reg(context), ESP_reg(context),
EBP_reg(context), EFL_reg(context) );
fprintf( stderr, " EAX:%08lx EBX:%08lx ECX:%08lx EDX:%08lx\n",
EAX_reg(context), EBX_reg(context),
ECX_reg(context), EDX_reg(context) );
fprintf( stderr, " ESI:%08lx EDI:%08lx\n",
ESI_reg(context), EDI_reg(context) );
}
/**********************************************************************
* SIGNAL_InitEmulator
*
* Initialize emulator signals.
*/
BOOL32 SIGNAL_InitEmulator(void)
{
SIGNAL_SetHandler( SIGINT, (void (*)())SIGNAL_break, 1);
SIGNAL_SetHandler( SIGSEGV, (void (*)())SIGNAL_fault, 1);
SIGNAL_SetHandler( SIGILL, (void (*)())SIGNAL_fault, 1);
SIGNAL_SetHandler( SIGFPE, (void (*)())SIGNAL_fault, 1);
SIGNAL_SetHandler( SIGTRAP, (void (*)())SIGNAL_trap, 1); /* debugger */
SIGNAL_SetHandler( SIGHUP, (void (*)())SIGNAL_trap, 1); /* forced break*/
#ifdef SIGBUS
SIGNAL_SetHandler( SIGBUS, (void (*)())SIGNAL_fault, 1);
#endif
return TRUE;
}