wine/dlls/d3d8
2023-10-31 18:48:30 +01:00
..
tests d3d8/tests: Use CRT allocation functions. 2023-10-31 18:48:30 +01:00
buffer.c d3d8: Use CRT allocation functions. 2023-10-31 18:48:24 +01:00
d3d8.spec
d3d8_main.c d3d8: Use CRT allocation functions. 2023-10-31 18:48:24 +01:00
d3d8_private.h d3d8: Use CRT allocation functions. 2023-10-31 18:48:24 +01:00
device.c d3d8: Use CRT allocation functions. 2023-10-31 18:48:24 +01:00
directx.c d3d8: Use CRT allocation functions. 2023-10-31 18:48:24 +01:00
Makefile.in d3d8: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
shader.c d3d8: Use CRT allocation functions. 2023-10-31 18:48:24 +01:00
surface.c d3d8: Use CRT allocation functions. 2023-10-31 18:48:24 +01:00
swapchain.c d3d8: Use CRT allocation functions. 2023-10-31 18:48:24 +01:00
texture.c d3d8: Use CRT allocation functions. 2023-10-31 18:48:24 +01:00
version.rc
vertexdeclaration.c d3d8: Use CRT allocation functions. 2023-10-31 18:48:24 +01:00
volume.c d3d8: Use CRT allocation functions. 2023-10-31 18:48:24 +01:00