wine/dlls/wined3d
Zebediah Figura 01658a4a8e d3d11: Implement ID3D11DeviceContext::FinishCommandList().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-27 21:25:22 +02:00
..
adapter_gl.c
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c wined3d: Check for SRV/RTV binding conflicts per wined3d_state. 2021-05-24 22:38:46 +02:00
context_gl.c
context_vk.c
cs.c d3d11: Implement ID3D11DeviceContext::FinishCommandList(). 2021-05-27 21:25:22 +02:00
device.c d3d11: Implement ID3D11DeviceContext::ClearState() using a single CS op. 2021-05-27 21:25:17 +02:00
directx.c wined3d: Add GPU information for Intel UHD Graphics 630. 2021-05-14 20:56:02 +02:00
gl_compat.c
glsl_shader.c
Makefile.in
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Check for SRV/RTV binding conflicts per wined3d_state. 2021-05-24 22:38:46 +02:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c
texture.c wined3d: Fix a spelling error in a comment. 2021-05-25 21:13:00 +02:00
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec d3d11: Implement ID3D11DeviceContext::FinishCommandList(). 2021-05-27 21:25:22 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h d3d11: Implement ID3D11DeviceContext::ClearState() using a single CS op. 2021-05-27 21:25:17 +02:00
wined3d_vk.h