wine/dlls/d3d11
Zebediah Figura fdd64782ff d3d11/tests: Use more aligned offsets in test_clear_buffer_unordered_access_view().
Creating a view with an unaligned offset is legal in d3d and
apparently works, both on Windows and Linux, but may violate the
Vulkan specification:

VUID-VkBufferViewCreateInfo-offset-00926(ERROR / SPEC): msgNum: -833749292 - Validation Error: [ VUID-VkBufferViewCreateInfo-offset-00926 ] Object 0: handle = 0x3c000000003c, type = VK_OBJECT_TYPE_BUFFER; | MessageID = 0xce4dfed4 | vkCreateBufferView(): VkBufferViewCreateInfo offset (36) must be a multiple of VkPhysicalDeviceLimits::minTexelBufferOffsetAlignment (16). The Vulkan spec states: offset must be a multiple of VkPhysicalDeviceLimits::minTexelBufferOffsetAlignment (https://www.khronos.org/registry/vulkan/specs/1.2-khr-extensions/html/vkspec.html#VUID-VkBufferViewCreateInfo-offset-00926)

Without any reason to test unaligned buffer views here, just resolve this by changing the test.
2023-06-27 22:14:15 +02:00
..
tests d3d11/tests: Use more aligned offsets in test_clear_buffer_unordered_access_view(). 2023-06-27 22:14:15 +02:00
async.c d3d11: Use CRT allocation functions. 2022-07-22 19:56:59 +02:00
buffer.c d3d11: Use CRT allocation functions. 2022-07-22 19:56:59 +02:00
d3d11.spec
d3d11_main.c d3d11: Build without -DWINE_NO_LONG_TYPES. 2022-04-25 20:35:27 +02:00
d3d11_private.h d3d11: Hold a reference to the wined3d swapchain from d3d11 swapchain textures. 2023-05-10 17:08:48 +02:00
device.c wined3d: Directly call wined3d_texture_create() to create swapchain textures. 2023-05-04 18:44:48 +02:00
inputlayout.c d3d11: Implement d3d11_input_layout_to_wined3d_declaration() on top of vkd3d_shader_parse_input_signature(). 2022-09-15 22:33:10 +02:00
Makefile.in d3d11: Implement d3d11_input_layout_to_wined3d_declaration() on top of vkd3d_shader_parse_input_signature(). 2022-09-15 22:33:10 +02:00
shader.c d3d11: Use CRT allocation functions. 2022-07-22 19:56:59 +02:00
state.c d3d11: Use CRT allocation functions. 2022-07-22 19:56:59 +02:00
texture.c d3d11: Hold a reference to the wined3d swapchain from d3d11 swapchain textures. 2023-05-10 17:08:48 +02:00
utils.c
version.rc
view.c d3d11: Use CRT allocation functions. 2022-07-22 19:56:59 +02:00