.. |
adapter_gl.c
|
wined3d: Remove the no longer used WINED3D_SHADER_CAP_VS_CLIPPING flag.
|
2024-05-29 10:41:28 +02:00 |
adapter_vk.c
|
wined3d: Remove the no longer used WINED3D_SHADER_CAP_VS_CLIPPING flag.
|
2024-05-29 10:41:28 +02:00 |
buffer.c
|
wined3d: Remove the no longer used buffer conversion code.
|
2024-05-28 13:45:13 +02:00 |
context_gl.c
|
wined3d: Default diffuse to 1.0 in the vertex shader.
|
2024-06-05 15:58:41 +02:00 |
context_vk.c
|
wined3d: Update multisample state when the sample count changes.
|
2024-06-04 22:22:01 +02:00 |
context.c
|
wined3d: Remove the no longer used wined3d_context.use_immediate_mode_draw field.
|
2024-05-29 10:41:28 +02:00 |
cs_uav_clear_1d_array_float_code.hlsl
|
wined3d: Compile the clear compute shaders at runtime.
|
2024-06-27 11:27:55 +02:00 |
cs_uav_clear_1d_array_uint_code.hlsl
|
wined3d: Compile the clear compute shaders at runtime.
|
2024-06-27 11:27:55 +02:00 |
cs_uav_clear_1d_float_code.hlsl
|
wined3d: Compile the clear compute shaders at runtime.
|
2024-06-27 11:27:55 +02:00 |
cs_uav_clear_1d_uint_code.hlsl
|
wined3d: Compile the clear compute shaders at runtime.
|
2024-06-27 11:27:55 +02:00 |
cs_uav_clear_2d_array_float_code.hlsl
|
wined3d: Compile the clear compute shaders at runtime.
|
2024-06-27 11:27:55 +02:00 |
cs_uav_clear_2d_array_uint_code.hlsl
|
wined3d: Compile the clear compute shaders at runtime.
|
2024-06-27 11:27:55 +02:00 |
cs_uav_clear_2d_float_code.hlsl
|
wined3d: Compile the clear compute shaders at runtime.
|
2024-06-27 11:27:55 +02:00 |
cs_uav_clear_2d_uint_code.hlsl
|
wined3d: Compile the clear compute shaders at runtime.
|
2024-06-27 11:27:55 +02:00 |
cs_uav_clear_3d_float_code.hlsl
|
wined3d: Compile the clear compute shaders at runtime.
|
2024-06-27 11:27:55 +02:00 |
cs_uav_clear_3d_uint_code.hlsl
|
wined3d: Compile the clear compute shaders at runtime.
|
2024-06-27 11:27:55 +02:00 |
cs_uav_clear_buffer_float_code.hlsl
|
wined3d: Compile the clear compute shaders at runtime.
|
2024-06-27 11:27:55 +02:00 |
cs_uav_clear_buffer_uint_code.hlsl
|
wined3d: Compile the clear compute shaders at runtime.
|
2024-06-27 11:27:55 +02:00 |
cs.c
|
wined3d: Feed WINED3D_TSS_CONSTANT through a push constant buffer.
|
2024-06-27 11:28:11 +02:00 |
device.c
|
wined3d: Use the primary stateblock state in wined3d_device_process_vertices() where possible.
|
2024-06-27 11:28:08 +02:00 |
directx.c
|
wined3d: Implement wined3d_check_device_format_conversion().
|
2024-06-28 12:16:22 +02:00 |
ffp_gl.c
|
wined3d: Feed WINED3D_RS_TEXTUREFACTOR through a push constant buffer.
|
2024-06-27 11:28:11 +02:00 |
gl_compat.c
|
|
|
glsl_shader.c
|
wined3d: Feed WINED3D_RS_TEXTUREFACTOR through a push constant buffer.
|
2024-06-27 11:28:11 +02:00 |
Makefile.in
|
wined3d: Compile the clear compute shaders at runtime.
|
2024-06-27 11:27:55 +02:00 |
palette.c
|
wined3d: Use CRT allocation functions.
|
2024-02-20 22:27:02 +01:00 |
query.c
|
wined3d: Recheck whether a query is active after wined3d_context_vk_get_command_buffer().
|
2024-06-27 22:06:12 +02:00 |
resource.c
|
wined3d: Remove texture non-power-of-two fixup.
|
2024-05-15 22:51:33 +02:00 |
resource.rc
|
wined3d: Compile the clear compute shaders at runtime.
|
2024-06-27 11:27:55 +02:00 |
sampler.c
|
|
|
shader_sm1.c
|
wined3d: Use CRT allocation functions.
|
2024-02-20 22:27:02 +01:00 |
shader_sm4.c
|
wined3d: Use CRT allocation functions.
|
2024-02-20 22:27:02 +01:00 |
shader_spirv.c
|
wined3d: Feed WINED3D_RS_TEXTUREFACTOR through a push constant buffer.
|
2024-06-27 11:28:11 +02:00 |
shader.c
|
wined3d: Use separate signature elements for oFog and oPts.
|
2024-06-07 20:54:48 +02:00 |
stateblock.c
|
wined3d: Feed WINED3D_RS_TEXTUREFACTOR through a push constant buffer.
|
2024-06-27 11:28:11 +02:00 |
surface.c
|
wined3d: Remove the offscreen_rendering_mode setting.
|
2024-05-12 16:25:51 +02:00 |
swapchain.c
|
wined3d: Remove the offscreen_rendering_mode setting.
|
2024-05-12 16:25:51 +02:00 |
texture.c
|
wined3d: Do not create a framebuffer with attachments whose clear is delayed.
|
2024-06-07 20:54:47 +02:00 |
utils.c
|
wined3d: Always output normalized fog coordinates from the vertex shader.
|
2024-06-07 20:54:45 +02:00 |
version.rc
|
|
|
vertexdeclaration.c
|
wined3d: Just check the vertex declaration for texcoord usage.
|
2024-06-05 15:58:40 +02:00 |
view.c
|
wined3d: Compile the clear compute shaders at runtime.
|
2024-06-27 11:27:55 +02:00 |
wined3d_gl.h
|
wined3d: Default diffuse to 1.0 in the vertex shader.
|
2024-06-05 15:58:41 +02:00 |
wined3d_main.c
|
wined3d: Remove the offscreen_rendering_mode setting.
|
2024-05-12 16:25:51 +02:00 |
wined3d_private.h
|
wined3d: Feed WINED3D_RS_TEXTUREFACTOR through a push constant buffer.
|
2024-06-27 11:28:11 +02:00 |
wined3d_vk.h
|
wined3d: Submit command buffers after 512 draw or dispatch commands.
|
2024-05-07 13:36:06 +02:00 |
wined3d.spec
|
wined3d: Pass the primary stateblock to wined3d_device_process_vertices().
|
2024-06-27 11:28:07 +02:00 |