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mirror of https://github.com/wine-mirror/wine synced 2024-06-29 06:14:34 +00:00
wine/dlls/wined3d
2024-06-28 12:16:22 +02:00
..
adapter_gl.c wined3d: Remove the no longer used WINED3D_SHADER_CAP_VS_CLIPPING flag. 2024-05-29 10:41:28 +02:00
adapter_vk.c wined3d: Remove the no longer used WINED3D_SHADER_CAP_VS_CLIPPING flag. 2024-05-29 10:41:28 +02:00
buffer.c wined3d: Remove the no longer used buffer conversion code. 2024-05-28 13:45:13 +02:00
context_gl.c wined3d: Default diffuse to 1.0 in the vertex shader. 2024-06-05 15:58:41 +02:00
context_vk.c wined3d: Update multisample state when the sample count changes. 2024-06-04 22:22:01 +02:00
context.c wined3d: Remove the no longer used wined3d_context.use_immediate_mode_draw field. 2024-05-29 10:41:28 +02:00
cs_uav_clear_1d_array_float_code.hlsl wined3d: Compile the clear compute shaders at runtime. 2024-06-27 11:27:55 +02:00
cs_uav_clear_1d_array_uint_code.hlsl wined3d: Compile the clear compute shaders at runtime. 2024-06-27 11:27:55 +02:00
cs_uav_clear_1d_float_code.hlsl wined3d: Compile the clear compute shaders at runtime. 2024-06-27 11:27:55 +02:00
cs_uav_clear_1d_uint_code.hlsl wined3d: Compile the clear compute shaders at runtime. 2024-06-27 11:27:55 +02:00
cs_uav_clear_2d_array_float_code.hlsl wined3d: Compile the clear compute shaders at runtime. 2024-06-27 11:27:55 +02:00
cs_uav_clear_2d_array_uint_code.hlsl wined3d: Compile the clear compute shaders at runtime. 2024-06-27 11:27:55 +02:00
cs_uav_clear_2d_float_code.hlsl wined3d: Compile the clear compute shaders at runtime. 2024-06-27 11:27:55 +02:00
cs_uav_clear_2d_uint_code.hlsl wined3d: Compile the clear compute shaders at runtime. 2024-06-27 11:27:55 +02:00
cs_uav_clear_3d_float_code.hlsl wined3d: Compile the clear compute shaders at runtime. 2024-06-27 11:27:55 +02:00
cs_uav_clear_3d_uint_code.hlsl wined3d: Compile the clear compute shaders at runtime. 2024-06-27 11:27:55 +02:00
cs_uav_clear_buffer_float_code.hlsl wined3d: Compile the clear compute shaders at runtime. 2024-06-27 11:27:55 +02:00
cs_uav_clear_buffer_uint_code.hlsl wined3d: Compile the clear compute shaders at runtime. 2024-06-27 11:27:55 +02:00
cs.c wined3d: Feed WINED3D_TSS_CONSTANT through a push constant buffer. 2024-06-27 11:28:11 +02:00
device.c wined3d: Use the primary stateblock state in wined3d_device_process_vertices() where possible. 2024-06-27 11:28:08 +02:00
directx.c wined3d: Implement wined3d_check_device_format_conversion(). 2024-06-28 12:16:22 +02:00
ffp_gl.c wined3d: Feed WINED3D_RS_TEXTUREFACTOR through a push constant buffer. 2024-06-27 11:28:11 +02:00
gl_compat.c
glsl_shader.c wined3d: Feed WINED3D_RS_TEXTUREFACTOR through a push constant buffer. 2024-06-27 11:28:11 +02:00
Makefile.in wined3d: Compile the clear compute shaders at runtime. 2024-06-27 11:27:55 +02:00
palette.c wined3d: Use CRT allocation functions. 2024-02-20 22:27:02 +01:00
query.c wined3d: Recheck whether a query is active after wined3d_context_vk_get_command_buffer(). 2024-06-27 22:06:12 +02:00
resource.c wined3d: Remove texture non-power-of-two fixup. 2024-05-15 22:51:33 +02:00
resource.rc wined3d: Compile the clear compute shaders at runtime. 2024-06-27 11:27:55 +02:00
sampler.c
shader_sm1.c wined3d: Use CRT allocation functions. 2024-02-20 22:27:02 +01:00
shader_sm4.c wined3d: Use CRT allocation functions. 2024-02-20 22:27:02 +01:00
shader_spirv.c wined3d: Feed WINED3D_RS_TEXTUREFACTOR through a push constant buffer. 2024-06-27 11:28:11 +02:00
shader.c wined3d: Use separate signature elements for oFog and oPts. 2024-06-07 20:54:48 +02:00
stateblock.c wined3d: Feed WINED3D_RS_TEXTUREFACTOR through a push constant buffer. 2024-06-27 11:28:11 +02:00
surface.c wined3d: Remove the offscreen_rendering_mode setting. 2024-05-12 16:25:51 +02:00
swapchain.c wined3d: Remove the offscreen_rendering_mode setting. 2024-05-12 16:25:51 +02:00
texture.c wined3d: Do not create a framebuffer with attachments whose clear is delayed. 2024-06-07 20:54:47 +02:00
utils.c wined3d: Always output normalized fog coordinates from the vertex shader. 2024-06-07 20:54:45 +02:00
version.rc
vertexdeclaration.c wined3d: Just check the vertex declaration for texcoord usage. 2024-06-05 15:58:40 +02:00
view.c wined3d: Compile the clear compute shaders at runtime. 2024-06-27 11:27:55 +02:00
wined3d_gl.h wined3d: Default diffuse to 1.0 in the vertex shader. 2024-06-05 15:58:41 +02:00
wined3d_main.c wined3d: Remove the offscreen_rendering_mode setting. 2024-05-12 16:25:51 +02:00
wined3d_private.h wined3d: Feed WINED3D_RS_TEXTUREFACTOR through a push constant buffer. 2024-06-27 11:28:11 +02:00
wined3d_vk.h wined3d: Submit command buffers after 512 draw or dispatch commands. 2024-05-07 13:36:06 +02:00
wined3d.spec wined3d: Pass the primary stateblock to wined3d_device_process_vertices(). 2024-06-27 11:28:07 +02:00