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wine/dlls/ntdll/rtlbitmap.c

918 lines
24 KiB
C

/*
* NTDLL bitmap functions
*
* Copyright 2002 Jon Griffiths
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
* NOTES
* Bitmaps are an efficient type for manipulating large arrays of bits. They
* are commonly used by device drivers (e.g. For holding dirty/free blocks),
* but are also available to applications that need this functionality.
*
* Bits are set LSB to MSB in each consecutive byte, making this implementation
* binary compatible with Win32.
*
* Note that to avoid unexpected behaviour, the size of a bitmap should be set
* to a multiple of 32.
*/
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#include "windef.h"
#include "winternl.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(ntdll);
/* First set bit in a nibble; used for determining least significant bit */
static const BYTE NTDLL_leastSignificant[16] = {
0, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0
};
/* Last set bit in a nibble; used for determining most significant bit */
static const signed char NTDLL_mostSignificant[16] = {
-1, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3
};
static inline ULONG maskbits( ULONG idx )
{
return ~0u << (idx & 31);
}
static ULONG popcount( ULONG val )
{
#if defined(__MINGW32__)
return __builtin_popcount( val );
#else
val -= val >> 1 & 0x55555555;
val = (val & 0x33333333) + (val >> 2 & 0x33333333);
return ((val + (val >> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24;
#endif
}
/*************************************************************************
* RtlInitializeBitMap [NTDLL.@]
*
* Initialise a new bitmap.
*
* PARAMS
* lpBits [I] Bitmap pointer
* lpBuff [I] Memory for the bitmap
* ulSize [I] Size of lpBuff in bits
*
* RETURNS
* Nothing.
*
* NOTES
* lpBuff must be aligned on a ULONG suitable boundary, to a multiple of 32 bytes
* in size (irrespective of ulSize given).
*/
VOID WINAPI RtlInitializeBitMap(PRTL_BITMAP lpBits, PULONG lpBuff, ULONG ulSize)
{
TRACE("(%p,%p,%lu)\n", lpBits,lpBuff,ulSize);
lpBits->SizeOfBitMap = ulSize;
lpBits->Buffer = lpBuff;
}
/*************************************************************************
* RtlSetAllBits [NTDLL.@]
*
* Set all bits in a bitmap.
*
* PARAMS
* lpBits [I] Bitmap pointer
*
* RETURNS
* Nothing.
*/
VOID WINAPI RtlSetAllBits(PRTL_BITMAP lpBits)
{
TRACE("(%p)\n", lpBits);
memset(lpBits->Buffer, 0xff, ((lpBits->SizeOfBitMap + 31) & ~31) >> 3);
}
/*************************************************************************
* RtlClearAllBits [NTDLL.@]
*
* Clear all bits in a bitmap.
*
* PARAMS
* lpBit [I] Bitmap pointer
*
* RETURNS
* Nothing.
*/
VOID WINAPI RtlClearAllBits(PRTL_BITMAP lpBits)
{
TRACE("(%p)\n", lpBits);
memset(lpBits->Buffer, 0, ((lpBits->SizeOfBitMap + 31) & ~31) >> 3);
}
/*************************************************************************
* RtlSetBits [NTDLL.@]
*/
void WINAPI RtlSetBits( RTL_BITMAP *bitmap, ULONG start, ULONG count )
{
ULONG end = start + count;
ULONG pos = start / 32;
ULONG end_pos = end / 32;
TRACE( "(%p,%lu,%lu)\n", bitmap, start, count );
if (!count || start >= bitmap->SizeOfBitMap || count > bitmap->SizeOfBitMap - start) return;
if (end_pos > pos)
{
bitmap->Buffer[pos++] |= maskbits( start );
while (pos < end_pos) bitmap->Buffer[pos++] = ~0u;
if (end & 31) bitmap->Buffer[pos] |= ~maskbits( end );
}
else bitmap->Buffer[pos] |= maskbits( start ) & ~maskbits( end );
}
/*************************************************************************
* RtlClearBits [NTDLL.@]
*/
void WINAPI RtlClearBits( RTL_BITMAP *bitmap, ULONG start, ULONG count)
{
ULONG end = start + count;
ULONG pos = start / 32;
ULONG end_pos = end / 32;
TRACE( "(%p,%lu,%lu)\n", bitmap, start, count );
if (!count || start >= bitmap->SizeOfBitMap || count > bitmap->SizeOfBitMap - start) return;
if (end_pos > pos)
{
bitmap->Buffer[pos++] &= ~maskbits( start );
while (pos < end_pos) bitmap->Buffer[pos++] = 0;
if (end & 31) bitmap->Buffer[pos] &= maskbits( end );
}
else bitmap->Buffer[pos] &= ~maskbits( start ) | maskbits( end );
}
/*************************************************************************
* RtlAreBitsSet [NTDLL.@]
*/
BOOLEAN WINAPI RtlAreBitsSet( const RTL_BITMAP *bitmap, ULONG start, ULONG count )
{
ULONG end = start + count;
ULONG pos = start / 32;
ULONG end_pos = end / 32;
TRACE( "(%p,%lu,%lu)\n", bitmap, start, count );
if (!count || start >= bitmap->SizeOfBitMap || count > bitmap->SizeOfBitMap - start)
return FALSE;
if (end_pos == pos) return (bitmap->Buffer[pos] | ~maskbits( start ) | maskbits( end )) == ~0u;
if ((bitmap->Buffer[pos++] | ~maskbits( start )) != ~0u) return FALSE;
while (pos < end_pos) if (bitmap->Buffer[pos++] != ~0u) return FALSE;
if (!(end & 31)) return TRUE;
return (bitmap->Buffer[pos] | maskbits( end )) == ~0u;
}
/*************************************************************************
* RtlAreBitsClear [NTDLL.@]
*/
BOOLEAN WINAPI RtlAreBitsClear( const RTL_BITMAP *bitmap, ULONG start, ULONG count )
{
ULONG end = start + count;
ULONG pos = start / 32;
ULONG end_pos = end / 32;
TRACE( "(%p,%lu,%lu)\n", bitmap, start, count );
if (!count || start >= bitmap->SizeOfBitMap || count > bitmap->SizeOfBitMap - start)
return FALSE;
if (end_pos == pos) return !(bitmap->Buffer[pos] & maskbits( start ) & ~maskbits( end ));
if (bitmap->Buffer[pos++] & maskbits( start )) return FALSE;
while (pos < end_pos) if (bitmap->Buffer[pos++]) return FALSE;
if (!(end & 31)) return TRUE;
return !(bitmap->Buffer[pos] & ~maskbits( end ));
}
/*************************************************************************
* RtlFindSetBits [NTDLL.@]
*
* Find a block of set bits in a bitmap.
*
* PARAMS
* lpBits [I] Bitmap pointer
* ulCount [I] Number of consecutive set bits to find
* ulHint [I] Suggested starting position for set bits
*
* RETURNS
* The bit at which the match was found, or -1 if no match was found.
*/
ULONG WINAPI RtlFindSetBits(PCRTL_BITMAP lpBits, ULONG ulCount, ULONG ulHint)
{
ULONG ulPos, ulEnd;
TRACE("(%p,%lu,%lu)\n", lpBits, ulCount, ulHint);
if (!lpBits || !ulCount || ulCount > lpBits->SizeOfBitMap)
return ~0U;
ulEnd = lpBits->SizeOfBitMap;
if (ulHint + ulCount > lpBits->SizeOfBitMap)
ulHint = 0;
ulPos = ulHint;
while (ulPos < ulEnd)
{
/* FIXME: This could be made a _lot_ more efficient */
if (RtlAreBitsSet(lpBits, ulPos, ulCount))
return ulPos;
/* Start from the beginning if we hit the end and had a hint */
if (ulPos == ulEnd - 1 && ulHint)
{
ulEnd = ulHint;
ulPos = ulHint = 0;
}
else
ulPos++;
}
return ~0U;
}
/*************************************************************************
* RtlFindClearBits [NTDLL.@]
*
* Find a block of clear bits in a bitmap.
*
* PARAMS
* lpBits [I] Bitmap pointer
* ulCount [I] Number of consecutive clear bits to find
* ulHint [I] Suggested starting position for clear bits
*
* RETURNS
* The bit at which the match was found, or -1 if no match was found.
*/
ULONG WINAPI RtlFindClearBits(PCRTL_BITMAP lpBits, ULONG ulCount, ULONG ulHint)
{
ULONG ulPos, ulEnd;
TRACE("(%p,%lu,%lu)\n", lpBits, ulCount, ulHint);
if (!lpBits || !ulCount || ulCount > lpBits->SizeOfBitMap)
return ~0U;
ulEnd = lpBits->SizeOfBitMap;
if (ulHint + ulCount > lpBits->SizeOfBitMap)
ulHint = 0;
ulPos = ulHint;
while (ulPos < ulEnd)
{
/* FIXME: This could be made a _lot_ more efficient */
if (RtlAreBitsClear(lpBits, ulPos, ulCount))
return ulPos;
/* Start from the beginning if we hit the end and started from ulHint */
if (ulPos == ulEnd - 1 && ulHint)
{
ulEnd = ulHint;
ulPos = ulHint = 0;
}
else
ulPos++;
}
return ~0U;
}
/*************************************************************************
* RtlFindSetBitsAndClear [NTDLL.@]
*
* Find a block of set bits in a bitmap, and clear them if found.
*
* PARAMS
* lpBits [I] Bitmap pointer
* ulCount [I] Number of consecutive set bits to find
* ulHint [I] Suggested starting position for set bits
*
* RETURNS
* The bit at which the match was found, or -1 if no match was found.
*/
ULONG WINAPI RtlFindSetBitsAndClear(PRTL_BITMAP lpBits, ULONG ulCount, ULONG ulHint)
{
ULONG ulPos;
TRACE("(%p,%lu,%lu)\n", lpBits, ulCount, ulHint);
ulPos = RtlFindSetBits(lpBits, ulCount, ulHint);
if (ulPos != ~0U)
RtlClearBits(lpBits, ulPos, ulCount);
return ulPos;
}
/*************************************************************************
* RtlFindClearBitsAndSet [NTDLL.@]
*
* Find a block of clear bits in a bitmap, and set them if found.
*
* PARAMS
* lpBits [I] Bitmap pointer
* ulCount [I] Number of consecutive clear bits to find
* ulHint [I] Suggested starting position for clear bits
*
* RETURNS
* The bit at which the match was found, or -1 if no match was found.
*/
ULONG WINAPI RtlFindClearBitsAndSet(PRTL_BITMAP lpBits, ULONG ulCount, ULONG ulHint)
{
ULONG ulPos;
TRACE("(%p,%lu,%lu)\n", lpBits, ulCount, ulHint);
ulPos = RtlFindClearBits(lpBits, ulCount, ulHint);
if (ulPos != ~0U)
RtlSetBits(lpBits, ulPos, ulCount);
return ulPos;
}
/*************************************************************************
* RtlNumberOfSetBits [NTDLL.@]
*/
ULONG WINAPI RtlNumberOfSetBits( const RTL_BITMAP *bitmap )
{
ULONG i, ret = 0;
for (i = 0; i < bitmap->SizeOfBitMap / 32; i++) ret += popcount( bitmap->Buffer[i] );
if (bitmap->SizeOfBitMap & 31) ret += popcount( bitmap->Buffer[i] & ~maskbits( bitmap->SizeOfBitMap ));
TRACE( "%p -> %lu\n", bitmap, ret );
return ret;
}
/*************************************************************************
* RtlNumberOfClearBits [NTDLL.@]
*
* Find the number of clear bits in a bitmap.
*
* PARAMS
* lpBits [I] Bitmap pointer
*
* RETURNS
* The number of clear bits.
*/
ULONG WINAPI RtlNumberOfClearBits(PCRTL_BITMAP lpBits)
{
TRACE("(%p)\n", lpBits);
if (lpBits)
return lpBits->SizeOfBitMap - RtlNumberOfSetBits(lpBits);
return 0;
}
/*************************************************************************
* RtlFindMostSignificantBit [NTDLL.@]
*
* Find the most significant bit in a 64 bit integer.
*
* RETURNS
* The position of the most significant bit.
*/
CCHAR WINAPI RtlFindMostSignificantBit(ULONGLONG ulLong)
{
signed char ret = 32;
DWORD dw;
if (!(dw = (ulLong >> 32)))
{
ret = 0;
dw = (DWORD)ulLong;
}
if (dw & 0xffff0000)
{
dw >>= 16;
ret += 16;
}
if (dw & 0xff00)
{
dw >>= 8;
ret += 8;
}
if (dw & 0xf0)
{
dw >>= 4;
ret += 4;
}
return ret + NTDLL_mostSignificant[dw];
}
/*************************************************************************
* RtlFindLeastSignificantBit [NTDLL.@]
*
* Find the least significant bit in a 64 bit integer.
*
* RETURNS
* The position of the least significant bit.
*/
CCHAR WINAPI RtlFindLeastSignificantBit(ULONGLONG ulLong)
{
signed char ret = 0;
DWORD dw;
if (!(dw = (DWORD)ulLong))
{
ret = 32;
if (!(dw = ulLong >> 32)) return -1;
}
if (!(dw & 0xffff))
{
dw >>= 16;
ret += 16;
}
if (!(dw & 0xff))
{
dw >>= 8;
ret += 8;
}
if (!(dw & 0x0f))
{
dw >>= 4;
ret += 4;
}
return ret + NTDLL_leastSignificant[dw & 0x0f];
}
/*************************************************************************
* NTDLL_RunSortFn
*
* Internal helper: qsort comparison function for RTL_BITMAP_RUN arrays
*/
static int __cdecl NTDLL_RunSortFn(const void *lhs, const void *rhs)
{
if (((const RTL_BITMAP_RUN*)lhs)->NumberOfBits > ((const RTL_BITMAP_RUN*)rhs)->NumberOfBits)
return -1;
return 1;
}
/*************************************************************************
* NTDLL_FindSetRun
*
* Internal helper: Find the next run of set bits in a bitmap.
*/
static ULONG NTDLL_FindSetRun(PCRTL_BITMAP lpBits, ULONG ulStart, PULONG lpSize)
{
LPBYTE lpOut;
ULONG ulFoundAt = 0, ulCount = 0;
/* FIXME: It might be more efficient/cleaner to manipulate four bytes
* at a time. But beware of the pointer arithmetics...
*/
lpOut = ((BYTE*)lpBits->Buffer) + (ulStart >> 3u);
while (1)
{
/* Check bits in first byte */
const BYTE bMask = (0xff << (ulStart & 7)) & 0xff;
const BYTE bFirst = *lpOut & bMask;
if (bFirst)
{
/* Have a set bit in first byte */
if (bFirst != bMask)
{
/* Not every bit is set */
ULONG ulOffset;
if (bFirst & 0x0f)
ulOffset = NTDLL_leastSignificant[bFirst & 0x0f];
else
ulOffset = 4 + NTDLL_leastSignificant[bFirst >> 4];
ulStart += ulOffset;
ulFoundAt = ulStart;
for (;ulOffset < 8; ulOffset++)
{
if (!(bFirst & (1 << ulOffset)))
{
*lpSize = ulCount;
return ulFoundAt; /* Set from start, but not until the end */
}
ulCount++;
ulStart++;
}
/* Set to the end - go on to count further bits */
lpOut++;
break;
}
/* every bit from start until the end of the byte is set */
ulFoundAt = ulStart;
ulCount = 8 - (ulStart & 7);
ulStart = (ulStart & ~7u) + 8;
lpOut++;
break;
}
ulStart = (ulStart & ~7u) + 8;
lpOut++;
if (ulStart >= lpBits->SizeOfBitMap)
return ~0U;
}
/* Check if reached the end of bitmap */
if (ulStart >= lpBits->SizeOfBitMap) {
*lpSize = ulCount - (ulStart - lpBits->SizeOfBitMap);
return ulFoundAt;
}
/* Count blocks of 8 set bits */
while (*lpOut == 0xff)
{
ulCount += 8;
ulStart += 8;
if (ulStart >= lpBits->SizeOfBitMap)
{
*lpSize = ulCount - (ulStart - lpBits->SizeOfBitMap);
return ulFoundAt;
}
lpOut++;
}
/* Count remaining contiguous bits, if any */
if (*lpOut & 1)
{
ULONG ulOffset = 0;
for (;ulOffset < 7u; ulOffset++)
{
if (!(*lpOut & (1 << ulOffset)))
break;
ulCount++;
}
}
*lpSize = ulCount;
return ulFoundAt;
}
/*************************************************************************
* NTDLL_FindClearRun
*
* Internal helper: Find the next run of set bits in a bitmap.
*/
static ULONG NTDLL_FindClearRun(PCRTL_BITMAP lpBits, ULONG ulStart, PULONG lpSize)
{
LPBYTE lpOut;
ULONG ulFoundAt = 0, ulCount = 0;
/* FIXME: It might be more efficient/cleaner to manipulate four bytes
* at a time. But beware of the pointer arithmetics...
*/
lpOut = ((BYTE*)lpBits->Buffer) + (ulStart >> 3u);
while (1)
{
/* Check bits in first byte */
const BYTE bMask = (0xff << (ulStart & 7)) & 0xff;
const BYTE bFirst = (~*lpOut) & bMask;
if (bFirst)
{
/* Have a clear bit in first byte */
if (bFirst != bMask)
{
/* Not every bit is clear */
ULONG ulOffset;
if (bFirst & 0x0f)
ulOffset = NTDLL_leastSignificant[bFirst & 0x0f];
else
ulOffset = 4 + NTDLL_leastSignificant[bFirst >> 4];
ulStart += ulOffset;
ulFoundAt = ulStart;
for (;ulOffset < 8; ulOffset++)
{
if (!(bFirst & (1 << ulOffset)))
{
*lpSize = ulCount;
return ulFoundAt; /* Clear from start, but not until the end */
}
ulCount++;
ulStart++;
}
/* Clear to the end - go on to count further bits */
lpOut++;
break;
}
/* Every bit from start until the end of the byte is clear */
ulFoundAt = ulStart;
ulCount = 8 - (ulStart & 7);
ulStart = (ulStart & ~7u) + 8;
lpOut++;
break;
}
ulStart = (ulStart & ~7u) + 8;
lpOut++;
if (ulStart >= lpBits->SizeOfBitMap)
return ~0U;
}
/* Check if reached the end of bitmap */
if (ulStart >= lpBits->SizeOfBitMap) {
*lpSize = ulCount - (ulStart - lpBits->SizeOfBitMap);
return ulFoundAt;
}
/* Count blocks of 8 clear bits */
while (!*lpOut)
{
ulCount += 8;
ulStart += 8;
if (ulStart >= lpBits->SizeOfBitMap)
{
*lpSize = ulCount - (ulStart - lpBits->SizeOfBitMap);
return ulFoundAt;
}
lpOut++;
}
/* Count remaining contiguous bits, if any */
if (!(*lpOut & 1))
{
ULONG ulOffset = 0;
for (;ulOffset < 7u; ulOffset++)
{
if (*lpOut & (1 << ulOffset))
break;
ulCount++;
}
}
*lpSize = ulCount;
return ulFoundAt;
}
/*************************************************************************
* RtlFindNextForwardRunSet [NTDLL.@]
*
* Find the next run of set bits in a bitmap.
*
* PARAMS
* lpBits [I] Bitmap pointer
* ulStart [I] Bit position to start searching from
* lpPos [O] Start of run
*
* RETURNS
* Success: The length of the next set run in the bitmap. lpPos is set to
* the start of the run.
* Failure: 0, if no run is found or any parameters are invalid.
*/
ULONG WINAPI RtlFindNextForwardRunSet(PCRTL_BITMAP lpBits, ULONG ulStart, PULONG lpPos)
{
ULONG ulSize = 0;
TRACE("(%p,%lu,%p)\n", lpBits, ulStart, lpPos);
if (lpBits && ulStart < lpBits->SizeOfBitMap && lpPos)
*lpPos = NTDLL_FindSetRun(lpBits, ulStart, &ulSize);
return ulSize;
}
/*************************************************************************
* RtlFindNextForwardRunClear [NTDLL.@]
*
* Find the next run of clear bits in a bitmap.
*
* PARAMS
* lpBits [I] Bitmap pointer
* ulStart [I] Bit position to start searching from
* lpPos [O] Start of run
*
* RETURNS
* Success: The length of the next clear run in the bitmap. lpPos is set to
* the start of the run.
* Failure: 0, if no run is found or any parameters are invalid.
*/
ULONG WINAPI RtlFindNextForwardRunClear(PCRTL_BITMAP lpBits, ULONG ulStart, PULONG lpPos)
{
ULONG ulSize = 0;
TRACE("(%p,%lu,%p)\n", lpBits, ulStart, lpPos);
if (lpBits && ulStart < lpBits->SizeOfBitMap && lpPos)
*lpPos = NTDLL_FindClearRun(lpBits, ulStart, &ulSize);
return ulSize;
}
/*************************************************************************
* RtlFindLastBackwardRunSet [NTDLL.@]
*
* Find a previous run of set bits in a bitmap.
*
* PARAMS
* lpBits [I] Bitmap pointer
* ulStart [I] Bit position to start searching from
* lpPos [O] Start of run
*
* RETURNS
* Success: The length of the previous set run in the bitmap. lpPos is set to
* the start of the run.
* Failure: 0, if no run is found or any parameters are invalid.
*/
ULONG WINAPI RtlFindLastBackwardRunSet(PCRTL_BITMAP lpBits, ULONG ulStart, PULONG lpPos)
{
FIXME("(%p,%lu,%p)-stub!\n", lpBits, ulStart, lpPos);
return 0;
}
/*************************************************************************
* RtlFindLastBackwardRunClear [NTDLL.@]
*
* Find a previous run of clear bits in a bitmap.
*
* PARAMS
* lpBits [I] Bitmap pointer
* ulStart [I] Bit position to start searching from
* lpPos [O] Start of run
*
* RETURNS
* Success: The length of the previous clear run in the bitmap. lpPos is set
* to the start of the run.
* Failure: 0, if no run is found or any parameters are invalid.
*/
ULONG WINAPI RtlFindLastBackwardRunClear(PCRTL_BITMAP lpBits, ULONG ulStart, PULONG lpPos)
{
FIXME("(%p,%lu,%p)-stub!\n", lpBits, ulStart, lpPos);
return 0;
}
/*************************************************************************
* NTDLL_FindRuns
*
* Internal implementation of RtlFindSetRuns/RtlFindClearRuns.
*/
static ULONG NTDLL_FindRuns(PCRTL_BITMAP lpBits, PRTL_BITMAP_RUN lpSeries,
ULONG ulCount, BOOLEAN bLongest,
ULONG (*fn)(PCRTL_BITMAP,ULONG,PULONG))
{
BOOL bNeedSort = ulCount > 1;
ULONG ulPos = 0, ulRuns = 0;
TRACE("(%p,%p,%ld,%d)\n", lpBits, lpSeries, ulCount, bLongest);
if (!ulCount)
return ~0U;
while (ulPos < lpBits->SizeOfBitMap)
{
/* Find next set/clear run */
ULONG ulSize, ulNextPos = fn(lpBits, ulPos, &ulSize);
if (ulNextPos == ~0U)
break;
if (bLongest && ulRuns == ulCount)
{
/* Sort runs with shortest at end, if they are out of order */
if (bNeedSort)
qsort(lpSeries, ulRuns, sizeof(RTL_BITMAP_RUN), NTDLL_RunSortFn);
/* Replace last run if this one is bigger */
if (ulSize > lpSeries[ulRuns - 1].NumberOfBits)
{
lpSeries[ulRuns - 1].StartingIndex = ulNextPos;
lpSeries[ulRuns - 1].NumberOfBits = ulSize;
/* We need to re-sort the array, _if_ we didn't leave it sorted */
if (ulRuns > 1 && ulSize > lpSeries[ulRuns - 2].NumberOfBits)
bNeedSort = TRUE;
}
}
else
{
/* Append to found runs */
lpSeries[ulRuns].StartingIndex = ulNextPos;
lpSeries[ulRuns].NumberOfBits = ulSize;
ulRuns++;
if (!bLongest && ulRuns == ulCount)
break;
}
ulPos = ulNextPos + ulSize;
}
return ulRuns;
}
/*************************************************************************
* RtlFindSetRuns [NTDLL.@]
*
* Find a series of set runs in a bitmap.
*
* PARAMS
* lpBits [I] Bitmap pointer
* lpSeries [O] Array for each run found
* ulCount [I] Number of runs to find
* bLongest [I] Whether to find the very longest runs or not
*
* RETURNS
* The number of set runs found.
*/
ULONG WINAPI RtlFindSetRuns(PCRTL_BITMAP lpBits, PRTL_BITMAP_RUN lpSeries,
ULONG ulCount, BOOLEAN bLongest)
{
TRACE("(%p,%p,%lu,%d)\n", lpBits, lpSeries, ulCount, bLongest);
return NTDLL_FindRuns(lpBits, lpSeries, ulCount, bLongest, NTDLL_FindSetRun);
}
/*************************************************************************
* RtlFindClearRuns [NTDLL.@]
*
* Find a series of clear runs in a bitmap.
*
* PARAMS
* lpBits [I] Bitmap pointer
* ulSeries [O] Array for each run found
* ulCount [I] Number of runs to find
* bLongest [I] Whether to find the very longest runs or not
*
* RETURNS
* The number of clear runs found.
*/
ULONG WINAPI RtlFindClearRuns(PCRTL_BITMAP lpBits, PRTL_BITMAP_RUN lpSeries,
ULONG ulCount, BOOLEAN bLongest)
{
TRACE("(%p,%p,%lu,%d)\n", lpBits, lpSeries, ulCount, bLongest);
return NTDLL_FindRuns(lpBits, lpSeries, ulCount, bLongest, NTDLL_FindClearRun);
}
/*************************************************************************
* RtlFindLongestRunSet [NTDLL.@]
*
* Find the longest set run in a bitmap.
*
* PARAMS
* lpBits [I] Bitmap pointer
* pulStart [O] Destination for start of run
*
* RETURNS
* The length of the run found, or 0 if no run is found.
*/
ULONG WINAPI RtlFindLongestRunSet(PCRTL_BITMAP lpBits, PULONG pulStart)
{
RTL_BITMAP_RUN br;
TRACE("(%p,%p)\n", lpBits, pulStart);
if (RtlFindSetRuns(lpBits, &br, 1, TRUE) == 1)
{
if (pulStart)
*pulStart = br.StartingIndex;
return br.NumberOfBits;
}
return 0;
}
/*************************************************************************
* RtlFindLongestRunClear [NTDLL.@]
*
* Find the longest clear run in a bitmap.
*
* PARAMS
* lpBits [I] Bitmap pointer
* pulStart [O] Destination for start of run
*
* RETURNS
* The length of the run found, or 0 if no run is found.
*/
ULONG WINAPI RtlFindLongestRunClear(PCRTL_BITMAP lpBits, PULONG pulStart)
{
RTL_BITMAP_RUN br;
TRACE("(%p,%p)\n", lpBits, pulStart);
if (RtlFindClearRuns(lpBits, &br, 1, TRUE) == 1)
{
if (pulStart)
*pulStart = br.StartingIndex;
return br.NumberOfBits;
}
return 0;
}