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mirror of https://github.com/wine-mirror/wine synced 2024-06-29 06:14:34 +00:00
wine/dlls/ddraw
2024-06-27 22:06:12 +02:00
..
tests ddraw: Preserve d3d device state in ddraw_surface_create(). 2024-06-27 22:06:12 +02:00
clipper.c ddraw: Use SecureZeroMemory to clear the clipper vtbl. 2023-11-07 22:58:40 +01:00
ddraw_classes.idl
ddraw_private.h ddraw: Use system memory for version 4 vertex buffers. 2024-05-07 13:36:14 +02:00
ddraw.c ddraw: Support multiple devices per ddraw object. 2024-03-26 22:26:51 +01:00
ddraw.spec
device.c ddraw: Use GNU assembly syntax on clang x86_64 MSVC target. 2024-05-23 13:50:37 +02:00
executebuffer.c wined3d: Pass the primary stateblock to wined3d_device_process_vertices(). 2024-06-27 11:28:07 +02:00
light.c ddraw: Use CRT allocation functions. 2023-10-31 18:49:00 +01:00
main.c ddraw: Support multiple devices per ddraw object. 2024-03-26 22:26:51 +01:00
Makefile.in makefiles: Always use the global SOURCES variable for .idl files. 2023-11-01 22:43:50 +01:00
material.c ddraw: Store material handles in the global table. 2024-03-26 22:26:51 +01:00
palette.c ddraw: Use CRT allocation functions. 2023-10-31 18:49:00 +01:00
surface.c ddraw: Preserve d3d device state in ddraw_surface_create(). 2024-06-27 22:06:12 +02:00
utils.c ddraw: Use the debugstr_fourcc function instead of reimplementing it. 2023-10-06 20:49:53 +02:00
version.rc
vertexbuffer.c wined3d: Pass the primary stateblock to wined3d_device_process_vertices(). 2024-06-27 11:28:07 +02:00
viewport.c ddraw: Sync wined3d render target in d3d_device_sync_rendertarget(). 2024-03-26 22:26:51 +01:00