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wine/dlls/d2d1
Nikolay Sivov 4ad75a7ae8 d2d1/effect: Implement ConnectNode().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-16 23:09:04 +02:00
..
tests d2d1/effect: Implement ConnectNode(). 2024-05-16 23:09:04 +02:00
bitmap_render_target.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
bitmap.c d2d1: Support GUID_WICPixelFormat32bppRGB. 2023-09-26 21:20:06 +02:00
brush.c d2d1: Remove superfluous casts to self. 2023-05-10 17:08:48 +02:00
command_list.c d2d1: Update to ID2D1DeviceContext6. 2024-04-23 11:44:25 +02:00
d2d1_private.h d2d1/effect: Implement ConnectNode(). 2024-05-16 23:09:04 +02:00
d2d1.spec
dc_render_target.c d2d1: Use device instance pointer in device context structure. 2023-08-03 20:42:27 +09:00
device.c d2d1/effect: Add a stub vertex buffer object. 2024-05-15 20:23:35 +02:00
effect.c d2d1/effect: Implement ConnectNode(). 2024-05-16 23:09:04 +02:00
factory.c d2d1: Update to ID2D1Device6. 2024-04-23 11:44:25 +02:00
geometry.c d2d1: Fix double free bug when d2d_geometry_sink_Close fails. 2024-01-26 10:59:42 +01:00
hwnd_render_target.c d2d1: Use device instance pointer in device context structure. 2023-08-03 20:42:27 +09:00
layer.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
Makefile.in d2d1: Compile vertex shaders with D3DCompile(). 2024-02-06 22:56:42 +01:00
mesh.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
state_block.c d2d1: Silently ignore non-default state block implementations. 2022-11-15 21:21:27 +01:00
stroke.c d2d1: Scale stroke width for D2D1_STROKE_TRANSFORM_TYPE_FIXED in DrawGeometry::ID2D1DeviceContext1(). 2023-09-12 20:11:31 +02:00
version.rc
wic_render_target.c d2d1: Use device instance pointer in device context structure. 2023-08-03 20:42:27 +09:00