/* * Copyright (c) 1998-2004 Lionel Ulmer * Copyright (c) 2002-2005 Christian Costa * Copyright (c) 2006-2009, 2011-2013 Stefan Dösinger * Copyright (c) 2008 Alexander Dorofeyev * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * * IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed * to WineD3D, some minimal DirectDraw specific management is handled here. * The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d * is initialized when DirectDraw creates the primary surface. * Some type management is necessary, because some D3D types changed between * D3D7 and D3D9. * */ #include "ddraw_private.h" WINE_DEFAULT_DEBUG_CHANNEL(ddraw); WINE_DECLARE_DEBUG_CHANNEL(winediag); /* The device ID */ const GUID IID_D3DDEVICE_WineD3D = { 0xaef72d43, 0xb09a, 0x4b7b, { 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a } }; static inline void set_fpu_control_word(WORD fpucw) { #if defined(__i386__) && defined(__GNUC__) __asm__ volatile ("fldcw %0" : : "m" (fpucw)); #elif defined(__i386__) && defined(_MSC_VER) __asm fldcw fpucw; #endif } static inline WORD d3d_fpu_setup(void) { WORD oldcw; #if defined(__i386__) && defined(__GNUC__) __asm__ volatile ("fnstcw %0" : "=m" (oldcw)); #elif defined(__i386__) && defined(_MSC_VER) __asm fnstcw oldcw; #else static BOOL warned = FALSE; if(!warned) { FIXME("FPUPRESERVE not implemented for this platform / compiler\n"); warned = TRUE; } return 0; #endif set_fpu_control_word(0x37f); return oldcw; } static enum wined3d_render_state wined3d_render_state_from_ddraw(D3DRENDERSTATETYPE state) { switch (state) { case D3DRENDERSTATE_ZBIAS: return WINED3D_RS_DEPTHBIAS; case D3DRENDERSTATE_EDGEANTIALIAS: return WINED3D_RS_ANTIALIASEDLINEENABLE; default: return (enum wined3d_render_state)state; } } static enum wined3d_transform_state wined3d_transform_state_from_ddraw(D3DTRANSFORMSTATETYPE state) { switch (state) { case D3DTRANSFORMSTATE_WORLD: return WINED3D_TS_WORLD_MATRIX(0); case D3DTRANSFORMSTATE_WORLD1: return WINED3D_TS_WORLD_MATRIX(1); case D3DTRANSFORMSTATE_WORLD2: return WINED3D_TS_WORLD_MATRIX(2); case D3DTRANSFORMSTATE_WORLD3: return WINED3D_TS_WORLD_MATRIX(3); default: return (enum wined3d_transform_state)state; } } static enum wined3d_primitive_type wined3d_primitive_type_from_ddraw(D3DPRIMITIVETYPE type) { return (enum wined3d_primitive_type)type; } static enum wined3d_stateblock_type wined3d_stateblock_type_from_ddraw(D3DSTATEBLOCKTYPE type) { return (enum wined3d_stateblock_type)type; } static inline struct d3d_device *impl_from_IUnknown(IUnknown *iface) { return CONTAINING_RECORD(iface, struct d3d_device, IUnknown_inner); } static HRESULT WINAPI d3d_device_inner_QueryInterface(IUnknown *iface, REFIID riid, void **out) { struct d3d_device *device = impl_from_IUnknown(iface); TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (!riid) { *out = NULL; return DDERR_INVALIDPARAMS; } if (IsEqualGUID(&IID_IUnknown, riid)) { IDirect3DDevice7_AddRef(&device->IDirect3DDevice7_iface); *out = &device->IDirect3DDevice7_iface; return S_OK; } if (device->version == 7) { if (IsEqualGUID(&IID_IDirect3DDevice7, riid)) { IDirect3DDevice7_AddRef(&device->IDirect3DDevice7_iface); *out = &device->IDirect3DDevice7_iface; return S_OK; } } else { if (IsEqualGUID(&IID_IDirect3DDevice3, riid) && device->version == 3) { IDirect3DDevice3_AddRef(&device->IDirect3DDevice3_iface); *out = &device->IDirect3DDevice3_iface; return S_OK; } if (IsEqualGUID(&IID_IDirect3DDevice2, riid) && device->version >= 2) { IDirect3DDevice2_AddRef(&device->IDirect3DDevice2_iface); *out = &device->IDirect3DDevice2_iface; return S_OK; } if (IsEqualGUID(&IID_IDirect3DDevice, riid)) { IDirect3DDevice_AddRef(&device->IDirect3DDevice_iface); *out = &device->IDirect3DDevice_iface; return S_OK; } } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *out = NULL; return E_NOINTERFACE; } static HRESULT WINAPI d3d_device7_QueryInterface(IDirect3DDevice7 *iface, REFIID riid, void **out) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); return IUnknown_QueryInterface(device->outer_unknown, riid, out); } static HRESULT WINAPI d3d_device3_QueryInterface(IDirect3DDevice3 *iface, REFIID riid, void **out) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); return IUnknown_QueryInterface(device->outer_unknown, riid, out); } static HRESULT WINAPI d3d_device2_QueryInterface(IDirect3DDevice2 *iface, REFIID riid, void **out) { struct d3d_device *device = impl_from_IDirect3DDevice2(iface); TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); return IUnknown_QueryInterface(device->outer_unknown, riid, out); } static HRESULT WINAPI d3d_device1_QueryInterface(IDirect3DDevice *iface, REFIID riid, void **out) { struct d3d_device *device = impl_from_IDirect3DDevice(iface); TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); return IUnknown_QueryInterface(device->outer_unknown, riid, out); } static ULONG WINAPI d3d_device_inner_AddRef(IUnknown *iface) { struct d3d_device *device = impl_from_IUnknown(iface); ULONG ref = InterlockedIncrement(&device->ref); TRACE("%p increasing refcount to %lu.\n", device, ref); return ref; } static ULONG WINAPI d3d_device7_AddRef(IDirect3DDevice7 *iface) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); TRACE("iface %p.\n", iface); return IUnknown_AddRef(device->outer_unknown); } static ULONG WINAPI d3d_device3_AddRef(IDirect3DDevice3 *iface) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); TRACE("iface %p.\n", iface); return IUnknown_AddRef(device->outer_unknown); } static ULONG WINAPI d3d_device2_AddRef(IDirect3DDevice2 *iface) { struct d3d_device *device = impl_from_IDirect3DDevice2(iface); TRACE("iface %p.\n", iface); return IUnknown_AddRef(device->outer_unknown); } static ULONG WINAPI d3d_device1_AddRef(IDirect3DDevice *iface) { struct d3d_device *device = impl_from_IDirect3DDevice(iface); TRACE("iface %p.\n", iface); return IUnknown_AddRef(device->outer_unknown); } static ULONG WINAPI d3d_device_inner_Release(IUnknown *iface) { struct d3d_device *This = impl_from_IUnknown(iface); ULONG ref = InterlockedDecrement(&This->ref); IUnknown *rt_iface; TRACE("%p decreasing refcount to %lu.\n", This, ref); /* This method doesn't destroy the wined3d device, because it's still in * use for 2D rendering. IDirectDrawSurface7::Release will destroy the * wined3d device when the render target is released. */ if (!ref) { static struct wined3d_rendertarget_view *const null_rtv; DWORD i; struct list *vp_entry, *vp_entry2; wined3d_mutex_lock(); /* There is no need to unset any resources here, wined3d will take * care of that on uninit_3d(). */ wined3d_streaming_buffer_cleanup(&This->index_buffer); wined3d_streaming_buffer_cleanup(&This->vertex_buffer); wined3d_device_context_set_rendertarget_views(This->immediate_context, 0, 1, &null_rtv, FALSE); wined3d_stateblock_decref(This->state); if (This->recording) wined3d_stateblock_decref(This->recording); /* Release the wined3d device. This won't destroy it. */ if (!wined3d_device_decref(This->wined3d_device)) ERR("The wined3d device (%p) was destroyed unexpectedly.\n", This->wined3d_device); /* The texture handles should be unset by now, but there might be some bits * missing in our reference counting(needs test). Do a sanity check. */ for (i = 0; i < This->handle_table.entry_count; ++i) { struct ddraw_handle_entry *entry = &This->handle_table.entries[i]; switch (entry->type) { case DDRAW_HANDLE_FREE: break; case DDRAW_HANDLE_MATERIAL: { struct d3d_material *m = entry->object; FIXME("Material handle %#lx (%p) not unset properly.\n", i + 1, m); m->Handle = 0; break; } case DDRAW_HANDLE_MATRIX: { /* No FIXME here because this might happen because of sloppy applications. */ WARN("Leftover matrix handle %#lx (%p), deleting.\n", i + 1, entry->object); IDirect3DDevice_DeleteMatrix(&This->IDirect3DDevice_iface, i + 1); break; } case DDRAW_HANDLE_STATEBLOCK: { /* No FIXME here because this might happen because of sloppy applications. */ WARN("Leftover stateblock handle %#lx (%p), deleting.\n", i + 1, entry->object); IDirect3DDevice7_DeleteStateBlock(&This->IDirect3DDevice7_iface, i + 1); break; } case DDRAW_HANDLE_SURFACE: { struct ddraw_surface *surf = entry->object; FIXME("Texture handle %#lx (%p) not unset properly.\n", i + 1, surf); surf->Handle = 0; break; } default: FIXME("Handle %#lx (%p) has unknown type %#x.\n", i + 1, entry->object, entry->type); break; } } ddraw_handle_table_destroy(&This->handle_table); LIST_FOR_EACH_SAFE(vp_entry, vp_entry2, &This->viewport_list) { struct d3d_viewport *vp = LIST_ENTRY(vp_entry, struct d3d_viewport, entry); IDirect3DDevice3_DeleteViewport(&This->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface); } TRACE("Releasing render target %p.\n", This->rt_iface); rt_iface = This->rt_iface; This->rt_iface = NULL; if (This->version != 1) IUnknown_Release(rt_iface); TRACE("Render target release done.\n"); /* Releasing the render target above may have released the last * reference to the ddraw object. */ if (This->ddraw) This->ddraw->d3ddevice = NULL; /* Now free the structure */ heap_free(This); wined3d_mutex_unlock(); } TRACE("Done\n"); return ref; } static ULONG WINAPI d3d_device7_Release(IDirect3DDevice7 *iface) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); TRACE("iface %p.\n", iface); return IUnknown_Release(device->outer_unknown); } static ULONG WINAPI d3d_device3_Release(IDirect3DDevice3 *iface) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); TRACE("iface %p.\n", iface); return IUnknown_Release(device->outer_unknown); } static ULONG WINAPI d3d_device2_Release(IDirect3DDevice2 *iface) { struct d3d_device *device = impl_from_IDirect3DDevice2(iface); TRACE("iface %p.\n", iface); return IUnknown_Release(device->outer_unknown); } static ULONG WINAPI d3d_device1_Release(IDirect3DDevice *iface) { struct d3d_device *device = impl_from_IDirect3DDevice(iface); TRACE("iface %p.\n", iface); return IUnknown_Release(device->outer_unknown); } /***************************************************************************** * IDirect3DDevice Methods *****************************************************************************/ /***************************************************************************** * IDirect3DDevice::Initialize * * Initializes a Direct3DDevice. This implementation is a no-op, as all * initialization is done at create time. * * Exists in Version 1 * * Parameters: * No idea what they mean, as the MSDN page is gone * * Returns: DD_OK * *****************************************************************************/ static HRESULT WINAPI d3d_device1_Initialize(IDirect3DDevice *iface, IDirect3D *d3d, GUID *guid, D3DDEVICEDESC *device_desc) { /* It shouldn't be crucial, but print a FIXME, I'm interested if * any game calls it and when. */ FIXME("iface %p, d3d %p, guid %s, device_desc %p nop!\n", iface, d3d, debugstr_guid(guid), device_desc); return D3D_OK; } static HRESULT d3d_device7_GetCaps(IDirect3DDevice7 *iface, D3DDEVICEDESC7 *device_desc) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); TRACE("iface %p, device_desc %p.\n", iface, device_desc); if (!device_desc) { WARN("device_desc is NULL, returning DDERR_INVALIDPARAMS.\n"); return DDERR_INVALIDPARAMS; } /* Call the same function used by IDirect3D, this saves code */ return ddraw_get_d3dcaps(device->ddraw, device_desc); } static HRESULT WINAPI d3d_device7_GetCaps_FPUSetup(IDirect3DDevice7 *iface, D3DDEVICEDESC7 *desc) { return d3d_device7_GetCaps(iface, desc); } static HRESULT WINAPI d3d_device7_GetCaps_FPUPreserve(IDirect3DDevice7 *iface, D3DDEVICEDESC7 *desc) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_GetCaps(iface, desc); set_fpu_control_word(old_fpucw); return hr; } /***************************************************************************** * IDirect3DDevice3::GetCaps * * Retrieves the capabilities of the hardware device and the emulation * device. For Wine, hardware and emulation are the same (it's all HW). * * This implementation is used for Version 1, 2, and 3. Version 7 has its own * * Parameters: * HWDesc: Structure to fill with the HW caps * HelDesc: Structure to fill with the hardware emulation caps * * Returns: * D3D_OK on success * D3DERR_* if a problem occurs. See WineD3D * *****************************************************************************/ /* There are 3 versions of D3DDEVICEDESC. All 3 share the same name because * Microsoft just expanded the existing structure without naming them * D3DDEVICEDESC2 and D3DDEVICEDESC3. Which version is used have depends * on the version of the DirectX SDK. DirectX 6+ and Wine use the latest * one with 252 bytes. * * All 3 versions are allowed as parameters and only the specified amount of * bytes is written. * * Note that Direct3D7 and earlier are not available in native Win64 * ddraw.dll builds, so possible size differences between 32 bit and * 64 bit are a non-issue. */ static inline BOOL check_d3ddevicedesc_size(DWORD size) { if (size == FIELD_OFFSET(D3DDEVICEDESC, dwMinTextureWidth) /* 172 */ || size == FIELD_OFFSET(D3DDEVICEDESC, dwMaxTextureRepeat) /* 204 */ || size == sizeof(D3DDEVICEDESC) /* 252 */) return TRUE; return FALSE; } static HRESULT WINAPI d3d_device3_GetCaps(IDirect3DDevice3 *iface, D3DDEVICEDESC *HWDesc, D3DDEVICEDESC *HelDesc) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); D3DDEVICEDESC7 desc7; D3DDEVICEDESC desc1; HRESULT hr; TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, HWDesc, HelDesc); if (!HWDesc) { WARN("HWDesc is NULL, returning DDERR_INVALIDPARAMS.\n"); return DDERR_INVALIDPARAMS; } if (!check_d3ddevicedesc_size(HWDesc->dwSize)) { WARN("HWDesc->dwSize is %lu, returning DDERR_INVALIDPARAMS.\n", HWDesc->dwSize); return DDERR_INVALIDPARAMS; } if (!HelDesc) { WARN("HelDesc is NULL, returning DDERR_INVALIDPARAMS.\n"); return DDERR_INVALIDPARAMS; } if (!check_d3ddevicedesc_size(HelDesc->dwSize)) { WARN("HelDesc->dwSize is %lu, returning DDERR_INVALIDPARAMS.\n", HelDesc->dwSize); return DDERR_INVALIDPARAMS; } if (FAILED(hr = ddraw_get_d3dcaps(device->ddraw, &desc7))) return hr; ddraw_d3dcaps1_from_7(&desc1, &desc7); DD_STRUCT_COPY_BYSIZE(HWDesc, &desc1); DD_STRUCT_COPY_BYSIZE(HelDesc, &desc1); return D3D_OK; } static HRESULT WINAPI d3d_device2_GetCaps(IDirect3DDevice2 *iface, D3DDEVICEDESC *hw_desc, D3DDEVICEDESC *hel_desc) { struct d3d_device *device = impl_from_IDirect3DDevice2(iface); TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, hw_desc, hel_desc); return d3d_device3_GetCaps(&device->IDirect3DDevice3_iface, hw_desc, hel_desc); } static HRESULT WINAPI d3d_device1_GetCaps(IDirect3DDevice *iface, D3DDEVICEDESC *hw_desc, D3DDEVICEDESC *hel_desc) { struct d3d_device *device = impl_from_IDirect3DDevice(iface); TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, hw_desc, hel_desc); return d3d_device3_GetCaps(&device->IDirect3DDevice3_iface, hw_desc, hel_desc); } /***************************************************************************** * IDirect3DDevice2::SwapTextureHandles * * Swaps the texture handles of 2 Texture interfaces. Version 1 and 2 * * Parameters: * Tex1, Tex2: The 2 Textures to swap * * Returns: * D3D_OK * *****************************************************************************/ static HRESULT WINAPI d3d_device2_SwapTextureHandles(IDirect3DDevice2 *iface, IDirect3DTexture2 *tex1, IDirect3DTexture2 *tex2) { struct d3d_device *device = impl_from_IDirect3DDevice2(iface); struct ddraw_surface *surf1 = unsafe_impl_from_IDirect3DTexture2(tex1); struct ddraw_surface *surf2 = unsafe_impl_from_IDirect3DTexture2(tex2); DWORD h1, h2; TRACE("iface %p, tex1 %p, tex2 %p.\n", iface, tex1, tex2); wined3d_mutex_lock(); h1 = surf1->Handle - 1; h2 = surf2->Handle - 1; device->handle_table.entries[h1].object = surf2; device->handle_table.entries[h2].object = surf1; surf2->Handle = h1 + 1; surf1->Handle = h2 + 1; wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d_device1_SwapTextureHandles(IDirect3DDevice *iface, IDirect3DTexture *tex1, IDirect3DTexture *tex2) { struct d3d_device *device = impl_from_IDirect3DDevice(iface); struct ddraw_surface *surf1 = unsafe_impl_from_IDirect3DTexture(tex1); struct ddraw_surface *surf2 = unsafe_impl_from_IDirect3DTexture(tex2); IDirect3DTexture2 *t1 = surf1 ? &surf1->IDirect3DTexture2_iface : NULL; IDirect3DTexture2 *t2 = surf2 ? &surf2->IDirect3DTexture2_iface : NULL; TRACE("iface %p, tex1 %p, tex2 %p.\n", iface, tex1, tex2); return d3d_device2_SwapTextureHandles(&device->IDirect3DDevice2_iface, t1, t2); } /***************************************************************************** * IDirect3DDevice3::GetStats * * This method seems to retrieve some stats from the device. * The MSDN documentation doesn't exist any more, but the D3DSTATS * structure suggests that the amount of drawn primitives and processed * vertices is returned. * * Exists in Version 1, 2 and 3 * * Parameters: * Stats: Pointer to a D3DSTATS structure to be filled * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if Stats == NULL * *****************************************************************************/ static HRESULT WINAPI d3d_device3_GetStats(IDirect3DDevice3 *iface, D3DSTATS *Stats) { FIXME("iface %p, stats %p stub!\n", iface, Stats); if(!Stats) return DDERR_INVALIDPARAMS; /* Fill the Stats with 0 */ Stats->dwTrianglesDrawn = 0; Stats->dwLinesDrawn = 0; Stats->dwPointsDrawn = 0; Stats->dwSpansDrawn = 0; Stats->dwVerticesProcessed = 0; return D3D_OK; } static HRESULT WINAPI d3d_device2_GetStats(IDirect3DDevice2 *iface, D3DSTATS *stats) { struct d3d_device *device = impl_from_IDirect3DDevice2(iface); TRACE("iface %p, stats %p.\n", iface, stats); return d3d_device3_GetStats(&device->IDirect3DDevice3_iface, stats); } static HRESULT WINAPI d3d_device1_GetStats(IDirect3DDevice *iface, D3DSTATS *stats) { struct d3d_device *device = impl_from_IDirect3DDevice(iface); TRACE("iface %p, stats %p.\n", iface, stats); return d3d_device3_GetStats(&device->IDirect3DDevice3_iface, stats); } /***************************************************************************** * IDirect3DDevice::CreateExecuteBuffer * * Creates an IDirect3DExecuteBuffer, used for rendering with a * Direct3DDevice. * * Version 1 only. * * Params: * Desc: Buffer description * ExecuteBuffer: Address to return the Interface pointer at * UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't * support * * Returns: * CLASS_E_NOAGGREGATION if UnkOuter != NULL * DDERR_OUTOFMEMORY if we ran out of memory * D3D_OK on success * *****************************************************************************/ static HRESULT WINAPI d3d_device1_CreateExecuteBuffer(IDirect3DDevice *iface, D3DEXECUTEBUFFERDESC *buffer_desc, IDirect3DExecuteBuffer **ExecuteBuffer, IUnknown *outer_unknown) { struct d3d_device *device = impl_from_IDirect3DDevice(iface); struct d3d_execute_buffer *object; HRESULT hr; TRACE("iface %p, buffer_desc %p, buffer %p, outer_unknown %p.\n", iface, buffer_desc, ExecuteBuffer, outer_unknown); if (outer_unknown) return CLASS_E_NOAGGREGATION; /* Allocate the new Execute Buffer */ if (!(object = heap_alloc_zero(sizeof(*object)))) { ERR("Failed to allocate execute buffer memory.\n"); return DDERR_OUTOFMEMORY; } hr = d3d_execute_buffer_init(object, device, buffer_desc); if (FAILED(hr)) { WARN("Failed to initialize execute buffer, hr %#lx.\n", hr); heap_free(object); return hr; } *ExecuteBuffer = &object->IDirect3DExecuteBuffer_iface; TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object); return D3D_OK; } /***************************************************************************** * IDirect3DDevice::Execute * * Executes all the stuff in an execute buffer. * * Params: * ExecuteBuffer: The buffer to execute * Viewport: The viewport used for rendering * Flags: Some flags * * Returns: * DDERR_INVALIDPARAMS if ExecuteBuffer == NULL * D3D_OK on success * *****************************************************************************/ static HRESULT WINAPI d3d_device1_Execute(IDirect3DDevice *iface, IDirect3DExecuteBuffer *ExecuteBuffer, IDirect3DViewport *viewport, DWORD flags) { struct d3d_device *device = impl_from_IDirect3DDevice(iface); struct d3d_execute_buffer *buffer = unsafe_impl_from_IDirect3DExecuteBuffer(ExecuteBuffer); struct d3d_viewport *viewport_impl = unsafe_impl_from_IDirect3DViewport(viewport); HRESULT hr; TRACE("iface %p, buffer %p, viewport %p, flags %#lx.\n", iface, ExecuteBuffer, viewport, flags); if(!buffer) return DDERR_INVALIDPARAMS; if (FAILED(hr = IDirect3DDevice3_SetCurrentViewport (&device->IDirect3DDevice3_iface, &viewport_impl->IDirect3DViewport3_iface))) return hr; /* Execute... */ wined3d_mutex_lock(); hr = d3d_execute_buffer_execute(buffer, device); wined3d_mutex_unlock(); return hr; } /***************************************************************************** * IDirect3DDevice3::AddViewport * * Add a Direct3DViewport to the device's viewport list. These viewports * are wrapped to IDirect3DDevice7 viewports in viewport.c * * Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3 * are the same interfaces. * * Params: * Viewport: The viewport to add * * Returns: * DDERR_INVALIDPARAMS if Viewport == NULL * D3D_OK on success * *****************************************************************************/ static HRESULT WINAPI d3d_device3_AddViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *viewport) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(viewport); TRACE("iface %p, viewport %p.\n", iface, viewport); /* Sanity check */ if(!vp) return DDERR_INVALIDPARAMS; wined3d_mutex_lock(); IDirect3DViewport3_AddRef(viewport); list_add_head(&device->viewport_list, &vp->entry); /* Viewport must be usable for Clear() after AddViewport, so set active_device here. */ vp->active_device = device; wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d_device2_AddViewport(IDirect3DDevice2 *iface, IDirect3DViewport2 *viewport) { struct d3d_device *device = impl_from_IDirect3DDevice2(iface); struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport); TRACE("iface %p, viewport %p.\n", iface, viewport); return d3d_device3_AddViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface); } static HRESULT WINAPI d3d_device1_AddViewport(IDirect3DDevice *iface, IDirect3DViewport *viewport) { struct d3d_device *device = impl_from_IDirect3DDevice(iface); struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport(viewport); TRACE("iface %p, viewport %p.\n", iface, viewport); return d3d_device3_AddViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface); } /***************************************************************************** * IDirect3DDevice3::DeleteViewport * * Deletes a Direct3DViewport from the device's viewport list. * * Exists in Version 1, 2 and 3. Note that all Viewport interface versions * are equal. * * Params: * Viewport: The viewport to delete * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if the viewport wasn't found in the list * *****************************************************************************/ static HRESULT WINAPI d3d_device3_DeleteViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *viewport) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(viewport); TRACE("iface %p, viewport %p.\n", iface, viewport); if (!vp) { WARN("NULL viewport, returning DDERR_INVALIDPARAMS\n"); return DDERR_INVALIDPARAMS; } wined3d_mutex_lock(); if (vp->active_device != device) { WARN("Viewport %p active device is %p.\n", vp, vp->active_device); wined3d_mutex_unlock(); return DDERR_INVALIDPARAMS; } if (device->current_viewport == vp) { TRACE("Deleting current viewport, unsetting and releasing.\n"); viewport_deactivate(vp); IDirect3DViewport3_Release(viewport); device->current_viewport = NULL; } vp->active_device = NULL; list_remove(&vp->entry); IDirect3DViewport3_Release(viewport); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d_device2_DeleteViewport(IDirect3DDevice2 *iface, IDirect3DViewport2 *viewport) { struct d3d_device *device = impl_from_IDirect3DDevice2(iface); struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport); TRACE("iface %p, viewport %p.\n", iface, viewport); return d3d_device3_DeleteViewport(&device->IDirect3DDevice3_iface, vp ? &vp->IDirect3DViewport3_iface : NULL); } static HRESULT WINAPI d3d_device1_DeleteViewport(IDirect3DDevice *iface, IDirect3DViewport *viewport) { struct d3d_device *device = impl_from_IDirect3DDevice(iface); struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport(viewport); TRACE("iface %p, viewport %p.\n", iface, viewport); return d3d_device3_DeleteViewport(&device->IDirect3DDevice3_iface, vp ? &vp->IDirect3DViewport3_iface : NULL); } /***************************************************************************** * IDirect3DDevice3::NextViewport * * Returns a viewport from the viewport list, depending on the * passed viewport and the flags. * * Exists in Version 1, 2 and 3. Note that all Viewport interface versions * are equal. * * Params: * Viewport: Viewport to use for beginning the search * Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL * *****************************************************************************/ static HRESULT WINAPI d3d_device3_NextViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *Viewport3, IDirect3DViewport3 **lplpDirect3DViewport3, DWORD flags) { struct d3d_device *This = impl_from_IDirect3DDevice3(iface); struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(Viewport3); struct d3d_viewport *next; struct list *entry; TRACE("iface %p, viewport %p, next %p, flags %#lx.\n", iface, Viewport3, lplpDirect3DViewport3, flags); if(!vp) { *lplpDirect3DViewport3 = NULL; return DDERR_INVALIDPARAMS; } wined3d_mutex_lock(); switch (flags) { case D3DNEXT_NEXT: entry = list_next(&This->viewport_list, &vp->entry); break; case D3DNEXT_HEAD: entry = list_head(&This->viewport_list); break; case D3DNEXT_TAIL: entry = list_tail(&This->viewport_list); break; default: WARN("Invalid flags %#lx.\n", flags); *lplpDirect3DViewport3 = NULL; wined3d_mutex_unlock(); return DDERR_INVALIDPARAMS; } if (entry) { next = LIST_ENTRY(entry, struct d3d_viewport, entry); *lplpDirect3DViewport3 = &next->IDirect3DViewport3_iface; } else *lplpDirect3DViewport3 = NULL; wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d_device2_NextViewport(IDirect3DDevice2 *iface, IDirect3DViewport2 *viewport, IDirect3DViewport2 **next, DWORD flags) { struct d3d_device *device = impl_from_IDirect3DDevice2(iface); struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport); IDirect3DViewport3 *res; HRESULT hr; TRACE("iface %p, viewport %p, next %p, flags %#lx.\n", iface, viewport, next, flags); hr = d3d_device3_NextViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface, &res, flags); *next = (IDirect3DViewport2 *)res; return hr; } static HRESULT WINAPI d3d_device1_NextViewport(IDirect3DDevice *iface, IDirect3DViewport *viewport, IDirect3DViewport **next, DWORD flags) { struct d3d_device *device = impl_from_IDirect3DDevice(iface); struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport(viewport); IDirect3DViewport3 *res; HRESULT hr; TRACE("iface %p, viewport %p, next %p, flags %#lx.\n", iface, viewport, next, flags); hr = d3d_device3_NextViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface, &res, flags); *next = (IDirect3DViewport *)res; return hr; } /***************************************************************************** * IDirect3DDevice::Pick * * Executes an execute buffer without performing rendering. Instead, a * list of primitives that intersect with (x1,y1) of the passed rectangle * is created. IDirect3DDevice::GetPickRecords can be used to retrieve * this list. * * Version 1 only * * Params: * ExecuteBuffer: Buffer to execute * Viewport: Viewport to use for execution * Flags: None are defined, according to the SDK * Rect: Specifies the coordinates to be picked. Only x1 and y2 are used, * x2 and y2 are ignored. * * Returns: * D3D_OK because it's a stub * *****************************************************************************/ static HRESULT WINAPI d3d_device1_Pick(IDirect3DDevice *iface, IDirect3DExecuteBuffer *buffer, IDirect3DViewport *viewport, DWORD flags, D3DRECT *rect) { FIXME("iface %p, buffer %p, viewport %p, flags %#lx, rect %s stub!\n", iface, buffer, viewport, flags, wine_dbgstr_rect((RECT *)rect)); return D3D_OK; } /***************************************************************************** * IDirect3DDevice::GetPickRecords * * Retrieves the pick records generated by IDirect3DDevice::GetPickRecords * * Version 1 only * * Params: * Count: Pointer to a DWORD containing the numbers of pick records to * retrieve * D3DPickRec: Address to store the resulting D3DPICKRECORD array. * * Returns: * D3D_OK, because it's a stub * *****************************************************************************/ static HRESULT WINAPI d3d_device1_GetPickRecords(IDirect3DDevice *iface, DWORD *count, D3DPICKRECORD *records) { FIXME("iface %p, count %p, records %p stub!\n", iface, count, records); return D3D_OK; } /***************************************************************************** * IDirect3DDevice7::EnumTextureformats * * Enumerates the supported texture formats. It checks against a list of all possible * formats to see if WineD3D supports it. If so, then it is passed to the app. * * This is for Version 7 and 3, older versions have a different * callback function and their own implementation * * Params: * Callback: Callback to call for each enumerated format * Arg: Argument to pass to the callback * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if Callback == NULL * *****************************************************************************/ static HRESULT d3d_device7_EnumTextureFormats(IDirect3DDevice7 *iface, LPD3DENUMPIXELFORMATSCALLBACK callback, void *context) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); struct wined3d_display_mode mode; HRESULT hr; unsigned int i; static const enum wined3d_format_id FormatList[] = { /* 16 bit */ WINED3DFMT_B5G5R5X1_UNORM, WINED3DFMT_B5G5R5A1_UNORM, WINED3DFMT_B4G4R4A4_UNORM, WINED3DFMT_B5G6R5_UNORM, /* 32 bit */ WINED3DFMT_B8G8R8X8_UNORM, WINED3DFMT_B8G8R8A8_UNORM, /* 8 bit */ WINED3DFMT_B2G3R3_UNORM, WINED3DFMT_P8_UINT, /* FOURCC codes */ WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5, }; static const enum wined3d_format_id BumpFormatList[] = { WINED3DFMT_R8G8_SNORM, WINED3DFMT_R5G5_SNORM_L6_UNORM, WINED3DFMT_R8G8_SNORM_L8X8_UNORM, WINED3DFMT_R10G11B11_SNORM, WINED3DFMT_R10G10B10_SNORM_A2_UNORM }; TRACE("iface %p, callback %p, context %p.\n", iface, callback, context); if (!callback) return DDERR_INVALIDPARAMS; wined3d_mutex_lock(); memset(&mode, 0, sizeof(mode)); if (FAILED(hr = wined3d_output_get_display_mode(device->ddraw->wined3d_output, &mode, NULL))) { wined3d_mutex_unlock(); WARN("Failed to get output display mode, hr %#lx.\n", hr); return hr; } for (i = 0; i < ARRAY_SIZE(FormatList); ++i) { if (wined3d_check_device_format(device->ddraw->wined3d, device->ddraw->wined3d_adapter, WINED3D_DEVICE_TYPE_HAL, mode.format_id, 0, WINED3D_BIND_SHADER_RESOURCE, WINED3D_RTYPE_TEXTURE_2D, FormatList[i]) == D3D_OK) { DDPIXELFORMAT pformat; memset(&pformat, 0, sizeof(pformat)); pformat.dwSize = sizeof(pformat); ddrawformat_from_wined3dformat(&pformat, FormatList[i]); TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]); hr = callback(&pformat, context); if(hr != DDENUMRET_OK) { TRACE("Format enumeration cancelled by application\n"); wined3d_mutex_unlock(); return D3D_OK; } } } for (i = 0; i < ARRAY_SIZE(BumpFormatList); ++i) { if (wined3d_check_device_format(device->ddraw->wined3d, device->ddraw->wined3d_adapter, WINED3D_DEVICE_TYPE_HAL, mode.format_id, WINED3DUSAGE_QUERY_LEGACYBUMPMAP, WINED3D_BIND_SHADER_RESOURCE, WINED3D_RTYPE_TEXTURE_2D, BumpFormatList[i]) == D3D_OK) { DDPIXELFORMAT pformat; memset(&pformat, 0, sizeof(pformat)); pformat.dwSize = sizeof(pformat); ddrawformat_from_wined3dformat(&pformat, BumpFormatList[i]); TRACE("Enumerating WineD3DFormat %d\n", BumpFormatList[i]); hr = callback(&pformat, context); if(hr != DDENUMRET_OK) { TRACE("Format enumeration cancelled by application\n"); wined3d_mutex_unlock(); return D3D_OK; } } } TRACE("End of enumeration\n"); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d_device7_EnumTextureFormats_FPUSetup(IDirect3DDevice7 *iface, LPD3DENUMPIXELFORMATSCALLBACK callback, void *context) { return d3d_device7_EnumTextureFormats(iface, callback, context); } static HRESULT WINAPI d3d_device7_EnumTextureFormats_FPUPreserve(IDirect3DDevice7 *iface, LPD3DENUMPIXELFORMATSCALLBACK callback, void *context) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_EnumTextureFormats(iface, callback, context); set_fpu_control_word(old_fpucw); return hr; } static HRESULT WINAPI d3d_device3_EnumTextureFormats(IDirect3DDevice3 *iface, LPD3DENUMPIXELFORMATSCALLBACK callback, void *context) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); TRACE("iface %p, callback %p, context %p.\n", iface, callback, context); return IDirect3DDevice7_EnumTextureFormats(&device->IDirect3DDevice7_iface, callback, context); } /***************************************************************************** * IDirect3DDevice2::EnumTextureformats * * EnumTextureFormats for Version 1 and 2, see * IDirect3DDevice7::EnumTextureFormats for a more detailed description. * * This version has a different callback and does not enumerate FourCC * formats * *****************************************************************************/ static HRESULT WINAPI d3d_device2_EnumTextureFormats(IDirect3DDevice2 *iface, LPD3DENUMTEXTUREFORMATSCALLBACK callback, void *context) { struct d3d_device *device = impl_from_IDirect3DDevice2(iface); struct wined3d_display_mode mode; HRESULT hr; unsigned int i; static const enum wined3d_format_id FormatList[] = { /* 16 bit */ WINED3DFMT_B5G5R5X1_UNORM, WINED3DFMT_B5G5R5A1_UNORM, WINED3DFMT_B4G4R4A4_UNORM, WINED3DFMT_B5G6R5_UNORM, /* 32 bit */ WINED3DFMT_B8G8R8X8_UNORM, WINED3DFMT_B8G8R8A8_UNORM, /* 8 bit */ WINED3DFMT_B2G3R3_UNORM, WINED3DFMT_P8_UINT, /* FOURCC codes - Not in this version*/ }; TRACE("iface %p, callback %p, context %p.\n", iface, callback, context); if (!callback) return DDERR_INVALIDPARAMS; wined3d_mutex_lock(); memset(&mode, 0, sizeof(mode)); if (FAILED(hr = wined3d_output_get_display_mode(device->ddraw->wined3d_output, &mode, NULL))) { wined3d_mutex_unlock(); WARN("Failed to get output display mode, hr %#lx.\n", hr); return hr; } for (i = 0; i < ARRAY_SIZE(FormatList); ++i) { if (wined3d_check_device_format(device->ddraw->wined3d, device->ddraw->wined3d_adapter, WINED3D_DEVICE_TYPE_HAL, mode.format_id, 0, WINED3D_BIND_SHADER_RESOURCE, WINED3D_RTYPE_TEXTURE_2D, FormatList[i]) == D3D_OK) { DDSURFACEDESC sdesc; memset(&sdesc, 0, sizeof(sdesc)); sdesc.dwSize = sizeof(sdesc); sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS; sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; sdesc.ddpfPixelFormat.dwSize = sizeof(sdesc.ddpfPixelFormat); ddrawformat_from_wined3dformat(&sdesc.ddpfPixelFormat, FormatList[i]); TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]); hr = callback(&sdesc, context); if(hr != DDENUMRET_OK) { TRACE("Format enumeration cancelled by application\n"); wined3d_mutex_unlock(); return D3D_OK; } } } TRACE("End of enumeration\n"); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d_device1_EnumTextureFormats(IDirect3DDevice *iface, LPD3DENUMTEXTUREFORMATSCALLBACK callback, void *context) { struct d3d_device *device = impl_from_IDirect3DDevice(iface); TRACE("iface %p, callback %p, context %p.\n", iface, callback, context); return d3d_device2_EnumTextureFormats(&device->IDirect3DDevice2_iface, callback, context); } /***************************************************************************** * IDirect3DDevice::CreateMatrix * * Creates a matrix handle. A handle is created and memory for a D3DMATRIX is * allocated for the handle. * * Version 1 only * * Params * D3DMatHandle: Address to return the handle at * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if D3DMatHandle = NULL * *****************************************************************************/ static HRESULT WINAPI d3d_device1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle) { struct d3d_device *device = impl_from_IDirect3DDevice(iface); D3DMATRIX *matrix; DWORD h; TRACE("iface %p, matrix_handle %p.\n", iface, D3DMatHandle); if(!D3DMatHandle) return DDERR_INVALIDPARAMS; if (!(matrix = heap_alloc_zero(sizeof(*matrix)))) { ERR("Out of memory when allocating a D3DMATRIX\n"); return DDERR_OUTOFMEMORY; } wined3d_mutex_lock(); h = ddraw_allocate_handle(&device->handle_table, matrix, DDRAW_HANDLE_MATRIX); if (h == DDRAW_INVALID_HANDLE) { ERR("Failed to allocate a matrix handle.\n"); heap_free(matrix); wined3d_mutex_unlock(); return DDERR_OUTOFMEMORY; } *D3DMatHandle = h + 1; TRACE(" returning matrix handle %#lx\n", *D3DMatHandle); wined3d_mutex_unlock(); return D3D_OK; } /***************************************************************************** * IDirect3DDevice::SetMatrix * * Sets a matrix for a matrix handle. The matrix is copied into the memory * allocated for the handle * * Version 1 only * * Params: * D3DMatHandle: Handle to set the matrix to * D3DMatrix: Matrix to set * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix * to set is NULL * *****************************************************************************/ static HRESULT WINAPI d3d_device1_SetMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE matrix_handle, D3DMATRIX *matrix) { struct d3d_device *device = impl_from_IDirect3DDevice(iface); D3DMATRIX *m; TRACE("iface %p, matrix_handle %#lx, matrix %p.\n", iface, matrix_handle, matrix); if (!matrix) return DDERR_INVALIDPARAMS; wined3d_mutex_lock(); m = ddraw_get_object(&device->handle_table, matrix_handle - 1, DDRAW_HANDLE_MATRIX); if (!m) { WARN("Invalid matrix handle.\n"); wined3d_mutex_unlock(); return DDERR_INVALIDPARAMS; } if (TRACE_ON(ddraw)) dump_D3DMATRIX(matrix); *m = *matrix; if (matrix_handle == device->world) wined3d_stateblock_set_transform(device->state, WINED3D_TS_WORLD_MATRIX(0), (struct wined3d_matrix *)matrix); if (matrix_handle == device->view) wined3d_stateblock_set_transform(device->state, WINED3D_TS_VIEW, (struct wined3d_matrix *)matrix); if (matrix_handle == device->proj) wined3d_stateblock_set_transform(device->state, WINED3D_TS_PROJECTION, (struct wined3d_matrix *)matrix); wined3d_mutex_unlock(); return D3D_OK; } /***************************************************************************** * IDirect3DDevice::GetMatrix * * Returns the content of a D3DMATRIX handle * * Version 1 only * * Params: * D3DMatHandle: Matrix handle to read the content from * D3DMatrix: Address to store the content at * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL * *****************************************************************************/ static HRESULT WINAPI d3d_device1_GetMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE D3DMatHandle, D3DMATRIX *D3DMatrix) { struct d3d_device *device = impl_from_IDirect3DDevice(iface); D3DMATRIX *m; TRACE("iface %p, matrix_handle %#lx, matrix %p.\n", iface, D3DMatHandle, D3DMatrix); if (!D3DMatrix) return DDERR_INVALIDPARAMS; wined3d_mutex_lock(); m = ddraw_get_object(&device->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX); if (!m) { WARN("Invalid matrix handle.\n"); wined3d_mutex_unlock(); return DDERR_INVALIDPARAMS; } *D3DMatrix = *m; wined3d_mutex_unlock(); return D3D_OK; } /***************************************************************************** * IDirect3DDevice::DeleteMatrix * * Destroys a Matrix handle. Frees the memory and unsets the handle data * * Version 1 only * * Params: * D3DMatHandle: Handle to destroy * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if D3DMatHandle is invalid * *****************************************************************************/ static HRESULT WINAPI d3d_device1_DeleteMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE D3DMatHandle) { struct d3d_device *device = impl_from_IDirect3DDevice(iface); D3DMATRIX *m; TRACE("iface %p, matrix_handle %#lx.\n", iface, D3DMatHandle); wined3d_mutex_lock(); m = ddraw_free_handle(&device->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX); if (!m) { WARN("Invalid matrix handle.\n"); wined3d_mutex_unlock(); return DDERR_INVALIDPARAMS; } wined3d_mutex_unlock(); heap_free(m); return D3D_OK; } /***************************************************************************** * IDirect3DDevice7::BeginScene * * This method must be called before any rendering is performed. * IDirect3DDevice::EndScene has to be called after the scene is complete * * Version 1, 2, 3 and 7 * * Returns: * D3D_OK on success, * D3DERR_SCENE_IN_SCENE if WineD3D returns an error(Only in case of an already * started scene). * *****************************************************************************/ static HRESULT d3d_device7_BeginScene(IDirect3DDevice7 *iface) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = wined3d_device_begin_scene(device->wined3d_device); wined3d_mutex_unlock(); if(hr == WINED3D_OK) return D3D_OK; else return D3DERR_SCENE_IN_SCENE; /* TODO: Other possible causes of failure */ } static HRESULT WINAPI d3d_device7_BeginScene_FPUSetup(IDirect3DDevice7 *iface) { return d3d_device7_BeginScene(iface); } static HRESULT WINAPI d3d_device7_BeginScene_FPUPreserve(IDirect3DDevice7 *iface) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_BeginScene(iface); set_fpu_control_word(old_fpucw); return hr; } static HRESULT WINAPI d3d_device3_BeginScene(IDirect3DDevice3 *iface) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); TRACE("iface %p.\n", iface); return IDirect3DDevice7_BeginScene(&device->IDirect3DDevice7_iface); } static HRESULT WINAPI d3d_device2_BeginScene(IDirect3DDevice2 *iface) { struct d3d_device *device = impl_from_IDirect3DDevice2(iface); TRACE("iface %p.\n", iface); return IDirect3DDevice7_BeginScene(&device->IDirect3DDevice7_iface); } static HRESULT WINAPI d3d_device1_BeginScene(IDirect3DDevice *iface) { struct d3d_device *device = impl_from_IDirect3DDevice(iface); TRACE("iface %p.\n", iface); return IDirect3DDevice7_BeginScene(&device->IDirect3DDevice7_iface); } /***************************************************************************** * IDirect3DDevice7::EndScene * * Ends a scene that has been begun with IDirect3DDevice7::BeginScene. * This method must be called after rendering is finished. * * Version 1, 2, 3 and 7 * * Returns: * D3D_OK on success, * D3DERR_SCENE_NOT_IN_SCENE is returned if WineD3D returns an error. It does * that only if the scene was already ended. * *****************************************************************************/ static HRESULT d3d_device7_EndScene(IDirect3DDevice7 *iface) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = wined3d_device_end_scene(device->wined3d_device); wined3d_mutex_unlock(); if(hr == WINED3D_OK) return D3D_OK; else return D3DERR_SCENE_NOT_IN_SCENE; } static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device7_EndScene_FPUSetup(IDirect3DDevice7 *iface) { return d3d_device7_EndScene(iface); } static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device7_EndScene_FPUPreserve(IDirect3DDevice7 *iface) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_EndScene(iface); set_fpu_control_word(old_fpucw); return hr; } static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device3_EndScene(IDirect3DDevice3 *iface) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); TRACE("iface %p.\n", iface); return IDirect3DDevice7_EndScene(&device->IDirect3DDevice7_iface); } static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device2_EndScene(IDirect3DDevice2 *iface) { struct d3d_device *device = impl_from_IDirect3DDevice2(iface); TRACE("iface %p.\n", iface); return IDirect3DDevice7_EndScene(&device->IDirect3DDevice7_iface); } static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device1_EndScene(IDirect3DDevice *iface) { struct d3d_device *device = impl_from_IDirect3DDevice(iface); TRACE("iface %p.\n", iface); return IDirect3DDevice7_EndScene(&device->IDirect3DDevice7_iface); } /***************************************************************************** * IDirect3DDevice7::GetDirect3D * * Returns the IDirect3D(= interface to the DirectDraw object) used to create * this device. * * Params: * Direct3D7: Address to store the interface pointer at * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if Direct3D7 == NULL * *****************************************************************************/ static HRESULT WINAPI d3d_device7_GetDirect3D(IDirect3DDevice7 *iface, IDirect3D7 **d3d) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); TRACE("iface %p, d3d %p.\n", iface, d3d); if (!d3d) return DDERR_INVALIDPARAMS; *d3d = &device->ddraw->IDirect3D7_iface; IDirect3D7_AddRef(*d3d); TRACE("Returning interface %p.\n", *d3d); return D3D_OK; } static HRESULT WINAPI d3d_device3_GetDirect3D(IDirect3DDevice3 *iface, IDirect3D3 **d3d) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); TRACE("iface %p, d3d %p.\n", iface, d3d); if (!d3d) return DDERR_INVALIDPARAMS; *d3d = &device->ddraw->IDirect3D3_iface; IDirect3D3_AddRef(*d3d); TRACE("Returning interface %p.\n", *d3d); return D3D_OK; } static HRESULT WINAPI d3d_device2_GetDirect3D(IDirect3DDevice2 *iface, IDirect3D2 **d3d) { struct d3d_device *device = impl_from_IDirect3DDevice2(iface); TRACE("iface %p, d3d %p.\n", iface, d3d); if (!d3d) return DDERR_INVALIDPARAMS; *d3d = &device->ddraw->IDirect3D2_iface; IDirect3D2_AddRef(*d3d); TRACE("Returning interface %p.\n", *d3d); return D3D_OK; } static HRESULT WINAPI d3d_device1_GetDirect3D(IDirect3DDevice *iface, IDirect3D **d3d) { struct d3d_device *device = impl_from_IDirect3DDevice(iface); TRACE("iface %p, d3d %p.\n", iface, d3d); if (!d3d) return DDERR_INVALIDPARAMS; *d3d = &device->ddraw->IDirect3D_iface; IDirect3D_AddRef(*d3d); TRACE("Returning interface %p.\n", *d3d); return D3D_OK; } /***************************************************************************** * IDirect3DDevice3::SetCurrentViewport * * Sets a Direct3DViewport as the current viewport. * For the thunks note that all viewport interface versions are equal * * Params: * Direct3DViewport3: The viewport to set * * Version 2 and 3 * * Returns: * D3D_OK on success * (Is a NULL viewport valid?) * *****************************************************************************/ static HRESULT WINAPI d3d_device3_SetCurrentViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *viewport) { struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(viewport); struct d3d_device *device = impl_from_IDirect3DDevice3(iface); TRACE("iface %p, viewport %p, current_viewport %p.\n", iface, viewport, device->current_viewport); if (!vp) { WARN("Direct3DViewport3 is NULL.\n"); return DDERR_INVALIDPARAMS; } wined3d_mutex_lock(); /* Do nothing if the specified viewport is the same as the current one */ if (device->current_viewport == vp) { wined3d_mutex_unlock(); return D3D_OK; } if (vp->active_device != device) { WARN("Viewport %p, active device %p.\n", vp, vp->active_device); wined3d_mutex_unlock(); return DDERR_INVALIDPARAMS; } IDirect3DViewport3_AddRef(viewport); if (device->current_viewport) { viewport_deactivate(device->current_viewport); IDirect3DViewport3_Release(&device->current_viewport->IDirect3DViewport3_iface); } device->current_viewport = vp; viewport_activate(device->current_viewport, FALSE); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d_device2_SetCurrentViewport(IDirect3DDevice2 *iface, IDirect3DViewport2 *viewport) { struct d3d_device *device = impl_from_IDirect3DDevice2(iface); struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport); TRACE("iface %p, viewport %p.\n", iface, viewport); return d3d_device3_SetCurrentViewport(&device->IDirect3DDevice3_iface, vp ? &vp->IDirect3DViewport3_iface : NULL); } /***************************************************************************** * IDirect3DDevice3::GetCurrentViewport * * Returns the currently active viewport. * * Version 2 and 3 * * Params: * Direct3DViewport3: Address to return the interface pointer at * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if Direct3DViewport == NULL * *****************************************************************************/ static HRESULT WINAPI d3d_device3_GetCurrentViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 **viewport) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); TRACE("iface %p, viewport %p.\n", iface, viewport); wined3d_mutex_lock(); if (!device->current_viewport) { wined3d_mutex_unlock(); WARN("No current viewport, returning D3DERR_NOCURRENTVIEWPORT\n"); return D3DERR_NOCURRENTVIEWPORT; } *viewport = &device->current_viewport->IDirect3DViewport3_iface; IDirect3DViewport3_AddRef(*viewport); TRACE("Returning interface %p.\n", *viewport); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d_device2_GetCurrentViewport(IDirect3DDevice2 *iface, IDirect3DViewport2 **viewport) { struct d3d_device *device = impl_from_IDirect3DDevice2(iface); TRACE("iface %p, viewport %p.\n", iface, viewport); return d3d_device3_GetCurrentViewport(&device->IDirect3DDevice3_iface, (IDirect3DViewport3 **)viewport); } static BOOL validate_surface_palette(struct ddraw_surface *surface) { return !format_is_paletteindexed(&surface->surface_desc.u4.ddpfPixelFormat) || surface->palette; } static HRESULT d3d_device_set_render_target(struct d3d_device *device, struct ddraw_surface *target, IUnknown *rt_iface) { struct wined3d_rendertarget_view *rtv; HRESULT hr; if (device->rt_iface == rt_iface) { TRACE("No-op SetRenderTarget operation, not doing anything\n"); return D3D_OK; } if (!target) { WARN("Trying to set render target to NULL.\n"); return DDERR_INVALIDPARAMS; } rtv = ddraw_surface_get_rendertarget_view(target); if (FAILED(hr = wined3d_device_context_set_rendertarget_views(device->immediate_context, 0, 1, &rtv, FALSE))) return hr; IUnknown_AddRef(rt_iface); IUnknown_Release(device->rt_iface); device->rt_iface = rt_iface; d3d_device_update_depth_stencil(device); return D3D_OK; } static HRESULT d3d_device7_SetRenderTarget(IDirect3DDevice7 *iface, IDirectDrawSurface7 *target, DWORD flags) { struct ddraw_surface *target_impl = unsafe_impl_from_IDirectDrawSurface7(target); struct d3d_device *device = impl_from_IDirect3DDevice7(iface); HRESULT hr; TRACE("iface %p, target %p, flags %#lx.\n", iface, target, flags); wined3d_mutex_lock(); if (!validate_surface_palette(target_impl)) { WARN("Surface %p has an indexed pixel format, but no palette.\n", target_impl); wined3d_mutex_unlock(); return DDERR_INVALIDCAPS; } if (!(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_3DDEVICE)) { WARN("Surface %p is not a render target.\n", target_impl); wined3d_mutex_unlock(); return DDERR_INVALIDCAPS; } if (device->hardware_device && !(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)) { WARN("Surface %p is not in video memory.\n", target_impl); wined3d_mutex_unlock(); return DDERR_INVALIDPARAMS; } if (target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) { WARN("Surface %p is a depth buffer.\n", target_impl); IDirectDrawSurface7_AddRef(target); IUnknown_Release(device->rt_iface); device->rt_iface = (IUnknown *)target; wined3d_mutex_unlock(); return DDERR_INVALIDPIXELFORMAT; } hr = d3d_device_set_render_target(device, target_impl, (IUnknown *)target); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d_device7_SetRenderTarget_FPUSetup(IDirect3DDevice7 *iface, IDirectDrawSurface7 *NewTarget, DWORD flags) { return d3d_device7_SetRenderTarget(iface, NewTarget, flags); } static HRESULT WINAPI d3d_device7_SetRenderTarget_FPUPreserve(IDirect3DDevice7 *iface, IDirectDrawSurface7 *NewTarget, DWORD flags) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_SetRenderTarget(iface, NewTarget, flags); set_fpu_control_word(old_fpucw); return hr; } static HRESULT WINAPI d3d_device3_SetRenderTarget(IDirect3DDevice3 *iface, IDirectDrawSurface4 *target, DWORD flags) { struct ddraw_surface *target_impl = unsafe_impl_from_IDirectDrawSurface4(target); struct d3d_device *device = impl_from_IDirect3DDevice3(iface); HRESULT hr; TRACE("iface %p, target %p, flags %#lx.\n", iface, target, flags); wined3d_mutex_lock(); if (!validate_surface_palette(target_impl)) { WARN("Surface %p has an indexed pixel format, but no palette.\n", target_impl); wined3d_mutex_unlock(); return DDERR_INVALIDCAPS; } if (!(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_3DDEVICE)) { WARN("Surface %p is not a render target.\n", target_impl); wined3d_mutex_unlock(); return DDERR_INVALIDCAPS; } if (target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) { WARN("Surface %p is a depth buffer.\n", target_impl); IDirectDrawSurface4_AddRef(target); IUnknown_Release(device->rt_iface); device->rt_iface = (IUnknown *)target; wined3d_mutex_unlock(); return DDERR_INVALIDPIXELFORMAT; } if (device->hardware_device && !(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)) { WARN("Surface %p is not in video memory.\n", target_impl); IDirectDrawSurface4_AddRef(target); IUnknown_Release(device->rt_iface); device->rt_iface = (IUnknown *)target; wined3d_mutex_unlock(); return D3D_OK; } hr = d3d_device_set_render_target(device, target_impl, (IUnknown *)target); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d_device2_SetRenderTarget(IDirect3DDevice2 *iface, IDirectDrawSurface *target, DWORD flags) { struct ddraw_surface *target_impl = unsafe_impl_from_IDirectDrawSurface(target); struct d3d_device *device = impl_from_IDirect3DDevice2(iface); HRESULT hr; TRACE("iface %p, target %p, flags %#lx.\n", iface, target, flags); wined3d_mutex_lock(); if (!validate_surface_palette(target_impl)) { WARN("Surface %p has an indexed pixel format, but no palette.\n", target_impl); wined3d_mutex_unlock(); return DDERR_INVALIDCAPS; } if (!(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_3DDEVICE)) { WARN("Surface %p is not a render target.\n", target_impl); wined3d_mutex_unlock(); return DDERR_INVALIDCAPS; } if (target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) { WARN("Surface %p is a depth buffer.\n", target_impl); IUnknown_Release(device->rt_iface); device->rt_iface = (IUnknown *)target; wined3d_mutex_unlock(); return DDERR_INVALIDPIXELFORMAT; } if (device->hardware_device && !(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)) { WARN("Surface %p is not in video memory.\n", target_impl); IDirectDrawSurface_AddRef(target); IUnknown_Release(device->rt_iface); device->rt_iface = (IUnknown *)target; wined3d_mutex_unlock(); return D3D_OK; } hr = d3d_device_set_render_target(device, target_impl, (IUnknown *)target); wined3d_mutex_unlock(); return hr; } /***************************************************************************** * IDirect3DDevice7::GetRenderTarget * * Returns the current render target. * This is handled locally, because the WineD3D render target's parent * is an IParent * * Version 2, 3 and 7 * * Params: * RenderTarget: Address to store the surface interface pointer * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if RenderTarget == NULL * *****************************************************************************/ static HRESULT WINAPI d3d_device7_GetRenderTarget(IDirect3DDevice7 *iface, IDirectDrawSurface7 **RenderTarget) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); HRESULT hr; TRACE("iface %p, target %p.\n", iface, RenderTarget); if(!RenderTarget) return DDERR_INVALIDPARAMS; wined3d_mutex_lock(); hr = IUnknown_QueryInterface(device->rt_iface, &IID_IDirectDrawSurface7, (void **)RenderTarget); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d_device3_GetRenderTarget(IDirect3DDevice3 *iface, IDirectDrawSurface4 **RenderTarget) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); IDirectDrawSurface7 *RenderTarget7; struct ddraw_surface *RenderTargetImpl; HRESULT hr; TRACE("iface %p, target %p.\n", iface, RenderTarget); if(!RenderTarget) return DDERR_INVALIDPARAMS; hr = d3d_device7_GetRenderTarget(&device->IDirect3DDevice7_iface, &RenderTarget7); if(hr != D3D_OK) return hr; RenderTargetImpl = impl_from_IDirectDrawSurface7(RenderTarget7); *RenderTarget = &RenderTargetImpl->IDirectDrawSurface4_iface; IDirectDrawSurface4_AddRef(*RenderTarget); IDirectDrawSurface7_Release(RenderTarget7); return D3D_OK; } static HRESULT WINAPI d3d_device2_GetRenderTarget(IDirect3DDevice2 *iface, IDirectDrawSurface **RenderTarget) { struct d3d_device *device = impl_from_IDirect3DDevice2(iface); IDirectDrawSurface7 *RenderTarget7; struct ddraw_surface *RenderTargetImpl; HRESULT hr; TRACE("iface %p, target %p.\n", iface, RenderTarget); if(!RenderTarget) return DDERR_INVALIDPARAMS; hr = d3d_device7_GetRenderTarget(&device->IDirect3DDevice7_iface, &RenderTarget7); if(hr != D3D_OK) return hr; RenderTargetImpl = impl_from_IDirectDrawSurface7(RenderTarget7); *RenderTarget = &RenderTargetImpl->IDirectDrawSurface_iface; IDirectDrawSurface_AddRef(*RenderTarget); IDirectDrawSurface7_Release(RenderTarget7); return D3D_OK; } /***************************************************************************** * IDirect3DDevice3::Begin * * Begins a description block of vertices. This is similar to glBegin() * and glEnd(). After a call to IDirect3DDevice3::End, the vertices * described with IDirect3DDevice::Vertex are drawn. * * Version 2 and 3 * * Params: * PrimitiveType: The type of primitives to draw * VertexTypeDesc: A flexible vertex format description of the vertices * Flags: Some flags.. * * Returns: * D3D_OK on success * *****************************************************************************/ static HRESULT WINAPI d3d_device3_Begin(IDirect3DDevice3 *iface, D3DPRIMITIVETYPE primitive_type, DWORD fvf, DWORD flags) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); TRACE("iface %p, primitive_type %#x, fvf %#lx, flags %#lx.\n", iface, primitive_type, fvf, flags); wined3d_mutex_lock(); device->primitive_type = primitive_type; device->vertex_type = fvf; device->render_flags = flags; device->vertex_size = get_flexible_vertex_size(device->vertex_type); device->nb_vertices = 0; wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d_device2_Begin(IDirect3DDevice2 *iface, D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, DWORD flags) { struct d3d_device *device = impl_from_IDirect3DDevice2(iface); DWORD fvf; TRACE("iface %p, primitive_type %#x, vertex_type %#x, flags %#lx.\n", iface, primitive_type, vertex_type, flags); switch (vertex_type) { case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break; case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break; case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break; default: ERR("Unexpected vertex type %#x.\n", vertex_type); return DDERR_INVALIDPARAMS; /* Should never happen */ }; return d3d_device3_Begin(&device->IDirect3DDevice3_iface, primitive_type, fvf, flags); } /***************************************************************************** * IDirect3DDevice3::BeginIndexed * * Draws primitives based on vertices in a vertex array which are specified * by indices. * * Version 2 and 3 * * Params: * PrimitiveType: Primitive type to draw * VertexType: A FVF description of the vertex format * Vertices: pointer to an array containing the vertices * NumVertices: The number of vertices in the vertex array * Flags: Some flags ... * * Returns: * D3D_OK, because it's a stub * *****************************************************************************/ static HRESULT WINAPI d3d_device3_BeginIndexed(IDirect3DDevice3 *iface, D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, DWORD flags) { FIXME("iface %p, primitive_type %#x, fvf %#lx, vertices %p, vertex_count %lu, flags %#lx stub!\n", iface, primitive_type, fvf, vertices, vertex_count, flags); return D3D_OK; } static HRESULT WINAPI d3d_device2_BeginIndexed(IDirect3DDevice2 *iface, D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, void *vertices, DWORD vertex_count, DWORD flags) { struct d3d_device *device = impl_from_IDirect3DDevice2(iface); DWORD fvf; TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %lu, flags %#lx.\n", iface, primitive_type, vertex_type, vertices, vertex_count, flags); switch (vertex_type) { case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break; case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break; case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break; default: ERR("Unexpected vertex type %#x.\n", vertex_type); return DDERR_INVALIDPARAMS; /* Should never happen */ }; return d3d_device3_BeginIndexed(&device->IDirect3DDevice3_iface, primitive_type, fvf, vertices, vertex_count, flags); } /***************************************************************************** * IDirect3DDevice3::Vertex * * Draws a vertex as described by IDirect3DDevice3::Begin. It places all * drawn vertices in a vertex buffer. If the buffer is too small, its * size is increased. * * Version 2 and 3 * * Params: * Vertex: Pointer to the vertex * * Returns: * D3D_OK, on success * DDERR_INVALIDPARAMS if Vertex is NULL * *****************************************************************************/ static HRESULT WINAPI d3d_device3_Vertex(IDirect3DDevice3 *iface, void *vertex) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); TRACE("iface %p, vertex %p.\n", iface, vertex); if (!vertex) return DDERR_INVALIDPARAMS; wined3d_mutex_lock(); if ((device->nb_vertices + 1) * device->vertex_size > device->buffer_size) { BYTE *old_buffer; device->buffer_size = device->buffer_size ? device->buffer_size * 2 : device->vertex_size * 3; old_buffer = device->sysmem_vertex_buffer; device->sysmem_vertex_buffer = heap_alloc(device->buffer_size); if (old_buffer) { memcpy(device->sysmem_vertex_buffer, old_buffer, device->nb_vertices * device->vertex_size); heap_free(old_buffer); } } memcpy(device->sysmem_vertex_buffer + device->nb_vertices++ * device->vertex_size, vertex, device->vertex_size); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d_device2_Vertex(IDirect3DDevice2 *iface, void *vertex) { struct d3d_device *device = impl_from_IDirect3DDevice2(iface); TRACE("iface %p, vertex %p.\n", iface, vertex); return d3d_device3_Vertex(&device->IDirect3DDevice3_iface, vertex); } /***************************************************************************** * IDirect3DDevice3::Index * * Specifies an index to a vertex to be drawn. The vertex array has to * be specified with BeginIndexed first. * * Parameters: * VertexIndex: The index of the vertex to draw * * Returns: * D3D_OK because it's a stub * *****************************************************************************/ static HRESULT WINAPI d3d_device3_Index(IDirect3DDevice3 *iface, WORD index) { FIXME("iface %p, index %#x stub!\n", iface, index); return D3D_OK; } static HRESULT WINAPI d3d_device2_Index(IDirect3DDevice2 *iface, WORD index) { struct d3d_device *device = impl_from_IDirect3DDevice2(iface); TRACE("iface %p, index %#x.\n", iface, index); return d3d_device3_Index(&device->IDirect3DDevice3_iface, index); } /***************************************************************************** * IDirect3DDevice7::GetRenderState * * Returns the value of a render state. The possible render states are * defined in include/d3dtypes.h * * Version 2, 3 and 7 * * Params: * RenderStateType: Render state to return the current setting of * Value: Address to store the value at * * Returns: * D3D_OK on success, * DDERR_INVALIDPARAMS if Value == NULL * *****************************************************************************/ static HRESULT d3d_device7_GetRenderState(IDirect3DDevice7 *iface, D3DRENDERSTATETYPE state, DWORD *value) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); const struct wined3d_stateblock_state *device_state; HRESULT hr = D3D_OK; TRACE("iface %p, state %#x, value %p.\n", iface, state, value); if (!value) return DDERR_INVALIDPARAMS; wined3d_mutex_lock(); device_state = device->stateblock_state; switch (state) { case D3DRENDERSTATE_TEXTUREMAG: { enum wined3d_texture_filter_type tex_mag = device_state->sampler_states[0][WINED3D_SAMP_MAG_FILTER]; switch (tex_mag) { case WINED3D_TEXF_POINT: *value = D3DFILTER_NEAREST; break; case WINED3D_TEXF_LINEAR: *value = D3DFILTER_LINEAR; break; default: ERR("Unhandled texture mag %d !\n",tex_mag); *value = 0; } break; } case D3DRENDERSTATE_TEXTUREMIN: { enum wined3d_texture_filter_type tex_min; enum wined3d_texture_filter_type tex_mip; tex_min = device_state->sampler_states[0][WINED3D_SAMP_MIN_FILTER]; tex_mip = device_state->sampler_states[0][WINED3D_SAMP_MIP_FILTER]; switch (tex_min) { case WINED3D_TEXF_POINT: switch (tex_mip) { case WINED3D_TEXF_NONE: *value = D3DFILTER_NEAREST; break; case WINED3D_TEXF_POINT: *value = D3DFILTER_MIPNEAREST; break; case WINED3D_TEXF_LINEAR: *value = D3DFILTER_LINEARMIPNEAREST; break; default: ERR("Unhandled mip filter %#x.\n", tex_mip); *value = D3DFILTER_NEAREST; break; } break; case WINED3D_TEXF_LINEAR: switch (tex_mip) { case WINED3D_TEXF_NONE: *value = D3DFILTER_LINEAR; break; case WINED3D_TEXF_POINT: *value = D3DFILTER_MIPLINEAR; break; case WINED3D_TEXF_LINEAR: *value = D3DFILTER_LINEARMIPLINEAR; break; default: ERR("Unhandled mip filter %#x.\n", tex_mip); *value = D3DFILTER_LINEAR; break; } break; default: ERR("Unhandled texture min filter %#x.\n",tex_min); *value = D3DFILTER_NEAREST; break; } break; } case D3DRENDERSTATE_TEXTUREADDRESS: case D3DRENDERSTATE_TEXTUREADDRESSU: *value = device_state->sampler_states[0][WINED3D_SAMP_ADDRESS_U]; break; case D3DRENDERSTATE_TEXTUREADDRESSV: *value = device_state->sampler_states[0][WINED3D_SAMP_ADDRESS_V]; break; case D3DRENDERSTATE_BORDERCOLOR: FIXME("Unhandled render state D3DRENDERSTATE_BORDERCOLOR.\n"); hr = E_NOTIMPL; break; case D3DRENDERSTATE_TEXTUREHANDLE: case D3DRENDERSTATE_TEXTUREMAPBLEND: WARN("Render state %#x is invalid in d3d7.\n", state); hr = DDERR_INVALIDPARAMS; break; default: if (state >= D3DRENDERSTATE_STIPPLEPATTERN00 && state <= D3DRENDERSTATE_STIPPLEPATTERN31) { FIXME("Unhandled stipple pattern render state (%#x).\n", state); hr = E_NOTIMPL; break; } *value = device_state->rs[wined3d_render_state_from_ddraw(state)]; } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d_device7_GetRenderState_FPUSetup(IDirect3DDevice7 *iface, D3DRENDERSTATETYPE state, DWORD *value) { return d3d_device7_GetRenderState(iface, state, value); } static HRESULT WINAPI d3d_device7_GetRenderState_FPUPreserve(IDirect3DDevice7 *iface, D3DRENDERSTATETYPE state, DWORD *value) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_GetRenderState(iface, state, value); set_fpu_control_word(old_fpucw); return hr; } static HRESULT WINAPI d3d_device3_GetRenderState(IDirect3DDevice3 *iface, D3DRENDERSTATETYPE state, DWORD *value) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); TRACE("iface %p, state %#x, value %p.\n", iface, state, value); switch (state) { case D3DRENDERSTATE_TEXTUREHANDLE: { /* This state is wrapped to SetTexture in SetRenderState, so * it has to be wrapped to GetTexture here. */ struct wined3d_texture *tex = NULL; *value = 0; wined3d_mutex_lock(); if ((tex = device->stateblock_state->textures[0])) { /* The parent of the texture is the IDirectDrawSurface7 * interface of the ddraw surface. */ struct ddraw_texture *parent = wined3d_texture_get_parent(tex); if (parent) *value = parent->root->Handle; } wined3d_mutex_unlock(); return D3D_OK; } case D3DRENDERSTATE_TEXTUREMAPBLEND: { *value = device->texture_map_blend; return D3D_OK; } case D3DRENDERSTATE_LIGHTING: case D3DRENDERSTATE_NORMALIZENORMALS: case D3DRENDERSTATE_LOCALVIEWER: *value = 0xffffffff; return D3D_OK; default: return IDirect3DDevice7_GetRenderState(&device->IDirect3DDevice7_iface, state, value); } } static HRESULT WINAPI d3d_device2_GetRenderState(IDirect3DDevice2 *iface, D3DRENDERSTATETYPE state, DWORD *value) { struct d3d_device *device = impl_from_IDirect3DDevice2(iface); TRACE("iface %p, state %#x, value %p.\n", iface, state, value); return IDirect3DDevice3_GetRenderState(&device->IDirect3DDevice3_iface, state, value); } /***************************************************************************** * IDirect3DDevice7::SetRenderState * * Sets a render state. The possible render states are defined in * include/d3dtypes.h * * Version 2, 3 and 7 * * Params: * RenderStateType: State to set * Value: Value to assign to that state * *****************************************************************************/ static HRESULT d3d_device7_SetRenderState(IDirect3DDevice7 *iface, D3DRENDERSTATETYPE state, DWORD value) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); HRESULT hr = D3D_OK; TRACE("iface %p, state %#x, value %#lx.\n", iface, state, value); wined3d_mutex_lock(); /* Some render states need special care */ switch (state) { /* * The ddraw texture filter mapping works like this: * D3DFILTER_NEAREST Point min/mag, no mip * D3DFILTER_MIPNEAREST Point min/mag, point mip * D3DFILTER_LINEARMIPNEAREST: Point min/mag, linear mip * * D3DFILTER_LINEAR Linear min/mag, no mip * D3DFILTER_MIPLINEAR Linear min/mag, point mip * D3DFILTER_LINEARMIPLINEAR Linear min/mag, linear mip * * This is the opposite of the GL naming convention, * D3DFILTER_LINEARMIPNEAREST corresponds to GL_NEAREST_MIPMAP_LINEAR. */ case D3DRENDERSTATE_TEXTUREMAG: { enum wined3d_texture_filter_type tex_mag; switch (value) { case D3DFILTER_NEAREST: case D3DFILTER_MIPNEAREST: case D3DFILTER_LINEARMIPNEAREST: tex_mag = WINED3D_TEXF_POINT; break; case D3DFILTER_LINEAR: case D3DFILTER_MIPLINEAR: case D3DFILTER_LINEARMIPLINEAR: tex_mag = WINED3D_TEXF_LINEAR; break; default: tex_mag = WINED3D_TEXF_POINT; FIXME("Unhandled texture mag %#lx.\n", value); break; } wined3d_stateblock_set_sampler_state(device->state, 0, WINED3D_SAMP_MAG_FILTER, tex_mag); break; } case D3DRENDERSTATE_TEXTUREMIN: { enum wined3d_texture_filter_type tex_min; enum wined3d_texture_filter_type tex_mip; switch (value) { case D3DFILTER_NEAREST: tex_min = WINED3D_TEXF_POINT; tex_mip = WINED3D_TEXF_NONE; break; case D3DFILTER_LINEAR: tex_min = WINED3D_TEXF_LINEAR; tex_mip = WINED3D_TEXF_NONE; break; case D3DFILTER_MIPNEAREST: tex_min = WINED3D_TEXF_POINT; tex_mip = WINED3D_TEXF_POINT; break; case D3DFILTER_MIPLINEAR: tex_min = WINED3D_TEXF_LINEAR; tex_mip = WINED3D_TEXF_POINT; break; case D3DFILTER_LINEARMIPNEAREST: tex_min = WINED3D_TEXF_POINT; tex_mip = WINED3D_TEXF_LINEAR; break; case D3DFILTER_LINEARMIPLINEAR: tex_min = WINED3D_TEXF_LINEAR; tex_mip = WINED3D_TEXF_LINEAR; break; default: FIXME("Unhandled texture min %#lx.\n",value); tex_min = WINED3D_TEXF_POINT; tex_mip = WINED3D_TEXF_NONE; break; } wined3d_stateblock_set_sampler_state(device->state, 0, WINED3D_SAMP_MIP_FILTER, tex_mip); wined3d_stateblock_set_sampler_state(device->state, 0, WINED3D_SAMP_MIN_FILTER, tex_min); break; } case D3DRENDERSTATE_TEXTUREADDRESS: wined3d_stateblock_set_sampler_state(device->state, 0, WINED3D_SAMP_ADDRESS_V, value); /* Drop through */ case D3DRENDERSTATE_TEXTUREADDRESSU: wined3d_stateblock_set_sampler_state(device->state, 0, WINED3D_SAMP_ADDRESS_U, value); break; case D3DRENDERSTATE_TEXTUREADDRESSV: wined3d_stateblock_set_sampler_state(device->state, 0, WINED3D_SAMP_ADDRESS_V, value); break; case D3DRENDERSTATE_BORDERCOLOR: /* This should probably just forward to the corresponding sampler * state. Needs tests. */ FIXME("Unhandled render state D3DRENDERSTATE_BORDERCOLOR.\n"); hr = E_NOTIMPL; break; case D3DRENDERSTATE_TEXTUREHANDLE: case D3DRENDERSTATE_TEXTUREMAPBLEND: WARN("Render state %#x is invalid in d3d7.\n", state); hr = DDERR_INVALIDPARAMS; break; default: if (state >= D3DRENDERSTATE_STIPPLEPATTERN00 && state <= D3DRENDERSTATE_STIPPLEPATTERN31) { FIXME("Unhandled stipple pattern render state (%#x).\n", state); hr = E_NOTIMPL; break; } wined3d_stateblock_set_render_state(device->update_state, wined3d_render_state_from_ddraw(state), value); break; } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d_device7_SetRenderState_FPUSetup(IDirect3DDevice7 *iface, D3DRENDERSTATETYPE state, DWORD value) { return d3d_device7_SetRenderState(iface, state, value); } static HRESULT WINAPI d3d_device7_SetRenderState_FPUPreserve(IDirect3DDevice7 *iface, D3DRENDERSTATETYPE state, DWORD value) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_SetRenderState(iface, state, value); set_fpu_control_word(old_fpucw); return hr; } static void fixup_texture_alpha_op(struct d3d_device *device) { /* This fixup is required by the way D3DTBLEND_MODULATE maps to texture stage states. See d3d_device3_SetRenderState() for details. */ struct wined3d_texture *tex; BOOL tex_alpha = TRUE; DDPIXELFORMAT ddfmt; if (!(device->legacyTextureBlending && device->texture_map_blend == D3DTBLEND_MODULATE)) return; if ((tex = device->stateblock_state->textures[0])) { struct wined3d_resource_desc desc; wined3d_resource_get_desc(wined3d_texture_get_resource(tex), &desc); ddfmt.dwSize = sizeof(ddfmt); ddrawformat_from_wined3dformat(&ddfmt, desc.format); if (!ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = FALSE; } /* Args 1 and 2 are already set to WINED3DTA_TEXTURE/WINED3DTA_CURRENT in case of D3DTBLEND_MODULATE */ wined3d_stateblock_set_texture_stage_state(device->state, 0, WINED3D_TSS_ALPHA_OP, tex_alpha ? WINED3D_TOP_SELECT_ARG1 : WINED3D_TOP_SELECT_ARG2); } static HRESULT WINAPI d3d_device3_SetRenderState(IDirect3DDevice3 *iface, D3DRENDERSTATETYPE state, DWORD value) { /* Note about D3DRENDERSTATE_TEXTUREMAPBLEND implementation: most of values for this state can be directly mapped to texture stage colorop and alphaop, but D3DTBLEND_MODULATE is tricky: it uses alpha from texture when available and alpha from diffuse otherwise. So changing the texture must be monitored in SetTexture to modify alphaarg when needed. Aliens vs Predator 1 depends on accurate D3DTBLEND_MODULATE emulation Legacy texture blending (TEXTUREMAPBLEND) and texture stage states: directx6 docs state that TEXTUREMAPBLEND is deprecated, yet can still be used. Games must not use both or results are undefined. D3DTBLEND_MODULATE mode in particular is dependent on texture pixel format and requires fixup of stage 0 texture states when texture changes, but this fixup can interfere with games not using this deprecated state. So a flag 'legacyTextureBlending' has to be kept in device - TRUE if the app is using TEXTUREMAPBLEND. Tests show that setting TEXTUREMAPBLEND on native doesn't seem to change values returned by GetTextureStageState and vice versa. */ struct d3d_device *device = impl_from_IDirect3DDevice3(iface); HRESULT hr; TRACE("iface %p, state %#x, value %#lx.\n", iface, state, value); if (state >= D3DSTATE_OVERRIDE_BIAS) { WARN("Unhandled state %#x.\n", state); return DDERR_INVALIDPARAMS; } wined3d_mutex_lock(); switch (state) { case D3DRENDERSTATE_TEXTUREHANDLE: { struct ddraw_surface *surf; if (value == 0) { wined3d_stateblock_set_texture(device->state, 0, NULL); hr = D3D_OK; break; } surf = ddraw_get_object(&device->handle_table, value - 1, DDRAW_HANDLE_SURFACE); if (!surf) { WARN("Invalid texture handle.\n"); hr = DDERR_INVALIDPARAMS; break; } hr = IDirect3DDevice3_SetTexture(iface, 0, &surf->IDirect3DTexture2_iface); break; } case D3DRENDERSTATE_TEXTUREMAPBLEND: { if (value == device->texture_map_blend) { TRACE("Application is setting the same value over, nothing to do.\n"); hr = D3D_OK; break; } device->legacyTextureBlending = TRUE; device->texture_map_blend = value; switch (value) { case D3DTBLEND_MODULATE: { fixup_texture_alpha_op(device); wined3d_stateblock_set_texture_stage_state(device->state, 0, WINED3D_TSS_ALPHA_ARG1, WINED3DTA_TEXTURE); wined3d_stateblock_set_texture_stage_state(device->state, 0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT); wined3d_stateblock_set_texture_stage_state(device->state, 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE); wined3d_stateblock_set_texture_stage_state(device->state, 0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT); wined3d_stateblock_set_texture_stage_state(device->state, 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_MODULATE); break; } case D3DTBLEND_ADD: wined3d_stateblock_set_texture_stage_state(device->state, 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_ADD); wined3d_stateblock_set_texture_stage_state(device->state, 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE); wined3d_stateblock_set_texture_stage_state(device->state, 0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT); wined3d_stateblock_set_texture_stage_state(device->state, 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2); wined3d_stateblock_set_texture_stage_state(device->state, 0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT); break; case D3DTBLEND_MODULATEALPHA: wined3d_stateblock_set_texture_stage_state(device->state, 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE); wined3d_stateblock_set_texture_stage_state(device->state, 0, WINED3D_TSS_ALPHA_ARG1, WINED3DTA_TEXTURE); wined3d_stateblock_set_texture_stage_state(device->state, 0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT); wined3d_stateblock_set_texture_stage_state(device->state, 0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT); wined3d_stateblock_set_texture_stage_state(device->state, 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_MODULATE); wined3d_stateblock_set_texture_stage_state(device->state, 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_MODULATE); break; case D3DTBLEND_COPY: case D3DTBLEND_DECAL: wined3d_stateblock_set_texture_stage_state(device->state, 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE); wined3d_stateblock_set_texture_stage_state(device->state, 0, WINED3D_TSS_ALPHA_ARG1, WINED3DTA_TEXTURE); wined3d_stateblock_set_texture_stage_state(device->state, 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_SELECT_ARG1); wined3d_stateblock_set_texture_stage_state(device->state, 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG1); break; case D3DTBLEND_DECALALPHA: wined3d_stateblock_set_texture_stage_state(device->state, 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_BLEND_TEXTURE_ALPHA); wined3d_stateblock_set_texture_stage_state(device->state, 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE); wined3d_stateblock_set_texture_stage_state(device->state, 0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT); wined3d_stateblock_set_texture_stage_state(device->state, 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2); wined3d_stateblock_set_texture_stage_state(device->state, 0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT); break; default: FIXME("Unhandled texture environment %#lx.\n", value); } hr = D3D_OK; break; } case D3DRENDERSTATE_LIGHTING: case D3DRENDERSTATE_NORMALIZENORMALS: case D3DRENDERSTATE_LOCALVIEWER: hr = D3D_OK; break; default: hr = IDirect3DDevice7_SetRenderState(&device->IDirect3DDevice7_iface, state, value); break; } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d_device2_SetRenderState(IDirect3DDevice2 *iface, D3DRENDERSTATETYPE state, DWORD value) { struct d3d_device *device = impl_from_IDirect3DDevice2(iface); TRACE("iface %p, state %#x, value %#lx.\n", iface, state, value); return IDirect3DDevice3_SetRenderState(&device->IDirect3DDevice3_iface, state, value); } /***************************************************************************** * Direct3DDevice3::SetLightState * * Sets a light state for Direct3DDevice3 and Direct3DDevice2. The * light states are forwarded to Direct3DDevice7 render states * * Version 2 and 3 * * Params: * LightStateType: The light state to change * Value: The value to assign to that light state * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if the parameters were incorrect * Also check IDirect3DDevice7::SetRenderState * *****************************************************************************/ static HRESULT WINAPI d3d_device3_SetLightState(IDirect3DDevice3 *iface, D3DLIGHTSTATETYPE state, DWORD value) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); HRESULT hr; TRACE("iface %p, state %#x, value %#lx.\n", iface, state, value); if (!state || (state > D3DLIGHTSTATE_COLORVERTEX)) { TRACE("Unexpected Light State Type\n"); return DDERR_INVALIDPARAMS; } wined3d_mutex_lock(); if (state == D3DLIGHTSTATE_MATERIAL) { if (value) { struct d3d_material *m; if (!(m = ddraw_get_object(&device->handle_table, value - 1, DDRAW_HANDLE_MATERIAL))) { WARN("Invalid material handle.\n"); wined3d_mutex_unlock(); return DDERR_INVALIDPARAMS; } material_activate(m); } device->material = value; } else if (state == D3DLIGHTSTATE_COLORMODEL) { switch (value) { case D3DCOLOR_MONO: ERR("DDCOLOR_MONO should not happen!\n"); break; case D3DCOLOR_RGB: /* We are already in this mode */ TRACE("Setting color model to RGB (no-op).\n"); break; default: ERR("Unknown color model!\n"); wined3d_mutex_unlock(); return DDERR_INVALIDPARAMS; } } else { D3DRENDERSTATETYPE rs; switch (state) { case D3DLIGHTSTATE_AMBIENT: /* 2 */ rs = D3DRENDERSTATE_AMBIENT; break; case D3DLIGHTSTATE_FOGMODE: /* 4 */ rs = D3DRENDERSTATE_FOGVERTEXMODE; break; case D3DLIGHTSTATE_FOGSTART: /* 5 */ rs = D3DRENDERSTATE_FOGSTART; break; case D3DLIGHTSTATE_FOGEND: /* 6 */ rs = D3DRENDERSTATE_FOGEND; break; case D3DLIGHTSTATE_FOGDENSITY: /* 7 */ rs = D3DRENDERSTATE_FOGDENSITY; break; case D3DLIGHTSTATE_COLORVERTEX: /* 8 */ rs = D3DRENDERSTATE_COLORVERTEX; break; default: FIXME("Unhandled D3DLIGHTSTATETYPE %#x.\n", state); wined3d_mutex_unlock(); return DDERR_INVALIDPARAMS; } hr = IDirect3DDevice7_SetRenderState(&device->IDirect3DDevice7_iface, rs, value); wined3d_mutex_unlock(); return hr; } wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d_device2_SetLightState(IDirect3DDevice2 *iface, D3DLIGHTSTATETYPE state, DWORD value) { struct d3d_device *device = impl_from_IDirect3DDevice2(iface); TRACE("iface %p, state %#x, value %#lx.\n", iface, state, value); return d3d_device3_SetLightState(&device->IDirect3DDevice3_iface, state, value); } /***************************************************************************** * IDirect3DDevice3::GetLightState * * Returns the current setting of a light state. The state is read from * the Direct3DDevice7 render state. * * Version 2 and 3 * * Params: * LightStateType: The light state to return * Value: The address to store the light state setting at * * Returns: * D3D_OK on success * DDDERR_INVALIDPARAMS if the parameters were incorrect * Also see IDirect3DDevice7::GetRenderState * *****************************************************************************/ static HRESULT WINAPI d3d_device3_GetLightState(IDirect3DDevice3 *iface, D3DLIGHTSTATETYPE state, DWORD *value) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); HRESULT hr; TRACE("iface %p, state %#x, value %p.\n", iface, state, value); if (!state || (state > D3DLIGHTSTATE_COLORVERTEX)) { TRACE("Unexpected Light State Type\n"); return DDERR_INVALIDPARAMS; } if (!value) return DDERR_INVALIDPARAMS; wined3d_mutex_lock(); if (state == D3DLIGHTSTATE_MATERIAL) { *value = device->material; } else if (state == D3DLIGHTSTATE_COLORMODEL) { *value = D3DCOLOR_RGB; } else { D3DRENDERSTATETYPE rs; switch (state) { case D3DLIGHTSTATE_AMBIENT: /* 2 */ rs = D3DRENDERSTATE_AMBIENT; break; case D3DLIGHTSTATE_FOGMODE: /* 4 */ rs = D3DRENDERSTATE_FOGVERTEXMODE; break; case D3DLIGHTSTATE_FOGSTART: /* 5 */ rs = D3DRENDERSTATE_FOGSTART; break; case D3DLIGHTSTATE_FOGEND: /* 6 */ rs = D3DRENDERSTATE_FOGEND; break; case D3DLIGHTSTATE_FOGDENSITY: /* 7 */ rs = D3DRENDERSTATE_FOGDENSITY; break; case D3DLIGHTSTATE_COLORVERTEX: /* 8 */ rs = D3DRENDERSTATE_COLORVERTEX; break; default: FIXME("Unhandled D3DLIGHTSTATETYPE %#x.\n", state); wined3d_mutex_unlock(); return DDERR_INVALIDPARAMS; } hr = IDirect3DDevice7_GetRenderState(&device->IDirect3DDevice7_iface, rs, value); wined3d_mutex_unlock(); return hr; } wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d_device2_GetLightState(IDirect3DDevice2 *iface, D3DLIGHTSTATETYPE state, DWORD *value) { struct d3d_device *device = impl_from_IDirect3DDevice2(iface); TRACE("iface %p, state %#x, value %p.\n", iface, state, value); return d3d_device3_GetLightState(&device->IDirect3DDevice3_iface, state, value); } /***************************************************************************** * IDirect3DDevice7::SetTransform * * Assigns a D3DMATRIX to a transform type. The transform types are defined * in include/d3dtypes.h. * The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0) * (=255) for wined3d, because the 1 transform state was removed in d3d8 * and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0) * * Version 2, 3 and 7 * * Params: * TransformStateType: transform state to set * Matrix: Matrix to assign to the state * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if Matrix == NULL * *****************************************************************************/ static HRESULT d3d_device7_SetTransform(IDirect3DDevice7 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); if (!matrix) return DDERR_INVALIDPARAMS; /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ wined3d_mutex_lock(); wined3d_stateblock_set_transform(device->update_state, wined3d_transform_state_from_ddraw(state), (const struct wined3d_matrix *)matrix); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d_device7_SetTransform_FPUSetup(IDirect3DDevice7 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) { return d3d_device7_SetTransform(iface, state, matrix); } static HRESULT WINAPI d3d_device7_SetTransform_FPUPreserve(IDirect3DDevice7 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_SetTransform(iface, state, matrix); set_fpu_control_word(old_fpucw); return hr; } static HRESULT WINAPI d3d_device3_SetTransform(IDirect3DDevice3 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); if (!matrix) return DDERR_INVALIDPARAMS; if (state == D3DTRANSFORMSTATE_PROJECTION) { struct wined3d_matrix projection; wined3d_mutex_lock(); multiply_matrix(&projection, &device->legacy_clipspace, (struct wined3d_matrix *)matrix); wined3d_stateblock_set_transform(device->state, WINED3D_TS_PROJECTION, &projection); memcpy(&device->legacy_projection, matrix, sizeof(*matrix)); wined3d_mutex_unlock(); return D3D_OK; } return IDirect3DDevice7_SetTransform(&device->IDirect3DDevice7_iface, state, matrix); } static HRESULT WINAPI d3d_device2_SetTransform(IDirect3DDevice2 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) { struct d3d_device *device = impl_from_IDirect3DDevice2(iface); TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); return IDirect3DDevice3_SetTransform(&device->IDirect3DDevice3_iface, state, matrix); } /***************************************************************************** * IDirect3DDevice7::GetTransform * * Returns the matrix assigned to a transform state * D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see * SetTransform * * Params: * TransformStateType: State to read the matrix from * Matrix: Address to store the matrix at * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if Matrix == NULL * *****************************************************************************/ static HRESULT d3d_device7_GetTransform(IDirect3DDevice7 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); if (!matrix) return DDERR_INVALIDPARAMS; /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ wined3d_mutex_lock(); memcpy(matrix, &device->stateblock_state->transforms[wined3d_transform_state_from_ddraw(state)], sizeof(*matrix)); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d_device7_GetTransform_FPUSetup(IDirect3DDevice7 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) { return d3d_device7_GetTransform(iface, state, matrix); } static HRESULT WINAPI d3d_device7_GetTransform_FPUPreserve(IDirect3DDevice7 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_GetTransform(iface, state, matrix); set_fpu_control_word(old_fpucw); return hr; } static HRESULT WINAPI d3d_device3_GetTransform(IDirect3DDevice3 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); if (!matrix) return DDERR_INVALIDPARAMS; if (state == D3DTRANSFORMSTATE_PROJECTION) { wined3d_mutex_lock(); memcpy(matrix, &device->legacy_projection, sizeof(*matrix)); wined3d_mutex_unlock(); return DD_OK; } return IDirect3DDevice7_GetTransform(&device->IDirect3DDevice7_iface, state, matrix); } static HRESULT WINAPI d3d_device2_GetTransform(IDirect3DDevice2 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) { struct d3d_device *device = impl_from_IDirect3DDevice2(iface); TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); return IDirect3DDevice3_GetTransform(&device->IDirect3DDevice3_iface, state, matrix); } /***************************************************************************** * IDirect3DDevice7::MultiplyTransform * * Multiplies the already-set transform matrix of a transform state * with another matrix. For the world matrix, see SetTransform * * Version 2, 3 and 7 * * Params: * TransformStateType: Transform state to multiply * D3DMatrix Matrix to multiply with. * * Returns * D3D_OK on success * DDERR_INVALIDPARAMS if D3DMatrix is NULL * *****************************************************************************/ static HRESULT d3d_device7_MultiplyTransform(IDirect3DDevice7 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ wined3d_mutex_lock(); wined3d_stateblock_multiply_transform(device->state, wined3d_transform_state_from_ddraw(state), (struct wined3d_matrix *)matrix); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d_device7_MultiplyTransform_FPUSetup(IDirect3DDevice7 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) { return d3d_device7_MultiplyTransform(iface, state, matrix); } static HRESULT WINAPI d3d_device7_MultiplyTransform_FPUPreserve(IDirect3DDevice7 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_MultiplyTransform(iface, state, matrix); set_fpu_control_word(old_fpucw); return hr; } static HRESULT WINAPI d3d_device3_MultiplyTransform(IDirect3DDevice3 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); if (state == D3DTRANSFORMSTATE_PROJECTION) { struct wined3d_matrix projection, tmp; wined3d_mutex_lock(); multiply_matrix(&tmp, &device->legacy_projection, (struct wined3d_matrix *)matrix); multiply_matrix(&projection, &device->legacy_clipspace, &tmp); wined3d_stateblock_set_transform(device->state, WINED3D_TS_PROJECTION, &projection); device->legacy_projection = tmp; wined3d_mutex_unlock(); return D3D_OK; } return IDirect3DDevice7_MultiplyTransform(&device->IDirect3DDevice7_iface, state, matrix); } static HRESULT WINAPI d3d_device2_MultiplyTransform(IDirect3DDevice2 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) { struct d3d_device *device = impl_from_IDirect3DDevice2(iface); TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); return IDirect3DDevice3_MultiplyTransform(&device->IDirect3DDevice3_iface, state, matrix); } /***************************************************************************** * IDirect3DDevice7::DrawPrimitive * * Draws primitives based on vertices in an application-provided pointer * * Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into * an FVF format for D3D7 * * Params: * PrimitiveType: The type of the primitives to draw * Vertex type: Flexible vertex format vertex description * Vertices: Pointer to the vertex array * VertexCount: The number of vertices to draw * Flags: As usual a few flags * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if Vertices is NULL * *****************************************************************************/ static void d3d_device_sync_rendertarget(struct d3d_device *device) { struct wined3d_rendertarget_view *rtv; if (device->hardware_device) return; if ((rtv = wined3d_device_context_get_rendertarget_view(device->immediate_context, 0))) ddraw_surface_get_draw_texture(wined3d_rendertarget_view_get_parent(rtv), DDRAW_SURFACE_RW); if ((rtv = wined3d_device_context_get_depth_stencil_view(device->immediate_context))) ddraw_surface_get_draw_texture(wined3d_rendertarget_view_get_parent(rtv), DDRAW_SURFACE_RW); } void d3d_device_sync_surfaces(struct d3d_device *device) { const struct wined3d_stateblock_state *state = device->stateblock_state; struct ddraw_surface *surface; unsigned int i, j; d3d_device_sync_rendertarget(device); if (!device->have_draw_textures) return; for (i = 0; i < ARRAY_SIZE(state->textures); ++i) { if (!state->textures[i]) continue; j = 0; while ((surface = wined3d_texture_get_sub_resource_parent(state->textures[i], j))) { if (!surface->draw_texture) break; ddraw_surface_get_draw_texture(surface, DDRAW_SURFACE_READ); ++j; } } } static HRESULT d3d_device7_DrawPrimitive(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, DWORD flags) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); UINT stride, vb_pos, size; HRESULT hr; TRACE("iface %p, primitive_type %#x, fvf %#lx, vertices %p, vertex_count %lu, flags %#lx.\n", iface, primitive_type, fvf, vertices, vertex_count, flags); if (!vertex_count) { WARN("0 vertex count.\n"); return D3D_OK; } /* Get the stride */ stride = get_flexible_vertex_size(fvf); size = vertex_count * stride; wined3d_mutex_lock(); if (FAILED(hr = wined3d_streaming_buffer_upload(device->wined3d_device, &device->vertex_buffer, vertices, size, stride, &vb_pos))) goto done; hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer.buffer, 0, stride); if (FAILED(hr)) goto done; wined3d_stateblock_set_vertex_declaration(device->state, ddraw_find_decl(device->ddraw, fvf)); wined3d_device_context_set_primitive_type(device->immediate_context, wined3d_primitive_type_from_ddraw(primitive_type), 0); wined3d_device_apply_stateblock(device->wined3d_device, device->state); d3d_device_sync_surfaces(device); wined3d_device_context_draw(device->immediate_context, vb_pos / stride, vertex_count, 0, 0); done: wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d_device7_DrawPrimitive_FPUSetup(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, DWORD flags) { return d3d_device7_DrawPrimitive(iface, primitive_type, fvf, vertices, vertex_count, flags); } static HRESULT WINAPI d3d_device7_DrawPrimitive_FPUPreserve(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, DWORD flags) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_DrawPrimitive(iface, primitive_type, fvf, vertices, vertex_count, flags); set_fpu_control_word(old_fpucw); return hr; } static void setup_lighting(const struct d3d_device *device, DWORD fvf, DWORD flags) { BOOL enable = TRUE; /* Ignore the D3DFVF_XYZRHW case here, wined3d takes care of that */ if (!device->material || !(fvf & D3DFVF_NORMAL) || (flags & D3DDP_DONOTLIGHT)) enable = FALSE; wined3d_stateblock_set_render_state(device->state, WINED3D_RS_LIGHTING, enable); } static HRESULT WINAPI d3d_device3_DrawPrimitive(IDirect3DDevice3 *iface, D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, DWORD flags) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); TRACE("iface %p, primitive_type %#x, fvf %#lx, vertices %p, vertex_count %lu, flags %#lx.\n", iface, primitive_type, fvf, vertices, vertex_count, flags); setup_lighting(device, fvf, flags); return IDirect3DDevice7_DrawPrimitive(&device->IDirect3DDevice7_iface, primitive_type, fvf, vertices, vertex_count, flags); } static HRESULT WINAPI d3d_device2_DrawPrimitive(IDirect3DDevice2 *iface, D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, void *vertices, DWORD vertex_count, DWORD flags) { struct d3d_device *device = impl_from_IDirect3DDevice2(iface); DWORD fvf; TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %lu, flags %#lx.\n", iface, primitive_type, vertex_type, vertices, vertex_count, flags); switch (vertex_type) { case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break; case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break; case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break; default: FIXME("Unhandled vertex type %#x.\n", vertex_type); return DDERR_INVALIDPARAMS; /* Should never happen */ } return d3d_device3_DrawPrimitive(&device->IDirect3DDevice3_iface, primitive_type, fvf, vertices, vertex_count, flags); } /***************************************************************************** * IDirect3DDevice7::DrawIndexedPrimitive * * Draws vertices from an application-provided pointer, based on the index * numbers in a WORD array. * * Version 2, 3 and 7. The version 7 thunk translates the vertex type into * an FVF format for D3D7 * * Params: * PrimitiveType: The primitive type to draw * VertexType: The FVF vertex description * Vertices: Pointer to the vertex array * VertexCount: ? * Indices: Pointer to the index array * IndexCount: Number of indices = Number of vertices to draw * Flags: As usual, some flags * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if Vertices or Indices is NULL * *****************************************************************************/ static HRESULT d3d_device7_DrawIndexedPrimitive(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); HRESULT hr; UINT stride = get_flexible_vertex_size(fvf); UINT vtx_size = stride * vertex_count, idx_size = index_count * sizeof(*indices); UINT vb_pos, ib_pos; TRACE("iface %p, primitive_type %#x, fvf %#lx, vertices %p, vertex_count %lu, " "indices %p, index_count %lu, flags %#lx.\n", iface, primitive_type, fvf, vertices, vertex_count, indices, index_count, flags); if (!vertex_count || !index_count) { WARN("0 vertex or index count.\n"); return D3D_OK; } /* Set the D3DDevice's FVF */ wined3d_mutex_lock(); if (FAILED(hr = wined3d_streaming_buffer_upload(device->wined3d_device, &device->vertex_buffer, vertices, vtx_size, stride, &vb_pos))) goto done; if (FAILED(hr = wined3d_streaming_buffer_upload(device->wined3d_device, &device->index_buffer, indices, idx_size, sizeof(*indices), &ib_pos))) goto done; hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer.buffer, 0, stride); if (FAILED(hr)) goto done; wined3d_stateblock_set_index_buffer(device->state, device->index_buffer.buffer, WINED3DFMT_R16_UINT); wined3d_stateblock_set_vertex_declaration(device->state, ddraw_find_decl(device->ddraw, fvf)); wined3d_device_context_set_primitive_type(device->immediate_context, wined3d_primitive_type_from_ddraw(primitive_type), 0); wined3d_device_apply_stateblock(device->wined3d_device, device->state); d3d_device_sync_surfaces(device); wined3d_device_context_draw_indexed(device->immediate_context, vb_pos / stride, ib_pos / sizeof(*indices), index_count, 0, 0); done: wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d_device7_DrawIndexedPrimitive_FPUSetup(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags) { return d3d_device7_DrawIndexedPrimitive(iface, primitive_type, fvf, vertices, vertex_count, indices, index_count, flags); } static HRESULT WINAPI d3d_device7_DrawIndexedPrimitive_FPUPreserve(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_DrawIndexedPrimitive(iface, primitive_type, fvf, vertices, vertex_count, indices, index_count, flags); set_fpu_control_word(old_fpucw); return hr; } static HRESULT WINAPI d3d_device3_DrawIndexedPrimitive(IDirect3DDevice3 *iface, D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); TRACE("iface %p, primitive_type %#x, fvf %#lx, vertices %p, vertex_count %lu, " "indices %p, index_count %lu, flags %#lx.\n", iface, primitive_type, fvf, vertices, vertex_count, indices, index_count, flags); setup_lighting(device, fvf, flags); return IDirect3DDevice7_DrawIndexedPrimitive(&device->IDirect3DDevice7_iface, primitive_type, fvf, vertices, vertex_count, indices, index_count, flags); } static HRESULT WINAPI d3d_device2_DrawIndexedPrimitive(IDirect3DDevice2 *iface, D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, void *vertices, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags) { struct d3d_device *device = impl_from_IDirect3DDevice2(iface); DWORD fvf; TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %lu, " "indices %p, index_count %lu, flags %#lx.\n", iface, primitive_type, vertex_type, vertices, vertex_count, indices, index_count, flags); switch (vertex_type) { case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break; case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break; case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break; default: ERR("Unhandled vertex type %#x.\n", vertex_type); return DDERR_INVALIDPARAMS; /* Should never happen */ } return d3d_device3_DrawIndexedPrimitive(&device->IDirect3DDevice3_iface, primitive_type, fvf, vertices, vertex_count, indices, index_count, flags); } /***************************************************************************** * IDirect3DDevice3::End * * Ends a draw begun with IDirect3DDevice3::Begin or * IDirect3DDevice::BeginIndexed. The vertices specified with * IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using * the IDirect3DDevice3::DrawPrimitive method. So far only * non-indexed mode is supported * * Version 2 and 3 * * Params: * Flags: Some flags, as usual. Don't know which are defined * * Returns: * The return value of IDirect3DDevice3::DrawPrimitive * *****************************************************************************/ static HRESULT WINAPI d3d_device3_End(IDirect3DDevice3 *iface, DWORD flags) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); TRACE("iface %p, flags %#lx.\n", iface, flags); return d3d_device3_DrawPrimitive(&device->IDirect3DDevice3_iface, device->primitive_type, device->vertex_type, device->sysmem_vertex_buffer, device->nb_vertices, device->render_flags); } static HRESULT WINAPI d3d_device2_End(IDirect3DDevice2 *iface, DWORD flags) { struct d3d_device *device = impl_from_IDirect3DDevice2(iface); TRACE("iface %p, flags %#lx.\n", iface, flags); return d3d_device3_End(&device->IDirect3DDevice3_iface, flags); } /***************************************************************************** * IDirect3DDevice7::SetClipStatus * * Sets the clip status. This defines things as clipping conditions and * the extents of the clipping region. * * Version 2, 3 and 7 * * Params: * ClipStatus: * * Returns: * D3D_OK because it's a stub * (DDERR_INVALIDPARAMS if ClipStatus == NULL) * *****************************************************************************/ static HRESULT WINAPI d3d_device7_SetClipStatus(IDirect3DDevice7 *iface, D3DCLIPSTATUS *clip_status) { FIXME("iface %p, clip_status %p stub!\n", iface, clip_status); return D3D_OK; } static HRESULT WINAPI d3d_device3_SetClipStatus(IDirect3DDevice3 *iface, D3DCLIPSTATUS *clip_status) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); TRACE("iface %p, clip_status %p.\n", iface, clip_status); return IDirect3DDevice7_SetClipStatus(&device->IDirect3DDevice7_iface, clip_status); } static HRESULT WINAPI d3d_device2_SetClipStatus(IDirect3DDevice2 *iface, D3DCLIPSTATUS *clip_status) { struct d3d_device *device = impl_from_IDirect3DDevice2(iface); TRACE("iface %p, clip_status %p.\n", iface, clip_status); return IDirect3DDevice7_SetClipStatus(&device->IDirect3DDevice7_iface, clip_status); } /***************************************************************************** * IDirect3DDevice7::GetClipStatus * * Returns the clip status * * Params: * ClipStatus: Address to write the clip status to * * Returns: * D3D_OK because it's a stub * *****************************************************************************/ static HRESULT WINAPI d3d_device7_GetClipStatus(IDirect3DDevice7 *iface, D3DCLIPSTATUS *clip_status) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); struct wined3d_viewport vp; FIXME("iface %p, clip_status %p stub.\n", iface, clip_status); vp = device->stateblock_state->viewport; clip_status->minx = vp.x; clip_status->maxx = vp.x + vp.width; clip_status->miny = vp.y; clip_status->maxy = vp.y + vp.height; clip_status->minz = 0.0f; clip_status->maxz = 0.0f; clip_status->dwFlags = D3DCLIPSTATUS_EXTENTS2; clip_status->dwStatus = 0; return D3D_OK; } static HRESULT WINAPI d3d_device3_GetClipStatus(IDirect3DDevice3 *iface, D3DCLIPSTATUS *clip_status) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); TRACE("iface %p, clip_status %p.\n", iface, clip_status); return IDirect3DDevice7_GetClipStatus(&device->IDirect3DDevice7_iface, clip_status); } static HRESULT WINAPI d3d_device2_GetClipStatus(IDirect3DDevice2 *iface, D3DCLIPSTATUS *clip_status) { struct d3d_device *device = impl_from_IDirect3DDevice2(iface); TRACE("iface %p, clip_status %p.\n", iface, clip_status); return IDirect3DDevice7_GetClipStatus(&device->IDirect3DDevice7_iface, clip_status); } /***************************************************************************** * IDirect3DDevice::DrawPrimitiveStrided * * Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure. * * Version 3 and 7 * * Params: * PrimitiveType: The primitive type to draw * VertexType: The FVF description of the vertices to draw (for the stride??) * D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing * the vertex data locations * VertexCount: The number of vertices to draw * Flags: Some flags * * Returns: * D3D_OK, because it's a stub * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL) * *****************************************************************************/ static void pack_strided_data(BYTE *dst, DWORD count, const D3DDRAWPRIMITIVESTRIDEDDATA *src, DWORD fvf) { DWORD i, tex, offset; for (i = 0; i < count; i++) { /* The contents of the strided data are determined by the fvf, * not by the members set in src. So it's valid * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is * not set in the fvf. */ if (fvf & D3DFVF_POSITION_MASK) { offset = i * src->position.dwStride; if (fvf & D3DFVF_XYZRHW) { memcpy(dst, ((BYTE *)src->position.lpvData) + offset, 4 * sizeof(float)); dst += 4 * sizeof(float); } else { memcpy(dst, ((BYTE *)src->position.lpvData) + offset, 3 * sizeof(float)); dst += 3 * sizeof(float); } } if (fvf & D3DFVF_NORMAL) { offset = i * src->normal.dwStride; memcpy(dst, ((BYTE *)src->normal.lpvData) + offset, 3 * sizeof(float)); dst += 3 * sizeof(float); } if (fvf & D3DFVF_DIFFUSE) { offset = i * src->diffuse.dwStride; memcpy(dst, ((BYTE *)src->diffuse.lpvData) + offset, sizeof(DWORD)); dst += sizeof(DWORD); } if (fvf & D3DFVF_SPECULAR) { offset = i * src->specular.dwStride; memcpy(dst, ((BYTE *)src->specular.lpvData) + offset, sizeof(DWORD)); dst += sizeof(DWORD); } for (tex = 0; tex < GET_TEXCOUNT_FROM_FVF(fvf); ++tex) { DWORD attrib_count = GET_TEXCOORD_SIZE_FROM_FVF(fvf, tex); offset = i * src->textureCoords[tex].dwStride; memcpy(dst, ((BYTE *)src->textureCoords[tex].lpvData) + offset, attrib_count * sizeof(float)); dst += attrib_count * sizeof(float); } } } static HRESULT d3d_device7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE primitive_type, DWORD fvf, D3DDRAWPRIMITIVESTRIDEDDATA *strided_data, DWORD vertex_count, DWORD flags) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); HRESULT hr; UINT dst_stride = get_flexible_vertex_size(fvf); UINT dst_size = dst_stride * vertex_count; void *dst_data; UINT vb_pos; TRACE("iface %p, primitive_type %#x, fvf %#lx, strided_data %p, vertex_count %lu, flags %#lx.\n", iface, primitive_type, fvf, strided_data, vertex_count, flags); if (!vertex_count) { WARN("0 vertex count.\n"); return D3D_OK; } wined3d_mutex_lock(); if (FAILED(hr = wined3d_streaming_buffer_map(device->wined3d_device, &device->vertex_buffer, dst_size, dst_stride, &vb_pos, &dst_data))) goto done; pack_strided_data(dst_data, vertex_count, strided_data, fvf); wined3d_streaming_buffer_unmap(&device->vertex_buffer); hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer.buffer, 0, dst_stride); if (FAILED(hr)) goto done; wined3d_stateblock_set_vertex_declaration(device->state, ddraw_find_decl(device->ddraw, fvf)); wined3d_device_context_set_primitive_type(device->immediate_context, wined3d_primitive_type_from_ddraw(primitive_type), 0); wined3d_device_apply_stateblock(device->wined3d_device, device->state); d3d_device_sync_surfaces(device); wined3d_device_context_draw(device->immediate_context, vb_pos / dst_stride, vertex_count, 0, 0); done: wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d_device7_DrawPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags) { return d3d_device7_DrawPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags); } static HRESULT WINAPI d3d_device7_DrawPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_DrawPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags); set_fpu_control_word(old_fpucw); return hr; } static HRESULT WINAPI d3d_device3_DrawPrimitiveStrided(IDirect3DDevice3 *iface, D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); TRACE("iface %p, primitive_type %#x, FVF %#lx, strided_data %p, vertex_count %lu, flags %#lx.\n", iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags); setup_lighting(device, VertexType, Flags); return IDirect3DDevice7_DrawPrimitiveStrided(&device->IDirect3DDevice7_iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags); } /***************************************************************************** * IDirect3DDevice7::DrawIndexedPrimitiveStrided * * Draws primitives specified by strided data locations based on indices * * Version 3 and 7 * * Params: * PrimitiveType: * * Returns: * D3D_OK, because it's a stub * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL) * (DDERR_INVALIDPARAMS if Indices is NULL) * *****************************************************************************/ static HRESULT d3d_device7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE primitive_type, DWORD fvf, D3DDRAWPRIMITIVESTRIDEDDATA *strided_data, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); UINT vtx_dst_stride = get_flexible_vertex_size(fvf); UINT vtx_dst_size = vertex_count * vtx_dst_stride; UINT idx_size = index_count * sizeof(WORD); void *dst_data; UINT vb_pos; UINT ib_pos; HRESULT hr; TRACE("iface %p, primitive_type %#x, fvf %#lx, strided_data %p, " "vertex_count %lu, indices %p, index_count %lu, flags %#lx.\n", iface, primitive_type, fvf, strided_data, vertex_count, indices, index_count, flags); if (!vertex_count || !index_count) { WARN("0 vertex or index count.\n"); return D3D_OK; } wined3d_mutex_lock(); if (FAILED(hr = wined3d_streaming_buffer_map(device->wined3d_device, &device->vertex_buffer, vtx_dst_size, vtx_dst_stride, &vb_pos, &dst_data))) goto done; pack_strided_data(dst_data, vertex_count, strided_data, fvf); wined3d_streaming_buffer_unmap(&device->vertex_buffer); if (FAILED(hr = wined3d_streaming_buffer_upload(device->wined3d_device, &device->index_buffer, indices, idx_size, sizeof(WORD), &ib_pos))) goto done; hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer.buffer, 0, vtx_dst_stride); if (FAILED(hr)) goto done; wined3d_stateblock_set_index_buffer(device->state, device->index_buffer.buffer, WINED3DFMT_R16_UINT); wined3d_stateblock_set_vertex_declaration(device->state, ddraw_find_decl(device->ddraw, fvf)); wined3d_device_context_set_primitive_type(device->immediate_context, wined3d_primitive_type_from_ddraw(primitive_type), 0); wined3d_device_apply_stateblock(device->wined3d_device, device->state); d3d_device_sync_surfaces(device); wined3d_device_context_draw_indexed(device->immediate_context, vb_pos / vtx_dst_stride, ib_pos / sizeof(WORD), index_count, 0, 0); done: wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, WORD *Indices, DWORD IndexCount, DWORD Flags) { return d3d_device7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags); } static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, WORD *Indices, DWORD IndexCount, DWORD Flags) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags); set_fpu_control_word(old_fpucw); return hr; } static HRESULT WINAPI d3d_device3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface, D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, WORD *Indices, DWORD IndexCount, DWORD Flags) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); TRACE("iface %p, primitive_type %#x, FVF %#lx, strided_data %p, vertex_count %lu, indices %p, index_count %lu, flags %#lx.\n", iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags); setup_lighting(device, VertexType, Flags); return IDirect3DDevice7_DrawIndexedPrimitiveStrided(&device->IDirect3DDevice7_iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags); } /***************************************************************************** * IDirect3DDevice7::DrawPrimitiveVB * * Draws primitives from a vertex buffer to the screen. * * Version 3 and 7 * * Params: * PrimitiveType: Type of primitive to be rendered. * D3DVertexBuf: Source Vertex Buffer * StartVertex: Index of the first vertex from the buffer to be rendered * NumVertices: Number of vertices to be rendered * Flags: Can be D3DDP_WAIT to wait until rendering has finished * * Return values * D3D_OK on success * DDERR_INVALIDPARAMS if D3DVertexBuf is NULL * *****************************************************************************/ static HRESULT d3d_device7_DrawPrimitiveVB(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE primitive_type, IDirect3DVertexBuffer7 *vb, DWORD start_vertex, DWORD vertex_count, DWORD flags) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); struct d3d_vertex_buffer *vb_impl = unsafe_impl_from_IDirect3DVertexBuffer7(vb); struct wined3d_resource *wined3d_resource; struct wined3d_map_desc wined3d_map_desc; struct wined3d_box wined3d_box = {0}; DWORD stride; HRESULT hr; TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %lu, vertex_count %lu, flags %#lx.\n", iface, primitive_type, vb, start_vertex, vertex_count, flags); if (!vertex_count) { WARN("0 vertex count.\n"); return D3D_OK; } vb_impl->discarded = false; stride = get_flexible_vertex_size(vb_impl->fvf); if (vb_impl->Caps & D3DVBCAPS_SYSTEMMEMORY) { TRACE("Drawing from D3DVBCAPS_SYSTEMMEMORY vertex buffer, forwarding to DrawPrimitive().\n"); wined3d_mutex_lock(); wined3d_resource = wined3d_buffer_get_resource(vb_impl->wined3d_buffer); wined3d_box.left = start_vertex * stride; wined3d_box.right = wined3d_box.left + vertex_count * stride; if (FAILED(hr = wined3d_resource_map(wined3d_resource, 0, &wined3d_map_desc, &wined3d_box, WINED3D_MAP_READ))) { wined3d_mutex_unlock(); return D3DERR_VERTEXBUFFERLOCKED; } hr = d3d_device7_DrawPrimitive(iface, primitive_type, vb_impl->fvf, wined3d_map_desc.data, vertex_count, flags); wined3d_resource_unmap(wined3d_resource, 0); wined3d_mutex_unlock(); return hr; } wined3d_mutex_lock(); wined3d_stateblock_set_vertex_declaration(device->state, vb_impl->wined3d_declaration); if (FAILED(hr = wined3d_stateblock_set_stream_source(device->state, 0, vb_impl->wined3d_buffer, 0, stride))) { WARN("Failed to set stream source, hr %#lx.\n", hr); wined3d_mutex_unlock(); return hr; } /* Now draw the primitives */ wined3d_device_context_set_primitive_type(device->immediate_context, wined3d_primitive_type_from_ddraw(primitive_type), 0); wined3d_device_apply_stateblock(device->wined3d_device, device->state); d3d_device_sync_surfaces(device); wined3d_device_context_draw(device->immediate_context, start_vertex, vertex_count, 0, 0); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d_device7_DrawPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer7 *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags) { return d3d_device7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags); } static HRESULT WINAPI d3d_device7_DrawPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer7 *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags); set_fpu_control_word(old_fpucw); return hr; } static HRESULT WINAPI d3d_device3_DrawPrimitiveVB(IDirect3DDevice3 *iface, D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer7((IDirect3DVertexBuffer7 *)D3DVertexBuf); TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %lu, vertex_count %lu, flags %#lx.\n", iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags); setup_lighting(device, vb->fvf, Flags); return IDirect3DDevice7_DrawPrimitiveVB(&device->IDirect3DDevice7_iface, PrimitiveType, &vb->IDirect3DVertexBuffer7_iface, StartVertex, NumVertices, Flags); } /***************************************************************************** * IDirect3DDevice7::DrawIndexedPrimitiveVB * * Draws primitives from a vertex buffer to the screen * * Params: * PrimitiveType: Type of primitive to be rendered. * D3DVertexBuf: Source Vertex Buffer * StartVertex: Index of the first vertex from the buffer to be rendered * NumVertices: Number of vertices to be rendered * Indices: Array of DWORDs used to index into the Vertices * IndexCount: Number of indices in Indices * Flags: Can be D3DDP_WAIT to wait until rendering has finished * * Return values * *****************************************************************************/ static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE primitive_type, IDirect3DVertexBuffer7 *vb, DWORD start_vertex, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); struct d3d_vertex_buffer *vb_impl = unsafe_impl_from_IDirect3DVertexBuffer7(vb); DWORD stride = get_flexible_vertex_size(vb_impl->fvf); struct wined3d_resource *wined3d_resource; struct wined3d_map_desc wined3d_map_desc; struct wined3d_box wined3d_box = {0}; HRESULT hr; UINT ib_pos; TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %lu, " "vertex_count %lu, indices %p, index_count %lu, flags %#lx.\n", iface, primitive_type, vb, start_vertex, vertex_count, indices, index_count, flags); if (!vertex_count || !index_count) { WARN("0 vertex or index count.\n"); return D3D_OK; } vb_impl->discarded = false; if (vb_impl->Caps & D3DVBCAPS_SYSTEMMEMORY) { TRACE("Drawing from D3DVBCAPS_SYSTEMMEMORY vertex buffer, forwarding to DrawIndexedPrimitive().\n"); wined3d_mutex_lock(); wined3d_box.left = start_vertex * stride; wined3d_box.right = wined3d_box.left + vertex_count * stride; wined3d_resource = wined3d_buffer_get_resource(vb_impl->wined3d_buffer); if (FAILED(hr = wined3d_resource_map(wined3d_resource, 0, &wined3d_map_desc, &wined3d_box, WINED3D_MAP_READ))) { wined3d_mutex_unlock(); return D3DERR_VERTEXBUFFERLOCKED; } hr = d3d_device7_DrawIndexedPrimitive(iface, primitive_type, vb_impl->fvf, wined3d_map_desc.data, vertex_count, indices, index_count, flags); wined3d_resource_unmap(wined3d_resource, 0); wined3d_mutex_unlock(); return hr; } /* Steps: * 1) Upload the indices to the index buffer * 2) Set the index source * 3) Set the Vertex Buffer as the Stream source * 4) Call wined3d_device_context_draw_indexed() */ wined3d_mutex_lock(); wined3d_stateblock_set_vertex_declaration(device->state, vb_impl->wined3d_declaration); if (FAILED(hr = wined3d_streaming_buffer_upload(device->wined3d_device, &device->index_buffer, indices, index_count * sizeof(WORD), sizeof(WORD), &ib_pos))) { wined3d_mutex_unlock(); return hr; } /* Set the index stream */ wined3d_stateblock_set_index_buffer(device->state, device->index_buffer.buffer, WINED3DFMT_R16_UINT); /* Set the vertex stream source */ if (FAILED(hr = wined3d_stateblock_set_stream_source(device->state, 0, vb_impl->wined3d_buffer, 0, stride))) { ERR("Failed to set stream source for device %p, hr %#lx.\n", device, hr); wined3d_mutex_unlock(); return hr; } wined3d_device_context_set_primitive_type(device->immediate_context, wined3d_primitive_type_from_ddraw(primitive_type), 0); wined3d_device_apply_stateblock(device->wined3d_device, device->state); d3d_device_sync_surfaces(device); wined3d_device_context_draw_indexed(device->immediate_context, start_vertex, ib_pos / sizeof(WORD), index_count, 0, 0); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer7 *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, WORD *Indices, DWORD IndexCount, DWORD Flags) { return d3d_device7_DrawIndexedPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags); } static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer7 *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, WORD *Indices, DWORD IndexCount, DWORD Flags) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_DrawIndexedPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags); set_fpu_control_word(old_fpucw); return hr; } static HRESULT WINAPI d3d_device3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface, D3DPRIMITIVETYPE primitive_type, IDirect3DVertexBuffer *vertex_buffer, WORD *indices, DWORD index_count, DWORD flags) { struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer7((IDirect3DVertexBuffer7 *)vertex_buffer); struct d3d_device *device = impl_from_IDirect3DDevice3(iface); DWORD stride; TRACE("iface %p, primitive_type %#x, vb %p, indices %p, index_count %lu, flags %#lx.\n", iface, primitive_type, vertex_buffer, indices, index_count, flags); setup_lighting(device, vb->fvf, flags); if (!(stride = get_flexible_vertex_size(vb->fvf))) return D3D_OK; return IDirect3DDevice7_DrawIndexedPrimitiveVB(&device->IDirect3DDevice7_iface, primitive_type, &vb->IDirect3DVertexBuffer7_iface, 0, vb->size / stride, indices, index_count, flags); } /***************************************************************************** * IDirect3DDevice7::ComputeSphereVisibility * * Calculates the visibility of spheres in the current viewport. The spheres * are passed in the Centers and Radii arrays, the results are passed back * in the ReturnValues array. Return values are either completely visible, * partially visible or completely invisible. * The return value consists of a combination of D3DCLIP_* flags, or is * 0 if the sphere is completely visible (according to the SDK, not checked) * * Version 3 and 7 * * Params: * Centers: Array containing the sphere centers * Radii: Array containing the sphere radii * NumSpheres: The number of centers and radii in the arrays * Flags: Some flags * ReturnValues: Array to write the results to * * Returns: * D3D_OK * (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL) * (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix * is singular) * *****************************************************************************/ static DWORD in_plane(UINT idx, struct wined3d_vec4 p, D3DVECTOR center, D3DVALUE radius, BOOL equality) { float distance, norm; norm = sqrtf(p.x * p.x + p.y * p.y + p.z * p.z); distance = (p.x * center.u1.x + p.y * center.u2.y + p.z * center.u3.z + p.w) / norm; if (equality) { if (fabs(distance) <= radius) return D3DSTATUS_CLIPUNIONLEFT << idx; if (distance <= -radius) return (D3DSTATUS_CLIPUNIONLEFT | D3DSTATUS_CLIPINTERSECTIONLEFT) << idx; } else { if (fabs(distance) < radius) return D3DSTATUS_CLIPUNIONLEFT << idx; if (distance < -radius) return (D3DSTATUS_CLIPUNIONLEFT | D3DSTATUS_CLIPINTERSECTIONLEFT) << idx; } return 0; } static void prepare_clip_space_planes(struct d3d_device *device, struct wined3d_vec4 *plane) { const struct wined3d_stateblock_state *state; struct wined3d_matrix m; /* We want the wined3d matrices since those include the legacy viewport * transformation. */ wined3d_mutex_lock(); state = device->stateblock_state; multiply_matrix(&m, &state->transforms[WINED3D_TS_VIEW], &state->transforms[WINED3D_TS_WORLD]); multiply_matrix(&m, &state->transforms[WINED3D_TS_PROJECTION], &m); wined3d_mutex_unlock(); /* Left plane. */ plane[0].x = m._14 + m._11; plane[0].y = m._24 + m._21; plane[0].z = m._34 + m._31; plane[0].w = m._44 + m._41; /* Right plane. */ plane[1].x = m._14 - m._11; plane[1].y = m._24 - m._21; plane[1].z = m._34 - m._31; plane[1].w = m._44 - m._41; /* Top plane. */ plane[2].x = m._14 - m._12; plane[2].y = m._24 - m._22; plane[2].z = m._34 - m._32; plane[2].w = m._44 - m._42; /* Bottom plane. */ plane[3].x = m._14 + m._12; plane[3].y = m._24 + m._22; plane[3].z = m._34 + m._32; plane[3].w = m._44 + m._42; /* Front plane. */ plane[4].x = m._13; plane[4].y = m._23; plane[4].z = m._33; plane[4].w = m._43; /* Back plane. */ plane[5].x = m._14 - m._13; plane[5].y = m._24 - m._23; plane[5].z = m._34 - m._33; plane[5].w = m._44 - m._43; } static void compute_sphere_visibility(const struct wined3d_vec4 *planes, DWORD enabled_planes, BOOL equality, const D3DVECTOR *centres, const D3DVALUE *radii, unsigned int sphere_count, DWORD *return_values) { unsigned int mask, i, j; memset(return_values, 0, sphere_count * sizeof(*return_values)); for (i = 0; i < sphere_count; ++i) { mask = enabled_planes; while (mask) { j = wined3d_bit_scan(&mask); return_values[i] |= in_plane(j, planes[j], centres[i], radii[i], equality); } } } static HRESULT WINAPI d3d_device7_ComputeSphereVisibility(IDirect3DDevice7 *iface, D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count, DWORD flags, DWORD *return_values) { struct wined3d_vec4 plane[12]; DWORD enabled_planes = 0x3f; DWORD user_clip_planes; UINT j; TRACE("iface %p, centers %p, radii %p, sphere_count %lu, flags %#lx, return_values %p.\n", iface, centers, radii, sphere_count, flags, return_values); prepare_clip_space_planes(impl_from_IDirect3DDevice7(iface), plane); IDirect3DDevice7_GetRenderState(iface, D3DRENDERSTATE_CLIPPLANEENABLE, &user_clip_planes); enabled_planes |= user_clip_planes << 6; for (j = 6; j < 12; ++j) IDirect3DDevice7_GetClipPlane(iface, j - 6, (D3DVALUE *)&plane[j]); compute_sphere_visibility(plane, enabled_planes, FALSE, centers, radii, sphere_count, return_values); return D3D_OK; } static HRESULT WINAPI d3d_device3_ComputeSphereVisibility(IDirect3DDevice3 *iface, D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count, DWORD flags, DWORD *return_values) { static const DWORD enabled_planes = 0x3f; struct wined3d_vec4 plane[6]; unsigned int i, j; TRACE("iface %p, centers %p, radii %p, sphere_count %lu, flags %#lx, return_values %p.\n", iface, centers, radii, sphere_count, flags, return_values); prepare_clip_space_planes(impl_from_IDirect3DDevice3(iface), plane); compute_sphere_visibility(plane, enabled_planes, TRUE, centers, radii, sphere_count, return_values); for (i = 0; i < sphere_count; ++i) { BOOL intersect_frustum = FALSE, outside_frustum = FALSE; DWORD d3d7_result = return_values[i]; return_values[i] = 0; for (j = 0; j < 6; ++j) { DWORD clip = (d3d7_result >> j) & (D3DSTATUS_CLIPUNIONLEFT | D3DSTATUS_CLIPINTERSECTIONLEFT); if (clip == D3DSTATUS_CLIPUNIONLEFT) { return_values[i] |= D3DVIS_INTERSECT_LEFT << j * 2; intersect_frustum = TRUE; } else if (clip) { return_values[i] |= D3DVIS_OUTSIDE_LEFT << j * 2; outside_frustum = TRUE; } } if (outside_frustum) return_values[i] |= D3DVIS_OUTSIDE_FRUSTUM; else if (intersect_frustum) return_values[i] |= D3DVIS_INTERSECT_FRUSTUM; } return D3D_OK; } /***************************************************************************** * IDirect3DDevice7::GetTexture * * Returns the texture interface handle assigned to a texture stage. * The returned texture is AddRefed. This is taken from old ddraw, * not checked in Windows. * * Version 3 and 7 * * Params: * Stage: Texture stage to read the texture from * Texture: Address to store the interface pointer at * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if Texture is NULL * *****************************************************************************/ static HRESULT d3d_device7_GetTexture(IDirect3DDevice7 *iface, DWORD stage, IDirectDrawSurface7 **texture) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); struct wined3d_texture *wined3d_texture; struct ddraw_texture *ddraw_texture; TRACE("iface %p, stage %lu, texture %p.\n", iface, stage, texture); if (!texture) return DDERR_INVALIDPARAMS; if (stage >= DDRAW_MAX_TEXTURES) { WARN("Invalid stage %lu.\n", stage); *texture = NULL; return D3D_OK; } wined3d_mutex_lock(); if (!(wined3d_texture = device->stateblock_state->textures[stage])) { *texture = NULL; wined3d_mutex_unlock(); return D3D_OK; } ddraw_texture = wined3d_texture_get_parent(wined3d_texture); *texture = &ddraw_texture->root->IDirectDrawSurface7_iface; IDirectDrawSurface7_AddRef(*texture); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d_device7_GetTexture_FPUSetup(IDirect3DDevice7 *iface, DWORD stage, IDirectDrawSurface7 **Texture) { return d3d_device7_GetTexture(iface, stage, Texture); } static HRESULT WINAPI d3d_device7_GetTexture_FPUPreserve(IDirect3DDevice7 *iface, DWORD stage, IDirectDrawSurface7 **Texture) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_GetTexture(iface, stage, Texture); set_fpu_control_word(old_fpucw); return hr; } static HRESULT WINAPI d3d_device3_GetTexture(IDirect3DDevice3 *iface, DWORD stage, IDirect3DTexture2 **Texture2) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); struct ddraw_surface *ret_val_impl; HRESULT ret; IDirectDrawSurface7 *ret_val; TRACE("iface %p, stage %lu, texture %p.\n", iface, stage, Texture2); ret = IDirect3DDevice7_GetTexture(&device->IDirect3DDevice7_iface, stage, &ret_val); ret_val_impl = unsafe_impl_from_IDirectDrawSurface7(ret_val); *Texture2 = ret_val_impl ? &ret_val_impl->IDirect3DTexture2_iface : NULL; TRACE("Returning texture %p.\n", *Texture2); return ret; } /***************************************************************************** * IDirect3DDevice7::SetTexture * * Assigns a texture to a texture stage. Is the texture AddRef-ed? * * Version 3 and 7 * * Params: * Stage: The stage to assign the texture to * Texture: Interface pointer to the texture surface * * Returns * D3D_OK on success * *****************************************************************************/ static HRESULT d3d_device7_SetTexture(IDirect3DDevice7 *iface, DWORD stage, IDirectDrawSurface7 *texture) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); struct ddraw_surface *surf = unsafe_impl_from_IDirectDrawSurface7(texture); struct wined3d_texture *wined3d_texture = NULL; TRACE("iface %p, stage %lu, texture %p.\n", iface, stage, texture); if (surf && (surf->surface_desc.ddsCaps.dwCaps & DDSCAPS_TEXTURE)) { if (surf->draw_texture) { wined3d_texture = surf->draw_texture; device->have_draw_textures = TRUE; } else { wined3d_texture = surf->wined3d_texture; } } wined3d_mutex_lock(); wined3d_stateblock_set_texture(device->update_state, stage, wined3d_texture); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d_device7_SetTexture_FPUSetup(IDirect3DDevice7 *iface, DWORD stage, IDirectDrawSurface7 *texture) { return d3d_device7_SetTexture(iface, stage, texture); } static HRESULT WINAPI d3d_device7_SetTexture_FPUPreserve(IDirect3DDevice7 *iface, DWORD stage, IDirectDrawSurface7 *texture) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_SetTexture(iface, stage, texture); set_fpu_control_word(old_fpucw); return hr; } static HRESULT WINAPI d3d_device3_SetTexture(IDirect3DDevice3 *iface, DWORD stage, IDirect3DTexture2 *texture) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); struct ddraw_surface *tex = unsafe_impl_from_IDirect3DTexture2(texture); struct wined3d_texture *wined3d_texture = NULL; TRACE("iface %p, stage %lu, texture %p.\n", iface, stage, texture); wined3d_mutex_lock(); if (tex && ((tex->surface_desc.ddsCaps.dwCaps & DDSCAPS_TEXTURE) || !device->hardware_device)) { if (tex->draw_texture) { wined3d_texture = tex->draw_texture; device->have_draw_textures = TRUE; } else { wined3d_texture = tex->wined3d_texture; } } wined3d_stateblock_set_texture(device->state, stage, wined3d_texture); fixup_texture_alpha_op(device); wined3d_mutex_unlock(); return D3D_OK; } static const struct tss_lookup { BOOL sampler_state; union { enum wined3d_texture_stage_state texture_state; enum wined3d_sampler_state sampler_state; } u; } tss_lookup[] = { {FALSE, {WINED3D_TSS_INVALID}}, /* 0, unused */ {FALSE, {WINED3D_TSS_COLOR_OP}}, /* 1, D3DTSS_COLOROP */ {FALSE, {WINED3D_TSS_COLOR_ARG1}}, /* 2, D3DTSS_COLORARG1 */ {FALSE, {WINED3D_TSS_COLOR_ARG2}}, /* 3, D3DTSS_COLORARG2 */ {FALSE, {WINED3D_TSS_ALPHA_OP}}, /* 4, D3DTSS_ALPHAOP */ {FALSE, {WINED3D_TSS_ALPHA_ARG1}}, /* 5, D3DTSS_ALPHAARG1 */ {FALSE, {WINED3D_TSS_ALPHA_ARG2}}, /* 6, D3DTSS_ALPHAARG2 */ {FALSE, {WINED3D_TSS_BUMPENV_MAT00}}, /* 7, D3DTSS_BUMPENVMAT00 */ {FALSE, {WINED3D_TSS_BUMPENV_MAT01}}, /* 8, D3DTSS_BUMPENVMAT01 */ {FALSE, {WINED3D_TSS_BUMPENV_MAT10}}, /* 9, D3DTSS_BUMPENVMAT10 */ {FALSE, {WINED3D_TSS_BUMPENV_MAT11}}, /* 10, D3DTSS_BUMPENVMAT11 */ {FALSE, {WINED3D_TSS_TEXCOORD_INDEX}}, /* 11, D3DTSS_TEXCOORDINDEX */ {TRUE, {WINED3D_SAMP_ADDRESS_U}}, /* 12, D3DTSS_ADDRESS */ {TRUE, {WINED3D_SAMP_ADDRESS_U}}, /* 13, D3DTSS_ADDRESSU */ {TRUE, {WINED3D_SAMP_ADDRESS_V}}, /* 14, D3DTSS_ADDRESSV */ {TRUE, {WINED3D_SAMP_BORDER_COLOR}}, /* 15, D3DTSS_BORDERCOLOR */ {TRUE, {WINED3D_SAMP_MAG_FILTER}}, /* 16, D3DTSS_MAGFILTER */ {TRUE, {WINED3D_SAMP_MIN_FILTER}}, /* 17, D3DTSS_MINFILTER */ {TRUE, {WINED3D_SAMP_MIP_FILTER}}, /* 18, D3DTSS_MIPFILTER */ {TRUE, {WINED3D_SAMP_MIPMAP_LOD_BIAS}}, /* 19, D3DTSS_MIPMAPLODBIAS */ {TRUE, {WINED3D_SAMP_MAX_MIP_LEVEL}}, /* 20, D3DTSS_MAXMIPLEVEL */ {TRUE, {WINED3D_SAMP_MAX_ANISOTROPY}}, /* 21, D3DTSS_MAXANISOTROPY */ {FALSE, {WINED3D_TSS_BUMPENV_LSCALE}}, /* 22, D3DTSS_BUMPENVLSCALE */ {FALSE, {WINED3D_TSS_BUMPENV_LOFFSET}}, /* 23, D3DTSS_BUMPENVLOFFSET */ {FALSE, {WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS}}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */ }; /***************************************************************************** * IDirect3DDevice7::GetTextureStageState * * Retrieves a state from a texture stage. * * Version 3 and 7 * * Params: * Stage: The stage to retrieve the state from * TexStageStateType: The state type to retrieve * State: Address to store the state's value at * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if State is NULL * *****************************************************************************/ static HRESULT d3d_device7_GetTextureStageState(IDirect3DDevice7 *iface, DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); const struct wined3d_stateblock_state *device_state; const struct tss_lookup *l; TRACE("iface %p, stage %lu, state %#x, value %p.\n", iface, stage, state, value); if (!value) return DDERR_INVALIDPARAMS; if (state > D3DTSS_TEXTURETRANSFORMFLAGS) { WARN("Invalid state %#x passed.\n", state); return DD_OK; } if (stage >= DDRAW_MAX_TEXTURES) { WARN("Invalid stage %lu.\n", stage); *value = 0; return D3D_OK; } l = &tss_lookup[state]; wined3d_mutex_lock(); device_state = device->stateblock_state; if (l->sampler_state) { *value = device_state->sampler_states[stage][l->u.sampler_state]; switch (state) { /* Mipfilter is a sampler state with different values */ case D3DTSS_MIPFILTER: { switch (*value) { case WINED3D_TEXF_NONE: *value = D3DTFP_NONE; break; case WINED3D_TEXF_POINT: *value = D3DTFP_POINT; break; case WINED3D_TEXF_LINEAR: *value = D3DTFP_LINEAR; break; default: ERR("Unexpected mipfilter value %#lx.\n", *value); *value = D3DTFP_NONE; break; } break; } /* Magfilter has slightly different values */ case D3DTSS_MAGFILTER: { switch (*value) { case WINED3D_TEXF_POINT: *value = D3DTFG_POINT; break; case WINED3D_TEXF_LINEAR: *value = D3DTFG_LINEAR; break; case WINED3D_TEXF_ANISOTROPIC: *value = D3DTFG_ANISOTROPIC; break; case WINED3D_TEXF_FLAT_CUBIC: *value = D3DTFG_FLATCUBIC; break; case WINED3D_TEXF_GAUSSIAN_CUBIC: *value = D3DTFG_GAUSSIANCUBIC; break; default: ERR("Unexpected wined3d mag filter value %#lx.\n", *value); *value = D3DTFG_POINT; break; } break; } default: break; } } else { *value = device_state->texture_states[stage][l->u.texture_state]; } wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d_device7_GetTextureStageState_FPUSetup(IDirect3DDevice7 *iface, DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value) { return d3d_device7_GetTextureStageState(iface, stage, state, value); } static HRESULT WINAPI d3d_device7_GetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface, DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_GetTextureStageState(iface, stage, state, value); set_fpu_control_word(old_fpucw); return hr; } static HRESULT WINAPI d3d_device3_GetTextureStageState(IDirect3DDevice3 *iface, DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); TRACE("iface %p, stage %lu, state %#x, value %p.\n", iface, stage, state, value); return IDirect3DDevice7_GetTextureStageState(&device->IDirect3DDevice7_iface, stage, state, value); } /***************************************************************************** * IDirect3DDevice7::SetTextureStageState * * Sets a texture stage state. Some stage types need to be handled specially, * because they do not exist in WineD3D and were moved to another place * * Version 3 and 7 * * Params: * Stage: The stage to modify * TexStageStateType: The state to change * State: The new value for the state * * Returns: * D3D_OK on success * *****************************************************************************/ static HRESULT d3d_device7_SetTextureStageState(IDirect3DDevice7 *iface, DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); const struct tss_lookup *l; TRACE("iface %p, stage %lu, state %#x, value %#lx.\n", iface, stage, state, value); if (state > D3DTSS_TEXTURETRANSFORMFLAGS) { WARN("Invalid state %#x passed.\n", state); return DD_OK; } l = &tss_lookup[state]; wined3d_mutex_lock(); if (l->sampler_state) { switch (state) { /* Mipfilter is a sampler state with different values */ case D3DTSS_MIPFILTER: { switch (value) { case D3DTFP_NONE: value = WINED3D_TEXF_NONE; break; case D3DTFP_POINT: value = WINED3D_TEXF_POINT; break; case 0: /* Unchecked */ case D3DTFP_LINEAR: value = WINED3D_TEXF_LINEAR; break; default: ERR("Unexpected mipfilter value %#lx.\n", value); value = WINED3D_TEXF_NONE; break; } break; } /* Magfilter has slightly different values */ case D3DTSS_MAGFILTER: { switch (value) { case D3DTFG_POINT: value = WINED3D_TEXF_POINT; break; case D3DTFG_LINEAR: value = WINED3D_TEXF_LINEAR; break; case D3DTFG_FLATCUBIC: value = WINED3D_TEXF_FLAT_CUBIC; break; case D3DTFG_GAUSSIANCUBIC: value = WINED3D_TEXF_GAUSSIAN_CUBIC; break; case D3DTFG_ANISOTROPIC: value = WINED3D_TEXF_ANISOTROPIC; break; default: ERR("Unexpected d3d7 mag filter value %#lx.\n", value); value = WINED3D_TEXF_POINT; break; } break; } case D3DTSS_ADDRESS: wined3d_stateblock_set_sampler_state(device->state, stage, WINED3D_SAMP_ADDRESS_V, value); break; default: break; } wined3d_stateblock_set_sampler_state(device->state, stage, l->u.sampler_state, value); } else wined3d_stateblock_set_texture_stage_state(device->update_state, stage, l->u.texture_state, value); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d_device7_SetTextureStageState_FPUSetup(IDirect3DDevice7 *iface, DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value) { return d3d_device7_SetTextureStageState(iface, stage, state, value); } static HRESULT WINAPI d3d_device7_SetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface, DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_SetTextureStageState(iface, stage, state, value); set_fpu_control_word(old_fpucw); return hr; } static HRESULT WINAPI d3d_device3_SetTextureStageState(IDirect3DDevice3 *iface, DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); DWORD old_value; HRESULT hr; TRACE("iface %p, stage %lu, state %#x, value %#lx.\n", iface, stage, state, value); /* Tests show that legacy texture blending is not reset if the texture stage state * value is unchanged. */ if (FAILED(hr = IDirect3DDevice7_GetTextureStageState(&device->IDirect3DDevice7_iface, stage, state, &old_value))) return hr; if (old_value == value) { TRACE("Application is setting the same value over, nothing to do.\n"); return D3D_OK; } device->legacyTextureBlending = FALSE; return IDirect3DDevice7_SetTextureStageState(&device->IDirect3DDevice7_iface, stage, state, value); } /***************************************************************************** * IDirect3DDevice7::ValidateDevice * * SDK: "Reports the device's ability to render the currently set * texture-blending operations in a single pass". Whatever that means * exactly... * * Version 3 and 7 * * Params: * NumPasses: Address to write the number of necessary passes for the * desired effect to. * * Returns: * D3D_OK on success * *****************************************************************************/ static HRESULT d3d_device7_ValidateDevice(IDirect3DDevice7 *iface, DWORD *pass_count) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); HRESULT hr; TRACE("iface %p, pass_count %p.\n", iface, pass_count); wined3d_mutex_lock(); wined3d_device_apply_stateblock(device->wined3d_device, device->state); hr = wined3d_device_validate_device(device->wined3d_device, pass_count); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d_device7_ValidateDevice_FPUSetup(IDirect3DDevice7 *iface, DWORD *pass_count) { return d3d_device7_ValidateDevice(iface, pass_count); } static HRESULT WINAPI d3d_device7_ValidateDevice_FPUPreserve(IDirect3DDevice7 *iface, DWORD *pass_count) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_ValidateDevice(iface, pass_count); set_fpu_control_word(old_fpucw); return hr; } static HRESULT WINAPI d3d_device3_ValidateDevice(IDirect3DDevice3 *iface, DWORD *pass_count) { struct d3d_device *device = impl_from_IDirect3DDevice3(iface); TRACE("iface %p, pass_count %p.\n", iface, pass_count); return IDirect3DDevice7_ValidateDevice(&device->IDirect3DDevice7_iface, pass_count); } /***************************************************************************** * IDirect3DDevice7::Clear * * Fills the render target, the z buffer and the stencil buffer with a * clear color / value * * Version 7 only * * Params: * Count: Number of rectangles in Rects must be 0 if Rects is NULL * Rects: Rectangles to clear. If NULL, the whole surface is cleared * Flags: Some flags, as usual * Color: Clear color for the render target * Z: Clear value for the Z buffer * Stencil: Clear value to store in each stencil buffer entry * * Returns: * D3D_OK on success * *****************************************************************************/ static HRESULT d3d_device7_Clear(IDirect3DDevice7 *iface, DWORD count, D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil) { const struct wined3d_color c = { ((color >> 16) & 0xff) / 255.0f, ((color >> 8) & 0xff) / 255.0f, (color & 0xff) / 255.0f, ((color >> 24) & 0xff) / 255.0f, }; struct d3d_device *device = impl_from_IDirect3DDevice7(iface); HRESULT hr; TRACE("iface %p, count %lu, rects %p, flags %#lx, color 0x%08lx, z %.8e, stencil %#lx.\n", iface, count, rects, flags, color, z, stencil); if (count && !rects) { WARN("count %lu with NULL rects.\n", count); count = 0; } wined3d_mutex_lock(); wined3d_device_apply_stateblock(device->wined3d_device, device->state); d3d_device_sync_rendertarget(device); hr = wined3d_device_clear(device->wined3d_device, count, (RECT *)rects, flags, &c, z, stencil); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d_device7_Clear_FPUSetup(IDirect3DDevice7 *iface, DWORD count, D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil) { return d3d_device7_Clear(iface, count, rects, flags, color, z, stencil); } static HRESULT WINAPI d3d_device7_Clear_FPUPreserve(IDirect3DDevice7 *iface, DWORD count, D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_Clear(iface, count, rects, flags, color, z, stencil); set_fpu_control_word(old_fpucw); return hr; } static HRESULT d3d_device7_SetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); struct wined3d_sub_resource_desc rt_desc; struct wined3d_rendertarget_view *rtv; struct ddraw_surface *surface; struct wined3d_viewport vp; TRACE("iface %p, viewport %p.\n", iface, viewport); if (!viewport) return DDERR_INVALIDPARAMS; wined3d_mutex_lock(); if (!(rtv = wined3d_device_context_get_rendertarget_view(device->immediate_context, 0))) { wined3d_mutex_unlock(); return DDERR_INVALIDCAPS; } surface = wined3d_rendertarget_view_get_sub_resource_parent(rtv); wined3d_texture_get_sub_resource_desc(surface->wined3d_texture, surface->sub_resource_idx, &rt_desc); if (!wined3d_bound_range(viewport->dwX, viewport->dwWidth, rt_desc.width) || !wined3d_bound_range(viewport->dwY, viewport->dwHeight, rt_desc.height)) { WARN("Invalid viewport, returning E_INVALIDARG.\n"); wined3d_mutex_unlock(); return E_INVALIDARG; } vp.x = viewport->dwX; vp.y = viewport->dwY; vp.width = viewport->dwWidth; vp.height = viewport->dwHeight; vp.min_z = viewport->dvMinZ; vp.max_z = viewport->dvMaxZ; wined3d_stateblock_set_viewport(device->update_state, &vp); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d_device7_SetViewport_FPUSetup(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport) { return d3d_device7_SetViewport(iface, viewport); } static HRESULT WINAPI d3d_device7_SetViewport_FPUPreserve(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_SetViewport(iface, viewport); set_fpu_control_word(old_fpucw); return hr; } static HRESULT d3d_device7_GetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); struct wined3d_viewport wined3d_viewport; TRACE("iface %p, viewport %p.\n", iface, viewport); if (!viewport) return DDERR_INVALIDPARAMS; wined3d_mutex_lock(); wined3d_viewport = device->stateblock_state->viewport; wined3d_mutex_unlock(); viewport->dwX = wined3d_viewport.x; viewport->dwY = wined3d_viewport.y; viewport->dwWidth = wined3d_viewport.width; viewport->dwHeight = wined3d_viewport.height; viewport->dvMinZ = wined3d_viewport.min_z; viewport->dvMaxZ = wined3d_viewport.max_z; return D3D_OK; } static HRESULT WINAPI d3d_device7_GetViewport_FPUSetup(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport) { return d3d_device7_GetViewport(iface, viewport); } static HRESULT WINAPI d3d_device7_GetViewport_FPUPreserve(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_GetViewport(iface, viewport); set_fpu_control_word(old_fpucw); return hr; } /***************************************************************************** * IDirect3DDevice7::SetMaterial * * Sets the Material * * Version 7 * * Params: * Mat: The material to set * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if Mat is NULL. * *****************************************************************************/ static HRESULT d3d_device7_SetMaterial(IDirect3DDevice7 *iface, D3DMATERIAL7 *material) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); TRACE("iface %p, material %p.\n", iface, material); if (!material) return DDERR_INVALIDPARAMS; wined3d_mutex_lock(); /* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */ wined3d_stateblock_set_material(device->update_state, (const struct wined3d_material *)material); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d_device7_SetMaterial_FPUSetup(IDirect3DDevice7 *iface, D3DMATERIAL7 *material) { return d3d_device7_SetMaterial(iface, material); } static HRESULT WINAPI d3d_device7_SetMaterial_FPUPreserve(IDirect3DDevice7 *iface, D3DMATERIAL7 *material) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_SetMaterial(iface, material); set_fpu_control_word(old_fpucw); return hr; } /***************************************************************************** * IDirect3DDevice7::GetMaterial * * Returns the current material * * Version 7 * * Params: * Mat: D3DMATERIAL7 structure to write the material parameters to * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if Mat is NULL * *****************************************************************************/ static HRESULT d3d_device7_GetMaterial(IDirect3DDevice7 *iface, D3DMATERIAL7 *material) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); TRACE("iface %p, material %p.\n", iface, material); wined3d_mutex_lock(); /* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */ memcpy(material, &device->stateblock_state->material, sizeof(*material)); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d_device7_GetMaterial_FPUSetup(IDirect3DDevice7 *iface, D3DMATERIAL7 *material) { return d3d_device7_GetMaterial(iface, material); } static HRESULT WINAPI d3d_device7_GetMaterial_FPUPreserve(IDirect3DDevice7 *iface, D3DMATERIAL7 *material) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_GetMaterial(iface, material); set_fpu_control_word(old_fpucw); return hr; } /***************************************************************************** * IDirect3DDevice7::SetLight * * Assigns a light to a light index, but doesn't activate it yet. * * Version 7, IDirect3DLight uses this method for older versions * * Params: * LightIndex: The index of the new light * Light: A D3DLIGHT7 structure describing the light * * Returns: * D3D_OK on success * *****************************************************************************/ static HRESULT d3d_device7_SetLight(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); HRESULT hr; TRACE("iface %p, light_idx %lu, light %p.\n", iface, light_idx, light); wined3d_mutex_lock(); /* Note: D3DLIGHT7 is compatible with struct wined3d_light. */ hr = wined3d_stateblock_set_light(device->update_state, light_idx, (const struct wined3d_light *)light); wined3d_mutex_unlock(); return hr_ddraw_from_wined3d(hr); } static HRESULT WINAPI d3d_device7_SetLight_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light) { return d3d_device7_SetLight(iface, light_idx, light); } static HRESULT WINAPI d3d_device7_SetLight_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_SetLight(iface, light_idx, light); set_fpu_control_word(old_fpucw); return hr; } /***************************************************************************** * IDirect3DDevice7::GetLight * * Returns the light assigned to a light index * * Params: * Light: Structure to write the light information to * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if Light is NULL * *****************************************************************************/ static HRESULT d3d_device7_GetLight(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); BOOL enabled; HRESULT hr; TRACE("iface %p, light_idx %lu, light %p.\n", iface, light_idx, light); wined3d_mutex_lock(); /* Note: D3DLIGHT7 is compatible with struct wined3d_light. */ hr = wined3d_stateblock_get_light(device->state, light_idx, (struct wined3d_light *)light, &enabled); wined3d_mutex_unlock(); return hr_ddraw_from_wined3d(hr); } static HRESULT WINAPI d3d_device7_GetLight_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light) { return d3d_device7_GetLight(iface, light_idx, light); } static HRESULT WINAPI d3d_device7_GetLight_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_GetLight(iface, light_idx, light); set_fpu_control_word(old_fpucw); return hr; } /***************************************************************************** * IDirect3DDevice7::BeginStateBlock * * Begins recording to a stateblock * * Version 7 * * Returns: * D3D_OK on success * *****************************************************************************/ static HRESULT d3d_device7_BeginStateBlock(IDirect3DDevice7 *iface) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); struct wined3d_stateblock *stateblock; HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); if (device->recording) { wined3d_mutex_unlock(); WARN("Trying to begin a stateblock while recording, returning D3DERR_INBEGINSTATEBLOCK.\n"); return D3DERR_INBEGINSTATEBLOCK; } if (SUCCEEDED(hr = wined3d_stateblock_create(device->wined3d_device, NULL, WINED3D_SBT_RECORDED, &stateblock))) device->update_state = device->recording = stateblock; wined3d_mutex_unlock(); return hr_ddraw_from_wined3d(hr); } static HRESULT WINAPI d3d_device7_BeginStateBlock_FPUSetup(IDirect3DDevice7 *iface) { return d3d_device7_BeginStateBlock(iface); } static HRESULT WINAPI d3d_device7_BeginStateBlock_FPUPreserve(IDirect3DDevice7 *iface) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_BeginStateBlock(iface); set_fpu_control_word(old_fpucw); return hr; } /***************************************************************************** * IDirect3DDevice7::EndStateBlock * * Stops recording to a state block and returns the created stateblock * handle. * * Version 7 * * Params: * BlockHandle: Address to store the stateblock's handle to * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if BlockHandle is NULL * *****************************************************************************/ static HRESULT d3d_device7_EndStateBlock(IDirect3DDevice7 *iface, DWORD *stateblock) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); struct wined3d_stateblock *wined3d_sb; DWORD h; TRACE("iface %p, stateblock %p.\n", iface, stateblock); if (!stateblock) return DDERR_INVALIDPARAMS; wined3d_mutex_lock(); if (!device->recording) { wined3d_mutex_unlock(); WARN("Trying to end a stateblock, but no stateblock is being recorded.\n"); return D3DERR_NOTINBEGINSTATEBLOCK; } wined3d_sb = device->recording; wined3d_stateblock_init_contained_states(wined3d_sb); device->recording = NULL; device->update_state = device->state; h = ddraw_allocate_handle(&device->handle_table, wined3d_sb, DDRAW_HANDLE_STATEBLOCK); if (h == DDRAW_INVALID_HANDLE) { ERR("Failed to allocate a stateblock handle.\n"); wined3d_stateblock_decref(wined3d_sb); wined3d_mutex_unlock(); *stateblock = 0; return DDERR_OUTOFMEMORY; } wined3d_mutex_unlock(); *stateblock = h + 1; return D3D_OK; } static HRESULT WINAPI d3d_device7_EndStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD *stateblock) { return d3d_device7_EndStateBlock(iface, stateblock); } static HRESULT WINAPI d3d_device7_EndStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD *stateblock) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_EndStateBlock(iface, stateblock); set_fpu_control_word(old_fpucw); return hr; } /***************************************************************************** * IDirect3DDevice7::PreLoad * * Allows the app to signal that a texture will be used soon, to allow * the Direct3DDevice to load it to the video card in the meantime. * * Version 7 * * Params: * Texture: The texture to preload * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if Texture is NULL * *****************************************************************************/ static HRESULT d3d_device7_PreLoad(IDirect3DDevice7 *iface, IDirectDrawSurface7 *texture) { struct ddraw_surface *surface = unsafe_impl_from_IDirectDrawSurface7(texture); TRACE("iface %p, texture %p.\n", iface, texture); if (!texture) return DDERR_INVALIDPARAMS; wined3d_mutex_lock(); wined3d_resource_preload(wined3d_texture_get_resource(surface->draw_texture ? surface->draw_texture : surface->wined3d_texture)); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d_device7_PreLoad_FPUSetup(IDirect3DDevice7 *iface, IDirectDrawSurface7 *texture) { return d3d_device7_PreLoad(iface, texture); } static HRESULT WINAPI d3d_device7_PreLoad_FPUPreserve(IDirect3DDevice7 *iface, IDirectDrawSurface7 *texture) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_PreLoad(iface, texture); set_fpu_control_word(old_fpucw); return hr; } /***************************************************************************** * IDirect3DDevice7::ApplyStateBlock * * Activates the state stored in a state block handle. * * Params: * BlockHandle: The stateblock handle to activate * * Returns: * D3D_OK on success * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL * *****************************************************************************/ static HRESULT d3d_device7_ApplyStateBlock(IDirect3DDevice7 *iface, DWORD stateblock) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); struct wined3d_stateblock *wined3d_sb; TRACE("iface %p, stateblock %#lx.\n", iface, stateblock); wined3d_mutex_lock(); if (device->recording) { wined3d_mutex_unlock(); WARN("Trying to apply a stateblock while recording, returning D3DERR_INBEGINSTATEBLOCK.\n"); return D3DERR_INBEGINSTATEBLOCK; } wined3d_sb = ddraw_get_object(&device->handle_table, stateblock - 1, DDRAW_HANDLE_STATEBLOCK); if (!wined3d_sb) { WARN("Invalid stateblock handle.\n"); wined3d_mutex_unlock(); return D3DERR_INVALIDSTATEBLOCK; } wined3d_stateblock_apply(wined3d_sb, device->state); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d_device7_ApplyStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD stateblock) { return d3d_device7_ApplyStateBlock(iface, stateblock); } static HRESULT WINAPI d3d_device7_ApplyStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD stateblock) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_ApplyStateBlock(iface, stateblock); set_fpu_control_word(old_fpucw); return hr; } /***************************************************************************** * IDirect3DDevice7::CaptureStateBlock * * Updates a stateblock's values to the values currently set for the device * * Version 7 * * Params: * BlockHandle: Stateblock to update * * Returns: * D3D_OK on success * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL * *****************************************************************************/ static HRESULT d3d_device7_CaptureStateBlock(IDirect3DDevice7 *iface, DWORD stateblock) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); struct wined3d_stateblock *wined3d_sb; TRACE("iface %p, stateblock %#lx.\n", iface, stateblock); wined3d_mutex_lock(); if (device->recording) { wined3d_mutex_unlock(); WARN("Trying to capture a stateblock while recording, returning D3DERR_INBEGINSTATEBLOCK.\n"); return D3DERR_INBEGINSTATEBLOCK; } wined3d_sb = ddraw_get_object(&device->handle_table, stateblock - 1, DDRAW_HANDLE_STATEBLOCK); if (!wined3d_sb) { WARN("Invalid stateblock handle.\n"); wined3d_mutex_unlock(); return D3DERR_INVALIDSTATEBLOCK; } wined3d_stateblock_capture(wined3d_sb, device->state); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d_device7_CaptureStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD stateblock) { return d3d_device7_CaptureStateBlock(iface, stateblock); } static HRESULT WINAPI d3d_device7_CaptureStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD stateblock) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_CaptureStateBlock(iface, stateblock); set_fpu_control_word(old_fpucw); return hr; } /***************************************************************************** * IDirect3DDevice7::DeleteStateBlock * * Deletes a stateblock handle. This means releasing the WineD3DStateBlock * * Version 7 * * Params: * BlockHandle: Stateblock handle to delete * * Returns: * D3D_OK on success * D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0 * *****************************************************************************/ static HRESULT d3d_device7_DeleteStateBlock(IDirect3DDevice7 *iface, DWORD stateblock) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); struct wined3d_stateblock *wined3d_sb; ULONG ref; TRACE("iface %p, stateblock %#lx.\n", iface, stateblock); wined3d_mutex_lock(); wined3d_sb = ddraw_free_handle(&device->handle_table, stateblock - 1, DDRAW_HANDLE_STATEBLOCK); if (!wined3d_sb) { WARN("Invalid stateblock handle.\n"); wined3d_mutex_unlock(); return D3DERR_INVALIDSTATEBLOCK; } if ((ref = wined3d_stateblock_decref(wined3d_sb))) { ERR("Something is still holding stateblock %p (refcount %lu).\n", wined3d_sb, ref); } wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d_device7_DeleteStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD stateblock) { return d3d_device7_DeleteStateBlock(iface, stateblock); } static HRESULT WINAPI d3d_device7_DeleteStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD stateblock) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_DeleteStateBlock(iface, stateblock); set_fpu_control_word(old_fpucw); return hr; } /***************************************************************************** * IDirect3DDevice7::CreateStateBlock * * Creates a new state block handle. * * Version 7 * * Params: * Type: The state block type * BlockHandle: Address to write the created handle to * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if BlockHandle is NULL * *****************************************************************************/ static HRESULT d3d_device7_CreateStateBlock(IDirect3DDevice7 *iface, D3DSTATEBLOCKTYPE type, DWORD *stateblock) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); struct wined3d_stateblock *wined3d_sb; HRESULT hr; DWORD h; TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock); if (!stateblock) return DDERR_INVALIDPARAMS; if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE) { WARN("Unexpected stateblock type, returning DDERR_INVALIDPARAMS\n"); return DDERR_INVALIDPARAMS; } wined3d_mutex_lock(); if (device->recording) { wined3d_mutex_unlock(); WARN("Trying to apply a stateblock while recording, returning D3DERR_INBEGINSTATEBLOCK.\n"); return D3DERR_INBEGINSTATEBLOCK; } if (FAILED(hr = wined3d_stateblock_create(device->wined3d_device, device->state, wined3d_stateblock_type_from_ddraw(type), &wined3d_sb))) { WARN("Failed to create stateblock, hr %#lx.\n", hr); wined3d_mutex_unlock(); return hr_ddraw_from_wined3d(hr); } h = ddraw_allocate_handle(&device->handle_table, wined3d_sb, DDRAW_HANDLE_STATEBLOCK); if (h == DDRAW_INVALID_HANDLE) { ERR("Failed to allocate stateblock handle.\n"); wined3d_stateblock_decref(wined3d_sb); wined3d_mutex_unlock(); return DDERR_OUTOFMEMORY; } *stateblock = h + 1; wined3d_mutex_unlock(); return hr_ddraw_from_wined3d(hr); } static HRESULT WINAPI d3d_device7_CreateStateBlock_FPUSetup(IDirect3DDevice7 *iface, D3DSTATEBLOCKTYPE type, DWORD *stateblock) { return d3d_device7_CreateStateBlock(iface, type, stateblock); } static HRESULT WINAPI d3d_device7_CreateStateBlock_FPUPreserve(IDirect3DDevice7 *iface, D3DSTATEBLOCKTYPE type, DWORD *stateblock) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_CreateStateBlock(iface, type, stateblock); set_fpu_control_word(old_fpucw); return hr; } static BOOL is_mip_level_subset(struct ddraw_surface *dest, struct ddraw_surface *src) { struct ddraw_surface *src_level, *dest_level; IDirectDrawSurface7 *temp; DDSURFACEDESC2 ddsd; BOOL levelFound; /* at least one suitable sublevel in dest found */ /* To satisfy "destination is mip level subset of source" criteria (regular texture counts as 1 level), * 1) there must be at least one mip level in destination that matched dimensions of some mip level in source and * 2) there must be no destination levels that don't match any levels in source. Otherwise it's INVALIDPARAMS. */ levelFound = FALSE; src_level = src; dest_level = dest; for (;src_level && dest_level;) { if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth && src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight) { levelFound = TRUE; ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL; IDirectDrawSurface7_GetAttachedSurface(&dest_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp); if (dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface); dest_level = unsafe_impl_from_IDirectDrawSurface7(temp); } ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL; IDirectDrawSurface7_GetAttachedSurface(&src_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp); if (src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface); src_level = unsafe_impl_from_IDirectDrawSurface7(temp); } if (src_level && src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface); if (dest_level && dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface); return !dest_level && levelFound; } static void copy_mipmap_chain(struct d3d_device *device, struct ddraw_surface *dst, struct ddraw_surface *src, const POINT *DestPoint, const RECT *SrcRect) { struct ddraw_surface *dst_level, *src_level; IDirectDrawSurface7 *temp; DDSURFACEDESC2 ddsd; POINT point; RECT src_rect; HRESULT hr; IDirectDrawPalette *pal = NULL, *pal_src = NULL; DWORD ckeyflag; DDCOLORKEY ddckey; /* Copy palette, if possible. */ IDirectDrawSurface7_GetPalette(&src->IDirectDrawSurface7_iface, &pal_src); IDirectDrawSurface7_GetPalette(&dst->IDirectDrawSurface7_iface, &pal); if (pal_src != NULL && pal != NULL) { PALETTEENTRY palent[256]; IDirectDrawPalette_GetEntries(pal_src, 0, 0, 256, palent); IDirectDrawPalette_SetEntries(pal, 0, 0, 256, palent); } if (pal) IDirectDrawPalette_Release(pal); if (pal_src) IDirectDrawPalette_Release(pal_src); /* Copy colorkeys, if present. */ for (ckeyflag = DDCKEY_DESTBLT; ckeyflag <= DDCKEY_SRCOVERLAY; ckeyflag <<= 1) { hr = IDirectDrawSurface7_GetColorKey(&src->IDirectDrawSurface7_iface, ckeyflag, &ddckey); if (SUCCEEDED(hr)) { IDirectDrawSurface7_SetColorKey(&dst->IDirectDrawSurface7_iface, ckeyflag, &ddckey); } } src_level = src; dst_level = dst; point = *DestPoint; src_rect = *SrcRect; for (;src_level && dst_level;) { if (src_level->surface_desc.dwWidth == dst_level->surface_desc.dwWidth && src_level->surface_desc.dwHeight == dst_level->surface_desc.dwHeight) { UINT src_w = src_rect.right - src_rect.left; UINT src_h = src_rect.bottom - src_rect.top; RECT dst_rect = {point.x, point.y, point.x + src_w, point.y + src_h}; if (FAILED(hr = wined3d_device_context_blt(device->immediate_context, ddraw_surface_get_any_texture(dst_level, DDRAW_SURFACE_RW), dst_level->sub_resource_idx, &dst_rect, ddraw_surface_get_any_texture(src_level, DDRAW_SURFACE_READ), src_level->sub_resource_idx, &src_rect, 0, NULL, WINED3D_TEXF_POINT))) ERR("Blit failed, hr %#lx.\n", hr); ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL; IDirectDrawSurface7_GetAttachedSurface(&dst_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp); if (dst_level != dst) IDirectDrawSurface7_Release(&dst_level->IDirectDrawSurface7_iface); dst_level = unsafe_impl_from_IDirectDrawSurface7(temp); } ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL; IDirectDrawSurface7_GetAttachedSurface(&src_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp); if (src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface); src_level = unsafe_impl_from_IDirectDrawSurface7(temp); point.x /= 2; point.y /= 2; src_rect.top /= 2; src_rect.left /= 2; src_rect.right = (src_rect.right + 1) / 2; src_rect.bottom = (src_rect.bottom + 1) / 2; } if (src_level && src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface); if (dst_level && dst_level != dst) IDirectDrawSurface7_Release(&dst_level->IDirectDrawSurface7_iface); } /***************************************************************************** * IDirect3DDevice7::Load * * Loads a rectangular area from the source into the destination texture. * It can also copy the source to the faces of a cubic environment map * * Version 7 * * Params: * DestTex: Destination texture * DestPoint: Point in the destination where the source image should be * written to * SrcTex: Source texture * SrcRect: Source rectangle * Flags: Cubemap faces to load (DDSCAPS2_CUBEMAP_ALLFACES, DDSCAPS2_CUBEMAP_POSITIVEX, * DDSCAPS2_CUBEMAP_NEGATIVEX, DDSCAPS2_CUBEMAP_POSITIVEY, DDSCAPS2_CUBEMAP_NEGATIVEY, * DDSCAPS2_CUBEMAP_POSITIVEZ, DDSCAPS2_CUBEMAP_NEGATIVEZ) * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if dst_texture or src_texture is NULL, broken coordinates or anything unexpected. * * *****************************************************************************/ static HRESULT d3d_device7_Load(IDirect3DDevice7 *iface, IDirectDrawSurface7 *dst_texture, POINT *dst_pos, IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); struct ddraw_surface *dest = unsafe_impl_from_IDirectDrawSurface7(dst_texture); struct ddraw_surface *src = unsafe_impl_from_IDirectDrawSurface7(src_texture); POINT destpoint; RECT srcrect; TRACE("iface %p, dst_texture %p, dst_pos %s, src_texture %p, src_rect %s, flags %#lx.\n", iface, dst_texture, wine_dbgstr_point(dst_pos), src_texture, wine_dbgstr_rect(src_rect), flags); if( (!src) || (!dest) ) return DDERR_INVALIDPARAMS; wined3d_mutex_lock(); if (!src_rect) SetRect(&srcrect, 0, 0, src->surface_desc.dwWidth, src->surface_desc.dwHeight); else srcrect = *src_rect; if (!dst_pos) destpoint.x = destpoint.y = 0; else destpoint = *dst_pos; /* Check bad dimensions. dst_pos is validated against src, not dest, because * destination can be a subset of mip levels, in which case actual coordinates used * for it may be divided. If any dimension of dest is larger than source, it can't be * mip level subset, so an error can be returned early. */ if (IsRectEmpty(&srcrect) || srcrect.right > src->surface_desc.dwWidth || srcrect.bottom > src->surface_desc.dwHeight || destpoint.x + srcrect.right - srcrect.left > src->surface_desc.dwWidth || destpoint.y + srcrect.bottom - srcrect.top > src->surface_desc.dwHeight || dest->surface_desc.dwWidth > src->surface_desc.dwWidth || dest->surface_desc.dwHeight > src->surface_desc.dwHeight) { wined3d_mutex_unlock(); return DDERR_INVALIDPARAMS; } /* Must be top level surfaces. */ if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL || dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL) { wined3d_mutex_unlock(); return DDERR_INVALIDPARAMS; } if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP) { struct ddraw_surface *src_face, *dest_face; DWORD src_face_flag, dest_face_flag; IDirectDrawSurface7 *temp; DDSURFACEDESC2 ddsd; int i; if (!(dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)) { wined3d_mutex_unlock(); return DDERR_INVALIDPARAMS; } /* Iterate through cube faces 2 times. First time is just to check INVALIDPARAMS conditions, second * time it's actual surface loading. */ for (i = 0; i < 2; i++) { dest_face = dest; src_face = src; for (;dest_face && src_face;) { src_face_flag = src_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES; dest_face_flag = dest_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES; if (src_face_flag == dest_face_flag) { if (i == 0) { /* Destination mip levels must be subset of source mip levels. */ if (!is_mip_level_subset(dest_face, src_face)) { wined3d_mutex_unlock(); return DDERR_INVALIDPARAMS; } } else if (flags & dest_face_flag) { copy_mipmap_chain(device, dest_face, src_face, &destpoint, &srcrect); } if (src_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ) { ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (src_face_flag << 1); IDirectDrawSurface7_GetAttachedSurface(&src->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp); if (src_face != src) IDirectDrawSurface7_Release(&src_face->IDirectDrawSurface7_iface); src_face = unsafe_impl_from_IDirectDrawSurface7(temp); } else { if (src_face != src) IDirectDrawSurface7_Release(&src_face->IDirectDrawSurface7_iface); src_face = NULL; } } if (dest_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ) { ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (dest_face_flag << 1); IDirectDrawSurface7_GetAttachedSurface(&dest->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp); if (dest_face != dest) IDirectDrawSurface7_Release(&dest_face->IDirectDrawSurface7_iface); dest_face = unsafe_impl_from_IDirectDrawSurface7(temp); } else { if (dest_face != dest) IDirectDrawSurface7_Release(&dest_face->IDirectDrawSurface7_iface); dest_face = NULL; } } if (i == 0) { /* Native returns error if src faces are not subset of dest faces. */ if (src_face) { wined3d_mutex_unlock(); return DDERR_INVALIDPARAMS; } } } wined3d_mutex_unlock(); return D3D_OK; } else if (dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP) { wined3d_mutex_unlock(); return DDERR_INVALIDPARAMS; } /* Handle non cube map textures. */ /* Destination mip levels must be subset of source mip levels. */ if (!is_mip_level_subset(dest, src)) { wined3d_mutex_unlock(); return DDERR_INVALIDPARAMS; } copy_mipmap_chain(device, dest, src, &destpoint, &srcrect); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d_device7_Load_FPUSetup(IDirect3DDevice7 *iface, IDirectDrawSurface7 *dst_texture, POINT *dst_pos, IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags) { return d3d_device7_Load(iface, dst_texture, dst_pos, src_texture, src_rect, flags); } static HRESULT WINAPI d3d_device7_Load_FPUPreserve(IDirect3DDevice7 *iface, IDirectDrawSurface7 *dst_texture, POINT *dst_pos, IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_Load(iface, dst_texture, dst_pos, src_texture, src_rect, flags); set_fpu_control_word(old_fpucw); return hr; } /***************************************************************************** * IDirect3DDevice7::LightEnable * * Enables or disables a light * * Version 7, IDirect3DLight uses this method too. * * Params: * LightIndex: The index of the light to enable / disable * Enable: Enable or disable the light * * Returns: * D3D_OK on success * *****************************************************************************/ static HRESULT d3d_device7_LightEnable(IDirect3DDevice7 *iface, DWORD light_idx, BOOL enabled) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); HRESULT hr; TRACE("iface %p, light_idx %lu, enabled %#x.\n", iface, light_idx, enabled); wined3d_mutex_lock(); hr = wined3d_stateblock_set_light_enable(device->update_state, light_idx, enabled); wined3d_mutex_unlock(); return hr_ddraw_from_wined3d(hr); } static HRESULT WINAPI d3d_device7_LightEnable_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, BOOL enabled) { return d3d_device7_LightEnable(iface, light_idx, enabled); } static HRESULT WINAPI d3d_device7_LightEnable_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, BOOL enabled) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_LightEnable(iface, light_idx, enabled); set_fpu_control_word(old_fpucw); return hr; } /***************************************************************************** * IDirect3DDevice7::GetLightEnable * * Retrieves if the light with the given index is enabled or not * * Version 7 * * Params: * LightIndex: Index of desired light * Enable: Pointer to a BOOL which contains the result * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if Enable is NULL * *****************************************************************************/ static HRESULT d3d_device7_GetLightEnable(IDirect3DDevice7 *iface, DWORD light_idx, BOOL *enabled) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); struct wined3d_light light; HRESULT hr; TRACE("iface %p, light_idx %lu, enabled %p.\n", iface, light_idx, enabled); if (!enabled) return DDERR_INVALIDPARAMS; wined3d_mutex_lock(); hr = wined3d_stateblock_get_light(device->state, light_idx, &light, enabled); wined3d_mutex_unlock(); return hr_ddraw_from_wined3d(hr); } static HRESULT WINAPI d3d_device7_GetLightEnable_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, BOOL *enabled) { return d3d_device7_GetLightEnable(iface, light_idx, enabled); } static HRESULT WINAPI d3d_device7_GetLightEnable_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, BOOL *enabled) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_GetLightEnable(iface, light_idx, enabled); set_fpu_control_word(old_fpucw); return hr; } /***************************************************************************** * IDirect3DDevice7::SetClipPlane * * Sets custom clipping plane * * Version 7 * * Params: * Index: The index of the clipping plane * PlaneEquation: An equation defining the clipping plane * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if PlaneEquation is NULL * *****************************************************************************/ static HRESULT d3d_device7_SetClipPlane(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); const struct wined3d_vec4 *wined3d_plane; HRESULT hr; TRACE("iface %p, idx %lu, plane %p.\n", iface, idx, plane); if (!plane) return DDERR_INVALIDPARAMS; wined3d_plane = (struct wined3d_vec4 *)plane; wined3d_mutex_lock(); hr = wined3d_stateblock_set_clip_plane(device->update_state, idx, wined3d_plane); if (idx < ARRAY_SIZE(device->user_clip_planes)) { device->user_clip_planes[idx] = *wined3d_plane; if (hr == WINED3DERR_INVALIDCALL) { WARN("Clip plane %lu is not supported.\n", idx); hr = D3D_OK; } } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d_device7_SetClipPlane_FPUSetup(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane) { return d3d_device7_SetClipPlane(iface, idx, plane); } static HRESULT WINAPI d3d_device7_SetClipPlane_FPUPreserve(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_SetClipPlane(iface, idx, plane); set_fpu_control_word(old_fpucw); return hr; } /***************************************************************************** * IDirect3DDevice7::GetClipPlane * * Returns the clipping plane with a specific index * * Params: * Index: The index of the desired plane * PlaneEquation: Address to store the plane equation to * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if PlaneEquation is NULL * *****************************************************************************/ static HRESULT d3d_device7_GetClipPlane(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); TRACE("iface %p, idx %lu, plane %p.\n", iface, idx, plane); if (!plane) return DDERR_INVALIDPARAMS; wined3d_mutex_lock(); if (idx < WINED3D_MAX_CLIP_DISTANCES) memcpy(plane, &device->stateblock_state->clip_planes[idx], sizeof(struct wined3d_vec4)); else { WARN("Clip plane %lu is not supported.\n", idx); if (idx < ARRAY_SIZE(device->user_clip_planes)) memcpy(plane, &device->user_clip_planes[idx], sizeof(struct wined3d_vec4)); } wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d_device7_GetClipPlane_FPUSetup(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane) { return d3d_device7_GetClipPlane(iface, idx, plane); } static HRESULT WINAPI d3d_device7_GetClipPlane_FPUPreserve(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane) { HRESULT hr; WORD old_fpucw; old_fpucw = d3d_fpu_setup(); hr = d3d_device7_GetClipPlane(iface, idx, plane); set_fpu_control_word(old_fpucw); return hr; } /***************************************************************************** * IDirect3DDevice7::GetInfo * * Retrieves some information about the device. The DirectX sdk says that * this version returns S_FALSE for all retail builds of DirectX, that's what * this implementation does. * * Params: * DevInfoID: Information type requested * DevInfoStruct: Pointer to a structure to store the info to * Size: Size of the structure * * Returns: * S_FALSE, because it's a non-debug driver * *****************************************************************************/ static HRESULT WINAPI d3d_device7_GetInfo(IDirect3DDevice7 *iface, DWORD info_id, void *info, DWORD info_size) { TRACE("iface %p, info_id %#lx, info %p, info_size %lu.\n", iface, info_id, info, info_size); if (TRACE_ON(ddraw)) { TRACE(" info requested : "); switch (info_id) { case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break; case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break; case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break; default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS; } } return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */ } /* For performance optimization, devices created in FPUSETUP and FPUPRESERVE modes * have separate vtables. Simple functions where this doesn't matter like GetDirect3D * are not duplicated. * Device created with DDSCL_FPUSETUP (d3d7 default) - device methods assume that FPU * has already been setup for optimal d3d operation. * Device created with DDSCL_FPUPRESERVE - resets and restores FPU mode when necessary in * d3d calls (FPU may be in a mode non-suitable for d3d when the app calls d3d). Required * by Sacrifice (game). */ static const struct IDirect3DDevice7Vtbl d3d_device7_fpu_setup_vtbl = { /*** IUnknown Methods ***/ d3d_device7_QueryInterface, d3d_device7_AddRef, d3d_device7_Release, /*** IDirect3DDevice7 ***/ d3d_device7_GetCaps_FPUSetup, d3d_device7_EnumTextureFormats_FPUSetup, d3d_device7_BeginScene_FPUSetup, d3d_device7_EndScene_FPUSetup, d3d_device7_GetDirect3D, d3d_device7_SetRenderTarget_FPUSetup, d3d_device7_GetRenderTarget, d3d_device7_Clear_FPUSetup, d3d_device7_SetTransform_FPUSetup, d3d_device7_GetTransform_FPUSetup, d3d_device7_SetViewport_FPUSetup, d3d_device7_MultiplyTransform_FPUSetup, d3d_device7_GetViewport_FPUSetup, d3d_device7_SetMaterial_FPUSetup, d3d_device7_GetMaterial_FPUSetup, d3d_device7_SetLight_FPUSetup, d3d_device7_GetLight_FPUSetup, d3d_device7_SetRenderState_FPUSetup, d3d_device7_GetRenderState_FPUSetup, d3d_device7_BeginStateBlock_FPUSetup, d3d_device7_EndStateBlock_FPUSetup, d3d_device7_PreLoad_FPUSetup, d3d_device7_DrawPrimitive_FPUSetup, d3d_device7_DrawIndexedPrimitive_FPUSetup, d3d_device7_SetClipStatus, d3d_device7_GetClipStatus, d3d_device7_DrawPrimitiveStrided_FPUSetup, d3d_device7_DrawIndexedPrimitiveStrided_FPUSetup, d3d_device7_DrawPrimitiveVB_FPUSetup, d3d_device7_DrawIndexedPrimitiveVB_FPUSetup, d3d_device7_ComputeSphereVisibility, d3d_device7_GetTexture_FPUSetup, d3d_device7_SetTexture_FPUSetup, d3d_device7_GetTextureStageState_FPUSetup, d3d_device7_SetTextureStageState_FPUSetup, d3d_device7_ValidateDevice_FPUSetup, d3d_device7_ApplyStateBlock_FPUSetup, d3d_device7_CaptureStateBlock_FPUSetup, d3d_device7_DeleteStateBlock_FPUSetup, d3d_device7_CreateStateBlock_FPUSetup, d3d_device7_Load_FPUSetup, d3d_device7_LightEnable_FPUSetup, d3d_device7_GetLightEnable_FPUSetup, d3d_device7_SetClipPlane_FPUSetup, d3d_device7_GetClipPlane_FPUSetup, d3d_device7_GetInfo }; static const struct IDirect3DDevice7Vtbl d3d_device7_fpu_preserve_vtbl = { /*** IUnknown Methods ***/ d3d_device7_QueryInterface, d3d_device7_AddRef, d3d_device7_Release, /*** IDirect3DDevice7 ***/ d3d_device7_GetCaps_FPUPreserve, d3d_device7_EnumTextureFormats_FPUPreserve, d3d_device7_BeginScene_FPUPreserve, d3d_device7_EndScene_FPUPreserve, d3d_device7_GetDirect3D, d3d_device7_SetRenderTarget_FPUPreserve, d3d_device7_GetRenderTarget, d3d_device7_Clear_FPUPreserve, d3d_device7_SetTransform_FPUPreserve, d3d_device7_GetTransform_FPUPreserve, d3d_device7_SetViewport_FPUPreserve, d3d_device7_MultiplyTransform_FPUPreserve, d3d_device7_GetViewport_FPUPreserve, d3d_device7_SetMaterial_FPUPreserve, d3d_device7_GetMaterial_FPUPreserve, d3d_device7_SetLight_FPUPreserve, d3d_device7_GetLight_FPUPreserve, d3d_device7_SetRenderState_FPUPreserve, d3d_device7_GetRenderState_FPUPreserve, d3d_device7_BeginStateBlock_FPUPreserve, d3d_device7_EndStateBlock_FPUPreserve, d3d_device7_PreLoad_FPUPreserve, d3d_device7_DrawPrimitive_FPUPreserve, d3d_device7_DrawIndexedPrimitive_FPUPreserve, d3d_device7_SetClipStatus, d3d_device7_GetClipStatus, d3d_device7_DrawPrimitiveStrided_FPUPreserve, d3d_device7_DrawIndexedPrimitiveStrided_FPUPreserve, d3d_device7_DrawPrimitiveVB_FPUPreserve, d3d_device7_DrawIndexedPrimitiveVB_FPUPreserve, d3d_device7_ComputeSphereVisibility, d3d_device7_GetTexture_FPUPreserve, d3d_device7_SetTexture_FPUPreserve, d3d_device7_GetTextureStageState_FPUPreserve, d3d_device7_SetTextureStageState_FPUPreserve, d3d_device7_ValidateDevice_FPUPreserve, d3d_device7_ApplyStateBlock_FPUPreserve, d3d_device7_CaptureStateBlock_FPUPreserve, d3d_device7_DeleteStateBlock_FPUPreserve, d3d_device7_CreateStateBlock_FPUPreserve, d3d_device7_Load_FPUPreserve, d3d_device7_LightEnable_FPUPreserve, d3d_device7_GetLightEnable_FPUPreserve, d3d_device7_SetClipPlane_FPUPreserve, d3d_device7_GetClipPlane_FPUPreserve, d3d_device7_GetInfo }; static const struct IDirect3DDevice3Vtbl d3d_device3_vtbl = { /*** IUnknown Methods ***/ d3d_device3_QueryInterface, d3d_device3_AddRef, d3d_device3_Release, /*** IDirect3DDevice3 ***/ d3d_device3_GetCaps, d3d_device3_GetStats, d3d_device3_AddViewport, d3d_device3_DeleteViewport, d3d_device3_NextViewport, d3d_device3_EnumTextureFormats, d3d_device3_BeginScene, d3d_device3_EndScene, d3d_device3_GetDirect3D, d3d_device3_SetCurrentViewport, d3d_device3_GetCurrentViewport, d3d_device3_SetRenderTarget, d3d_device3_GetRenderTarget, d3d_device3_Begin, d3d_device3_BeginIndexed, d3d_device3_Vertex, d3d_device3_Index, d3d_device3_End, d3d_device3_GetRenderState, d3d_device3_SetRenderState, d3d_device3_GetLightState, d3d_device3_SetLightState, d3d_device3_SetTransform, d3d_device3_GetTransform, d3d_device3_MultiplyTransform, d3d_device3_DrawPrimitive, d3d_device3_DrawIndexedPrimitive, d3d_device3_SetClipStatus, d3d_device3_GetClipStatus, d3d_device3_DrawPrimitiveStrided, d3d_device3_DrawIndexedPrimitiveStrided, d3d_device3_DrawPrimitiveVB, d3d_device3_DrawIndexedPrimitiveVB, d3d_device3_ComputeSphereVisibility, d3d_device3_GetTexture, d3d_device3_SetTexture, d3d_device3_GetTextureStageState, d3d_device3_SetTextureStageState, d3d_device3_ValidateDevice }; static const struct IDirect3DDevice2Vtbl d3d_device2_vtbl = { /*** IUnknown Methods ***/ d3d_device2_QueryInterface, d3d_device2_AddRef, d3d_device2_Release, /*** IDirect3DDevice2 ***/ d3d_device2_GetCaps, d3d_device2_SwapTextureHandles, d3d_device2_GetStats, d3d_device2_AddViewport, d3d_device2_DeleteViewport, d3d_device2_NextViewport, d3d_device2_EnumTextureFormats, d3d_device2_BeginScene, d3d_device2_EndScene, d3d_device2_GetDirect3D, d3d_device2_SetCurrentViewport, d3d_device2_GetCurrentViewport, d3d_device2_SetRenderTarget, d3d_device2_GetRenderTarget, d3d_device2_Begin, d3d_device2_BeginIndexed, d3d_device2_Vertex, d3d_device2_Index, d3d_device2_End, d3d_device2_GetRenderState, d3d_device2_SetRenderState, d3d_device2_GetLightState, d3d_device2_SetLightState, d3d_device2_SetTransform, d3d_device2_GetTransform, d3d_device2_MultiplyTransform, d3d_device2_DrawPrimitive, d3d_device2_DrawIndexedPrimitive, d3d_device2_SetClipStatus, d3d_device2_GetClipStatus }; static const struct IDirect3DDeviceVtbl d3d_device1_vtbl = { /*** IUnknown Methods ***/ d3d_device1_QueryInterface, d3d_device1_AddRef, d3d_device1_Release, /*** IDirect3DDevice1 ***/ d3d_device1_Initialize, d3d_device1_GetCaps, d3d_device1_SwapTextureHandles, d3d_device1_CreateExecuteBuffer, d3d_device1_GetStats, d3d_device1_Execute, d3d_device1_AddViewport, d3d_device1_DeleteViewport, d3d_device1_NextViewport, d3d_device1_Pick, d3d_device1_GetPickRecords, d3d_device1_EnumTextureFormats, d3d_device1_CreateMatrix, d3d_device1_SetMatrix, d3d_device1_GetMatrix, d3d_device1_DeleteMatrix, d3d_device1_BeginScene, d3d_device1_EndScene, d3d_device1_GetDirect3D }; static const struct IUnknownVtbl d3d_device_inner_vtbl = { d3d_device_inner_QueryInterface, d3d_device_inner_AddRef, d3d_device_inner_Release, }; struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) { if (!iface) return NULL; assert((iface->lpVtbl == &d3d_device7_fpu_preserve_vtbl) || (iface->lpVtbl == &d3d_device7_fpu_setup_vtbl)); return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface); } struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d_device3_vtbl); return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface); } struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d_device2_vtbl); return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface); } struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d_device1_vtbl); return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface); } enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) { IDirectDrawSurface7 *depthStencil = NULL; IDirectDrawSurface7 *render_target; static DDSCAPS2 depthcaps = { DDSCAPS_ZBUFFER, 0, 0, {0} }; struct ddraw_surface *dsi; if (device->rt_iface && SUCCEEDED(IUnknown_QueryInterface(device->rt_iface, &IID_IDirectDrawSurface7, (void **)&render_target))) { IDirectDrawSurface7_GetAttachedSurface(render_target, &depthcaps, &depthStencil); IDirectDrawSurface7_Release(render_target); } if (!depthStencil) { TRACE("Setting wined3d depth stencil to NULL\n"); wined3d_device_context_set_depth_stencil_view(device->immediate_context, NULL); return WINED3D_ZB_FALSE; } dsi = impl_from_IDirectDrawSurface7(depthStencil); wined3d_device_context_set_depth_stencil_view(device->immediate_context, ddraw_surface_get_rendertarget_view(dsi)); IDirectDrawSurface7_Release(depthStencil); return WINED3D_ZB_TRUE; } static void ddraw_reset_viewport_state(struct ddraw *ddraw) { struct wined3d_viewport vp; RECT rect; wined3d_device_context_get_viewports(ddraw->immediate_context, NULL, &vp); wined3d_stateblock_set_viewport(ddraw->state, &vp); wined3d_device_context_get_scissor_rects(ddraw->immediate_context, NULL, &rect); wined3d_stateblock_set_scissor_rect(ddraw->state, &rect); } static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw, const GUID *guid, struct ddraw_surface *target, IUnknown *rt_iface, UINT version, IUnknown *outer_unknown) { static const struct wined3d_matrix ident = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, }; struct wined3d_rendertarget_view *rtv; HRESULT hr; if (ddraw->cooperative_level & DDSCL_FPUPRESERVE) device->IDirect3DDevice7_iface.lpVtbl = &d3d_device7_fpu_preserve_vtbl; else device->IDirect3DDevice7_iface.lpVtbl = &d3d_device7_fpu_setup_vtbl; device->IDirect3DDevice3_iface.lpVtbl = &d3d_device3_vtbl; device->IDirect3DDevice2_iface.lpVtbl = &d3d_device2_vtbl; device->IDirect3DDevice_iface.lpVtbl = &d3d_device1_vtbl; device->IUnknown_inner.lpVtbl = &d3d_device_inner_vtbl; device->ref = 1; device->version = version; device->hardware_device = IsEqualGUID(&IID_IDirect3DTnLHalDevice, guid) || IsEqualGUID(&IID_IDirect3DHALDevice, guid); if (device->hardware_device && !(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)) { WARN("Surface %p is not in video memory.\n", target); return D3DERR_SURFACENOTINVIDMEM; } if (outer_unknown) device->outer_unknown = outer_unknown; else device->outer_unknown = &device->IUnknown_inner; device->ddraw = ddraw; list_init(&device->viewport_list); if (!ddraw_handle_table_init(&device->handle_table, 64)) { ERR("Failed to initialize handle table.\n"); return DDERR_OUTOFMEMORY; } device->legacyTextureBlending = FALSE; device->legacy_projection = ident; device->legacy_clipspace = ident; /* This is for convenience. */ device->wined3d_device = ddraw->wined3d_device; device->immediate_context = ddraw->immediate_context; wined3d_device_incref(ddraw->wined3d_device); device->update_state = device->state = ddraw->state; device->stateblock_state = ddraw->stateblock_state; wined3d_stateblock_incref(ddraw->state); wined3d_streaming_buffer_init(&device->vertex_buffer, WINED3D_BIND_VERTEX_BUFFER); wined3d_streaming_buffer_init(&device->index_buffer, WINED3D_BIND_INDEX_BUFFER); /* Render to the back buffer */ rtv = ddraw_surface_get_rendertarget_view(target); if (FAILED(hr = wined3d_device_context_set_rendertarget_views(device->immediate_context, 0, 1, &rtv, TRUE))) { ERR("Failed to set render target, hr %#lx.\n", hr); wined3d_stateblock_decref(device->state); ddraw_handle_table_destroy(&device->handle_table); return hr; } device->rt_iface = rt_iface; if (version != 1) IUnknown_AddRef(device->rt_iface); ddraw->d3ddevice = device; wined3d_stateblock_set_render_state(ddraw->state, WINED3D_RS_ZENABLE, d3d_device_update_depth_stencil(device)); if (version == 1) /* Color keying is initially enabled for version 1 devices. */ wined3d_stateblock_set_render_state(ddraw->state, WINED3D_RS_COLORKEYENABLE, TRUE); else if (version == 2) wined3d_stateblock_set_render_state(ddraw->state, WINED3D_RS_SPECULARENABLE, TRUE); if (version < 7) { wined3d_stateblock_set_render_state(ddraw->state, WINED3D_RS_NORMALIZENORMALS, TRUE); IDirect3DDevice3_SetRenderState(&device->IDirect3DDevice3_iface, D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE); } ddraw_reset_viewport_state(ddraw); return D3D_OK; } HRESULT d3d_device_create(struct ddraw *ddraw, const GUID *guid, struct ddraw_surface *target, IUnknown *rt_iface, UINT version, struct d3d_device **device, IUnknown *outer_unknown) { struct d3d_device *object; HRESULT hr; TRACE("ddraw %p, guid %s, target %p, version %u, device %p, outer_unknown %p.\n", ddraw, debugstr_guid(guid), target, version, device, outer_unknown); if (!(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_3DDEVICE) || (target->surface_desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)) { WARN("Surface %p is not a render target.\n", target); return DDERR_INVALIDCAPS; } if (!validate_surface_palette(target)) { WARN("Surface %p has an indexed pixel format, but no palette.\n", target); return DDERR_NOPALETTEATTACHED; } if (ddraw->flags & DDRAW_NO3D) { ERR_(winediag)("The application wants to create a Direct3D device, " "but the current DirectDrawRenderer does not support this.\n"); return DDERR_OUTOFMEMORY; } if (ddraw->d3ddevice) { FIXME("Only one Direct3D device per DirectDraw object supported.\n"); return DDERR_INVALIDPARAMS; } if (!(object = heap_alloc_zero(sizeof(*object)))) { ERR("Failed to allocate device memory.\n"); return DDERR_OUTOFMEMORY; } if (FAILED(hr = d3d_device_init(object, ddraw, guid, target, rt_iface, version, outer_unknown))) { WARN("Failed to initialize device, hr %#lx.\n", hr); heap_free(object); return hr; } TRACE("Created device %p.\n", object); *device = object; return D3D_OK; }