/* * Copyright 2002-2005 Jason Edmeades * Copyright 2002-2005 Raphael Junqueira * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d9); static ULONG d3d9_texture_incref(struct d3d9_texture *texture) { ULONG ref = InterlockedIncrement(&texture->resource.refcount); TRACE("%p increasing refcount to %lu.\n", texture, ref); if (ref == 1) { struct d3d9_surface *surface; IDirect3DDevice9Ex_AddRef(&texture->parent_device->IDirect3DDevice9Ex_iface); wined3d_mutex_lock(); LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry) { wined3d_rendertarget_view_incref(surface->wined3d_rtv); } wined3d_texture_incref(d3d9_texture_get_draw_texture(texture)); wined3d_mutex_unlock(); } return ref; } static ULONG d3d9_texture_decref(struct d3d9_texture *texture) { ULONG ref = InterlockedDecrement(&texture->resource.refcount); TRACE("%p decreasing refcount to %lu.\n", texture, ref); if (!ref) { IDirect3DDevice9Ex *parent_device = &texture->parent_device->IDirect3DDevice9Ex_iface; struct d3d9_surface *surface; wined3d_mutex_lock(); if (texture->wined3d_srv) wined3d_shader_resource_view_decref(texture->wined3d_srv); LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry) wined3d_rendertarget_view_decref(surface->wined3d_rtv); wined3d_texture_decref(d3d9_texture_get_draw_texture(texture)); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice9Ex_Release(parent_device); } return ref; } static void d3d9_texture_preload(struct d3d9_texture *texture) { wined3d_mutex_lock(); wined3d_resource_preload(wined3d_texture_get_resource(d3d9_texture_get_draw_texture(texture))); wined3d_mutex_unlock(); } static inline struct d3d9_texture *impl_from_IDirect3DTexture9(IDirect3DTexture9 *iface) { return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface); } static inline struct d3d9_texture *impl_from_IDirect3DCubeTexture9(IDirect3DCubeTexture9 *iface) { return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface); } static inline struct d3d9_texture *impl_from_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9 *iface) { return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface); } static void STDMETHODCALLTYPE srv_wined3d_object_destroyed(void *parent) { struct d3d9_texture *texture = parent; texture->wined3d_srv = NULL; } static const struct wined3d_parent_ops d3d9_srv_wined3d_parent_ops = { srv_wined3d_object_destroyed, }; /* wined3d critical section must be taken by the caller. */ static struct wined3d_shader_resource_view *d3d9_texture_acquire_shader_resource_view(struct d3d9_texture *texture) { struct wined3d_sub_resource_desc sr_desc; struct wined3d_view_desc desc; HRESULT hr; if (texture->wined3d_srv) return texture->wined3d_srv; wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, 0, &sr_desc); desc.format_id = sr_desc.format; desc.flags = 0; desc.u.texture.level_idx = 0; desc.u.texture.level_count = wined3d_texture_get_level_count(texture->wined3d_texture); desc.u.texture.layer_idx = 0; desc.u.texture.layer_count = sr_desc.usage & WINED3DUSAGE_LEGACY_CUBEMAP ? 6 : 1; if (FAILED(hr = wined3d_shader_resource_view_create(&desc, wined3d_texture_get_resource(d3d9_texture_get_draw_texture(texture)), texture, &d3d9_srv_wined3d_parent_ops, &texture->wined3d_srv))) { ERR("Failed to create shader resource view, hr %#lx.\n", hr); return NULL; } return texture->wined3d_srv; } /* wined3d critical section must be taken by the caller. */ void d3d9_texture_gen_auto_mipmap(struct d3d9_texture *texture) { if (!(texture->flags & D3D9_TEXTURE_MIPMAP_DIRTY)) return; d3d9_texture_acquire_shader_resource_view(texture); d3d9_device_upload_managed_textures(texture->parent_device); wined3d_device_context_generate_mipmaps(texture->parent_device->immediate_context, texture->wined3d_srv); texture->flags &= ~D3D9_TEXTURE_MIPMAP_DIRTY; } void d3d9_texture_flag_auto_gen_mipmap(struct d3d9_texture *texture) { if (texture->usage & D3DUSAGE_AUTOGENMIPMAP) texture->flags |= D3D9_TEXTURE_MIPMAP_DIRTY; } static HRESULT WINAPI d3d9_texture_2d_QueryInterface(IDirect3DTexture9 *iface, REFIID riid, void **out) { TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_IDirect3DTexture9) || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9) || IsEqualGUID(riid, &IID_IDirect3DResource9) || IsEqualGUID(riid, &IID_IUnknown)) { IDirect3DTexture9_AddRef(iface); *out = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *out = NULL; return E_NOINTERFACE; } static ULONG WINAPI d3d9_texture_2d_AddRef(IDirect3DTexture9 *iface) { struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); return d3d9_texture_incref(texture); } static ULONG WINAPI d3d9_texture_2d_Release(IDirect3DTexture9 *iface) { struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); return d3d9_texture_decref(texture); } static HRESULT WINAPI d3d9_texture_2d_GetDevice(IDirect3DTexture9 *iface, IDirect3DDevice9 **device) { struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); TRACE("iface %p, device %p.\n", iface, device); *device = (IDirect3DDevice9 *)&texture->parent_device->IDirect3DDevice9Ex_iface; IDirect3DDevice9_AddRef(*device); TRACE("Returning device %p.\n", *device); return D3D_OK; } static HRESULT WINAPI d3d9_texture_2d_SetPrivateData(IDirect3DTexture9 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags) { struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n", iface, debugstr_guid(guid), data, data_size, flags); return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags); } static HRESULT WINAPI d3d9_texture_2d_GetPrivateData(IDirect3DTexture9 *iface, REFGUID guid, void *data, DWORD *data_size) { struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(guid), data, data_size); return d3d9_resource_get_private_data(&texture->resource, guid, data, data_size); } static HRESULT WINAPI d3d9_texture_2d_FreePrivateData(IDirect3DTexture9 *iface, REFGUID guid) { struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); return d3d9_resource_free_private_data(&texture->resource, guid); } static DWORD WINAPI d3d9_texture_2d_SetPriority(IDirect3DTexture9 *iface, DWORD priority) { struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); struct wined3d_resource *resource; DWORD ret; TRACE("iface %p, priority %lu.\n", iface, priority); wined3d_mutex_lock(); resource = wined3d_texture_get_resource(d3d9_texture_get_draw_texture(texture)); ret = wined3d_resource_set_priority(resource, priority); wined3d_mutex_unlock(); return ret; } static DWORD WINAPI d3d9_texture_2d_GetPriority(IDirect3DTexture9 *iface) { struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); const struct wined3d_resource *resource; DWORD ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); resource = wined3d_texture_get_resource(d3d9_texture_get_draw_texture(texture)); ret = wined3d_resource_get_priority(resource); wined3d_mutex_unlock(); return ret; } static void WINAPI d3d9_texture_2d_PreLoad(IDirect3DTexture9 *iface) { struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); TRACE("iface %p.\n", iface); d3d9_texture_preload(texture); } static D3DRESOURCETYPE WINAPI d3d9_texture_2d_GetType(IDirect3DTexture9 *iface) { TRACE("iface %p.\n", iface); return D3DRTYPE_TEXTURE; } static DWORD WINAPI d3d9_texture_2d_SetLOD(IDirect3DTexture9 *iface, DWORD lod) { struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); DWORD ret; TRACE("iface %p, lod %lu.\n", iface, lod); wined3d_mutex_lock(); ret = wined3d_texture_set_lod(d3d9_texture_get_draw_texture(texture), lod); wined3d_mutex_unlock(); return ret; } static DWORD WINAPI d3d9_texture_2d_GetLOD(IDirect3DTexture9 *iface) { struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); DWORD ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = wined3d_texture_get_lod(d3d9_texture_get_draw_texture(texture)); wined3d_mutex_unlock(); return ret; } static DWORD WINAPI d3d9_texture_2d_GetLevelCount(IDirect3DTexture9 *iface) { struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); DWORD ret; TRACE("iface %p.\n", iface); if (texture->usage & D3DUSAGE_AUTOGENMIPMAP) return 1; wined3d_mutex_lock(); ret = wined3d_texture_get_level_count(texture->wined3d_texture); wined3d_mutex_unlock(); return ret; } static HRESULT WINAPI d3d9_texture_2d_SetAutoGenFilterType(IDirect3DTexture9 *iface, D3DTEXTUREFILTERTYPE filter_type) { struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); TRACE("iface %p, filter_type %#x.\n", iface, filter_type); if (filter_type == D3DTEXF_NONE) { WARN("Invalid filter type D3DTEXF_NONE specified.\n"); return D3DERR_INVALIDCALL; } if (!(texture->usage & D3DUSAGE_AUTOGENMIPMAP)) WARN("Called on a texture without the D3DUSAGE_AUTOGENMIPMAP flag.\n"); else if (filter_type != D3DTEXF_LINEAR) FIXME("Unsupported filter type %u.\n", filter_type); texture->autogen_filter_type = filter_type; return D3D_OK; } static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_2d_GetAutoGenFilterType(IDirect3DTexture9 *iface) { struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); TRACE("iface %p.\n", iface); if (!(texture->usage & D3DUSAGE_AUTOGENMIPMAP)) WARN("Called on a texture without the D3DUSAGE_AUTOGENMIPMAP flag.\n"); return texture->autogen_filter_type; } static void WINAPI d3d9_texture_2d_GenerateMipSubLevels(IDirect3DTexture9 *iface) { struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); d3d9_texture_gen_auto_mipmap(texture); wined3d_mutex_unlock(); } static HRESULT WINAPI d3d9_texture_2d_GetLevelDesc(IDirect3DTexture9 *iface, UINT level, D3DSURFACE_DESC *desc) { struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); struct wined3d_sub_resource_desc wined3d_desc; HRESULT hr; TRACE("iface %p, level %u, desc %p.\n", iface, level, desc); if (texture->usage & D3DUSAGE_AUTOGENMIPMAP && level) { WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n"); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); if (SUCCEEDED(hr = wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, level, &wined3d_desc))) { desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); desc->Type = D3DRTYPE_SURFACE; desc->Usage = texture->usage; desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage); desc->MultiSampleType = d3dmultisample_type_from_wined3d(wined3d_desc.multisample_type); desc->MultiSampleQuality = wined3d_desc.multisample_quality; desc->Width = wined3d_desc.width; desc->Height = wined3d_desc.height; } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_texture_2d_GetSurfaceLevel(IDirect3DTexture9 *iface, UINT level, IDirect3DSurface9 **surface) { struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); struct d3d9_surface *surface_impl; TRACE("iface %p, level %u, surface %p.\n", iface, level, surface); if (texture->usage & D3DUSAGE_AUTOGENMIPMAP && level) { WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n"); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level))) { wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } *surface = &surface_impl->IDirect3DSurface9_iface; IDirect3DSurface9_AddRef(*surface); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d9_texture_2d_LockRect(IDirect3DTexture9 *iface, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) { struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); struct d3d9_surface *surface_impl; HRESULT hr; TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#lx.\n", iface, level, locked_rect, rect, flags); if (texture->usage & D3DUSAGE_AUTOGENMIPMAP && level) { WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n"); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level))) hr = D3DERR_INVALIDCALL; else hr = IDirect3DSurface9_LockRect(&surface_impl->IDirect3DSurface9_iface, locked_rect, rect, flags); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_texture_2d_UnlockRect(IDirect3DTexture9 *iface, UINT level) { struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); struct d3d9_surface *surface_impl; HRESULT hr; TRACE("iface %p, level %u.\n", iface, level); if (texture->usage & D3DUSAGE_AUTOGENMIPMAP && level) { WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n"); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level))) hr = D3DERR_INVALIDCALL; else hr = IDirect3DSurface9_UnlockRect(&surface_impl->IDirect3DSurface9_iface); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_texture_2d_AddDirtyRect(IDirect3DTexture9 *iface, const RECT *dirty_rect) { struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); HRESULT hr; TRACE("iface %p, dirty_rect %s.\n", iface, wine_dbgstr_rect(dirty_rect)); wined3d_mutex_lock(); if (!dirty_rect) hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, NULL); else { struct wined3d_box dirty_region; wined3d_box_set(&dirty_region, dirty_rect->left, dirty_rect->top, dirty_rect->right, dirty_rect->bottom, 0, 1); hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, &dirty_region); } wined3d_mutex_unlock(); return hr; } static const IDirect3DTexture9Vtbl d3d9_texture_2d_vtbl = { /* IUnknown */ d3d9_texture_2d_QueryInterface, d3d9_texture_2d_AddRef, d3d9_texture_2d_Release, /* IDirect3DResource9 */ d3d9_texture_2d_GetDevice, d3d9_texture_2d_SetPrivateData, d3d9_texture_2d_GetPrivateData, d3d9_texture_2d_FreePrivateData, d3d9_texture_2d_SetPriority, d3d9_texture_2d_GetPriority, d3d9_texture_2d_PreLoad, d3d9_texture_2d_GetType, /* IDirect3dBaseTexture9 */ d3d9_texture_2d_SetLOD, d3d9_texture_2d_GetLOD, d3d9_texture_2d_GetLevelCount, d3d9_texture_2d_SetAutoGenFilterType, d3d9_texture_2d_GetAutoGenFilterType, d3d9_texture_2d_GenerateMipSubLevels, /* IDirect3DTexture9 */ d3d9_texture_2d_GetLevelDesc, d3d9_texture_2d_GetSurfaceLevel, d3d9_texture_2d_LockRect, d3d9_texture_2d_UnlockRect, d3d9_texture_2d_AddDirtyRect, }; static HRESULT WINAPI d3d9_texture_cube_QueryInterface(IDirect3DCubeTexture9 *iface, REFIID riid, void **out) { TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_IDirect3DCubeTexture9) || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9) || IsEqualGUID(riid, &IID_IDirect3DResource9) || IsEqualGUID(riid, &IID_IUnknown)) { IDirect3DCubeTexture9_AddRef(iface); *out = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *out = NULL; return E_NOINTERFACE; } static ULONG WINAPI d3d9_texture_cube_AddRef(IDirect3DCubeTexture9 *iface) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); return d3d9_texture_incref(texture); } static ULONG WINAPI d3d9_texture_cube_Release(IDirect3DCubeTexture9 *iface) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); return d3d9_texture_decref(texture); } static HRESULT WINAPI d3d9_texture_cube_GetDevice(IDirect3DCubeTexture9 *iface, IDirect3DDevice9 **device) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); TRACE("iface %p, device %p.\n", iface, device); *device = (IDirect3DDevice9 *)&texture->parent_device->IDirect3DDevice9Ex_iface; IDirect3DDevice9_AddRef(*device); TRACE("Returning device %p.\n", *device); return D3D_OK; } static HRESULT WINAPI d3d9_texture_cube_SetPrivateData(IDirect3DCubeTexture9 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n", iface, debugstr_guid(guid), data, data_size, flags); return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags); } static HRESULT WINAPI d3d9_texture_cube_GetPrivateData(IDirect3DCubeTexture9 *iface, REFGUID guid, void *data, DWORD *data_size) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(guid), data, data_size); return d3d9_resource_get_private_data(&texture->resource, guid, data, data_size); } static HRESULT WINAPI d3d9_texture_cube_FreePrivateData(IDirect3DCubeTexture9 *iface, REFGUID guid) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); return d3d9_resource_free_private_data(&texture->resource, guid); } static DWORD WINAPI d3d9_texture_cube_SetPriority(IDirect3DCubeTexture9 *iface, DWORD priority) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); struct wined3d_resource *resource; DWORD ret; TRACE("iface %p, priority %lu.\n", iface, priority); wined3d_mutex_lock(); resource = wined3d_texture_get_resource(d3d9_texture_get_draw_texture(texture)); ret = wined3d_resource_set_priority(resource, priority); wined3d_mutex_unlock(); return ret; } static DWORD WINAPI d3d9_texture_cube_GetPriority(IDirect3DCubeTexture9 *iface) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); const struct wined3d_resource *resource; DWORD ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); resource = wined3d_texture_get_resource(d3d9_texture_get_draw_texture(texture)); ret = wined3d_resource_get_priority(resource); wined3d_mutex_unlock(); return ret; } static void WINAPI d3d9_texture_cube_PreLoad(IDirect3DCubeTexture9 *iface) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); TRACE("iface %p.\n", iface); d3d9_texture_preload(texture); } static D3DRESOURCETYPE WINAPI d3d9_texture_cube_GetType(IDirect3DCubeTexture9 *iface) { TRACE("iface %p.\n", iface); return D3DRTYPE_CUBETEXTURE; } static DWORD WINAPI d3d9_texture_cube_SetLOD(IDirect3DCubeTexture9 *iface, DWORD lod) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); DWORD ret; TRACE("iface %p, lod %lu.\n", iface, lod); wined3d_mutex_lock(); ret = wined3d_texture_set_lod(d3d9_texture_get_draw_texture(texture), lod); wined3d_mutex_unlock(); return ret; } static DWORD WINAPI d3d9_texture_cube_GetLOD(IDirect3DCubeTexture9 *iface) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); DWORD ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = wined3d_texture_get_lod(d3d9_texture_get_draw_texture(texture)); wined3d_mutex_unlock(); return ret; } static DWORD WINAPI d3d9_texture_cube_GetLevelCount(IDirect3DCubeTexture9 *iface) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); DWORD ret; TRACE("iface %p.\n", iface); if (texture->usage & D3DUSAGE_AUTOGENMIPMAP) return 1; wined3d_mutex_lock(); ret = wined3d_texture_get_level_count(texture->wined3d_texture); wined3d_mutex_unlock(); return ret; } static HRESULT WINAPI d3d9_texture_cube_SetAutoGenFilterType(IDirect3DCubeTexture9 *iface, D3DTEXTUREFILTERTYPE filter_type) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); TRACE("iface %p, filter_type %#x.\n", iface, filter_type); if (filter_type == D3DTEXF_NONE) { WARN("Invalid filter type D3DTEXF_NONE specified.\n"); return D3DERR_INVALIDCALL; } if (!(texture->usage & D3DUSAGE_AUTOGENMIPMAP)) WARN("Called on a texture without the D3DUSAGE_AUTOGENMIPMAP flag.\n"); else if (filter_type != D3DTEXF_LINEAR) FIXME("Unsupported filter type %u.\n", filter_type); texture->autogen_filter_type = filter_type; return D3D_OK; } static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_cube_GetAutoGenFilterType(IDirect3DCubeTexture9 *iface) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); TRACE("iface %p.\n", iface); if (!(texture->usage & D3DUSAGE_AUTOGENMIPMAP)) WARN("Called on a texture without the D3DUSAGE_AUTOGENMIPMAP flag.\n"); return texture->autogen_filter_type; } static void WINAPI d3d9_texture_cube_GenerateMipSubLevels(IDirect3DCubeTexture9 *iface) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); d3d9_texture_gen_auto_mipmap(texture); wined3d_mutex_unlock(); } static HRESULT WINAPI d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9 *iface, UINT level, D3DSURFACE_DESC *desc) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); struct wined3d_sub_resource_desc wined3d_desc; DWORD level_count; HRESULT hr; TRACE("iface %p, level %u, desc %p.\n", iface, level, desc); if (texture->usage & D3DUSAGE_AUTOGENMIPMAP && level) { WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n"); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); level_count = wined3d_texture_get_level_count(texture->wined3d_texture); if (level >= level_count) { wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } if (SUCCEEDED(hr = wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, level, &wined3d_desc))) { desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); desc->Type = D3DRTYPE_SURFACE; desc->Usage = texture->usage; desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage); desc->MultiSampleType = d3dmultisample_type_from_wined3d(wined3d_desc.multisample_type); desc->MultiSampleQuality = wined3d_desc.multisample_quality; desc->Width = wined3d_desc.width; desc->Height = wined3d_desc.height; } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture9 *iface, D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface9 **surface) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); struct d3d9_surface *surface_impl; UINT sub_resource_idx; DWORD level_count; TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface); if (texture->usage & D3DUSAGE_AUTOGENMIPMAP && level) { WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n"); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); level_count = wined3d_texture_get_level_count(texture->wined3d_texture); if (level >= level_count) { wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } sub_resource_idx = level_count * face + level; if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, sub_resource_idx))) { wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } *surface = &surface_impl->IDirect3DSurface9_iface; IDirect3DSurface9_AddRef(*surface); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d9_texture_cube_LockRect(IDirect3DCubeTexture9 *iface, D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); struct d3d9_surface *surface_impl; UINT sub_resource_idx; HRESULT hr; TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#lx.\n", iface, face, level, locked_rect, rect, flags); if (texture->usage & D3DUSAGE_AUTOGENMIPMAP && level) { WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n"); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level; if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, sub_resource_idx))) hr = D3DERR_INVALIDCALL; else hr = IDirect3DSurface9_LockRect(&surface_impl->IDirect3DSurface9_iface, locked_rect, rect, flags); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_texture_cube_UnlockRect(IDirect3DCubeTexture9 *iface, D3DCUBEMAP_FACES face, UINT level) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); struct d3d9_surface *surface_impl; UINT sub_resource_idx; HRESULT hr; TRACE("iface %p, face %#x, level %u.\n", iface, face, level); if (texture->usage & D3DUSAGE_AUTOGENMIPMAP && level) { WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n"); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level; if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, sub_resource_idx))) hr = D3DERR_INVALIDCALL; else hr = IDirect3DSurface9_UnlockRect(&surface_impl->IDirect3DSurface9_iface); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_texture_cube_AddDirtyRect(IDirect3DCubeTexture9 *iface, D3DCUBEMAP_FACES face, const RECT *dirty_rect) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); HRESULT hr; TRACE("iface %p, face %#x, dirty_rect %s.\n", iface, face, wine_dbgstr_rect(dirty_rect)); wined3d_mutex_lock(); if (!dirty_rect) hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, NULL); else { struct wined3d_box dirty_region; wined3d_box_set(&dirty_region, dirty_rect->left, dirty_rect->top, dirty_rect->right, dirty_rect->bottom, 0, 1); hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, &dirty_region); } wined3d_mutex_unlock(); return hr; } static const IDirect3DCubeTexture9Vtbl d3d9_texture_cube_vtbl = { /* IUnknown */ d3d9_texture_cube_QueryInterface, d3d9_texture_cube_AddRef, d3d9_texture_cube_Release, /* IDirect3DResource9 */ d3d9_texture_cube_GetDevice, d3d9_texture_cube_SetPrivateData, d3d9_texture_cube_GetPrivateData, d3d9_texture_cube_FreePrivateData, d3d9_texture_cube_SetPriority, d3d9_texture_cube_GetPriority, d3d9_texture_cube_PreLoad, d3d9_texture_cube_GetType, /* IDirect3DBaseTexture9 */ d3d9_texture_cube_SetLOD, d3d9_texture_cube_GetLOD, d3d9_texture_cube_GetLevelCount, d3d9_texture_cube_SetAutoGenFilterType, d3d9_texture_cube_GetAutoGenFilterType, d3d9_texture_cube_GenerateMipSubLevels, /* IDirect3DCubeTexture9 */ d3d9_texture_cube_GetLevelDesc, d3d9_texture_cube_GetCubeMapSurface, d3d9_texture_cube_LockRect, d3d9_texture_cube_UnlockRect, d3d9_texture_cube_AddDirtyRect, }; static HRESULT WINAPI d3d9_texture_3d_QueryInterface(IDirect3DVolumeTexture9 *iface, REFIID riid, void **out) { TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9) || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9) || IsEqualGUID(riid, &IID_IDirect3DResource9) || IsEqualGUID(riid, &IID_IUnknown)) { IDirect3DVolumeTexture9_AddRef(iface); *out = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *out = NULL; return E_NOINTERFACE; } static ULONG WINAPI d3d9_texture_3d_AddRef(IDirect3DVolumeTexture9 *iface) { struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); return d3d9_texture_incref(texture); } static ULONG WINAPI d3d9_texture_3d_Release(IDirect3DVolumeTexture9 *iface) { struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); return d3d9_texture_decref(texture); } static HRESULT WINAPI d3d9_texture_3d_GetDevice(IDirect3DVolumeTexture9 *iface, IDirect3DDevice9 **device) { struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); TRACE("iface %p, device %p.\n", iface, device); *device = (IDirect3DDevice9 *)&texture->parent_device->IDirect3DDevice9Ex_iface; IDirect3DDevice9_AddRef(*device); TRACE("Returning device %p.\n", *device); return D3D_OK; } static HRESULT WINAPI d3d9_texture_3d_SetPrivateData(IDirect3DVolumeTexture9 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags) { struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n", iface, debugstr_guid(guid), data, data_size, flags); return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags); } static HRESULT WINAPI d3d9_texture_3d_GetPrivateData(IDirect3DVolumeTexture9 *iface, REFGUID guid, void *data, DWORD *data_size) { struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(guid), data, data_size); return d3d9_resource_get_private_data(&texture->resource, guid, data, data_size); } static HRESULT WINAPI d3d9_texture_3d_FreePrivateData(IDirect3DVolumeTexture9 *iface, REFGUID guid) { struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); return d3d9_resource_free_private_data(&texture->resource, guid); } static DWORD WINAPI d3d9_texture_3d_SetPriority(IDirect3DVolumeTexture9 *iface, DWORD priority) { struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); struct wined3d_resource *resource; DWORD ret; TRACE("iface %p, priority %lu.\n", iface, priority); wined3d_mutex_lock(); resource = wined3d_texture_get_resource(d3d9_texture_get_draw_texture(texture)); ret = wined3d_resource_set_priority(resource, priority); wined3d_mutex_unlock(); return ret; } static DWORD WINAPI d3d9_texture_3d_GetPriority(IDirect3DVolumeTexture9 *iface) { struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); const struct wined3d_resource *resource; DWORD ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); resource = wined3d_texture_get_resource(d3d9_texture_get_draw_texture(texture)); ret = wined3d_resource_get_priority(resource); wined3d_mutex_unlock(); return ret; } static void WINAPI d3d9_texture_3d_PreLoad(IDirect3DVolumeTexture9 *iface) { struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); TRACE("iface %p.\n", iface); d3d9_texture_preload(texture); } static D3DRESOURCETYPE WINAPI d3d9_texture_3d_GetType(IDirect3DVolumeTexture9 *iface) { TRACE("iface %p.\n", iface); return D3DRTYPE_VOLUMETEXTURE; } static DWORD WINAPI d3d9_texture_3d_SetLOD(IDirect3DVolumeTexture9 *iface, DWORD lod) { struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); DWORD ret; TRACE("iface %p, lod %lu.\n", iface, lod); wined3d_mutex_lock(); ret = wined3d_texture_set_lod(d3d9_texture_get_draw_texture(texture), lod); wined3d_mutex_unlock(); return ret; } static DWORD WINAPI d3d9_texture_3d_GetLOD(IDirect3DVolumeTexture9 *iface) { struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); DWORD ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = wined3d_texture_get_lod(d3d9_texture_get_draw_texture(texture)); wined3d_mutex_unlock(); return ret; } static DWORD WINAPI d3d9_texture_3d_GetLevelCount(IDirect3DVolumeTexture9 *iface) { struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); DWORD ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = wined3d_texture_get_level_count(texture->wined3d_texture); wined3d_mutex_unlock(); return ret; } static HRESULT WINAPI d3d9_texture_3d_SetAutoGenFilterType(IDirect3DVolumeTexture9 *iface, D3DTEXTUREFILTERTYPE filter_type) { TRACE("iface %p, filter_type %#x.\n", iface, filter_type); return D3DERR_INVALIDCALL; } static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_3d_GetAutoGenFilterType(IDirect3DVolumeTexture9 *iface) { TRACE("iface %p.\n", iface); return D3DTEXF_NONE; } static void WINAPI d3d9_texture_3d_GenerateMipSubLevels(IDirect3DVolumeTexture9 *iface) { TRACE("iface %p.\n", iface); } static HRESULT WINAPI d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9 *iface, UINT level, D3DVOLUME_DESC *desc) { struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); struct wined3d_sub_resource_desc wined3d_desc; HRESULT hr; TRACE("iface %p, level %u, desc %p.\n", iface, level, desc); wined3d_mutex_lock(); if (SUCCEEDED(hr = wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, level, &wined3d_desc))) { desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); desc->Type = D3DRTYPE_VOLUME; desc->Usage = texture->usage; desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage); desc->Width = wined3d_desc.width; desc->Height = wined3d_desc.height; desc->Depth = wined3d_desc.depth; } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9 *iface, UINT level, IDirect3DVolume9 **volume) { struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); struct d3d9_volume *volume_impl; TRACE("iface %p, level %u, volume %p.\n", iface, level, volume); wined3d_mutex_lock(); if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level))) { wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } *volume = &volume_impl->IDirect3DVolume9_iface; IDirect3DVolume9_AddRef(*volume); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9 *iface, UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) { struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); struct d3d9_volume *volume_impl; HRESULT hr; TRACE("iface %p, level %u, locked_box %p, box %p, flags %#lx.\n", iface, level, locked_box, box, flags); wined3d_mutex_lock(); if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level))) hr = D3DERR_INVALIDCALL; else hr = IDirect3DVolume9_LockBox(&volume_impl->IDirect3DVolume9_iface, locked_box, box, flags); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9 *iface, UINT level) { struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); struct d3d9_volume *volume_impl; HRESULT hr; TRACE("iface %p, level %u.\n", iface, level); wined3d_mutex_lock(); if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level))) hr = D3DERR_INVALIDCALL; else hr = IDirect3DVolume9_UnlockBox(&volume_impl->IDirect3DVolume9_iface); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_texture_3d_AddDirtyBox(IDirect3DVolumeTexture9 *iface, const D3DBOX *dirty_box) { struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); HRESULT hr; TRACE("iface %p, dirty_box %p.\n", iface, dirty_box); wined3d_mutex_lock(); hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, (const struct wined3d_box *)dirty_box); wined3d_mutex_unlock(); return hr; } static const IDirect3DVolumeTexture9Vtbl d3d9_texture_3d_vtbl = { /* IUnknown */ d3d9_texture_3d_QueryInterface, d3d9_texture_3d_AddRef, d3d9_texture_3d_Release, /* IDirect3DResource9 */ d3d9_texture_3d_GetDevice, d3d9_texture_3d_SetPrivateData, d3d9_texture_3d_GetPrivateData, d3d9_texture_3d_FreePrivateData, d3d9_texture_3d_SetPriority, d3d9_texture_3d_GetPriority, d3d9_texture_3d_PreLoad, d3d9_texture_3d_GetType, /* IDirect3DBaseTexture9 */ d3d9_texture_3d_SetLOD, d3d9_texture_3d_GetLOD, d3d9_texture_3d_GetLevelCount, d3d9_texture_3d_SetAutoGenFilterType, d3d9_texture_3d_GetAutoGenFilterType, d3d9_texture_3d_GenerateMipSubLevels, /* IDirect3DVolumeTexture9 */ d3d9_texture_3d_GetLevelDesc, d3d9_texture_3d_GetVolumeLevel, d3d9_texture_3d_LockBox, d3d9_texture_3d_UnlockBox, d3d9_texture_3d_AddDirtyBox, }; struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) { if (!iface) return NULL; if (iface->lpVtbl != (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_2d_vtbl && iface->lpVtbl != (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_cube_vtbl && iface->lpVtbl != (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_3d_vtbl) { WARN("%p is not a valid IDirect3DBaseTexture9 interface.\n", iface); return NULL; } return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface); } static void STDMETHODCALLTYPE d3d9_texture_wined3d_object_destroyed(void *parent) { struct d3d9_texture *texture = parent; /* If the texture was managed, release the sysmem copy now. */ if (texture->draw_texture) wined3d_texture_decref(texture->wined3d_texture); d3d9_resource_cleanup(&texture->resource); heap_free(texture); } static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops = { d3d9_texture_wined3d_object_destroyed, }; static HRESULT d3d9_texture_init(struct d3d9_texture *texture, struct d3d9_device *device, const struct wined3d_resource_desc *desc, D3DPOOL pool, DWORD usage, unsigned int layer_count, unsigned int level_count) { struct wined3d_adapter *wined3d_adapter; unsigned int output_idx; unsigned int flags = 0; HRESULT hr; if (pool == D3DPOOL_MANAGED && device->d3d_parent->extended) { WARN("Managed resources are not supported by d3d9ex devices.\n"); return D3DERR_INVALIDCALL; } d3d9_resource_init(&texture->resource); list_init(&texture->rtv_list); texture->usage = usage; if (desc->resource_type == WINED3D_RTYPE_TEXTURE_2D && is_gdi_compat_wined3dformat(desc->format)) flags |= WINED3D_TEXTURE_CREATE_GET_DC; if (pool == D3DPOOL_SYSTEMMEM || pool == D3DPOOL_MANAGED) flags |= WINED3D_TEXTURE_CREATE_RECORD_DIRTY_REGIONS; if (usage & D3DUSAGE_WRITEONLY) { WARN("Texture can't be created with the D3DUSAGE_WRITEONLY flags, returning D3DERR_INVALIDCALL.\n"); return D3DERR_INVALIDCALL; } if (usage & D3DUSAGE_AUTOGENMIPMAP) { if (desc->resource_type == WINED3D_RTYPE_TEXTURE_3D) { WARN("Texture can't be created with the D3DUSAGE_WRITEONLY flags, returning D3DERR_INVALIDCALL.\n"); return D3DERR_INVALIDCALL; } if (pool == D3DPOOL_SYSTEMMEM) { WARN("D3DUSAGE_AUTOGENMIPMAP texture can't be in D3DPOOL_SYSTEMMEM, returning D3DERR_INVALIDCALL.\n"); return D3DERR_INVALIDCALL; } if (level_count && level_count != 1) { WARN("D3DUSAGE_AUTOGENMIPMAP texture with %u level_count, returning D3DERR_INVALIDCALL.\n", level_count); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); output_idx = device->adapter_ordinal; wined3d_adapter = wined3d_output_get_adapter(device->d3d_parent->wined3d_outputs[output_idx]); hr = wined3d_check_device_format(device->d3d_parent->wined3d, wined3d_adapter, WINED3D_DEVICE_TYPE_HAL, WINED3DFMT_B8G8R8A8_UNORM, WINED3DUSAGE_QUERY_GENMIPMAP, WINED3D_BIND_SHADER_RESOURCE, WINED3D_RTYPE_TEXTURE_2D, desc->format); wined3d_mutex_unlock(); if (hr == D3D_OK) { flags |= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS; level_count = 0; } else { WARN("Mipmap autogeneration is not supported on wined3d format %#x, " "creating a texture with a single level.\n", desc->format); level_count = 1; } texture->autogen_filter_type = D3DTEXF_LINEAR; } else { texture->autogen_filter_type = D3DTEXF_NONE; } if (!level_count) level_count = wined3d_log2i(max(max(desc->width, desc->height), desc->depth)) + 1; wined3d_mutex_lock(); if (pool == D3DPOOL_MANAGED) { struct wined3d_resource_desc managed_desc = *desc; managed_desc.access = WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W; managed_desc.bind_flags = 0; if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &managed_desc, layer_count, level_count, flags, NULL, texture, &d3d9_null_wined3d_parent_ops, &texture->wined3d_texture))) { wined3d_mutex_unlock(); WARN("Failed to create sysmem texture, hr %#lx.\n", hr); return hr; } managed_desc.access = WINED3D_RESOURCE_ACCESS_GPU; managed_desc.bind_flags = desc->bind_flags; flags &= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS; if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &managed_desc, layer_count, level_count, flags, NULL, texture, &d3d9_texture_wined3d_parent_ops, &texture->draw_texture))) { wined3d_texture_decref(texture->wined3d_texture); wined3d_mutex_unlock(); WARN("Failed to create draw texture, hr %#lx.\n", hr); return hr; } } else { if (FAILED(hr = wined3d_texture_create(device->wined3d_device, desc, layer_count, level_count, flags, NULL, texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture))) { wined3d_mutex_unlock(); WARN("Failed to create wined3d texture, hr %#lx.\n", hr); return hr; } } wined3d_mutex_unlock(); texture->parent_device = device; IDirect3DDevice9Ex_AddRef(&texture->parent_device->IDirect3DDevice9Ex_iface); return D3D_OK; } HRESULT d3d9_texture_2d_init(struct d3d9_texture *texture, struct d3d9_device *device, unsigned int width, unsigned int height, unsigned int level_count, DWORD usage, D3DFORMAT format, D3DPOOL pool) { struct wined3d_resource_desc desc; desc.resource_type = WINED3D_RTYPE_TEXTURE_2D; desc.format = wined3dformat_from_d3dformat(format); desc.multisample_type = WINED3D_MULTISAMPLE_NONE; desc.multisample_quality = 0; desc.usage = wined3d_usage_from_d3d(pool, usage); desc.bind_flags = wined3d_bind_flags_from_d3d9_usage(usage) | WINED3D_BIND_SHADER_RESOURCE; desc.access = wined3daccess_from_d3dpool(pool, usage); desc.width = width; desc.height = height; desc.depth = 1; desc.size = 0; texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_2d_vtbl; return d3d9_texture_init(texture, device, &desc, pool, usage, 1, level_count); } HRESULT d3d9_texture_cube_init(struct d3d9_texture *texture, struct d3d9_device *device, unsigned int edge_length, unsigned int level_count, DWORD usage, D3DFORMAT format, D3DPOOL pool) { struct wined3d_resource_desc desc; desc.resource_type = WINED3D_RTYPE_TEXTURE_2D; desc.format = wined3dformat_from_d3dformat(format); desc.multisample_type = WINED3D_MULTISAMPLE_NONE; desc.multisample_quality = 0; desc.usage = wined3d_usage_from_d3d(pool, usage) | WINED3DUSAGE_LEGACY_CUBEMAP; desc.bind_flags = wined3d_bind_flags_from_d3d9_usage(usage) | WINED3D_BIND_SHADER_RESOURCE; desc.access = wined3daccess_from_d3dpool(pool, usage); desc.width = edge_length; desc.height = edge_length; desc.depth = 1; desc.size = 0; texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_cube_vtbl; return d3d9_texture_init(texture, device, &desc, pool, usage, 6, level_count); } HRESULT d3d9_texture_3d_init(struct d3d9_texture *texture, struct d3d9_device *device, unsigned int width, unsigned int height, unsigned int depth, unsigned int level_count, DWORD usage, D3DFORMAT format, D3DPOOL pool) { struct wined3d_resource_desc desc; /* In d3d9, 3D textures can't be used as rendertarget or depth/stencil buffer. */ if (usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) return D3DERR_INVALIDCALL; desc.resource_type = WINED3D_RTYPE_TEXTURE_3D; desc.format = wined3dformat_from_d3dformat(format); desc.multisample_type = WINED3D_MULTISAMPLE_NONE; desc.multisample_quality = 0; desc.usage = wined3d_usage_from_d3d(pool, usage); desc.bind_flags = wined3d_bind_flags_from_d3d9_usage(usage) | WINED3D_BIND_SHADER_RESOURCE; desc.access = wined3daccess_from_d3dpool(pool, usage); desc.width = width; desc.height = height; desc.depth = depth; desc.size = 0; texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_3d_vtbl; return d3d9_texture_init(texture, device, &desc, pool, usage, 1, level_count); }