/* * Copyright 2022 Ziqing Hui for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ import "d2d1effects_1.idl"; cpp_quote("DEFINE_GUID(CLSID_D2D1Grayscale, 0x36dde0eb,0x3725,0x42e0,0x83,0x6d,0x52,0xfb,0x20,0xae,0xe6,0x44);") cpp_quote("DEFINE_GUID(CLSID_D2D1HighlightsShadows, 0xcadc8384,0x323f,0x4c7e,0xa3,0x61,0x2e,0x2b,0x24,0xdf,0x6e,0xe4);") typedef enum D2D1_HIGHLIGHTSANDSHADOWS_PROP { D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS = 0x0, D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS = 0x1, D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY = 0x2, D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA = 0x3, D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS = 0x4, D2D1_HIGHLIGHTSANDSHADOWS_PROP_FORCE_DWORD = 0xffffffff } D2D1_HIGHLIGHTSANDSHADOWS_PROP; typedef enum D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA { D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_LINEAR = 0x0, D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_SRGB = 0x1, D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_FORCE_DWORD = 0xffffffff } D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA;