/* * Wine server objects * * Copyright (C) 1998 Alexandre Julliard */ #ifndef __WINE_SERVER_OBJECT_H #define __WINE_SERVER_OBJECT_H #ifndef __WINE_SERVER__ #error This file can only be used in the Wine server #endif #include #include "server.h" #include "server/request.h" /* kernel objects */ struct object; struct object_name; struct thread; struct object_ops { void (*dump)(struct object *,int); /* dump the object (for debugging) */ int (*signaled)(struct object *,struct thread *); /* is object signaled? */ int (*satisfied)(struct object *,struct thread *); /* wait satisfied; return 1 if abandoned */ void (*destroy)(struct object *); /* destroy on refcount == 0 */ }; struct object { unsigned int refcount; const struct object_ops *ops; struct wait_queue_entry *head; struct wait_queue_entry *tail; struct object_name *name; }; extern void *mem_alloc( size_t size ); /* malloc wrapper */ extern struct object *create_named_object( const char *name, const struct object_ops *ops, size_t size ); extern int init_object( struct object *obj, const struct object_ops *ops, const char *name ); /* grab/release_object can take any pointer, but you better make sure */ /* that the thing pointed to starts with a struct object... */ extern struct object *grab_object( void *obj ); extern void release_object( void *obj ); extern struct object *find_object( const char *name ); /* request handlers */ struct iovec; struct thread; extern void call_req_handler( struct thread *thread, enum request req, void *data, int len, int fd ); extern void call_timeout_handler( struct thread *thread ); extern void call_kill_handler( struct thread *thread, int exit_code ); extern void trace_request( enum request req, void *data, int len, int fd ); extern void trace_timeout(void); extern void trace_kill( int exit_code ); extern void trace_reply( struct thread *thread, int type, int pass_fd, struct iovec *vec, int veclen ); /* socket functions */ extern int add_client( int client_fd, struct thread *self ); extern void remove_client( int client_fd, int exit_code ); extern int get_initial_client_fd(void); extern void set_timeout( int client_fd, struct timeval *when ); extern int send_reply_v( int client_fd, int type, int pass_fd, struct iovec *vec, int veclen ); /* process functions */ struct process; extern struct process *create_process(void); extern struct process *get_process_from_id( void *id ); extern struct process *get_process_from_handle( int handle, unsigned int access ); extern void add_process_thread( struct process *process, struct thread *thread ); extern void remove_process_thread( struct process *process, struct thread *thread ); extern void kill_process( struct process *process, int exit_code ); extern void get_process_info( struct process *process, struct get_process_info_reply *reply ); /* handle functions */ /* alloc_handle takes a void *obj for convenience, but you better make sure */ /* that the thing pointed to starts with a struct object... */ extern int alloc_handle( struct process *process, void *obj, unsigned int access, int inherit ); extern int close_handle( struct process *process, int handle ); extern int set_handle_info( struct process *process, int handle, int mask, int flags ); extern struct object *get_handle_obj( struct process *process, int handle, unsigned int access, const struct object_ops *ops ); extern int duplicate_handle( struct process *src, int src_handle, struct process *dst, int dst_handle, unsigned int access, int inherit, int options ); extern int open_object( const char *name, const struct object_ops *ops, unsigned int access, int inherit ); /* event functions */ extern struct object *create_event( const char *name, int manual_reset, int initial_state ); extern int open_event( unsigned int access, int inherit, const char *name ); extern int pulse_event( int handle ); extern int set_event( int handle ); extern int reset_event( int handle ); /* mutex functions */ extern struct object *create_mutex( const char *name, int owned ); extern int open_mutex( unsigned int access, int inherit, const char *name ); extern int release_mutex( int handle ); extern void abandon_mutexes( struct thread *thread ); /* semaphore functions */ extern struct object *create_semaphore( const char *name, unsigned int initial, unsigned int max ); extern int open_semaphore( unsigned int access, int inherit, const char *name ); extern int release_semaphore( int handle, unsigned int count, unsigned int *prev_count ); extern int debug_level; #endif /* __WINE_SERVER_OBJECT_H */