/* * Copyright 2022 Paul Gofman for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifdef __WIDL__ #pragma winrt ns_prefix #endif #ifndef DO_NO_IMPORTS import "inspectable.idl"; import "eventtoken.idl"; import "windowscontracts.idl"; import "windows.foundation.idl"; #endif namespace Windows.Gaming.UI { runtimeclass GameBar; [ contract(Windows.Foundation.UniversalApiContract, 2.0), exclusiveto(Windows.Gaming.UI.GameBar), uuid(1db9a292-cc78-4173-be45-b61e67283ea7) ] interface IGameBarStatics : IInspectable { [eventadd] HRESULT VisibilityChanged([in] Windows.Foundation.EventHandler *handler, [out, retval] EventRegistrationToken *token); [eventremove] HRESULT VisibilityChanged([in] EventRegistrationToken token); [eventadd] HRESULT IsInputRedirectedChanged([in] Windows.Foundation.EventHandler *handler, [out, retval] EventRegistrationToken *token); [eventremove] HRESULT IsInputRedirectedChanged([in] EventRegistrationToken token); [propget] HRESULT Visible([out, retval] boolean *value); [propget] HRESULT IsInputRedirected([out, retval] boolean *value); } [ contract(Windows.Foundation.UniversalApiContract, 2.0), marshaling_behavior(agile), static(Windows.Gaming.UI.IGameBarStatics, Windows.Foundation.UniversalApiContract, 2.0), threading(both) ] runtimeclass GameBar { } }