/* * Some unit tests for d3d functions * * Copyright (C) 2005 Antoine Chavasse * Copyright (C) 2006,2011 Stefan Dösinger for CodeWeavers * Copyright (C) 2008 Alexander Dorofeyev * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include "wine/test.h" #include #include "initguid.h" #include "ddraw.h" #include "d3d.h" #include "unknwn.h" static IDirectDraw7 *lpDD; static IDirect3D7 *lpD3D; static IDirectDrawSurface7 *lpDDS; static IDirectDrawSurface7 *lpDDSdepth; static IDirect3DDevice7 *lpD3DDevice; static IDirect3DVertexBuffer7 *lpVBufSrc; static IDirectDraw *DirectDraw1 = NULL; static IDirectDrawSurface *Surface1 = NULL; static IDirect3D *Direct3D1 = NULL; static IDirect3DDevice *Direct3DDevice1 = NULL; static IDirect3DExecuteBuffer *ExecuteBuffer = NULL; static IDirect3DViewport *Viewport = NULL; static IDirect3DLight *Light = NULL; typedef struct { int total; int rgb; int hal; int tnlhal; int unk; } D3D7ETest; typedef struct { HRESULT desired_ret; int total; } D3D7ECancelTest; #define MAX_ENUMERATION_COUNT 10 typedef struct { unsigned int count; char *callback_description_ptrs[MAX_ENUMERATION_COUNT]; char callback_description_strings[MAX_ENUMERATION_COUNT][100]; char *callback_name_ptrs[MAX_ENUMERATION_COUNT]; char callback_name_strings[MAX_ENUMERATION_COUNT][100]; } D3D7ELifetimeTest; static HRESULT (WINAPI *pDirectDrawCreateEx)(GUID *driver_guid, void **ddraw, REFIID interface_iid, IUnknown *outer); static void init_function_pointers(void) { HMODULE hmod = GetModuleHandleA("ddraw.dll"); pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx"); } static ULONG getRefcount(IUnknown *iface) { IUnknown_AddRef(iface); return IUnknown_Release(iface); } static HRESULT WINAPI SurfaceCounter(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *desc, void *context) { UINT *num = context; (*num)++; IDirectDrawSurface_Release(surface); return DDENUMRET_OK; } static BOOL CreateDirect3D(void) { HRESULT rc; DDSURFACEDESC2 ddsd; UINT num; rc = pDirectDrawCreateEx(NULL, (void**)&lpDD, &IID_IDirectDraw7, NULL); ok(rc==DD_OK || rc==DDERR_NODIRECTDRAWSUPPORT, "Got hr %#lx.\n", rc); if (!lpDD) { trace("DirectDrawCreateEx() failed with an error %#lx\n", rc); return FALSE; } rc = IDirectDraw7_SetCooperativeLevel(lpDD, NULL, DDSCL_NORMAL); ok(rc==DD_OK, "Got hr %#lx.\n", rc); rc = IDirectDraw7_QueryInterface(lpDD, &IID_IDirect3D7, (void**) &lpD3D); if (rc == E_NOINTERFACE) { IDirectDraw7_Release(lpDD); return FALSE; } ok(rc==DD_OK, "Got hr %#lx.\n", rc); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; ddsd.dwWidth = 256; ddsd.dwHeight = 256; rc = IDirectDraw7_CreateSurface(lpDD, &ddsd, &lpDDS, NULL); if (FAILED(rc)) { IDirect3D7_Release(lpD3D); IDirectDraw7_Release(lpDD); return FALSE; } num = 0; IDirectDraw7_EnumSurfaces(lpDD, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST, NULL, &num, SurfaceCounter); ok(num == 1, "Has %d surfaces, expected 1\n", num); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat); U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_ZBUFFER; U1(U4(ddsd).ddpfPixelFormat).dwZBufferBitDepth = 16; U3(U4(ddsd).ddpfPixelFormat).dwZBitMask = 0x0000FFFF; ddsd.dwWidth = 256; ddsd.dwHeight = 256; rc = IDirectDraw7_CreateSurface(lpDD, &ddsd, &lpDDSdepth, NULL); ok(rc==DD_OK, "Got hr %#lx.\n", rc); if (FAILED(rc)) { lpDDSdepth = NULL; } else { rc = IDirectDrawSurface_AddAttachedSurface(lpDDS, lpDDSdepth); ok(rc == DD_OK, "Got hr %#lx.\n", rc); if (FAILED(rc)) { IDirectDrawSurface7_Release(lpDDSdepth); IDirectDrawSurface7_Release(lpDDS); IDirect3D7_Release(lpD3D); IDirectDraw7_Release(lpDD); return FALSE; } } rc = IDirect3D7_CreateDevice(lpD3D, &IID_IDirect3DTnLHalDevice, lpDDS, &lpD3DDevice); ok(rc==D3D_OK || rc==DDERR_NOPALETTEATTACHED || rc==E_OUTOFMEMORY, "Got hr %#lx.\n", rc); if (!lpD3DDevice) { trace("IDirect3D7::CreateDevice() for a TnL Hal device failed with an error %#lx, trying HAL\n", rc); rc = IDirect3D7_CreateDevice(lpD3D, &IID_IDirect3DHALDevice, lpDDS, &lpD3DDevice); if (!lpD3DDevice) { trace("IDirect3D7::CreateDevice() for a HAL device failed with an error %#lx, trying RGB\n", rc); rc = IDirect3D7_CreateDevice(lpD3D, &IID_IDirect3DRGBDevice, lpDDS, &lpD3DDevice); if (!lpD3DDevice) { trace("IDirect3D7::CreateDevice() for a RGB device failed with an error %#lx, giving up\n", rc); if (lpDDSdepth) IDirectDrawSurface7_Release(lpDDSdepth); IDirectDrawSurface7_Release(lpDDS); IDirect3D7_Release(lpD3D); IDirectDraw7_Release(lpDD); return FALSE; } } } return TRUE; } static void ReleaseDirect3D(void) { if (lpD3DDevice != NULL) { IDirect3DDevice7_Release(lpD3DDevice); lpD3DDevice = NULL; } if (lpDDSdepth != NULL) { IDirectDrawSurface_Release(lpDDSdepth); lpDDSdepth = NULL; } if (lpDDS != NULL) { IDirectDrawSurface_Release(lpDDS); lpDDS = NULL; } if (lpD3D != NULL) { IDirect3D7_Release(lpD3D); lpD3D = NULL; } if (lpDD != NULL) { IDirectDraw7_Release(lpDD); lpDD = NULL; } } static void LightTest(void) { HRESULT rc; D3DLIGHT7 light; D3DLIGHT7 defaultlight; BOOL bEnabled = FALSE; float one = 1.0f; float zero= 0.0f; D3DMATERIAL7 mat; BOOL enabled; unsigned int i; D3DDEVICEDESC7 caps; /* Set a few lights with funky indices. */ memset(&light, 0, sizeof(light)); light.dltType = D3DLIGHT_DIRECTIONAL; U1(light.dcvDiffuse).r = 0.5f; U2(light.dcvDiffuse).g = 0.6f; U3(light.dcvDiffuse).b = 0.7f; U2(light.dvDirection).y = 1.f; rc = IDirect3DDevice7_SetLight(lpD3DDevice, 5, &light); ok(rc==D3D_OK, "Got hr %#lx.\n", rc); rc = IDirect3DDevice7_SetLight(lpD3DDevice, 10, &light); ok(rc==D3D_OK, "Got hr %#lx.\n", rc); rc = IDirect3DDevice7_SetLight(lpD3DDevice, 45, &light); ok(rc==D3D_OK, "Got hr %#lx.\n", rc); /* Try to retrieve a light beyond the indices of the lights that have been set. */ rc = IDirect3DDevice7_GetLight(lpD3DDevice, 50, &light); ok(rc==DDERR_INVALIDPARAMS, "Got hr %#lx.\n", rc); rc = IDirect3DDevice7_GetLight(lpD3DDevice, 2, &light); ok(rc==DDERR_INVALIDPARAMS, "Got hr %#lx.\n", rc); /* Try to retrieve one of the lights that have been set */ rc = IDirect3DDevice7_GetLight(lpD3DDevice, 10, &light); ok(rc==D3D_OK, "Got hr %#lx.\n", rc); /* Enable a light that have been previously set. */ rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 10, TRUE); ok(rc==D3D_OK, "Got hr %#lx.\n", rc); /* Enable some lights that have not been previously set, and verify that they have been initialized with proper default values. */ memset(&defaultlight, 0, sizeof(D3DLIGHT7)); defaultlight.dltType = D3DLIGHT_DIRECTIONAL; U1(defaultlight.dcvDiffuse).r = 1.f; U2(defaultlight.dcvDiffuse).g = 1.f; U3(defaultlight.dcvDiffuse).b = 1.f; U3(defaultlight.dvDirection).z = 1.f; rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 20, TRUE); ok(rc==D3D_OK, "Got hr %#lx.\n", rc); memset(&light, 0, sizeof(D3DLIGHT7)); rc = IDirect3DDevice7_GetLight(lpD3DDevice, 20, &light); ok(rc==D3D_OK, "Got hr %#lx.\n", rc); ok(!memcmp(&light, &defaultlight, sizeof(D3DLIGHT7)), "light data doesn't match expected default values\n" ); rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 50, TRUE); ok(rc==D3D_OK, "Got hr %#lx.\n", rc); memset(&light, 0, sizeof(D3DLIGHT7)); rc = IDirect3DDevice7_GetLight(lpD3DDevice, 50, &light); ok(rc==D3D_OK, "Got hr %#lx.\n", rc); ok(!memcmp(&light, &defaultlight, sizeof(D3DLIGHT7)), "light data doesn't match expected default values\n" ); /* Disable one of the light that have been previously enabled. */ rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 20, FALSE); ok(rc==D3D_OK, "Got hr %#lx.\n", rc); /* Try to retrieve the enable status of some lights */ /* Light 20 is supposed to be disabled */ rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 20, &bEnabled ); ok(rc==D3D_OK, "Got hr %#lx.\n", rc); ok(!bEnabled, "GetLightEnable says the light is enabled\n"); /* Light 10 is supposed to be enabled */ bEnabled = FALSE; rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 10, &bEnabled ); ok(rc==D3D_OK, "Got hr %#lx.\n", rc); ok(bEnabled, "GetLightEnable says the light is disabled\n"); /* Light 80 has not been set */ rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 80, &bEnabled ); ok(rc==DDERR_INVALIDPARAMS, "Got hr %#lx.\n", rc); /* Light 23 has not been set */ rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 23, &bEnabled ); ok(rc==DDERR_INVALIDPARAMS, "Got hr %#lx.\n", rc); /* Set some lights with invalid parameters */ memset(&light, 0, sizeof(D3DLIGHT7)); light.dltType = 0; U1(light.dcvDiffuse).r = 1.f; U2(light.dcvDiffuse).g = 1.f; U3(light.dcvDiffuse).b = 1.f; U3(light.dvDirection).z = 1.f; rc = IDirect3DDevice7_SetLight(lpD3DDevice, 100, &light); ok(rc==DDERR_INVALIDPARAMS, "Got hr %#lx.\n", rc); memset(&light, 0, sizeof(D3DLIGHT7)); light.dltType = 12345; U1(light.dcvDiffuse).r = 1.f; U2(light.dcvDiffuse).g = 1.f; U3(light.dcvDiffuse).b = 1.f; U3(light.dvDirection).z = 1.f; rc = IDirect3DDevice7_SetLight(lpD3DDevice, 101, &light); ok(rc==DDERR_INVALIDPARAMS, "Got hr %#lx.\n", rc); rc = IDirect3DDevice7_SetLight(lpD3DDevice, 102, NULL); ok(rc==DDERR_INVALIDPARAMS, "Got hr %#lx.\n", rc); memset(&light, 0, sizeof(D3DLIGHT7)); light.dltType = D3DLIGHT_SPOT; U1(light.dcvDiffuse).r = 1.f; U2(light.dcvDiffuse).g = 1.f; U3(light.dcvDiffuse).b = 1.f; U3(light.dvDirection).z = 1.f; light.dvAttenuation0 = -one / zero; /* -INFINITY */ rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); ok(rc==DDERR_INVALIDPARAMS, "Got hr %#lx.\n", rc); light.dvAttenuation0 = -1.0; rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); ok(rc==DDERR_INVALIDPARAMS, "Got hr %#lx.\n", rc); light.dvAttenuation0 = 0.0; rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); ok(rc==D3D_OK, "Got hr %#lx.\n", rc); light.dvAttenuation0 = 1.0; rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); ok(rc==D3D_OK, "Got hr %#lx.\n", rc); light.dvAttenuation0 = one / zero; /* +INFINITY */ rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); ok(rc==D3D_OK, "Got hr %#lx.\n", rc); light.dvAttenuation0 = zero / zero; /* NaN */ rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); ok(rc==D3D_OK || broken(rc==DDERR_INVALIDPARAMS), "Got hr %#lx.\n", rc); /* Directional light ignores attenuation */ light.dltType = D3DLIGHT_DIRECTIONAL; light.dvAttenuation0 = -1.0; rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); ok(rc==D3D_OK, "Got hr %#lx.\n", rc); memset(&mat, 0, sizeof(mat)); rc = IDirect3DDevice7_SetMaterial(lpD3DDevice, &mat); ok(rc == D3D_OK, "Got hr %#lx.\n", rc); U4(mat).power = 129.0; rc = IDirect3DDevice7_SetMaterial(lpD3DDevice, &mat); ok(rc == D3D_OK, "Got hr %#lx.\n", rc); memset(&mat, 0, sizeof(mat)); rc = IDirect3DDevice7_GetMaterial(lpD3DDevice, &mat); ok(rc == D3D_OK, "Got hr %#lx.\n", rc); ok(U4(mat).power == 129, "Returned power is %f\n", U4(mat).power); U4(mat).power = -1.0; rc = IDirect3DDevice7_SetMaterial(lpD3DDevice, &mat); ok(rc == D3D_OK, "Got hr %#lx.\n", rc); memset(&mat, 0, sizeof(mat)); rc = IDirect3DDevice7_GetMaterial(lpD3DDevice, &mat); ok(rc == D3D_OK, "Got hr %#lx.\n", rc); ok(U4(mat).power == -1, "Returned power is %f\n", U4(mat).power); memset(&caps, 0, sizeof(caps)); rc = IDirect3DDevice7_GetCaps(lpD3DDevice, &caps); ok(rc == D3D_OK, "Got hr %#lx.\n", rc); if ( caps.dwMaxActiveLights == (DWORD) -1) { /* Some cards without T&L Support return -1 (Examples: Voodoo Banshee, RivaTNT / NV4) */ skip("T&L not supported\n"); return; } for(i = 1; i <= caps.dwMaxActiveLights; i++) { rc = IDirect3DDevice7_LightEnable(lpD3DDevice, i, TRUE); ok(rc == D3D_OK, "Enabling light %u failed with %#lx\n", i, rc); rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, i, &enabled); ok(rc == D3D_OK, "GetLightEnable on light %u failed with %#lx\n", i, rc); ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled"); } /* TODO: Test the rendering results in this situation */ rc = IDirect3DDevice7_LightEnable(lpD3DDevice, i + 1, TRUE); ok(rc == D3D_OK, "Got hr %#lx.\n", rc); rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, i + 1, &enabled); ok(rc == D3D_OK, "GetLightEnable on light %u failed with %#lx\n", i + 1, rc); ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled"); rc = IDirect3DDevice7_LightEnable(lpD3DDevice, i + 1, FALSE); ok(rc == D3D_OK, "Got hr %#lx.\n", rc); for(i = 1; i <= caps.dwMaxActiveLights; i++) { rc = IDirect3DDevice7_LightEnable(lpD3DDevice, i, FALSE); ok(rc == D3D_OK, "Disabling light %u failed with %#lx\n", i, rc); } } static void SceneTest(void) { HRESULT hr; /* Test an EndScene without BeginScene. Should return an error */ hr = IDirect3DDevice7_EndScene(lpD3DDevice); ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "Got hr %#lx.\n", hr); /* Test a normal BeginScene / EndScene pair, this should work */ hr = IDirect3DDevice7_BeginScene(lpD3DDevice); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); if (SUCCEEDED(hr)) { hr = IDirect3DDevice7_EndScene(lpD3DDevice); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); } if (lpDDSdepth) { DDBLTFX fx; memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); hr = IDirectDrawSurface7_Blt(lpDDSdepth, NULL, NULL, NULL, DDBLT_DEPTHFILL, &fx); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); hr = IDirect3DDevice7_BeginScene(lpD3DDevice); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); if (SUCCEEDED(hr)) { hr = IDirectDrawSurface7_Blt(lpDDSdepth, NULL, NULL, NULL, DDBLT_DEPTHFILL, &fx); ok(hr == D3D_OK || broken(hr == E_FAIL), "Got hr %#lx.\n", hr); hr = IDirect3DDevice7_EndScene(lpD3DDevice); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); } } else { skip("Depth stencil creation failed at startup, skipping depthfill test\n"); } /* Test another EndScene without having begun a new scene. Should return an error */ hr = IDirect3DDevice7_EndScene(lpD3DDevice); ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "Got hr %#lx.\n", hr); /* Two nested BeginScene and EndScene calls */ hr = IDirect3DDevice7_BeginScene(lpD3DDevice); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); hr = IDirect3DDevice7_BeginScene(lpD3DDevice); ok(hr == D3DERR_SCENE_IN_SCENE, "Got hr %#lx.\n", hr); hr = IDirect3DDevice7_EndScene(lpD3DDevice); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); hr = IDirect3DDevice7_EndScene(lpD3DDevice); ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "Got hr %#lx.\n", hr); /* TODO: Verify that blitting works in the same way as in d3d9 */ } static HRESULT WINAPI enumDevicesCallbackTest7(char *DeviceDescription, char *DeviceName, D3DDEVICEDESC7 *lpdd7, void *Context) { D3D7ETest *d3d7et = Context; if(IsEqualGUID(&lpdd7->deviceGUID, &IID_IDirect3DRGBDevice)) d3d7et->rgb++; else if(IsEqualGUID(&lpdd7->deviceGUID, &IID_IDirect3DHALDevice)) d3d7et->hal++; else if(IsEqualGUID(&lpdd7->deviceGUID, &IID_IDirect3DTnLHalDevice)) d3d7et->tnlhal++; else d3d7et->unk++; d3d7et->total++; return DDENUMRET_OK; } static HRESULT WINAPI enumDevicesCancelTest7(char *DeviceDescription, char *DeviceName, D3DDEVICEDESC7 *lpdd7, void *Context) { D3D7ECancelTest *d3d7et = Context; d3d7et->total++; return d3d7et->desired_ret; } static HRESULT WINAPI enumDevicesLifetimeTest7(char *DeviceDescription, char *DeviceName, D3DDEVICEDESC7 *lpdd7, void *Context) { D3D7ELifetimeTest *ctx = Context; if (ctx->count == MAX_ENUMERATION_COUNT) { ok(0, "Enumerated too many devices for context in callback\n"); return DDENUMRET_CANCEL; } ctx->callback_description_ptrs[ctx->count] = DeviceDescription; strcpy(ctx->callback_description_strings[ctx->count], DeviceDescription); ctx->callback_name_ptrs[ctx->count] = DeviceName; strcpy(ctx->callback_name_strings[ctx->count], DeviceName); ctx->count++; return DDENUMRET_OK; } /* Check the deviceGUID of devices enumerated by IDirect3D7_EnumDevices. */ static void D3D7EnumTest(void) { HRESULT hr; D3D7ETest d3d7et; D3D7ECancelTest d3d7_cancel_test; hr = IDirect3D7_EnumDevices(lpD3D, NULL, NULL); ok(hr == DDERR_INVALIDPARAMS, "Got hr %#lx.\n", hr); memset(&d3d7et, 0, sizeof(d3d7et)); hr = IDirect3D7_EnumDevices(lpD3D, enumDevicesCallbackTest7, &d3d7et); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); /* A couple of games (Delta Force LW and TFD) rely on this behaviour */ ok(d3d7et.tnlhal < d3d7et.total, "TnLHal device enumerated as only device.\n"); /* We make two additional assumptions. */ ok(d3d7et.rgb, "No RGB Device enumerated.\n"); if(d3d7et.tnlhal) ok(d3d7et.hal, "TnLHal device enumerated, but no Hal device found.\n"); d3d7_cancel_test.desired_ret = DDENUMRET_CANCEL; d3d7_cancel_test.total = 0; hr = IDirect3D7_EnumDevices(lpD3D, enumDevicesCancelTest7, &d3d7_cancel_test); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); ok(d3d7_cancel_test.total == 1, "Enumerated a total of %u devices\n", d3d7_cancel_test.total); /* An enumeration callback can return any value besides DDENUMRET_OK to stop enumeration. */ d3d7_cancel_test.desired_ret = E_INVALIDARG; d3d7_cancel_test.total = 0; hr = IDirect3D7_EnumDevices(lpD3D, enumDevicesCancelTest7, &d3d7_cancel_test); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); ok(d3d7_cancel_test.total == 1, "Enumerated a total of %u devices\n", d3d7_cancel_test.total); } static void D3D7EnumLifetimeTest(void) { D3D7ELifetimeTest ctx, ctx2; HRESULT hr; unsigned int i; ctx.count = 0; hr = IDirect3D7_EnumDevices(lpD3D, enumDevicesLifetimeTest7, &ctx); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); /* The enumeration strings remain valid even after IDirect3D7_EnumDevices finishes. */ for (i = 0; i < ctx.count; i++) { ok(!strcmp(ctx.callback_description_ptrs[i], ctx.callback_description_strings[i]), "Got '%s' and '%s'\n", ctx.callback_description_ptrs[i], ctx.callback_description_strings[i]); ok(!strcmp(ctx.callback_name_ptrs[i], ctx.callback_name_strings[i]), "Got '%s' and '%s'\n", ctx.callback_name_ptrs[i], ctx.callback_name_strings[i]); } ctx2.count = 0; hr = IDirect3D7_EnumDevices(lpD3D, enumDevicesLifetimeTest7, &ctx2); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); /* The enumeration strings and their order are identical across enumerations. */ ok(ctx.count == ctx2.count, "Enumerated %u and %u devices\n", ctx.count, ctx2.count); if (ctx.count == ctx2.count) { for (i = 0; i < ctx.count; i++) { ok(ctx.callback_description_ptrs[i] == ctx2.callback_description_ptrs[i], "Unequal description pointers %p and %p\n", ctx.callback_description_ptrs[i], ctx2.callback_description_ptrs[i]); ok(!strcmp(ctx.callback_description_strings[i], ctx2.callback_description_strings[i]), "Got '%s' and '%s'\n", ctx.callback_description_strings[i], ctx2.callback_description_strings[i]); ok(ctx.callback_name_ptrs[i] == ctx2.callback_name_ptrs[i], "Unequal name pointers %p and %p\n", ctx.callback_name_ptrs[i], ctx2.callback_name_ptrs[i]); ok(!strcmp(ctx.callback_name_strings[i], ctx2.callback_name_strings[i]), "Got '%s' and '%s'\n", ctx.callback_name_strings[i], ctx2.callback_name_strings[i]); } } /* Try altering the contents of the enumeration strings. */ for (i = 0; i < ctx2.count; i++) { strcpy(ctx2.callback_description_ptrs[i], "Fake Description"); strcpy(ctx2.callback_name_ptrs[i], "Fake Device"); } ctx2.count = 0; hr = IDirect3D7_EnumDevices(lpD3D, enumDevicesLifetimeTest7, &ctx2); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); /* The original contents of the enumeration strings are not restored. */ ok(ctx.count == ctx2.count, "Enumerated %u and %u devices\n", ctx.count, ctx2.count); if (ctx.count == ctx2.count) { for (i = 0; i < ctx.count; i++) { ok(ctx.callback_description_ptrs[i] == ctx2.callback_description_ptrs[i], "Unequal description pointers %p and %p\n", ctx.callback_description_ptrs[i], ctx2.callback_description_ptrs[i]); ok(strcmp(ctx.callback_description_strings[i], ctx2.callback_description_strings[i]) != 0, "Got '%s' and '%s'\n", ctx.callback_description_strings[i], ctx2.callback_description_strings[i]); ok(ctx.callback_name_ptrs[i] == ctx2.callback_name_ptrs[i], "Unequal name pointers %p and %p\n", ctx.callback_name_ptrs[i], ctx2.callback_name_ptrs[i]); ok(strcmp(ctx.callback_name_strings[i], ctx2.callback_name_strings[i]) != 0, "Got '%s' and '%s'\n", ctx.callback_name_strings[i], ctx2.callback_name_strings[i]); } } } struct v_in { float x, y, z; }; struct v_out { float x, y, z, rhw; }; static BOOL D3D1_createObjects(void) { HRESULT hr; DDSURFACEDESC ddsd; D3DEXECUTEBUFFERDESC desc; D3DVIEWPORT vp_data; /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */ hr = DirectDrawCreate(NULL, &DirectDraw1, NULL); ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "Got hr %#lx.\n", hr); if (!DirectDraw1) { return FALSE; } hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, NULL, DDSCL_NORMAL); ok(hr==DD_OK, "Got hr %#lx.\n", hr); hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirect3D, (void**) &Direct3D1); if (hr == E_NOINTERFACE) return FALSE; ok(hr==DD_OK, "Got hr %#lx.\n", hr); if (!Direct3D1) { return FALSE; } memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; ddsd.dwWidth = 256; ddsd.dwHeight = 256; IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Surface1, NULL); if (!Surface1) { skip("DDSCAPS_3DDEVICE surface not available\n"); return FALSE; } hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DRGBDevice, (void **) &Direct3DDevice1); ok(hr==D3D_OK || hr==DDERR_NOPALETTEATTACHED || hr==E_OUTOFMEMORY, "Got hr %#lx.\n", hr); if(!Direct3DDevice1) { return FALSE; } memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS; desc.dwCaps = D3DDEBCAPS_VIDEOMEMORY; desc.dwBufferSize = 128; desc.lpData = NULL; hr = IDirect3DDevice_CreateExecuteBuffer(Direct3DDevice1, &desc, &ExecuteBuffer, NULL); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); if(!ExecuteBuffer) { return FALSE; } hr = IDirect3D_CreateViewport(Direct3D1, &Viewport, NULL); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); if(!Viewport) { return FALSE; } hr = IDirect3DViewport_Initialize(Viewport, Direct3D1); ok(hr == DDERR_ALREADYINITIALIZED, "Got hr %#lx.\n", hr); hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); vp_data.dwSize = sizeof(vp_data); vp_data.dwX = 0; vp_data.dwY = 0; vp_data.dwWidth = 256; vp_data.dwHeight = 256; vp_data.dvScaleX = 1; vp_data.dvScaleY = 1; vp_data.dvMaxX = 256; vp_data.dvMaxY = 256; vp_data.dvMinZ = 0; vp_data.dvMaxZ = 1; hr = IDirect3DViewport_SetViewport(Viewport, &vp_data); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); hr = IDirect3D_CreateLight(Direct3D1, &Light, NULL); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); if (!Light) return FALSE; return TRUE; } static void D3D1_releaseObjects(void) { if (Light) IDirect3DLight_Release(Light); if (Viewport) IDirect3DViewport_Release(Viewport); if (ExecuteBuffer) IDirect3DExecuteBuffer_Release(ExecuteBuffer); if (Direct3DDevice1) IDirect3DDevice_Release(Direct3DDevice1); if (Surface1) IDirectDrawSurface_Release(Surface1); if (Direct3D1) IDirect3D_Release(Direct3D1); if (DirectDraw1) IDirectDraw_Release(DirectDraw1); } static void ViewportTest(void) { HRESULT hr; IDirect3DViewport2 *Viewport2; IDirect3DViewport3 *Viewport3; D3DVIEWPORT vp1_data, ret_vp1_data; D3DVIEWPORT2 vp2_data, ret_vp2_data; float infinity; *(DWORD*)&infinity = 0x7f800000; hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); hr = IDirect3DViewport_QueryInterface(Viewport, &IID_IDirect3DViewport2, (void**) &Viewport2); ok(hr==D3D_OK, "Got hr %#lx.\n", hr); ok(Viewport2 == (IDirect3DViewport2 *)Viewport, "IDirect3DViewport2 iface different from IDirect3DViewport\n"); hr = IDirect3DViewport_QueryInterface(Viewport, &IID_IDirect3DViewport3, (void**) &Viewport3); ok(hr==D3D_OK, "Got hr %#lx.\n", hr); ok(Viewport3 == (IDirect3DViewport3 *)Viewport, "IDirect3DViewport3 iface different from IDirect3DViewport\n"); IDirect3DViewport3_Release(Viewport3); vp1_data.dwSize = sizeof(vp1_data); vp1_data.dwX = 0; vp1_data.dwY = 1; vp1_data.dwWidth = 256; vp1_data.dwHeight = 257; vp1_data.dvMaxX = 0; vp1_data.dvMaxY = 0; vp1_data.dvScaleX = 0; vp1_data.dvScaleY = 0; vp1_data.dvMinZ = 0.25; vp1_data.dvMaxZ = 0.75; vp2_data.dwSize = sizeof(vp2_data); vp2_data.dwX = 2; vp2_data.dwY = 3; vp2_data.dwWidth = 258; vp2_data.dwHeight = 259; vp2_data.dvClipX = 0; vp2_data.dvClipY = 0; vp2_data.dvClipWidth = 0; vp2_data.dvClipHeight = 0; vp2_data.dvMinZ = 0.1; vp2_data.dvMaxZ = 0.9; hr = IDirect3DViewport2_SetViewport(Viewport2, &vp1_data); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); memset(&ret_vp1_data, 0xff, sizeof(ret_vp1_data)); ret_vp1_data.dwSize = sizeof(vp1_data); hr = IDirect3DViewport2_GetViewport(Viewport2, &ret_vp1_data); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); ok(ret_vp1_data.dwX == vp1_data.dwX, "dwX is %lu, expected %lu\n", ret_vp1_data.dwX, vp1_data.dwX); ok(ret_vp1_data.dwY == vp1_data.dwY, "dwY is %lu, expected %lu\n", ret_vp1_data.dwY, vp1_data.dwY); ok(ret_vp1_data.dwWidth == vp1_data.dwWidth, "dwWidth is %lu, expected %lu\n", ret_vp1_data.dwWidth, vp1_data.dwWidth); ok(ret_vp1_data.dwHeight == vp1_data.dwHeight, "dwHeight is %lu, expected %lu\n", ret_vp1_data.dwHeight, vp1_data.dwHeight); ok(ret_vp1_data.dvMaxX == vp1_data.dvMaxX, "dvMaxX is %f, expected %f\n", ret_vp1_data.dvMaxX, vp1_data.dvMaxX); ok(ret_vp1_data.dvMaxY == vp1_data.dvMaxY, "dvMaxY is %f, expected %f\n", ret_vp1_data.dvMaxY, vp1_data.dvMaxY); todo_wine ok(ret_vp1_data.dvScaleX == infinity, "dvScaleX is %f, expected %f\n", ret_vp1_data.dvScaleX, infinity); todo_wine ok(ret_vp1_data.dvScaleY == infinity, "dvScaleY is %f, expected %f\n", ret_vp1_data.dvScaleY, infinity); ok(ret_vp1_data.dvMinZ == 0.0, "dvMinZ is %f, expected 0.0\n", ret_vp1_data.dvMinZ); ok(ret_vp1_data.dvMaxZ == 1.0, "dvMaxZ is %f, expected 1.0\n", ret_vp1_data.dvMaxZ); hr = IDirect3DViewport2_SetViewport2(Viewport2, &vp2_data); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); memset(&ret_vp2_data, 0xff, sizeof(ret_vp2_data)); ret_vp2_data.dwSize = sizeof(vp2_data); hr = IDirect3DViewport2_GetViewport2(Viewport2, &ret_vp2_data); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); ok(ret_vp2_data.dwX == vp2_data.dwX, "dwX is %lu, expected %lu\n", ret_vp2_data.dwX, vp2_data.dwX); ok(ret_vp2_data.dwY == vp2_data.dwY, "dwY is %lu, expected %lu\n", ret_vp2_data.dwY, vp2_data.dwY); ok(ret_vp2_data.dwWidth == vp2_data.dwWidth, "dwWidth is %lu, expected %lu\n", ret_vp2_data.dwWidth, vp2_data.dwWidth); ok(ret_vp2_data.dwHeight == vp2_data.dwHeight, "dwHeight is %lu, expected %lu\n", ret_vp2_data.dwHeight, vp2_data.dwHeight); ok(ret_vp2_data.dvClipX == vp2_data.dvClipX, "dvClipX is %f, expected %f\n", ret_vp2_data.dvClipX, vp2_data.dvClipX); ok(ret_vp2_data.dvClipY == vp2_data.dvClipY, "dvClipY is %f, expected %f\n", ret_vp2_data.dvClipY, vp2_data.dvClipY); ok(ret_vp2_data.dvClipWidth == vp2_data.dvClipWidth, "dvClipWidth is %f, expected %f\n", ret_vp2_data.dvClipWidth, vp2_data.dvClipWidth); ok(ret_vp2_data.dvClipHeight == vp2_data.dvClipHeight, "dvClipHeight is %f, expected %f\n", ret_vp2_data.dvClipHeight, vp2_data.dvClipHeight); ok(ret_vp2_data.dvMinZ == vp2_data.dvMinZ, "dvMinZ is %f, expected %f\n", ret_vp2_data.dvMinZ, vp2_data.dvMinZ); ok(ret_vp2_data.dvMaxZ == vp2_data.dvMaxZ, "dvMaxZ is %f, expected %f\n", ret_vp2_data.dvMaxZ, vp2_data.dvMaxZ); memset(&ret_vp1_data, 0xff, sizeof(ret_vp1_data)); ret_vp1_data.dwSize = sizeof(vp1_data); hr = IDirect3DViewport2_GetViewport(Viewport2, &ret_vp1_data); ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr); ok(ret_vp1_data.dwX == vp2_data.dwX, "dwX is %lu, expected %lu.\n", ret_vp1_data.dwX, vp2_data.dwX); ok(ret_vp1_data.dwY == vp2_data.dwY, "dwY is %lu, expected %lu.\n", ret_vp1_data.dwY, vp2_data.dwY); ok(ret_vp1_data.dwWidth == vp2_data.dwWidth, "dwWidth is %lu, expected %lu.\n", ret_vp1_data.dwWidth, vp2_data.dwWidth); ok(ret_vp1_data.dwHeight == vp2_data.dwHeight, "dwHeight is %lu, expected %lu.\n", ret_vp1_data.dwHeight, vp2_data.dwHeight); ok(ret_vp1_data.dvMaxX == vp1_data.dvMaxX, "dvMaxX is %f, expected %f.\n", ret_vp1_data.dvMaxX, vp1_data.dvMaxX); ok(ret_vp1_data.dvMaxY == vp1_data.dvMaxY, "dvMaxY is %f, expected %f.\n", ret_vp1_data.dvMaxY, vp1_data.dvMaxY); ok(ret_vp1_data.dvScaleX == infinity, "dvScaleX is %f, expected %f.\n", ret_vp1_data.dvScaleX, infinity); ok(ret_vp1_data.dvScaleY == infinity, "dvScaleY is %f, expected %f.\n", ret_vp1_data.dvScaleY, infinity); ok(ret_vp1_data.dvMinZ == 0.0, "dvMinZ is %f, expected 0.0.\n", ret_vp1_data.dvMinZ); ok(ret_vp1_data.dvMaxZ == 1.0, "dvMaxZ is %f, expected 1.0.\n", ret_vp1_data.dvMaxZ); hr = IDirect3DViewport2_SetViewport2(Viewport2, &vp2_data); ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr); memset(&ret_vp2_data, 0xff, sizeof(ret_vp2_data)); ret_vp2_data.dwSize = sizeof(vp2_data); hr = IDirect3DViewport2_GetViewport2(Viewport2, &ret_vp2_data); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); ok(ret_vp2_data.dwX == vp2_data.dwX, "dwX is %lu, expected %lu\n", ret_vp2_data.dwX, vp2_data.dwX); ok(ret_vp2_data.dwY == vp2_data.dwY, "dwY is %lu, expected %lu\n", ret_vp2_data.dwY, vp2_data.dwY); ok(ret_vp2_data.dwWidth == vp2_data.dwWidth, "dwWidth is %lu, expected %lu\n", ret_vp2_data.dwWidth, vp2_data.dwWidth); ok(ret_vp2_data.dwHeight == vp2_data.dwHeight, "dwHeight is %lu, expected %lu\n", ret_vp2_data.dwHeight, vp2_data.dwHeight); ok(ret_vp2_data.dvClipX == vp2_data.dvClipX, "dvClipX is %f, expected %f\n", ret_vp2_data.dvClipX, vp2_data.dvClipX); ok(ret_vp2_data.dvClipY == vp2_data.dvClipY, "dvClipY is %f, expected %f\n", ret_vp2_data.dvClipY, vp2_data.dvClipY); ok(ret_vp2_data.dvClipWidth == vp2_data.dvClipWidth, "dvClipWidth is %f, expected %f\n", ret_vp2_data.dvClipWidth, vp2_data.dvClipWidth); ok(ret_vp2_data.dvClipHeight == vp2_data.dvClipHeight, "dvClipHeight is %f, expected %f\n", ret_vp2_data.dvClipHeight, vp2_data.dvClipHeight); ok(ret_vp2_data.dvMinZ == vp2_data.dvMinZ, "dvMinZ is %f, expected %f\n", ret_vp2_data.dvMinZ, vp2_data.dvMinZ); ok(ret_vp2_data.dvMaxZ == vp2_data.dvMaxZ, "dvMaxZ is %f, expected %f\n", ret_vp2_data.dvMaxZ, vp2_data.dvMaxZ); hr = IDirect3DViewport2_SetViewport(Viewport2, &vp1_data); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); memset(&ret_vp1_data, 0xff, sizeof(ret_vp1_data)); ret_vp1_data.dwSize = sizeof(vp1_data); hr = IDirect3DViewport2_GetViewport(Viewport2, &ret_vp1_data); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); ok(ret_vp1_data.dwX == vp1_data.dwX, "dwX is %lu, expected %lu\n", ret_vp1_data.dwX, vp1_data.dwX); ok(ret_vp1_data.dwY == vp1_data.dwY, "dwY is %lu, expected %lu\n", ret_vp1_data.dwY, vp1_data.dwY); ok(ret_vp1_data.dwWidth == vp1_data.dwWidth, "dwWidth is %lu, expected %lu\n", ret_vp1_data.dwWidth, vp1_data.dwWidth); ok(ret_vp1_data.dwHeight == vp1_data.dwHeight, "dwHeight is %lu, expected %lu\n", ret_vp1_data.dwHeight, vp1_data.dwHeight); ok(ret_vp1_data.dvMaxX == vp1_data.dvMaxX, "dvMaxX is %f, expected %f\n", ret_vp1_data.dvMaxX, vp1_data.dvMaxX); ok(ret_vp1_data.dvMaxY == vp1_data.dvMaxY, "dvMaxY is %f, expected %f\n", ret_vp1_data.dvMaxY, vp1_data.dvMaxY); todo_wine ok(ret_vp1_data.dvScaleX == infinity, "dvScaleX is %f, expected %f\n", ret_vp1_data.dvScaleX, infinity); todo_wine ok(ret_vp1_data.dvScaleY == infinity, "dvScaleY is %f, expected %f\n", ret_vp1_data.dvScaleY, infinity); ok(ret_vp1_data.dvMinZ == 0.0, "dvMinZ is %f, expected 0.0\n", ret_vp1_data.dvMinZ); ok(ret_vp1_data.dvMaxZ == 1.0, "dvMaxZ is %f, expected 1.0\n", ret_vp1_data.dvMaxZ); memset(&ret_vp2_data, 0xff, sizeof(ret_vp2_data)); ret_vp2_data.dwSize = sizeof(vp2_data); hr = IDirect3DViewport2_GetViewport2(Viewport2, &ret_vp2_data); ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr); ok(ret_vp2_data.dwX == vp1_data.dwX, "dwX is %lu, expected %lu.\n", ret_vp2_data.dwX, vp1_data.dwX); ok(ret_vp2_data.dwY == vp1_data.dwY, "dwY is %lu, expected %lu.\n", ret_vp2_data.dwY, vp1_data.dwY); ok(ret_vp2_data.dwWidth == vp1_data.dwWidth, "dwWidth is %lu, expected %lu.\n", ret_vp2_data.dwWidth, vp1_data.dwWidth); ok(ret_vp2_data.dwHeight == vp1_data.dwHeight, "dwHeight is %lu, expected %lu.\n", ret_vp2_data.dwHeight, vp1_data.dwHeight); todo_wine ok(ret_vp2_data.dvClipX == vp2_data.dvClipX, "dvClipX is %f, expected %f.\n", ret_vp2_data.dvClipX, vp2_data.dvClipX); todo_wine ok(ret_vp2_data.dvClipY == vp2_data.dvClipY, "dvClipY is %f, expected %f.\n", ret_vp2_data.dvClipY, vp2_data.dvClipY); todo_wine ok(ret_vp2_data.dvClipWidth == vp2_data.dvClipWidth, "dvClipWidth is %f, expected %f.\n", ret_vp2_data.dvClipWidth, vp2_data.dvClipWidth); todo_wine ok(ret_vp2_data.dvClipHeight == vp2_data.dvClipHeight, "dvClipHeight is %f, expected %f.\n", ret_vp2_data.dvClipHeight, vp2_data.dvClipHeight); ok(ret_vp2_data.dvMinZ == 0.0, "dvMinZ is %f, expected 0.0.\n", ret_vp2_data.dvMinZ); ok(ret_vp2_data.dvMaxZ == 1.0, "dvMaxZ is %f, expected 1.0.\n", ret_vp2_data.dvMaxZ); IDirect3DViewport2_Release(Viewport2); hr = IDirect3DDevice_DeleteViewport(Direct3DDevice1, Viewport); ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr); } static void Direct3D1Test(void) { HRESULT hr; D3DEXECUTEBUFFERDESC desc; D3DINSTRUCTION *instr; D3DBRANCH *branch; IDirect3D *Direct3D_alt; IDirect3DLight *d3dlight; ULONG refcount; unsigned int idx = 0; /* Interface consistency check. */ hr = IDirect3DDevice_GetDirect3D(Direct3DDevice1, &Direct3D_alt); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); ok(Direct3D_alt == Direct3D1, "Direct3D1 struct pointer mismatch: %p != %p\n", Direct3D_alt, Direct3D1); IDirect3D_Release(Direct3D_alt); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &desc); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); memset(desc.lpData, 0, 128); instr = desc.lpData; instr[idx].bOpcode = D3DOP_BRANCHFORWARD; instr[idx].bSize = sizeof(*branch); instr[idx].wCount = 1; idx++; branch = (D3DBRANCH *) &instr[idx]; branch->dwMask = 0x0; branch->dwValue = 1; branch->bNegate = TRUE; branch->dwOffset = 0; idx += (sizeof(*branch) / sizeof(*instr)); instr[idx].bOpcode = D3DOP_EXIT; instr[idx].bSize = 0; instr[idx].wCount = 0; hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_CLIPPED); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &desc); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); memset(desc.lpData, 0, 128); instr = desc.lpData; idx = 0; instr[idx].bOpcode = D3DOP_BRANCHFORWARD; instr[idx].bSize = sizeof(*branch); instr[idx].wCount = 1; idx++; branch = (D3DBRANCH *) &instr[idx]; branch->dwMask = 0x0; branch->dwValue = 1; branch->bNegate = TRUE; branch->dwOffset = 64; instr = (D3DINSTRUCTION*)((char*)desc.lpData + 64); instr[0].bOpcode = D3DOP_EXIT; instr[0].bSize = 0; instr[0].wCount = 0; hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_CLIPPED); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); /* Test rendering 0 triangles */ memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &desc); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); memset(desc.lpData, 0, 128); instr = desc.lpData; instr->bOpcode = D3DOP_TRIANGLE; instr->bSize = sizeof(D3DOP_TRIANGLE); instr->wCount = 0; instr++; instr->bOpcode = D3DOP_EXIT; instr->bSize = 0; instr->wCount = 0; hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_CLIPPED); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); hr = IDirect3DDevice_DeleteViewport(Direct3DDevice1, Viewport); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); hr = IDirect3DViewport_AddLight(Viewport, Light); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); refcount = getRefcount((IUnknown*) Light); ok(refcount == 2, "Refcount should be 2, returned is %ld\n", refcount); hr = IDirect3DViewport_NextLight(Viewport, NULL, &d3dlight, D3DNEXT_HEAD); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); ok(d3dlight == Light, "Got different light returned %p, expected %p\n", d3dlight, Light); refcount = getRefcount((IUnknown*) Light); ok(refcount == 3, "Refcount should be 2, returned is %ld\n", refcount); hr = IDirect3DViewport_DeleteLight(Viewport, Light); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); refcount = getRefcount((IUnknown*) Light); ok(refcount == 2, "Refcount should be 2, returned is %ld\n", refcount); IDirect3DLight_Release(Light); } static BOOL colortables_check_equality(PALETTEENTRY table1[256], PALETTEENTRY table2[256]) { int i; for (i = 0; i < 256; i++) { if (table1[i].peRed != table2[i].peRed || table1[i].peGreen != table2[i].peGreen || table1[i].peBlue != table2[i].peBlue) return FALSE; } return TRUE; } /* test palette handling in IDirect3DTexture_Load */ static void TextureLoadTest(void) { IDirectDrawSurface *TexSurface = NULL; IDirect3DTexture *Texture = NULL; IDirectDrawSurface *TexSurface2 = NULL; IDirect3DTexture *Texture2 = NULL; IDirectDrawPalette *palette = NULL; IDirectDrawPalette *palette2 = NULL; IDirectDrawPalette *palette_tmp = NULL; PALETTEENTRY table1[256], table2[256], table_tmp[256]; HRESULT hr; DDSURFACEDESC ddsd; int i; memset (&ddsd, 0, sizeof (ddsd)); ddsd.dwSize = sizeof (ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; ddsd.dwHeight = 128; ddsd.dwWidth = 128; ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8; U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8; hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL); ok(hr==D3D_OK, "Got hr %#lx.\n", hr); if (FAILED(hr)) { skip("IDirectDraw_CreateSurface failed; skipping further tests\n"); goto cleanup; } hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture, (void *)&Texture); ok(hr==D3D_OK, "Got hr %#lx.\n", hr); if (FAILED(hr)) { skip("Can't get IDirect3DTexture interface; skipping further tests\n"); goto cleanup; } hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface2, NULL); ok(hr==D3D_OK, "Got hr %#lx.\n", hr); if (FAILED(hr)) { skip("IDirectDraw_CreateSurface failed; skipping further tests\n"); goto cleanup; } hr = IDirectDrawSurface_QueryInterface(TexSurface2, &IID_IDirect3DTexture, (void *)&Texture2); ok(hr==D3D_OK, "Got hr %#lx.\n", hr); if (FAILED(hr)) { skip("Can't get IDirect3DTexture interface; skipping further tests\n"); goto cleanup; } /* test load of Texture to Texture */ hr = IDirect3DTexture_Load(Texture, Texture); ok(hr == DD_OK, "Got hr %#lx.\n", hr); /* test Load when both textures have no palette */ hr = IDirect3DTexture_Load(Texture2, Texture); ok(hr == DD_OK, "Got hr %#lx.\n", hr); for (i = 0; i < 256; i++) { table1[i].peRed = i; table1[i].peGreen = i; table1[i].peBlue = i; table1[i].peFlags = 0; } hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, table1, &palette, NULL); ok(hr == DD_OK, "Got hr %#lx.\n", hr); if (FAILED(hr)) { skip("IDirectDraw_CreatePalette failed; skipping further tests\n"); goto cleanup; } /* test Load when source texture has palette and destination has no palette */ hr = IDirectDrawSurface_SetPalette(TexSurface, palette); ok(hr == DD_OK, "Got hr %#lx.\n", hr); hr = IDirect3DTexture_Load(Texture2, Texture); ok(hr == DDERR_NOPALETTEATTACHED, "Got hr %#lx.\n", hr); for (i = 0; i < 256; i++) { table2[i].peRed = 255 - i; table2[i].peGreen = 255 - i; table2[i].peBlue = 255 - i; table2[i].peFlags = 0; } hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, table2, &palette2, NULL); ok(hr == DD_OK, "Got hr %#lx.\n", hr); if (FAILED(hr)) { skip("IDirectDraw_CreatePalette failed; skipping further tests\n"); goto cleanup; } /* test Load when source has no palette and destination has a palette */ hr = IDirectDrawSurface_SetPalette(TexSurface, NULL); ok(hr == DD_OK, "Got hr %#lx.\n", hr); hr = IDirectDrawSurface_SetPalette(TexSurface2, palette2); ok(hr == DD_OK, "Got hr %#lx.\n", hr); hr = IDirect3DTexture_Load(Texture2, Texture); ok(hr == DD_OK, "Got hr %#lx.\n", hr); hr = IDirectDrawSurface_GetPalette(TexSurface2, &palette_tmp); ok(hr == DD_OK, "Got hr %#lx.\n", hr); if (!palette_tmp) { skip("IDirectDrawSurface_GetPalette failed; skipping color table check\n"); goto cleanup; } else { hr = IDirectDrawPalette_GetEntries(palette_tmp, 0, 0, 256, table_tmp); ok(hr == DD_OK, "Got hr %#lx.\n", hr); ok(colortables_check_equality(table2, table_tmp), "Unexpected palettized texture color table\n"); IDirectDrawPalette_Release(palette_tmp); } /* test Load when both textures have palettes */ hr = IDirectDrawSurface_SetPalette(TexSurface, palette); ok(hr == DD_OK, "Got hr %#lx.\n", hr); hr = IDirect3DTexture_Load(Texture2, Texture); ok(hr == DD_OK, "Got hr %#lx.\n", hr); hr = IDirect3DTexture_Load(Texture2, Texture); ok(hr == DD_OK, "Got hr %#lx.\n", hr); hr = IDirectDrawSurface_GetPalette(TexSurface2, &palette_tmp); ok(hr == DD_OK, "Got hr %#lx.\n", hr); if (!palette_tmp) { skip("IDirectDrawSurface_GetPalette failed; skipping color table check\n"); goto cleanup; } else { hr = IDirectDrawPalette_GetEntries(palette_tmp, 0, 0, 256, table_tmp); ok(hr == DD_OK, "Got hr %#lx.\n", hr); ok(colortables_check_equality(table1, table_tmp), "Unexpected palettized texture color table\n"); IDirectDrawPalette_Release(palette_tmp); } cleanup: if (palette) IDirectDrawPalette_Release(palette); if (palette2) IDirectDrawPalette_Release(palette2); if (TexSurface) IDirectDrawSurface_Release(TexSurface); if (Texture) IDirect3DTexture_Release(Texture); if (TexSurface2) IDirectDrawSurface_Release(TexSurface2); if (Texture2) IDirect3DTexture_Release(Texture2); } static void VertexBufferDescTest(void) { HRESULT rc; D3DVERTEXBUFFERDESC desc; union mem_t { D3DVERTEXBUFFERDESC desc2; unsigned char buffer[512]; } mem; memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwCaps = 0; desc.dwFVF = D3DFVF_XYZ; desc.dwNumVertices = 1; rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufSrc, 0); ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "Got hr %#lx.\n", rc); if (!lpVBufSrc) { trace("Failed to create vertex buffer, hr %#lx.\n", rc); goto out; } memset(mem.buffer, 0x12, sizeof(mem.buffer)); mem.desc2.dwSize = sizeof(D3DVERTEXBUFFERDESC)*2; rc = IDirect3DVertexBuffer7_GetVertexBufferDesc(lpVBufSrc, &mem.desc2); if(rc != D3D_OK) skip("GetVertexBuffer Failed!\n"); ok( mem.desc2.dwSize == sizeof(D3DVERTEXBUFFERDESC)*2, "Size returned from GetVertexBufferDesc does not match the value put in\n" ); ok( mem.buffer[sizeof(D3DVERTEXBUFFERDESC)] == 0x12, "GetVertexBufferDesc cleared outside of the struct! (dwSize was double the size of the struct)\n"); ok( mem.desc2.dwCaps == desc.dwCaps, "dwCaps returned differs. Got %#lx, expected %#lx\n", mem.desc2.dwCaps, desc.dwCaps); ok( mem.desc2.dwFVF == desc.dwFVF, "dwFVF returned differs. Got %#lx, expected %#lx\n", mem.desc2.dwFVF, desc.dwFVF); ok (mem.desc2.dwNumVertices == desc.dwNumVertices, "dwNumVertices returned differs. Got %#lx, expected %#lx\n", mem.desc2.dwNumVertices, desc.dwNumVertices); memset(mem.buffer, 0x12, sizeof(mem.buffer)); mem.desc2.dwSize = 0; rc = IDirect3DVertexBuffer7_GetVertexBufferDesc(lpVBufSrc, &mem.desc2); if(rc != D3D_OK) skip("GetVertexBuffer Failed!\n"); ok( mem.desc2.dwSize == 0, "Size returned from GetVertexBufferDesc does not match the value put in\n" ); ok( mem.buffer[sizeof(D3DVERTEXBUFFERDESC)] == 0x12, "GetVertexBufferDesc cleared outside of the struct! (dwSize was 0)\n"); ok( mem.desc2.dwCaps == desc.dwCaps, "dwCaps returned differs. Got %#lx, expected %#lx\n", mem.desc2.dwCaps, desc.dwCaps); ok( mem.desc2.dwFVF == desc.dwFVF, "dwFVF returned differs. Got %#lx, expected %#lx\n", mem.desc2.dwFVF, desc.dwFVF); ok (mem.desc2.dwNumVertices == desc.dwNumVertices, "dwNumVertices returned differs. Got %#lx, expected %#lx\n", mem.desc2.dwNumVertices, desc.dwNumVertices); memset(mem.buffer, 0x12, sizeof(mem.buffer)); mem.desc2.dwSize = sizeof(D3DVERTEXBUFFERDESC); rc = IDirect3DVertexBuffer7_GetVertexBufferDesc(lpVBufSrc, &mem.desc2); if(rc != D3D_OK) skip("GetVertexBuffer Failed!\n"); ok( mem.desc2.dwSize == sizeof(D3DVERTEXBUFFERDESC), "Size returned from GetVertexBufferDesc does not match the value put in\n" ); ok( mem.buffer[sizeof(D3DVERTEXBUFFERDESC)] == 0x12, "GetVertexBufferDesc cleared outside of the struct! (dwSize was the size of the struct)\n"); ok( mem.desc2.dwCaps == desc.dwCaps, "dwCaps returned differs. Got %#lx, expected %#lx\n", mem.desc2.dwCaps, desc.dwCaps); ok( mem.desc2.dwFVF == desc.dwFVF, "dwFVF returned differs. Got %#lx, expected %#lx\n", mem.desc2.dwFVF, desc.dwFVF); ok (mem.desc2.dwNumVertices == desc.dwNumVertices, "dwNumVertices returned differs. Got %#lx, expected %#lx\n", mem.desc2.dwNumVertices, desc.dwNumVertices); out: IDirect3DVertexBuffer7_Release(lpVBufSrc); } static void SetMaterialTest(void) { HRESULT rc; rc =IDirect3DDevice7_SetMaterial(lpD3DDevice, NULL); ok(rc == DDERR_INVALIDPARAMS, "Got hr %#lx.\n", rc); } static void SetRenderTargetTest(void) { HRESULT hr; IDirectDrawSurface7 *newrt, *failrt, *oldrt, *temprt; D3DVIEWPORT7 vp; DDSURFACEDESC2 ddsd, ddsd2; DWORD stateblock; ULONG refcount; memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE; ddsd.dwWidth = 64; ddsd.dwHeight = 64; hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &newrt, NULL); ok(hr == DD_OK, "Got hr %#lx.\n", hr); if(FAILED(hr)) { skip("Skipping SetRenderTarget test\n"); return; } memset(&ddsd2, 0, sizeof(ddsd2)); ddsd2.dwSize = sizeof(ddsd2); ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; ddsd2.ddsCaps.dwCaps = DDSCAPS_3DDEVICE | DDSCAPS_ZBUFFER; ddsd2.dwWidth = 64; ddsd2.dwHeight = 64; U4(ddsd2).ddpfPixelFormat.dwSize = sizeof(U4(ddsd2).ddpfPixelFormat); U4(ddsd2).ddpfPixelFormat.dwFlags = DDPF_ZBUFFER; U1(U4(ddsd2).ddpfPixelFormat).dwZBufferBitDepth = 16; U3(U4(ddsd2).ddpfPixelFormat).dwZBitMask = 0x0000FFFF; hr = IDirectDraw7_CreateSurface(lpDD, &ddsd2, &failrt, NULL); ok(hr == DD_OK, "Got hr %#lx.\n", hr); memset(&vp, 0, sizeof(vp)); vp.dwX = 10; vp.dwY = 10; vp.dwWidth = 246; vp.dwHeight = 246; vp.dvMinZ = 0.25; vp.dvMaxZ = 0.75; hr = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); hr = IDirect3DDevice7_GetRenderTarget(lpD3DDevice, &oldrt); ok(hr == DD_OK, "Got hr %#lx.\n", hr); refcount = getRefcount((IUnknown*) oldrt); ok(refcount == 3, "Refcount should be 3, returned is %ld\n", refcount); refcount = getRefcount((IUnknown*) failrt); ok(refcount == 1, "Refcount should be 1, returned is %ld\n", refcount); hr = IDirect3DDevice7_SetRenderTarget(lpD3DDevice, failrt, 0); ok(hr != D3D_OK, "IDirect3DDevice7_SetRenderTarget succeeded\n"); refcount = getRefcount((IUnknown*) oldrt); ok(refcount == 2, "Refcount should be 2, returned is %ld\n", refcount); refcount = getRefcount((IUnknown*) failrt); ok(refcount == 2, "Refcount should be 2, returned is %ld\n", refcount); hr = IDirect3DDevice7_GetRenderTarget(lpD3DDevice, &temprt); ok(hr == DD_OK, "Got hr %#lx.\n", hr); ok(failrt == temprt, "Wrong iface returned\n"); refcount = getRefcount((IUnknown*) failrt); ok(refcount == 3, "Refcount should be 3, returned is %ld\n", refcount); hr = IDirect3DDevice7_SetRenderTarget(lpD3DDevice, newrt, 0); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); refcount = getRefcount((IUnknown*) failrt); ok(refcount == 2, "Refcount should be 2, returned is %ld\n", refcount); memset(&vp, 0xff, sizeof(vp)); hr = IDirect3DDevice7_GetViewport(lpD3DDevice, &vp); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); ok(vp.dwX == 10, "vp.dwX is %lu, expected 10\n", vp.dwX); ok(vp.dwY == 10, "vp.dwY is %lu, expected 10\n", vp.dwY); ok(vp.dwWidth == 246, "vp.dwWidth is %lu, expected 246\n", vp.dwWidth); ok(vp.dwHeight == 246, "vp.dwHeight is %lu, expected 246\n", vp.dwHeight); ok(vp.dvMinZ == 0.25, "vp.dvMinZ is %f, expected 0.25\n", vp.dvMinZ); ok(vp.dvMaxZ == 0.75, "vp.dvMaxZ is %f, expected 0.75\n", vp.dvMaxZ); memset(&vp, 0, sizeof(vp)); vp.dwX = 0; vp.dwY = 0; vp.dwWidth = 64; vp.dwHeight = 64; vp.dvMinZ = 0.0; vp.dvMaxZ = 1.0; hr = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); hr = IDirect3DDevice7_BeginStateBlock(lpD3DDevice); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); hr = IDirect3DDevice7_SetRenderTarget(lpD3DDevice, oldrt, 0); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); /* Check this twice, before and after ending the stateblock */ memset(&vp, 0xff, sizeof(vp)); hr = IDirect3DDevice7_GetViewport(lpD3DDevice, &vp); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); ok(vp.dwX == 0, "vp.dwX is %lu, expected 0\n", vp.dwX); ok(vp.dwY == 0, "vp.dwY is %lu, expected 0\n", vp.dwY); ok(vp.dwWidth == 64, "vp.dwWidth is %lu, expected 64\n", vp.dwWidth); ok(vp.dwHeight == 64, "vp.dwHeight is %lu, expected 64\n", vp.dwHeight); ok(vp.dvMinZ == 0.0, "vp.dvMinZ is %f, expected 0.0\n", vp.dvMinZ); ok(vp.dvMaxZ == 1.0, "vp.dvMaxZ is %f, expected 1.0\n", vp.dvMaxZ); hr = IDirect3DDevice7_EndStateBlock(lpD3DDevice, &stateblock); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); memset(&vp, 0xff, sizeof(vp)); hr = IDirect3DDevice7_GetViewport(lpD3DDevice, &vp); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); ok(vp.dwX == 0, "vp.dwX is %lu, expected 0\n", vp.dwX); ok(vp.dwY == 0, "vp.dwY is %lu, expected 0\n", vp.dwY); ok(vp.dwWidth == 64, "vp.dwWidth is %lu, expected 64\n", vp.dwWidth); ok(vp.dwHeight == 64, "vp.dwHeight is %lu, expected 64\n", vp.dwHeight); ok(vp.dvMinZ == 0.0, "vp.dvMinZ is %f, expected 0.0\n", vp.dvMinZ); ok(vp.dvMaxZ == 1.0, "vp.dvMaxZ is %f, expected 1.0\n", vp.dvMaxZ); hr = IDirect3DDevice7_DeleteStateBlock(lpD3DDevice, stateblock); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); memset(&vp, 0, sizeof(vp)); vp.dwX = 0; vp.dwY = 0; vp.dwWidth = 256; vp.dwHeight = 256; vp.dvMinZ = 0.0; vp.dvMaxZ = 0.0; hr = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); IDirectDrawSurface7_Release(oldrt); IDirectDrawSurface7_Release(newrt); IDirectDrawSurface7_Release(failrt); IDirectDrawSurface7_Release(failrt); } static void VertexBufferLockRest(void) { D3DVERTEXBUFFERDESC desc; IDirect3DVertexBuffer7 *buffer; HRESULT hr; unsigned int i; void *data; const struct { DWORD flags; const char *debug_string; HRESULT result; } test_data[] = { {0, "(none)", D3D_OK }, {DDLOCK_WAIT, "DDLOCK_WAIT", D3D_OK }, {DDLOCK_EVENT, "DDLOCK_EVENT", D3D_OK }, {DDLOCK_READONLY, "DDLOCK_READONLY", D3D_OK }, {DDLOCK_WRITEONLY, "DDLOCK_WRITEONLY", D3D_OK }, {DDLOCK_NOSYSLOCK, "DDLOCK_NOSYSLOCK", D3D_OK }, {DDLOCK_NOOVERWRITE, "DDLOCK_NOOVERWRITE", D3D_OK }, {DDLOCK_DISCARDCONTENTS, "DDLOCK_DISCARDCONTENTS", D3D_OK }, {DDLOCK_READONLY | DDLOCK_WRITEONLY, "DDLOCK_READONLY | DDLOCK_WRITEONLY", D3D_OK }, {DDLOCK_READONLY | DDLOCK_DISCARDCONTENTS, "DDLOCK_READONLY | DDLOCK_DISCARDCONTENTS", D3D_OK }, {0xdeadbeef, "0xdeadbeef", D3D_OK }, }; memset(&desc, 0 , sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwCaps = 0; desc.dwFVF = D3DFVF_XYZ; desc.dwNumVertices = 64; hr = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &buffer, 0); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); for(i = 0; i < (sizeof(test_data) / sizeof(*test_data)); i++) { hr = IDirect3DVertexBuffer7_Lock(buffer, test_data[i].flags, &data, NULL); ok(hr == test_data[i].result, "Lock flags %s returned %#lx, expected %#lx\n", test_data[i].debug_string, hr, test_data[i].result); if(SUCCEEDED(hr)) { ok(data != NULL, "The data pointer returned by Lock is NULL\n"); hr = IDirect3DVertexBuffer7_Unlock(buffer); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); } } IDirect3DVertexBuffer7_Release(buffer); } static void BackBuffer3DCreateSurfaceTest(void) { DDSURFACEDESC ddsd; DDSURFACEDESC created_ddsd; DDSURFACEDESC2 ddsd2; IDirectDrawSurface *surf; IDirectDrawSurface4 *surf4; IDirectDrawSurface7 *surf7; HRESULT hr; IDirectDraw2 *dd2; IDirectDraw4 *dd4; IDirectDraw7 *dd7; DDCAPS ddcaps; IDirect3DDevice *d3dhal; const DWORD caps = DDSCAPS_BACKBUFFER | DDSCAPS_3DDEVICE; const DWORD expected_caps = DDSCAPS_BACKBUFFER | DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM; memset(&ddcaps, 0, sizeof(ddcaps)); ddcaps.dwSize = sizeof(DDCAPS); hr = IDirectDraw_GetCaps(DirectDraw1, &ddcaps, NULL); ok(SUCCEEDED(hr), "Got hr %#lx.\n", hr); if (!(ddcaps.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)) { skip("DDraw reported no VIDEOMEMORY cap. Broken video driver? Skipping surface caps tests.\n"); return ; } memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; ddsd.dwWidth = 64; ddsd.dwHeight = 64; ddsd.ddsCaps.dwCaps = caps; memset(&ddsd2, 0, sizeof(ddsd2)); ddsd2.dwSize = sizeof(ddsd2); ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; ddsd2.dwWidth = 64; ddsd2.dwHeight = 64; ddsd2.ddsCaps.dwCaps = caps; memset(&created_ddsd, 0, sizeof(created_ddsd)); created_ddsd.dwSize = sizeof(DDSURFACEDESC); hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &surf, NULL); ok(SUCCEEDED(hr), "Got hr %#lx.\n", hr); if (surf != NULL) { hr = IDirectDrawSurface_GetSurfaceDesc(surf, &created_ddsd); ok(SUCCEEDED(hr), "Got hr %#lx.\n", hr); ok(created_ddsd.ddsCaps.dwCaps == expected_caps, "GetSurfaceDesc returned caps %#lx.\n", created_ddsd.ddsCaps.dwCaps); hr = IDirectDrawSurface_QueryInterface(surf, &IID_IDirect3DHALDevice, (void **)&d3dhal); /* Currently Wine only supports the creation of one Direct3D device for a given DirectDraw instance. It has been created already in D3D1_createObjects() - IID_IDirect3DRGBDevice */ todo_wine ok(SUCCEEDED(hr), "Got hr %#lx.\n", hr); if (SUCCEEDED(hr)) IDirect3DDevice_Release(d3dhal); IDirectDrawSurface_Release(surf); } hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirectDraw2, (void **) &dd2); ok(SUCCEEDED(hr), "Got hr %#lx.\n", hr); hr = IDirectDraw2_CreateSurface(dd2, &ddsd, &surf, NULL); ok(hr == DDERR_INVALIDCAPS, "Got hr %#lx.\n", hr); IDirectDraw2_Release(dd2); hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirectDraw4, (void **) &dd4); ok(SUCCEEDED(hr), "Got hr %#lx.\n", hr); hr = IDirectDraw4_CreateSurface(dd4, &ddsd2, &surf4, NULL); ok(hr == DDERR_INVALIDCAPS, "Got hr %#lx.\n", hr); IDirectDraw4_Release(dd4); hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirectDraw7, (void **) &dd7); ok(SUCCEEDED(hr), "Got hr %#lx.\n", hr); hr = IDirectDraw7_CreateSurface(dd7, &ddsd2, &surf7, NULL); ok(hr == DDERR_INVALIDCAPS, "Got hr %#lx.\n", hr); IDirectDraw7_Release(dd7); } static void BackBuffer3DAttachmentTest(void) { HRESULT hr; IDirectDrawSurface *surface1, *surface2, *surface3, *surface4; DDSURFACEDESC ddsd; HWND window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL); hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(hr == DD_OK, "Got hr %#lx.\n", hr); /* Perform attachment tests on a back-buffer */ memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; ddsd.ddsCaps.dwCaps = DDSCAPS_BACKBUFFER | DDSCAPS_3DDEVICE; ddsd.dwWidth = GetSystemMetrics(SM_CXSCREEN); ddsd.dwHeight = GetSystemMetrics(SM_CYSCREEN); hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &surface2, NULL); ok(SUCCEEDED(hr), "Got hr %#lx.\n", hr); if (surface2 != NULL) { /* Try a single primary and a two back buffers */ memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &surface1, NULL); ok(hr == DD_OK, "Got hr %#lx.\n", hr); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; ddsd.ddsCaps.dwCaps = DDSCAPS_BACKBUFFER | DDSCAPS_3DDEVICE; ddsd.dwWidth = GetSystemMetrics(SM_CXSCREEN); ddsd.dwHeight = GetSystemMetrics(SM_CYSCREEN); hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &surface3, NULL); ok(hr == DD_OK, "Got hr %#lx.\n", hr); /* This one has a different size */ memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; ddsd.ddsCaps.dwCaps = DDSCAPS_BACKBUFFER | DDSCAPS_3DDEVICE; ddsd.dwWidth = 128; ddsd.dwHeight = 128; hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &surface4, NULL); ok(hr == DD_OK, "Got hr %#lx.\n", hr); hr = IDirectDrawSurface_AddAttachedSurface(surface1, surface2); todo_wine ok(hr == DD_OK || broken(hr == DDERR_CANNOTATTACHSURFACE), "Got hr %#lx.\n", hr); if(SUCCEEDED(hr)) { /* Try the reverse without detaching first */ hr = IDirectDrawSurface_AddAttachedSurface(surface2, surface1); ok(hr == DDERR_SURFACEALREADYATTACHED, "Got hr %#lx.\n", hr); hr = IDirectDrawSurface_DeleteAttachedSurface(surface1, 0, surface2); ok(hr == DD_OK, "Got hr %#lx.\n", hr); } hr = IDirectDrawSurface_AddAttachedSurface(surface2, surface1); todo_wine ok(hr == DD_OK || broken(hr == DDERR_CANNOTATTACHSURFACE), "Got hr %#lx.\n", hr); if(SUCCEEDED(hr)) { /* Try to detach reversed */ hr = IDirectDrawSurface_DeleteAttachedSurface(surface1, 0, surface2); ok(hr == DDERR_CANNOTDETACHSURFACE, "Got hr %#lx.\n", hr); /* Now the proper detach */ hr = IDirectDrawSurface_DeleteAttachedSurface(surface2, 0, surface1); ok(hr == DD_OK, "Got hr %#lx.\n", hr); } hr = IDirectDrawSurface_AddAttachedSurface(surface2, surface3); todo_wine ok(hr == DD_OK || broken(hr == DDERR_CANNOTATTACHSURFACE), "Got hr %#lx.\n", hr); if(SUCCEEDED(hr)) { hr = IDirectDrawSurface_DeleteAttachedSurface(surface2, 0, surface3); ok(hr == DD_OK, "Got hr %#lx.\n", hr); } hr = IDirectDrawSurface_AddAttachedSurface(surface1, surface4); ok(hr == DDERR_CANNOTATTACHSURFACE, "Got hr %#lx.\n", hr); hr = IDirectDrawSurface_AddAttachedSurface(surface4, surface1); ok(hr == DDERR_CANNOTATTACHSURFACE, "Got hr %#lx.\n", hr); IDirectDrawSurface_Release(surface4); IDirectDrawSurface_Release(surface3); IDirectDrawSurface_Release(surface2); IDirectDrawSurface_Release(surface1); } hr =IDirectDraw_SetCooperativeLevel(DirectDraw1, NULL, DDSCL_NORMAL); ok(hr == DD_OK, "Got hr %#lx.\n", hr); DestroyWindow(window); } static void dump_format(const DDPIXELFORMAT *fmt) { trace("dwFlags %08lx, FourCC %08lx, dwZBufferBitDepth %lu, stencil %08lx\n", fmt->dwFlags, fmt->dwFourCC, U1(*fmt).dwZBufferBitDepth, U2(*fmt).dwStencilBitDepth); trace("dwZBitMask %08lx, dwStencilBitMask %08lx, dwRGBZBitMask %08lx\n", U3(*fmt).dwZBitMask, U4(*fmt).dwStencilBitMask, U5(*fmt).dwRGBZBitMask); } static HRESULT WINAPI enum_z_fmt_cb(DDPIXELFORMAT *fmt, void *ctx) { static const DDPIXELFORMAT formats[] = { { sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, {16}, {0}, {0x0000ffff}, {0x00000000}, {0x00000000} }, { sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, {32}, {0}, {0xffffff00}, {0x00000000}, {0x00000000} }, { sizeof(DDPIXELFORMAT), DDPF_ZBUFFER | DDPF_STENCILBUFFER, 0, {32}, {8}, {0xffffff00}, {0x000000ff}, {0x00000000} }, { sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, {32}, {0}, {0x00ffffff}, {0x00000000}, {0x00000000} }, { sizeof(DDPIXELFORMAT), DDPF_ZBUFFER | DDPF_STENCILBUFFER, 0, {32}, {8}, {0x00ffffff}, {0xff000000}, {0x00000000} }, { sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, {24}, {0}, {0x00ffffff}, {0x00000000}, {0x00000000} }, { sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0, {32}, {0}, {0xffffffff}, {0x00000000}, {0x00000000} }, }; unsigned int *count = ctx, i, expected_pitch; DDSURFACEDESC2 ddsd; IDirectDrawSurface7 *surface; HRESULT hr; (*count)++; memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; U4(ddsd).ddpfPixelFormat = *fmt; ddsd.dwWidth = 1024; ddsd.dwHeight = 1024; hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &surface, NULL); ok(SUCCEEDED(hr), "IDirectDraw7_CreateSurface failed, hr %#lx.\n", hr); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); hr = IDirectDrawSurface7_GetSurfaceDesc(surface, &ddsd); ok(SUCCEEDED(hr), "IDirectDrawSurface7_GetSurfaceDesc failed, hr %#lx.\n", hr); IDirectDrawSurface7_Release(surface); ok(ddsd.dwFlags & DDSD_PIXELFORMAT, "DDSD_PIXELFORMAT is not set\n"); ok(!(ddsd.dwFlags & DDSD_ZBUFFERBITDEPTH), "DDSD_ZBUFFERBITDEPTH is set\n"); /* 24 bit unpadded depth buffers are actually padded(Geforce 9600, Win7, * Radeon 9000M WinXP) */ if (U1(*fmt).dwZBufferBitDepth == 24) expected_pitch = ddsd.dwWidth * 4; else expected_pitch = ddsd.dwWidth * U1(*fmt).dwZBufferBitDepth / 8; /* Some formats(16 bit depth without stencil) return pitch 0 * * The Radeon X1600 Catalyst 10.2 Windows XP driver returns an otherwise sane * pitch with an extra 128 bytes, regardless of the format and width */ if (U1(ddsd).lPitch != 0 && U1(ddsd).lPitch != expected_pitch && !broken(U1(ddsd).lPitch == expected_pitch + 128)) { ok(0, "Z buffer pitch is %lu, expected %u\n", U1(ddsd).lPitch, expected_pitch); dump_format(fmt); } for (i = 0; i < (sizeof(formats)/sizeof(*formats)); i++) { if (memcmp(&formats[i], fmt, fmt->dwSize) == 0) return DDENUMRET_OK; } ok(0, "Unexpected Z format enumerated\n"); dump_format(fmt); return DDENUMRET_OK; } static void z_format_test(void) { unsigned int count = 0; HRESULT hr; hr = IDirect3D7_EnumZBufferFormats(lpD3D, &IID_IDirect3DHALDevice, enum_z_fmt_cb, &count); if (hr == DDERR_NOZBUFFERHW) { skip("Z buffers not supported, skipping Z buffer format test\n"); return; } ok(SUCCEEDED(hr), "IDirect3D7_EnumZBufferFormats failed, hr %#lx.\n", hr); ok(count, "Expected at least one supported Z Buffer format\n"); } static void test_get_caps1(void) { D3DDEVICEDESC hw_caps, hel_caps; HRESULT hr; unsigned int i; memset(&hw_caps, 0, sizeof(hw_caps)); hw_caps.dwSize = sizeof(hw_caps); hw_caps.dwFlags = 0xdeadbeef; memset(&hel_caps, 0, sizeof(hel_caps)); hel_caps.dwSize = sizeof(hel_caps); hel_caps.dwFlags = 0xdeadc0de; /* NULL pointers */ hr = IDirect3DDevice_GetCaps(Direct3DDevice1, &hw_caps, NULL); ok(hr == DDERR_INVALIDPARAMS, "GetCaps with NULL hel caps returned hr %#lx, expected INVALIDPARAMS.\n", hr); ok(hw_caps.dwFlags == 0xdeadbeef, "hw_caps.dwFlags was modified: %#lx.\n", hw_caps.dwFlags); hr = IDirect3DDevice_GetCaps(Direct3DDevice1, NULL, &hel_caps); ok(hr == DDERR_INVALIDPARAMS, "GetCaps with NULL hw caps returned hr %#lx, expected INVALIDPARAMS.\n", hr); ok(hel_caps.dwFlags == 0xdeadc0de, "hel_caps.dwFlags was modified: %#lx.\n", hel_caps.dwFlags); /* Successful call: Both are modified */ hr = IDirect3DDevice_GetCaps(Direct3DDevice1, &hw_caps, &hel_caps); ok(hr == D3D_OK, "GetCaps with correct size returned hr %#lx, expected D3D_OK.\n", hr); ok(hw_caps.dwFlags != 0xdeadbeef, "hw_caps.dwFlags was not modified: %#lx.\n", hw_caps.dwFlags); ok(hel_caps.dwFlags != 0xdeadc0de, "hel_caps.dwFlags was not modified: %#lx.\n", hel_caps.dwFlags); memset(&hw_caps, 0, sizeof(hw_caps)); hw_caps.dwSize = sizeof(hw_caps); hw_caps.dwFlags = 0xdeadbeef; memset(&hel_caps, 0, sizeof(hel_caps)); /* Keep dwSize at 0 */ hel_caps.dwFlags = 0xdeadc0de; /* If one is invalid the call fails */ hr = IDirect3DDevice_GetCaps(Direct3DDevice1, &hw_caps, &hel_caps); ok(hr == DDERR_INVALIDPARAMS, "GetCaps with invalid hel_caps size returned hr %#lx, expected INVALIDPARAMS.\n", hr); ok(hw_caps.dwFlags == 0xdeadbeef, "hw_caps.dwFlags was modified: %#lx.\n", hw_caps.dwFlags); ok(hel_caps.dwFlags == 0xdeadc0de, "hel_caps.dwFlags was modified: %#lx.\n", hel_caps.dwFlags); hel_caps.dwSize = sizeof(hel_caps); hw_caps.dwSize = sizeof(hw_caps) + 1; hr = IDirect3DDevice_GetCaps(Direct3DDevice1, &hw_caps, &hel_caps); ok(hr == DDERR_INVALIDPARAMS, "GetCaps with invalid hw_caps size returned hr %#lx, expected INVALIDPARAMS.\n", hr); ok(hw_caps.dwFlags == 0xdeadbeef, "hw_caps.dwFlags was modified: %#lx.\n", hw_caps.dwFlags); ok(hel_caps.dwFlags == 0xdeadc0de, "hel_caps.dwFlags was modified: %#lx.\n", hel_caps.dwFlags); for (i = 0; i < 1024; i++) { memset(&hw_caps, 0xfe, sizeof(hw_caps)); memset(&hel_caps, 0xfe, sizeof(hel_caps)); hw_caps.dwSize = hel_caps.dwSize = i; hr = IDirect3DDevice_GetCaps(Direct3DDevice1, &hw_caps, &hel_caps); switch (i) { /* D3DDEVICEDESCSIZE in old sdk versions */ case FIELD_OFFSET(D3DDEVICEDESC, dwMinTextureWidth): /* 172, DirectX 3, IDirect3DDevice1 */ ok(hw_caps.dwMinTextureWidth == 0xfefefefe, "hw_caps.dwMinTextureWidth was modified: %#lx.\n", hw_caps.dwMinTextureWidth); ok(hel_caps.dwMinTextureWidth == 0xfefefefe, "hel_caps.dwMinTextureWidth was modified: %#lx.\n", hel_caps.dwMinTextureWidth); /* drop through */ case FIELD_OFFSET(D3DDEVICEDESC, dwMaxTextureRepeat): /* 204, DirectX 5, IDirect3DDevice2 */ ok(hw_caps.dwMaxTextureRepeat == 0xfefefefe, "hw_caps.dwMaxTextureRepeat was modified: %#lx.\n", hw_caps.dwMaxTextureRepeat); ok(hel_caps.dwMaxTextureRepeat == 0xfefefefe, "hel_caps.dwMaxTextureRepeat was modified: %#lx.\n", hel_caps.dwMaxTextureRepeat); /* drop through */ case sizeof(D3DDEVICEDESC): /* 252, DirectX 6, IDirect3DDevice3 */ ok(hr == D3D_OK, "GetCaps with size %u returned hr %#lx, expected D3D_OK.\n", i, hr); break; default: ok(hr == DDERR_INVALIDPARAMS, "GetCaps with size %u returned hr %#lx, expected DDERR_INVALIDPARAMS.\n", i, hr); break; } } /* Different valid sizes are OK */ hw_caps.dwSize = 172; hel_caps.dwSize = sizeof(D3DDEVICEDESC); hr = IDirect3DDevice_GetCaps(Direct3DDevice1, &hw_caps, &hel_caps); ok(hr == D3D_OK, "GetCaps with different sizes returned hr %#lx, expected D3D_OK.\n", hr); } static void test_get_caps7(void) { HRESULT hr; D3DDEVICEDESC7 desc; hr = IDirect3DDevice7_GetCaps(lpD3DDevice, NULL); ok(hr == DDERR_INVALIDPARAMS, "IDirect3DDevice7::GetCaps(NULL) returned hr %#lx, expected INVALIDPARAMS.\n", hr); memset(&desc, 0, sizeof(desc)); hr = IDirect3DDevice7_GetCaps(lpD3DDevice, &desc); ok(hr == D3D_OK, "IDirect3DDevice7::GetCaps(non-NULL) returned hr %#lx, expected D3D_OK.\n", hr); /* There's no dwSize in D3DDEVICEDESC7 */ } struct d3d2_test_context { IDirectDraw *ddraw; IDirect3D2 *d3d; IDirectDrawSurface *surface; IDirect3DDevice2 *device; IDirect3DViewport2 *viewport; }; static void d3d2_release_objects(struct d3d2_test_context *context) { LONG ref; HRESULT hr; if (context->viewport) { hr = IDirect3DDevice2_DeleteViewport(context->device, context->viewport); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); ref = IDirect3DViewport2_Release(context->viewport); ok(ref == 0, "Unexpected refcount %ld.\n", ref); } if (context->device) { ref = IDirect3DDevice2_Release(context->device); ok(ref == 0, "Unexpected refcount %ld.\n", ref); } if (context->surface) { ref = IDirectDrawSurface_Release(context->surface); ok(ref == 0, "Unexpected refcount %ld.\n", ref); } if (context->d3d) { ref = IDirect3D2_Release(context->d3d); ok(ref == 1, "Unexpected refcount %ld.\n", ref); } if (context->ddraw) { ref = IDirectDraw_Release(context->ddraw); ok(ref == 0, "Unexpected refcount %ld.\n", ref); } } static BOOL d3d2_create_objects(struct d3d2_test_context *context) { HRESULT hr; DDSURFACEDESC ddsd; D3DVIEWPORT vp_data; memset(context, 0, sizeof(*context)); hr = DirectDrawCreate(NULL, &context->ddraw, NULL); ok(hr == DD_OK || hr == DDERR_NODIRECTDRAWSUPPORT, "Got hr %#lx.\n", hr); if (!context->ddraw) goto error; hr = IDirectDraw_SetCooperativeLevel(context->ddraw, NULL, DDSCL_NORMAL); ok(hr == DD_OK, "Got hr %#lx.\n", hr); if (FAILED(hr)) goto error; hr = IDirectDraw_QueryInterface(context->ddraw, &IID_IDirect3D2, (void**) &context->d3d); ok(hr == DD_OK || hr == E_NOINTERFACE, "Got hr %#lx.\n", hr); if (!context->d3d) goto error; memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; ddsd.dwWidth = 256; ddsd.dwHeight = 256; IDirectDraw_CreateSurface(context->ddraw, &ddsd, &context->surface, NULL); if (!context->surface) { skip("DDSCAPS_3DDEVICE surface not available.\n"); goto error; } hr = IDirect3D2_CreateDevice(context->d3d, &IID_IDirect3DHALDevice, context->surface, &context->device); ok(hr == D3D_OK || hr == E_OUTOFMEMORY || hr == E_NOINTERFACE, "Got hr %#lx.\n", hr); if (!context->device) goto error; hr = IDirect3D2_CreateViewport(context->d3d, &context->viewport, NULL); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); if (!context->viewport) goto error; hr = IDirect3DDevice2_AddViewport(context->device, context->viewport); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); vp_data.dwSize = sizeof(vp_data); vp_data.dwX = 0; vp_data.dwY = 0; vp_data.dwWidth = 256; vp_data.dwHeight = 256; vp_data.dvScaleX = 1; vp_data.dvScaleY = 1; vp_data.dvMaxX = 256; vp_data.dvMaxY = 256; vp_data.dvMinZ = 0; vp_data.dvMaxZ = 1; hr = IDirect3DViewport2_SetViewport(context->viewport, &vp_data); ok(hr == D3D_OK, "Got hr %#lx.\n", hr); return TRUE; error: d3d2_release_objects(context); return FALSE; } static void test_get_caps2(const struct d3d2_test_context *context) { D3DDEVICEDESC hw_caps, hel_caps; HRESULT hr; unsigned int i; memset(&hw_caps, 0, sizeof(hw_caps)); hw_caps.dwSize = sizeof(hw_caps); hw_caps.dwFlags = 0xdeadbeef; memset(&hel_caps, 0, sizeof(hel_caps)); hel_caps.dwSize = sizeof(hel_caps); hel_caps.dwFlags = 0xdeadc0de; /* NULL pointers */ hr = IDirect3DDevice2_GetCaps(context->device, &hw_caps, NULL); ok(hr == DDERR_INVALIDPARAMS, "GetCaps with NULL hel caps returned hr %#lx, expected INVALIDPARAMS.\n", hr); ok(hw_caps.dwFlags == 0xdeadbeef, "hw_caps.dwFlags was modified: %#lx.\n", hw_caps.dwFlags); hr = IDirect3DDevice2_GetCaps(context->device, NULL, &hel_caps); ok(hr == DDERR_INVALIDPARAMS, "GetCaps with NULL hw caps returned hr %#lx, expected INVALIDPARAMS.\n", hr); ok(hel_caps.dwFlags == 0xdeadc0de, "hel_caps.dwFlags was modified: %#lx.\n", hel_caps.dwFlags); /* Successful call: Both are modified */ hr = IDirect3DDevice2_GetCaps(context->device, &hw_caps, &hel_caps); ok(hr == D3D_OK, "GetCaps with correct size returned hr %#lx, expected D3D_OK.\n", hr); ok(hw_caps.dwFlags != 0xdeadbeef, "hw_caps.dwFlags was not modified: %#lx.\n", hw_caps.dwFlags); ok(hel_caps.dwFlags != 0xdeadc0de, "hel_caps.dwFlags was not modified: %#lx.\n", hel_caps.dwFlags); memset(&hw_caps, 0, sizeof(hw_caps)); hw_caps.dwSize = sizeof(hw_caps); hw_caps.dwFlags = 0xdeadbeef; memset(&hel_caps, 0, sizeof(hel_caps)); /* Keep dwSize at 0 */ hel_caps.dwFlags = 0xdeadc0de; /* If one is invalid the call fails */ hr = IDirect3DDevice2_GetCaps(context->device, &hw_caps, &hel_caps); ok(hr == DDERR_INVALIDPARAMS, "GetCaps with invalid hel_caps size returned hr %#lx, expected INVALIDPARAMS.\n", hr); ok(hw_caps.dwFlags == 0xdeadbeef, "hw_caps.dwFlags was modified: %#lx.\n", hw_caps.dwFlags); ok(hel_caps.dwFlags == 0xdeadc0de, "hel_caps.dwFlags was modified: %#lx.\n", hel_caps.dwFlags); hel_caps.dwSize = sizeof(hel_caps); hw_caps.dwSize = sizeof(hw_caps) + 1; hr = IDirect3DDevice2_GetCaps(context->device, &hw_caps, &hel_caps); ok(hr == DDERR_INVALIDPARAMS, "GetCaps with invalid hw_caps size returned hr %#lx, expected INVALIDPARAMS.\n", hr); ok(hw_caps.dwFlags == 0xdeadbeef, "hw_caps.dwFlags was modified: %#lx.\n", hw_caps.dwFlags); ok(hel_caps.dwFlags == 0xdeadc0de, "hel_caps.dwFlags was modified: %#lx.\n", hel_caps.dwFlags); for (i = 0; i < 1024; i++) { memset(&hw_caps, 0xfe, sizeof(hw_caps)); memset(&hel_caps, 0xfe, sizeof(hel_caps)); hw_caps.dwSize = hel_caps.dwSize = i; hr = IDirect3DDevice2_GetCaps(context->device, &hw_caps, &hel_caps); switch (i) { /* D3DDEVICEDESCSIZE in old sdk versions */ case FIELD_OFFSET(D3DDEVICEDESC, dwMinTextureWidth): /* 172, DirectX 3, IDirect3DDevice1 */ ok(hw_caps.dwMinTextureWidth == 0xfefefefe, "dwMinTextureWidth was modified: %#lx.\n", hw_caps.dwMinTextureWidth); ok(hel_caps.dwMinTextureWidth == 0xfefefefe, "dwMinTextureWidth was modified: %#lx.\n", hel_caps.dwMinTextureWidth); /* drop through */ case FIELD_OFFSET(D3DDEVICEDESC, dwMaxTextureRepeat): /* 204, DirectX 5, IDirect3DDevice2 */ ok(hw_caps.dwMaxTextureRepeat == 0xfefefefe, "dwMaxTextureRepeat was modified: %#lx.\n", hw_caps.dwMaxTextureRepeat); ok(hel_caps.dwMaxTextureRepeat == 0xfefefefe, "dwMaxTextureRepeat was modified: %#lx.\n", hel_caps.dwMaxTextureRepeat); /* drop through */ case sizeof(D3DDEVICEDESC): /* 252, DirectX 6, IDirect3DDevice3 */ ok(hr == D3D_OK, "GetCaps with size %u returned hr %#lx, expected D3D_OK.\n", i, hr); break; default: ok(hr == DDERR_INVALIDPARAMS, "GetCaps with size %u returned hr %#lx, expected DDERR_INVALIDPARAMS.\n", i, hr); break; } } /* Different valid sizes are OK */ hw_caps.dwSize = 172; hel_caps.dwSize = sizeof(D3DDEVICEDESC); hr = IDirect3DDevice2_GetCaps(context->device, &hw_caps, &hel_caps); ok(hr == D3D_OK, "GetCaps with different sizes returned hr %#lx, expected D3D_OK.\n", hr); } START_TEST(d3d) { struct d3d2_test_context d3d2_context; void (* const d3d2_tests[])(const struct d3d2_test_context *) = { test_get_caps2 }; unsigned int i; /* These tests are deprecated. New tests should be added to tests/ddraw{1,2,4,7}.c */ init_function_pointers(); if(!pDirectDrawCreateEx) { win_skip("function DirectDrawCreateEx not available\n"); return; } if(!CreateDirect3D()) { skip("Skipping d3d7 tests\n"); } else { LightTest(); SceneTest(); D3D7EnumTest(); D3D7EnumLifetimeTest(); SetMaterialTest(); VertexBufferDescTest(); SetRenderTargetTest(); VertexBufferLockRest(); z_format_test(); test_get_caps7(); ReleaseDirect3D(); } for (i = 0; i < (sizeof(d3d2_tests) / sizeof(*d3d2_tests)); i++) { if (!d3d2_create_objects(&d3d2_context)) { ok(!i, "Unexpected d3d2 initialization failure.\n"); skip("Skipping d3d2 tests.\n"); break; } d3d2_tests[i](&d3d2_context); d3d2_release_objects(&d3d2_context); } if (!D3D1_createObjects()) { skip("Skipping d3d1 tests\n"); } else { Direct3D1Test(); TextureLoadTest(); ViewportTest(); BackBuffer3DCreateSurfaceTest(); BackBuffer3DAttachmentTest(); test_get_caps1(); D3D1_releaseObjects(); } }