/* * Copyright 2022 Piotr Caban * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ extern HRESULT load_file(const WCHAR *path, void **data, DWORD *size); extern HRESULT load_resourceA(HMODULE module, const char *resource, void **data, DWORD *size); extern HRESULT load_resourceW(HMODULE module, const WCHAR *resource, void **data, DWORD *size); extern HRESULT get_image_info(const void *data, SIZE_T size, D3DX10_IMAGE_INFO *img_info); extern void init_load_info(const D3DX10_IMAGE_LOAD_INFO *load_info, D3DX10_IMAGE_LOAD_INFO *out); /* Returns array of D3D10_SUBRESOURCE_DATA structures followed by textures data. */ extern HRESULT load_texture_data(const void *data, SIZE_T size, D3DX10_IMAGE_LOAD_INFO *load_info, D3D10_SUBRESOURCE_DATA **resource_data); extern HRESULT create_d3d_texture(ID3D10Device *device, D3DX10_IMAGE_LOAD_INFO *load_info, D3D10_SUBRESOURCE_DATA *resource_data, ID3D10Resource **texture);