/* * Copyright 2009 Matteo Bruni * Copyright 2010 Matteo Bruni for CodeWeavers * Copyright 2016,2018 Józef Kucia for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include #include #include "wine/debug.h" #include "d3dcompiler_private.h" #include WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler); static HRESULT hresult_from_vkd3d_result(int vkd3d_result) { switch (vkd3d_result) { case VKD3D_OK: return S_OK; case VKD3D_ERROR_INVALID_SHADER: WARN("Invalid shader bytecode.\n"); /* fall-through */ case VKD3D_ERROR: return E_FAIL; case VKD3D_ERROR_OUT_OF_MEMORY: return E_OUTOFMEMORY; case VKD3D_ERROR_INVALID_ARGUMENT: return E_INVALIDARG; case VKD3D_ERROR_NOT_IMPLEMENTED: return E_NOTIMPL; default: FIXME("Unhandled vkd3d result %d.\n", vkd3d_result); return E_FAIL; } } #define D3DXERR_INVALIDDATA 0x88760b59 /* Mutex used to guarantee a single invocation of the D3DAssemble function at * a time. This is needed as the assembler isn't thread-safe. */ static CRITICAL_SECTION wpp_mutex; static CRITICAL_SECTION_DEBUG wpp_mutex_debug = { 0, 0, &wpp_mutex, { &wpp_mutex_debug.ProcessLocksList, &wpp_mutex_debug.ProcessLocksList }, 0, 0, { (DWORD_PTR)(__FILE__ ": wpp_mutex") } }; static CRITICAL_SECTION wpp_mutex = { &wpp_mutex_debug, -1, 0, 0, 0, 0 }; struct d3dcompiler_include_from_file { ID3DInclude ID3DInclude_iface; const char *initial_filename; }; static inline struct d3dcompiler_include_from_file *impl_from_ID3DInclude(ID3DInclude *iface) { return CONTAINING_RECORD(iface, struct d3dcompiler_include_from_file, ID3DInclude_iface); } static HRESULT WINAPI d3dcompiler_include_from_file_open(ID3DInclude *iface, D3D_INCLUDE_TYPE include_type, const char *filename, const void *parent_data, const void **data, UINT *bytes) { struct d3dcompiler_include_from_file *include = impl_from_ID3DInclude(iface); char *fullpath, *buffer = NULL, current_dir[MAX_PATH + 1]; const char *initial_dir; SIZE_T size; HANDLE file; ULONG read; DWORD len; if ((initial_dir = strrchr(include->initial_filename, '\\'))) { len = initial_dir - include->initial_filename + 1; initial_dir = include->initial_filename; } else { len = GetCurrentDirectoryA(MAX_PATH, current_dir); current_dir[len] = '\\'; len++; initial_dir = current_dir; } fullpath = heap_alloc(len + strlen(filename) + 1); if (!fullpath) return E_OUTOFMEMORY; memcpy(fullpath, initial_dir, len); strcpy(fullpath + len, filename); file = CreateFileA(fullpath, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0); if (file == INVALID_HANDLE_VALUE) goto error; TRACE("Include file found at %s.\n", debugstr_a(fullpath)); size = GetFileSize(file, NULL); if (size == INVALID_FILE_SIZE) goto error; buffer = heap_alloc(size); if (!buffer) goto error; if (!ReadFile(file, buffer, size, &read, NULL) || read != size) goto error; *bytes = size; *data = buffer; heap_free(fullpath); CloseHandle(file); return S_OK; error: heap_free(fullpath); heap_free(buffer); CloseHandle(file); WARN("Returning E_FAIL.\n"); return E_FAIL; } static HRESULT WINAPI d3dcompiler_include_from_file_close(ID3DInclude *iface, const void *data) { heap_free((void *)data); return S_OK; } const struct ID3DIncludeVtbl d3dcompiler_include_from_file_vtbl = { d3dcompiler_include_from_file_open, d3dcompiler_include_from_file_close }; static int open_include(const char *filename, bool local, const char *parent_data, void *context, struct vkd3d_shader_code *code) { ID3DInclude *iface = context; unsigned int size = 0; if (!iface) return VKD3D_ERROR; memset(code, 0, sizeof(*code)); if (FAILED(ID3DInclude_Open(iface, local ? D3D_INCLUDE_LOCAL : D3D_INCLUDE_SYSTEM, filename, parent_data, &code->code, &size))) return VKD3D_ERROR; code->size = size; return VKD3D_OK; } static void close_include(const struct vkd3d_shader_code *code, void *context) { ID3DInclude *iface = context; ID3DInclude_Close(iface, code->code); } static const char *get_line(const char **ptr) { const char *p, *q; p = *ptr; if (!(q = strstr(p, "\n"))) { if (!*p) return NULL; *ptr += strlen(p); return p; } *ptr = q + 1; return p; } static HRESULT preprocess_shader(const void *data, SIZE_T data_size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, ID3DBlob **shader_blob, ID3DBlob **messages_blob) { struct d3dcompiler_include_from_file include_from_file; struct vkd3d_shader_preprocess_info preprocess_info; struct vkd3d_shader_compile_info compile_info; const D3D_SHADER_MACRO *def = defines; struct vkd3d_shader_code byte_code; char *messages; HRESULT hr; int ret; if (include == D3D_COMPILE_STANDARD_FILE_INCLUDE) { include_from_file.ID3DInclude_iface.lpVtbl = &d3dcompiler_include_from_file_vtbl; include_from_file.initial_filename = filename ? filename : ""; include = &include_from_file.ID3DInclude_iface; } compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO; compile_info.next = &preprocess_info; compile_info.source.code = data; compile_info.source.size = data_size; compile_info.source_type = VKD3D_SHADER_SOURCE_HLSL; compile_info.target_type = VKD3D_SHADER_TARGET_NONE; compile_info.options = NULL; compile_info.option_count = 0; compile_info.log_level = VKD3D_SHADER_LOG_INFO; compile_info.source_name = filename; preprocess_info.type = VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO; preprocess_info.next = NULL; preprocess_info.macros = (const struct vkd3d_shader_macro *)defines; preprocess_info.macro_count = 0; if (defines) { for (def = defines; def->Name; ++def) ++preprocess_info.macro_count; } preprocess_info.pfn_open_include = open_include; preprocess_info.pfn_close_include = close_include; preprocess_info.include_context = include; ret = vkd3d_shader_preprocess(&compile_info, &byte_code, &messages); if (ret) ERR("Failed to preprocess shader, vkd3d result %d.\n", ret); if (messages) { if (*messages && ERR_ON(d3dcompiler)) { const char *ptr = messages; const char *line; ERR("Shader log:\n"); while ((line = get_line(&ptr))) { ERR(" %.*s", (int)(ptr - line), line); } ERR("\n"); } if (messages_blob) { size_t size = strlen(messages); if (FAILED(hr = D3DCreateBlob(size, messages_blob))) { vkd3d_shader_free_messages(messages); vkd3d_shader_free_shader_code(&byte_code); return hr; } memcpy(ID3D10Blob_GetBufferPointer(*messages_blob), messages, size); } else { vkd3d_shader_free_messages(messages); } } if (!ret) { if (FAILED(hr = D3DCreateBlob(byte_code.size, shader_blob))) { vkd3d_shader_free_shader_code(&byte_code); return hr; } memcpy(ID3D10Blob_GetBufferPointer(*shader_blob), byte_code.code, byte_code.size); } return hresult_from_vkd3d_result(ret); } static HRESULT assemble_shader(const char *preproc_shader, ID3DBlob **shader_blob, ID3DBlob **error_messages) { struct bwriter_shader *shader; char *messages = NULL; uint32_t *res, size; ID3DBlob *buffer; HRESULT hr; char *pos; shader = SlAssembleShader(preproc_shader, &messages); if (messages) { TRACE("Assembler messages:\n"); TRACE("%s\n", debugstr_a(messages)); TRACE("Shader source:\n"); TRACE("%s\n", debugstr_a(preproc_shader)); if (error_messages) { const char *preproc_messages = *error_messages ? ID3D10Blob_GetBufferPointer(*error_messages) : NULL; size = strlen(messages) + (preproc_messages ? strlen(preproc_messages) : 0) + 1; hr = D3DCreateBlob(size, &buffer); if (FAILED(hr)) { HeapFree(GetProcessHeap(), 0, messages); if (shader) SlDeleteShader(shader); return hr; } pos = ID3D10Blob_GetBufferPointer(buffer); if (preproc_messages) { CopyMemory(pos, preproc_messages, strlen(preproc_messages) + 1); pos += strlen(preproc_messages); } CopyMemory(pos, messages, strlen(messages) + 1); if (*error_messages) ID3D10Blob_Release(*error_messages); *error_messages = buffer; } HeapFree(GetProcessHeap(), 0, messages); } if (shader == NULL) { ERR("Asm reading failed\n"); return D3DXERR_INVALIDDATA; } hr = shader_write_bytecode(shader, &res, &size); SlDeleteShader(shader); if (FAILED(hr)) { ERR("Failed to write bytecode, hr %#lx.\n", hr); return D3DXERR_INVALIDDATA; } if (shader_blob) { hr = D3DCreateBlob(size, &buffer); if (FAILED(hr)) { HeapFree(GetProcessHeap(), 0, res); return hr; } CopyMemory(ID3D10Blob_GetBufferPointer(buffer), res, size); *shader_blob = buffer; } HeapFree(GetProcessHeap(), 0, res); return S_OK; } HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, UINT flags, ID3DBlob **shader, ID3DBlob **error_messages) { unsigned int preproc_size; ID3DBlob *preproc_shader; char *preproc_terminated; HRESULT hr; TRACE("data %p, datasize %Iu, filename %s, defines %p, include %p, sflags %#x, " "shader %p, error_messages %p.\n", data, datasize, debugstr_a(filename), defines, include, flags, shader, error_messages); EnterCriticalSection(&wpp_mutex); /* TODO: flags */ if (flags) FIXME("flags %x\n", flags); if (shader) *shader = NULL; if (error_messages) *error_messages = NULL; hr = preprocess_shader(data, datasize, filename, defines, include, &preproc_shader, error_messages); if (SUCCEEDED(hr)) { preproc_size = ID3D10Blob_GetBufferSize(preproc_shader); if ((preproc_terminated = malloc(preproc_size + 1))) { memcpy(preproc_terminated, ID3D10Blob_GetBufferPointer(preproc_shader), preproc_size); ID3D10Blob_Release(preproc_shader); preproc_terminated[preproc_size] = 0; hr = assemble_shader(preproc_terminated, shader, error_messages); free(preproc_terminated); } } LeaveCriticalSection(&wpp_mutex); return hr; } HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename, const D3D_SHADER_MACRO *macros, ID3DInclude *include, const char *entry_point, const char *profile, UINT flags, UINT effect_flags, UINT secondary_flags, const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader_blob, ID3DBlob **messages_blob) { struct d3dcompiler_include_from_file include_from_file; struct vkd3d_shader_preprocess_info preprocess_info; struct vkd3d_shader_hlsl_source_info hlsl_info; struct vkd3d_shader_compile_option options[2]; struct vkd3d_shader_compile_info compile_info; struct vkd3d_shader_compile_option *option; struct vkd3d_shader_code byte_code; const D3D_SHADER_MACRO *macro; size_t profile_len, i; char *messages; HRESULT hr; int ret; static const char * const d3dbc_profiles[] = { "fx_2_", "ps.1.", "ps.2.", "ps.3.", "ps_1_", "ps_2_", "ps_3_", "vs.1.", "vs.2.", "vs.3.", "vs_1_", "vs_2_", "vs_3_", "tx_1_", }; TRACE("data %p, data_size %Iu, filename %s, macros %p, include %p, entry_point %s, " "profile %s, flags %#x, effect_flags %#x, secondary_flags %#x, secondary_data %p, " "secondary_data_size %Iu, shader_blob %p, messages_blob %p.\n", data, data_size, debugstr_a(filename), macros, include, debugstr_a(entry_point), debugstr_a(profile), flags, effect_flags, secondary_flags, secondary_data, secondary_data_size, shader_blob, messages_blob); if (include == D3D_COMPILE_STANDARD_FILE_INCLUDE) { include_from_file.ID3DInclude_iface.lpVtbl = &d3dcompiler_include_from_file_vtbl; include_from_file.initial_filename = filename ? filename : ""; include = &include_from_file.ID3DInclude_iface; } if (flags & ~D3DCOMPILE_DEBUG) FIXME("Ignoring flags %#x.\n", flags); if (effect_flags) FIXME("Ignoring effect flags %#x.\n", effect_flags); if (secondary_flags) FIXME("Ignoring secondary flags %#x.\n", secondary_flags); if (messages_blob) *messages_blob = NULL; option = &options[0]; option->name = VKD3D_SHADER_COMPILE_OPTION_API_VERSION; option->value = VKD3D_SHADER_API_VERSION_1_3; compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO; compile_info.next = &preprocess_info; compile_info.source.code = data; compile_info.source.size = data_size; compile_info.source_type = VKD3D_SHADER_SOURCE_HLSL; compile_info.target_type = VKD3D_SHADER_TARGET_DXBC_TPF; compile_info.options = options; compile_info.option_count = 1; compile_info.log_level = VKD3D_SHADER_LOG_INFO; compile_info.source_name = filename; profile_len = strlen(profile); for (i = 0; i < ARRAY_SIZE(d3dbc_profiles); ++i) { size_t len = strlen(d3dbc_profiles[i]); if (len <= profile_len && !memcmp(profile, d3dbc_profiles[i], len)) { compile_info.target_type = VKD3D_SHADER_TARGET_D3D_BYTECODE; break; } } preprocess_info.type = VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO; preprocess_info.next = &hlsl_info; preprocess_info.macros = (const struct vkd3d_shader_macro *)macros; preprocess_info.macro_count = 0; if (macros) { for (macro = macros; macro->Name; ++macro) ++preprocess_info.macro_count; } preprocess_info.pfn_open_include = open_include; preprocess_info.pfn_close_include = close_include; preprocess_info.include_context = include; hlsl_info.type = VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO; hlsl_info.next = NULL; hlsl_info.profile = profile; hlsl_info.entry_point = entry_point; hlsl_info.secondary_code.code = secondary_data; hlsl_info.secondary_code.size = secondary_data_size; if (!(flags & D3DCOMPILE_DEBUG)) { option = &options[compile_info.option_count++]; option->name = VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG; option->value = true; } ret = vkd3d_shader_compile(&compile_info, &byte_code, &messages); if (ret) ERR("Failed to compile shader, vkd3d result %d.\n", ret); if (messages) { if (*messages && ERR_ON(d3dcompiler)) { const char *ptr = messages; const char *line; ERR("Shader log:\n"); while ((line = get_line(&ptr))) { ERR(" %.*s", (int)(ptr - line), line); } ERR("\n"); } if (messages_blob) { size_t size = strlen(messages); if (FAILED(hr = D3DCreateBlob(size, messages_blob))) { vkd3d_shader_free_messages(messages); vkd3d_shader_free_shader_code(&byte_code); return hr; } memcpy(ID3D10Blob_GetBufferPointer(*messages_blob), messages, size); } else vkd3d_shader_free_messages(messages); } if (!ret) { if (FAILED(hr = D3DCreateBlob(byte_code.size, shader_blob))) { vkd3d_shader_free_shader_code(&byte_code); return hr; } memcpy(ID3D10Blob_GetBufferPointer(*shader_blob), byte_code.code, byte_code.size); } return hresult_from_vkd3d_result(ret); } HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages) { TRACE("data %p, data_size %Iu, filename %s, defines %p, include %p, entrypoint %s, " "target %s, sflags %#x, eflags %#x, shader %p, error_messages %p.\n", data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint), debugstr_a(target), sflags, eflags, shader, error_messages); return D3DCompile2(data, data_size, filename, defines, include, entrypoint, target, sflags, eflags, 0, NULL, 0, shader, error_messages); } HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, ID3DBlob **shader, ID3DBlob **error_messages) { TRACE("data %p, size %Iu, filename %s, defines %p, include %p, shader %p, error_messages %p.\n", data, size, debugstr_a(filename), defines, include, shader, error_messages); if (!data) return E_INVALIDARG; if (shader) *shader = NULL; if (error_messages) *error_messages = NULL; return preprocess_shader(data, size, filename, defines, include, shader, error_messages); } HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T size, UINT flags, const char *comments, ID3DBlob **disassembly) { struct vkd3d_shader_compile_info compile_info; enum vkd3d_shader_source_type source_type; struct vkd3d_shader_code asm_code; const char *ptr = data; char *messages; HRESULT hr; int ret; TRACE("data %p, size %Iu, flags %#x, comments %p, disassembly %p.\n", data, size, flags, comments, disassembly); if (flags) FIXME("Ignoring flags %#x.\n", flags); if (comments) FIXME("Ignoring comments %s.\n", debugstr_a(comments)); #if D3D_COMPILER_VERSION >= 46 if (!size) return E_INVALIDARG; #endif if (size >= 4 && read_u32(&ptr) == TAG_DXBC) source_type = VKD3D_SHADER_SOURCE_DXBC_TPF; else source_type = VKD3D_SHADER_SOURCE_D3D_BYTECODE; compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO; compile_info.next = NULL; compile_info.source.code = data; compile_info.source.size = size; compile_info.source_type = source_type; compile_info.target_type = VKD3D_SHADER_TARGET_D3D_ASM; compile_info.options = NULL; compile_info.option_count = 0; compile_info.log_level = VKD3D_SHADER_LOG_INFO; compile_info.source_name = NULL; ret = vkd3d_shader_compile(&compile_info, &asm_code, &messages); if (ret) ERR("Failed to disassemble shader, vkd3d result %d.\n", ret); if (messages) { if (*messages && ERR_ON(d3dcompiler)) { const char *ptr = messages; const char *line; ERR("Shader log:\n"); while ((line = get_line(&ptr))) { ERR(" %.*s", (int)(ptr - line), line); } ERR("\n"); } vkd3d_shader_free_messages(messages); } if (ret) return hresult_from_vkd3d_result(ret); if (SUCCEEDED(hr = D3DCreateBlob(asm_code.size, disassembly))) memcpy(ID3D10Blob_GetBufferPointer(*disassembly), asm_code.code, asm_code.size); vkd3d_shader_free_shader_code(&asm_code); return hr; } HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, const char *target, UINT flags1, UINT flags2, ID3DBlob **code, ID3DBlob **errors) { char filename_a[MAX_PATH], *source = NULL; DWORD source_size, read_size; HANDLE file; HRESULT hr; TRACE("filename %s, defines %p, include %p, entrypoint %s, target %s, flags1 %#x, flags2 %#x, " "code %p, errors %p.\n", debugstr_w(filename), defines, include, debugstr_a(entrypoint), debugstr_a(target), flags1, flags2, code, errors); file = CreateFileW(filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); if (file == INVALID_HANDLE_VALUE) return HRESULT_FROM_WIN32(GetLastError()); source_size = GetFileSize(file, NULL); if (source_size == INVALID_FILE_SIZE) { hr = HRESULT_FROM_WIN32(GetLastError()); goto end; } if (!(source = heap_alloc(source_size))) { hr = E_OUTOFMEMORY; goto end; } if (!ReadFile(file, source, source_size, &read_size, NULL) || read_size != source_size) { WARN("Failed to read file contents.\n"); hr = E_FAIL; goto end; } WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, sizeof(filename_a), NULL, NULL); hr = D3DCompile(source, source_size, filename_a, defines, include, entrypoint, target, flags1, flags2, code, errors); end: heap_free(source); CloseHandle(file); return hr; } HRESULT WINAPI D3DLoadModule(const void *data, SIZE_T size, ID3D11Module **module) { FIXME("data %p, size %Iu, module %p stub!\n", data, size, module); return E_NOTIMPL; }