/* * Copyright 2021 Nikolay Sivov for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "wine/debug.h" #define COBJMACROS #include "d3d10_1.h" #include "d3dx10.h" #include "d3dcompiler.h" #include "dxhelpers.h" WINE_DEFAULT_DEBUG_CHANNEL(d3dx); #define D3DERR_INVALIDCALL 0x8876086c static HRESULT create_effect(const void *data, SIZE_T datasize, const char *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT shader_flags, UINT effect_flags, ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect, ID3D10Blob **errors) { const char dxbc[] = {'D','X','B','C'}; ID3D10Blob *code = NULL; void *buffer; SIZE_T size; HRESULT hr; if (!data || !device) return E_FAIL; if (errors) *errors = NULL; buffer = (void *)data; size = datasize; /* Effect is not compiled. */ if (datasize < sizeof(dxbc) || memcmp(dxbc, data, sizeof(dxbc))) { if (!profile) return D3DERR_INVALIDCALL; if (FAILED(hr = D3DCompile(data, datasize, filename, defines, include, "main", profile, shader_flags, effect_flags, &code, errors))) { WARN("Effect compilation failed, hr %#lx.\n", hr); return hr; } buffer = ID3D10Blob_GetBufferPointer(code); size = ID3D10Blob_GetBufferSize(code); } hr = D3D10CreateEffectFromMemory(buffer, size, effect_flags, device, effect_pool, effect); if (code) ID3D10Blob_Release(code); return hr; } HRESULT WINAPI D3DX10CreateEffectFromMemory(const void *data, SIZE_T datasize, const char *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT shader_flags, UINT effect_flags, ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult) { TRACE("data %p, datasize %Iu, filename %s, defines %p, include %p, profile %s, shader_flags %#x," "effect_flags %#x, device %p, effect_pool %p, pump %p, effect %p, errors %p, hresult %p.\n", data, datasize, debugstr_a(filename), defines, include, debugstr_a(profile), shader_flags, effect_flags, device, effect_pool, pump, effect, errors, hresult); if (pump) FIXME("Asynchronous mode is not supported.\n"); if (!include) include = D3D_COMPILE_STANDARD_FILE_INCLUDE; return create_effect(data, datasize, filename, defines, include, profile, shader_flags, effect_flags, device, effect_pool, effect, errors); } HRESULT WINAPI D3DX10CreateEffectFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT shader_flags, UINT effect_flags, ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult) { char filename_a[MAX_PATH]; void *buffer = NULL; DWORD size = 0; HRESULT hr; TRACE("filename %s, defines %p, include %p, profile %s, shader_flags %#x, effect_flags %#x, " "device %p, effect_pool %p, pump %p, effect %p, errors %p, hresult %p.\n", debugstr_w(filename), defines, include, debugstr_a(profile), shader_flags, effect_flags, device, effect_pool, pump, effect, errors, hresult); if (!filename) return E_FAIL; if (pump) FIXME("Asynchronous mode is not supported.\n"); if (!include) include = D3D_COMPILE_STANDARD_FILE_INCLUDE; if (SUCCEEDED((hr = load_file(filename, &buffer, &size)))) { WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, sizeof(filename_a), NULL, NULL); hr = create_effect(buffer, size, filename_a, defines, include, profile, shader_flags, effect_flags, device, effect_pool, effect, errors); free(buffer); } return hr; } HRESULT WINAPI D3DX10CreateEffectFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT shader_flags, UINT effect_flags, ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult) { WCHAR *filenameW; HRESULT hr; int len; TRACE("filename %s, defines %p, include %p, profile %s, shader_flags %#x, effect_flags %#x, " "device %p, effect_pool %p, pump %p, effect %p, errors %p, hresult %p.\n", debugstr_a(filename), defines, include, debugstr_a(profile), shader_flags, effect_flags, device, effect_pool, pump, effect, errors, hresult); if (!filename) return E_FAIL; len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0); if (!(filenameW = malloc(len * sizeof(*filenameW)))) return E_OUTOFMEMORY; MultiByteToWideChar(CP_ACP, 0, filename, -1, filenameW, len); hr = D3DX10CreateEffectFromFileW(filenameW, defines, include, profile, shader_flags, effect_flags, device, effect_pool, pump, effect, errors, hresult); free(filenameW); return hr; } HRESULT WINAPI D3DX10CreateEffectFromResourceA(HMODULE module, const char *resource_name, const char *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT shader_flags, UINT effect_flags, ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult) { void *data; DWORD size; HRESULT hr; TRACE("module %p, resource_name %s, filename %s, defines %p, include %p, profile %s, " "shader_flags %#x, effect_flags %#x, device %p, effect_pool %p, pump %p, effect %p, " "errors %p, hresult %p.\n", module, debugstr_a(resource_name), debugstr_a(filename), defines, include, debugstr_a(profile), shader_flags, effect_flags, device, effect_pool, pump, effect, errors, hresult); hr = load_resourceA(module, resource_name, &data, &size); if (FAILED(hr)) return hr; return create_effect(data, size, filename, defines, include, profile, shader_flags, effect_flags, device, effect_pool, effect, errors); } HRESULT WINAPI D3DX10CreateEffectFromResourceW(HMODULE module, const WCHAR *resource_name, const WCHAR *filenameW, const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT shader_flags, UINT effect_flags, ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult) { char *filename = NULL; void *data; DWORD size; HRESULT hr; int len; TRACE("module %p, resource_name %s, filename %s, defines %p, include %p, profile %s, " "shader_flags %#x, effect_flags %#x, device %p, effect_pool %p, pump %p, effect %p, " "errors %p, hresult %p.\n", module, debugstr_w(resource_name), debugstr_w(filenameW), defines, include, debugstr_a(profile), shader_flags, effect_flags, device, effect_pool, pump, effect, errors, hresult); hr = load_resourceW(module, resource_name, &data, &size); if (FAILED(hr)) return hr; if (filenameW) { len = WideCharToMultiByte(CP_ACP, 0, filenameW, -1, NULL, 0, NULL, NULL); if (!(filename = malloc(len))) return E_OUTOFMEMORY; WideCharToMultiByte(CP_ACP, 0, filenameW, -1, filename, len, NULL, NULL); } hr = create_effect(data, size, filename, defines, include, profile, shader_flags, effect_flags, device, effect_pool, effect, errors); free(filename); return hr; } HRESULT WINAPI D3DX10PreprocessShaderFromMemory(const char *data, SIZE_T data_size, const char *filename, const D3D10_SHADER_MACRO *defines, ID3DInclude *include, ID3DX10ThreadPump *pump, ID3D10Blob **shader_text, ID3D10Blob **errors, HRESULT *hresult) { HRESULT hr; TRACE("data %s, data_size %Iu, filename %s, defines %p, include %p, pump %p, shader_text %p, " "errors %p, hresult %p.\n", debugstr_an(data, data_size), data_size, debugstr_a(filename), defines, include, pump, shader_text, errors, hresult); if (!data) return E_FAIL; if (pump) FIXME("Unimplemented ID3DX10ThreadPump handling.\n"); hr = D3DPreprocess(data, data_size, filename, defines, include, shader_text, errors); if (hresult) *hresult = hr; return hr; }