/* * Wine server processes * * Copyright (C) 1999 Alexandre Julliard * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __WINE_SERVER_PROCESS_H #define __WINE_SERVER_PROCESS_H #include "object.h" struct msg_queue; struct atom_table; struct startup_info; /* process startup state */ enum startup_state { STARTUP_IN_PROGRESS, STARTUP_DONE, STARTUP_ABORTED }; /* process structures */ struct process_dll { struct process_dll *next; /* per-process dll list */ struct process_dll *prev; struct file *file; /* dll file */ void *base; /* dll base address (in process addr space) */ size_t size; /* dll size */ void *name; /* ptr to ptr to name (in process addr space) */ int dbg_offset; /* debug info offset */ int dbg_size; /* debug info size */ size_t namelen; /* length of dll file name */ char *filename; /* dll file name */ }; struct process { struct object obj; /* object header */ struct process *next; /* system-wide process list */ struct process *prev; struct process *parent; /* parent process */ struct thread *thread_list; /* head of the thread list */ struct thread *debugger; /* thread debugging this process */ struct object *handles; /* handle entries */ int exit_code; /* process exit code */ int running_threads; /* number of threads running in this process */ struct timeval start_time; /* absolute time at process start */ struct timeval end_time; /* absolute time at process end */ int priority; /* priority class */ int affinity; /* process affinity mask */ int suspend; /* global process suspend count */ int create_flags; /* process creation flags */ struct console_input*console; /* console input */ enum startup_state startup_state; /* startup state */ struct startup_info *startup_info; /* startup info while init is in progress */ struct event *idle_event; /* event for input idle */ struct msg_queue *queue; /* main message queue */ struct atom_table *atom_table; /* pointer to local atom table */ struct process_dll exe; /* main exe file */ void *ldt_copy; /* pointer to LDT copy in client addr space */ void *ldt_flags; /* pointer to LDT flags in client addr space */ }; struct process_snapshot { struct process *process; /* process ptr */ int count; /* process refcount */ int threads; /* number of threads */ int priority; /* priority class */ }; struct module_snapshot { void *base; /* module base addr */ size_t size; /* module size */ size_t namelen; /* length of file name */ char *filename; /* module file name */ }; /* process functions */ extern struct thread *create_process( int fd ); extern struct process *get_process_from_id( void *id ); extern struct process *get_process_from_handle( obj_handle_t handle, unsigned int access ); extern int process_set_debugger( struct process *process, struct thread *thread ); extern int debugger_detach( struct process* process, struct thread* debugger ); extern void add_process_thread( struct process *process, struct thread *thread ); extern void remove_process_thread( struct process *process, struct thread *thread ); extern void suspend_process( struct process *process ); extern void resume_process( struct process *process ); extern void kill_process( struct process *process, struct thread *skip, int exit_code ); extern void kill_console_processes( struct thread *renderer, int exit_code ); extern void kill_debugged_processes( struct thread *debugger, int exit_code ); extern void detach_debugged_processes( struct thread *debugger ); extern struct process_snapshot *process_snap( int *count ); extern struct module_snapshot *module_snap( struct process *process, int *count ); inline static void *get_process_id( struct process *process ) { return process; } inline static int is_process_init_done( struct process *process ) { return process->startup_state == STARTUP_DONE; } #endif /* __WINE_SERVER_PROCESS_H */