/* * Copyright 2022 Ziqing Hui for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ import "d2d1_2.idl"; typedef enum D2D1_INK_NIB_SHAPE { D2D1_INK_NIB_SHAPE_ROUND = 0x0, D2D1_INK_NIB_SHAPE_SQUARE = 0x1, D2D1_INK_NIB_SHAPE_FORCE_DWORD = 0xffffffff } D2D1_INK_NIB_SHAPE; typedef struct D2D1_INK_POINT { float x; float y; float radius; } D2D1_INK_POINT; typedef struct D2D1_INK_BEZIER_SEGMENT { D2D1_INK_POINT point1; D2D1_INK_POINT point2; D2D1_INK_POINT point3; } D2D1_INK_BEZIER_SEGMENT; [ object, uuid(bae8b344-23fc-4071-8cb5-d05d6f073848), local, ] interface ID2D1InkStyle : ID2D1Resource { void SetNibTransform( [in] const D2D1_MATRIX_3X2_F *transform ); void GetNibTransform( [out] D2D1_MATRIX_3X2_F *transform ); void SetNibShape( [in] D2D1_INK_NIB_SHAPE shape ); D2D1_INK_NIB_SHAPE GetNibShape(); }; [ object, uuid(b499923b-7029-478f-a8b3-432c7c5f5312), local, ] interface ID2D1Ink : ID2D1Resource { void SetStartPoint( [in] const D2D1_INK_POINT *start_point ); D2D1_INK_POINT GetStartPoint(); HRESULT AddSegments( [in] const D2D1_INK_BEZIER_SEGMENT *segments, [in] UINT32 segment_count ); HRESULT RemoveSegmentsAtEnd( [in] UINT32 segment_count ); HRESULT SetSegments( [in] UINT32 start_segment, [in] const D2D1_INK_BEZIER_SEGMENT *segments, [in] UINT32 segment_count ); HRESULT SetSegmentAtEnd( [in] const D2D1_INK_BEZIER_SEGMENT *segment ); UINT32 GetSegmentCount(); HRESULT GetSegments( [in] UINT32 start_segment, [out] D2D1_INK_BEZIER_SEGMENT *segments, [in] UINT32 segment_count ); HRESULT StreamAsGeometry( [in, optional] ID2D1InkStyle *ink_style, [in, optional] const D2D1_MATRIX_3X2_F *world_transform, [in] float flattening_tolerance, [in] ID2D1SimplifiedGeometrySink *geometry_sink ); HRESULT GetBounds( [in, optional] ID2D1InkStyle *ink_style, [in, optional] const D2D1_MATRIX_3X2_F *world_transform, [out] D2D1_RECT_F *bounds ); };