/* Window-specific OpenGL functions implementation. * * Copyright (c) 1999 Lionel Ulmer * Copyright (c) 2005 Raphael Junqueira * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include "ntstatus.h" #define WIN32_NO_STATUS #include "windef.h" #include "winbase.h" #include "winreg.h" #include "ntuser.h" #include "malloc.h" #include "unixlib.h" #include "private.h" #include "wine/glu.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(opengl); WINE_DECLARE_DEBUG_CHANNEL(fps); static const MAT2 identity = { {0,1},{0,0},{0,0},{0,1} }; #ifndef _WIN64 static char **wow64_strings; static SIZE_T wow64_strings_count; static CRITICAL_SECTION wow64_cs; static CRITICAL_SECTION_DEBUG wow64_cs_debug = { 0, 0, &wow64_cs, { &wow64_cs_debug.ProcessLocksList, &wow64_cs_debug.ProcessLocksList }, 0, 0, { (DWORD_PTR)(__FILE__ ": wow64_cs") } }; static CRITICAL_SECTION wow64_cs = { &wow64_cs_debug, -1, 0, 0, 0, 0 }; static void append_wow64_string( char *str ) { char **tmp; EnterCriticalSection( &wow64_cs ); if (!(tmp = realloc( wow64_strings, (wow64_strings_count + 1) * sizeof(*wow64_strings) ))) ERR( "Failed to allocate memory for wow64 strings\n" ); else { wow64_strings = tmp; wow64_strings[wow64_strings_count] = str; wow64_strings_count += 1; } LeaveCriticalSection( &wow64_cs ); } static void cleanup_wow64_strings(void) { while (wow64_strings_count--) free( wow64_strings[wow64_strings_count] ); free( wow64_strings ); } #endif /*********************************************************************** * wglGetCurrentReadDCARB * * Provided by the WGL_ARB_make_current_read extension. */ HDC WINAPI wglGetCurrentReadDCARB(void) { if (!NtCurrentTeb()->glCurrentRC) return 0; return NtCurrentTeb()->glReserved1[1]; } /*********************************************************************** * wglGetCurrentDC (OPENGL32.@) */ HDC WINAPI wglGetCurrentDC(void) { if (!NtCurrentTeb()->glCurrentRC) return 0; return NtCurrentTeb()->glReserved1[0]; } /*********************************************************************** * wglGetCurrentContext (OPENGL32.@) */ HGLRC WINAPI wglGetCurrentContext(void) { return NtCurrentTeb()->glCurrentRC; } /*********************************************************************** * wglChoosePixelFormat (OPENGL32.@) */ INT WINAPI wglChoosePixelFormat(HDC hdc, const PIXELFORMATDESCRIPTOR* ppfd) { PIXELFORMATDESCRIPTOR format, best; int i, count, best_format; int bestDBuffer = -1, bestStereo = -1; TRACE( "%p %p: size %u version %u flags %lu type %u color %u %u,%u,%u,%u " "accum %u depth %u stencil %u aux %u\n", hdc, ppfd, ppfd->nSize, ppfd->nVersion, ppfd->dwFlags, ppfd->iPixelType, ppfd->cColorBits, ppfd->cRedBits, ppfd->cGreenBits, ppfd->cBlueBits, ppfd->cAlphaBits, ppfd->cAccumBits, ppfd->cDepthBits, ppfd->cStencilBits, ppfd->cAuxBuffers ); count = wglDescribePixelFormat( hdc, 0, 0, NULL ); if (!count) return 0; best_format = 0; best.dwFlags = 0; best.cAlphaBits = -1; best.cColorBits = -1; best.cDepthBits = -1; best.cStencilBits = -1; best.cAuxBuffers = -1; for (i = 1; i <= count; i++) { if (!wglDescribePixelFormat( hdc, i, sizeof(format), &format )) continue; if ((ppfd->iPixelType == PFD_TYPE_COLORINDEX) != (format.iPixelType == PFD_TYPE_COLORINDEX)) { TRACE( "pixel type mismatch for iPixelFormat=%d\n", i ); continue; } if ((ppfd->dwFlags & PFD_DRAW_TO_BITMAP) && !(format.dwFlags & PFD_DRAW_TO_BITMAP)) { TRACE( "PFD_DRAW_TO_BITMAP required but not found for iPixelFormat=%d\n", i ); continue; } if ((ppfd->dwFlags & PFD_DRAW_TO_WINDOW) && !(format.dwFlags & PFD_DRAW_TO_WINDOW)) { TRACE( "PFD_DRAW_TO_WINDOW required but not found for iPixelFormat=%d\n", i ); continue; } if ((ppfd->dwFlags & PFD_SUPPORT_GDI) && !(format.dwFlags & PFD_SUPPORT_GDI)) { TRACE( "PFD_SUPPORT_GDI required but not found for iPixelFormat=%d\n", i ); continue; } if ((ppfd->dwFlags & PFD_SUPPORT_OPENGL) && !(format.dwFlags & PFD_SUPPORT_OPENGL)) { TRACE( "PFD_SUPPORT_OPENGL required but not found for iPixelFormat=%d\n", i ); continue; } /* The behavior of PDF_STEREO/PFD_STEREO_DONTCARE and PFD_DOUBLEBUFFER / PFD_DOUBLEBUFFER_DONTCARE * is not very clear on MSDN. They specify that ChoosePixelFormat tries to match pixel formats * with the flag (PFD_STEREO / PFD_DOUBLEBUFFERING) set. Otherwise it says that it tries to match * formats without the given flag set. * A test on Windows using a Radeon 9500pro on WinXP (the driver doesn't support Stereo) * has indicated that a format without stereo is returned when stereo is unavailable. * So in case PFD_STEREO is set, formats that support it should have priority above formats * without. In case PFD_STEREO_DONTCARE is set, stereo is ignored. * * To summarize the following is most likely the correct behavior: * stereo not set -> prefer non-stereo formats, but also accept stereo formats * stereo set -> prefer stereo formats, but also accept non-stereo formats * stereo don't care -> it doesn't matter whether we get stereo or not * * In Wine we will treat non-stereo the same way as don't care because it makes * format selection even more complicated and second drivers with Stereo advertise * each format twice anyway. */ /* Doublebuffer, see the comments above */ if (!(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE)) { if (((ppfd->dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer) && ((format.dwFlags & PFD_DOUBLEBUFFER) == (ppfd->dwFlags & PFD_DOUBLEBUFFER))) goto found; if (bestDBuffer != -1 && (format.dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer) continue; } else if (!best_format) goto found; /* Stereo, see the comments above. */ if (!(ppfd->dwFlags & PFD_STEREO_DONTCARE)) { if (((ppfd->dwFlags & PFD_STEREO) != bestStereo) && ((format.dwFlags & PFD_STEREO) == (ppfd->dwFlags & PFD_STEREO))) goto found; if (bestStereo != -1 && (format.dwFlags & PFD_STEREO) != bestStereo) continue; } else if (!best_format) goto found; /* Below we will do a number of checks to select the 'best' pixelformat. * We assume the precedence cColorBits > cAlphaBits > cDepthBits > cStencilBits -> cAuxBuffers. * The code works by trying to match the most important options as close as possible. * When a reasonable format is found, we will try to match more options. * It appears (see the opengl32 test) that Windows opengl drivers ignore options * like cColorBits, cAlphaBits and friends if they are set to 0, so they are considered * as DONTCARE. At least Serious Sam TSE relies on this behavior. */ if (ppfd->cColorBits) { if (((ppfd->cColorBits > best.cColorBits) && (format.cColorBits > best.cColorBits)) || ((format.cColorBits >= ppfd->cColorBits) && (format.cColorBits < best.cColorBits))) goto found; if (best.cColorBits != format.cColorBits) /* Do further checks if the format is compatible */ { TRACE( "color mismatch for iPixelFormat=%d\n", i ); continue; } } if (ppfd->cAlphaBits) { if (((ppfd->cAlphaBits > best.cAlphaBits) && (format.cAlphaBits > best.cAlphaBits)) || ((format.cAlphaBits >= ppfd->cAlphaBits) && (format.cAlphaBits < best.cAlphaBits))) goto found; if (best.cAlphaBits != format.cAlphaBits) { TRACE( "alpha mismatch for iPixelFormat=%d\n", i ); continue; } } if (ppfd->cStencilBits) { if (((ppfd->cStencilBits > best.cStencilBits) && (format.cStencilBits > best.cStencilBits)) || ((format.cStencilBits >= ppfd->cStencilBits) && (format.cStencilBits < best.cStencilBits))) goto found; if (best.cStencilBits != format.cStencilBits) { TRACE( "stencil mismatch for iPixelFormat=%d\n", i ); continue; } } if (ppfd->cDepthBits && !(ppfd->dwFlags & PFD_DEPTH_DONTCARE)) { if (((ppfd->cDepthBits > best.cDepthBits) && (format.cDepthBits > best.cDepthBits)) || ((format.cDepthBits >= ppfd->cDepthBits) && (format.cDepthBits < best.cDepthBits))) goto found; if (best.cDepthBits != format.cDepthBits) { TRACE( "depth mismatch for iPixelFormat=%d\n", i ); continue; } } if (ppfd->cAuxBuffers) { if (((ppfd->cAuxBuffers > best.cAuxBuffers) && (format.cAuxBuffers > best.cAuxBuffers)) || ((format.cAuxBuffers >= ppfd->cAuxBuffers) && (format.cAuxBuffers < best.cAuxBuffers))) goto found; if (best.cAuxBuffers != format.cAuxBuffers) { TRACE( "aux mismatch for iPixelFormat=%d\n", i ); continue; } } if (ppfd->dwFlags & PFD_DEPTH_DONTCARE && format.cDepthBits < best.cDepthBits) goto found; continue; found: best_format = i; best = format; bestDBuffer = format.dwFlags & PFD_DOUBLEBUFFER; bestStereo = format.dwFlags & PFD_STEREO; } TRACE( "returning %u\n", best_format ); return best_format; } /*********************************************************************** * wglGetPixelFormat (OPENGL32.@) */ INT WINAPI wglGetPixelFormat(HDC hdc) { struct wglGetPixelFormat_params args = { .teb = NtCurrentTeb(), .hdc = hdc }; NTSTATUS status; TRACE( "hdc %p\n", hdc ); if ((status = UNIX_CALL( wglGetPixelFormat, &args ))) { WARN( "wglGetPixelFormat returned %#lx\n", status ); SetLastError( ERROR_INVALID_PIXEL_FORMAT ); } return args.ret; } /*********************************************************************** * wglSwapBuffers (OPENGL32.@) */ BOOL WINAPI DECLSPEC_HOTPATCH wglSwapBuffers( HDC hdc ) { struct wglSwapBuffers_params args = { .teb = NtCurrentTeb(), .hdc = hdc }; NTSTATUS status; if ((status = UNIX_CALL( wglSwapBuffers, &args ))) WARN( "wglSwapBuffers returned %#lx\n", status ); else if (TRACE_ON(fps)) { static long prev_time, start_time; static unsigned long frames, frames_total; DWORD time = GetTickCount(); frames++; frames_total++; /* every 1.5 seconds */ if (time - prev_time > 1500) { TRACE_(fps)("@ approx %.2ffps, total %.2ffps\n", 1000.0*frames/(time - prev_time), 1000.0*frames_total/(time - start_time)); prev_time = time; frames = 0; if (start_time == 0) start_time = time; } } return args.ret; } /*********************************************************************** * wglCreateLayerContext (OPENGL32.@) */ HGLRC WINAPI wglCreateLayerContext( HDC hdc, int iLayerPlane ) { TRACE("(%p,%d)\n", hdc, iLayerPlane); if (iLayerPlane == 0) return wglCreateContext( hdc ); FIXME("no handler for layer %d\n", iLayerPlane); return NULL; } /*********************************************************************** * wglDescribeLayerPlane (OPENGL32.@) */ BOOL WINAPI wglDescribeLayerPlane(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nBytes, LPLAYERPLANEDESCRIPTOR plpd) { FIXME("(%p,%d,%d,%d,%p)\n", hdc, iPixelFormat, iLayerPlane, nBytes, plpd); return FALSE; } /*********************************************************************** * wglGetLayerPaletteEntries (OPENGL32.@) */ int WINAPI wglGetLayerPaletteEntries(HDC hdc, int iLayerPlane, int iStart, int cEntries, const COLORREF *pcr) { FIXME("(): stub!\n"); return 0; } /*********************************************************************** * wglGetProcAddress (OPENGL32.@) */ PROC WINAPI wglGetProcAddress( LPCSTR name ) { struct wglGetProcAddress_params args = { .teb = NtCurrentTeb(), .lpszProc = name }; const void *proc; NTSTATUS status; if (!name) return NULL; if ((status = UNIX_CALL( wglGetProcAddress, &args ))) WARN( "wglGetProcAddress %s returned %#lx\n", debugstr_a(name), status ); if (args.ret == (void *)-1) return NULL; proc = extension_procs[(UINT_PTR)args.ret]; TRACE( "returning %s -> %p\n", name, proc ); return proc; } /*********************************************************************** * wglRealizeLayerPalette (OPENGL32.@) */ BOOL WINAPI wglRealizeLayerPalette(HDC hdc, int iLayerPlane, BOOL bRealize) { FIXME("()\n"); return FALSE; } /*********************************************************************** * wglSetLayerPaletteEntries (OPENGL32.@) */ int WINAPI wglSetLayerPaletteEntries(HDC hdc, int iLayerPlane, int iStart, int cEntries, const COLORREF *pcr) { FIXME("(): stub!\n"); return 0; } /*********************************************************************** * wglGetDefaultProcAddress (OPENGL32.@) */ PROC WINAPI wglGetDefaultProcAddress( LPCSTR name ) { FIXME( "%s: stub\n", debugstr_a(name)); return NULL; } /*********************************************************************** * wglSwapLayerBuffers (OPENGL32.@) */ BOOL WINAPI wglSwapLayerBuffers(HDC hdc, UINT fuPlanes) { TRACE("(%p, %08x)\n", hdc, fuPlanes); if (fuPlanes & WGL_SWAP_MAIN_PLANE) { if (!wglSwapBuffers( hdc )) return FALSE; fuPlanes &= ~WGL_SWAP_MAIN_PLANE; } if (fuPlanes) { WARN("Following layers unhandled: %08x\n", fuPlanes); } return TRUE; } /*********************************************************************** * wglUseFontBitmaps_common */ static BOOL wglUseFontBitmaps_common( HDC hdc, DWORD first, DWORD count, DWORD listBase, BOOL unicode ) { GLYPHMETRICS gm; unsigned int glyph, size = 0; void *bitmap = NULL, *gl_bitmap = NULL; int org_alignment; BOOL ret = TRUE; glGetIntegerv( GL_UNPACK_ALIGNMENT, &org_alignment ); glPixelStorei( GL_UNPACK_ALIGNMENT, 4 ); for (glyph = first; glyph < first + count; glyph++) { unsigned int needed_size, height, width, width_int; if (unicode) needed_size = GetGlyphOutlineW(hdc, glyph, GGO_BITMAP, &gm, 0, NULL, &identity); else needed_size = GetGlyphOutlineA(hdc, glyph, GGO_BITMAP, &gm, 0, NULL, &identity); TRACE("Glyph: %3d / List: %ld size %d\n", glyph, listBase, needed_size); if (needed_size == GDI_ERROR) { ret = FALSE; break; } if (needed_size > size) { size = needed_size; free( bitmap ); free( gl_bitmap ); bitmap = calloc( 1, size ); gl_bitmap = calloc( 1, size ); } if (needed_size != 0) { if (unicode) ret = (GetGlyphOutlineW(hdc, glyph, GGO_BITMAP, &gm, size, bitmap, &identity) != GDI_ERROR); else ret = (GetGlyphOutlineA(hdc, glyph, GGO_BITMAP, &gm, size, bitmap, &identity) != GDI_ERROR); if (!ret) break; } if (TRACE_ON(opengl)) { unsigned int bitmask; unsigned char *bitmap_ = bitmap; TRACE(" - bbox: %d x %d\n", gm.gmBlackBoxX, gm.gmBlackBoxY); TRACE(" - origin: (%ld, %ld)\n", gm.gmptGlyphOrigin.x, gm.gmptGlyphOrigin.y); TRACE(" - increment: %d - %d\n", gm.gmCellIncX, gm.gmCellIncY); if (needed_size != 0) { TRACE(" - bitmap:\n"); for (height = 0; height < gm.gmBlackBoxY; height++) { TRACE(" "); for (width = 0, bitmask = 0x80; width < gm.gmBlackBoxX; width++, bitmask >>= 1) { if (bitmask == 0) { bitmap_ += 1; bitmask = 0x80; } if (*bitmap_ & bitmask) TRACE("*"); else TRACE(" "); } bitmap_ += (4 - ((UINT_PTR)bitmap_ & 0x03)); TRACE("\n"); } } } /* In OpenGL, the bitmap is drawn from the bottom to the top... So we need to invert the * glyph for it to be drawn properly. */ if (needed_size != 0) { width_int = (gm.gmBlackBoxX + 31) / 32; for (height = 0; height < gm.gmBlackBoxY; height++) { for (width = 0; width < width_int; width++) { ((int *) gl_bitmap)[(gm.gmBlackBoxY - height - 1) * width_int + width] = ((int *) bitmap)[height * width_int + width]; } } } glNewList( listBase++, GL_COMPILE ); if (needed_size != 0) { glBitmap( gm.gmBlackBoxX, gm.gmBlackBoxY, 0 - gm.gmptGlyphOrigin.x, (int)gm.gmBlackBoxY - gm.gmptGlyphOrigin.y, gm.gmCellIncX, gm.gmCellIncY, gl_bitmap ); } else { /* This is the case of 'empty' glyphs like the space character */ glBitmap( 0, 0, 0, 0, gm.gmCellIncX, gm.gmCellIncY, NULL ); } glEndList(); } glPixelStorei( GL_UNPACK_ALIGNMENT, org_alignment ); free( bitmap ); free( gl_bitmap ); return ret; } /*********************************************************************** * wglUseFontBitmapsA (OPENGL32.@) */ BOOL WINAPI wglUseFontBitmapsA(HDC hdc, DWORD first, DWORD count, DWORD listBase) { return wglUseFontBitmaps_common( hdc, first, count, listBase, FALSE ); } /*********************************************************************** * wglUseFontBitmapsW (OPENGL32.@) */ BOOL WINAPI wglUseFontBitmapsW(HDC hdc, DWORD first, DWORD count, DWORD listBase) { return wglUseFontBitmaps_common( hdc, first, count, listBase, TRUE ); } static void fixed_to_double(POINTFX fixed, UINT em_size, GLdouble vertex[3]) { vertex[0] = (fixed.x.value + (GLdouble)fixed.x.fract / (1 << 16)) / em_size; vertex[1] = (fixed.y.value + (GLdouble)fixed.y.fract / (1 << 16)) / em_size; vertex[2] = 0.0; } typedef struct _bezier_vector { GLdouble x; GLdouble y; } bezier_vector; static double bezier_deviation_squared(const bezier_vector *p) { bezier_vector deviation; bezier_vector vertex; bezier_vector base; double base_length; double dot; vertex.x = (p[0].x + p[1].x*2 + p[2].x)/4 - p[0].x; vertex.y = (p[0].y + p[1].y*2 + p[2].y)/4 - p[0].y; base.x = p[2].x - p[0].x; base.y = p[2].y - p[0].y; base_length = sqrt(base.x*base.x + base.y*base.y); base.x /= base_length; base.y /= base_length; dot = base.x*vertex.x + base.y*vertex.y; dot = min(max(dot, 0.0), base_length); base.x *= dot; base.y *= dot; deviation.x = vertex.x-base.x; deviation.y = vertex.y-base.y; return deviation.x*deviation.x + deviation.y*deviation.y; } static int bezier_approximate(const bezier_vector *p, bezier_vector *points, FLOAT deviation) { bezier_vector first_curve[3]; bezier_vector second_curve[3]; bezier_vector vertex; int total_vertices; if(bezier_deviation_squared(p) <= deviation*deviation) { if(points) *points = p[2]; return 1; } vertex.x = (p[0].x + p[1].x*2 + p[2].x)/4; vertex.y = (p[0].y + p[1].y*2 + p[2].y)/4; first_curve[0] = p[0]; first_curve[1].x = (p[0].x + p[1].x)/2; first_curve[1].y = (p[0].y + p[1].y)/2; first_curve[2] = vertex; second_curve[0] = vertex; second_curve[1].x = (p[2].x + p[1].x)/2; second_curve[1].y = (p[2].y + p[1].y)/2; second_curve[2] = p[2]; total_vertices = bezier_approximate(first_curve, points, deviation); if(points) points += total_vertices; total_vertices += bezier_approximate(second_curve, points, deviation); return total_vertices; } /*********************************************************************** * wglUseFontOutlines_common */ static BOOL wglUseFontOutlines_common(HDC hdc, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf, BOOL unicode) { UINT glyph; GLUtesselator *tess = NULL; LOGFONTW lf; HFONT old_font, unscaled_font; UINT em_size = 1024; RECT rc; TRACE("(%p, %ld, %ld, %ld, %f, %f, %d, %p, %s)\n", hdc, first, count, listBase, deviation, extrusion, format, lpgmf, unicode ? "W" : "A"); if(deviation <= 0.0) deviation = 1.0/em_size; if(format == WGL_FONT_POLYGONS) { tess = gluNewTess(); if(!tess) { ERR("glu32 is required for this function but isn't available\n"); return FALSE; } gluTessCallback( tess, GLU_TESS_VERTEX, (void *)glVertex3dv ); gluTessCallback( tess, GLU_TESS_BEGIN, (void *)glBegin ); gluTessCallback( tess, GLU_TESS_END, glEnd ); } GetObjectW(GetCurrentObject(hdc, OBJ_FONT), sizeof(lf), &lf); rc.left = rc.right = rc.bottom = 0; rc.top = em_size; DPtoLP(hdc, (POINT*)&rc, 2); lf.lfHeight = -abs(rc.top - rc.bottom); lf.lfOrientation = lf.lfEscapement = 0; unscaled_font = CreateFontIndirectW(&lf); old_font = SelectObject(hdc, unscaled_font); for (glyph = first; glyph < first + count; glyph++) { DWORD needed; GLYPHMETRICS gm; BYTE *buf; TTPOLYGONHEADER *pph; TTPOLYCURVE *ppc; GLdouble *vertices = NULL; int vertex_total = -1; if(unicode) needed = GetGlyphOutlineW(hdc, glyph, GGO_NATIVE, &gm, 0, NULL, &identity); else needed = GetGlyphOutlineA(hdc, glyph, GGO_NATIVE, &gm, 0, NULL, &identity); if(needed == GDI_ERROR) goto error; buf = malloc( needed ); if(unicode) GetGlyphOutlineW(hdc, glyph, GGO_NATIVE, &gm, needed, buf, &identity); else GetGlyphOutlineA(hdc, glyph, GGO_NATIVE, &gm, needed, buf, &identity); TRACE("glyph %d\n", glyph); if(lpgmf) { lpgmf->gmfBlackBoxX = (float)gm.gmBlackBoxX / em_size; lpgmf->gmfBlackBoxY = (float)gm.gmBlackBoxY / em_size; lpgmf->gmfptGlyphOrigin.x = (float)gm.gmptGlyphOrigin.x / em_size; lpgmf->gmfptGlyphOrigin.y = (float)gm.gmptGlyphOrigin.y / em_size; lpgmf->gmfCellIncX = (float)gm.gmCellIncX / em_size; lpgmf->gmfCellIncY = (float)gm.gmCellIncY / em_size; TRACE("%fx%f at %f,%f inc %f,%f\n", lpgmf->gmfBlackBoxX, lpgmf->gmfBlackBoxY, lpgmf->gmfptGlyphOrigin.x, lpgmf->gmfptGlyphOrigin.y, lpgmf->gmfCellIncX, lpgmf->gmfCellIncY); lpgmf++; } glNewList( listBase++, GL_COMPILE ); glFrontFace( GL_CCW ); if(format == WGL_FONT_POLYGONS) { glNormal3d( 0.0, 0.0, 1.0 ); gluTessNormal(tess, 0, 0, 1); gluTessBeginPolygon(tess, NULL); } while(!vertices) { if (vertex_total != -1) vertices = malloc( vertex_total * 3 * sizeof(GLdouble) ); vertex_total = 0; pph = (TTPOLYGONHEADER*)buf; while((BYTE*)pph < buf + needed) { GLdouble previous[3]; fixed_to_double(pph->pfxStart, em_size, previous); if(vertices) TRACE("\tstart %d, %d\n", pph->pfxStart.x.value, pph->pfxStart.y.value); if (format == WGL_FONT_POLYGONS) gluTessBeginContour( tess ); else glBegin( GL_LINE_LOOP ); if(vertices) { fixed_to_double(pph->pfxStart, em_size, vertices); if (format == WGL_FONT_POLYGONS) gluTessVertex( tess, vertices, vertices ); else glVertex3d( vertices[0], vertices[1], vertices[2] ); vertices += 3; } vertex_total++; ppc = (TTPOLYCURVE*)((char*)pph + sizeof(*pph)); while((char*)ppc < (char*)pph + pph->cb) { int i, j; int num; switch(ppc->wType) { case TT_PRIM_LINE: for(i = 0; i < ppc->cpfx; i++) { if(vertices) { TRACE("\t\tline to %d, %d\n", ppc->apfx[i].x.value, ppc->apfx[i].y.value); fixed_to_double(ppc->apfx[i], em_size, vertices); if (format == WGL_FONT_POLYGONS) gluTessVertex( tess, vertices, vertices ); else glVertex3d( vertices[0], vertices[1], vertices[2] ); vertices += 3; } fixed_to_double(ppc->apfx[i], em_size, previous); vertex_total++; } break; case TT_PRIM_QSPLINE: for(i = 0; i < ppc->cpfx-1; i++) { bezier_vector curve[3]; bezier_vector *points; GLdouble curve_vertex[3]; if(vertices) TRACE("\t\tcurve %d,%d %d,%d\n", ppc->apfx[i].x.value, ppc->apfx[i].y.value, ppc->apfx[i + 1].x.value, ppc->apfx[i + 1].y.value); curve[0].x = previous[0]; curve[0].y = previous[1]; fixed_to_double(ppc->apfx[i], em_size, curve_vertex); curve[1].x = curve_vertex[0]; curve[1].y = curve_vertex[1]; fixed_to_double(ppc->apfx[i + 1], em_size, curve_vertex); curve[2].x = curve_vertex[0]; curve[2].y = curve_vertex[1]; if(i < ppc->cpfx-2) { curve[2].x = (curve[1].x + curve[2].x)/2; curve[2].y = (curve[1].y + curve[2].y)/2; } num = bezier_approximate(curve, NULL, deviation); points = malloc( num * sizeof(bezier_vector) ); num = bezier_approximate(curve, points, deviation); vertex_total += num; if(vertices) { for(j=0; jwType); if (format == WGL_FONT_POLYGONS) gluTessEndContour( tess ); else glEnd(); goto error_in_list; } ppc = (TTPOLYCURVE*)((char*)ppc + sizeof(*ppc) + (ppc->cpfx - 1) * sizeof(POINTFX)); } if (format == WGL_FONT_POLYGONS) gluTessEndContour( tess ); else glEnd(); pph = (TTPOLYGONHEADER*)((char*)pph + pph->cb); } } error_in_list: if (format == WGL_FONT_POLYGONS) gluTessEndPolygon( tess ); glTranslated( (GLdouble)gm.gmCellIncX / em_size, (GLdouble)gm.gmCellIncY / em_size, 0.0 ); glEndList(); free( buf ); free( vertices ); } error: DeleteObject(SelectObject(hdc, old_font)); if(format == WGL_FONT_POLYGONS) gluDeleteTess(tess); return TRUE; } /*********************************************************************** * wglUseFontOutlinesA (OPENGL32.@) */ BOOL WINAPI wglUseFontOutlinesA(HDC hdc, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf) { return wglUseFontOutlines_common(hdc, first, count, listBase, deviation, extrusion, format, lpgmf, FALSE); } /*********************************************************************** * wglUseFontOutlinesW (OPENGL32.@) */ BOOL WINAPI wglUseFontOutlinesW(HDC hdc, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf) { return wglUseFontOutlines_common(hdc, first, count, listBase, deviation, extrusion, format, lpgmf, TRUE); } /*********************************************************************** * glDebugEntry (OPENGL32.@) */ GLint WINAPI glDebugEntry( GLint unknown1, GLint unknown2 ) { return 0; } const GLubyte * WINAPI glGetStringi( GLenum name, GLuint index ) { struct glGetStringi_params args = { .teb = NtCurrentTeb(), .name = name, .index = index, }; NTSTATUS status; #ifndef _WIN64 GLubyte *wow64_str = NULL; #endif TRACE( "name %d, index %d\n", name, index ); #ifndef _WIN64 if (UNIX_CALL( glGetStringi, &args ) == STATUS_BUFFER_TOO_SMALL) args.ret = wow64_str = malloc( (size_t)args.ret ); #endif if ((status = UNIX_CALL( glGetStringi, &args ))) WARN( "glGetStringi returned %#lx\n", status ); #ifndef _WIN64 if (args.ret != wow64_str) free( wow64_str ); else if (args.ret) append_wow64_string( (char *)args.ret ); #endif return args.ret; } /*********************************************************************** * glGetString (OPENGL32.@) */ const GLubyte * WINAPI glGetString( GLenum name ) { struct glGetString_params args = { .teb = NtCurrentTeb(), .name = name }; NTSTATUS status; #ifndef _WIN64 GLubyte *wow64_str = NULL; #endif TRACE( "name %d\n", name ); #ifndef _WIN64 if (UNIX_CALL( glGetString, &args ) == STATUS_BUFFER_TOO_SMALL) args.ret = wow64_str = malloc( (size_t)args.ret ); #endif if ((status = UNIX_CALL( glGetString, &args ))) WARN( "glGetString returned %#lx\n", status ); #ifndef _WIN64 if (args.ret != wow64_str) free( wow64_str ); else if (args.ret) append_wow64_string( (char *)args.ret ); #endif return args.ret; } const char * WINAPI wglGetExtensionsStringARB( HDC hdc ) { struct wglGetExtensionsStringARB_params args = { .teb = NtCurrentTeb(), .hdc = hdc }; NTSTATUS status; #ifndef _WIN64 char *wow64_str = NULL; #endif TRACE( "hdc %p\n", hdc ); #ifndef _WIN64 if (UNIX_CALL( wglGetExtensionsStringARB, &args ) == STATUS_BUFFER_TOO_SMALL) args.ret = wow64_str = malloc( (size_t)args.ret ); #endif if ((status = UNIX_CALL( wglGetExtensionsStringARB, &args ))) WARN( "wglGetExtensionsStringARB returned %#lx\n", status ); #ifndef _WIN64 if (args.ret != wow64_str) free( wow64_str ); else if (args.ret) append_wow64_string( wow64_str ); #endif return args.ret; } const char * WINAPI wglGetExtensionsStringEXT(void) { struct wglGetExtensionsStringEXT_params args = { .teb = NtCurrentTeb() }; NTSTATUS status; #ifndef _WIN64 char *wow64_str = NULL; #endif TRACE( "\n" ); #ifndef _WIN64 if (UNIX_CALL( wglGetExtensionsStringEXT, &args ) == STATUS_BUFFER_TOO_SMALL) args.ret = wow64_str = malloc( (size_t)args.ret ); #endif if ((status = UNIX_CALL( wglGetExtensionsStringEXT, &args ))) WARN( "wglGetExtensionsStringEXT returned %#lx\n", status ); #ifndef _WIN64 if (args.ret != wow64_str) free( wow64_str ); else if (args.ret) append_wow64_string( wow64_str ); #endif return args.ret; } const GLchar * WINAPI wglQueryCurrentRendererStringWINE( GLenum attribute ) { struct wglQueryCurrentRendererStringWINE_params args = { .teb = NtCurrentTeb(), .attribute = attribute }; NTSTATUS status; #ifndef _WIN64 char *wow64_str = NULL; #endif TRACE( "attribute %d\n", attribute ); #ifndef _WIN64 if (UNIX_CALL( wglQueryCurrentRendererStringWINE, &args ) == STATUS_BUFFER_TOO_SMALL) args.ret = wow64_str = malloc( (size_t)args.ret ); #endif if ((status = UNIX_CALL( wglQueryCurrentRendererStringWINE, &args ))) WARN( "wglQueryCurrentRendererStringWINE returned %#lx\n", status ); #ifndef _WIN64 if (args.ret != wow64_str) free( wow64_str ); else if (args.ret) append_wow64_string( wow64_str ); #endif return args.ret; } const GLchar * WINAPI wglQueryRendererStringWINE( HDC dc, GLint renderer, GLenum attribute ) { struct wglQueryRendererStringWINE_params args = { .teb = NtCurrentTeb(), .dc = dc, .renderer = renderer, .attribute = attribute, }; NTSTATUS status; #ifndef _WIN64 char *wow64_str = NULL; #endif TRACE( "dc %p, renderer %d, attribute %d\n", dc, renderer, attribute ); #ifndef _WIN64 if (UNIX_CALL( wglQueryCurrentRendererStringWINE, &args ) == STATUS_BUFFER_TOO_SMALL) args.ret = wow64_str = malloc( (size_t)args.ret ); #endif if ((status = UNIX_CALL( wglQueryRendererStringWINE, &args ))) WARN( "wglQueryRendererStringWINE returned %#lx\n", status ); #ifndef _WIN64 if (args.ret != wow64_str) free( wow64_str ); else if (args.ret) append_wow64_string( wow64_str ); #endif return args.ret; } #ifndef _WIN64 static void *get_buffer_pointer( GLenum target ) { void (WINAPI *p_glGetBufferPointerv)( GLenum target, GLenum pname, void **params ); void *ptr; if (!(p_glGetBufferPointerv = (void *)wglGetProcAddress( "glGetBufferPointerv" ))) return 0; p_glGetBufferPointerv( target, GL_BUFFER_MAP_POINTER, &ptr ); return ptr; } static void *get_named_buffer_pointer( GLint buffer ) { void (WINAPI *p_glGetNamedBufferPointerv)( GLuint buffer, GLenum pname, void **params ); void *ptr; if (!(p_glGetNamedBufferPointerv = (void *)wglGetProcAddress( "glGetNamedBufferPointerv" ))) return 0; p_glGetNamedBufferPointerv( buffer, GL_BUFFER_MAP_POINTER, &ptr ); return ptr; } #endif static void *gl_map_buffer( enum unix_funcs code, GLenum target, GLenum access ) { struct glMapBuffer_params args = { .teb = NtCurrentTeb(), .target = target, .access = access, }; NTSTATUS status; TRACE( "target %d, access %d\n", target, access ); if (!(status = WINE_UNIX_CALL( code, &args ))) return args.ret; #ifndef _WIN64 if (status == STATUS_INVALID_ADDRESS) { TRACE( "Unable to map wow64 buffer directly, using copy buffer!\n" ); if (!(args.ret = _aligned_malloc( (size_t)args.ret, 16 ))) status = STATUS_NO_MEMORY; else if (!(status = WINE_UNIX_CALL( code, &args ))) return args.ret; _aligned_free( args.ret ); } #endif WARN( "glMapBuffer returned %#lx\n", status ); return args.ret; } void * WINAPI glMapBuffer( GLenum target, GLenum access ) { return gl_map_buffer( unix_glMapBuffer, target, access ); } void * WINAPI glMapBufferARB( GLenum target, GLenum access ) { return gl_map_buffer( unix_glMapBufferARB, target, access ); } void * WINAPI glMapBufferRange( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access ) { struct glMapBufferRange_params args = { .teb = NtCurrentTeb(), .target = target, .offset = offset, .length = length, .access = access, }; NTSTATUS status; TRACE( "target %d, offset %Id, length %Id, access %d\n", target, offset, length, access ); if (!(status = UNIX_CALL( glMapBufferRange, &args ))) return args.ret; #ifndef _WIN64 if (status == STATUS_INVALID_ADDRESS) { TRACE( "Unable to map wow64 buffer directly, using copy buffer!\n" ); if (!(args.ret = _aligned_malloc( length, 16 ))) status = STATUS_NO_MEMORY; else if (!(status = UNIX_CALL( glMapBufferRange, &args ))) return args.ret; _aligned_free( args.ret ); } #endif WARN( "glMapBufferRange returned %#lx\n", status ); return args.ret; } static void *gl_map_named_buffer( enum unix_funcs code, GLuint buffer, GLenum access ) { struct glMapNamedBuffer_params args = { .teb = NtCurrentTeb(), .buffer = buffer, .access = access, }; NTSTATUS status; TRACE( "(%d, %d)\n", buffer, access ); if (!(status = WINE_UNIX_CALL( code, &args ))) return args.ret; #ifndef _WIN64 if (status == STATUS_INVALID_ADDRESS) { TRACE( "Unable to map wow64 buffer directly, using copy buffer!\n" ); if (!(args.ret = _aligned_malloc( (size_t)args.ret, 16 ))) status = STATUS_NO_MEMORY; else if (!(status = WINE_UNIX_CALL( code, &args ))) return args.ret; _aligned_free( args.ret ); } #endif WARN( "glMapNamedBuffer returned %#lx\n", status ); return args.ret; } void * WINAPI glMapNamedBuffer( GLuint buffer, GLenum access ) { return gl_map_named_buffer( unix_glMapNamedBuffer, buffer, access ); } void * WINAPI glMapNamedBufferEXT( GLuint buffer, GLenum access ) { return gl_map_named_buffer( unix_glMapNamedBufferEXT, buffer, access ); } static void *gl_map_named_buffer_range( enum unix_funcs code, GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access ) { struct glMapNamedBufferRange_params args = { .teb = NtCurrentTeb(), .buffer = buffer, .offset = offset, .length = length, .access = access, }; NTSTATUS status; TRACE( "buffer %d, offset %Id, length %Id, access %d\n", buffer, offset, length, access ); if (!(status = WINE_UNIX_CALL( code, &args ))) return args.ret; #ifndef _WIN64 if (status == STATUS_INVALID_ADDRESS) { TRACE( "Unable to map wow64 buffer directly, using copy buffer!\n" ); if (!(args.ret = _aligned_malloc( length, 16 ))) status = STATUS_NO_MEMORY; else if (!(status = WINE_UNIX_CALL( code, &args ))) return args.ret; _aligned_free( args.ret ); } #endif WARN( "glMapNamedBufferRange returned %#lx\n", status ); return args.ret; } void * WINAPI glMapNamedBufferRange( GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access ) { return gl_map_named_buffer_range( unix_glMapNamedBufferRange, buffer, offset, length, access ); } void * WINAPI glMapNamedBufferRangeEXT( GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access ) { return gl_map_named_buffer_range( unix_glMapNamedBufferRangeEXT, buffer, offset, length, access ); } static GLboolean gl_unmap_buffer( enum unix_funcs code, GLenum target ) { struct glUnmapBuffer_params args = { .teb = NtCurrentTeb(), .target = target, }; NTSTATUS status; #ifndef _WIN64 void *ptr = get_buffer_pointer( target ); #endif TRACE( "target %d\n", target ); if (!(status = WINE_UNIX_CALL( code, &args ))) return args.ret; #ifndef _WIN64 if (status == STATUS_INVALID_ADDRESS) { TRACE( "Releasing wow64 copy buffer %p\n", ptr ); _aligned_free( ptr ); return args.ret; } #endif WARN( "glUnmapBuffer returned %#lx\n", status ); return args.ret; } GLboolean WINAPI glUnmapBuffer( GLenum target ) { return gl_unmap_buffer( unix_glUnmapBuffer, target ); } GLboolean WINAPI glUnmapBufferARB( GLenum target ) { return gl_unmap_buffer( unix_glUnmapBufferARB, target ); } static GLboolean gl_unmap_named_buffer( enum unix_funcs code, GLuint buffer ) { struct glUnmapNamedBuffer_params args = { .teb = NtCurrentTeb(), .buffer = buffer, }; NTSTATUS status; #ifndef _WIN64 void *ptr = get_named_buffer_pointer( buffer ); #endif TRACE( "buffer %d\n", buffer ); if (!(status = WINE_UNIX_CALL( code, &args ))) return args.ret; #ifndef _WIN64 if (status == STATUS_INVALID_ADDRESS) { TRACE( "Releasing wow64 copy buffer %p\n", ptr ); _aligned_free( ptr ); return args.ret; } #endif WARN( "glUnmapNamedBuffer returned %#lx\n", status ); return args.ret; } GLboolean WINAPI glUnmapNamedBuffer( GLuint buffer ) { return gl_unmap_named_buffer( unix_glUnmapNamedBuffer, buffer ); } GLboolean WINAPI glUnmapNamedBufferEXT( GLuint buffer ) { return gl_unmap_named_buffer( unix_glUnmapNamedBufferEXT, buffer ); } static BOOL WINAPI call_opengl_debug_message_callback( struct wine_gl_debug_message_params *params, ULONG size ) { params->user_callback( params->source, params->type, params->id, params->severity, params->length, params->message, params->user_data ); return TRUE; } /*********************************************************************** * OpenGL initialisation routine */ BOOL WINAPI DllMain( HINSTANCE hinst, DWORD reason, LPVOID reserved ) { void **kernel_callback_table; NTSTATUS status; switch(reason) { case DLL_PROCESS_ATTACH: if ((status = __wine_init_unix_call())) { ERR( "Failed to load unixlib, status %#lx\n", status ); return FALSE; } kernel_callback_table = NtCurrentTeb()->Peb->KernelCallbackTable; kernel_callback_table[NtUserCallOpenGLDebugMessageCallback] = call_opengl_debug_message_callback; /* fallthrough */ case DLL_THREAD_ATTACH: if ((status = UNIX_CALL( thread_attach, NtCurrentTeb() ))) { WARN( "Failed to initialize thread, status %#lx\n", status ); return FALSE; } break; case DLL_PROCESS_DETACH: if (reserved) break; UNIX_CALL( process_detach, NULL ); #ifndef _WIN64 cleanup_wow64_strings(); #endif return TRUE; } return TRUE; }