/* * Server-side message queues * * Copyright (C) 2000 Alexandre Julliard * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include "wine/port.h" #include #include #include #include #include "windef.h" #include "winbase.h" #include "wingdi.h" #include "winuser.h" #include "handle.h" #include "file.h" #include "thread.h" #include "process.h" #include "request.h" #include "user.h" #define WM_NCMOUSEFIRST WM_NCMOUSEMOVE #define WM_NCMOUSELAST (WM_NCMOUSEFIRST+(WM_MOUSELAST-WM_MOUSEFIRST)) enum message_kind { SEND_MESSAGE, POST_MESSAGE }; #define NB_MSG_KINDS (POST_MESSAGE+1) struct message_result { struct list sender_entry; /* entry in sender list */ struct message_result *recv_next; /* next in receiver list */ struct msg_queue *sender; /* sender queue */ struct msg_queue *receiver; /* receiver queue */ int replied; /* has it been replied to? */ unsigned int result; /* reply result */ unsigned int error; /* error code to pass back to sender */ struct message *callback_msg; /* message to queue for callback */ void *data; /* message reply data */ unsigned int data_size; /* size of message reply data */ struct timeout_user *timeout; /* result timeout */ }; struct message { struct list entry; /* entry in message list */ enum message_type type; /* message type */ user_handle_t win; /* window handle */ unsigned int msg; /* message code */ unsigned int wparam; /* parameters */ unsigned int lparam; /* parameters */ int x; /* x position */ int y; /* y position */ unsigned int time; /* message time */ unsigned int info; /* extra info */ user_handle_t hook; /* winevent hook handle */ void *hook_proc; /* winevent hook proc address */ void *data; /* message data for sent messages */ unsigned int data_size; /* size of message data */ unsigned int unique_id; /* unique id for nested hw message waits */ struct message_result *result; /* result in sender queue */ }; struct timer { struct list entry; /* entry in timer list */ struct timeval when; /* next expiration */ unsigned int rate; /* timer rate in ms */ user_handle_t win; /* window handle */ unsigned int msg; /* message to post */ unsigned int id; /* timer id */ unsigned int lparam; /* lparam for message */ }; struct thread_input { struct object obj; /* object header */ user_handle_t focus; /* focus window */ user_handle_t capture; /* capture window */ user_handle_t active; /* active window */ user_handle_t menu_owner; /* current menu owner window */ user_handle_t move_size; /* current moving/resizing window */ user_handle_t caret; /* caret window */ rectangle_t caret_rect; /* caret rectangle */ int caret_hide; /* caret hide count */ int caret_state; /* caret on/off state */ struct list msg_list; /* list of hardware messages */ unsigned char keystate[256]; /* state of each key */ }; struct msg_queue { struct object obj; /* object header */ unsigned int wake_bits; /* wakeup bits */ unsigned int wake_mask; /* wakeup mask */ unsigned int changed_bits; /* changed wakeup bits */ unsigned int changed_mask; /* changed wakeup mask */ int paint_count; /* pending paint messages count */ struct list msg_list[NB_MSG_KINDS]; /* lists of messages */ struct list send_result; /* stack of sent messages waiting for result */ struct list callback_result; /* list of callback messages waiting for result */ struct message_result *recv_result; /* stack of received messages waiting for result */ struct list pending_timers; /* list of pending timers */ struct list expired_timers; /* list of expired timers */ unsigned int next_timer_id; /* id for the next timer with a 0 window */ struct timeout_user *timeout; /* timeout for next timer to expire */ struct thread_input *input; /* thread input descriptor */ struct hook_table *hooks; /* hook table */ struct timeval last_get_msg; /* time of last get message call */ }; static void msg_queue_dump( struct object *obj, int verbose ); static int msg_queue_add_queue( struct object *obj, struct wait_queue_entry *entry ); static void msg_queue_remove_queue( struct object *obj, struct wait_queue_entry *entry ); static int msg_queue_signaled( struct object *obj, struct thread *thread ); static int msg_queue_satisfied( struct object *obj, struct thread *thread ); static void msg_queue_destroy( struct object *obj ); static void thread_input_dump( struct object *obj, int verbose ); static void thread_input_destroy( struct object *obj ); static void timer_callback( void *private ); static const struct object_ops msg_queue_ops = { sizeof(struct msg_queue), /* size */ msg_queue_dump, /* dump */ msg_queue_add_queue, /* add_queue */ msg_queue_remove_queue, /* remove_queue */ msg_queue_signaled, /* signaled */ msg_queue_satisfied, /* satisfied */ no_signal, /* signal */ no_get_fd, /* get_fd */ msg_queue_destroy /* destroy */ }; static const struct object_ops thread_input_ops = { sizeof(struct thread_input), /* size */ thread_input_dump, /* dump */ no_add_queue, /* add_queue */ NULL, /* remove_queue */ NULL, /* signaled */ NULL, /* satisfied */ no_signal, /* signal */ no_get_fd, /* get_fd */ thread_input_destroy /* destroy */ }; /* pointer to input structure of foreground thread */ static struct thread_input *foreground_input; /* set the caret window in a given thread input */ static void set_caret_window( struct thread_input *input, user_handle_t win ) { if (!win || win != input->caret) { input->caret_rect.left = 0; input->caret_rect.top = 0; input->caret_rect.right = 0; input->caret_rect.bottom = 0; } input->caret = win; input->caret_hide = 1; input->caret_state = 0; } /* create a thread input object */ static struct thread_input *create_thread_input(void) { struct thread_input *input; if ((input = alloc_object( &thread_input_ops ))) { input->focus = 0; input->capture = 0; input->active = 0; input->menu_owner = 0; input->move_size = 0; list_init( &input->msg_list ); set_caret_window( input, 0 ); memset( input->keystate, 0, sizeof(input->keystate) ); } return input; } /* release the thread input data of a given thread */ static inline void release_thread_input( struct thread *thread ) { struct thread_input *input = thread->queue->input; if (!input) return; release_object( input ); thread->queue->input = NULL; } /* create a message queue object */ static struct msg_queue *create_msg_queue( struct thread *thread, struct thread_input *input ) { struct msg_queue *queue; int i; if (!input && !(input = create_thread_input())) return NULL; if ((queue = alloc_object( &msg_queue_ops ))) { queue->wake_bits = 0; queue->wake_mask = 0; queue->changed_bits = 0; queue->changed_mask = 0; queue->paint_count = 0; queue->recv_result = NULL; queue->next_timer_id = 1; queue->timeout = NULL; queue->input = (struct thread_input *)grab_object( input ); queue->hooks = NULL; gettimeofday( &queue->last_get_msg, NULL ); list_init( &queue->send_result ); list_init( &queue->callback_result ); list_init( &queue->pending_timers ); list_init( &queue->expired_timers ); for (i = 0; i < NB_MSG_KINDS; i++) list_init( &queue->msg_list[i] ); thread->queue = queue; if (!thread->process->queue) thread->process->queue = (struct msg_queue *)grab_object( queue ); } release_object( input ); return queue; } /* free the message queue of a thread at thread exit */ void free_msg_queue( struct thread *thread ) { struct process *process = thread->process; struct thread_input *input; remove_thread_hooks( thread ); if (!thread->queue) return; if (process->queue == thread->queue) /* is it the process main queue? */ { release_object( process->queue ); process->queue = NULL; if (process->idle_event) { set_event( process->idle_event ); release_object( process->idle_event ); process->idle_event = NULL; } } input = thread->queue->input; release_object( thread->queue ); thread->queue = NULL; } /* get the hook table for a given thread */ struct hook_table *get_queue_hooks( struct thread *thread ) { if (!thread->queue) return NULL; return thread->queue->hooks; } /* set the hook table for a given thread, allocating the queue if needed */ void set_queue_hooks( struct thread *thread, struct hook_table *hooks ) { struct msg_queue *queue = thread->queue; if (!queue && !(queue = create_msg_queue( thread, NULL ))) return; if (queue->hooks) release_object( queue->hooks ); queue->hooks = hooks; } /* check the queue status */ inline static int is_signaled( struct msg_queue *queue ) { return ((queue->wake_bits & queue->wake_mask) || (queue->changed_bits & queue->changed_mask)); } /* set some queue bits */ inline static void set_queue_bits( struct msg_queue *queue, unsigned int bits ) { queue->wake_bits |= bits; queue->changed_bits |= bits; if (is_signaled( queue )) wake_up( &queue->obj, 0 ); } /* clear some queue bits */ inline static void clear_queue_bits( struct msg_queue *queue, unsigned int bits ) { queue->wake_bits &= ~bits; queue->changed_bits &= ~bits; } /* check whether msg is a keyboard message */ inline static int is_keyboard_msg( struct message *msg ) { return (msg->msg >= WM_KEYFIRST && msg->msg <= WM_KEYLAST); } /* check if message is matched by the filter */ inline static int check_msg_filter( unsigned int msg, unsigned int first, unsigned int last ) { return (msg >= first && msg <= last); } /* check whether a message filter contains at least one potential hardware message */ inline static int filter_contains_hw_range( unsigned int first, unsigned int last ) { /* hardware message ranges are (in numerical order): * WM_NCMOUSEFIRST .. WM_NCMOUSELAST * WM_KEYFIRST .. WM_KEYLAST * WM_MOUSEFIRST .. WM_MOUSELAST */ if (last < WM_NCMOUSEFIRST) return 0; if (first > WM_NCMOUSELAST && last < WM_KEYFIRST) return 0; if (first > WM_KEYLAST && last < WM_MOUSEFIRST) return 0; if (first > WM_MOUSELAST) return 0; return 1; } /* get the QS_* bit corresponding to a given hardware message */ inline static int get_hardware_msg_bit( struct message *msg ) { if (msg->msg == WM_MOUSEMOVE || msg->msg == WM_NCMOUSEMOVE) return QS_MOUSEMOVE; if (is_keyboard_msg( msg )) return QS_KEY; return QS_MOUSEBUTTON; } /* get the current thread queue, creating it if needed */ inline static struct msg_queue *get_current_queue(void) { struct msg_queue *queue = current->queue; if (!queue) queue = create_msg_queue( current, NULL ); return queue; } /* get a (pseudo-)unique id to tag hardware messages */ inline static unsigned int get_unique_id(void) { static unsigned int id; if (!++id) id = 1; /* avoid an id of 0 */ return id; } /* try to merge a message with the last in the list; return 1 if successful */ static int merge_message( struct thread_input *input, const struct message *msg ) { struct message *prev; struct list *ptr = list_tail( &input->msg_list ); if (!ptr) return 0; prev = LIST_ENTRY( ptr, struct message, entry ); if (prev->unique_id) return 0; if (prev->result) return 0; if (prev->win != msg->win) return 0; if (prev->msg != msg->msg) return 0; if (prev->type != msg->type) return 0; /* now we can merge it */ prev->wparam = msg->wparam; prev->lparam = msg->lparam; prev->x = msg->x; prev->y = msg->y; prev->time = msg->time; prev->info = msg->info; return 1; } /* free a result structure */ static void free_result( struct message_result *result ) { if (result->timeout) remove_timeout_user( result->timeout ); if (result->data) free( result->data ); if (result->callback_msg) free( result->callback_msg ); free( result ); } /* remove the result from the sender list it is on */ static inline void remove_result_from_sender( struct message_result *result ) { assert( result->sender ); list_remove( &result->sender_entry ); result->sender = NULL; if (!result->receiver) free_result( result ); } /* store the message result in the appropriate structure */ static void store_message_result( struct message_result *res, unsigned int result, unsigned int error ) { res->result = result; res->error = error; res->replied = 1; if (res->timeout) { remove_timeout_user( res->timeout ); res->timeout = NULL; } if (res->sender) { if (res->callback_msg) { /* queue the callback message in the sender queue */ res->callback_msg->lparam = result; list_add_tail( &res->sender->msg_list[SEND_MESSAGE], &res->callback_msg->entry ); set_queue_bits( res->sender, QS_SENDMESSAGE ); res->callback_msg = NULL; remove_result_from_sender( res ); } else { /* wake sender queue if waiting on this result */ if (list_head(&res->sender->send_result) == &res->sender_entry) set_queue_bits( res->sender, QS_SMRESULT ); } } } /* free a message when deleting a queue or window */ static void free_message( struct message *msg ) { struct message_result *result = msg->result; if (result) { if (result->sender) { result->receiver = NULL; store_message_result( result, 0, STATUS_ACCESS_DENIED /*FIXME*/ ); } else free_result( result ); } if (msg->data) free( msg->data ); free( msg ); } /* remove (and free) a message from a message list */ static void remove_queue_message( struct msg_queue *queue, struct message *msg, enum message_kind kind ) { list_remove( &msg->entry ); switch(kind) { case SEND_MESSAGE: if (list_empty( &queue->msg_list[kind] )) clear_queue_bits( queue, QS_SENDMESSAGE ); break; case POST_MESSAGE: if (list_empty( &queue->msg_list[kind] )) clear_queue_bits( queue, QS_POSTMESSAGE ); break; } free_message( msg ); } /* message timed out without getting a reply */ static void result_timeout( void *private ) { struct message_result *result = private; assert( !result->replied ); result->timeout = NULL; store_message_result( result, 0, STATUS_TIMEOUT ); } /* allocate and fill a message result structure */ static struct message_result *alloc_message_result( struct msg_queue *send_queue, struct msg_queue *recv_queue, struct message *msg, unsigned int timeout, void *callback, unsigned int callback_data ) { struct message_result *result = mem_alloc( sizeof(*result) ); if (result) { result->sender = send_queue; result->receiver = recv_queue; result->replied = 0; result->data = NULL; result->data_size = 0; result->timeout = NULL; if (msg->type == MSG_CALLBACK) { struct message *callback_msg = mem_alloc( sizeof(*callback_msg) ); if (!callback_msg) { free( result ); return NULL; } callback_msg->type = MSG_CALLBACK_RESULT; callback_msg->win = msg->win; callback_msg->msg = msg->msg; callback_msg->wparam = (unsigned int)callback; callback_msg->lparam = 0; callback_msg->time = get_tick_count(); callback_msg->x = 0; callback_msg->y = 0; callback_msg->info = callback_data; callback_msg->hook = 0; callback_msg->hook_proc = NULL; callback_msg->result = NULL; callback_msg->data = NULL; callback_msg->data_size = 0; result->callback_msg = callback_msg; list_add_head( &send_queue->callback_result, &result->sender_entry ); } else { result->callback_msg = NULL; list_add_head( &send_queue->send_result, &result->sender_entry ); } if (timeout != -1) { struct timeval when; gettimeofday( &when, 0 ); add_timeout( &when, timeout ); result->timeout = add_timeout_user( &when, result_timeout, result ); } } return result; } /* receive a message, removing it from the sent queue */ static void receive_message( struct msg_queue *queue, struct message *msg, struct get_message_reply *reply ) { struct message_result *result = msg->result; reply->total = msg->data_size; if (msg->data_size > get_reply_max_size()) { set_error( STATUS_BUFFER_OVERFLOW ); return; } reply->type = msg->type; reply->win = msg->win; reply->msg = msg->msg; reply->wparam = msg->wparam; reply->lparam = msg->lparam; reply->x = msg->x; reply->y = msg->y; reply->time = msg->time; reply->info = msg->info; reply->hook = msg->hook; reply->hook_proc = msg->hook_proc; if (msg->data) set_reply_data_ptr( msg->data, msg->data_size ); list_remove( &msg->entry ); /* put the result on the receiver result stack */ if (result) { result->recv_next = queue->recv_result; queue->recv_result = result; } free( msg ); if (list_empty( &queue->msg_list[SEND_MESSAGE] )) clear_queue_bits( queue, QS_SENDMESSAGE ); } /* set the result of the current received message */ static void reply_message( struct msg_queue *queue, unsigned int result, unsigned int error, int remove, const void *data, size_t len ) { struct message_result *res = queue->recv_result; if (remove) { queue->recv_result = res->recv_next; res->receiver = NULL; if (!res->sender) /* no one waiting for it */ { free_result( res ); return; } } if (!res->replied) { if (len && (res->data = memdup( data, len ))) res->data_size = len; store_message_result( res, result, error ); } } /* retrieve a posted message */ static int get_posted_message( struct msg_queue *queue, user_handle_t win, unsigned int first, unsigned int last, unsigned int flags, struct get_message_reply *reply ) { struct message *msg; /* check against the filters */ LIST_FOR_EACH_ENTRY( msg, &queue->msg_list[POST_MESSAGE], struct message, entry ) { if (msg->msg == WM_QUIT) goto found; /* WM_QUIT is never filtered */ if (win && msg->win && msg->win != win && !is_child_window( win, msg->win )) continue; if (!check_msg_filter( msg->msg, first, last )) continue; goto found; /* found one */ } return 0; /* return it to the app */ found: reply->total = msg->data_size; if (msg->data_size > get_reply_max_size()) { set_error( STATUS_BUFFER_OVERFLOW ); return 1; } reply->type = msg->type; reply->win = msg->win; reply->msg = msg->msg; reply->wparam = msg->wparam; reply->lparam = msg->lparam; reply->x = msg->x; reply->y = msg->y; reply->time = msg->time; reply->info = msg->info; if (flags & GET_MSG_REMOVE) { if (msg->data) { set_reply_data_ptr( msg->data, msg->data_size ); msg->data = NULL; msg->data_size = 0; } remove_queue_message( queue, msg, POST_MESSAGE ); } else if (msg->data) set_reply_data( msg->data, msg->data_size ); return 1; } /* empty a message list and free all the messages */ static void empty_msg_list( struct list *list ) { struct list *ptr; while ((ptr = list_head( list )) != NULL) { struct message *msg = LIST_ENTRY( ptr, struct message, entry ); list_remove( &msg->entry ); free_message( msg ); } } /* cleanup all pending results when deleting a queue */ static void cleanup_results( struct msg_queue *queue ) { struct list *entry; while ((entry = list_head( &queue->send_result )) != NULL) { remove_result_from_sender( LIST_ENTRY( entry, struct message_result, sender_entry ) ); } while ((entry = list_head( &queue->callback_result )) != NULL) { remove_result_from_sender( LIST_ENTRY( entry, struct message_result, sender_entry ) ); } while (queue->recv_result) reply_message( queue, 0, STATUS_ACCESS_DENIED /*FIXME*/, 1, NULL, 0 ); } /* check if the thread owning the queue is hung (not checking for messages) */ static int is_queue_hung( struct msg_queue *queue ) { struct timeval now; struct wait_queue_entry *entry; gettimeofday( &now, NULL ); if (now.tv_sec - queue->last_get_msg.tv_sec <= 5) return 0; /* less than 5 seconds since last get message -> not hung */ LIST_FOR_EACH_ENTRY( entry, &queue->obj.wait_queue, struct wait_queue_entry, entry ) { if (entry->thread->queue == queue) return 0; /* thread is waiting on queue -> not hung */ } return 1; } static int msg_queue_add_queue( struct object *obj, struct wait_queue_entry *entry ) { struct msg_queue *queue = (struct msg_queue *)obj; struct process *process = entry->thread->process; /* a thread can only wait on its own queue */ if (entry->thread->queue != queue) { set_error( STATUS_ACCESS_DENIED ); return 0; } /* if waiting on the main process queue, set the idle event */ if (process->queue == queue) { if (process->idle_event) set_event( process->idle_event ); } add_queue( obj, entry ); return 1; } static void msg_queue_remove_queue(struct object *obj, struct wait_queue_entry *entry ) { struct msg_queue *queue = (struct msg_queue *)obj; struct process *process = entry->thread->process; remove_queue( obj, entry ); assert( entry->thread->queue == queue ); /* if waiting on the main process queue, reset the idle event */ if (process->queue == queue) { if (process->idle_event) reset_event( process->idle_event ); } } static void msg_queue_dump( struct object *obj, int verbose ) { struct msg_queue *queue = (struct msg_queue *)obj; fprintf( stderr, "Msg queue bits=%x mask=%x\n", queue->wake_bits, queue->wake_mask ); } static int msg_queue_signaled( struct object *obj, struct thread *thread ) { struct msg_queue *queue = (struct msg_queue *)obj; return is_signaled( queue ); } static int msg_queue_satisfied( struct object *obj, struct thread *thread ) { struct msg_queue *queue = (struct msg_queue *)obj; queue->wake_mask = 0; queue->changed_mask = 0; return 0; /* Not abandoned */ } static void msg_queue_destroy( struct object *obj ) { struct msg_queue *queue = (struct msg_queue *)obj; struct list *ptr; int i; cleanup_results( queue ); for (i = 0; i < NB_MSG_KINDS; i++) empty_msg_list( &queue->msg_list[i] ); while ((ptr = list_head( &queue->pending_timers ))) { struct timer *timer = LIST_ENTRY( ptr, struct timer, entry ); list_remove( &timer->entry ); free( timer ); } while ((ptr = list_head( &queue->expired_timers ))) { struct timer *timer = LIST_ENTRY( ptr, struct timer, entry ); list_remove( &timer->entry ); free( timer ); } if (queue->timeout) remove_timeout_user( queue->timeout ); if (queue->input) release_object( queue->input ); if (queue->hooks) release_object( queue->hooks ); } static void thread_input_dump( struct object *obj, int verbose ) { struct thread_input *input = (struct thread_input *)obj; fprintf( stderr, "Thread input focus=%p capture=%p active=%p\n", input->focus, input->capture, input->active ); } static void thread_input_destroy( struct object *obj ) { struct thread_input *input = (struct thread_input *)obj; if (foreground_input == input) foreground_input = NULL; empty_msg_list( &input->msg_list ); } /* fix the thread input data when a window is destroyed */ inline static void thread_input_cleanup_window( struct msg_queue *queue, user_handle_t window ) { struct thread_input *input = queue->input; if (window == input->focus) input->focus = 0; if (window == input->capture) input->capture = 0; if (window == input->active) input->active = 0; if (window == input->menu_owner) input->menu_owner = 0; if (window == input->move_size) input->move_size = 0; if (window == input->caret) set_caret_window( input, 0 ); } /* check if the specified window can be set in the input data of a given queue */ static int check_queue_input_window( struct msg_queue *queue, user_handle_t window ) { struct thread *thread; int ret = 0; if (!window) return 1; /* we can always clear the data */ if ((thread = get_window_thread( window ))) { ret = (queue->input == thread->queue->input); if (!ret) set_error( STATUS_ACCESS_DENIED ); release_object( thread ); } else set_error( STATUS_INVALID_HANDLE ); return ret; } /* make sure the specified thread has a queue */ int init_thread_queue( struct thread *thread ) { if (thread->queue) return 1; return (create_msg_queue( thread, NULL ) != NULL); } /* attach two thread input data structures */ int attach_thread_input( struct thread *thread_from, struct thread *thread_to ) { struct thread_input *input; if (!thread_to->queue && !(thread_to->queue = create_msg_queue( thread_to, NULL ))) return 0; input = (struct thread_input *)grab_object( thread_to->queue->input ); if (thread_from->queue) { release_thread_input( thread_from ); thread_from->queue->input = input; } else { if (!(thread_from->queue = create_msg_queue( thread_from, input ))) return 0; } memset( input->keystate, 0, sizeof(input->keystate) ); return 1; } /* detach two thread input data structures */ static void detach_thread_input( struct thread *thread_from, struct thread *thread_to ) { struct thread_input *input; if (!thread_from->queue || !thread_to->queue || thread_from->queue->input != thread_to->queue->input) { set_error( STATUS_ACCESS_DENIED ); return; } if ((input = create_thread_input())) { release_thread_input( thread_from ); thread_from->queue->input = input; } } /* set the next timer to expire */ static void set_next_timer( struct msg_queue *queue ) { struct list *ptr; if (queue->timeout) { remove_timeout_user( queue->timeout ); queue->timeout = NULL; } if ((ptr = list_head( &queue->pending_timers ))) { struct timer *timer = LIST_ENTRY( ptr, struct timer, entry ); queue->timeout = add_timeout_user( &timer->when, timer_callback, queue ); } /* set/clear QS_TIMER bit */ if (list_empty( &queue->expired_timers )) clear_queue_bits( queue, QS_TIMER ); else set_queue_bits( queue, QS_TIMER ); } /* find a timer from its window and id */ static struct timer *find_timer( struct msg_queue *queue, user_handle_t win, unsigned int msg, unsigned int id ) { struct list *ptr; /* we need to search both lists */ LIST_FOR_EACH( ptr, &queue->pending_timers ) { struct timer *timer = LIST_ENTRY( ptr, struct timer, entry ); if (timer->win == win && timer->msg == msg && timer->id == id) return timer; } LIST_FOR_EACH( ptr, &queue->expired_timers ) { struct timer *timer = LIST_ENTRY( ptr, struct timer, entry ); if (timer->win == win && timer->msg == msg && timer->id == id) return timer; } return NULL; } /* callback for the next timer expiration */ static void timer_callback( void *private ) { struct msg_queue *queue = private; struct list *ptr; queue->timeout = NULL; /* move on to the next timer */ ptr = list_head( &queue->pending_timers ); list_remove( ptr ); list_add_tail( &queue->expired_timers, ptr ); set_next_timer( queue ); } /* link a timer at its rightful place in the queue list */ static void link_timer( struct msg_queue *queue, struct timer *timer ) { struct list *ptr; for (ptr = queue->pending_timers.next; ptr != &queue->pending_timers; ptr = ptr->next) { struct timer *t = LIST_ENTRY( ptr, struct timer, entry ); if (!time_before( &t->when, &timer->when )) break; } list_add_before( ptr, &timer->entry ); } /* remove a timer from the queue timer list and free it */ static void free_timer( struct msg_queue *queue, struct timer *timer ) { list_remove( &timer->entry ); free( timer ); set_next_timer( queue ); } /* restart an expired timer */ static void restart_timer( struct msg_queue *queue, struct timer *timer ) { struct timeval now; list_remove( &timer->entry ); gettimeofday( &now, 0 ); while (!time_before( &now, &timer->when )) add_timeout( &timer->when, timer->rate ); link_timer( queue, timer ); set_next_timer( queue ); } /* find an expired timer matching the filtering parameters */ static struct timer *find_expired_timer( struct msg_queue *queue, user_handle_t win, unsigned int get_first, unsigned int get_last, int remove ) { struct list *ptr; LIST_FOR_EACH( ptr, &queue->expired_timers ) { struct timer *timer = LIST_ENTRY( ptr, struct timer, entry ); if (win && timer->win != win) continue; if (check_msg_filter( timer->msg, get_first, get_last )) { if (remove) restart_timer( queue, timer ); return timer; } } return NULL; } /* add a timer */ static struct timer *set_timer( struct msg_queue *queue, unsigned int rate ) { struct timer *timer = mem_alloc( sizeof(*timer) ); if (timer) { timer->rate = max( rate, 1 ); gettimeofday( &timer->when, 0 ); add_timeout( &timer->when, rate ); link_timer( queue, timer ); /* check if we replaced the next timer */ if (list_head( &queue->pending_timers ) == &timer->entry) set_next_timer( queue ); } return timer; } /* change the input key state for a given key */ static void set_input_key_state( struct thread_input *input, unsigned char key, int down ) { if (down) { if (!(input->keystate[key] & 0x80)) input->keystate[key] ^= 0x01; input->keystate[key] |= 0x80; } else input->keystate[key] &= ~0x80; } /* update the input key state for a keyboard message */ static void update_input_key_state( struct thread_input *input, const struct message *msg ) { unsigned char key; int down = 0, extended; switch (msg->msg) { case WM_LBUTTONDOWN: down = 1; /* fall through */ case WM_LBUTTONUP: set_input_key_state( input, VK_LBUTTON, down ); break; case WM_MBUTTONDOWN: down = 1; /* fall through */ case WM_MBUTTONUP: set_input_key_state( input, VK_MBUTTON, down ); break; case WM_RBUTTONDOWN: down = 1; /* fall through */ case WM_RBUTTONUP: set_input_key_state( input, VK_RBUTTON, down ); break; case WM_XBUTTONDOWN: down = 1; /* fall through */ case WM_XBUTTONUP: if (msg->wparam == XBUTTON1) set_input_key_state( input, VK_XBUTTON1, down ); else if (msg->wparam == XBUTTON2) set_input_key_state( input, VK_XBUTTON2, down ); break; case WM_KEYDOWN: case WM_SYSKEYDOWN: down = 1; /* fall through */ case WM_KEYUP: case WM_SYSKEYUP: key = (unsigned char)msg->wparam; extended = ((msg->lparam >> 16) & KF_EXTENDED) != 0; set_input_key_state( input, key, down ); switch(key) { case VK_SHIFT: set_input_key_state( input, extended ? VK_RSHIFT : VK_LSHIFT, down ); break; case VK_CONTROL: set_input_key_state( input, extended ? VK_RCONTROL : VK_LCONTROL, down ); break; case VK_MENU: set_input_key_state( input, extended ? VK_RMENU : VK_LMENU, down ); break; } break; } } /* release the hardware message currently being processed by the given thread */ static void release_hardware_message( struct msg_queue *queue, unsigned int hw_id, int remove, user_handle_t new_win ) { struct thread_input *input = queue->input; struct message *msg; LIST_FOR_EACH_ENTRY( msg, &input->msg_list, struct message, entry ) { if (msg->unique_id == hw_id) break; } if (&msg->entry == &input->msg_list) return; /* not found */ /* clear the queue bit for that message */ if (remove || new_win) { struct message *other; int clr_bit; clr_bit = get_hardware_msg_bit( msg ); LIST_FOR_EACH_ENTRY( other, &input->msg_list, struct message, entry ) { if (other != msg && get_hardware_msg_bit( other ) == clr_bit) { clr_bit = 0; break; } } if (clr_bit) clear_queue_bits( queue, clr_bit ); } if (new_win) /* set the new window */ { struct thread *owner = get_window_thread( new_win ); if (owner) { msg->win = new_win; set_queue_bits( owner->queue, get_hardware_msg_bit( msg )); release_object( owner ); } if (!remove) return; /* don't release the message */ } else if (remove) { update_input_key_state( input, msg ); list_remove( &msg->entry ); free_message( msg ); } } /* find the window that should receive a given hardware message */ static user_handle_t find_hardware_message_window( struct thread_input *input, struct message *msg, unsigned int *msg_code ) { user_handle_t win = 0; *msg_code = msg->msg; if (is_keyboard_msg( msg )) { if (input && !(win = input->focus)) { win = input->active; if (*msg_code < WM_SYSKEYDOWN) *msg_code += WM_SYSKEYDOWN - WM_KEYDOWN; } } else /* mouse message */ { if (!input || !(win = input->capture)) { if (!(win = msg->win) || !is_window_visible( win )) win = window_from_point( msg->x, msg->y ); } } return win; } /* queue a hardware message into a given thread input */ static void queue_hardware_message( struct msg_queue *queue, struct message *msg ) { user_handle_t win; struct thread *thread; struct thread_input *input; unsigned int msg_code; win = find_hardware_message_window( queue ? queue->input : foreground_input, msg, &msg_code ); if (!win || !(thread = get_window_thread(win))) { free( msg ); return; } input = thread->queue->input; if (msg->msg == WM_MOUSEMOVE && merge_message( input, msg )) free( msg ); else { msg->unique_id = 0; /* will be set once we return it to the app */ list_add_tail( &input->msg_list, &msg->entry ); set_queue_bits( thread->queue, get_hardware_msg_bit(msg) ); } release_object( thread ); } /* check message filter for a hardware message */ static int check_hw_message_filter( user_handle_t win, unsigned int msg_code, user_handle_t filter_win, unsigned int first, unsigned int last ) { if (msg_code >= WM_KEYFIRST && msg_code <= WM_KEYLAST) { /* we can only test the window for a keyboard message since the * dest window for a mouse message depends on hittest */ if (filter_win && win != filter_win && !is_child_window( filter_win, win )) return 0; /* the message code is final for a keyboard message, we can simply check it */ return check_msg_filter( msg_code, first, last ); } else /* mouse message */ { /* we need to check all possible values that the message can have in the end */ if (check_msg_filter( msg_code, first, last )) return 1; if (msg_code == WM_MOUSEWHEEL) return 0; /* no other possible value for this one */ /* all other messages can become non-client messages */ if (check_msg_filter( msg_code + (WM_NCMOUSEFIRST - WM_MOUSEFIRST), first, last )) return 1; /* clicks can become double-clicks or non-client double-clicks */ if (msg_code == WM_LBUTTONDOWN || msg_code == WM_MBUTTONDOWN || msg_code == WM_RBUTTONDOWN || msg_code == WM_XBUTTONDOWN) { if (check_msg_filter( msg_code + (WM_LBUTTONDBLCLK - WM_LBUTTONDOWN), first, last )) return 1; if (check_msg_filter( msg_code + (WM_NCLBUTTONDBLCLK - WM_LBUTTONDOWN), first, last )) return 1; } return 0; } } /* find a hardware message for the given queue */ static int get_hardware_message( struct thread *thread, int hw_id, user_handle_t filter_win, unsigned int first, unsigned int last, struct get_message_reply *reply ) { struct thread_input *input = thread->queue->input; struct thread *win_thread; struct list *ptr; user_handle_t win; int clear_bits, got_one = 0; unsigned int msg_code; ptr = list_head( &input->msg_list ); if (hw_id) { while (ptr) { struct message *msg = LIST_ENTRY( ptr, struct message, entry ); if (msg->unique_id == hw_id) break; ptr = list_next( &input->msg_list, ptr ); } if (!ptr) ptr = list_head( &input->msg_list ); else ptr = list_next( &input->msg_list, ptr ); /* start from the next one */ } if (ptr == list_head( &input->msg_list )) clear_bits = QS_KEY | QS_MOUSEMOVE | QS_MOUSEBUTTON; else clear_bits = 0; /* don't clear bits if we don't go through the whole list */ while (ptr) { struct message *msg = LIST_ENTRY( ptr, struct message, entry ); win = find_hardware_message_window( input, msg, &msg_code ); if (!win || !(win_thread = get_window_thread( win ))) { /* no window at all, remove it */ ptr = list_next( &input->msg_list, ptr ); update_input_key_state( input, msg ); list_remove( &msg->entry ); free_message( msg ); continue; } if (win_thread != thread) { /* wake the other thread */ set_queue_bits( win_thread->queue, get_hardware_msg_bit(msg) ); release_object( win_thread ); got_one = 1; ptr = list_next( &input->msg_list, ptr ); continue; } release_object( win_thread ); /* if we already got a message for another thread, or if it doesn't * match the filter we skip it */ if (got_one || !check_hw_message_filter( win, msg_code, filter_win, first, last )) { clear_bits &= ~get_hardware_msg_bit( msg ); ptr = list_next( &input->msg_list, ptr ); continue; } /* now we can return it */ if (!msg->unique_id) msg->unique_id = get_unique_id(); reply->type = MSG_HARDWARE; reply->win = win; reply->msg = msg_code; reply->wparam = msg->wparam; reply->lparam = msg->lparam; reply->x = msg->x; reply->y = msg->y; reply->time = msg->time; reply->info = msg->info; reply->hw_id = msg->unique_id; return 1; } /* nothing found, clear the hardware queue bits */ clear_queue_bits( thread->queue, clear_bits ); return 0; } /* increment (or decrement if 'incr' is negative) the queue paint count */ void inc_queue_paint_count( struct thread *thread, int incr ) { struct msg_queue *queue = thread->queue; assert( queue ); if ((queue->paint_count += incr) < 0) queue->paint_count = 0; if (queue->paint_count) set_queue_bits( queue, QS_PAINT ); else clear_queue_bits( queue, QS_PAINT ); } /* remove all messages and timers belonging to a certain window */ void queue_cleanup_window( struct thread *thread, user_handle_t win ) { struct msg_queue *queue = thread->queue; struct list *ptr; int i; if (!queue) return; /* remove timers */ ptr = list_head( &queue->pending_timers ); while (ptr) { struct list *next = list_next( &queue->pending_timers, ptr ); struct timer *timer = LIST_ENTRY( ptr, struct timer, entry ); if (timer->win == win) free_timer( queue, timer ); ptr = next; } ptr = list_head( &queue->expired_timers ); while (ptr) { struct list *next = list_next( &queue->expired_timers, ptr ); struct timer *timer = LIST_ENTRY( ptr, struct timer, entry ); if (timer->win == win) free_timer( queue, timer ); ptr = next; } /* remove messages */ for (i = 0; i < NB_MSG_KINDS; i++) { struct list *ptr, *next; LIST_FOR_EACH_SAFE( ptr, next, &queue->msg_list[i] ) { struct message *msg = LIST_ENTRY( ptr, struct message, entry ); if (msg->win == win) remove_queue_message( queue, msg, i ); } } thread_input_cleanup_window( queue, win ); } /* post a message to a window; used by socket handling */ void post_message( user_handle_t win, unsigned int message, unsigned int wparam, unsigned int lparam ) { struct message *msg; struct thread *thread = get_window_thread( win ); if (!thread) return; if (thread->queue && (msg = mem_alloc( sizeof(*msg) ))) { msg->type = MSG_POSTED; msg->win = get_user_full_handle( win ); msg->msg = message; msg->wparam = wparam; msg->lparam = lparam; msg->time = get_tick_count(); msg->x = 0; msg->y = 0; msg->info = 0; msg->hook = 0; msg->hook_proc = NULL; msg->result = NULL; msg->data = NULL; msg->data_size = 0; list_add_tail( &thread->queue->msg_list[POST_MESSAGE], &msg->entry ); set_queue_bits( thread->queue, QS_POSTMESSAGE ); } release_object( thread ); } /* post a win event */ void post_win_event( struct thread *thread, unsigned int event, user_handle_t win, unsigned int object_id, unsigned int child_id, void *hook_proc, const WCHAR *module, size_t module_size, user_handle_t hook) { struct message *msg; if (thread->queue && (msg = mem_alloc( sizeof(*msg) ))) { msg->type = MSG_WINEVENT; msg->win = get_user_full_handle( win ); msg->msg = event; msg->wparam = object_id; msg->lparam = child_id; msg->time = get_tick_count(); msg->x = 0; msg->y = 0; msg->info = get_thread_id( current ); msg->result = NULL; msg->hook = hook; msg->hook_proc = hook_proc; if ((msg->data = malloc( module_size ))) { msg->data_size = module_size; memcpy( msg->data, module, module_size ); if (debug_level > 1) fprintf( stderr, "post_win_event: tid %04x event %04x win %p object_id %d child_id %d\n", get_thread_id(thread), event, win, object_id, child_id ); list_add_tail( &thread->queue->msg_list[SEND_MESSAGE], &msg->entry ); set_queue_bits( thread->queue, QS_SENDMESSAGE ); } else free( msg ); } } /* get the message queue of the current thread */ DECL_HANDLER(get_msg_queue) { struct msg_queue *queue = get_current_queue(); reply->handle = 0; if (queue) reply->handle = alloc_handle( current->process, queue, SYNCHRONIZE, 0 ); } /* set the current message queue wakeup mask */ DECL_HANDLER(set_queue_mask) { struct msg_queue *queue = get_current_queue(); if (queue) { queue->wake_mask = req->wake_mask; queue->changed_mask = req->changed_mask; reply->wake_bits = queue->wake_bits; reply->changed_bits = queue->changed_bits; if (is_signaled( queue )) { /* if skip wait is set, do what would have been done in the subsequent wait */ if (req->skip_wait) msg_queue_satisfied( &queue->obj, current ); else wake_up( &queue->obj, 0 ); } } } /* get the current message queue status */ DECL_HANDLER(get_queue_status) { struct msg_queue *queue = current->queue; if (queue) { reply->wake_bits = queue->wake_bits; reply->changed_bits = queue->changed_bits; if (req->clear) queue->changed_bits = 0; } else reply->wake_bits = reply->changed_bits = 0; } /* send a message to a thread queue */ DECL_HANDLER(send_message) { struct message *msg; struct msg_queue *send_queue = get_current_queue(); struct msg_queue *recv_queue = NULL; struct thread *thread = NULL; if (req->id) { if (!(thread = get_thread_from_id( req->id ))) return; } else if (req->type != MSG_HARDWARE) { /* only hardware messages are allowed without destination thread */ set_error( STATUS_INVALID_PARAMETER ); return; } if (thread && !(recv_queue = thread->queue)) { set_error( STATUS_INVALID_PARAMETER ); release_object( thread ); return; } if (recv_queue && (req->flags & SEND_MSG_ABORT_IF_HUNG) && is_queue_hung(recv_queue)) { set_error( STATUS_TIMEOUT ); release_object( thread ); return; } if ((msg = mem_alloc( sizeof(*msg) ))) { msg->type = req->type; msg->win = get_user_full_handle( req->win ); msg->msg = req->msg; msg->wparam = req->wparam; msg->lparam = req->lparam; msg->time = req->time; msg->x = req->x; msg->y = req->y; msg->info = req->info; msg->hook = 0; msg->hook_proc = NULL; msg->result = NULL; msg->data = NULL; msg->data_size = 0; switch(msg->type) { case MSG_OTHER_PROCESS: msg->data_size = get_req_data_size(); if (msg->data_size && !(msg->data = memdup( get_req_data(), msg->data_size ))) { free( msg ); break; } /* fall through */ case MSG_ASCII: case MSG_UNICODE: case MSG_CALLBACK: if (!(msg->result = alloc_message_result( send_queue, recv_queue, msg, req->timeout, req->callback, req->info ))) { free_message( msg ); break; } /* fall through */ case MSG_NOTIFY: list_add_tail( &recv_queue->msg_list[SEND_MESSAGE], &msg->entry ); set_queue_bits( recv_queue, QS_SENDMESSAGE ); break; case MSG_POSTED: /* needed for posted DDE messages */ msg->data_size = get_req_data_size(); if (msg->data_size && !(msg->data = memdup( get_req_data(), msg->data_size ))) { free( msg ); break; } list_add_tail( &recv_queue->msg_list[POST_MESSAGE], &msg->entry ); set_queue_bits( recv_queue, QS_POSTMESSAGE ); break; case MSG_HARDWARE: queue_hardware_message( recv_queue, msg ); break; case MSG_CALLBACK_RESULT: /* cannot send this one */ default: set_error( STATUS_INVALID_PARAMETER ); free( msg ); break; } } if (thread) release_object( thread ); } /* get a message from the current queue */ DECL_HANDLER(get_message) { struct timer *timer; struct list *ptr; struct msg_queue *queue = get_current_queue(); user_handle_t get_win = get_user_full_handle( req->get_win ); if (!queue) return; gettimeofday( &queue->last_get_msg, NULL ); /* first check for sent messages */ if ((ptr = list_head( &queue->msg_list[SEND_MESSAGE] ))) { struct message *msg = LIST_ENTRY( ptr, struct message, entry ); receive_message( queue, msg, reply ); return; } if (req->flags & GET_MSG_SENT_ONLY) goto done; /* nothing else to check */ /* clear changed bits so we can wait on them if we don't find a message */ queue->changed_bits = 0; /* then check for posted messages */ if (get_posted_message( queue, get_win, req->get_first, req->get_last, req->flags, reply )) return; /* then check for any raw hardware message */ if (filter_contains_hw_range( req->get_first, req->get_last ) && get_hardware_message( current, req->hw_id, get_win, req->get_first, req->get_last, reply )) return; /* now check for WM_PAINT */ if (queue->paint_count && check_msg_filter( WM_PAINT, req->get_first, req->get_last ) && (reply->win = find_window_to_repaint( get_win, current ))) { reply->type = MSG_POSTED; reply->msg = WM_PAINT; reply->wparam = 0; reply->lparam = 0; reply->x = 0; reply->y = 0; reply->time = get_tick_count(); reply->info = 0; return; } /* now check for timer */ if ((timer = find_expired_timer( queue, get_win, req->get_first, req->get_last, (req->flags & GET_MSG_REMOVE) ))) { reply->type = MSG_POSTED; reply->win = timer->win; reply->msg = timer->msg; reply->wparam = timer->id; reply->lparam = timer->lparam; reply->x = 0; reply->y = 0; reply->time = get_tick_count(); reply->info = 0; return; } done: set_error( STATUS_PENDING ); /* FIXME */ } /* reply to a sent message */ DECL_HANDLER(reply_message) { if (!current->queue) set_error( STATUS_ACCESS_DENIED ); else if (current->queue->recv_result) reply_message( current->queue, req->result, 0, req->remove, get_req_data(), get_req_data_size() ); } /* accept the current hardware message */ DECL_HANDLER(accept_hardware_message) { if (current->queue) release_hardware_message( current->queue, req->hw_id, req->remove, req->new_win ); else set_error( STATUS_ACCESS_DENIED ); } /* retrieve the reply for the last message sent */ DECL_HANDLER(get_message_reply) { struct message_result *result; struct list *entry; struct msg_queue *queue = current->queue; if (queue) { set_error( STATUS_PENDING ); reply->result = 0; if (!(entry = list_head( &queue->send_result ))) return; /* no reply ready */ result = LIST_ENTRY( entry, struct message_result, sender_entry ); if (result->replied || req->cancel) { if (result->replied) { reply->result = result->result; set_error( result->error ); if (result->data) { size_t data_len = min( result->data_size, get_reply_max_size() ); set_reply_data_ptr( result->data, data_len ); result->data = NULL; result->data_size = 0; } } remove_result_from_sender( result ); entry = list_head( &queue->send_result ); if (!entry) clear_queue_bits( queue, QS_SMRESULT ); else { result = LIST_ENTRY( entry, struct message_result, sender_entry ); if (!result->replied) clear_queue_bits( queue, QS_SMRESULT ); } } } else set_error( STATUS_ACCESS_DENIED ); } /* set a window timer */ DECL_HANDLER(set_win_timer) { struct timer *timer; struct msg_queue *queue; struct thread *thread = NULL; user_handle_t win = 0; unsigned int id = req->id; if (req->win) { if (!(win = get_user_full_handle( req->win )) || !(thread = get_window_thread( win ))) { set_error( STATUS_INVALID_HANDLE ); return; } if (thread->process != current->process) { release_object( thread ); set_error( STATUS_ACCESS_DENIED ); return; } queue = thread->queue; /* remove it if it existed already */ if ((timer = find_timer( queue, win, req->msg, id ))) free_timer( queue, timer ); } else { queue = get_current_queue(); /* find a free id for it */ do { id = queue->next_timer_id; if (++queue->next_timer_id >= 0x10000) queue->next_timer_id = 1; } while (find_timer( queue, 0, req->msg, id )); } if ((timer = set_timer( queue, req->rate ))) { timer->win = win; timer->msg = req->msg; timer->id = id; timer->lparam = req->lparam; reply->id = id; } if (thread) release_object( thread ); } /* kill a window timer */ DECL_HANDLER(kill_win_timer) { struct timer *timer; struct thread *thread; user_handle_t win = 0; if (req->win) { if (!(win = get_user_full_handle( req->win )) || !(thread = get_window_thread( win ))) { set_error( STATUS_INVALID_HANDLE ); return; } if (thread->process != current->process) { release_object( thread ); set_error( STATUS_ACCESS_DENIED ); return; } } else thread = (struct thread *)grab_object( current ); if (thread->queue && (timer = find_timer( thread->queue, win, req->msg, req->id ))) free_timer( thread->queue, timer ); else set_error( STATUS_INVALID_PARAMETER ); release_object( thread ); } /* attach (or detach) thread inputs */ DECL_HANDLER(attach_thread_input) { struct thread *thread_from = get_thread_from_id( req->tid_from ); struct thread *thread_to = get_thread_from_id( req->tid_to ); if (!thread_from || !thread_to) { if (thread_from) release_object( thread_from ); if (thread_to) release_object( thread_to ); return; } if (thread_from != thread_to) { if (req->attach) attach_thread_input( thread_from, thread_to ); else detach_thread_input( thread_from, thread_to ); } else set_error( STATUS_ACCESS_DENIED ); release_object( thread_from ); release_object( thread_to ); } /* get thread input data */ DECL_HANDLER(get_thread_input) { struct thread *thread = NULL; struct thread_input *input; if (req->tid) { if (!(thread = get_thread_from_id( req->tid ))) return; input = thread->queue ? thread->queue->input : NULL; } else input = foreground_input; /* get the foreground thread info */ if (input) { reply->focus = input->focus; reply->capture = input->capture; reply->active = input->active; reply->menu_owner = input->menu_owner; reply->move_size = input->move_size; reply->caret = input->caret; reply->rect = input->caret_rect; } else { reply->focus = 0; reply->capture = 0; reply->active = 0; reply->menu_owner = 0; reply->move_size = 0; reply->caret = 0; reply->rect.left = reply->rect.top = reply->rect.right = reply->rect.bottom = 0; } /* foreground window is active window of foreground thread */ reply->foreground = foreground_input ? foreground_input->active : 0; if (thread) release_object( thread ); } /* retrieve queue keyboard state for a given thread */ DECL_HANDLER(get_key_state) { struct thread *thread; struct thread_input *input; if (!(thread = get_thread_from_id( req->tid ))) return; input = thread->queue ? thread->queue->input : NULL; if (input) { if (req->key >= 0) reply->state = input->keystate[req->key & 0xff]; set_reply_data( input->keystate, min( get_reply_max_size(), sizeof(input->keystate) )); } release_object( thread ); } /* set queue keyboard state for a given thread */ DECL_HANDLER(set_key_state) { struct thread *thread = NULL; struct thread_input *input; if (!(thread = get_thread_from_id( req->tid ))) return; input = thread->queue ? thread->queue->input : NULL; if (input) { size_t size = min( sizeof(input->keystate), get_req_data_size() ); if (size) memcpy( input->keystate, get_req_data(), size ); } release_object( thread ); } /* set the system foreground window */ DECL_HANDLER(set_foreground_window) { struct msg_queue *queue = get_current_queue(); reply->previous = foreground_input ? foreground_input->active : 0; reply->send_msg_old = (reply->previous && foreground_input != queue->input); reply->send_msg_new = FALSE; if (req->handle) { struct thread *thread; if (is_top_level_window( req->handle ) && ((thread = get_window_thread( req->handle )))) { foreground_input = thread->queue->input; reply->send_msg_new = (foreground_input != queue->input); release_object( thread ); } else set_error( STATUS_INVALID_HANDLE ); } else foreground_input = NULL; } /* set the current thread focus window */ DECL_HANDLER(set_focus_window) { struct msg_queue *queue = get_current_queue(); reply->previous = 0; if (queue && check_queue_input_window( queue, req->handle )) { reply->previous = queue->input->focus; queue->input->focus = get_user_full_handle( req->handle ); } } /* set the current thread active window */ DECL_HANDLER(set_active_window) { struct msg_queue *queue = get_current_queue(); reply->previous = 0; if (queue && check_queue_input_window( queue, req->handle )) { if (!req->handle || make_window_active( req->handle )) { reply->previous = queue->input->active; queue->input->active = get_user_full_handle( req->handle ); } else set_error( STATUS_INVALID_HANDLE ); } } /* set the current thread capture window */ DECL_HANDLER(set_capture_window) { struct msg_queue *queue = get_current_queue(); reply->previous = reply->full_handle = 0; if (queue && check_queue_input_window( queue, req->handle )) { struct thread_input *input = queue->input; reply->previous = input->capture; input->capture = get_user_full_handle( req->handle ); input->menu_owner = (req->flags & CAPTURE_MENU) ? input->capture : 0; input->move_size = (req->flags & CAPTURE_MOVESIZE) ? input->capture : 0; reply->full_handle = input->capture; } } /* Set the current thread caret window */ DECL_HANDLER(set_caret_window) { struct msg_queue *queue = get_current_queue(); reply->previous = 0; if (queue && check_queue_input_window( queue, req->handle )) { struct thread_input *input = queue->input; reply->previous = input->caret; reply->old_rect = input->caret_rect; reply->old_hide = input->caret_hide; reply->old_state = input->caret_state; set_caret_window( input, get_user_full_handle(req->handle) ); input->caret_rect.right = input->caret_rect.left + req->width; input->caret_rect.bottom = input->caret_rect.top + req->height; } } /* Set the current thread caret information */ DECL_HANDLER(set_caret_info) { struct msg_queue *queue = get_current_queue(); struct thread_input *input; if (!queue) return; input = queue->input; reply->full_handle = input->caret; reply->old_rect = input->caret_rect; reply->old_hide = input->caret_hide; reply->old_state = input->caret_state; if (req->handle && get_user_full_handle(req->handle) != input->caret) { set_error( STATUS_ACCESS_DENIED ); return; } if (req->flags & SET_CARET_POS) { input->caret_rect.right += req->x - input->caret_rect.left; input->caret_rect.bottom += req->y - input->caret_rect.top; input->caret_rect.left = req->x; input->caret_rect.top = req->y; } if (req->flags & SET_CARET_HIDE) { input->caret_hide += req->hide; if (input->caret_hide < 0) input->caret_hide = 0; } if (req->flags & SET_CARET_STATE) { if (req->state == -1) input->caret_state = !input->caret_state; else input->caret_state = !!req->state; } }