/* * Copyright 2021 RĂ©mi Bernon for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifdef __WIDL__ #pragma winrt ns_prefix #endif import "inspectable.idl"; import "asyncinfo.idl"; import "eventtoken.idl"; import "windowscontracts.idl"; import "windows.foundation.idl"; namespace Windows.System { typedef enum DispatcherQueuePriority DispatcherQueuePriority; typedef enum ProcessorArchitecture ProcessorArchitecture; interface IDispatcherQueue; interface IDispatcherQueue2; interface IDispatcherQueueController; interface IDispatcherQueueControllerStatics; interface IDispatcherQueueShutdownStartingEventArgs; interface IDispatcherQueueStatics; interface IDispatcherQueueTimer; interface IUser; interface IUserStatics; interface IUserChangedEventArgs; interface IUserChangedEventArgs2; runtimeclass DispatcherQueue; runtimeclass DispatcherQueueController; runtimeclass DispatcherQueueShutdownStartingEventArgs; runtimeclass DispatcherQueueTimer; runtimeclass User; runtimeclass UserChangedEventArgs; declare { interface Windows.Foundation.TypedEventHandler; interface Windows.Foundation.TypedEventHandler; interface Windows.Foundation.TypedEventHandler; } [ contract(Windows.Foundation.UniversalApiContract, 5.0) ] enum DispatcherQueuePriority { Low = -10, Normal = 0, High = 10, }; [ contract(Windows.Foundation.UniversalApiContract, 1.0) ] enum ProcessorArchitecture { X86 = 0, Arm = 5, X64 = 9, Neutral = 11, [contract(Windows.Foundation.UniversalApiContract, 8.0)] Arm64 = 12, [contract(Windows.Foundation.UniversalApiContract, 8.0)] X86OnArm64 = 14, Unknown = 65535 }; [ contract(Windows.Foundation.UniversalApiContract, 5.0), uuid(dfa2dc9c-1a2d-4917-98f2-939af1d6e0c8) ] delegate HRESULT DispatcherQueueHandler(); [ contract(Windows.Foundation.UniversalApiContract, 5.0), exclusiveto(Windows.System.DispatcherQueue), uuid(603e88e4-a338-4ffe-a457-a5cfb9ceb899) ] interface IDispatcherQueue : IInspectable { HRESULT CreateTimer([out, retval] Windows.System.DispatcherQueueTimer **result); [overload("TryEnqueue")] HRESULT TryEnqueue([in] Windows.System.DispatcherQueueHandler *callback, [out, retval] boolean *result); [overload("TryEnqueue")] HRESULT TryEnqueueWithPriority([in] Windows.System.DispatcherQueuePriority priority, [in] Windows.System.DispatcherQueueHandler *callback, [out, retval] boolean *result); [eventadd] HRESULT ShutdownStarting([in] Windows.Foundation.TypedEventHandler *handler, [out, retval] EventRegistrationToken *token); [eventremove] HRESULT ShutdownStarting([in] EventRegistrationToken token); [eventadd] HRESULT ShutdownCompleted([in] Windows.Foundation.TypedEventHandler *handler, [out, retval] EventRegistrationToken *token); [eventremove] HRESULT ShutdownCompleted([in] EventRegistrationToken token); } [ contract(Windows.Foundation.UniversalApiContract, 8.0), exclusiveto(Windows.System.DispatcherQueue), uuid(c822c647-30ef-506e-bd1e-a647ae6675ff) ] interface IDispatcherQueue2 : IInspectable { [propget] HRESULT HasThreadAccess([out, retval] boolean *value); } [ contract(Windows.Foundation.UniversalApiContract, 5.0), exclusiveto(Windows.System.DispatcherQueueController), uuid(22f34e66-50db-4e36-a98d-61c01b384d20) ] interface IDispatcherQueueController : IInspectable { [propget] HRESULT DispatcherQueue([out, retval] Windows.System.DispatcherQueue **value); HRESULT ShutdownQueueAsync([out, retval] Windows.Foundation.IAsyncAction **operation); } [ contract(Windows.Foundation.UniversalApiContract, 5.0), exclusiveto(Windows.System.DispatcherQueueController), uuid(0a6c98e0-5198-49a2-a313-3f70d1f13c27) ] interface IDispatcherQueueControllerStatics : IInspectable { HRESULT CreateOnDedicatedThread([out, retval] Windows.System.DispatcherQueueController **result); } [ contract(Windows.Foundation.UniversalApiContract, 5.0), exclusiveto(Windows.System.DispatcherQueueShutdownStartingEventArgs), uuid(c4724c4c-ff97-40c0-a226-cc0aaa545e89) ] interface IDispatcherQueueShutdownStartingEventArgs : IInspectable { HRESULT GetDeferral([out, retval] Windows.Foundation.Deferral **result); } [ contract(Windows.Foundation.UniversalApiContract, 5.0), exclusiveto(Windows.System.DispatcherQueue), uuid(a96d83d7-9371-4517-9245-d0824ac12c74) ] interface IDispatcherQueueStatics : IInspectable { HRESULT GetForCurrentThread([out, retval] Windows.System.DispatcherQueue **result); } [ contract(Windows.Foundation.UniversalApiContract, 5.0), exclusiveto(Windows.System.DispatcherQueueTimer), uuid(5feabb1d-a31c-4727-b1ac-37454649d56a) ] interface IDispatcherQueueTimer : IInspectable { [propget] HRESULT Interval([out, retval] Windows.Foundation.TimeSpan *value); [propput] HRESULT Interval([in] Windows.Foundation.TimeSpan value); [propget] HRESULT IsRunning([out, retval] boolean *value); [propget] HRESULT IsRepeating([out, retval] boolean *value); [propput] HRESULT IsRepeating([in] boolean value); HRESULT Start(); HRESULT Stop(); [eventadd] HRESULT Tick([in] Windows.Foundation.TypedEventHandler *handler, [out, retval] EventRegistrationToken *token); [eventremove] HRESULT Tick([in] EventRegistrationToken token); } [ contract(Windows.Foundation.UniversalApiContract, 1.0), exclusiveto(Windows.System.UserChangedEventArgs), uuid(086459dc-18c6-48db-bc99-724fb9203ccc) ] interface IUserChangedEventArgs : IInspectable { [propget] HRESULT User([out, retval] Windows.System.User **value); } [ contract(Windows.Foundation.UniversalApiContract, 5.0), marshaling_behavior(agile), static(Windows.System.IDispatcherQueueStatics, Windows.Foundation.UniversalApiContract, 5.0), threading(both) ] runtimeclass DispatcherQueue { [default] interface Windows.System.IDispatcherQueue; [contract(Windows.Foundation.UniversalApiContract, 8.0)] interface Windows.System.IDispatcherQueue2; } [ contract(Windows.Foundation.UniversalApiContract, 5.0), marshaling_behavior(agile), static(Windows.System.IDispatcherQueueControllerStatics, Windows.Foundation.UniversalApiContract, 5.0), threading(both) ] runtimeclass DispatcherQueueController { [default] interface Windows.System.IDispatcherQueueController; } [ contract(Windows.Foundation.UniversalApiContract, 5.0), marshaling_behavior(agile) ] runtimeclass DispatcherQueueShutdownStartingEventArgs { [default] interface Windows.System.IDispatcherQueueShutdownStartingEventArgs; } [ contract(Windows.Foundation.UniversalApiContract, 5.0), marshaling_behavior(agile) ] runtimeclass DispatcherQueueTimer { [default] interface Windows.System.IDispatcherQueueTimer; } [ contract(Windows.Foundation.UniversalApiContract, 1.0), marshaling_behavior(agile), static(Windows.System.IUserStatics, Windows.Foundation.UniversalApiContract, 1.0), threading(both), ] runtimeclass User { [default] interface Windows.System.IUser; } [ contract(Windows.Foundation.UniversalApiContract, 1.0), marshaling_behavior(agile) ] runtimeclass UserChangedEventArgs { [default] interface Windows.System.IUserChangedEventArgs; [contract(Windows.Foundation.UniversalApiContract, 10.0)] interface Windows.System.IUserChangedEventArgs2; } }