/* * Copyright (C) 2023 Biswapriyo Nath * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifdef __WIDL__ #pragma winrt ns_prefix #endif import "windows.foundation.idl"; namespace Windows.Media.Render { typedef enum AudioRenderCategory AudioRenderCategory; [ contract(Windows.Foundation.UniversalApiContract, 1.0) ] enum AudioRenderCategory { Other = 0, [contract(Windows.Foundation.UniversalApiContract, 1.0)] ForegroundOnlyMedia = 1, [contract(Windows.Foundation.UniversalApiContract, 1.0)] BackgroundCapableMedia = 2, Communications = 3, Alerts = 4, SoundEffects = 5, GameEffects = 6, GameMedia = 7, [contract(Windows.Foundation.UniversalApiContract, 1.0)] GameChat = 8, [contract(Windows.Foundation.UniversalApiContract, 1.0)] Speech = 9, [contract(Windows.Foundation.UniversalApiContract, 1.0)] Movie = 10, [contract(Windows.Foundation.UniversalApiContract, 1.0)] Media = 11, }; }