/* * Copyright 2022 RĂ©mi Bernon for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifdef __WIDL__ #pragma winrt ns_prefix #endif import "inspectable.idl"; import "asyncinfo.idl"; import "eventtoken.idl"; import "windowscontracts.idl"; import "windows.foundation.idl"; namespace Windows.Foundation.Numerics { typedef struct Matrix3x2 Matrix3x2; typedef struct Matrix4x4 Matrix4x4; typedef struct Plane Plane; typedef struct Quaternion Quaternion; typedef struct Vector2 Vector2; typedef struct Vector3 Vector3; typedef struct Vector4 Vector4; declare { interface Windows.Foundation.IReference; interface Windows.Foundation.IReference; interface Windows.Foundation.IReference; } [contract(Windows.Foundation.UniversalApiContract, 1.0)] struct Matrix3x2 { FLOAT M11; FLOAT M12; FLOAT M21; FLOAT M22; FLOAT M31; FLOAT M32; }; [contract(Windows.Foundation.UniversalApiContract, 1.0)] struct Matrix4x4 { FLOAT M11; FLOAT M12; FLOAT M13; FLOAT M14; FLOAT M21; FLOAT M22; FLOAT M23; FLOAT M24; FLOAT M31; FLOAT M32; FLOAT M33; FLOAT M34; FLOAT M41; FLOAT M42; FLOAT M43; FLOAT M44; }; [contract(Windows.Foundation.UniversalApiContract, 1.0)] struct Vector3 { FLOAT X; FLOAT Y; FLOAT Z; }; [contract(Windows.Foundation.UniversalApiContract, 1.0)] struct Plane { Windows.Foundation.Numerics.Vector3 Normal; FLOAT D; }; [contract(Windows.Foundation.UniversalApiContract, 1.0)] struct Quaternion { FLOAT X; FLOAT Y; FLOAT Z; FLOAT W; }; [contract(Windows.Foundation.UniversalApiContract, 1.0)] struct Vector2 { FLOAT X; FLOAT Y; }; [contract(Windows.Foundation.UniversalApiContract, 1.0)] struct Vector4 { FLOAT X; FLOAT Y; FLOAT Z; FLOAT W; }; }