/* * Copyright 2021 RĂ©mi Bernon for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifdef __WIDL__ #pragma winrt ns_prefix #endif import "inspectable.idl"; import "asyncinfo.idl"; import "eventtoken.idl"; import "windowscontracts.idl"; import "windows.foundation.idl"; namespace Windows.System { typedef enum DispatcherQueuePriority DispatcherQueuePriority; typedef enum ProcessorArchitecture ProcessorArchitecture; typedef enum VirtualKey VirtualKey; typedef enum VirtualKeyModifiers VirtualKeyModifiers; interface IDispatcherQueue; interface IDispatcherQueue2; interface IDispatcherQueueController; interface IDispatcherQueueControllerStatics; interface IDispatcherQueueShutdownStartingEventArgs; interface IDispatcherQueueStatics; interface IDispatcherQueueTimer; interface IUser; interface IUserStatics; interface IUserChangedEventArgs; interface IUserChangedEventArgs2; runtimeclass DispatcherQueue; runtimeclass DispatcherQueueController; runtimeclass DispatcherQueueShutdownStartingEventArgs; runtimeclass DispatcherQueueTimer; runtimeclass User; runtimeclass UserChangedEventArgs; declare { interface Windows.Foundation.TypedEventHandler; interface Windows.Foundation.TypedEventHandler; interface Windows.Foundation.TypedEventHandler; } [ contract(Windows.Foundation.UniversalApiContract, 5.0) ] enum DispatcherQueuePriority { Low = -10, Normal = 0, High = 10, }; [ contract(Windows.Foundation.UniversalApiContract, 1.0) ] enum ProcessorArchitecture { X86 = 0, Arm = 5, X64 = 9, Neutral = 11, [contract(Windows.Foundation.UniversalApiContract, 8.0)] Arm64 = 12, [contract(Windows.Foundation.UniversalApiContract, 8.0)] X86OnArm64 = 14, Unknown = 65535 }; [ contract(Windows.Foundation.UniversalApiContract, 1.0) ] enum VirtualKey { None = 0, LeftButton = 1, RightButton = 2, Cancel = 3, MiddleButton = 4, XButton1 = 5, XButton2 = 6, Back = 8, Tab = 9, Clear = 12, Enter = 13, Shift = 16, Control = 17, Menu = 18, Pause = 19, CapitalLock = 20, Kana = 21, Hangul = 21, [contract(Windows.Foundation.UniversalApiContract, 10.0)] ImeOn = 22, Junja = 23, Final = 24, Hanja = 25, Kanji = 25, [contract(Windows.Foundation.UniversalApiContract, 10.0)] ImeOff = 26, Escape = 27, Convert = 28, NonConvert = 29, Accept = 30, ModeChange = 31, Space = 32, PageUp = 33, PageDown = 34, End = 35, Home = 36, Left = 37, Up = 38, Right = 39, Down = 40, Select = 41, Print = 42, Execute = 43, Snapshot = 44, Insert = 45, Delete = 46, Help = 47, Number0 = 48, Number1 = 49, Number2 = 50, Number3 = 51, Number4 = 52, Number5 = 53, Number6 = 54, Number7 = 55, Number8 = 56, Number9 = 57, A = 65, B = 66, C = 67, D = 68, E = 69, F = 70, G = 71, H = 72, I = 73, J = 74, K = 75, L = 76, M = 77, N = 78, O = 79, P = 80, Q = 81, R = 82, S = 83, T = 84, U = 85, V = 86, W = 87, X = 88, Y = 89, Z = 90, LeftWindows = 91, RightWindows = 92, Application = 93, Sleep = 95, NumberPad0 = 96, NumberPad1 = 97, NumberPad2 = 98, NumberPad3 = 99, NumberPad4 = 100, NumberPad5 = 101, NumberPad6 = 102, NumberPad7 = 103, NumberPad8 = 104, NumberPad9 = 105, Multiply = 106, Add = 107, Separator = 108, Subtract = 109, Decimal = 110, Divide = 111, F1 = 112, F2 = 113, F3 = 114, F4 = 115, F5 = 116, F6 = 117, F7 = 118, F8 = 119, F9 = 120, F10 = 121, F11 = 122, F12 = 123, F13 = 124, F14 = 125, F15 = 126, F16 = 127, F17 = 128, F18 = 129, F19 = 130, F20 = 131, F21 = 132, F22 = 133, F23 = 134, F24 = 135, [contract(Windows.Foundation.UniversalApiContract, 1.0)] NavigationView = 136, [contract(Windows.Foundation.UniversalApiContract, 1.0)] NavigationMenu = 137, [contract(Windows.Foundation.UniversalApiContract, 1.0)] NavigationUp = 138, [contract(Windows.Foundation.UniversalApiContract, 1.0)] NavigationDown = 139, [contract(Windows.Foundation.UniversalApiContract, 1.0)] NavigationLeft = 140, [contract(Windows.Foundation.UniversalApiContract, 1.0)] NavigationRight = 141, [contract(Windows.Foundation.UniversalApiContract, 1.0)] NavigationAccept = 142, [contract(Windows.Foundation.UniversalApiContract, 1.0)] NavigationCancel = 143, NumberKeyLock = 144, Scroll = 145, LeftShift = 160, RightShift = 161, LeftControl = 162, RightControl = 163, LeftMenu = 164, RightMenu = 165, [contract(Windows.Foundation.UniversalApiContract, 1.0)] GoBack = 166, [contract(Windows.Foundation.UniversalApiContract, 1.0)] GoForward = 167, [contract(Windows.Foundation.UniversalApiContract, 1.0)] Refresh = 168, [contract(Windows.Foundation.UniversalApiContract, 1.0)] Stop = 169, [contract(Windows.Foundation.UniversalApiContract, 1.0)] Search = 170, [contract(Windows.Foundation.UniversalApiContract, 1.0)] Favorites = 171, [contract(Windows.Foundation.UniversalApiContract, 1.0)] GoHome = 172, [contract(Windows.Foundation.UniversalApiContract, 1.0)] GamepadA = 195, [contract(Windows.Foundation.UniversalApiContract, 1.0)] GamepadB = 196, [contract(Windows.Foundation.UniversalApiContract, 1.0)] GamepadX = 197, [contract(Windows.Foundation.UniversalApiContract, 1.0)] GamepadY = 198, [contract(Windows.Foundation.UniversalApiContract, 1.0)] GamepadRightShoulder = 199, [contract(Windows.Foundation.UniversalApiContract, 1.0)] GamepadLeftShoulder = 200, [contract(Windows.Foundation.UniversalApiContract, 1.0)] GamepadLeftTrigger = 201, [contract(Windows.Foundation.UniversalApiContract, 1.0)] GamepadRightTrigger = 202, [contract(Windows.Foundation.UniversalApiContract, 1.0)] GamepadDPadUp = 203, [contract(Windows.Foundation.UniversalApiContract, 1.0)] GamepadDPadDown = 204, [contract(Windows.Foundation.UniversalApiContract, 1.0)] GamepadDPadLeft = 205, [contract(Windows.Foundation.UniversalApiContract, 1.0)] GamepadDPadRight = 206, [contract(Windows.Foundation.UniversalApiContract, 1.0)] GamepadMenu = 207, [contract(Windows.Foundation.UniversalApiContract, 1.0)] GamepadView = 208, [contract(Windows.Foundation.UniversalApiContract, 1.0)] GamepadLeftThumbstickButton = 209, [contract(Windows.Foundation.UniversalApiContract, 1.0)] GamepadRightThumbstickButton = 210, [contract(Windows.Foundation.UniversalApiContract, 1.0)] GamepadLeftThumbstickUp = 211, [contract(Windows.Foundation.UniversalApiContract, 1.0)] GamepadLeftThumbstickDown = 212, [contract(Windows.Foundation.UniversalApiContract, 1.0)] GamepadLeftThumbstickRight = 213, [contract(Windows.Foundation.UniversalApiContract, 1.0)] GamepadLeftThumbstickLeft = 214, [contract(Windows.Foundation.UniversalApiContract, 1.0)] GamepadRightThumbstickUp = 215, [contract(Windows.Foundation.UniversalApiContract, 1.0)] GamepadRightThumbstickDown = 216, [contract(Windows.Foundation.UniversalApiContract, 1.0)] GamepadRightThumbstickRight = 217, [contract(Windows.Foundation.UniversalApiContract, 1.0)] GamepadRightThumbstickLeft = 218 }; [ contract(Windows.Foundation.UniversalApiContract, 1.0), flags ] enum VirtualKeyModifiers { None = 0x0, Control = 0x1, Menu = 0x2, Shift = 0x4, Windows = 0x8 }; [ contract(Windows.Foundation.UniversalApiContract, 5.0), uuid(dfa2dc9c-1a2d-4917-98f2-939af1d6e0c8) ] delegate HRESULT DispatcherQueueHandler(); [ contract(Windows.Foundation.UniversalApiContract, 5.0), exclusiveto(Windows.System.DispatcherQueue), uuid(603e88e4-a338-4ffe-a457-a5cfb9ceb899) ] interface IDispatcherQueue : IInspectable { HRESULT CreateTimer([out, retval] Windows.System.DispatcherQueueTimer **result); [overload("TryEnqueue")] HRESULT TryEnqueue([in] Windows.System.DispatcherQueueHandler *callback, [out, retval] boolean *result); [overload("TryEnqueue")] HRESULT TryEnqueueWithPriority([in] Windows.System.DispatcherQueuePriority priority, [in] Windows.System.DispatcherQueueHandler *callback, [out, retval] boolean *result); [eventadd] HRESULT ShutdownStarting([in] Windows.Foundation.TypedEventHandler *handler, [out, retval] EventRegistrationToken *token); [eventremove] HRESULT ShutdownStarting([in] EventRegistrationToken token); [eventadd] HRESULT ShutdownCompleted([in] Windows.Foundation.TypedEventHandler *handler, [out, retval] EventRegistrationToken *token); [eventremove] HRESULT ShutdownCompleted([in] EventRegistrationToken token); } [ contract(Windows.Foundation.UniversalApiContract, 8.0), exclusiveto(Windows.System.DispatcherQueue), uuid(c822c647-30ef-506e-bd1e-a647ae6675ff) ] interface IDispatcherQueue2 : IInspectable { [propget] HRESULT HasThreadAccess([out, retval] boolean *value); } [ contract(Windows.Foundation.UniversalApiContract, 5.0), exclusiveto(Windows.System.DispatcherQueueController), uuid(22f34e66-50db-4e36-a98d-61c01b384d20) ] interface IDispatcherQueueController : IInspectable { [propget] HRESULT DispatcherQueue([out, retval] Windows.System.DispatcherQueue **value); HRESULT ShutdownQueueAsync([out, retval] Windows.Foundation.IAsyncAction **operation); } [ contract(Windows.Foundation.UniversalApiContract, 5.0), exclusiveto(Windows.System.DispatcherQueueController), uuid(0a6c98e0-5198-49a2-a313-3f70d1f13c27) ] interface IDispatcherQueueControllerStatics : IInspectable { HRESULT CreateOnDedicatedThread([out, retval] Windows.System.DispatcherQueueController **result); } [ contract(Windows.Foundation.UniversalApiContract, 5.0), exclusiveto(Windows.System.DispatcherQueueShutdownStartingEventArgs), uuid(c4724c4c-ff97-40c0-a226-cc0aaa545e89) ] interface IDispatcherQueueShutdownStartingEventArgs : IInspectable { HRESULT GetDeferral([out, retval] Windows.Foundation.Deferral **result); } [ contract(Windows.Foundation.UniversalApiContract, 5.0), exclusiveto(Windows.System.DispatcherQueue), uuid(a96d83d7-9371-4517-9245-d0824ac12c74) ] interface IDispatcherQueueStatics : IInspectable { HRESULT GetForCurrentThread([out, retval] Windows.System.DispatcherQueue **result); } [ contract(Windows.Foundation.UniversalApiContract, 5.0), exclusiveto(Windows.System.DispatcherQueueTimer), uuid(5feabb1d-a31c-4727-b1ac-37454649d56a) ] interface IDispatcherQueueTimer : IInspectable { [propget] HRESULT Interval([out, retval] Windows.Foundation.TimeSpan *value); [propput] HRESULT Interval([in] Windows.Foundation.TimeSpan value); [propget] HRESULT IsRunning([out, retval] boolean *value); [propget] HRESULT IsRepeating([out, retval] boolean *value); [propput] HRESULT IsRepeating([in] boolean value); HRESULT Start(); HRESULT Stop(); [eventadd] HRESULT Tick([in] Windows.Foundation.TypedEventHandler *handler, [out, retval] EventRegistrationToken *token); [eventremove] HRESULT Tick([in] EventRegistrationToken token); } [ contract(Windows.Foundation.UniversalApiContract, 1.0), exclusiveto(Windows.System.UserChangedEventArgs), uuid(086459dc-18c6-48db-bc99-724fb9203ccc) ] interface IUserChangedEventArgs : IInspectable { [propget] HRESULT User([out, retval] Windows.System.User **value); } [ contract(Windows.Foundation.UniversalApiContract, 5.0), marshaling_behavior(agile), static(Windows.System.IDispatcherQueueStatics, Windows.Foundation.UniversalApiContract, 5.0), threading(both) ] runtimeclass DispatcherQueue { [default] interface Windows.System.IDispatcherQueue; [contract(Windows.Foundation.UniversalApiContract, 8.0)] interface Windows.System.IDispatcherQueue2; } [ contract(Windows.Foundation.UniversalApiContract, 5.0), marshaling_behavior(agile), static(Windows.System.IDispatcherQueueControllerStatics, Windows.Foundation.UniversalApiContract, 5.0), threading(both) ] runtimeclass DispatcherQueueController { [default] interface Windows.System.IDispatcherQueueController; } [ contract(Windows.Foundation.UniversalApiContract, 5.0), marshaling_behavior(agile) ] runtimeclass DispatcherQueueShutdownStartingEventArgs { [default] interface Windows.System.IDispatcherQueueShutdownStartingEventArgs; } [ contract(Windows.Foundation.UniversalApiContract, 5.0), marshaling_behavior(agile) ] runtimeclass DispatcherQueueTimer { [default] interface Windows.System.IDispatcherQueueTimer; } [ contract(Windows.Foundation.UniversalApiContract, 1.0), marshaling_behavior(agile), static(Windows.System.IUserStatics, Windows.Foundation.UniversalApiContract, 1.0), threading(both), ] runtimeclass User { [default] interface Windows.System.IUser; } [ contract(Windows.Foundation.UniversalApiContract, 1.0), marshaling_behavior(agile) ] runtimeclass UserChangedEventArgs { [default] interface Windows.System.IUserChangedEventArgs; [contract(Windows.Foundation.UniversalApiContract, 10.0)] interface Windows.System.IUserChangedEventArgs2; } }