This patch addresses an issue in Second Life and potentially other
multi-threaded applications which process WM_KEYDOWN in one thread
and then verify that the key is "still down" with GetAsyncKeyState
from another thread. Wine uses a per-thread key cache, resulting
in inconsistent views of key status. Caches are now invalidated
when an input event is injected by the driver or via SendInput.
Because of padding at the end of the struct, sizeof(*view) is greater
than offsetof(struct memory_view, name[0]). Change the allocation to
overallocate slightly instead of underallocating slightly.
Let conhost handle ctrl-\ instead of Unix tty, and pretend it's a
ctrl-pause/break key stroke. This allows CUI application in processed
input mode not to close upon ctrl-\.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54141
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Note: this patch should be extended by adding insertion
of the CTRL_BREAK_EVENT into processes' crtl handler
(as it's done for CTRL_C_EVENT).
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Skip redrawing the composited child window when the window rect and
visible region stays the same, since we're taking the union of the old
and new visible regions.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53153
Signed-off-by: Jinoh Kang <jinoh.kang.kr@gmail.com>
foobar2000.exe's UPnP Media Renderer component (foo_out_upnp.dll)
expects that, if a select() call completes successfully with a non-empty
writefds set, any immediately following send() call on a socket in the
writefds set never fails with WSAEWOULDBLOCK.
On Wine, the Winsock select() and send() implementations both call the
Unix poll(2) under the hood to test if I/O is possible on the socket.
As it turns out, it's entirely possible that Linux poll() may yield
POLLOUT on the first call (by select) but *not* the second (by send),
even if no send() call has been made in the meanwhile.
On Linux (as of v5.19), a connected (ESTABLISHED) TCP socket that has
not been shut down indicates (E)POLLOUT only if the ratio of
sk_wmem_queued (the amount of bytes queued in the send buffer) to
sk_sndbuf (the size of send buffer size itself, which can be retrieved
via SO_SNDBUF) is below a certain threshold. Therefore, a falling edge
in POLLOUT can be triggered due to a number of reasons:
1. TCP fragmentation. Once a TCP packet is split out from a larger
sk_buff, it incurs extra bookkeeping overhead (e.g. sk_buff header)
that is counted in sk_wmem_queued alongside application data.
See also: tcp_fragment(), tso_fragment() (Linux 5.19).
2. Control packets (e.g. MTU probing). Such packets share the same
buffer with application-initiated packets, and thus counted in
sk_wmem_queued.
See also: sk_wmem_queued_add() callers (Linux 5.19).
3. Memory pressure. This causes sk_sndbuf to shrink.
See also: sk_stream_moderate_sndbuf() callers (Linux 5.19).
Fix this by always attempting synchronous I/O first if req->force_async
is unset and the nonblocking flag is set.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53486