Henri Verbeet
6d638b9e28
d2d1: Implement d2d_d3d_render_target_CreateLayer().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-06-02 18:41:13 +02:00
Nikolay Sivov
e9da184bbd
d2d1: Initial implementation of bitmap render target.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-20 06:17:39 -07:00
Nikolay Sivov
f4cacf774b
d2d1: Initial implementation of HWND render target.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-04 13:55:27 +02:00
Nikolay Sivov
03d301cc74
d2d1: Initial implementation of DC render target.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-14 22:24:31 +09:00
Alexandre Julliard
f13245295d
d2d1: Avoid an unsupported makefile variable assignment.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-09 16:44:50 +09:00
Henri Verbeet
e8b4d8e0d0
d2d1: Implement d2d_point_ccw() in a more robust way.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 13:01:07 +09:00
Henri Verbeet
aed042d4dc
d2d1: Implement d2d_d3d_render_target_DrawText().
2015-07-10 22:23:11 +09:00
Henri Verbeet
2b1d3bfb47
d2d1: Implement d2d_factory_CreatePathGeometry().
2015-06-15 22:10:36 +09:00
Henri Verbeet
a6409ed027
d2d1: Implement d2d_factory_CreateDrawingStateBlock().
2015-02-18 23:21:39 +09:00
Henri Verbeet
76dd63e422
d2d1: Implement d2d_d3d_render_target_CreateBitmap().
2014-09-16 12:24:34 +02:00
Henri Verbeet
be415203c7
d2d1: Implement d2d_d3d_render_target_CreateMesh().
2014-09-16 12:24:22 +02:00
Henri Verbeet
c8f758a099
d2d1: Implement d2d_factory_CreateWicBitmapRenderTarget().
2014-09-15 12:13:50 +02:00
Henri Verbeet
e2c7b442a1
d2d1: Implement d2d_d3d_render_target_Clear().
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This is of course a fairly naive initial implementation. We'd probably want to
batch up drawing operations, and only execute them on EndDraw() or Flush() to
reduce state setup overhead.
2014-09-08 11:35:57 +02:00
Henri Verbeet
c903192243
d2d1: Implement d2d_factory_CreateStrokeStyle().
2014-07-18 19:13:38 +02:00
Henri Verbeet
cfde833140
d2d1: Implement d2d_d3d_render_target_CreateSolidColorBrush().
2014-06-17 10:37:31 +02:00
Henri Verbeet
53d1bbf041
d2d1: Implement d2d_factory_CreateDxgiSurfaceRenderTarget().
2014-05-20 09:44:13 +02:00
Henri Verbeet
089832e6d5
d2d1: Implement D2D1CreateFactory().
2014-05-20 09:43:40 +02:00
Henri Verbeet
67981d6db7
d2d1: Add a stub D2D1CreateFactory() implementation.
2014-02-18 11:45:20 +01:00