Commit graph

1411 commits

Author SHA1 Message Date
Henri Verbeet
dd2c7d0d8c wined3d: Don't free D3D swapchains until the wined3d swapchain is destroyed.
This will allow us the get rid of the swapchain refcounting hacks in d3d9 in
particular. This is similar to the way we handle resources that are still in
use by a stateblock, but aren't referenced anywhere by the application.
2011-04-08 14:40:48 +02:00
Henri Verbeet
617efafecf wined3d: Don't use IWineD3DDeviceImpl_GetSwapChain() in IWineD3DDeviceImpl_Present().
It adds COM overhead and validation of the swapchain index, but we already
know the index is valid.
2011-04-07 19:26:19 +02:00
Henri Verbeet
fb4c7e9f9b wined3d: Rename "NumberOfSwapChains" to "swapchain_count". 2011-04-06 21:18:16 +02:00
Henri Verbeet
5555531950 wined3d: Rename "NumberOfPalettes" to "palette_count". 2011-04-06 21:18:11 +02:00
Henri Verbeet
2ab5b833d7 wined3d: Remove COM from the rendertarget view implementation. 2011-04-06 12:05:07 +02:00
Henri Verbeet
99bfd81714 wined3d: Allow depth and stencil clears on surfaces other than the current depth / stencil buffer. 2011-04-06 12:05:06 +02:00
Matteo Bruni
77face22d5 wined3d: Get rid of context_validate.
It should not be needed anymore, now the wined3d context is implicitly
validated on GL context activation. The check itself wasn't reliable
because of some threading issues and it also brought a small performance hit.
2011-04-04 12:25:56 +02:00
Henri Verbeet
692aa004d0 wined3d: Rename "numContexts" to "context_count". 2011-03-31 12:37:47 +02:00
Henri Verbeet
8fe80e18b2 wined3d: Get rid of the IWineD3DBaseShader typedefs. 2011-03-31 12:37:47 +02:00
Henri Verbeet
f8f83ff2f7 wined3d: Remove COM from the shader implementation. 2011-03-31 12:37:46 +02:00
Henri Verbeet
5555d904be wined3d: Get rid of IWineD3DBaseShaderClass. 2011-03-31 12:37:46 +02:00
Henri Verbeet
99bed5d41d wined3d: Get rid of IWineD3DPixelShaderImpl. 2011-03-30 12:18:20 +02:00
Henri Verbeet
4674b94d23 wined3d: Get rid of struct wined3d_geometryshader. 2011-03-30 12:18:14 +02:00
Henri Verbeet
dab01d435e wined3d: Get rid of IWineD3DVertexShaderImpl. 2011-03-30 12:18:09 +02:00
Henri Verbeet
3d4fe0b750 wined3d: Get rid of IWineD3DPixelShader. 2011-03-30 12:18:03 +02:00
Henri Verbeet
9ea2ee5f4e wined3d: Get rid of IWineD3DGeometryShader. 2011-03-30 12:17:56 +02:00
Henri Verbeet
49725ba583 wined3d: Get rid of IWineD3DVertexShader. 2011-03-30 12:17:51 +02:00
Henri Verbeet
c5bf96c951 wined3d: Get rid of IWineD3DBaseTextureClass. 2011-03-29 12:34:40 +02:00
Henri Verbeet
eb5bfad18d wined3d: Get rid of the IWineD3DBaseTexture typedefs. 2011-03-28 17:08:52 +02:00
Henri Verbeet
fd8e18bd2b wined3d: Remove COM from the texture implementation. 2011-03-28 17:08:52 +02:00
Henri Verbeet
afa93a5b58 wined3d: Get rid of IWineD3DCubeTextureImpl. 2011-03-18 15:59:04 +01:00
Henri Verbeet
b8c40f3a7e wined3d: Get rid of IWineD3DCubeTexture. 2011-03-18 15:59:04 +01:00
Henri Verbeet
b17d64923e wined3d: Don't use surface_from_resource() to retrieve volumes.
This happened to work because the field offsets are the same.
2011-03-17 10:42:09 +01:00
Henri Verbeet
2d4bce87ba wined3d: Get rid of IWineD3DTextureImpl. 2011-03-17 10:41:41 +01:00
Henri Verbeet
f1ec3820d7 wined3d: Get rid of IWineD3DTexture. 2011-03-17 10:40:52 +01:00
Stefan Dösinger
0fc6381bc7 wined3d: Check the framebuffer setup in ValidateDevice. 2011-03-16 16:31:53 +01:00
Stefan Dösinger
38c213ecda wined3d: Ignore clears when the framebuffer setup is broken. 2011-03-16 16:31:53 +01:00
Henri Verbeet
f77c0e36a4 wined3d: Get rid of IWineD3DVolumeTextureImpl. 2011-03-16 14:14:22 +01:00
Henri Verbeet
ed0037854a wined3d: Get rid of IWineD3DVolumeTexture. 2011-03-16 14:14:21 +01:00
Henri Verbeet
8809ebdf79 wined3d: Generalize GetSurfaceLevel() / GetVolumeLevel() to GetSubResource(). 2011-03-10 12:53:04 +01:00
Henri Verbeet
ac9c592ca9 wined3d: Store all the resource desc information in struct wined3d_resource. 2011-03-09 12:29:17 +01:00
Henri Verbeet
bea8d0a713 wined3d: Get rid of the IWineD3DBuffer typedef. 2011-03-04 16:25:58 +01:00
Henri Verbeet
a27ee75ed2 wined3d: Remove COM from the buffer implementation. 2011-03-04 16:25:58 +01:00
Henri Verbeet
39aa477e4c wined3d: Pass gl_info to surface_bind(). 2011-03-04 16:25:58 +01:00
Henri Verbeet
1de6adfbae wined3d: Make IWineD3DResourceImpl an independent structure. 2011-03-01 13:21:59 +01:00
Henri Verbeet
39497ff4d1 wined3d: Remove IWineD3DResource::UnLoad() from the public interface. 2011-02-28 11:09:48 +01:00
Henri Verbeet
1da773ff4d wined3d: Merge device_unload_resource() and reset_unload_resources(). 2011-02-28 11:09:38 +01:00
Henri Verbeet
14c3387fc2 wined3d: Get rid of the IWineD3DQuery typedefs. 2011-02-04 15:25:32 +01:00
Henri Verbeet
e1815f5e3b wined3d: Get rid of the IWineD3DPalette typedefs. 2011-02-03 13:15:17 +01:00
Henri Verbeet
fe3cfb3e8e wined3d: Get rid of the IWineD3DVertexDeclaration typedefs. 2011-02-03 13:15:17 +01:00
Henri Verbeet
5765632d9f wined3d: Remove COM from the vertex declaration. 2011-02-03 13:15:17 +01:00
Henri Verbeet
074977d404 wined3d: Get rid of the IWineD3D typedefs. 2011-02-02 12:22:53 +01:00
Henri Verbeet
36d4268e3c wined3d: Remove COM from IWineD3D. 2011-02-02 12:22:42 +01:00
Henri Verbeet
96d225d4dd wined3d: Get rid of the IWineD3DStateBlockImpl typedef. 2011-01-31 12:25:05 +01:00
Henri Verbeet
b98cd5d982 wined3d: Get rid of the IWineD3DStateBlock typedef. 2011-01-31 12:25:01 +01:00
Henri Verbeet
4b109ff1f8 wined3d: Remove COM from the stateblock. 2011-01-31 12:24:58 +01:00
Henri Verbeet
a538d28f28 wined3d: Set color / depth / stencil surfaces to NULL before releasing them in IWineD3DDeviceImpl_Uninit3D(). 2011-01-31 12:24:55 +01:00
Henri Verbeet
1b726498ed wined3d: Set all render targets to NULL in IWineD3DDeviceImpl_Uninit3D(). 2011-01-28 11:58:06 +01:00
Henri Verbeet
2469597e2a wined3d: Verify we have at least one framebuffer attachment before doing clears or draws. 2011-01-27 14:13:39 +01:00
Henri Verbeet
ce050c89de wined3d: Get rid of IWineD3DSurface::GetData(). 2011-01-21 18:37:09 +01:00