Vitaliy Margolen
3446caab56
dinput: Add user data format into base class. Implement SetDataFormat.
2006-12-12 20:22:53 +01:00
Vitaliy Margolen
cd050bf25c
dinput: Move transform and offsets structures into base device class.
2006-12-12 20:22:44 +01:00
Vitaliy Margolen
68176eeda1
dinput: Move few helper functions and standardize them.
2006-12-11 16:17:46 +01:00
Vitaliy Margolen
267cbf8289
dinput: Move internal function calculate_ids to where it's really used.
2006-12-11 16:17:40 +01:00
Vitaliy Margolen
03fa9106cf
dinput: Remove no longer used GEN_EVENT.
2006-12-05 11:33:03 +01:00
Vitaliy Margolen
ce0c3cdae7
dinput: Implement [Get|Set]Property and GetDeviceData in base Device object.
...
Also add queue_event to replace big macro GEN_EVENT.
2006-12-05 11:32:34 +01:00
Vitaliy Margolen
0da0486cc3
dinput: Move critical section to the base device class.
2006-12-04 12:33:47 +01:00
Vitaliy Margolen
f7eacd64d1
dinput: Move acquired flag to the base device class. Add tests.
2006-12-04 12:33:35 +01:00
Vitaliy Margolen
1dae4c6832
dinput: Move SetCooperativeLevel into base class.
2006-10-17 12:36:13 +02:00
Vitaliy Margolen
af34ef12ba
dinput: Move SetEventNotification and associated event into base class.
2006-10-17 12:36:00 +02:00
Vitaliy Margolen
7d838d9e6f
dinput: Use dinput device as a base class for keyboard, mouse and joystick.
2006-10-17 12:35:39 +02:00
Vitaliy Margolen
722a686d66
dinput: Move hook_thread from device to DirectInput.
2006-09-11 17:45:42 +02:00
Vitaliy Margolen
3241974ebd
dinput: Simplify code a bit.
2006-07-24 12:57:34 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Vitaliy Margolen
e66e34ef7b
dinput: Create single thread for mouse and keyboard hook.
...
Put keyboard & mouse hook callbacks into separate thread.
Move few global variables into object. Delete no longer used crit section.
For hooks to work properly hook callback have to be in a thread
with message loop. Some games create separate threads just to handle
mouse and/or keyboard events that do not have message loop.
2006-03-21 11:27:49 +01:00
Mike McCormack
c447939033
Interlocked LONG* gcc warning fixes.
2005-07-12 17:03:19 +00:00
Dmitry Timoshkov
247246ede7
Make more of the OLE interface vtables const.
2005-05-30 10:01:08 +00:00
Robert Reif
4efa5dd85e
Add buffered mode to joystick.
...
Add JoystickWImpl_GetDeviceInfo.
2004-09-13 18:03:30 +00:00
Hans Leidekker
fe442b21f7
Fix signed/unsigned comparison warnings.
2004-09-08 01:23:57 +00:00
Robert Reif
0b12efaa9e
Added support for alternate data formats.
2004-09-02 20:09:54 +00:00
Robert Reif
e2b882aced
Added default data formats for c_dfDIJoystick and c_dfDIJoystick2.
...
Added object properties for more than one object.
Added error checks for acquired.
Default to using c_dfDIJoystick2 data format.
Try to use user supplied data formats (only works if same as one of
the defaults).
Code cleanup, error checking and tracing added.
Added support for up to 8 axis.
2004-08-31 18:51:23 +00:00
Alexandre Julliard
0467ce9fd7
Get rid of the non-standard ICOM_VFIELD macro.
2004-08-12 19:52:49 +00:00
Lionel Ulmer
04d77f4dcc
- some TRACEing improvements
...
- fix mouse Acquire which switched right and middle buttons
- reset the mouse cursor at its original location on Unacquiring the
device
2004-06-02 00:36:54 +00:00
Alexandre Julliard
e37c6e18d0
Fixed header dependencies to be fully compatible with the Windows
...
headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Raphael Junqueira
c405019ee5
- DInput WideChar classes support. This time all dinput versions have
...
widechar classes.
- fix a stupid bug in callback handling caught by Lionel.
- add some forgotten IID on class factory (better if we want to active
the code)
- many cleanups on COM Macros (don't need A and W variants as they are
the same)
2003-06-16 20:22:13 +00:00
Ove Kaaven
d2d08f0c28
- support DirectInput 8 interfaces.
...
- implemented mouse wheel support.
2002-06-14 00:39:44 +00:00
Alexandre Julliard
0799c1a780
Added LGPL standard comment, and copyright notices where necessary.
...
Global replacement of debugtools.h by wine/debug.h.
2002-03-09 23:29:33 +00:00
Alexandre Julliard
e81843bb61
Authors: Ove Kaaven <ovek@transgaming.com>, Gavriel State <gav@transgaming.com>
...
Implemented circular buffering for the dinput mouse device.
Mapped the mouse warp on the center of the cooperative window, which
should make windowed games work better in managed mode.
2001-01-28 23:14:25 +00:00
Lionel Ulmer
6301e94e53
- reorganized DInput DLL
...
- added stubbing for DInput 7a
- 'fixed' the mouse problem in Fallout
2000-11-05 20:25:02 +00:00