Commit graph

138 commits

Author SHA1 Message Date
Michael Stefaniuc
bca813a5a6 d3d9: Remove superfluous pointer casts. 2009-01-29 14:06:18 +01:00
Marcus Meissner
ace65a527f d3d9: Initialize hr (Coverity). 2009-01-28 12:10:28 +01:00
Henri Verbeet
9e7b5676a7 d3d9: Remove some superfluous pointer casts. 2009-01-20 12:34:12 +01:00
Henri Verbeet
e6babd8367 d3d9: Properly test for dynamic usage in device_parent_CreateSurface(). 2009-01-16 13:29:57 +01:00
Henri Verbeet
a966293f59 wined3d: Add an IWineD3DDeviceParent interface.
Other than being a bit nicer than passing function pointers all over the
place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
its surfaces are constructed in d3d10core, which makes it impractical for dxgi
to pass the appropriate function pointers.
2009-01-16 13:29:32 +01:00
Henri Verbeet
352e60e6ed d3d: Explicitly translate texture stage states.
Ddraw and d3d8 already translate half of them, it turns out the lookup
table actually saves lines there.
2009-01-06 12:45:32 +01:00
Henri Verbeet
a394dbec13 d3d9: Release the vertex declaration once we're done with it. 2008-12-29 12:16:27 +01:00
Henri Verbeet
0fb3cb9314 d3d9: Don't crash in GetFVF() if a NULL vertex declaration is set. 2008-12-24 19:57:51 +01:00
Henri Verbeet
4adb342327 wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice. 2008-12-17 14:02:03 +01:00
Alexandre Julliard
8eccb01a47 d3d9: Make some functions static. 2008-12-04 12:47:04 +01:00
Francois Gouget
1c87e4664f d3d9: Remove WINAPI on static functions where not needed. 2008-11-24 14:33:06 +01:00
Francois Gouget
001288ecae d3d9: Remove IDirect3DDevice9Impl_GetFrontBuffer() as it is unused. 2008-11-24 14:33:02 +01:00
Stefan Dösinger
40c06ea296 d3d9: Add a test for GetTexture with no texture set. 2008-11-04 11:41:20 +01:00
Stefan Dösinger
123a3f44d9 d3d9: WINED3DSURFACE_DESC::MultiSampleType is not a DWORD. 2008-11-04 11:40:29 +01:00
Stefan Dösinger
3d96f97ee1 d3d9: Use the correct AddRef and Release macros. 2008-11-04 11:40:23 +01:00
Stefan Dösinger
93af8d3631 d3d: Do not restore the display mode in ddraw. 2008-11-03 13:34:13 +01:00
Rob Shearman
f6813e55c5 d3d9: Fix type used to store return value in IDirect3DDevice9Impl_GetNPatchMode.
It should be a float, not an HRESULT.
2008-09-15 13:23:30 +02:00
Henri Verbeet
c0d770de9e d3d9: GetDepthStencilSurface returns D3DERR_NOTFOUND when no depth stencil is present. 2008-09-10 12:03:55 +02:00
Rob Shearman
30cd9b473e d3d9: Remove unneeded local variable in IDirect3DDevice9Impl_SetFVF. 2008-08-18 17:15:57 +02:00
Rob Shearman
320aac97e4 d3d9: Fix variable type in IDirect3DDevice9Impl_GetSoftwareVertexProcessing.
IWineD3DDevice_GetSoftwareVertexProcessing returns a BOOL, not an HRESULT.
2008-08-18 17:15:56 +02:00
Tobias Jakobi
fb0fbc4b85 d3d9: Remove faulty comment from CreateOffscreenPlainSurface. 2008-07-08 21:08:53 +02:00
Stefan Dösinger
cd7d2dc136 d3d9: Enforce ColorFill restrictions. 2008-04-07 11:48:26 +02:00
Stefan Dösinger
8869c0f147 d3d: De-pointerize the WINED3DCAPS structure. 2008-03-25 19:36:38 +01:00
Stefan Dösinger
c1a0037b88 d3d9: IDirect3DDevice9Ex stub. 2008-03-03 20:48:50 +01:00
James Hawkins
26ad93947b janitorial: Remove links to any microsoft site. 2008-03-01 12:04:09 +01:00
Rob Shearman
dfda3c4dc8 d3d9: Fix copy and paste error in reset_enum_callback.
vertex_desc.Pool should obviously be used in the 
WINED3DRTYPE_VERTEXBUFFER case instead of index_desc.Pool.
2008-02-19 14:11:43 +01:00
Stefan Dösinger
ef4119029b d3d9: Implement the device lost state. 2008-02-07 13:05:37 +01:00
Stefan Dösinger
80953d62d7 d3d9: Reject IDirect3DDevice9::Reset with active default pool resources. 2008-01-14 15:12:00 +01:00
Gerald Pfeifer
0060027e4b d3d9: Fix type of loop variable. 2008-01-04 12:12:34 +01:00
Gerald Pfeifer
21a9c2d2f9 wined3d: Removed dead FIXME checks. 2008-01-03 11:53:29 +01:00
Andrew Talbot
77c8a1594d d3d9: Remove unneeded casts. 2007-12-05 12:04:44 +01:00
Stefan Dösinger
22ac3704ba d3d9: Free the converted declaration data after creating the declaration. 2007-11-20 13:10:55 +01:00
Stefan Dösinger
e4f8a2da2b wined3d: Depth stencil fixes. 2007-11-14 11:58:36 +01:00
Stefan Dösinger
cc563b9c69 d3d9: Return the correct return value in GetDepthStencilSurface. 2007-08-27 12:00:28 +02:00
Stefan Dösinger
01c6c982bb d3d9: Some caps fixes. 2007-08-21 13:35:35 +02:00
Stefan Dösinger
0820777983 d3d9: Hold the lock in methods implemented in device.c. 2007-06-18 12:33:54 +02:00
H. Verbeet
6ee356fca0 wined3d: Get rid of the pBaseVertexIndex parameter to IWineD3DDeviceImpl_GetIndices, use GetBaseVertexIndex instead. 2007-06-07 11:20:48 +02:00
H. Verbeet
785771272a wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead. 2007-06-06 12:10:47 +02:00
Stefan Dösinger
94b3fddec8 d3d: Pass the cube face to Create*Texture's surface creation callback. 2007-05-01 11:42:25 +02:00
Francois Gouget
5a8fc34033 Assorted spelling fixes. 2007-04-30 12:35:11 +02:00
Stefan Dösinger
460f71dcf8 d3d: Fix ProcessVertices.
IDirect3DDevice9::ProcessVertices takes a vertex declaration, not a
vertex buffer. The source for ProcessVertices is taken from the
stateblock, not the vertex declaration.
2007-04-26 14:54:29 +02:00
Stefan Dösinger
725f4bfeb1 d3d9: Rework the converted vertex declaration management.
Instead of creating a converted declaration each time SetFVF is
called, exactly one declaration is created for each FVF(on demand) and
stored for the lifetime of the device. This avoids memory leaks and
makes keeping track of converted declarations easier. Wether a
declaration is converted from a fvf or not is now a static information
inside the declaration. Those declarations are not destroyed in
VertexDeclaration::Release, they stay for the lifetime of the
device. This keeps us free from tracking the declaration through
stateblocks
2007-04-18 13:13:45 +02:00
Stefan Dösinger
725057da47 d3d: Remove dependency on ddraw.h header. 2007-04-16 13:20:15 +02:00
Stefan Dösinger
35dd693a79 d3d9: Fix the circular converted vertex declaration reference. 2007-04-12 16:10:48 +02:00
Andrew Talbot
43155227d6 d3d9: Void functions should not return a value. 2007-04-09 12:15:42 +02:00
Stefan Dösinger
290f2eb146 wined3d: Add Filtering to IWineD3DSurface::Blt and handle it.
This is to allow StretchRect to pass the texture filter to WineD3D.
DirectDraw sets the texture filter to WINED3DTEXF_NONE, simmilar to all
other functions which do not need filtering.
2007-04-07 10:58:10 +02:00
H. Verbeet
a4bc52a89c wined3d: Fix WINED3DPRESENT_PARAMETERS and use it instead of D3DPRESENT_PARAMETERS. 2007-02-16 12:31:03 +01:00
Stefan Dösinger
7f5dccb696 wined3d: Properly release the converted vertex declaration. 2007-02-14 20:46:39 +01:00
Stefan Dösinger
f196680c59 wined3d: GetRenderTargetData can call BltFast. 2007-02-14 12:27:37 +01:00
Stefan Dösinger
cb74603e43 d3d9: Implement IDirect3DDevice9::StretchRect. 2007-01-12 11:49:38 +01:00