Commit graph

8 commits

Author SHA1 Message Date
Jason Edmeades
350aa2dcc4 Fill in lots of unimplemented render states. 2003-06-04 20:10:43 +00:00
Alexandre Julliard
b4a4c05aed Removed a few more #ifdef __WINE__. 2003-01-04 00:19:17 +00:00
Raphael Junqueira
559b10699f - integration with DrawPrimitive
- remove non-esthetic c++ comments into c comments block ;)
- more more debug
- indent, cleanups
- trying to use DIFFUSE and SPECULAR for vertex shader
- many fixes
- integration with Jason's texture patch
2003-01-02 17:59:01 +00:00
Raphael Junqueira
9fcfd2c3b5 Added some necessary definitions for D3D8 Vertex and Pixel shader
support.
2002-12-18 05:04:43 +00:00
Raphael Junqueira
e31ae92630 - some D3D8 fixes
- beginning of shaders support (Vertex and Pixel Shaders 1.1 on
  DirectX8)
- beginning of D3DX8 support the D3D8 utility API (very basic, only
  the core header)
2002-12-17 01:15:15 +00:00
Alexandre Julliard
4f10164f07 Fixed nameless union/struct declaration. 2002-09-27 22:45:20 +00:00
Jason Edmeades
b1658d40c5 Added some definitions. 2002-09-21 01:17:59 +00:00
Jason Edmeades
66fcb2b77d Added Direct3D 8 headers. 2002-09-12 22:25:16 +00:00