Zebediah Figura
c7d8a1b47a
wined3d: Directly call wined3d_texture_create() to create swapchain textures.
...
Get rid of the create_swapchain_texture callback.
2023-05-04 18:44:48 +02:00
Zebediah Figura
f74de8e0ab
ddraw: Retrieve the frontbuffer directly from wined3d.
2023-04-18 16:48:17 +02:00
Zebediah Figura
99cbab729b
ddraw/tests: Make test_texture_wrong_caps() a bit clearer.
...
* Disable lighting, which affects rendering tests in non-obvious ways.
* Show that the texture is explicitly never set in ddraw7.
* Show that the diffuse color is rendered in ddraw4 and ddraw7, which is
consistent with the texture being unset in ddraw7 and suggests that the same
applies to ddraw4.
This may or may not help with bug 54069, but if it does not, it hopefully will
at least make the reason for failure clearer.
2023-03-29 22:29:37 +02:00
Zebediah Figura
4ac9d12522
ddraw: Reimplement SetSurfaceDesc() by recreating the wined3d texture(s).
2023-03-29 22:29:37 +02:00
Zebediah Figura
5a37d94bea
wined3d: Pass parent ops to wined3d_rendertarget_view_set_parent().
2023-03-29 22:29:37 +02:00
Zebediah Figura
c81d05064f
ddraw/tests: Add some tests for creating surfaces with user memory.
2023-03-29 22:29:37 +02:00
Stefan Dösinger
2212e663f9
ddraw/tests: Show that SYSMEM | 3DDEVICE surfaces don't consume vidmem.
2023-03-28 11:43:42 +02:00
Stefan Dösinger
23cfa8a210
ddraw/tests: Native 64 bit ddraw has a video memory leak.
2023-03-28 11:43:42 +02:00
Stefan Dösinger
723cd0a4ae
wined3d: Make video memory accounting a per-resource flag.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54701
2023-03-28 11:43:38 +02:00
Zebediah Figura
107c260893
ddraw: Make ddraw_surface_init() static.
2023-03-22 20:03:51 +01:00
Zebediah Figura
87cd13903c
ddraw: Move sub-resource surface creation to ddraw_texture_init().
2023-03-22 20:03:51 +01:00
Zebediah Figura
a18bc5f9d7
wined3d: Pass parent ops to wined3d_resource_set_parent().
...
So that we can "detach" a wined3d surface from ddraw after creating it, in turn
so that we can recreate the backing wined3d texture for a surface, namely for
SetSurfaceDesc().
2023-03-22 20:03:51 +01:00
Zebediah Figura
4f8635bd78
wined3d: Pass parent ops to wined3d_texture_set_sub_resource_parent().
...
So that we can allow setting the sub resource and parent ops not from the
texture_sub_resource_created() callback, and also that we can "detach" a wined3d
surface from ddraw after creating it, so that we can recreate the backing
wined3d texture, viz. in SetSurfaceDesc().
2023-03-22 20:03:51 +01:00
Zebediah Figura
f103da7c69
ddraw: Factor out a ddraw_texture_rename_to() helper from ddraw_surface1_Flip().
2023-03-22 20:03:51 +01:00
Zebediah Figura
06e6b16479
ddraw: Rename ddraw_surface_create_wined3d_texture() to ddraw_texture_init().
2023-03-16 17:38:08 +01:00
Zebediah Figura
d4072dc870
ddraw: Do not return a wined3d_texture from ddraw_surface_create_wined3d_texture().
2023-03-16 17:38:08 +01:00
Zebediah Figura
0ff2f3a856
ddraw: Move the rest of the surface desc population to ddraw_surface_create() from device_parent_texture_sub_resource_created().
...
Cf. 191db92fd5
.
Put all this code in the same place, and possibly move towards getting rid of
the texture_sub_resource_created() callback entirely.
2023-03-16 17:38:05 +01:00
Zebediah Figura
53aa0be037
ddraw: Move sub-resource surface initialization to ddraw_surface_create_wined3d_texture().
2023-03-14 14:24:59 +01:00
Zebediah Figura
54fb279302
ddraw: Factor out more common initialization into ddraw_surface_create_wined3d_texture().
2023-03-14 14:24:59 +01:00
Zebediah Figura
7a61760c60
ddraw: Move sysmem_fallback setting to ddraw_surface_create_wined3d_texture().
2023-03-14 14:24:59 +01:00
Zebediah Figura
fbcd01ff1f
ddraw: Remove some outdated comments from ddraw_surface7_SetSurfaceDesc().
2023-03-14 14:24:59 +01:00
Zebediah Figura
0fb06e8ac7
ddraw: Rename "is_complex_root" to "is_root".
...
"is_complex_root" is somewhat misleading, given that it is TRUE for surfaces with no attached surfaces.
2023-03-14 14:24:59 +01:00
Zebediah Figura
46c8a63752
winex11: Separately store the internal pixel format set by WGL_WINE_pixel_format_passthrough.
2023-03-09 15:02:46 +01:00
Zebediah Figura
b826e1eb3d
ddraw: Move wined3d_resource_desc translation to ddraw_surface_create_wined3d_texture().
2023-03-08 18:07:04 +01:00
Zebediah Figura
eea1b79e24
ddraw: Move the wined3d_texture_update_desc() call into ddraw_surface_create_wined3d_texture().
2023-03-08 18:07:04 +01:00
Zebediah Figura
b15339d470
ddraw: Restructure ddraw_surface_create_wined3d_texture() to avoid gotos.
...
And, more saliently, to allow moving more common code to the end of the
function.
2023-03-08 18:07:03 +01:00
Zebediah Figura
5ba3c4af7c
ddraw: Separate a need_draw_texture() helper.
2023-03-08 18:07:03 +01:00
Zebediah Figura
655af198df
ddraw: Move pitch validation to ddraw_surface_create_wined3d_texture().
...
It makes use of the wined3d_format, and we want to move wined3d desc creation to
ddraw_surface_create_wined3d_texture() so that we can use it to recreate the
wined3d texture in SetSurfaceDesc().
2023-03-08 18:07:01 +01:00
Zebediah Figura
2f3c7e8725
ddraw: Remove the redundant "desc" parameter to ddraw_surface_create_wined3d_texture().
2023-03-02 19:43:08 +01:00
Zebediah Figura
c86263aa5d
ddraw: Forbid DDSD_MIPMAPCOUNT without DDSCAPS_COMPLEX.
2023-03-02 19:43:07 +01:00
Zebediah Figura
9bfdd9141c
ddraw: Forbid DDSCAPS_COMPLEX without any caps that merit a complex surface.
2023-03-02 19:43:07 +01:00
Zebediah Figura
df8c73e906
ddraw/tests: Add more tests for mipmap surface creation flags.
2023-03-02 19:43:07 +01:00
Zebediah Figura
1cea45a183
ddraw/tests: Test that surface properties are retained across SetSurfaceDesc() calls.
2023-03-02 19:43:07 +01:00
Zebediah Figura
89e68fa9c9
ddraw/tests: Test that presenting does not set the pixel format on a window without one.
2023-02-14 20:57:09 +01:00
Zebediah Figura
02b482f47b
ddraw/tests: Remove unnecessary skips and conditionals from test_pixel_format().
...
We do not expect normal CreateWindow() and GetDC() calls to ever fail.
2023-02-14 20:57:09 +01:00
Paul Gofman
be57ebe015
ddraw: Do not report D3DDEVCAPS_HWRASTERIZATION for RGB emulation device.
2023-01-24 20:42:10 +01:00
Zhiyi Zhang
36afabb9c1
ddraw/tests: Do not create a fullscreen test window in test_window_position_cb().
...
Some window managers have trouble moving fullscreen windows to another monitor. For example, KWin
doesn't allow moving windows with _NET_WM_STATE_FULLSCREEN set. FVWM used by TestBots keeps
the size for fullscreen windows after they are moved to another monitor and when the window is also
fullscreen on the new monitor, which could be a bug in FVWM. But let's work around this in the tests
as well. The changed tests don't need created windows being fullscreen at the start.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54172
2023-01-11 20:32:07 +01:00
Paul Gofman
1a9c1d593b
ddraw/tests: Release ddraw after device in test_texture_wrong_caps().
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54049
2022-12-21 18:24:39 +01:00
Paul Gofman
fffde3ca52
ddraw: Sync draw textures even for hardware device.
...
Fixes a regression introduced by commit
d2d9f713df
.
2022-12-06 17:04:50 +01:00
Anton Baskanov
42503f4ea3
ddraw: Use the wined3d_streaming_buffer helpers to manage the streaming index buffer.
2022-11-24 09:19:55 +01:00
Anton Baskanov
e359c1466a
ddraw: Use the wined3d_streaming_buffer helpers to manage the streaming vertex buffer.
2022-11-24 09:19:55 +01:00
Anton Baskanov
c7f6dc641d
wined3d: Introduce a new flag to indicate that indirect draws won't be used.
2022-11-14 13:13:01 +01:00
Francois Gouget
c2adce37f4
ddraw/tests: Mark tests failing randomly on Windows 8 as flaky.
...
Wine-Bug: https://bugs.winehq.org//show_bug.cgi?id=53134
2022-10-20 20:58:33 +02:00
Zebediah Figura
1316383268
ddraw: Add FPS tracing in ddraw_surface_update_frontbuffer().
...
This usually doesn't go through the normal presentation paths.
2022-09-27 18:14:34 +02:00
Stefan Dösinger
1c5bfc120d
ddraw/tests: Avoid picking a large mode on Win10 in find_different_mode_callback.
2022-09-07 20:07:18 +02:00
Stefan Dösinger
fc9f3bbfa5
ddraw/tests: Avoid picking a large mode on Win10 in test_coop_level_mode_set_enum_cb.
2022-09-07 20:07:18 +02:00
Zhiyi Zhang
4f00a1f9e2
ddraw: Don't report unsupported device capabilities in d3d3_EnumDevices().
2022-08-24 09:05:47 -05:00
Zhiyi Zhang
6c391ac139
ddraw: Don't report unsupported device capabilities in d3d7_EnumDevices().
...
Fix Battle Realms: Zen Edition failing to start. The game expects to find a device without
D3DDEVCAPS_HWTRANSFORMANDLIGHT.
2022-08-24 09:05:45 -05:00
Zhiyi Zhang
0868bed180
ddraw/tests: Add more capability tests for enumerated devices.
...
Add tests for D3DDEVCAPS_HWTRANSFORMANDLIGHT and D3DDEVCAPS_DRAWPRIMITIVES2EX.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
2022-08-24 09:05:42 -05:00
Zhiyi Zhang
3c899df3b5
ddraw/tests: Move the capability tests for enumerated devices.
...
Move the capability tests for enumerated devices from d3d.c to ddraw{1,2,4}.c.
2022-08-24 09:05:38 -05:00