Commit graph

32 commits

Author SHA1 Message Date
Henri Verbeet
ee60e5fd71 ddraw: Remove trailing spaces. 2009-09-01 14:06:03 +02:00
Gerald Pfeifer
3176d936f9 ddraw: Fix error checking in IDirect3DExecuteBufferImpl_Execute(). 2009-06-22 11:44:06 +02:00
Marcus Meissner
882716e78b ddraw: Use correct union member. 2009-06-15 13:42:30 +02:00
Henri Verbeet
8c4cc2af46 ddraw: Get rid of ICOM_THIS_FROM. 2009-01-22 12:05:03 +01:00
Henri Verbeet
9a0c885e63 ddraw: Get rid of ICOM_INTERFACE. 2009-01-21 11:17:25 +01:00
Henri Verbeet
b2d42ad665 ddraw: Compare the against the correct IID in IDirect3DExecuteBufferImpl_QueryInterface(). 2009-01-20 12:34:17 +01:00
Michael Stefaniuc
5ee7a104c9 ddraw: Remove superfluous pointer casts. 2009-01-14 12:21:02 +01:00
Alexandre Julliard
e1ced22db1 ddraw: Convert source files to utf-8. 2008-10-18 19:19:45 +02:00
Andrew Talbot
a6746b9e7b ddraw: Indentation fix. 2008-05-07 12:24:04 +02:00
Andrew Talbot
6edfd10868 ddraw: Remove unused variables. 2008-04-18 13:57:15 +02:00
Alexander Dorofeyev
6a48e405db ddraw: Add possibility to ignore lights in viewport_activate.
Mostly NOP regarding existing functionality, but makes it possible to skip light 
activation when it's not needed (like when clearing).
2008-04-11 13:04:19 +02:00
Alexander Dorofeyev
e2d8e291d6 ddraw: Fix vertex processing. 2008-03-24 20:41:19 +01:00
Alexander Dorofeyev
4981eda895 ddraw: Fix executebuffer branching with non-zero offset.
Fixes a crash in Moto Racer 2.
2008-02-19 12:06:38 +01:00
Alexander Dorofeyev
6810ebb4c1 ddraw: Fix handling of alpha with D3DTBLEND_MODULATE. 2008-01-22 11:19:18 +01:00
Andrew Riedi
63f4b6f024 ddraw: DPRINTF -> TRACE. 2007-12-05 12:34:33 +01:00
Stefan Dösinger
def7122f3c ddraw: Y coords are inversed. 2007-07-06 19:29:48 +02:00
Stefan Dösinger
f7597dee15 ddraw: Update the wined3d matrix if a current matrix handle is modified. 2007-07-06 19:29:39 +02:00
Stefan Dösinger
125b9b7dcf ddraw: Read the world matrix correctly. 2007-07-05 19:52:09 +02:00
Stefan Dösinger
5fa4de27bc ddraw: D3DOP_BRANCHFORWARD includes the current instruction size.
Native D3DRM puts a branchforward with offset 0 at the beginning of each
execute buffer. With the old code this used to get stuck in an endless
loop. This patch adds a test that shows that such a branchforward
terminates properly.
2007-07-05 19:52:01 +02:00
Stefan Dösinger
c58b2f2283 ddraw: Materials in the execute buffer are handles. 2007-07-05 19:50:43 +02:00
Andrew Talbot
0629946e65 ddraw: Exclude unused headers. 2007-05-01 11:42:24 +02:00
Andrew Talbot
e4253fd8b9 ddraw: Constify some variables. 2007-04-23 14:42:06 +02:00
Ivan Gyurdiev
ac37163124 wined3d: Merge D3DMATRIX types into one type in WINED3D namespace. 2006-10-12 12:35:00 +02:00
H. Verbeet
2465fcb368 ddraw: Win64 printf format warning fixes. 2006-10-11 12:08:28 +02:00
Stefan Dösinger
44ace22445 ddraw: Matrix values in the execute buffer are handles. 2006-06-30 20:42:13 +02:00
Francois Gouget
9bfbfcbeb4 Assorted spelling, case and grammar fixes. 2006-06-26 13:06:11 +02:00
Stefan Dösinger
c8901d6f62 ddraw: Rewrite most of ddraw using WineD3D. 2006-06-15 16:51:16 +02:00
Michael Stefaniuc
fee72b607a Yet another round of redundant NULL checks before HeapFree. 2006-06-13 11:40:23 +02:00
Jonathan Ernst
360a3f9142 Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
Francois Gouget
0edbaf7e80 Remove spaces before '\n' in traces. 2005-11-10 12:14:56 +00:00
Alexandre Julliard
76ed2835cd Make CONST_VTABLE the default in the Wine source. 2005-07-26 20:10:51 +00:00
Christian Costa
69c3e6ff11 Moved d3ddevice and direct3d objects files to ddraw root dir.
Renamed all remaining files.
2005-06-06 15:51:50 +00:00
Renamed from dlls/ddraw/d3dexecutebuffer.c (Browse further)