Francois Gouget
96e81f0698
ddraw: Make some device_parent_*() functions static.
2009-01-26 15:13:26 +01:00
Henri Verbeet
9b5f3ed8f3
ddraw: Rename the main vtables to lpVtbl.
2009-01-22 15:28:22 +01:00
Henri Verbeet
802f9c7e29
ddraw: Get rid of ICOM_OBJECT.
2009-01-22 12:05:07 +01:00
Henri Verbeet
8c4cc2af46
ddraw: Get rid of ICOM_THIS_FROM.
2009-01-22 12:05:03 +01:00
Henri Verbeet
9a0c885e63
ddraw: Get rid of ICOM_INTERFACE.
2009-01-21 11:17:25 +01:00
Henri Verbeet
ad171b143f
ddraw: Get rid of ICOM_INIT_INTERFACE.
2009-01-21 11:16:51 +01:00
Henri Verbeet
a966293f59
wined3d: Add an IWineD3DDeviceParent interface.
...
Other than being a bit nicer than passing function pointers all over the
place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
its surfaces are constructed in d3d10core, which makes it impractical for dxgi
to pass the appropriate function pointers.
2009-01-16 13:29:32 +01:00
Michael Stefaniuc
5ee7a104c9
ddraw: Remove superfluous pointer casts.
2009-01-14 12:21:02 +01:00
Stefan Dösinger
ae4e824423
ddraw[ex]: Show a caps handling difference.
2009-01-09 16:18:12 +01:00
Stefan Dösinger
6ef2b65531
ddraw: Reject IDirectDraw3 QI in ddraw.dll.
2009-01-03 15:14:51 +01:00
Christian Costa
3b64f895b1
ddraw: Display fixme only once in IDirectDrawImpl_WaitForVerticalBlank.
2009-01-02 11:51:29 +01:00
Nick Burns
a537fb0a93
ddraw: Fix surface version setting.
2008-12-26 13:42:29 +01:00
Andrew Talbot
dcbb91fc92
ddraw: Remove a superfluous semicolon.
2008-12-24 19:59:04 +01:00
Christian Costa
1632175b35
ddraw: Fix trace.
2008-12-08 12:02:36 +01:00
Christian Costa
9d3026ff40
ddraw: Fix some comments.
2008-12-03 09:49:24 +01:00
Francois Gouget
fcfe436de5
ddraw: Remove WINAPI on static functions where not needed.
2008-11-24 14:25:09 +01:00
Henri Verbeet
092b51e82a
wined3d: Rename CreateAdditionalSwapChain to CreateSwapChain.
2008-10-28 12:46:46 +01:00
Alexandre Julliard
e1ced22db1
ddraw: Convert source files to utf-8.
2008-10-18 19:19:45 +02:00
Andrew Talbot
a697d99d66
ddraw: Sign-compare warnings fix.
2008-09-29 17:32:17 -05:00
Stefan Dösinger
c1eabc2ce7
ddraw: Catch attempts to opengl-render to the desktop window.
2008-09-02 14:56:35 +02:00
Stefan Dösinger
d5f05c59c7
ddraw: Beware of the surface type when checking for format support.
2008-09-02 14:56:26 +02:00
Stefan Dösinger
ec4955630e
wined3d: Silence some format spam.
2008-08-28 11:24:49 +02:00
Stefan Dösinger
90e2a676e8
ddraw: Do not set the rendertarget flag just because of the backbuffer flag.
...
There are also overlay backbuffers, which aren't render targets. The
primarysurface and d3ddevice cap flags should be enough here.
2008-08-20 12:32:42 +02:00
Stefan Dösinger
e10302d952
ddraw: Implement IDirectDraw7::GetFourCCCodes.
2008-08-19 12:25:37 +02:00
Stefan Dösinger
c1bbab7c54
ddraw: Send the ddraw output to the clipper window, if any.
2008-08-19 12:25:31 +02:00
Stefan Dösinger
376944ebe4
wined3d: Remove the device-global fullscreen flag.
2008-08-19 12:24:57 +02:00
Stefan Dösinger
34b37fe241
d3d: Remove IWineD3DDevice::SetHwnd.
2008-08-19 12:22:05 +02:00
Stefan Dösinger
e178ddd9e1
wined3d: Use a swapchain for GDI surfaces.
...
This is a long-needed cleanup aimed at removing the ddraw_primary,
ddraw_window, ddraw_width and ddraw_height members from
IWineD3DDeviceImpl, which just do not belong there. Destination
window and screen handling is supposed to be done by swapchains.
2008-08-19 12:21:32 +02:00
Stefan Dösinger
a47e7badb9
ddraw: Set ddraw caps in wined3d.
...
Currently the ddraw capabilities were almost static, except of D3D
support. When overlay support is added, the caps depend on certain
settings in WineD3D or capabilities available from OpenGL and Xv. So
set those caps in wined3d as well.
2008-08-04 13:10:11 +02:00
Alexander Dorofeyev
59fc5a75e0
ddraw: Force surfaces without memory flags to video memory on creation.
...
Also removes now redundant setting of vidmem flag on rendertargets, prevents
adding vidmem flag when sysmem flag is present. Fixes missing textures in Forsaken.
2008-07-17 11:21:39 +02:00
Alexander Dorofeyev
cb5e06c944
ddraw: Implement FPU mode fixup in d3d7 device.
...
As documented in DirectX7 SDK, d3d7 devices set FPU mode (control word) on every
call and restore it back to original state before returning, if created in
DDSCL_FPUPRESERVE cooperative mode. This allows games to work with FPU in a
possibly incompatible mode and avoid resetting it all the time.
2008-06-23 19:59:33 +02:00
Michael Karcher
606186d4c5
ddraw: Ensure to load wined3d before attempting to create a clipper.
2008-06-23 14:11:58 +02:00
Alexander Dorofeyev
940ef7a9ff
ddraw: Do not return modes differing only by refresh rate without DDEDM_REFRESHRATES.
2008-05-29 12:09:19 +02:00
Francois Gouget
42a61d7ed7
Assorted spelling fixes.
2008-05-06 16:10:20 +02:00
Roderick Colenbrander
feb753c98d
ddraw: Enable EnableAutoDepthStencil to receive depth support.
2008-05-02 11:33:38 +02:00
Austin English
825baa23a2
ddraw: Spelling fixes.
2008-04-03 11:39:45 +02:00
Denver Gingerich
248ae8f112
ddraw: Implement ForceRefreshRate registry entry for overriding DirectX refresh rate.
2008-03-11 15:30:37 +01:00
James Hawkins
26ad93947b
janitorial: Remove links to any microsoft site.
2008-03-01 12:04:09 +01:00
Peter Dons Tychsen
6e8b7c4cef
ddraw: Add missing pitch in callback from EnumDisplayModes().
2008-01-04 13:55:12 +01:00
Stefan Dösinger
f29d947f6a
ddraw: Set X8R8G8B8 for 32 bpp.
2007-12-07 16:26:31 +01:00
Francois Gouget
90834020da
ddraw: Modify DDRAW_dump_(DWORD|PTR|DDCOLORKEY|DDSCAPS2|pixelformat)() to print a trailing '\n'.
2007-12-07 14:52:56 +01:00
Andrew Talbot
1f73a97a5a
ddraw: Remove unneeded casts.
2007-12-06 12:07:41 +01:00
Stefan Dösinger
848650d908
ddraw: Downgrade the SetCooperativeLevel FIXME to a TRACE.
2007-10-10 11:59:33 +02:00
Stefan Dösinger
c5055fb3eb
ddraw: Cope with Init3D failures.
2007-10-10 11:58:37 +02:00
David Hedberg
c53487b599
ddraw: Fix and test case for situation where DDSD_MIPMAPCOUNT is set and dwMipMapCount is 0.
2007-09-10 15:29:46 +02:00
Francois Gouget
5b375aec71
ddraw: Better match the PSDK types and fix the winapi_check warnings.
2007-08-08 15:32:03 +02:00
Stefan Dösinger
df75a7e007
ddraw: SetDisplayMode may fail.
2007-08-03 12:30:21 +02:00
Robert Millan
47c847663e
ddraw: Remove thread safety FIXMEs.
2007-07-30 12:59:47 +02:00
Stefan Dösinger
430239b470
ddraw: Some d3d-only code fixes.
...
Vertex declarations are a d3d feature, thus they should be destroyed
before d3d is shut down in wined3d. The surface type should be reset
afterwards to prevent avoid gl surface afterwards and before a new
render target is created.
2007-07-24 13:40:29 +02:00
Stefan Dösinger
83ba2c762d
ddraw: Hold the dll lock in IDirectDraw methods.
2007-05-21 19:12:19 +02:00