Commit graph

28 commits

Author SHA1 Message Date
Frédéric Delanoy
f932abf326 dlls: Assorted spelling fixes. 2011-08-01 18:26:27 +02:00
Stefan Dösinger
6867393614 d3d8: Stream indices are WORDs. 2011-05-18 16:42:08 +02:00
Henri Verbeet
8d4ca1f815 wined3d: Remove COM from the device implementation. 2011-05-17 10:06:18 +02:00
Henri Verbeet
00a5f38595 wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
Henri Verbeet
f8f83ff2f7 wined3d: Remove COM from the shader implementation. 2011-03-31 12:37:46 +02:00
Henri Verbeet
49725ba583 wined3d: Get rid of IWineD3DVertexShader. 2011-03-30 12:17:51 +02:00
Henri Verbeet
5765632d9f wined3d: Remove COM from the vertex declaration. 2011-02-03 13:15:17 +01:00
Henri Verbeet
6c4c351791 wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
Henri Verbeet
cc5271d1b7 wined3d: Rename WINED3DFORMAT to wined3d_format_id. 2010-08-24 12:25:01 +02:00
Henri Verbeet
2ac74fa511 d3d8: Make convert_to_wined3d_declaration() static. 2009-11-17 15:14:55 +01:00
Henri Verbeet
f8bd01a315 d3d8: Add traces. 2009-10-19 11:45:57 +02:00
Henri Verbeet
47c84f4f7f wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
Henri Verbeet
27723affc9 d3d8: Set the vertex declaration's shader handle in vertexdeclaration_init(). 2009-09-25 15:14:09 +02:00
Henri Verbeet
66a7236590 wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed. 2009-09-23 12:36:28 +02:00
Henri Verbeet
b6d422446b d3d8: Add a separate function for vertex declaration initialization from an FVF. 2009-09-23 12:35:42 +02:00
Henri Verbeet
f394dfc0f8 d3d8: Add a separate function for vertex declaration initialization. 2009-09-23 12:35:08 +02:00
Henri Verbeet
f9c791f9ca d3d8: Use a wined3d cs for wined3d locking.
We will need this for d3d10, where both dxgi and d3d10core are making wined3d
calls. Right now d3d8/d3d9 also use this to protect their own data, but
eventually we should push this down into wined3d itself and use something a
bit more fine-grained. There's no good reason that doing e.g. a vertex buffer
upload in some thread should block all of wined3d.
2009-08-25 11:12:17 +02:00
Henri Verbeet
4434d00f84 wined3d: Unify vertex and texture formats.
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave
that for a different patch to fix though.
2009-03-27 15:51:25 +01:00
Henri Verbeet
6f206c75ec wined3d: Don't create an END element for wined3d vertex declarations.
Wined3d doesn't need it since it already has the element count.
2009-03-27 15:51:25 +01:00
Henri Verbeet
775ea907a3 d3d8: Fix locking. 2009-03-23 14:08:03 +01:00
Stefan Dösinger
0fa0df7843 d3d8: Reject broken normal declaration types with fixed function. 2008-03-28 14:49:30 +01:00
Alexandre Julliard
980ee365a0 wined3d: Use unsigned int instead of size_t for element counts. 2008-01-07 17:17:04 +01:00
Stefan Dösinger
4bd65f2a66 d3d8: Initialize the vertex decl when allocating it. 2007-11-05 13:24:36 +01:00
H. Verbeet
138826b8cc d3d8: Save the d3d8 vertex declaration. 2007-03-08 11:58:23 +01:00
Alexandre Julliard
a43cb2807a d3d8: Avoid a size_t printf format warning. 2007-02-14 14:43:14 +01:00
H. Verbeet
157205c085 d3d8: Don't store the d3d8 declaration in the wined3d object. 2007-02-14 13:56:50 +01:00
H. Verbeet
efed9aea1f d3d8: Move loading local d3d8 vertex shader constants from wined3d to d3d8. 2007-02-14 13:54:55 +01:00
H. Verbeet
a0b417725a d3d8: Add an IDirect3DVertexDeclaration8 class to hold the wined3d vertex declaration. 2007-02-14 13:50:57 +01:00