Akihiro Sagawa
98b053a5b8
d3d9: Update presentation parameters when creating a swap chain.
...
Fixes regression introduced by 215a32d643
.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56070
2024-01-10 10:35:00 +01:00
Akihiro Sagawa
059b3ac77f
d3d9/tests: Test the presentation parameters after creating an additional swap chain.
2024-01-10 10:35:00 +01:00
Akihiro Sagawa
45ea10c71f
d3d9/tests: Test the presentation parameters after creating a device.
2024-01-10 10:35:00 +01:00
Zebediah Figura
c93440b700
d3d9: Upload mapped dynamic vertex and index buffers before every draw.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55591
2023-12-04 22:10:22 +01:00
Zebediah Figura
346f783ccc
d3d9/tests: Add another test for drawing from a mapped buffer.
2023-12-04 22:10:22 +01:00
Zebediah Figura
ff30b54791
d3d9: Use wined3d_texture_acquire_identity_srv().
2023-12-01 18:45:46 +01:00
Zebediah Figura
a328728702
wined3d: Record a dirty rect in wined3d_texture_create_dc().
2023-11-09 11:21:18 +01:00
Zebediah Figura
8fa82bd1f8
d3d9/tests: Test that GetDC() records a dirty rect.
2023-11-09 11:21:18 +01:00
Zebediah Figura
0e39cd65cb
wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock().
2023-11-07 20:55:09 +01:00
Zebediah Figura
4e1da07b27
d3d9/tests: Do not test sysmem textures in test_mipmap_upload().
...
This does not work reliably on Windows. The application in question uses a managed texture.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53743
2023-11-07 11:05:37 +01:00
Alexandre Julliard
acad49573a
makefiles: Always use the global SOURCES variable for .c files.
2023-11-01 22:44:03 +01:00
Alexandre Julliard
7ccb5df0fc
makefiles: Always use the global SOURCES variable for .rc files.
2023-11-01 22:43:56 +01:00
Alex Henrie
042f9304cc
d3d9/tests: Use CRT allocation functions.
2023-10-31 18:48:51 +01:00
Alex Henrie
9a5b854e2b
d3d9: Use CRT allocation functions.
2023-10-31 18:48:36 +01:00
Zebediah Figura
3e51b67e31
wined3d: Pass a wined3d_stateblock_state to wined3d_device_validate_device().
...
Revert the use of wined3d_state_uses_depth_buffer() in this function to the
version before 8b4e07d5f3
.
2023-09-20 22:15:29 +02:00
Stefan Dösinger
b059052ece
d3d9/tests: Mark hidden window WM_WINDOWPOSCHANGED tests unconditionally flaky.
...
kwin resizes hidden windows most of the time. I see the existing flaky
markers triggered on Windows 11 occasionally.
2023-09-14 11:13:50 +02:00
Stefan Dösinger
b14d7f2fa8
d3d9/tests: Fix skipping ATI2N in test_resource_access.
2023-09-14 11:13:36 +02:00
Stefan Dösinger
ac85fa8d0f
d3d9/tests: Request a 3 mip level cube texture in test_getdc().
...
If we let d3d9 decide we get a single-level texture on HW that does not
support mipmapped cubes, e.g. r200 GPUs. By explicitly requesting the 3
levels we need we'll skip the test.
The test demonstrates that only one subresource can be locked / have a
DC, so it makes sense to show that this applies to the whole texture and
not just one level.
2023-09-14 11:13:33 +02:00
Stefan Dösinger
da264c4d00
d3d9/tests: Zero stride tests crash on Windows XP, r200 GPU.
2023-09-14 11:13:33 +02:00
Stefan Dösinger
49e1d2ea21
d3d9/tests: Don't check messages when doing the minimization workaround dance.
2023-09-08 11:29:18 +02:00
Stefan Dösinger
4bc8b73cf3
d3d9/tests: Don't fail test_reset_fullscreen if the WM resizes us.
...
fvwm does that for two independent reasons. The important thing is that
we don't receive a WM_SIZE during the reset call itself.
2023-09-08 11:29:16 +02:00
Stefan Dösinger
08177b1b5e
d3d9/tests: Don't fail d3d9ex if the window manager restores focus too soon.
2023-09-08 11:05:15 +02:00
Stefan Dösinger
1356f253b9
d3d9/tests: Skip big test_query loops if the d3d implementation is too slow.
2023-09-05 15:20:39 +02:00
Alexandre Julliard
20afe43832
Remove unused NONAMELESS defines.
2023-08-15 18:56:45 +02:00
Alexandre Julliard
43d4956c27
d3d9/tests: Use nameless unions/structs.
2023-08-15 18:56:45 +02:00
Jeff Smith
a6d828b367
d3d9/tests: Use compare_uint() in compare_float() instead of abs().
...
The result of abs(INT_MIN) is INT_MIN, which breaks the ulps comparison.
2023-08-10 09:52:40 +09:00
Zebediah Figura
5323042f7a
wined3d: Add helpers to retrieve shader constants from a wined3d_stateblock.
2023-07-27 11:54:21 +09:00
Alistair Leslie-Hughes
fb4d36c661
d3d9: Remove DECLSPEC_HIDDEN usage.
2023-07-11 22:39:35 +02:00
Zebediah Figura
221f110bbd
wined3d: Remove no longer used arguments from wined3d_texture_update_desc().
...
Limit it to updating user memory and pitch.
2023-06-29 12:04:37 +02:00
Zebediah Figura
ebaa0a9426
wined3d: Recreate swapchain textures in wined3d_swapchain_resize_buffers().
...
Instead of using wined3d_texture_update_desc(). This is safe, because:
* ddraw never exposes wined3d textures directly, and always retrieves them
directly from wined3d when rendering.
* d3d8 and d3d9 (non-extended) will only resize buffers during a reset, and
resetting is forbidden if the application holds any references to the
backbuffers. RTVs are also replaced during a reset, so there is no concern
about retrieving the old RTVs from the device state.
* d3d9ex allows resetting while holding references to the backbuffers, but tests
(fixed by this patch) show that the backbuffers should in fact be recreated.
* dxgi forbids holding references to back buffers during ResizeBuffers(),
including indirect references via command lists or device contexts.
2023-06-29 12:04:35 +02:00
Zebediah Figura
f97163f4ea
d3d9: Hold a reference to the wined3d swapchain from d3d9 swapchain surfaces.
2023-05-10 17:08:48 +02:00
Zebediah Figura
eae8705184
d3d9/tests: Add some more tests for accessing an old backbuffer surface after a reset.
2023-05-10 17:08:48 +02:00
Zebediah Figura
c7d8a1b47a
wined3d: Directly call wined3d_texture_create() to create swapchain textures.
...
Get rid of the create_swapchain_texture callback.
2023-05-04 18:44:48 +02:00
Paul Gofman
8665935e2f
wined3d: Add a comment about mismatched samplers.
2023-04-28 20:55:14 +02:00
Stefan Dösinger
4dce49594f
d3d9/tests: Accept random depth when using a 3D texture with a 2D sampler.
2023-04-27 22:35:40 +02:00
Stefan Dösinger
32f6fcbf50
d3d9/tests: AMD GPUs sample the border color of cube textures.
2023-04-27 22:35:37 +02:00
Zebediah Figura
ba99b0d77b
d3d9: Pass the container to d3d9_surface_create().
2023-04-26 22:49:17 +02:00
Zebediah Figura
7b7195330d
d3d9: Create sub-resource surfaces manually.
...
Move away from using the sub_resource_created callback to do this.
This is also a step away from using the create_swapchain_texture callback.
2023-04-26 22:49:17 +02:00
Zebediah Figura
8a5b4252c8
d3d9: Move surface allocation to d3d9_surface_create().
...
Renamed from d3d9_surface_init() accordingly.
2023-04-26 22:49:17 +02:00
Stefan Dösinger
830906f3dc
d3d9/tests: Accept AMD GPU sysmem sample failure in test_mipmap_upload.
2023-04-25 21:39:07 +02:00
Stefan Dösinger
e5f149a81a
d3d9/tests: Radeon GPUs don't draw from sysmem textures.
2023-04-25 21:39:07 +02:00
Stefan Dösinger
723cd0a4ae
wined3d: Make video memory accounting a per-resource flag.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54701
2023-03-28 11:43:38 +02:00
Zebediah Figura
46c8a63752
winex11: Separately store the internal pixel format set by WGL_WINE_pixel_format_passthrough.
2023-03-09 15:02:46 +01:00
Zebediah Figura
ff752311cd
d3d9/tests: Restore the focus window before sending SC_MAXIMIZE to it.
...
To match d3d8.
The original patch [1] claims
"WM_SIZE(SIZE_MAXIMIZED) is reliable here. The unreliable behavior
occured only with NOWINDOWCHANGES."
but this doesn't match my testing. Probably when that patch was submitted, this
very fix was applied to the d3d8 tests but forgotten for the d3d9 tests, and
then the wrong conclusions were drawn.
[1] https://www.winehq.org/pipermail/wine-patches/2014-December/135964.html
2023-03-03 11:17:02 +01:00
Illia Polishchuk
af65f0c9a0
d3d9: Always draw only a single instance for non-indexed draws.
...
Windows d3d9 always draws only a single instance for non-indexed draws.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54570
2023-03-02 18:08:51 +01:00
Illia Polishchuk
6df6c7fe0c
d3d9/tests: Add test for non-indexed instancing drawing.
...
Windows d3d9 always draws only a single instance for non-indexed draws.
2023-03-02 18:08:49 +01:00
Zebediah Figura
5535d834ee
d3d9/tests: Test that presenting does not set the pixel format on a window without one.
2023-02-14 20:57:09 +01:00
Zebediah Figura
d9c369c747
wined3d: Load and invalidate every mipmap level when mapping the top mipmap level.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53743
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
2023-01-06 10:40:20 +01:00
Zebediah Figura
2954d3e4a2
d3d9/tests: Test uploading the whole mipmap chain in one map.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
2023-01-06 10:40:19 +01:00
Alexandre Julliard
6a1e2c1b89
d3d9/tests: Fix some activation/focus test failures.
...
By backporting the corresponding window management tweaks from the
d3d8:device test.
2022-12-22 20:51:24 +01:00