Commit graph

35 commits

Author SHA1 Message Date
Lionel Ulmer
6288266a61 Use ddraw_geom in the execute buffer code. 2003-09-15 19:59:19 +00:00
Alexandre Julliard
e37c6e18d0 Fixed header dependencies to be fully compatible with the Windows
headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Christian Costa
0153a911e4 Fix matrix multiplication. 2003-06-13 18:54:37 +00:00
Lionel Ulmer
4aba282bb8 - proper (tested on Win2K) reference counting for Direct3D object
- fix one case of reference counting on textures
- fix stupid bug in texture upload code
- yet another texture enumeration reordering
2003-06-04 23:31:39 +00:00
Lionel Ulmer
241d306221 - protect viewport setting with GL lock
- no need anymore to flush to FB on execute buffer calling
2003-06-04 23:17:23 +00:00
Christian Costa
1392c77d7e Remove all openGL calls in execute buffers and use the Direct3D7 APIs.
Enable retrieving the render target surface of a device through its
QueryInterface method.
Avoid lights updating when a viewport and a device have not been
associated to them.
Clear the Z buffer only when we're asked to by Checking D3DBTL_FILL
flag.
2003-05-20 17:49:40 +00:00
Lionel Ulmer
97f216c93c - some tracing fixes
- flush the right buffer to the screen
2003-05-20 04:27:04 +00:00
Lionel Ulmer
c577c27e2b No need to flush the surface back if last lock was a RO lock. 2003-05-20 04:21:46 +00:00
Lionel Ulmer
783b3236f5 Support for device surface locking. 2003-05-17 18:41:26 +00:00
Christian Costa
0955adfc2e Enable branch forward operation in execute buffer. 2003-05-11 03:28:53 +00:00
Tony Lambregts
2e24a148bf Replace DPRINTF with TRACE. 2003-03-15 00:12:42 +00:00
Alexandre Julliard
f8aa3b506c Added -Wpointer-arith gcc flag, and fixed the resulting warnings. 2003-01-23 21:32:35 +00:00
Lionel Ulmer
1213c17489 - rewrote a little bit the state magagement to remove the RenderState
stucture and use only the state_block code
 - factorize some code between interface revisions
 - fix some smalls bugs
2003-01-07 23:08:31 +00:00
Dimitrie O. Paun
297f3d898d Define NONAMELESS{STRUCT,UNION} explicitly in the files that need them. 2003-01-07 20:36:20 +00:00
Lionel Ulmer
76beb5b7ec Factorize the 'ortho' code (will be needed later on). 2003-01-05 20:28:35 +00:00
Christian Costa
4fc7a8495a Beginning of state block.
Initialize the device with the right D3D default values.
Implements GetRenderState, GetTextureStageState and GetLightState.
2003-01-03 21:08:50 +00:00
Lionel Ulmer
c064dcf50c - hack for one case of the ProcessVertices case
- some changes in the execute buffer to reuse the new Matrix code
- always reinitialize the enumeration structures in case some games
  modify them
- added support for the (unused) Reserved1 field in the FVF formats
- fix 32 bit texturing and added more checks
- remove some useless and annoying fixme
2003-01-03 21:07:22 +00:00
Lionel Ulmer
0114945b6d - create a function to set the various transformation matrices to
factorize the code between the various code path
- fixed some logging stuff
2003-01-03 21:05:38 +00:00
Lionel Ulmer
b07df8a198 - allow application to load palette-less textures
- handle palette change of loaded textures
- some changes in the ExecuteBuffer
2003-01-02 19:59:49 +00:00
Lionel Ulmer
bb9837d2a4 - added some tracing in the fake ZBuffer methods
- added support for the DEPTH_FILL BLT
- set by defaut perspective correction to nicest.
- decrease the limit where 'w' is ignored
2003-01-02 19:58:21 +00:00
Lionel Ulmer
eb6e830727 Implement GetTransform and rework a bit the matrices storage. 2003-01-02 19:53:43 +00:00
Ove Kaaven
1f5315c80f Make sure that no files except unknwn.h include wine/obj_base.h
directly.
2002-12-05 20:33:07 +00:00
Christian Costa
774c5f77db Reenable OpenGL surface's flip method.
Reenable execute buffers.
Some bug fixes.
2002-11-24 22:14:40 +00:00
Lionel Ulmer
43c3dc4d33 - Clean up all the D3D COM handling (but the underlaying code is still
as ugly as before).
- Handle properly (ie as on real Windows) negative values in
  rectangles during blitting.
2002-11-21 21:04:16 +00:00
Christian Costa
92810b90c1 execute: Activate the viewport passed as parameter when executing
buffer.
2002-09-29 18:01:13 +00:00
Christian Costa
48d8ff42e1 Remove wrong and useless transformation of z projected coordinates.
Add normals world transformation.
2002-09-27 22:01:28 +00:00
Vincent Béron
9a62491660 Removed trailing whitespace. 2002-05-31 23:06:46 +00:00
Vincent Béron
6a5ba8fba2 Fixed some more missing \n in traces. 2002-05-29 19:09:54 +00:00
Alexandre Julliard
0799c1a780 Added LGPL standard comment, and copyright notices where necessary.
Global replacement of debugtools.h by wine/debug.h.
2002-03-09 23:29:33 +00:00
Francois Gouget
e5ddd26dd7 When including config.h, include it first. 2001-10-14 16:18:52 +00:00
Alexandre Julliard
1922c72b8a Removed unnecessary inclusion of heap.h. 2001-07-25 00:43:29 +00:00
Francois Gouget
99acd7dfa3 Use the DUMMYUNIONNAME macros so that the headers can be used in
Winelib.
2000-12-03 03:16:05 +00:00
Dimitrie O. Paun
529da54394 Require {DECLARE,DEFAULT}_DEBUG_CHANNEL statements to end in a ; 2000-11-27 23:54:25 +00:00
Marcus Meissner
10ad97c838 Restructured DirectDraw. Split into X11 and DGA driver, and multiple
files/dirs for easier maintenance. Cleaned up structs and include
files. Reindented the code. Started the same for Direct3D.  Driver
inclusion now done by using configure/Makefile/ELF constructor tricks.
2000-04-09 14:30:50 +00:00
Alexandre Julliard
ddce652cae Made ddraw and dinput separate dlls. 2000-03-17 16:58:10 +00:00
Renamed from graphics/d3dexecutebuffer.c (Browse further)