Stefan Dösinger
3cc253c557
wined3d: Enabling too many lights is silently ignored.
...
I'm resending this patch because my reply to Henri's concern came too late.
Henri noted that I am enabling lights that do not exist. Existing tests show
that if no light is assigned to the index, LightEnable creates a light with a
set of default parameters, so the tests should be fine.
From 9ee4c61805b50886f79e87d744b52f27b7b00b4e Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan@codeweavers.com>
Date: Thu, 29 Nov 2007 13:22:47 +0100
Subject: [PATCH] WineD3D: Enabling too many lights is silently ignored
This patch adds tests for all d3d versions that show that Windows
pretends that enabling more lights than supported succeeds. D3D_OK is
returned, and the light is reported as enabled.
What is not tested in this patch is the rendering output of this
situation, thus the FIXME is still written.
2007-12-03 13:44:07 +01:00
Stefan Dösinger
d09cbcec91
wined3d: Activate GL_ARB_texture_rectangle.
2007-11-29 13:36:55 +01:00
Alexandre Julliard
57d1548b51
wined3d: Add printf format checking to the shader_addline function and fix resulting warnings.
2007-11-28 13:40:29 +01:00
Stefan Dösinger
959212304d
wined3d: Track vertex declaration changes on vertex shaders.
...
If an attribute has type D3DDECLTYPE_D3DCOLOR, the red and blue channels
are swizzled in the shader. Since the attribute is stored in the vertex
declaration and not the vertex shader, it can change by setting a new
vertex declaration. If this happens, we have to recompile the shader
with the swizzling of that specific attribute turned on or off.
2007-11-21 12:18:02 +01:00
Stefan Dösinger
cfc5725760
wined3d: Move glsl shader destruction to the glsl shader backend.
2007-11-21 12:06:27 +01:00
Stefan Dösinger
1fc1fe3c6e
wined3d: Use standard wine lists for the resource list.
2007-11-20 13:10:46 +01:00
Stefan Dösinger
7a97d4e2ec
wined3d: Free the shader function when freeing the shader.
2007-11-20 13:02:07 +01:00
Stefan Dösinger
bd97580683
wined3d: Move IUnknown functions to IWineD3DBaseShader.
2007-11-20 12:53:07 +01:00
Stefan Dösinger
f13bb40671
wined3d: Do not call PreLoad in surface_download_data.
2007-11-16 13:23:02 +01:00
Stefan Dösinger
26f7eae9cf
wined3d: Non power of two texture fixes.
2007-11-14 11:59:21 +01:00
Stefan Dösinger
e4f8a2da2b
wined3d: Depth stencil fixes.
2007-11-14 11:58:36 +01:00
Stefan Dösinger
edb78187a9
wined3d: Hardcode local constants into the shader if possible.
2007-11-14 11:51:26 +01:00
Stefan Dösinger
6fd4f8f699
wined3d: Store integer uniform locations.
2007-11-09 12:32:02 +01:00
Stefan Dösinger
bfec6c352d
wined3d: Store the special uniforms' locations in the linked program.
2007-11-09 12:31:54 +01:00
Stefan Dösinger
fb0dde7b27
wined3d: Relative addressing offsets are limited to [-64; 63] in arb.
2007-11-08 11:54:43 +01:00
Stefan Dösinger
1b23dd1ba1
wined3d: Implement the varying map.
2007-11-07 12:08:32 +01:00
Stefan Dösinger
409103f801
wined3d: Install a varying map.
2007-11-07 12:08:24 +01:00
Roderick Colenbrander
df892ff67d
wined3d: Rewrite the draw buffer selection code.
...
Before it was done in findContext, before selecting the new context
which is bad (it doesn't always work). The new code works and this
change also fixes some draw buffer regressions that happened during
the surface rewrite from the last couple of days.
2007-11-06 13:56:55 +01:00
Stefan Dösinger
3febe738ab
wined3d: Handle ps 3.0 varyings in a different way.
2007-11-06 13:34:57 +01:00
Stefan Dösinger
393ed4a070
wined3d: Make resource memory 32 byte aligned.
2007-11-01 12:38:45 +01:00
Stefan Dösinger
4d4fce7e33
wined3d: Disconnect allocatedMemory and Heap allocation.
2007-11-01 12:38:37 +01:00
Stefan Dösinger
a175e7b68e
wined3d: Move a part of LockRect to the base class.
2007-11-01 12:38:17 +01:00
Stefan Dösinger
948292dbc3
wined3d: Move texture -> drawable blits to LoadLocation.
2007-11-01 12:37:43 +01:00
Stefan Dösinger
f6637cae98
wined3d: Move texture loading to LoadLocation.
2007-10-29 12:04:11 +01:00
Stefan Dösinger
dcff7dc213
wined3d: Begin centralizing surface location management.
2007-10-26 15:17:19 +02:00
Stefan Dösinger
8f3accc718
wined3d: Care for the inverted y coords in dsy.
2007-10-22 15:59:04 +02:00
Roderick Colenbrander
134aa67ec9
wined3d: Use a fragment shader to do P8 palette conversion in hardware.
2007-10-12 11:07:23 +02:00
Stefan Dösinger
3f16f02940
wined3d: Nested loop support.
2007-10-04 12:03:59 +02:00
Stefan Dösinger
3d3369a77c
wined3d: d3d ignores the sign of the input value in the log instruction.
2007-10-03 11:03:12 +02:00
Stefan Dösinger
9c6cdda147
wined3d: Reverse the position fixup if the pshader is reading vpos.
2007-10-03 11:02:48 +02:00
Stefan Dösinger
822030e329
wined3d: Enable the mNxN implementation for pixel shaders.
2007-10-01 13:00:19 +02:00
Stefan Dösinger
d4019780b5
wined3d: Implement texbeml in arb shaders.
2007-10-01 13:00:12 +02:00
Stefan Dösinger
6644704039
wined3d: Add texreg2rgb support to arb shaders.
2007-10-01 12:59:59 +02:00
Francois Gouget
b2bc712323
Assorted spelling fixes.
2007-09-27 20:12:53 +02:00
Stefan Dösinger
20872abc9c
wined3d: Add sincos support to arb shaders.
2007-09-27 11:57:41 +02:00
Stefan Dösinger
daf2290ea4
wined3d: Implement the nrm instruction in arb.
2007-09-27 11:57:29 +02:00
Stefan Dösinger
1407bdb2cf
wined3d: Add dp2add support to arb shaders.
2007-09-27 11:57:20 +02:00
Stefan Dösinger
9531a10897
wined3d: Add support for some unimplemented instructions to arb shaders.
2007-09-25 11:20:51 +02:00
Roderick Colenbrander
243ac3ed75
wined3d: Move video memory tracking to the adapter.
2007-09-24 13:50:43 +02:00
Stefan Dösinger
6313e0ffff
wined3d: SRGB write correction emulation.
2007-09-24 13:30:30 +02:00
Stefan Dösinger
2b2c9199e8
wined3d: Unify pixel format correction.
2007-09-24 13:30:21 +02:00
Stefan Dösinger
1c4a15d2cd
wined3d: Recompile glsl pixelshaders if the sampler format changes.
2007-09-24 13:30:08 +02:00
Stefan Dösinger
5a63b79a66
wined3d: Untie culling and offscreen rendering.
2007-09-19 11:39:55 +02:00
Stefan Dösinger
46e2d79508
wined3d: Move the software blitting to the base surface class.
2007-09-18 09:54:49 +02:00
Stefan Dösinger
09b7d3bb44
wined3d: Give GDI surfaces their own release implementation.
2007-09-18 09:54:31 +02:00
Stefan Dösinger
9701f11850
wined3d: Give GDI surfaces their own GetDC copy.
2007-09-18 09:54:15 +02:00
Stefan Dösinger
5a7756447b
wined3d: Move DIB section creation to the base surface implementation.
2007-09-18 09:54:05 +02:00
Stefan Dösinger
515ee4e89b
wined3d: Clean up IWineD3DSurface::ReleaseDC.
2007-09-18 09:53:32 +02:00
Stefan Dösinger
511f9dfb2d
wined3d: Clean up SetMem.
2007-09-18 09:34:08 +02:00
Stefan Dösinger
24564915b7
wined3d: Clean up AddDirtyRect.
2007-09-18 09:34:08 +02:00