Commit graph

24 commits

Author SHA1 Message Date
Austin English
f8c5daeac6 d3dx9_43: Sort specfile.
Signed-off-by: Austin English <austinenglish@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-30 11:12:57 +02:00
André Hentschel
de9c3f7d03 d3dx9: Fix some spec file entries.
Signed-off-by: André Hentschel <nerv@dawncrow.de>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-28 20:39:26 +01:00
Matteo Bruni
2cd9db009a d3dx9: Add stubs for D3DXFill*TextureTX().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-05 14:49:10 -05:00
Christian Costa
8e80ee6837 d3dx9: Implement D3DXCreateTextureShader with stubbed ID3DXTextureShader interface.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-26 10:52:24 +09:00
Alistair Leslie-Hughes
dfe3f26b6d d3dx9_43: Share the source with d3dx9_36.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-03 10:16:50 +09:00
Matteo Bruni
3054c0fd1b d3dx9: Fix a couple of stub signatures in the spec files.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-17 00:09:19 +09:00
Alistair Leslie-Hughes
0bd896f0f8 d3dx9_36: Add D3DXTessellateNPatches stub ( try 2). 2015-07-31 12:04:44 +02:00
Christian Costa
05390ccc65 d3dx9_36: Add stub for D3DXComputeTangentFrameEx. 2015-07-21 16:33:23 +02:00
Austin English
c19876ed4e d3dx9_36: Add D3DXDisassembleShader stub. 2015-02-16 23:22:04 +09:00
Sebastian Lackner
0cde50d223 d3dx9_36: Implement D3DXCreatePolygon.
Based on a patch by David Adam.
2014-11-11 16:19:44 +09:00
Andrey Gusev
4ec773a099 d3dx9_xx: Correct filename string. 2014-01-07 10:43:33 +01:00
Alexandre Julliard
5e7416e5c8 makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
Alexandre Julliard
f02cdd877f Remove empty DLL_PROCESS_DETACH case statements. 2013-04-15 16:45:35 +02:00
Nozomi Kodama
6d6603b495 d3dx9: Implement D3DXSHEvalHemisphereLight. 2013-04-04 19:27:52 +02:00
Nozomi Kodama
6247dae2ac d3dx9: Implement D3DXSHEvalSphericalLight. 2013-04-04 19:27:23 +02:00
Nozomi Kodama
9085f1d27f d3dx9: Implement D3DXSHEvalConeLight. 2013-03-07 17:33:13 +01:00
Nozomi Kodama
c69a496461 d3dx9: Implement D3DXSHEvalDirectionalLight. 2012-09-25 11:38:53 +02:00
Nozomi Kodama
f5714cccbd d3dx9_36: Implementation of D3DXSHRotateZ. 2012-07-19 17:02:01 +02:00
Nozomi Kodama
e3888ec87c d3dx9_36: Implementation of D3DXSHScale. 2012-06-29 20:41:47 +02:00
Alexandre Julliard
c1a712afe0 d3dx9: Update the spec files. 2011-06-22 16:13:51 +02:00
Alexandre Julliard
1ac7000a88 d3dx9: Synchronize entry point declarations across spec files. 2011-05-03 19:34:25 +02:00
Alexandre Julliard
81b8ee863e makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
Alexandre Julliard
f161990eef d3dx9: Use float instead of long in the spec files for 32-bit floating point values. 2010-08-31 14:23:49 +02:00
Matteo Bruni
90c615aa61 d3dx9_43: Add d3dx9_43.dll, forwarding to d3dx9_36.dll. 2010-08-27 12:26:19 +02:00