Chris Robinson
1e64bb93a4
wined3d: Add a few missing checkGLcall calls.
2007-06-05 12:19:10 +02:00
H. Verbeet
7de83c18bd
wined3d: Rename IWineD3DDeviceImpl_SetBasevertexIndex to IWineD3DDeviceImpl_SetBaseVertexIndex.
2007-06-05 10:57:45 +02:00
H. Verbeet
c4a0a2b918
wined3d: TRACE the Color parameter in IWineD3DDeviceImpl_Clear.
2007-06-05 10:57:37 +02:00
H. Verbeet
93dcfe350d
wined3d: Return WINED3DERR_INVALIDCALL in DrawIndexedPrimitive if no index buffer is set.
2007-06-04 12:58:37 +02:00
Stefan Dösinger
cd7ed61cfa
wined3d: Do not enable GL_APPLE_client_storage for the dummy textures.
2007-06-04 12:52:10 +02:00
Stefan Dösinger
2854c54201
wined3d: Keep GL_TEXTURE_2D enabled when using dummy textures.
2007-05-31 13:08:09 +02:00
Stefan Dösinger
b6e87d47d5
wined3d: Don't mess with nv texture shaders if its not supported.
2007-05-31 13:08:01 +02:00
Kolbjoern Fredheim
cb8a8182d1
wined3d: Implemented converting X1R5G5B5 format to R5G5B5A1 to emulate color-keying.
2007-05-22 12:26:49 +02:00
Andrew Riedi
a9c2e15cf6
wined3d: Add hardware cursor support.
2007-05-16 14:27:39 +02:00
Francois Gouget
0acb5810bf
Assorted spelling fixes.
2007-05-15 18:09:16 +02:00
Marcus Meissner
4b9fedbb06
wined3d: Fixed swapchain context NULL ptr checks.
2007-05-14 14:24:27 +02:00
H. Verbeet
c3c5724789
wined3d: WINED3DSIO_POW should use the absolute value of the first source register.
2007-05-11 13:24:15 +02:00
Stefan Dösinger
e40af7d3fa
wined3d: Prevent wrong bumpenvmap warnings.
2007-05-11 11:28:20 +02:00
Stefan Dösinger
093261b729
wined3d: Only addref clippers if one exists.
2007-05-11 11:26:40 +02:00
Stefan Dösinger
a90f650fd2
wined3d: Implement DDBLT_DEPTHFILL on the active depth stencil target.
2007-05-11 11:25:41 +02:00
Stefan Dösinger
5c48d504fc
wined3d: Destroying the resource frees all private data.
...
Also adds a test for ddraw, d3d8 and d3d9.
2007-05-11 11:22:31 +02:00
Stefan Dösinger
e7b68eec34
ddraw: Use point filter for blit operations.
...
D3DTEXF_NONE is a special value for mipmapping which disabled
mipmapping, but it is not a valid mag / min filter parameter.
D3DTEXF_POINT is what we want
2007-05-11 11:21:29 +02:00
Francois Gouget
f999a9e433
wined3d: Add a missing '\n' to a trace.
2007-05-11 11:20:34 +02:00
H. Verbeet
d7596086bc
wined3d: Trace the VBO and stream number as well in drawPrimitiveTraceDataLocations.
2007-05-10 12:24:59 +02:00
H. Verbeet
79ca4e022d
wined3d: Load texture coordinates even if no texture is bound to that stage at this time.
2007-05-10 12:24:52 +02:00
H. Verbeet
cde60c0b94
wined3d: Split texture coordinate loading from loadVertexData().
2007-05-10 12:24:39 +02:00
H. Verbeet
5188ab4efa
wined3d: Calling glDisableClientState() from loadVertexData() is redundant.
...
unloadVertexData() will already have done this if necessary.
2007-05-10 12:24:19 +02:00
H. Verbeet
f8714d771a
wined3d: Unload vertex weight data in case of EXT_VERTEX_WEIGHTING as well.
2007-05-10 12:24:07 +02:00
Stefan Dösinger
d08585e6ec
wined3d: Manage private data in a wine linked list.
2007-05-10 12:10:20 +02:00
Stefan Dösinger
81504d6a2d
wined3d: Support bump environment mapping using GL_NV_texture_shader.
2007-05-10 11:40:27 +02:00
Stefan Dösinger
4a8b55d456
wined3d: Unload vertex weight data in unloadVertexData.
2007-05-10 11:40:15 +02:00
Stefan Dösinger
ca52d34189
wined3d: Some more ProcessVertices fixes.
...
Remove vbos from the input strided data from the fixed function
attributes explicitly and avoid writing beyond the end of a temporary
buffer when cloning a windows bug.
2007-05-09 12:08:12 +02:00
Stefan Dösinger
28170f0474
wined3d: Implement environment bump mapping with GL_ATI_envmap_bumpmap.
2007-05-09 12:07:32 +02:00
Stefan Dösinger
992834016a
wined3d: Report only D16, D24S8 and D24X8 depth stencil formats as supported.
2007-05-09 12:07:09 +02:00
Stefan Dösinger
f2e30a0a1c
wined3d: Unset the StreamIsUP flag in ProcessVertices.
2007-05-08 18:29:15 +02:00
Stefan Dösinger
7538f8d620
wined3d: Fix front buffer coords for gdi surfaces.
2007-05-08 18:28:48 +02:00
Stefan Dösinger
c9bc4ee760
wined3d: Handle DDPCAPS_ALPHA.
2007-05-08 18:28:38 +02:00
Stefan Dösinger
0fb41a8845
wined3d: Make the blit -> flip work for windowed rendering.
2007-05-08 18:28:08 +02:00
Stefan Dösinger
d93e161b1f
d3d: Move clippers from DDraw to wined3d.
2007-05-08 18:27:44 +02:00
Stefan Dösinger
c87d5352a5
wined3d: Full surface DXTn copy.
...
Height * Pitch is not a valid way to calculate the surface size for
DXTn surfaces. Instead of messing with format specific formulas just
use the size stored in the destination surface.
2007-05-07 21:42:45 +02:00
H. Verbeet
89245248c7
wined3d: Handle the ps_3_0 vPos field.
2007-05-04 13:41:54 +02:00
H. Verbeet
5d00923017
wined3d: Remove some redundant fields from IWineD3DBaseTextureImpl.
2007-05-04 13:41:45 +02:00
H. Verbeet
7b48db196f
d3d: Fix the surface locking rectangle validation.
2007-05-04 13:41:13 +02:00
H. Verbeet
1fca7eccb0
wined3d: Improve a few VBO traces.
2007-05-04 13:40:53 +02:00
H. Verbeet
81edcea020
wined3d: Bind GL_FRAMEBUFFER_EXT rather than GL_DRAW_FRAMEBUFFER_EXT in color_fill_fbo.
2007-05-04 13:40:45 +02:00
H. Verbeet
b66791118e
wined3d: Make the IWineD3DDeviceImpl_ColorFill TRACE a bit more useful.
2007-05-04 13:40:36 +02:00
H. Verbeet
d9b7369255
wined3d: Flip the coordinate system rather than the coordinates itself for onscreen surfaces in stretch_rect_fbo.
2007-05-04 13:40:28 +02:00
Stefan Dösinger
adb9b13b81
wined3d: Implement vertex blending using GL_ARB_vertex_blend.
2007-05-03 14:24:46 +02:00
Stefan Dösinger
d913744f1e
d3d: Calculate the size of WINED3DFVF_XYZBx FVFs.
2007-05-03 14:24:16 +02:00
Stefan Dösinger
94b3fddec8
d3d: Pass the cube face to Create*Texture's surface creation callback.
2007-05-01 11:42:25 +02:00
H. Verbeet
3226ad451f
wined3d: Fix the return value for IWineD3DDeviceImpl_ColorFill.
2007-04-27 11:13:54 +02:00
Jesse Allen
00a84b0cb2
wined3d: Remove fake nvidia card in GetAdapterIdentifier.
2007-04-26 14:59:14 +02:00
Stefan Dösinger
460f71dcf8
d3d: Fix ProcessVertices.
...
IDirect3DDevice9::ProcessVertices takes a vertex declaration, not a
vertex buffer. The source for ProcessVertices is taken from the
stateblock, not the vertex declaration.
2007-04-26 14:54:29 +02:00
Stefan Dösinger
32cfbd127c
wined3d: Implement CreateVertexDeclarationFromFVF.
2007-04-26 14:53:48 +02:00
Stefan Dösinger
aec1553e50
wined3d: Add a method to create a declaration from a fvf.
2007-04-26 14:53:07 +02:00