Commit graph

767 commits

Author SHA1 Message Date
Henri Verbeet
602bb1f551 wined3d: Pass the vertex count rather than the primitive count to wined3d draw methods. 2009-03-05 16:16:24 +01:00
Jörg Höhle
7a4ed15884 d3d9/tests: Fix typos in text. 2009-03-04 15:45:43 +01:00
Francois Gouget
3be6654259 d3d9/tests: Use win_skip() to skip over unimplemented functionality. 2009-02-25 12:49:30 +01:00
Stefan Dösinger
4aa0591c96 d3d9: Add an alpha blending test. 2009-02-24 16:57:30 +01:00
Henri Verbeet
0048a0373b d3d10core: Keep a reference to the wined3d device in the d3d10 device. 2009-02-23 12:20:29 +01:00
Henri Verbeet
8cefc47d81 wined3d: Add DXGI formats to WINED3DFORMAT. 2009-02-20 11:10:37 +01:00
Henri Verbeet
61a9efc4b9 d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:10:14 +01:00
Henri Verbeet
445255983d d3d9: Also copy the AutoDepthStencilFormat field in GetPresentParameters(). 2009-02-19 12:53:50 +01:00
Stefan Dösinger
e51f2a0e6e d3d9: Test table fog and exp fog in the shader fog test. 2009-02-11 12:22:00 +01:00
Stefan Dösinger
693d9ded47 wined3d: Properly set the fog frag coord according to the FOGTABLEMODE.
This also fixes the test that an earlier patch broke, so the todo_wine can be
removed again.
2009-02-11 12:21:44 +01:00
Michael Stefaniuc
bca813a5a6 d3d9: Remove superfluous pointer casts. 2009-01-29 14:06:18 +01:00
Marcus Meissner
7111ca5506 d3d9: Remove useless NULL check in stateblock test (Coverity). 2009-01-28 12:30:48 +01:00
Alasdair Sinclair
f95b0209ab d3d9/tests: Fix missing void in empty parameter list. 2009-01-28 12:10:47 +01:00
Marcus Meissner
ace65a527f d3d9: Initialize hr (Coverity). 2009-01-28 12:10:28 +01:00
Stefan Dösinger
50109aa969 wined3d: Get rid of last_was_foggy_shader & friends.
The fog settings do not depend on wether the shader writes to oFog or not,
instead they depend on the FOGVERTEXMODE and FOGTABLEMODE settings, and if a
vertex shader is bound at all.

It works the same way as with the fixed function, and having a vertex shader
is the same as using pretransformed vertices, just that the fog coord comes
from the shader instead of the specular color:

FOGTABLEMODE != NONE: The Z coord is used, oFog is ignored
FOGTABLEMODE == NONE, with VS: oFog is used
FOGTABLEMODE == NONE, no VS, XYZ: Z is used
FOGTABLEMODE == NONE, no VS, XYZRHW: diffuse color is used
2009-01-20 12:45:40 +01:00
Henri Verbeet
9e7b5676a7 d3d9: Remove some superfluous pointer casts. 2009-01-20 12:34:12 +01:00
Henri Verbeet
e6babd8367 d3d9: Properly test for dynamic usage in device_parent_CreateSurface(). 2009-01-16 13:29:57 +01:00
Henri Verbeet
a966293f59 wined3d: Add an IWineD3DDeviceParent interface.
Other than being a bit nicer than passing function pointers all over the
place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
its surfaces are constructed in d3d10core, which makes it impractical for dxgi
to pass the appropriate function pointers.
2009-01-16 13:29:32 +01:00
Stefan Dösinger
903c774263 d3d9: Use D3DFOG_* constants instead of plain integers. 2009-01-13 17:33:08 +01:00
Stefan Dösinger
b3b60f9602 d3d9: Properly set AutoRestoreDisplayMode. 2009-01-13 16:39:53 +01:00
Stefan Dösinger
a69c86d3f5 ddrawex: Add a test for the permanent DC function. 2009-01-09 16:26:06 +01:00
Henri Verbeet
352e60e6ed d3d: Explicitly translate texture stage states.
Ddraw and d3d8 already translate half of them, it turns out the lookup
table actually saves lines there.
2009-01-06 12:45:32 +01:00
Henri Verbeet
04808cc5aa d3d9: Don't test invalid texture stages. 2009-01-06 12:45:14 +01:00
Stefan Dösinger
616ea53226 ddraw: Add a test for IDirectDrawSurface::GetDC. 2009-01-03 15:14:38 +01:00
Roderick Colenbrander
a6d28bcc52 d3d9: Relax color matching in bumpmap test. 2009-01-02 11:53:56 +01:00
Henri Verbeet
007c648c20 d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00
Henri Verbeet
8da71ca6a6 d3d9: Use separate codepaths for failure and NULL return values in GetVertexShader() / GetPixelShader(). 2008-12-30 11:36:42 +01:00
Henri Verbeet
1d9c8a2df7 d3d9: Use a HAL device for the stateblock tests. 2008-12-29 12:16:47 +01:00
Henri Verbeet
de494ffe3c wined3d: The initial value for D3DRS_POINTSIZE_MAX depends on the pointsize limit. 2008-12-29 12:16:42 +01:00
Henri Verbeet
664b58dc6f d3d: Make sure the device is properly released when exiting the tests. 2008-12-29 12:16:35 +01:00
Henri Verbeet
a394dbec13 d3d9: Release the vertex declaration once we're done with it. 2008-12-29 12:16:27 +01:00
Chris Robinson
0bdab5f80c d3d9: Use the correct size for D3DFVF_XYZW. 2008-12-29 11:49:54 +01:00
Henri Verbeet
0fb3cb9314 d3d9: Don't crash in GetFVF() if a NULL vertex declaration is set. 2008-12-24 19:57:51 +01:00
Vincent Pelletier
defe641725 d3d9: Set IDirect3DDevice9Impl_GetVertexShader return value to NULL on error. 2008-12-23 20:14:59 +01:00
Rico Schüller
bf5912208f d3d9/tests: Don't create a Null-shader in d3d9, it will crash. 2008-12-22 14:14:52 +01:00
Henri Verbeet
c889bab8e6 d3d9: Add a test for shader constant application through IDirect3DStateBlock9_Apply().
We already behave correctly here, the test just verifies it.
2008-12-18 13:16:38 +01:00
Henri Verbeet
42036ab6f5 d3d9: Fix a trace. 2008-12-18 13:16:28 +01:00
Henri Verbeet
1e1cf78073 d3d9: Fix the shader constant test.
Using the same values for the test data and the default data masks
potential failures.
2008-12-17 14:02:17 +01:00
Henri Verbeet
4adb342327 wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice. 2008-12-17 14:02:03 +01:00
Henri Verbeet
46572f682c wined3d: Refuse to create shaders with a NULL function. 2008-12-16 12:51:49 +01:00
Francois Gouget
287dee6e78 d3d9/tests: Make some functions static. 2008-12-12 11:41:53 +01:00
Huw Davies
12b9d37120 d3d9/tests: Skip tests if we can't create the D3D9 object. 2008-12-04 12:51:20 +01:00
Alexandre Julliard
8eccb01a47 d3d9: Make some functions static. 2008-12-04 12:47:04 +01:00
Stefan Dösinger
e04556bb16 wined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the pixel shader.
This allows us to drop the load time conversion and the clear
readback hack and replaces it with a color fixup in the fixed
function pipeline replacement.
2008-12-04 12:00:15 +01:00
Henri Verbeet
a6917b143d wined3d: Use IDL to generate wined3d.h. 2008-11-25 13:37:22 +01:00
Francois Gouget
1c87e4664f d3d9: Remove WINAPI on static functions where not needed. 2008-11-24 14:33:06 +01:00
Francois Gouget
001288ecae d3d9: Remove IDirect3DDevice9Impl_GetFrontBuffer() as it is unused. 2008-11-24 14:33:02 +01:00
Stefan Dösinger
cd011661e6 d3d9: Test psize_min vs psize_max vs psize behavior.
Add a test that checks what happens if D3DRS_POINTSIZE, D3DRS_POINTSIZE_MIN
and POINTSIZE_MAX have conflicting values. D3DRS_POINTSIZE_MAX trumps
D3DRS_POINTSIZE_MIN, and both MIN and MAX clamp the D3DRS_POINTSIZE value if it is
outside of their range.
2008-11-20 12:17:18 +01:00
Stefan Dösinger
40c06ea296 d3d9: Add a test for GetTexture with no texture set. 2008-11-04 11:41:20 +01:00
Stefan Dösinger
a8497a5545 wined3d: Fix the num blend values -> type match. 2008-11-04 11:40:37 +01:00
Stefan Dösinger
123a3f44d9 d3d9: WINED3DSURFACE_DESC::MultiSampleType is not a DWORD. 2008-11-04 11:40:29 +01:00
Stefan Dösinger
3d96f97ee1 d3d9: Use the correct AddRef and Release macros. 2008-11-04 11:40:23 +01:00
Michael Stefaniuc
4f199a10ad Remove the remaining casts of NULL. 2008-11-03 13:42:09 +01:00
Stefan Dösinger
93af8d3631 d3d: Do not restore the display mode in ddraw. 2008-11-03 13:34:13 +01:00
Stefan Dösinger
561ebb355f d3d9: Test the effect of lighting on the result alpha. 2008-11-03 13:34:13 +01:00
Henri Verbeet
eb0c0b3f25 d3d9: Don't ignore the GetCursorInfo() return value (LLVM/Clang). 2008-11-03 11:49:31 +01:00
Henri Verbeet
092b51e82a wined3d: Rename CreateAdditionalSwapChain to CreateSwapChain. 2008-10-28 12:46:46 +01:00
Henri Verbeet
7142754820 wined3d: Remove the SDKVersion parameter to WineDirect3DCreate(). 2008-10-24 14:24:59 +02:00
Alexandre Julliard
90fd6a2f4d d3d9: Convert source files to utf-8. 2008-10-18 19:19:23 +02:00
Detlef Riekenberg
7cfaf4aca0 d3d9/tests: Fix test for old gfx-card. 2008-10-13 12:03:43 +02:00
Detlef Riekenberg
c27b37a77e d3d9/tests: Fix test on win9x. 2008-10-13 12:03:38 +02:00
Francois Gouget
0f38a60dd3 Assorted spelling fixes. 2008-10-10 14:14:05 +02:00
Michael Stefaniuc
6a908eb149 d3d9/tests: Use FAILED instead of !SUCCEEDED. 2008-10-08 13:42:25 +02:00
Henri Verbeet
5780b9b56d d3d9: Use more reasonable texture dimensions.
caps.MaxTextureWidth / caps.MaxTextureHeight can potentially be very
large, which could cause a driver to run out of memory. Arguably the
driver shouldn't report such large limits, but there's no reason for
us to create a texture larger than 1024x1024 either.
2008-10-07 12:11:40 +02:00
Rob Shearman
0f236745a9 d3d8/9: Use WINED3D_OK instead of D3D_OK in vertexshader.c. 2008-10-06 13:07:02 +02:00
Rob Shearman
a4b2a2c380 d3d9: Fix incorrect ordering of brackets in IDirect3DVertexShader9Impl_GetDevice.
The comparison should be (D3D_OK == hr && myDevice), not (D3D_OK == (hr && myDevice)).
(Found with PreFast.)
2008-09-30 10:20:22 -05:00
Rob Shearman
f6813e55c5 d3d9: Fix type used to store return value in IDirect3DDevice9Impl_GetNPatchMode.
It should be a float, not an HRESULT.
2008-09-15 13:23:30 +02:00
Stefan Dösinger
631f751fe1 wined3d: Add a test for zenable=false, zwriteenable=false.
I suspected that in this situation d3d writes to the z buffer, but the
test shows that I was mistaken
2008-09-11 11:43:42 +02:00
Henri Verbeet
3783c5c029 d3d9: Add a test for auto depth stencil reset. 2008-09-10 12:05:41 +02:00
Henri Verbeet
8a77aa03e0 d3d9: Only run the reset test once. 2008-09-10 12:05:36 +02:00
Henri Verbeet
c0d770de9e d3d9: GetDepthStencilSurface returns D3DERR_NOTFOUND when no depth stencil is present. 2008-09-10 12:03:55 +02:00
Rico Schüller
525e30e6b7 wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device. 2008-09-04 12:26:59 +02:00
Stefan Dösinger
d5f05c59c7 ddraw: Beware of the surface type when checking for format support. 2008-09-02 14:56:26 +02:00
Stefan Dösinger
8b1727ae62 wined3d: Report incorrect filtering settings in ValidateDevice. 2008-09-02 14:56:06 +02:00
Stefan Dösinger
b294e43206 wined3d: D3DTOP_DOTPRODUCT3 colorop overrides the alphaop.
Note that the fix is only implemented in the arbfp and atifs fragment
pipeline. Unfortunately nvrc doesn't support dot3 as alpha operation.
2008-08-27 13:21:24 +02:00
Stefan Dösinger
4767be8cde wined3d: The final luminance factor is clamped. 2008-08-26 12:07:41 +02:00
Stefan Dösinger
6c6a6a2e61 wined3d: Implement D3DTA_ALPHAREPLICATE in arbfp and atifs.
Also adds a simple test for this. In the fixed function and nvrc/nvts
code this already works properly.
2008-08-26 12:07:41 +02:00
Stefan Dösinger
6c12b81552 wined3d: Implement D3DTOP_BUMPENVMAPLUMINANCE. 2008-08-26 12:07:41 +02:00
Stefan Dösinger
e8b9f167d6 wined3d: Fix the texcoord size mask.
There is room for 8 texture coordinates, not just 4.
2008-08-26 12:07:41 +02:00
David Adam
acaeb92042 d3d8/d3d9: Remove unconsistent tests for SetMaterial. 2008-08-22 11:32:09 +02:00
Stefan Dösinger
b692e86104 wined3d: De-pickify the texbem test. 2008-08-21 13:34:06 +02:00
Stefan Dösinger
a901f0966d d3d9: Make the bumpmap test less picky. 2008-08-21 13:33:58 +02:00
Stefan Dösinger
bbf313e76a d3d9: Test for fixed function value clamping. 2008-08-21 13:27:58 +02:00
Stefan Dösinger
6a24b28b75 wined3d: Support YUV formats with GL_APPLE_ycbcr_422. 2008-08-20 12:25:00 +02:00
Stefan Dösinger
e178ddd9e1 wined3d: Use a swapchain for GDI surfaces.
This is a long-needed cleanup aimed at removing the ddraw_primary,
ddraw_window, ddraw_width and ddraw_height members from
IWineD3DDeviceImpl, which just do not belong there.  Destination
window and screen handling is supposed to be done by swapchains.
2008-08-19 12:21:32 +02:00
Rob Shearman
30cd9b473e d3d9: Remove unneeded local variable in IDirect3DDevice9Impl_SetFVF. 2008-08-18 17:15:57 +02:00
Rob Shearman
320aac97e4 d3d9: Fix variable type in IDirect3DDevice9Impl_GetSoftwareVertexProcessing.
IWineD3DDevice_GetSoftwareVertexProcessing returns a BOOL, not an HRESULT.
2008-08-18 17:15:56 +02:00
Stefan Dösinger
ef647c9ad9 d3d9: Skip gracefully if A16R16G16B16 is not supported. 2008-08-04 13:12:20 +02:00
Francois Gouget
2592687321 d3d9: Add an API documentation stub to make winapi_check happy. 2008-08-04 13:04:39 +02:00
Stefan Dösinger
b554cdbb5a d3d: D3DDECLTYPE_UNUSED is not valid in vertex declarations. 2008-07-24 11:55:42 +02:00
H. Verbeet
d1c835f890 d3d9: Use color_match() in test_vshader_input(). 2008-07-24 11:55:27 +02:00
Gerald Pfeifer
971a1e66f4 d3d9: Fix type of loop variable in stream_test() and texop_test(). 2008-07-21 15:06:35 +02:00
Stefan Dösinger
3a224fe289 d3d9: Unset the vertex shader in the compare_instructions test. 2008-07-18 11:40:26 +02:00
H. Verbeet
c876c929a2 d3d9: Correct some shader comments. 2008-07-18 11:11:53 +02:00
H. Verbeet
0bebad66f7 d3d9: Replace color_near() with color_match(). 2008-07-18 11:11:49 +02:00
H. Verbeet
f902b044d3 d3d9: Use color_match() in vshader_version_varying_test().
Also fixes the range on the test, 0x19 plus 1 equals 0x1a, and
0x003c0000 should've been 0x004c0000.
2008-07-17 11:36:51 +02:00
Tobias Jakobi
fb0fbc4b85 d3d9: Remove faulty comment from CreateOffscreenPlainSurface. 2008-07-08 21:08:53 +02:00
Alexandre Julliard
a08bb2f04c d3d9: Don't depend on the dxerr9 static library in the tests. 2008-07-08 17:51:46 +02:00
Alexandre Julliard
79c64acc7b tests: Don't depend on the static uuid libraries in the tests.
This avoids trouble with the broken MingW libraries when
cross-compiling the tests.
2008-07-08 17:51:45 +02:00
James Hawkins
7d22101e6b d3d9: Fix a failing test for broken drivers. 2008-07-08 10:48:10 +02:00
Stefan Dösinger
c4eae160d7 wined3d: RENDERTARGET | AUTOGENMIPMAP are compatible.
The test used D3DPOOL_MANAGED which is mutually exclusive with
RENDERTARGET usage, thus the call failed.
2008-07-02 12:24:12 +02:00
James Hawkins
74bb01f4a9 d3d9: Fix a test that fails with broken drivers. 2008-07-02 12:16:44 +02:00
H. Verbeet
674b3b84e9 d3d9: Unset the pixel shader at the end of cnd_test().
This prevents failures in subsequent tests when no PS2.0 support is present.
2008-06-25 20:29:12 +02:00
H. Verbeet
873c0afb82 d3d: Allow more imprecision in the texop test. 2008-06-25 20:29:05 +02:00
H. Verbeet
079686b707 d3d9: Use color_match() in fog_with_shader_test(). 2008-06-25 10:43:13 +02:00
H. Verbeet
60b5581e1c d3d9: Use color_match() in alpha_test().
Also fixes some of the messages.
2008-06-24 11:48:38 +02:00
Alexandre Julliard
15a5da9790 d3d9/tests: Test for Direct3DCreate9 failure. 2008-06-24 11:09:47 +02:00
Alexandre Julliard
a6e0c9cbf3 d3d9: Make Direct3DCreate9 fail if we can't initialize wined3d. 2008-06-24 11:07:53 +02:00
Paul Vriens
189603a995 d3d9/tests: Fix a few typos. 2008-06-11 12:55:43 +02:00
Dmitry Timoshkov
1c8994247e d3d9: Avoid a not needed address-of operator. 2008-06-06 10:29:18 +02:00
Michael Karcher
a6e515af83 d3d9/tests: Keep swapchain while its backbuffer is in use. 2008-06-03 11:11:20 +02:00
Maarten Lankhorst
06f65e65d0 d3d9: Add a test to see whether offscreen surfaces can be locked while a reset occurs. 2008-05-29 12:08:20 +02:00
H. Verbeet
8c79f13663 d3d9: Test our texop implementation. 2008-05-27 12:04:33 +02:00
H. Verbeet
14b13d0687 d3d: Use an alpha capable backbuffer format in the visual tests. 2008-05-27 12:04:05 +02:00
Dan Kegel
83da377494 d3d9/tests: Another wee bit of slop. 2008-05-21 11:38:14 +02:00
Dan Kegel
480297336b d3d9/tests: Add missing skip(). 2008-05-19 13:35:31 +02:00
Dan Kegel
7d989b7f71 d3d9: shademode_test: Increase slop in color comparison. 2008-05-13 11:24:47 +02:00
Francois Gouget
58665f5db7 d3d9/tests: Fix compilation on systems that don't support nameless unions. 2008-05-06 16:10:07 +02:00
Alexandre Julliard
dad21bbcbf makefiles: List the static libraries as normal imports instead of extra libs. 2008-04-30 14:23:55 +02:00
James Hawkins
7b385fb60c d3d9: Fix a few test failures in win2k3. 2008-04-28 13:27:51 +02:00
Stefan Dösinger
dc684c060f d3d9: Dump the device information in the visual tests. 2008-04-24 22:10:01 +02:00
Stefan Dösinger
97d64396eb d3d9: Check textures for srgb writing, not surfaces. 2008-04-24 22:09:55 +02:00
Stefan Dösinger
27a29a2f6a d3d9: Make the offscreen format test a bit more tolerant. 2008-04-24 22:09:15 +02:00
Stefan Dösinger
5d49dea373 d3d9: Add a test for NP2 stretchrect. 2008-04-24 11:43:18 +02:00
David Adam
7df193676e wined3d: Fix a possible null dereference. 2008-04-21 16:54:00 +02:00
Marcus Meissner
c59f18121f d3d9: Initialized 2 variables with NULL. 2008-04-15 14:34:46 +02:00
Chris Robinson
fd823fc2d2 wined3d: Check for NULL vertex declarations. 2008-04-09 12:17:35 +02:00
Stefan Dösinger
3e5899b38d d3d9: Some Windows drivers set undefined attributes to 0.0. 2008-04-09 11:55:22 +02:00
Stefan Dösinger
1c3e725d63 d3d9: Accept erros in the fvp->3.0 pixel shader varying test.
Some cards/drivers like ATI and the Geforce 8 driver return an error in
this case, make the test accept that. This lifts some constraints we
have to care for in WineD3D and removes one of the requirement for the
packing shader. We still need the packing shader for vs_1_1 -> ps_3_0
mapping and for indirect pixel shader varying addressing though.
2008-04-09 11:54:09 +02:00
Stefan Dösinger
9cd1d505bd d3d9: Make the srgb reading test less strict. 2008-04-09 11:53:52 +02:00
Rico Schüller
54d23c9669 d3d9: Add stream_test with instancing. 2008-04-07 21:20:59 +02:00
Rico Schüller
29713df8d9 d3d9: fix two copy and paste mistakes. 2008-04-07 12:05:13 +02:00
Rico Schüller
82521353f5 d3d9: Make the shader test more precision tolerant. 2008-04-07 12:05:06 +02:00
Stefan Dösinger
c65020646c d3d9: Run the visual test with hardware vertex processing. 2008-04-07 11:49:39 +02:00
Stefan Dösinger
5b7ad3ad61 d3d9: Fix a few ok conditions in the visual tests. 2008-04-07 11:49:27 +02:00
Stefan Dösinger
b245c37ce6 d3d9: Accept nvidia hardware vp garbage.
Apparently nvidia cards do not like 3.0 vshader + fixed function fragment
processing, so accept their result. This has no implementation implications
for Wine because we need the code to support the 3.0+ffp combination to
handle 3.0+1.x and 3.0+2.0 shader combinations too
2008-04-07 11:49:20 +02:00
Stefan Dösinger
3ec49a32f2 d3d9: Read from a slightly different spot in a test. 2008-04-07 11:48:46 +02:00
Stefan Dösinger
b094c95d85 d3d9: Remove some test trace lines. 2008-04-07 11:48:33 +02:00
Stefan Dösinger
cd7d2dc136 d3d9: Enforce ColorFill restrictions. 2008-04-07 11:48:26 +02:00
Stefan Dösinger
de5a8db58b d3d9: Improve an ok line. 2008-04-03 12:01:39 +02:00
Austin English
b4f52938e4 Spelling fixes. 2008-04-02 23:18:21 +02:00
Stefan Dösinger
685d14818c d3d9: Make the shading test even more precision tolerant.
This is needed on both windows and wine, seems to be a hardware thing.
2008-04-02 20:28:47 +02:00
Stefan Dösinger
20a2afe6aa d3d9: Add a test for temporary results. 2008-04-02 20:06:50 +02:00
Stefan Dösinger
ab86a4e963 wined3d: Catch D3DUSAGE_AUTOGENMIPMAP and D3DUSAGE_RENDERTARGET combos. 2008-04-01 20:31:59 +02:00
Jason Green
4f5cb4fb76 d3d9: Add some visual tests for Direct3DDevice9_StretchRect(). 2008-04-01 13:41:49 +02:00
Jason Green
9625d76b5e d3d9: Add a visual test for the DP2ADD shader instruction. 2008-04-01 13:41:45 +02:00
Roderick Colenbrander
76014205de wined3d: Fix a postpixelshader_blending bug. 2008-03-31 12:14:33 +02:00
Roderick Colenbrander
61f7dc006a d3d9: Test post pixelshader blending. 2008-03-28 15:49:52 +01:00
Stefan Dösinger
82d25338aa d3d9: Add a basic test for multiple rendertargets. 2008-03-27 11:18:59 +01:00
Austin English
4777f26d61 Spelling fixes. 2008-03-27 11:10:07 +01:00
Alexander Dorofeyev
7bb58929b7 d3d9/tests: Test that GOURAUD and PHONG modes are equal. 2008-03-27 11:09:11 +01:00
Dmitry Timoshkov
5c93f092c8 d3d9: Make the visual test pass on GeForce Go 7600. 2008-03-26 11:18:33 +01:00
Stefan Dösinger
aaced1f5ba d3d9: Add a projected texture test. 2008-03-25 19:39:34 +01:00
Stefan Dösinger
8869c0f147 d3d: De-pointerize the WINED3DCAPS structure. 2008-03-25 19:36:38 +01:00
Jason Green
740b56e87b d3d9: Allow for driver precision differences in some visual tests. 2008-03-22 13:10:12 +01:00
Jason Green
1a933d6b44 d3d9: Add visual test for D3DRS_SHADEMODE states. 2008-03-22 13:10:08 +01:00
Jason Green
27364e8454 d3d9: Add a visual test case for the D3DSAMP_SRGBTEXTURE sampler state. 2008-03-20 11:43:12 +01:00
Francois Gouget
8ffad44397 d3d9/tests: Fix compilation on systems that don't support nameless unions. 2008-03-10 19:12:54 +01:00
Jason Green
d0b8fd0a13 d3d9: Fix a few ok() comparisons to not always return true in the visual tests. 2008-03-07 11:13:47 +01:00
Stefan Dösinger
5f14acc0bf d3d9: Add a point size test. 2008-03-07 11:01:07 +01:00
Stefan Dösinger
8a3ef776f4 wined3d: gl_FragCoord isn't exact. 2008-03-07 11:01:07 +01:00
Stefan Dösinger
c00c89eb51 d3d9: Add a test for the vPos register.
The vPos register returns the unnormalised position of the current
fragment to the pixel shader. This test tests for its functionality in
both onscreen and offscreen render targets. On- and offscreen targets
are used because of the inverted y coordinate.
2008-03-07 11:01:07 +01:00
Stefan Dösinger
73ba896e8e d3d9: Add a test testing two texbem instructions in one shader. 2008-03-05 19:22:53 +01:00
Rob Shearman
48000893f9 makefiles: Simplify the use of the IMPORTLIB variable in the DLL makefiles.
Only specify the root to keep platform-specifics out of the individual 
DLL makefiles.
2008-03-04 20:55:01 +01:00
Stefan Dösinger
b0269c9486 d3d9: Remove D3D9GetSWInfo. 2008-03-03 20:53:00 +01:00
Stefan Dösinger
086dd8178f d3d9: Reorder the spec file. 2008-03-03 20:52:55 +01:00
Stefan Dösinger
d7098076e1 d3d9: Implement Direct3DCreate9Ex + tests. 2008-03-03 20:50:29 +01:00
Stefan Dösinger
c1a0037b88 d3d9: IDirect3DDevice9Ex stub. 2008-03-03 20:48:50 +01:00
Stefan Dösinger
d9f9725993 d3d9: Add an IDirect3D9Ex stub. 2008-03-03 20:48:05 +01:00
Stefan Dösinger
aedb8873c0 d3d9: Fix an ok line. 2008-03-03 11:58:19 +01:00
James Hawkins
26ad93947b janitorial: Remove links to any microsoft site. 2008-03-01 12:04:09 +01:00
Jason Green
438fa44d43 d3d9: Add tests showing the D3DUSAGE_RENDERTARGET and D3DUSAGE_AUTOGENMIPMAP are mutually exlusive. 2008-02-29 10:54:53 +01:00
Roderick Colenbrander
4ac1b94d96 wined3d: Improved CheckDeviceType. 2008-02-27 14:52:25 +01:00
Stefan Dösinger
3ed963dc5d d3d9: Fix a ok line. 2008-02-25 12:37:04 +01:00
Stefan Dösinger
708e217506 d3d9: ATI drivers do not handle D3DUSAGE_QUERY_LEGACYBUMPMAP properly. 2008-02-25 12:36:30 +01:00
Stefan Dösinger
9850e4b529 d3d9: Add a non-shader reversed fog test. 2008-02-25 12:36:22 +01:00
Stefan Dösinger
22f379ccac d3d9: Some Windows drivers do not like reversed fog.
The fog test used start = 0.9 and end = 0.1. This is perfectly ok in
theory, but some Windows drivers do not like it. Since this test tests
how fog is calculated with Vertex and Pixel shaders put the fog range in
the normal order(start = 0.1, end = 0.9), this fixes a number of fog
failures on ATI cards on Windows.
2008-02-19 14:48:34 +01:00
Stefan Dösinger
1a906aace7 d3d9: Do not expect consistent failures.
The drivers for some radeon cards are not prepared for the things the
fixed function type test does and fail inconsistently. Thus skip the
color comparison if one of the two draws fails, and do not write an
extra complaint about the inconsistency
2008-02-19 14:48:20 +01:00
Stefan Dösinger
27dd3428d7 d3d9: Add a stencil+culling test. 2008-02-19 14:48:08 +01:00
Rob Shearman
dfda3c4dc8 d3d9: Fix copy and paste error in reset_enum_callback.
vertex_desc.Pool should obviously be used in the 
WINED3DRTYPE_VERTEXBUFFER case instead of index_desc.Pool.
2008-02-19 14:11:43 +01:00
Stefan Dösinger
c2d97b2329 wined3d: Add a test for fixed function bump mapping. 2008-02-18 13:34:25 +01:00
Francois Gouget
4c8e218252 Assorted spelling fixes. 2008-02-15 12:09:24 +01:00
Andrew Talbot
43ed6eae5a d3d9: Assign to struct instead of using memcpy. 2008-02-15 11:09:37 +01:00
Stefan Dösinger
9950cb4bf5 wined3d: Switch the visual tests back to D3DDEVTYPE_HAL. 2008-02-15 09:40:12 +01:00
Stefan Dösinger
81de2fa10a wined3d: Add a test for the vFace register. 2008-02-15 09:40:03 +01:00
Stefan Dösinger
ef4119029b d3d9: Implement the device lost state. 2008-02-07 13:05:37 +01:00
Stefan Dösinger
b322f81b75 wined3d: Reject unsupported modes when restting the device. 2008-02-07 13:05:27 +01:00
Stefan Dösinger
b6ecb56eef d3d9/tests: Accept the rejection of non-standard fixed function attrib types. 2008-02-05 12:41:48 +01:00
Stefan Dösinger
334e1600f2 d3d9/tests: Be less picky about X8L8V8U8 precision. 2008-02-05 12:41:39 +01:00
Stefan Dösinger
8daf8322ba wined3d: Some texture transform test corrections. 2008-02-05 12:38:06 +01:00
Stefan Dösinger
635daf8b5d wined3d: D3DTADDRESS_WRAP on conditional NP2 textures clamps to edge.
Conditional NP2 textures in Direct3D do not support D3DTADDRESS_WRAP
texture addressing. Similarly, GL_ARB_texture_rectangle textures do
not support GL_REPEAT. This patch adds a test which shows that _WRAP
clamps to the texture edge and implements that.
2008-02-05 12:37:49 +01:00
Stefan Dösinger
451d85a71c d3d9: Some drivers allow non-aligned offsets. 2008-02-05 12:33:28 +01:00
Gerald Pfeifer
450c634ab8 d3d9: Fix the type of three loop variables. 2008-02-04 11:11:20 +01:00
Marcus Meissner
fc49a338bb d3d9/tests: Initialize decl. 2008-01-23 12:05:32 +01:00
Jason Green
e11d7c63b4 d3d9 tests: Correct some typos. 2008-01-22 11:27:24 +01:00
Francois Gouget
44b52b128c Assorted spelling fixes. 2008-01-16 12:48:29 +01:00
Stefan Dösinger
80953d62d7 d3d9: Reject IDirect3DDevice9::Reset with active default pool resources. 2008-01-14 15:12:00 +01:00
Alexandre Julliard
980ee365a0 wined3d: Use unsigned int instead of size_t for element counts. 2008-01-07 17:17:04 +01:00
Gerald Pfeifer
0060027e4b d3d9: Fix type of loop variable. 2008-01-04 12:12:34 +01:00
Gerald Pfeifer
21a9c2d2f9 wined3d: Removed dead FIXME checks. 2008-01-03 11:53:29 +01:00
Gerald Pfeifer
a77249ad14 d3d9/tests: Simplify condition in test_vshader_input(). 2008-01-02 12:38:42 +01:00
Marcus Meissner
2cb3f982a6 d3d9: Initialize pVertexBuffer. 2007-12-27 14:13:30 +01:00
Stefan Dösinger
998426e6b7 d3d9: Accept D3DDEVTYPE_REF devices in the vertex declaration test. 2007-12-21 13:44:21 +01:00
Stefan Dösinger
47a8a6bd44 wined3d: Implement and test vertex fixups with per stream offsets. 2007-12-21 13:44:16 +01:00
Stefan Dösinger
e27cf6ff8f wined3d: Per stream offsets are 4 byte aligned. 2007-12-21 13:44:06 +01:00
Stefan Dösinger
8ff517eeb9 wined3d: Vertex attributes are 4 byte aligned. 2007-12-21 13:43:58 +01:00
Stefan Dösinger
a0b81e1c44 wined3d: Add a test for POSITIONT vertex fixups. 2007-12-21 13:15:09 +01:00
Stefan Dösinger
d8209b5de3 d3d9: Extend the fixed function vertex declaration test. 2007-12-21 13:14:49 +01:00
Stefan Dösinger
aaa0e5090a wined3d: Add a test for 16 bit floats. 2007-12-20 12:10:16 +01:00
Stefan Dösinger
2d90449500 wined3d: Fixed function vertex attribute types are flexible. 2007-12-20 10:49:42 +01:00
Francois Gouget
f1c27eda6b Assorted spelling fixes. 2007-12-18 14:16:11 +01:00
Stefan Dösinger
df77e28854 wined3d: Implement D3DFMT_G16R16. 2007-12-18 14:08:18 +01:00
Stefan Dösinger
de6aba11d4 d3d9: Add a note about a breakage in the refrast. 2007-12-18 13:22:27 +01:00
Stefan Dösinger
110facbac4 d3d9: Remove a few more incorrect D3DLOCK_DISCARDs. 2007-12-18 13:22:22 +01:00
Peter Beutner
b4a0d47809 d3d9: Add stub for Direct3DShaderValidatorCreate9(). 2007-12-18 12:32:56 +01:00
Stefan Dösinger
b9860a9b27 d3d9: Do not set NONE MIN and MAG filters. 2007-12-17 12:30:04 +01:00
Stefan Dösinger
297b88486e d3d9: D3DLOCK_DISCARD is not valid on managed textures. 2007-12-17 12:26:09 +01:00
Stefan Dösinger
b060390c73 d3d9: The refrast returns an error on invalid clear rects. 2007-12-17 12:26:01 +01:00
Francois Gouget
5f7a9cea38 Assorted spelling fixes. 2007-12-07 16:35:32 +01:00
Stefan Dösinger
f700cbe74b wined3d: Add an alpha blending test. 2007-12-07 16:26:43 +01:00
Stefan Dösinger
0e8c13e630 wined3d: A more detailed occlusion query test and fixes. 2007-12-07 15:27:11 +01:00
Alexandre Julliard
ad9396302d Removed some unneeded imports. 2007-12-06 21:24:24 +01:00
Stefan Dösinger
f4d2449244 wined3d: Test clearing regarding the scissor test and colorwrite. 2007-12-06 13:48:43 +01:00
Andrew Talbot
77c8a1594d d3d9: Remove unneeded casts. 2007-12-05 12:04:44 +01:00
Stefan Dösinger
fce9abd095 wined3d: Clear honors the viewport. 2007-12-04 14:32:39 +01:00
Stefan Dösinger
3cc253c557 wined3d: Enabling too many lights is silently ignored.
I'm resending this patch because my reply to Henri's concern came too late. 
Henri noted that I am enabling lights that do not exist. Existing tests show 
that if no light is assigned to the index, LightEnable creates a light with a 
set of default parameters, so the tests should be fine.

From 9ee4c61805b50886f79e87d744b52f27b7b00b4e Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan@codeweavers.com>
Date: Thu, 29 Nov 2007 13:22:47 +0100
Subject: [PATCH] WineD3D: Enabling too many lights is silently ignored

This patch adds tests for all d3d versions that show that Windows
pretends that enabling more lights than supported succeeds. D3D_OK is
returned, and the light is reported as enabled.

What is not tested in this patch is the rendering output of this
situation, thus the FIXME is still written.
2007-12-03 13:44:07 +01:00
Stefan Dösinger
0f39b29da0 wined3d: mov to a0.x does a floor(), not a round to nearest. 2007-12-03 13:43:54 +01:00
Stefan Dösinger
ba5c61ba20 wined3d: Fog is applied after sRGB correction. 2007-11-27 16:01:44 +01:00
Stefan Dösinger
02ebbd1fe5 d3d9: Add a test for vertex shader input matching. 2007-11-27 15:18:28 +01:00
Stefan Dösinger
22ac3704ba d3d9: Free the converted declaration data after creating the declaration. 2007-11-20 13:10:55 +01:00
Francois Gouget
5c3151b2e7 d3d9/tests: Fix the trailing '\n' in an ok() call. 2007-11-16 12:38:27 +01:00
Stefan Dösinger
e4f8a2da2b wined3d: Depth stencil fixes. 2007-11-14 11:58:36 +01:00
Stefan Dösinger
9f41a359b6 wined3d: Partially revert "Get rid of the conditionals in shader_glsl". 2007-11-14 11:58:22 +01:00
Stefan Dösinger
b4b10d8bc2 d3d9: Release the window after the visual tests. 2007-11-09 12:35:50 +01:00
Stefan Dösinger
4454096db2 d3d9: Be less picky in the D3DFMT_X8L8V8U8 test. 2007-11-08 12:18:30 +01:00
Stefan Dösinger
6209b36acb wined3d: mov to a0.x does a floor(), not a round to nearest. 2007-11-08 11:55:31 +01:00
Stefan Dösinger
d2c166bbb7 d3d9: Initialize the test rectangle correctly. 2007-11-07 12:08:40 +01:00
Stefan Dösinger
c390b6044b d3d9: Remove some spamy debug traces from the texture test. 2007-11-07 12:08:15 +01:00
Stefan Dösinger
50ea23efd6 d3d9: Use HAL devices in some tests. 2007-11-07 12:07:52 +01:00
Stefan Dösinger
5fc54b5459 wined3d: Shader Model 3.0 varying tests. 2007-11-07 12:03:04 +01:00
Stefan Dösinger
aa7f9f0a72 d3d9: Silence a FIXME. 2007-11-01 12:39:32 +01:00
Stefan Dösinger
393ed4a070 wined3d: Make resource memory 32 byte aligned. 2007-11-01 12:38:45 +01:00
Stefan Dösinger
a022e8b402 wined3d: Add a (nested) loop test. 2007-10-12 10:59:17 +02:00
H. Verbeet
3587dfeb48 d3d9: Release pixel shaders after we're done with them in the visual test. 2007-10-10 19:52:22 +02:00
Stefan Dösinger
6486a79e2a d3d9: Do not rely on CreateVertexShader failing. 2007-10-09 12:31:36 +02:00
Ulrich Czekalla
700c602eb6 d3d9: Fix crash in texture test. 2007-10-09 12:31:32 +02:00
Marcus Meissner
4a31362d53 d3d9/tests: Initialize shader to NULL. 2007-10-03 11:01:47 +02:00
Stefan Dösinger
4c51db896c wined3d: Check for NULL streams. 2007-09-20 15:53:19 +02:00
Stefan Dösinger
02114ac21f wined3d: The D3DSI_COISSUE flag changes the behavior of cnd. 2007-09-14 14:26:26 +02:00
Stefan Dösinger
c96236ff3e wined3d: Add a test for the cnd instruction. 2007-09-14 14:26:08 +02:00